1 | /**************************************************************************/ |
2 | /* physics_server_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PHYSICS_SERVER_2D_H |
32 | #define PHYSICS_SERVER_2D_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "core/object/class_db.h" |
36 | #include "core/object/ref_counted.h" |
37 | |
38 | class PhysicsDirectSpaceState2D; |
39 | template <typename T> |
40 | class TypedArray; |
41 | |
42 | class PhysicsDirectBodyState2D : public Object { |
43 | GDCLASS(PhysicsDirectBodyState2D, Object); |
44 | |
45 | protected: |
46 | static void _bind_methods(); |
47 | |
48 | public: |
49 | virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area |
50 | virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area |
51 | virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area |
52 | |
53 | virtual Vector2 get_center_of_mass() const = 0; |
54 | virtual Vector2 get_center_of_mass_local() const = 0; |
55 | virtual real_t get_inverse_mass() const = 0; // get the mass |
56 | virtual real_t get_inverse_inertia() const = 0; // get density of this body space |
57 | |
58 | virtual void set_linear_velocity(const Vector2 &p_velocity) = 0; |
59 | virtual Vector2 get_linear_velocity() const = 0; |
60 | |
61 | virtual void set_angular_velocity(real_t p_velocity) = 0; |
62 | virtual real_t get_angular_velocity() const = 0; |
63 | |
64 | virtual void set_transform(const Transform2D &p_transform) = 0; |
65 | virtual Transform2D get_transform() const = 0; |
66 | |
67 | virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0; |
68 | |
69 | virtual void apply_central_impulse(const Vector2 &p_impulse) = 0; |
70 | virtual void apply_torque_impulse(real_t p_torque) = 0; |
71 | virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; |
72 | |
73 | virtual void apply_central_force(const Vector2 &p_force) = 0; |
74 | virtual void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
75 | virtual void apply_torque(real_t p_torque) = 0; |
76 | |
77 | virtual void add_constant_central_force(const Vector2 &p_force) = 0; |
78 | virtual void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
79 | virtual void add_constant_torque(real_t p_torque) = 0; |
80 | |
81 | virtual void set_constant_force(const Vector2 &p_force) = 0; |
82 | virtual Vector2 get_constant_force() const = 0; |
83 | |
84 | virtual void set_constant_torque(real_t p_torque) = 0; |
85 | virtual real_t get_constant_torque() const = 0; |
86 | |
87 | virtual void set_sleep_state(bool p_enable) = 0; |
88 | virtual bool is_sleeping() const = 0; |
89 | |
90 | virtual int get_contact_count() const = 0; |
91 | |
92 | virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0; |
93 | virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0; |
94 | virtual int get_contact_local_shape(int p_contact_idx) const = 0; |
95 | virtual Vector2 get_contact_local_velocity_at_position(int p_contact_idx) const = 0; |
96 | |
97 | virtual RID get_contact_collider(int p_contact_idx) const = 0; |
98 | virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0; |
99 | virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0; |
100 | virtual Object *get_contact_collider_object(int p_contact_idx) const; |
101 | virtual int get_contact_collider_shape(int p_contact_idx) const = 0; |
102 | virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0; |
103 | virtual Vector2 get_contact_impulse(int p_contact_idx) const = 0; |
104 | |
105 | virtual real_t get_step() const = 0; |
106 | virtual void integrate_forces(); |
107 | |
108 | virtual PhysicsDirectSpaceState2D *get_space_state() = 0; |
109 | |
110 | PhysicsDirectBodyState2D(); |
111 | }; |
112 | |
113 | class PhysicsRayQueryParameters2D; |
114 | class PhysicsPointQueryParameters2D; |
115 | class PhysicsShapeQueryParameters2D; |
116 | |
117 | class PhysicsDirectSpaceState2D : public Object { |
118 | GDCLASS(PhysicsDirectSpaceState2D, Object); |
119 | |
120 | Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query); |
121 | TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32); |
122 | TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); |
123 | Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); |
124 | TypedArray<Vector2> _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32); |
125 | Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query); |
126 | |
127 | protected: |
128 | static void _bind_methods(); |
129 | |
130 | public: |
131 | struct RayParameters { |
132 | Vector2 from; |
133 | Vector2 to; |
134 | HashSet<RID> exclude; |
135 | uint32_t collision_mask = UINT32_MAX; |
136 | |
137 | bool collide_with_bodies = true; |
138 | bool collide_with_areas = false; |
