| 1 | /**************************************************************************/ |
| 2 | /* physics_server_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PHYSICS_SERVER_2D_H |
| 32 | #define PHYSICS_SERVER_2D_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/object/class_db.h" |
| 36 | #include "core/object/ref_counted.h" |
| 37 | |
| 38 | class PhysicsDirectSpaceState2D; |
| 39 | template <typename T> |
| 40 | class TypedArray; |
| 41 | |
| 42 | class PhysicsDirectBodyState2D : public Object { |
| 43 | GDCLASS(PhysicsDirectBodyState2D, Object); |
| 44 | |
| 45 | protected: |
| 46 | static void _bind_methods(); |
| 47 | |
| 48 | public: |
| 49 | virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area |
| 50 | virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area |
| 51 | virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area |
| 52 | |
| 53 | virtual Vector2 get_center_of_mass() const = 0; |
| 54 | virtual Vector2 get_center_of_mass_local() const = 0; |
| 55 | virtual real_t get_inverse_mass() const = 0; // get the mass |
| 56 | virtual real_t get_inverse_inertia() const = 0; // get density of this body space |
| 57 | |
| 58 | virtual void set_linear_velocity(const Vector2 &p_velocity) = 0; |
| 59 | virtual Vector2 get_linear_velocity() const = 0; |
| 60 | |
| 61 | virtual void set_angular_velocity(real_t p_velocity) = 0; |
| 62 | virtual real_t get_angular_velocity() const = 0; |
| 63 | |
| 64 | virtual void set_transform(const Transform2D &p_transform) = 0; |
| 65 | virtual Transform2D get_transform() const = 0; |
| 66 | |
| 67 | virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0; |
| 68 | |
| 69 | virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; |
| 70 | virtual void apply_torque_impulse(real_t p_torque) = 0; |
| 71 | virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; |
| 72 | |
| 73 | virtual void apply_central_force(const Vector2 &p_force) = 0; |
| 74 | virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
| 75 | virtual void apply_torque(real_t p_torque) = 0; |
| 76 | |
| 77 | virtual void add_constant_central_force(const Vector2 &p_force) = 0; |
| 78 | virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
| 79 | virtual void add_constant_torque(real_t p_torque) = 0; |
| 80 | |
| 81 | virtual void set_constant_force(const Vector2 &p_force) = 0; |
| 82 | virtual Vector2 get_constant_force() const = 0; |
| 83 | |
| 84 | virtual void set_constant_torque(real_t p_torque) = 0; |
| 85 | virtual real_t get_constant_torque() const = 0; |
| 86 | |
| 87 | virtual void set_sleep_state(bool p_enable) = 0; |
| 88 | virtual bool is_sleeping() const = 0; |
| 89 | |
| 90 | virtual int get_contact_count() const = 0; |
| 91 | |
| 92 | virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0; |
| 93 | virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0; |
| 94 | virtual int get_contact_local_shape(int p_contact_idx) const = 0; |
| 95 | virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const = 0; |
| 96 | |
| 97 | virtual RID get_contact_collider(int p_contact_idx) const = 0; |
| 98 | virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0; |
| 99 | virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; |
| 100 | virtual Object *get_contact_collider_object(int p_contact_idx) const; |
| 101 | virtual int get_contact_collider_shape(int p_contact_idx) const = 0; |
| 102 | virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; |
| 103 | virtual Vector2 get_contact_impulse(int p_contact_idx) const = 0; |
| 104 | |
| 105 | virtual real_t get_step() const = 0; |
| 106 | virtual void integrate_forces(); |
| 107 | |
| 108 | virtual PhysicsDirectSpaceState2D *get_space_state() = 0; |
| 109 | |
| 110 | PhysicsDirectBodyState2D(); |
| 111 | }; |
| 112 | |
| 113 | class PhysicsRayQueryParameters2D; |
| 114 | class PhysicsPointQueryParameters2D; |
| 115 | class PhysicsShapeQueryParameters2D; |
| 116 | |
| 117 | class PhysicsDirectSpaceState2D : public Object { |
