1 | /**************************************************************************/ |
2 | /* godot_area_pair_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "godot_area_pair_2d.h" |
32 | #include "godot_collision_solver_2d.h" |
33 | |
34 | bool GodotAreaPair2D::setup(real_t p_step) { |
35 | bool result = false; |
36 | if (area->collides_with(body) && GodotCollisionSolver2D::solve(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), Vector2(), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), Vector2(), nullptr, this)) { |
37 | result = true; |
38 | } |
39 | |
40 | process_collision = false; |
41 | has_space_override = false; |
42 | if (result != colliding) { |
43 | if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
44 | has_space_override = true; |
45 | } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
46 | has_space_override = true; |
47 | } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) { |
48 | has_space_override = true; |
49 | } |
50 | process_collision = has_space_override; |
51 | |
52 | if (area->has_monitor_callback()) { |
53 | process_collision = true; |
54 | } |
55 | |
56 | colliding = result; |
57 | } |
58 | |
59 | return process_collision; |
60 | } |
61 | |
62 | bool GodotAreaPair2D::pre_solve(real_t p_step) { |
63 | if (!process_collision) { |
64 | return false; |
65 | } |
66 | |
67 | if (colliding) { |
68 | if (has_space_override) { |
69 | body->add_area(area); |
70 | } |
71 | |
72 | if (area->has_monitor_callback()) { |
73 | area->add_body_to_query(body, body_shape, area_shape); |
74 | } |
75 | } else { |
76 | if (has_space_override) { |
77 | body->remove_area(area); |
78 | } |
79 | |
80 | if (area->has_monitor_callback()) { |
81 | area->remove_body_from_query(body, body_shape, area_shape); |
82 | } |
83 | } |
84 | |
85 | return false; // Never do any post solving. |
86 | } |
87 | |
88 | void GodotAreaPair2D::solve(real_t p_step) { |
89 | // Nothing to do. |
90 | } |
91 | |
92 | GodotAreaPair2D::GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape) { |
93 | body = p_body; |
94 | area = p_area; |
95 | body_shape = p_body_shape; |
96 | area_shape = p_area_shape; |
97 | body->add_constraint(this, 0); |
98 | area->add_constraint(this); |
99 | if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair |
100 | p_body->set_active(true); |
101 | } |
102 | } |
103 | |
104 | GodotAreaPair2D::~GodotAreaPair2D() { |
105 | if (colliding) { |
106 | if (has_space_override) { |
107 | body->remove_area(area); |
108 | } |
109 | if (area->has_monitor_callback()) { |
110 | area->remove_body_from_query(body, body_shape, area_shape); |
111 | } |
112 | } |
113 | body->remove_constraint(this, 0); |
114 | area->remove_constraint(this); |
115 | } |
116 | |
117 | ////////////////////////////////// |
118 | |
119 | bool GodotArea2Pair2D::setup(real_t p_step) { |
120 | bool result_a = area_a->collides_with(area_b); |
121 | bool result_b = area_b->collides_with(area_a); |
122 | if ((result_a || result_b) && !GodotCollisionSolver2D::solve(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), Vector2(), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), Vector2(), nullptr, this)) { |
123 | result_a = false; |
124 | result_b = false; |
125 | } |
126 | |
127 | bool process_collision = false; |
128 | |
129 | process_collision_a = false; |
130 | if (result_a != colliding_a) { |
131 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
132 | process_collision_a = true; |
133 | process_collision = true; |
134 | } |
135 | colliding_a = result_a; |
136 | } |
137 | |
138 | process_collision_b = false; |
139 | if (result_b != colliding_b) { |
140 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
141 | process_collision_b = true; |
142 | process_collision = true; |
143 | } |
144 | colliding_b = result_b; |
145 | } |
146 | |
147 | return process_collision; |
148 | } |
149 | |
150 | bool GodotArea2Pair2D::pre_solve(real_t p_step) { |
151 | if (process_collision_a) { |
152 | if (colliding_a) { |
153 | area_a->add_area_to_query(area_b, shape_b, shape_a); |
154 | } else { |
155 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
156 | } |
157 | } |
158 | |
159 | if (process_collision_b) { |
160 | if (colliding_b) { |
161 | area_b->add_area_to_query(area_a, shape_a, shape_b); |
162 | } else { |
163 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
164 | } |
165 | } |
166 | |
167 | return false; // Never do any post solving. |
168 | } |
169 | |
170 | void GodotArea2Pair2D::solve(real_t p_step) { |
171 | // Nothing to do. |
172 | } |
173 | |
174 | GodotArea2Pair2D::GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b) { |
175 | area_a = p_area_a; |
176 | area_b = p_area_b; |
177 | shape_a = p_shape_a; |
178 | shape_b = p_shape_b; |
179 | area_a_monitorable = area_a->is_monitorable(); |
180 | area_b_monitorable = area_b->is_monitorable(); |
181 | area_a->add_constraint(this); |
182 | area_b->add_constraint(this); |
183 | } |
184 | |
185 | GodotArea2Pair2D::~GodotArea2Pair2D() { |
186 | if (colliding_a) { |
187 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
188 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
189 | } |
190 | } |
191 | |
192 | if (colliding_b) { |
193 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
194 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
195 | } |
196 | } |
197 | |
198 | area_a->remove_constraint(this); |
199 | area_b->remove_constraint(this); |
200 | } |
201 | |