139 | |
140 | bool hit_from_inside = false; |
141 | }; |
142 | |
143 | struct RayResult { |
144 | Vector2 position; |
145 | Vector2 normal; |
146 | RID rid; |
147 | ObjectID collider_id; |
148 | Object *collider = nullptr; |
149 | int shape = 0; |
150 | }; |
151 | |
152 | virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0; |
153 | |
154 | struct ShapeResult { |
155 | RID rid; |
156 | ObjectID collider_id; |
157 | Object *collider = nullptr; |
158 | int shape = 0; |
159 | }; |
160 | |
161 | struct PointParameters { |
162 | Vector2 position; |
163 | ObjectID canvas_instance_id; |
164 | HashSet<RID> exclude; |
165 | uint32_t collision_mask = UINT32_MAX; |
166 | |
167 | bool collide_with_bodies = true; |
168 | bool collide_with_areas = false; |
169 | |
170 | bool pick_point = false; |
171 | }; |
172 | |
173 | virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
174 | |
175 | struct ShapeParameters { |
176 | RID shape_rid; |
177 | Transform2D transform; |
178 | Vector2 motion; |
179 | real_t margin = 0.0; |
180 | HashSet<RID> exclude; |
181 | uint32_t collision_mask = UINT32_MAX; |
182 | |
183 | bool collide_with_bodies = true; |
184 | bool collide_with_areas = false; |
185 | }; |
186 | |
187 | struct ShapeRestInfo { |
188 | Vector2 point; |
189 | Vector2 normal; |
190 | RID rid; |
191 | ObjectID collider_id; |
192 | int shape = 0; |
193 | Vector2 linear_velocity; // Velocity at contact point. |
194 | }; |
195 | |
196 | virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0; |
197 | virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0; |
198 | virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
199 | virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0; |
200 | |
201 | PhysicsDirectSpaceState2D(); |
202 | }; |
203 | |
204 | class PhysicsTestMotionParameters2D; |
205 | class PhysicsTestMotionResult2D; |
206 | |
207 | class PhysicsServer2D : public Object { |
208 | GDCLASS(PhysicsServer2D, Object); |
209 | |
210 | static PhysicsServer2D *singleton; |
211 | |
212 | virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>()); |
213 | |
214 | protected: |
215 | static void _bind_methods(); |
216 | |
217 | public: |
218 | static PhysicsServer2D *get_singleton(); |
219 | |
220 | enum ShapeType { |
221 | SHAPE_WORLD_BOUNDARY, ///< plane:"plane" |
222 | SHAPE_SEPARATION_RAY, ///< float:"length" |
223 | SHAPE_SEGMENT, ///< float:"length" |
224 | SHAPE_CIRCLE, ///< float:"radius" |
225 | SHAPE_RECTANGLE, ///< vec3:"extents" |
226 | SHAPE_CAPSULE, |
227 | SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" |
228 | SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array) |
229 | SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error |
230 | }; |
231 | |
232 | virtual RID world_boundary_shape_create() = 0; |
233 | virtual RID separation_ray_shape_create() = 0; |
234 | virtual RID segment_shape_create() = 0; |
235 | virtual RID circle_shape_create() = 0; |
236 | virtual RID rectangle_shape_create() = 0; |
237 | virtual RID capsule_shape_create() = 0; |
238 | virtual RID convex_polygon_shape_create() = 0; |
239 | virtual RID concave_polygon_shape_create() = 0; |
240 | |
241 | virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0; |
242 | virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0; |
243 | |
244 | virtual ShapeType shape_get_type(RID p_shape) const = 0; |
245 | virtual Variant shape_get_data(RID p_shape) const = 0; |
246 | virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0; |
247 | |
248 | //these work well, but should be used from the main thread only |
249 | virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
250 | |
251 | /* SPACE API */ |
252 | |
253 | virtual RID space_create() = 0; |
254 | virtual void space_set_active(RID p_space, bool p_active) = 0; |
255 | virtual bool space_is_active(RID p_space) const = 0; |
256 | |
257 | enum SpaceParameter { |
258 | SPACE_PARAM_CONTACT_RECYCLE_RADIUS, |
259 | SPACE_PARAM_CONTACT_MAX_SEPARATION, |
260 | SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION, |
261 | SPACE_PARAM_CONTACT_DEFAULT_BIAS, |
262 | SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD, |
263 | SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD, |
264 | SPACE_PARAM_BODY_TIME_TO_SLEEP, |
265 | SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, |
266 | SPACE_PARAM_SOLVER_ITERATIONS, |
267 | }; |
268 | |
269 | virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0; |
270 | virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0; |
271 | |
272 | // this function only works on physics process, errors and returns null otherwise |
273 | virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) = 0; |