| 118 | GDCLASS(PhysicsDirectSpaceState2D, Object); |
| 119 | |
| 120 | Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query); |
| 121 | TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); |
| 122 | TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); |
| 123 | Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); |
| 124 | TypedArray<Vector2> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); |
| 125 | Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); |
| 126 | |
| 127 | protected: |
| 128 | static void _bind_methods(); |
| 129 | |
| 130 | public: |
| 131 | struct RayParameters { |
| 132 | Vector2 from; |
| 133 | Vector2 to; |
| 134 | HashSet<RID> exclude; |
| 135 | uint32_t collision_mask = UINT32_MAX; |
| 136 | |
| 137 | bool collide_with_bodies = true; |
| 138 | bool collide_with_areas = false; |
| 139 | |
| 140 | bool hit_from_inside = false; |
| 141 | }; |
| 142 | |
| 143 | struct RayResult { |
| 144 | Vector2 position; |
| 145 | Vector2 normal; |
| 146 | RID rid; |
| 147 | ObjectID collider_id; |
| 148 | Object *collider = nullptr; |
| 149 | int shape = 0; |
| 150 | }; |
| 151 | |
| 152 | virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0; |
| 153 | |
| 154 | struct ShapeResult { |
| 155 | RID rid; |
| 156 | ObjectID collider_id; |
| 157 | Object *collider = nullptr; |
| 158 | int shape = 0; |
| 159 | }; |
| 160 | |
| 161 | struct PointParameters { |
| 162 | Vector2 position; |
| 163 | ObjectID canvas_instance_id; |
| 164 | HashSet<RID> exclude; |
| 165 | uint32_t collision_mask = UINT32_MAX; |
| 166 | |
| 167 | bool collide_with_bodies = true; |
| 168 | bool collide_with_areas = false; |
| 169 | |
| 170 | bool pick_point = false; |
| 171 | }; |
| 172 | |
| 173 | virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
| 174 | |
| 175 | struct ShapeParameters { |
| 176 | RID shape_rid; |
| 177 | Transform2D transform; |
| 178 | Vector2 motion; |
| 179 | real_t margin = 0.0; |
| 180 | HashSet<RID> exclude; |
| 181 | uint32_t collision_mask = UINT32_MAX; |
| 182 | |
| 183 | bool collide_with_bodies = true; |
| 184 | bool collide_with_areas = false; |
| 185 | }; |
| 186 | |
| 187 | struct ShapeRestInfo { |
| 188 | Vector2 point; |
| 189 | Vector2 normal; |
| 190 | RID rid; |
| 191 | ObjectID collider_id; |
| 192 | int shape = 0; |
| 193 | Vector2 linear_velocity; // Velocity at contact point. |
| 194 | }; |
| 195 | |
| 196 | virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
| 197 | virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0; |
| 198 | virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
| 199 | virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0; |
| 200 | |
| 201 | PhysicsDirectSpaceState2D(); |
| 202 | }; |
| 203 | |
| 204 | class PhysicsTestMotionParameters2D; |
| 205 | class PhysicsTestMotionResult2D; |
| 206 | |
| 207 | class PhysicsServer2D : public Object { |
| 208 | GDCLASS(PhysicsServer2D, Object); |
| 209 | |
| 210 | static PhysicsServer2D *singleton; |
| 211 | |
| 212 | virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); |
| 213 | |
| 214 | protected: |
| 215 | static void _bind_methods(); |
| 216 | |
| 217 | public: |
| 218 | static PhysicsServer2D *get_singleton(); |
| 219 | |
| 220 | enum ShapeType { |
| 221 | SHAPE_WORLD_BOUNDARY, ///< plane:"plane" |
| 222 | SHAPE_SEPARATION_RAY, ///< float:"length" |
| 223 | SHAPE_SEGMENT, ///< float:"length" |
| 224 | SHAPE_CIRCLE, ///< float:"radius" |
| 225 | SHAPE_RECTANGLE, ///< vec3:"extents" |
| 226 | SHAPE_CAPSULE, |
| 227 | SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" |
| 228 | SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) |
| 229 | SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error |
| 230 | }; |
| 231 | |
| 232 | virtual RID world_boundary_shape_create() = 0; |
| 233 | virtual RID separation_ray_shape_create() = 0; |
| 234 | virtual RID segment_shape_create() = 0; |
| 235 | virtual RID circle_shape_create() = 0; |
| 236 | virtual RID rectangle_shape_create() = 0; |
