1 | /**************************************************************************/ |
2 | /* audio_effect_record.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_EFFECT_RECORD_H |
32 | #define AUDIO_EFFECT_RECORD_H |
33 | |
34 | #include "core/io/file_access.h" |
35 | #include "core/io/marshalls.h" |
36 | #include "core/os/os.h" |
37 | #include "core/os/thread.h" |
38 | #include "scene/resources/audio_stream_wav.h" |
39 | #include "servers/audio/audio_effect.h" |
40 | #include "servers/audio_server.h" |
41 | |
42 | class AudioEffectRecord; |
43 | |
44 | class AudioEffectRecordInstance : public AudioEffectInstance { |
45 | GDCLASS(AudioEffectRecordInstance, AudioEffectInstance); |
46 | friend class AudioEffectRecord; |
47 | |
48 | bool is_recording; |
49 | Thread io_thread; |
50 | |
51 | Vector<AudioFrame> ring_buffer; |
52 | Vector<float> recording_data; |
53 | |
54 | unsigned int ring_buffer_pos; |
55 | unsigned int ring_buffer_mask; |
56 | unsigned int ring_buffer_read_pos; |
57 | |
58 | void _io_thread_process(); |
59 | void _io_store_buffer(); |
60 | static void _thread_callback(void *_instance); |
61 | void _init_recording(); |
62 | void _update_buffer(); |
63 | static void _update(void *userdata); |
64 | |
65 | public: |
66 | void init(); |
67 | void finish(); |
68 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
69 | virtual bool process_silence() const override; |
70 | }; |
71 | |
72 | class AudioEffectRecord : public AudioEffect { |
73 | GDCLASS(AudioEffectRecord, AudioEffect); |
74 | |
75 | friend class AudioEffectRecordInstance; |
76 | |
77 | enum { |
78 | IO_BUFFER_SIZE_MS = 1500 |
79 | }; |
80 | |
81 | Ref<AudioEffectRecordInstance> current_instance; |
82 | |
83 | AudioStreamWAV::Format format; |
84 | |
85 | void ensure_thread_stopped(); |
86 | |
87 | protected: |
88 | static void _bind_methods(); |
89 | |
90 | public: |
91 | Ref<AudioEffectInstance> instantiate() override; |
92 | void set_recording_active(bool p_record); |
93 | bool is_recording_active() const; |
94 | void set_format(AudioStreamWAV::Format p_format); |
95 | AudioStreamWAV::Format get_format() const; |
96 | Ref<AudioStreamWAV> get_recording() const; |
97 | AudioEffectRecord(); |
98 | ~AudioEffectRecord(); |
99 | }; |
100 | |
101 | #endif // AUDIO_EFFECT_RECORD_H |
102 | |