1 | /**************************************************************************/ |
2 | /* audio_effect_phaser.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_EFFECT_PHASER_H |
32 | #define AUDIO_EFFECT_PHASER_H |
33 | |
34 | #include "servers/audio/audio_effect.h" |
35 | |
36 | class AudioEffectPhaser; |
37 | |
38 | class AudioEffectPhaserInstance : public AudioEffectInstance { |
39 | GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance); |
40 | friend class AudioEffectPhaser; |
41 | Ref<AudioEffectPhaser> base; |
42 | |
43 | float phase; |
44 | AudioFrame h; |
45 | |
46 | class AllpassDelay { |
47 | float a, h; |
48 | |
49 | public: |
50 | _ALWAYS_INLINE_ void delay(float d) { |
51 | a = (1.f - d) / (1.f + d); |
52 | } |
53 | |
54 | _ALWAYS_INLINE_ float update(float s) { |
55 | float y = s * -a + h; |
56 | h = y * a + s; |
57 | return y; |
58 | } |
59 | |
60 | AllpassDelay() { |
61 | a = 0; |
62 | h = 0; |
63 | } |
64 | }; |
65 | |
66 | AllpassDelay allpass[2][6]; |
67 | |
68 | public: |
69 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
70 | }; |
71 | |
72 | class AudioEffectPhaser : public AudioEffect { |
73 | GDCLASS(AudioEffectPhaser, AudioEffect); |
74 | |
75 | friend class AudioEffectPhaserInstance; |
76 | float range_min; |
77 | float range_max; |
78 | float rate; |
79 | float feedback; |
80 | float depth; |
81 | |
82 | protected: |
83 | static void _bind_methods(); |
84 | |
85 | public: |
86 | Ref<AudioEffectInstance> instantiate() override; |
87 | |
88 | void set_range_min_hz(float p_hz); |
89 | float get_range_min_hz() const; |
90 | |
91 | void set_range_max_hz(float p_hz); |
92 | float get_range_max_hz() const; |
93 | |
94 | void set_rate_hz(float p_hz); |
95 | float get_rate_hz() const; |
96 | |
97 | void set_feedback(float p_fbk); |
98 | float get_feedback() const; |
99 | |
100 | void set_depth(float p_depth); |
101 | float get_depth() const; |
102 | |
103 | AudioEffectPhaser(); |
104 | }; |
105 | |
106 | #endif // AUDIO_EFFECT_PHASER_H |
107 | |