| 237 | virtual RID capsule_shape_create() = 0; |
| 238 | virtual RID convex_polygon_shape_create() = 0; |
| 239 | virtual RID concave_polygon_shape_create() = 0; |
| 240 | |
| 241 | virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; |
| 242 | virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; |
| 243 | |
| 244 | virtual ShapeType shape_get_type(RID p_shape) const = 0; |
| 245 | virtual Variant shape_get_data(RID p_shape) const = 0; |
| 246 | virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; |
| 247 | |
| 248 | //these work well, but should be used from the main thread only |
| 249 | virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
| 250 | |
| 251 | /* SPACE API */ |
| 252 | |
| 253 | virtual RID space_create() = 0; |
| 254 | virtual void space_set_active(RID p_space, bool p_active) = 0; |
| 255 | virtual bool space_is_active(RID p_space) const = 0; |
| 256 | |
| 257 | enum SpaceParameter { |
| 258 | SPACE_PARAM_CONTACT_RECYCLE_RADIUS, |
| 259 | SPACE_PARAM_CONTACT_MAX_SEPARATION, |
| 260 | SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION, |
| 261 | SPACE_PARAM_CONTACT_DEFAULT_BIAS, |
| 262 | SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, |
| 263 | SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, |
| 264 | SPACE_PARAM_BODY_TIME_TO_SLEEP, |
| 265 | SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, |
| 266 | SPACE_PARAM_SOLVER_ITERATIONS, |
| 267 | }; |
| 268 | |
| 269 | virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; |
| 270 | virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; |
| 271 | |
| 272 | // this function only works on physics process, errors and returns null otherwise |
| 273 | virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) = 0; |
| 274 | |
| 275 | virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; |
| 276 | virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0; |
| 277 | virtual int space_get_contact_count(RID p_space) const = 0; |
| 278 | |
| 279 | //missing space parameters |
| 280 | |
| 281 | /* AREA API */ |
| 282 | |
| 283 | //missing attenuation? missing better override? |
| 284 | |
| 285 | enum AreaParameter { |
| 286 | AREA_PARAM_GRAVITY_OVERRIDE_MODE, |
| 287 | AREA_PARAM_GRAVITY, |
| 288 | AREA_PARAM_GRAVITY_VECTOR, |
| 289 | AREA_PARAM_GRAVITY_IS_POINT, |
| 290 | AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, |
| 291 | AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, |
| 292 | AREA_PARAM_LINEAR_DAMP, |
| 293 | AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, |
| 294 | AREA_PARAM_ANGULAR_DAMP, |
| 295 | AREA_PARAM_PRIORITY |
| 296 | }; |
| 297 | |
| 298 | virtual RID area_create() = 0; |
| 299 | |
| 300 | virtual void area_set_space(RID p_area, RID p_space) = 0; |
| 301 | virtual RID area_get_space(RID p_area) const = 0; |
| 302 | |
| 303 | enum AreaSpaceOverrideMode { |
| 304 | AREA_SPACE_OVERRIDE_DISABLED, |
| 305 | AREA_SPACE_OVERRIDE_COMBINE, |
| 306 | AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations |
| 307 | AREA_SPACE_OVERRIDE_REPLACE, |
| 308 | AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining |
| 309 | }; |
| 310 | |
| 311 | virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; |
| 312 | virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; |
| 313 | virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0; |
| 314 | |
| 315 | virtual int area_get_shape_count(RID p_area) const = 0; |
| 316 | virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; |
| 317 | virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; |
| 318 | |
| 319 | virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; |
| 320 | virtual void area_clear_shapes(RID p_area) = 0; |
| 321 | |
| 322 | virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0; |
| 323 | |
| 324 | virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0; |
| 325 | virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; |
| 326 | |
| 327 | virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0; |