274 | |
275 | virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0; |
276 | virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0; |
277 | virtual int space_get_contact_count(RID p_space) const = 0; |
278 | |
279 | //missing space parameters |
280 | |
281 | /* AREA API */ |
282 | |
283 | //missing attenuation? missing better override? |
284 | |
285 | enum AreaParameter { |
286 | AREA_PARAM_GRAVITY_OVERRIDE_MODE, |
287 | AREA_PARAM_GRAVITY, |
288 | AREA_PARAM_GRAVITY_VECTOR, |
289 | AREA_PARAM_GRAVITY_IS_POINT, |
290 | AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, |
291 | AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, |
292 | AREA_PARAM_LINEAR_DAMP, |
293 | AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, |
294 | AREA_PARAM_ANGULAR_DAMP, |
295 | AREA_PARAM_PRIORITY |
296 | }; |
297 | |
298 | virtual RID area_create() = 0; |
299 | |
300 | virtual void area_set_space(RID p_area, RID p_space) = 0; |
301 | virtual RID area_get_space(RID p_area) const = 0; |
302 | |
303 | enum AreaSpaceOverrideMode { |
304 | AREA_SPACE_OVERRIDE_DISABLED, |
305 | AREA_SPACE_OVERRIDE_COMBINE, |
306 | AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations |
307 | AREA_SPACE_OVERRIDE_REPLACE, |
308 | AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining |
309 | }; |
310 | |
311 | virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; |
312 | virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0; |
313 | virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0; |
314 | |
315 | virtual int area_get_shape_count(RID p_area) const = 0; |
316 | virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0; |
317 | virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0; |
318 | |
319 | virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0; |
320 | virtual void area_clear_shapes(RID p_area) = 0; |
321 | |
322 | virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0; |
323 | |
324 | virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0; |
325 | virtual ObjectID area_get_object_instance_id(RID p_area) const = 0; |
326 | |
327 | virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0; |
328 | virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0; |
329 | |
330 | virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0; |
331 | virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0; |
332 | |
333 | virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0; |
334 | virtual Transform2D area_get_transform(RID p_area) const = 0; |
335 | |
336 | virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0; |
337 | virtual uint32_t area_get_collision_layer(RID p_area) const = 0; |
338 | |
339 | virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0; |
340 | virtual uint32_t area_get_collision_mask(RID p_area) const = 0; |
341 | |
342 | virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0; |
343 | virtual void area_set_pickable(RID p_area, bool p_pickable) = 0; |
344 | |
345 | virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
346 | virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0; |
347 | |
348 | /* BODY API */ |
349 | |
350 | //missing ccd? |
351 | |
352 | enum BodyMode { |
353 | BODY_MODE_STATIC, |
354 | BODY_MODE_KINEMATIC, |
355 | BODY_MODE_RIGID, |
356 | BODY_MODE_RIGID_LINEAR, |
357 | }; |
358 | |
359 | virtual RID body_create() = 0; |
360 | |
361 | virtual void body_set_space(RID p_body, RID p_space) = 0; |
362 | virtual RID body_get_space(RID p_body) const = 0; |
363 | |
364 | virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0; |
365 | virtual BodyMode body_get_mode(RID p_body) const = 0; |
366 | |
367 | virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0; |
368 | virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0; |
369 | virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0; |
370 | |
371 | virtual int body_get_shape_count(RID p_body) const = 0; |
372 | virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0; |
373 | virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0; |
374 | |
375 | virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; |
376 | virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0; |
377 | |
378 | virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; |
379 | virtual void body_clear_shapes(RID p_body) = 0; |
380 | |
381 | virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0; |
382 | virtual ObjectID body_get_object_instance_id(RID p_body) const = 0; |
383 | |
384 | virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0; |
385 | virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0; |
386 | |
387 | enum CCDMode { |
