| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_phaser.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_phaser.h" |
| 32 | #include "core/math/math_funcs.h" |
| 33 | #include "servers/audio_server.h" |
| 34 | |
| 35 | void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 36 | float sampling_rate = AudioServer::get_singleton()->get_mix_rate(); |
| 37 | |
| 38 | float dmin = base->range_min / (sampling_rate / 2.0); |
| 39 | float dmax = base->range_max / (sampling_rate / 2.0); |
| 40 | |
| 41 | float increment = Math_TAU * (base->rate / sampling_rate); |
| 42 | |
| 43 | for (int i = 0; i < p_frame_count; i++) { |
| 44 | phase += increment; |
| 45 | |
| 46 | while (phase >= Math_TAU) { |
| 47 | phase -= Math_TAU; |
| 48 | } |
| 49 | |
| 50 | float d = dmin + (dmax - dmin) * ((sin(phase) + 1.f) / 2.f); |
| 51 | |
| 52 | //update filter coeffs |
| 53 | for (int j = 0; j < 6; j++) { |
| 54 | allpass[0][j].delay(d); |
| 55 | allpass[1][j].delay(d); |
| 56 | } |
| 57 | |
| 58 | //calculate output |
| 59 | float y = allpass[0][0].update( |
| 60 | allpass[0][1].update( |
| 61 | allpass[0][2].update( |
| 62 | allpass[0][3].update( |
| 63 | allpass[0][4].update( |
| 64 | allpass[0][5].update(p_src_frames[i].l + h.l * base->feedback)))))); |
| 65 | h.l = y; |
| 66 | |
| 67 | p_dst_frames[i].l = p_src_frames[i].l + y * base->depth; |
| 68 | |
| 69 | y = allpass[1][0].update( |
| 70 | allpass[1][1].update( |
| 71 | allpass[1][2].update( |
| 72 | allpass[1][3].update( |
| 73 | allpass[1][4].update( |
| 74 | allpass[1][5].update(p_src_frames[i].r + h.r * base->feedback)))))); |
| 75 | h.r = y; |
| 76 | |
| 77 | p_dst_frames[i].r = p_src_frames[i].r + y * base->depth; |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | Ref<AudioEffectInstance> AudioEffectPhaser::instantiate() { |
| 82 | Ref<AudioEffectPhaserInstance> ins; |
| 83 | ins.instantiate(); |
| 84 | ins->base = Ref<AudioEffectPhaser>(this); |
| 85 | ins->phase = 0; |
| 86 | ins->h = AudioFrame(0, 0); |
| 87 | |
| 88 | return ins; |
| 89 | } |
| 90 | |
| 91 | void AudioEffectPhaser::set_range_min_hz(float p_hz) { |
| 92 | range_min = p_hz; |
| 93 | } |
| 94 | |
| 95 | float AudioEffectPhaser::get_range_min_hz() const { |
| 96 | return range_min; |
| 97 | } |
| 98 | |
| 99 | void AudioEffectPhaser::set_range_max_hz(float p_hz) { |
| 100 | range_max = p_hz; |
| 101 | } |
| 102 | |
| 103 | float AudioEffectPhaser::get_range_max_hz() const { |
| 104 | return range_max; |
| 105 | } |
| 106 | |
| 107 | void AudioEffectPhaser::set_rate_hz(float p_hz) { |
| 108 | rate = p_hz; |
| 109 | } |
| 110 | |
| 111 | float AudioEffectPhaser::get_rate_hz() const { |
| 112 | return rate; |
| 113 | } |
| 114 | |
| 115 | void AudioEffectPhaser::set_feedback(float p_fbk) { |
| 116 | feedback = p_fbk; |
| 117 | } |
| 118 | |
| 119 | float AudioEffectPhaser::get_feedback() const { |
| 120 | return feedback; |
| 121 | } |
| 122 | |
| 123 | void AudioEffectPhaser::set_depth(float p_depth) { |
| 124 | depth = p_depth; |
| 125 | } |
| 126 | |
| 127 | float AudioEffectPhaser::get_depth() const { |
| 128 | return depth; |
| 129 | } |
| 130 | |
| 131 | void AudioEffectPhaser::_bind_methods() { |
| 132 | ClassDB::bind_method(D_METHOD("set_range_min_hz" , "hz" ), &AudioEffectPhaser::set_range_min_hz); |
| 133 | ClassDB::bind_method(D_METHOD("get_range_min_hz" ), &AudioEffectPhaser::get_range_min_hz); |
| 134 | |
| 135 | ClassDB::bind_method(D_METHOD("set_range_max_hz" , "hz" ), &AudioEffectPhaser::set_range_max_hz); |
| 136 | ClassDB::bind_method(D_METHOD("get_range_max_hz" ), &AudioEffectPhaser::get_range_max_hz); |
| 137 | |
| 138 | ClassDB::bind_method(D_METHOD("set_rate_hz" , "hz" ), &AudioEffectPhaser::set_rate_hz); |
| 139 | ClassDB::bind_method(D_METHOD("get_rate_hz" ), &AudioEffectPhaser::get_rate_hz); |
| 140 | |
| 141 | ClassDB::bind_method(D_METHOD("set_feedback" , "fbk" ), &AudioEffectPhaser::set_feedback); |
| 142 | ClassDB::bind_method(D_METHOD("get_feedback" ), &AudioEffectPhaser::get_feedback); |
| 143 | |
| 144 | ClassDB::bind_method(D_METHOD("set_depth" , "depth" ), &AudioEffectPhaser::set_depth); |
| 145 | ClassDB::bind_method(D_METHOD("get_depth" ), &AudioEffectPhaser::get_depth); |
| 146 | |
| 147 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_min_hz" , PROPERTY_HINT_RANGE, "10,10000,suffix:Hz" ), "set_range_min_hz" , "get_range_min_hz" ); |
| 148 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range_max_hz" , PROPERTY_HINT_RANGE, "10,10000,suffix:Hz" ), "set_range_max_hz" , "get_range_max_hz" ); |
| 149 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rate_hz" , PROPERTY_HINT_RANGE, "0.01,20,suffix:Hz" ), "set_rate_hz" , "get_rate_hz" ); |
| 150 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "feedback" , PROPERTY_HINT_RANGE, "0.1,0.9,0.1" ), "set_feedback" , "get_feedback" ); |
| 151 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth" , PROPERTY_HINT_RANGE, "0.1,4,0.1" ), "set_depth" , "get_depth" ); |
| 152 | } |
| 153 | |
| 154 | AudioEffectPhaser::AudioEffectPhaser() { |
| 155 | range_min = 440; |
| 156 | range_max = 1600; |
| 157 | rate = 0.5; |
| 158 | feedback = 0.7; |
| 159 | depth = 1; |
| 160 | } |
| 161 | |