| 328 | virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0; |
| 329 | |
| 330 | virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; |
| 331 | virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0; |
| 332 | |
| 333 | virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; |
| 334 | virtual Transform2D area_get_transform(RID p_area) const = 0; |
| 335 | |
| 336 | virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; |
| 337 | virtual uint32_t area_get_collision_layer(RID p_area) const = 0; |
| 338 | |
| 339 | virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; |
| 340 | virtual uint32_t area_get_collision_mask(RID p_area) const = 0; |
| 341 | |
| 342 | virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; |
| 343 | virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; |
| 344 | |
| 345 | virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
| 346 | virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
| 347 | |
| 348 | /* BODY API */ |
| 349 | |
| 350 | //missing ccd? |
| 351 | |
| 352 | enum BodyMode { |
| 353 | BODY_MODE_STATIC, |
| 354 | BODY_MODE_KINEMATIC, |
| 355 | BODY_MODE_RIGID, |
| 356 | BODY_MODE_RIGID_LINEAR, |
| 357 | }; |
| 358 | |
| 359 | virtual RID body_create() = 0; |
| 360 | |
| 361 | virtual void body_set_space(RID p_body, RID p_space) = 0; |
| 362 | virtual RID body_get_space(RID p_body) const = 0; |
| 363 | |
| 364 | virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; |
| 365 | virtual BodyMode body_get_mode(RID p_body) const = 0; |
| 366 | |
| 367 | virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; |
| 368 | virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; |
| 369 | virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; |
| 370 | |
| 371 | virtual int body_get_shape_count(RID p_body) const = 0; |
| 372 | virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; |
| 373 | virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; |
| 374 | |
| 375 | virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; |
| 376 | virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; |
| 377 | |
| 378 | virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; |
| 379 | virtual void body_clear_shapes(RID p_body) = 0; |
| 380 | |
| 381 | virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; |
| 382 | virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; |
| 383 | |
| 384 | virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0; |
| 385 | virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0; |
| 386 | |
| 387 | enum CCDMode { |
| 388 | CCD_MODE_DISABLED, |
| 389 | CCD_MODE_CAST_RAY, |
| 390 | CCD_MODE_CAST_SHAPE, |
| 391 | }; |
| 392 | |
| 393 | virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0; |
| 394 | virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0; |
| 395 | |
| 396 | virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; |
| 397 | virtual uint32_t body_get_collision_layer(RID p_body) const = 0; |
| 398 | |
| 399 | virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; |
| 400 | virtual uint32_t body_get_collision_mask(RID p_body) const = 0; |
| 401 | |
| 402 | virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0; |
| 403 | virtual real_t body_get_collision_priority(RID p_body) const = 0; |
| 404 | |
| 405 | // common body variables |
| 406 | enum BodyParameter { |
| 407 | BODY_PARAM_BOUNCE, |
| 408 | BODY_PARAM_FRICTION, |
| 409 | BODY_PARAM_MASS, ///< unused for static, always infinite |
| 410 | BODY_PARAM_INERTIA, |
| 411 | BODY_PARAM_CENTER_OF_MASS, |
| 412 | BODY_PARAM_GRAVITY_SCALE, |
| 413 | BODY_PARAM_LINEAR_DAMP_MODE, |
| 414 | BODY_PARAM_ANGULAR_DAMP_MODE, |
| 415 | BODY_PARAM_LINEAR_DAMP, |
| 416 | BODY_PARAM_ANGULAR_DAMP, |
| 417 | BODY_PARAM_MAX, |
| 418 | }; |
| 419 | |
| 420 | enum BodyDampMode { |
| 421 | BODY_DAMP_MODE_COMBINE, |
| 422 | BODY_DAMP_MODE_REPLACE, |
| 423 | }; |
| 424 | |
| 425 | virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; |