388 | CCD_MODE_DISABLED, |
389 | CCD_MODE_CAST_RAY, |
390 | CCD_MODE_CAST_SHAPE, |
391 | }; |
392 | |
393 | virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0; |
394 | virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0; |
395 | |
396 | virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0; |
397 | virtual uint32_t body_get_collision_layer(RID p_body) const = 0; |
398 | |
399 | virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0; |
400 | virtual uint32_t body_get_collision_mask(RID p_body) const = 0; |
401 | |
402 | virtual void body_set_collision_priority(RID p_body, real_t p_priority) = 0; |
403 | virtual real_t body_get_collision_priority(RID p_body) const = 0; |
404 | |
405 | // common body variables |
406 | enum BodyParameter { |
407 | BODY_PARAM_BOUNCE, |
408 | BODY_PARAM_FRICTION, |
409 | BODY_PARAM_MASS, ///< unused for static, always infinite |
410 | BODY_PARAM_INERTIA, |
411 | BODY_PARAM_CENTER_OF_MASS, |
412 | BODY_PARAM_GRAVITY_SCALE, |
413 | BODY_PARAM_LINEAR_DAMP_MODE, |
414 | BODY_PARAM_ANGULAR_DAMP_MODE, |
415 | BODY_PARAM_LINEAR_DAMP, |
416 | BODY_PARAM_ANGULAR_DAMP, |
417 | BODY_PARAM_MAX, |
418 | }; |
419 | |
420 | enum BodyDampMode { |
421 | BODY_DAMP_MODE_COMBINE, |
422 | BODY_DAMP_MODE_REPLACE, |
423 | }; |
424 | |
425 | virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0; |
426 | virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0; |
427 | |
428 | virtual void body_reset_mass_properties(RID p_body) = 0; |
429 | |
430 | //state |
431 | enum BodyState { |
432 | BODY_STATE_TRANSFORM, |
433 | BODY_STATE_LINEAR_VELOCITY, |
434 | BODY_STATE_ANGULAR_VELOCITY, |
435 | BODY_STATE_SLEEPING, |
436 | BODY_STATE_CAN_SLEEP, |
437 | }; |
438 | |
439 | virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0; |
440 | virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0; |
441 | |
442 | virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0; |
443 | virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0; |
444 | virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0; |
445 | |
446 | virtual void body_apply_central_force(RID p_body, const Vector2 &p_force) = 0; |
447 | virtual void body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
448 | virtual void body_apply_torque(RID p_body, real_t p_torque) = 0; |
449 | |
450 | virtual void body_add_constant_central_force(RID p_body, const Vector2 &p_force) = 0; |
451 | virtual void body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0; |
452 | virtual void body_add_constant_torque(RID p_body, real_t p_torque) = 0; |
453 | |
454 | virtual void body_set_constant_force(RID p_body, const Vector2 &p_force) = 0; |
455 | virtual Vector2 body_get_constant_force(RID p_body) const = 0; |
456 | |
457 | virtual void body_set_constant_torque(RID p_body, real_t p_torque) = 0; |
458 | virtual real_t body_get_constant_torque(RID p_body) const = 0; |
459 | |
460 | virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0; |
461 | |
462 | //fix |
463 | virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0; |
464 | virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0; |
465 | virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0; |
466 | |
467 | virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0; |
468 | virtual int body_get_max_contacts_reported(RID p_body) const = 0; |
469 | |
470 | //missing remove |
471 | virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0; |
472 | virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0; |
473 | |
474 | virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0; |
475 | virtual bool body_is_omitting_force_integration(RID p_body) const = 0; |
476 | |
477 | virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) = 0; |
478 | virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0; |
479 | |
480 | virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0; |
481 | |
482 | virtual void body_set_pickable(RID p_body, bool p_pickable) = 0; |
483 | |
484 | // this function only works on physics process, errors and returns null otherwise |
485 | virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; |
486 | |
487 | struct MotionParameters { |
488 | Transform2D from; |
489 | Vector2 motion; |
490 | real_t margin = 0.08; |
491 | bool collide_separation_ray = false; |
492 | HashSet<RID> exclude_bodies; |
493 | HashSet<ObjectID> exclude_objects; |
494 | bool recovery_as_collision = false; |
495 | |
496 | MotionParameters() {} |
497 | |
498 | MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) : |
499 | from(p_from), |
500 | motion(p_motion), |
501 | margin(p_margin) {} |
502 | }; |
503 | |
504 | struct MotionResult { |
