| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_phaser.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef AUDIO_EFFECT_PHASER_H |
| 32 | #define AUDIO_EFFECT_PHASER_H |
| 33 | |
| 34 | #include "servers/audio/audio_effect.h" |
| 35 | |
| 36 | class AudioEffectPhaser; |
| 37 | |
| 38 | class AudioEffectPhaserInstance : public AudioEffectInstance { |
| 39 | GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance); |
| 40 | friend class AudioEffectPhaser; |
| 41 | Ref<AudioEffectPhaser> base; |
| 42 | |
| 43 | float phase; |
| 44 | AudioFrame h; |
| 45 | |
| 46 | class AllpassDelay { |
| 47 | float a, h; |
| 48 | |
| 49 | public: |
| 50 | _ALWAYS_INLINE_ void delay(float d) { |
| 51 | a = (1.f - d) / (1.f + d); |
| 52 | } |
| 53 | |
| 54 | _ALWAYS_INLINE_ float update(float s) { |
| 55 | float y = s * -a + h; |
| 56 | h = y * a + s; |
| 57 | return y; |
| 58 | } |
| 59 | |
| 60 | AllpassDelay() { |
| 61 | a = 0; |
| 62 | h = 0; |
| 63 | } |
| 64 | }; |
| 65 | |
| 66 | AllpassDelay allpass[2][6]; |
| 67 | |
| 68 | public: |
| 69 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
| 70 | }; |
| 71 | |
| 72 | class AudioEffectPhaser : public AudioEffect { |
| 73 | GDCLASS(AudioEffectPhaser, AudioEffect); |
| 74 | |
| 75 | friend class AudioEffectPhaserInstance; |
| 76 | float range_min; |
| 77 | float range_max; |
| 78 | float rate; |
| 79 | float feedback; |
| 80 | float depth; |
| 81 | |
| 82 | protected: |
| 83 | static void _bind_methods(); |
| 84 | |
| 85 | public: |
| 86 | Ref<AudioEffectInstance> instantiate() override; |
| 87 | |
| 88 | void set_range_min_hz(float p_hz); |
| 89 | float get_range_min_hz() const; |
| 90 | |
| 91 | void set_range_max_hz(float p_hz); |
| 92 | float get_range_max_hz() const; |
| 93 | |
| 94 | void set_rate_hz(float p_hz); |
| 95 | float get_rate_hz() const; |
| 96 | |
| 97 | void set_feedback(float p_fbk); |
| 98 | float get_feedback() const; |
| 99 | |
| 100 | void set_depth(float p_depth); |
| 101 | float get_depth() const; |
| 102 | |
| 103 | AudioEffectPhaser(); |
| 104 | }; |
| 105 | |
| 106 | #endif // AUDIO_EFFECT_PHASER_H |
| 107 | |