| 426 | virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; |
| 427 | |
| 428 | virtual void body_reset_mass_properties(RID p_body) = 0; |
| 429 | |
| 430 | //state |
| 431 | enum BodyState { |
| 432 | BODY_STATE_TRANSFORM, |
| 433 | BODY_STATE_LINEAR_VELOCITY, |
| 434 | BODY_STATE_ANGULAR_VELOCITY, |
| 435 | BODY_STATE_SLEEPING, |
| 436 | BODY_STATE_CAN_SLEEP, |
| 437 | }; |
| 438 | |
| 439 | virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; |
| 440 | virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; |
| 441 | |
| 442 | virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; |
| 443 | virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0; |
| 444 | virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; |
| 445 | |
| 446 | virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) = 0; |
| 447 | virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
| 448 | virtual void body_apply_torque(RID p_body, real_t p_torque) = 0; |
| 449 | |
| 450 | virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) = 0; |
| 451 | virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
| 452 | virtual void body_add_constant_torque(RID p_body, real_t p_torque) = 0; |
| 453 | |
| 454 | virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) = 0; |
| 455 | virtual Vector2 body_get_constant_force(RID p_body) const = 0; |
| 456 | |
| 457 | virtual void body_set_constant_torque(RID p_body, real_t p_torque) = 0; |
| 458 | virtual real_t body_get_constant_torque(RID p_body) const = 0; |
| 459 | |
| 460 | virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; |
| 461 | |
| 462 | //fix |
| 463 | virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; |
| 464 | virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; |
| 465 | virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; |
| 466 | |
| 467 | virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; |
| 468 | virtual int body_get_max_contacts_reported(RID p_body) const = 0; |
| 469 | |
| 470 | //missing remove |
| 471 | virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0; |
| 472 | virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0; |
| 473 | |
| 474 | virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; |
| 475 | virtual bool body_is_omitting_force_integration(RID p_body) const = 0; |
| 476 | |
| 477 | virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0; |
| 478 | virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; |
| 479 | |
| 480 | virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
| 481 | |
| 482 | virtual void body_set_pickable(RID p_body, bool p_pickable) = 0; |
| 483 | |
| 484 | // this function only works on physics process, errors and returns null otherwise |
| 485 | virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; |
| 486 | |
| 487 | struct MotionParameters { |
| 488 | Transform2D from; |
| 489 | Vector2 motion; |
| 490 | real_t margin = 0.08; |
| 491 | bool collide_separation_ray = false; |
| 492 | HashSet<RID> exclude_bodies; |
| 493 | HashSet<ObjectID> exclude_objects; |
| 494 | bool recovery_as_collision = false; |
| 495 | |
| 496 | MotionParameters() {} |
| 497 | |
| 498 | MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) : |
| 499 | from(p_from), |
| 500 | motion(p_motion), |
| 501 | margin(p_margin) {} |
| 502 | }; |
| 503 | |
| 504 | struct MotionResult { |
| 505 | Vector2 travel; |
| 506 | Vector2 remainder; |
| 507 | |
| 508 | Vector2 collision_point; |
| 509 | Vector2 collision_normal; |
| 510 | Vector2 collider_velocity; |
| 511 | real_t collision_depth = 0.0; |
| 512 | real_t collision_safe_fraction = 0.0; |
| 513 | real_t collision_unsafe_fraction = 0.0; |
| 514 | int collision_local_shape = 0; |
| 515 | ObjectID collider_id; |
| 516 | RID collider; |
| 517 | int collider_shape = 0; |
| 518 | |
| 519 | real_t get_angle(Vector2 p_up_direction) const { |
| 520 | return Math::acos(collision_normal.dot(p_up_direction)); |
| 521 | } |
| 522 | }; |
| 523 | |
| 524 | virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; |