505 | Vector2 travel; |
506 | Vector2 remainder; |
507 | |
508 | Vector2 collision_point; |
509 | Vector2 collision_normal; |
510 | Vector2 collider_velocity; |
511 | real_t collision_depth = 0.0; |
512 | real_t collision_safe_fraction = 0.0; |
513 | real_t collision_unsafe_fraction = 0.0; |
514 | int collision_local_shape = 0; |
515 | ObjectID collider_id; |
516 | RID collider; |
517 | int collider_shape = 0; |
518 | |
519 | real_t get_angle(Vector2 p_up_direction) const { |
520 | return Math::acos(collision_normal.dot(p_up_direction)); |
521 | } |
522 | }; |
523 | |
524 | virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0; |
525 | |
526 | /* JOINT API */ |
527 | |
528 | virtual RID joint_create() = 0; |
529 | |
530 | virtual void joint_clear(RID p_joint) = 0; |
531 | |
532 | enum JointType { |
533 | JOINT_TYPE_PIN, |
534 | JOINT_TYPE_GROOVE, |
535 | JOINT_TYPE_DAMPED_SPRING, |
536 | JOINT_TYPE_MAX |
537 | }; |
538 | |
539 | enum JointParam { |
540 | JOINT_PARAM_BIAS, |
541 | JOINT_PARAM_MAX_BIAS, |
542 | JOINT_PARAM_MAX_FORCE, |
543 | }; |
544 | |
545 | virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0; |
546 | virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0; |
547 | |
548 | virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; |
549 | virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; |
550 | |
551 | virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0; |
552 | virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0; |
553 | virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0; |
554 | |
555 | enum PinJointParam { |
556 | PIN_JOINT_SOFTNESS |
557 | }; |
558 | |
559 | virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0; |
560 | virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0; |
561 | |
562 | enum DampedSpringParam { |
563 | DAMPED_SPRING_REST_LENGTH, |
564 | DAMPED_SPRING_STIFFNESS, |
565 | DAMPED_SPRING_DAMPING |
566 | }; |
567 | virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) = 0; |
568 | virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const = 0; |
569 | |
570 | virtual JointType joint_get_type(RID p_joint) const = 0; |
571 | |
572 | /* QUERY API */ |
573 | |
574 | enum AreaBodyStatus { |
575 | AREA_BODY_ADDED, |
576 | AREA_BODY_REMOVED |
577 | }; |
578 | |
579 | /* MISC */ |
580 | |
581 | virtual void free(RID p_rid) = 0; |
582 | |
583 | virtual void set_active(bool p_active) = 0; |
584 | virtual void init() = 0; |
585 | virtual void step(real_t p_step) = 0; |
586 | virtual void sync() = 0; |
587 | virtual void flush_queries() = 0; |
588 | virtual void end_sync() = 0; |
589 | virtual void finish() = 0; |
590 | |
591 | virtual bool is_flushing_queries() const = 0; |
592 | |
593 | enum ProcessInfo { |
594 | INFO_ACTIVE_OBJECTS, |
595 | INFO_COLLISION_PAIRS, |
596 | INFO_ISLAND_COUNT |
597 | }; |
598 | |
599 | virtual int get_process_info(ProcessInfo p_info) = 0; |
600 | |
601 | PhysicsServer2D(); |
602 | ~PhysicsServer2D(); |
603 | }; |
604 | |
605 | class PhysicsRayQueryParameters2D : public RefCounted { |
606 | GDCLASS(PhysicsRayQueryParameters2D, RefCounted); |
607 | |
608 | PhysicsDirectSpaceState2D::RayParameters parameters; |
609 | |
610 | protected: |
611 | static void _bind_methods(); |
612 | |
613 | public: |
614 | static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude); |
615 | const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; } |
616 | |
617 | void set_from(const Vector2 &p_from) { parameters.from = p_from; } |
618 | const Vector2 &get_from() const { return parameters.from; } |
619 | |
620 | void set_to(const Vector2 &p_to) { parameters.to = p_to; } |
621 | const Vector2 &get_to() const { return parameters.to; } |
622 | |
623 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
624 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
625 | |
626 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
627 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
628 | |
629 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
630 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
631 | |
632 | void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; } |
633 | bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; } |
634 | |
635 | void set_exclude(const TypedArray<RID> &p_exclude); |
636 | TypedArray<RID> get_exclude() const; |
637 | }; |
638 | |
639 | class PhysicsPointQueryParameters2D : public RefCounted { |
640 | GDCLASS(PhysicsPointQueryParameters2D, RefCounted); |
641 | |
642 | PhysicsDirectSpaceState2D::PointParameters parameters; |
643 | |
644 | protected: |
645 | static void _bind_methods(); |
646 | |
647 | public: |
648 | const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; } |
