| 1 | /**************************************************************************/ |
| 2 | /* godot_area_pair_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_area_pair_2d.h" |
| 32 | #include "godot_collision_solver_2d.h" |
| 33 | |
| 34 | bool GodotAreaPair2D::setup(real_t p_step) { |
| 35 | bool result = false; |
| 36 | if (area->collides_with(body) && GodotCollisionSolver2D::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { |
| 37 | result = true; |
| 38 | } |
| 39 | |
| 40 | process_collision = false; |
| 41 | has_space_override = false; |
| 42 | if (result != colliding) { |
| 43 | if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 44 | has_space_override = true; |
| 45 | } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 46 | has_space_override = true; |
| 47 | } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 48 | has_space_override = true; |
| 49 | } |
| 50 | process_collision = has_space_override; |
| 51 | |
| 52 | if (area->has_monitor_callback()) { |
| 53 | process_collision = true; |
| 54 | } |
| 55 | |
| 56 | colliding = result; |
| 57 | } |
| 58 | |
| 59 | return process_collision; |
| 60 | } |
| 61 | |
| 62 | bool GodotAreaPair2D::pre_solve(real_t p_step) { |
| 63 | if (!process_collision) { |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | if (colliding) { |
| 68 | if (has_space_override) { |
| 69 | body->add_area(area); |
| 70 | } |
| 71 | |
| 72 | if (area->has_monitor_callback()) { |
| 73 | area->add_body_to_query(body, body_shape, area_shape); |
| 74 | } |
| 75 | } else { |
| 76 | if (has_space_override) { |
| 77 | body->remove_area(area); |
| 78 | } |
| 79 | |
| 80 | if (area->has_monitor_callback()) { |
| 81 | area->remove_body_from_query(body, body_shape, area_shape); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | return false; // Never do any post solving. |
| 86 | } |
| 87 | |
| 88 | void GodotAreaPair2D::solve(real_t p_step) { |
| 89 | // Nothing to do. |
| 90 | } |
| 91 | |
| 92 | GodotAreaPair2D::GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape) { |
| 93 | body = p_body; |
| 94 | area = p_area; |
| 95 | body_shape = p_body_shape; |
| 96 | area_shape = p_area_shape; |
| 97 | body->add_constraint(this, 0); |
| 98 | area->add_constraint(this); |
| 99 | if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair |
| 100 | p_body->set_active(true); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | GodotAreaPair2D::~GodotAreaPair2D() { |
| 105 | if (colliding) { |
| 106 | if (has_space_override) { |
| 107 | body->remove_area(area); |
| 108 | } |
| 109 | if (area->has_monitor_callback()) { |
| 110 | area->remove_body_from_query(body, body_shape, area_shape); |
| 111 | } |
| 112 | } |
| 113 | body->remove_constraint(this, 0); |
| 114 | area->remove_constraint(this); |
| 115 | } |
| 116 | |
| 117 | ////////////////////////////////// |
| 118 | |
| 119 | bool GodotArea2Pair2D::setup(real_t p_step) { |
| 120 | bool result_a = area_a->collides_with(area_b); |
| 121 | bool result_b = area_b->collides_with(area_a); |
| 122 | if ((result_a || result_b) && !GodotCollisionSolver2D::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { |
| 123 | result_a = false; |
| 124 | result_b = false; |
| 125 | } |
| 126 | |
| 127 | bool process_collision = false; |
| 128 | |
| 129 | process_collision_a = false; |
| 130 | if (result_a != colliding_a) { |
| 131 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
| 132 | process_collision_a = true; |
| 133 | process_collision = true; |
| 134 | } |
| 135 | colliding_a = result_a; |
| 136 | } |
| 137 | |
| 138 | process_collision_b = false; |
| 139 | if (result_b != colliding_b) { |
| 140 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
| 141 | process_collision_b = true; |
| 142 | process_collision = true; |
| 143 | } |
| 144 | colliding_b = result_b; |
| 145 | } |
| 146 | |
| 147 | return process_collision; |
| 148 | } |
| 149 | |
| 150 | bool GodotArea2Pair2D::pre_solve(real_t p_step) { |
| 151 | if (process_collision_a) { |
| 152 | if (colliding_a) { |
| 153 | area_a->add_area_to_query(area_b, shape_b, shape_a); |
| 154 | } else { |
| 155 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | if (process_collision_b) { |
| 160 | if (colliding_b) { |
| 161 | area_b->add_area_to_query(area_a, shape_a, shape_b); |
| 162 | } else { |
| 163 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | return false; // Never do any post solving. |
| 168 | } |
| 169 | |
| 170 | void GodotArea2Pair2D::solve(real_t p_step) { |
| 171 | // Nothing to do. |
| 172 | } |
| 173 | |
| 174 | GodotArea2Pair2D::GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b) { |
| 175 | area_a = p_area_a; |
| 176 | area_b = p_area_b; |
| 177 | shape_a = p_shape_a; |
| 178 | shape_b = p_shape_b; |
| 179 | area_a_monitorable = area_a->is_monitorable(); |
| 180 | area_b_monitorable = area_b->is_monitorable(); |
| 181 | area_a->add_constraint(this); |
| 182 | area_b->add_constraint(this); |
| 183 | } |
| 184 | |
| 185 | GodotArea2Pair2D::~GodotArea2Pair2D() { |
| 186 | if (colliding_a) { |
| 187 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
| 188 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | if (colliding_b) { |
| 193 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
| 194 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | area_a->remove_constraint(this); |
| 199 | area_b->remove_constraint(this); |
| 200 | } |
| 201 | |