| 525 | |
| 526 | /* JOINT API */ |
| 527 | |
| 528 | virtual RID joint_create() = 0; |
| 529 | |
| 530 | virtual void joint_clear(RID p_joint) = 0; |
| 531 | |
| 532 | enum JointType { |
| 533 | JOINT_TYPE_PIN, |
| 534 | JOINT_TYPE_GROOVE, |
| 535 | JOINT_TYPE_DAMPED_SPRING, |
| 536 | JOINT_TYPE_MAX |
| 537 | }; |
| 538 | |
| 539 | enum JointParam { |
| 540 | JOINT_PARAM_BIAS, |
| 541 | JOINT_PARAM_MAX_BIAS, |
| 542 | JOINT_PARAM_MAX_FORCE, |
| 543 | }; |
| 544 | |
| 545 | virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0; |
| 546 | virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0; |
| 547 | |
| 548 | virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; |
| 549 | virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; |
| 550 | |
| 551 | virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0; |
| 552 | virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0; |
| 553 | virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0; |
| 554 | |
| 555 | enum PinJointParam { |
| 556 | PIN_JOINT_SOFTNESS |
| 557 | }; |
| 558 | |
| 559 | virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; |
| 560 | virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; |
| 561 | |
| 562 | enum DampedSpringParam { |
| 563 | DAMPED_SPRING_REST_LENGTH, |
| 564 | DAMPED_SPRING_STIFFNESS, |
| 565 | DAMPED_SPRING_DAMPING |
| 566 | }; |
| 567 | virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) = 0; |
| 568 | virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const = 0; |
| 569 | |
| 570 | virtual JointType joint_get_type(RID p_joint) const = 0; |
| 571 | |
| 572 | /* QUERY API */ |
| 573 | |
| 574 | enum AreaBodyStatus { |
| 575 | AREA_BODY_ADDED, |
| 576 | AREA_BODY_REMOVED |
| 577 | }; |
| 578 | |
| 579 | /* MISC */ |
| 580 | |
| 581 | virtual void free(RID p_rid) = 0; |
| 582 | |
| 583 | virtual void set_active(bool p_active) = 0; |
| 584 | virtual void init() = 0; |
| 585 | virtual void step(real_t p_step) = 0; |
| 586 | virtual void sync() = 0; |
| 587 | virtual void flush_queries() = 0; |
| 588 | virtual void end_sync() = 0; |
| 589 | virtual void finish() = 0; |
| 590 | |
| 591 | virtual bool is_flushing_queries() const = 0; |
| 592 | |
| 593 | enum ProcessInfo { |
| 594 | INFO_ACTIVE_OBJECTS, |
| 595 | INFO_COLLISION_PAIRS, |
| 596 | INFO_ISLAND_COUNT |
| 597 | }; |
| 598 | |
| 599 | virtual int get_process_info(ProcessInfo p_info) = 0; |
| 600 | |
| 601 | PhysicsServer2D(); |
| 602 | ~PhysicsServer2D(); |
| 603 | }; |
| 604 | |
| 605 | class PhysicsRayQueryParameters2D : public RefCounted { |
| 606 | GDCLASS(PhysicsRayQueryParameters2D, RefCounted); |
| 607 | |
| 608 | PhysicsDirectSpaceState2D::RayParameters parameters; |
| 609 | |
| 610 | protected: |
| 611 | static void _bind_methods(); |
| 612 | |
| 613 | public: |
| 614 | static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude); |
| 615 | const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; } |
| 616 | |
| 617 | void set_from(const Vector2 &p_from) { parameters.from = p_from; } |
| 618 | const Vector2 &get_from() const { return parameters.from; } |
| 619 | |
| 620 | void set_to(const Vector2 &p_to) { parameters.to = p_to; } |
| 621 | const Vector2 &get_to() const { return parameters.to; } |
| 622 | |
| 623 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
| 624 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
| 625 | |
| 626 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
| 627 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
| 628 | |
| 629 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
| 630 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
| 631 | |
| 632 | void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; } |
| 633 | bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; } |
| 634 | |
| 635 | void set_exclude(const TypedArray<RID> &p_exclude); |
| 636 | TypedArray<RID> get_exclude() const; |
| 637 | }; |
| 638 | |
| 639 | class PhysicsPointQueryParameters2D : public RefCounted { |
| 640 | GDCLASS(PhysicsPointQueryParameters2D, RefCounted); |
| 641 | |
| 642 | PhysicsDirectSpaceState2D::PointParameters parameters; |
| 643 | |
| 644 | protected: |
| 645 | static void _bind_methods(); |
| 646 | |
| 647 | public: |
| 648 | const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; } |
| 649 | |
| 650 | void set_position(const Vector2 &p_position) { parameters.position = p_position; } |
| 651 | const Vector2 &get_position() const { return parameters.position; } |
| 652 | |
| 653 | void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; } |
| 654 | ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; } |
| 655 | |
| 656 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
| 657 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
| 658 | |
| 659 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
| 660 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
| 661 | |
| 662 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
| 663 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
| 664 | |
| 665 | void set_exclude(const TypedArray<RID> &p_exclude); |
| 666 | TypedArray<RID> get_exclude() const; |
| 667 | }; |
| 668 | |
| 669 | class PhysicsShapeQueryParameters2D : public RefCounted { |
| 670 | GDCLASS(PhysicsShapeQueryParameters2D, RefCounted); |
| 671 | |
| 672 | PhysicsDirectSpaceState2D::ShapeParameters parameters; |
| 673 | |
| 674 | Ref<Resource> shape_ref; |
| 675 | |
| 676 | protected: |
| 677 | static void _bind_methods(); |
| 678 | |
| 679 | public: |
| 680 | const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; } |
| 681 | |
| 682 | void set_shape(const Ref<Resource> &p_shape_ref); |
| 683 | Ref<Resource> get_shape() const { return shape_ref; } |
| 684 | |
| 685 | void set_shape_rid(const RID &p_shape); |
| 686 | RID get_shape_rid() const { return parameters.shape_rid; } |
| 687 | |
| 688 | void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; } |
| 689 | const Transform2D &get_transform() const { return parameters.transform; } |
| 690 | |
| 691 | void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } |
| 692 | const Vector2 &get_motion() const { return parameters.motion; } |
| 693 | |
| 694 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
| 695 | real_t get_margin() const { return parameters.margin; } |
| 696 | |
| 697 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
| 698 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
| 699 | |
| 700 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
| 701 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
| 702 | |
| 703 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
| 704 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
| 705 | |
| 706 | void set_exclude(const TypedArray<RID> &p_exclude); |
| 707 | TypedArray<RID> get_exclude() const; |
| 708 | }; |
| 709 | |
| 710 | class PhysicsTestMotionParameters2D : public RefCounted { |
| 711 | GDCLASS(PhysicsTestMotionParameters2D, RefCounted); |
| 712 | |
| 713 | PhysicsServer2D::MotionParameters parameters; |
| 714 | |
| 715 | protected: |
| 716 | static void _bind_methods(); |
| 717 | |
| 718 | public: |
| 719 | const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; } |
| 720 | |
| 721 | const Transform2D &get_from() const { return parameters.from; } |
| 722 | void set_from(const Transform2D &p_from) { parameters.from = p_from; } |
| 723 | |
| 724 | const Vector2 &get_motion() const { return parameters.motion; } |
| 725 | void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } |
| 726 | |
| 727 | real_t get_margin() const { return parameters.margin; } |
| 728 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
| 729 | |
| 730 | bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } |
| 731 | void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } |
| 732 | |
| 733 | TypedArray<RID> get_exclude_bodies() const; |
| 734 | void set_exclude_bodies(const TypedArray<RID> &p_exclude); |
| 735 | |
| 736 | TypedArray<uint64_t> get_exclude_objects() const; |
| 737 | void set_exclude_objects(const TypedArray<uint64_t> &p_exclude); |
| 738 | |
| 739 | bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; } |
| 740 | void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; } |
| 741 | }; |
| 742 | |
| 743 | class PhysicsTestMotionResult2D : public RefCounted { |
| 744 | GDCLASS(PhysicsTestMotionResult2D, RefCounted); |
| 745 | |
| 746 | PhysicsServer2D::MotionResult result; |
| 747 | |
| 748 | protected: |
| 749 | static void _bind_methods(); |
| 750 | |
| 751 | public: |
| 752 | PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); } |
| 753 | |
| 754 | Vector2 get_travel() const; |
| 755 | Vector2 get_remainder() const; |
| 756 | |
| 757 | Vector2 get_collision_point() const; |
| 758 | Vector2 get_collision_normal() const; |
| 759 | Vector2 get_collider_velocity() const; |
| 760 | ObjectID get_collider_id() const; |
| 761 | RID get_collider_rid() const; |
| 762 | Object *get_collider() const; |
| 763 | int get_collider_shape() const; |
| 764 | int get_collision_local_shape() const; |
| 765 | real_t get_collision_depth() const; |
| 766 | real_t get_collision_safe_fraction() const; |
| 767 | real_t get_collision_unsafe_fraction() const; |
| 768 | }; |
| 769 | |
| 770 | class PhysicsServer2DManager : public Object { |
| 771 | GDCLASS(PhysicsServer2DManager, Object); |
| 772 | |
| 773 | static PhysicsServer2DManager *singleton; |
| 774 | |
| 775 | struct ClassInfo { |
| 776 | String name; |
| 777 | Callable create_callback; |
| 778 | |
| 779 | ClassInfo() {} |
| 780 | |
| 781 | ClassInfo(String p_name, Callable p_create_callback) : |
| 782 | name(p_name), |
| 783 | create_callback(p_create_callback) {} |
| 784 | |
| 785 | ClassInfo(const ClassInfo &p_ci) : |
| 786 | name(p_ci.name), |
| 787 | create_callback(p_ci.create_callback) {} |
| 788 | |
| 789 | void operator=(const ClassInfo &p_ci) { |
| 790 | name = p_ci.name; |
| 791 | create_callback = p_ci.create_callback; |
| 792 | } |
| 793 | }; |
| 794 | |
| 795 | Vector<ClassInfo> physics_2d_servers; |
| 796 | int default_server_id = -1; |
| 797 | int default_server_priority = -1; |
| 798 | |
| 799 | void on_servers_changed(); |
| 800 | |
| 801 | protected: |
| 802 | static void _bind_methods(); |
| 803 | |
| 804 | public: |
| 805 | static const String setting_property_name; |
| 806 | |
| 807 | static PhysicsServer2DManager *get_singleton(); |
| 808 | |
| 809 | void register_server(const String &p_name, const Callable &p_create_callback); |
| 810 | void set_default_server(const String &p_name, int p_priority = 0); |
| 811 | int find_server_id(const String &p_name); |
| 812 | int get_servers_count(); |
| 813 | String get_server_name(int p_id); |
| 814 | PhysicsServer2D *new_default_server(); |
| 815 | PhysicsServer2D *new_server(const String &p_name); |
| 816 | |
| 817 | PhysicsServer2DManager(); |
| 818 | ~PhysicsServer2DManager(); |
| 819 | }; |
| 820 | |
| 821 | VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType); |
| 822 | VARIANT_ENUM_CAST(PhysicsServer2D::SpaceParameter); |
| 823 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter); |
| 824 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode); |
| 825 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode); |
| 826 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter); |
| 827 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode); |
| 828 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyState); |
| 829 | VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode); |
| 830 | VARIANT_ENUM_CAST(PhysicsServer2D::JointParam); |
| 831 | VARIANT_ENUM_CAST(PhysicsServer2D::JointType); |
| 832 | VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam); |
| 833 | VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam); |
| 834 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus); |
| 835 | VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo); |
| 836 | |
| 837 | #endif // PHYSICS_SERVER_2D_H |
| 838 | |