649 | |
650 | void set_position(const Vector2 &p_position) { parameters.position = p_position; } |
651 | const Vector2 &get_position() const { return parameters.position; } |
652 | |
653 | void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; } |
654 | ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; } |
655 | |
656 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
657 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
658 | |
659 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
660 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
661 | |
662 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
663 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
664 | |
665 | void set_exclude(const TypedArray<RID> &p_exclude); |
666 | TypedArray<RID> get_exclude() const; |
667 | }; |
668 | |
669 | class PhysicsShapeQueryParameters2D : public RefCounted { |
670 | GDCLASS(PhysicsShapeQueryParameters2D, RefCounted); |
671 | |
672 | PhysicsDirectSpaceState2D::ShapeParameters parameters; |
673 | |
674 | Ref<Resource> shape_ref; |
675 | |
676 | protected: |
677 | static void _bind_methods(); |
678 | |
679 | public: |
680 | const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; } |
681 | |
682 | void set_shape(const Ref<Resource> &p_shape_ref); |
683 | Ref<Resource> get_shape() const { return shape_ref; } |
684 | |
685 | void set_shape_rid(const RID &p_shape); |
686 | RID get_shape_rid() const { return parameters.shape_rid; } |
687 | |
688 | void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; } |
689 | const Transform2D &get_transform() const { return parameters.transform; } |
690 | |
691 | void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } |
692 | const Vector2 &get_motion() const { return parameters.motion; } |
693 | |
694 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
695 | real_t get_margin() const { return parameters.margin; } |
696 | |
697 | void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; } |
698 | uint32_t get_collision_mask() const { return parameters.collision_mask; } |
699 | |
700 | void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; } |
701 | bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; } |
702 | |
703 | void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; } |
704 | bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; } |
705 | |
706 | void set_exclude(const TypedArray<RID> &p_exclude); |
707 | TypedArray<RID> get_exclude() const; |
708 | }; |
709 | |
710 | class PhysicsTestMotionParameters2D : public RefCounted { |
711 | GDCLASS(PhysicsTestMotionParameters2D, RefCounted); |
712 | |
713 | PhysicsServer2D::MotionParameters parameters; |
714 | |
715 | protected: |
716 | static void _bind_methods(); |
717 | |
718 | public: |
719 | const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; } |
720 | |
721 | const Transform2D &get_from() const { return parameters.from; } |
722 | void set_from(const Transform2D &p_from) { parameters.from = p_from; } |
723 | |
724 | const Vector2 &get_motion() const { return parameters.motion; } |
725 | void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; } |
726 | |
727 | real_t get_margin() const { return parameters.margin; } |
728 | void set_margin(real_t p_margin) { parameters.margin = p_margin; } |
729 | |
730 | bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; } |
731 | void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; } |
732 | |
733 | TypedArray<RID> get_exclude_bodies() const; |
734 | void set_exclude_bodies(const TypedArray<RID> &p_exclude); |
735 | |
736 | TypedArray<uint64_t> get_exclude_objects() const; |
737 | void set_exclude_objects(const TypedArray<uint64_t> &p_exclude); |
738 | |
739 | bool is_recovery_as_collision_enabled() const { return parameters.recovery_as_collision; } |
740 | void set_recovery_as_collision_enabled(bool p_enabled) { parameters.recovery_as_collision = p_enabled; } |
741 | }; |
742 | |
743 | class PhysicsTestMotionResult2D : public RefCounted { |
744 | GDCLASS(PhysicsTestMotionResult2D, RefCounted); |
745 | |
746 | PhysicsServer2D::MotionResult result; |
747 | |
748 | protected: |
749 | static void _bind_methods(); |
750 | |
751 | public: |
752 | PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); } |
753 | |
754 | Vector2 get_travel() const; |
755 | Vector2 get_remainder() const; |
756 | |
757 | Vector2 get_collision_point() const; |
758 | Vector2 get_collision_normal() const; |
759 | Vector2 get_collider_velocity() const; |
760 | ObjectID get_collider_id() const; |
761 | RID get_collider_rid() const; |
762 | Object *get_collider() const; |
763 | int get_collider_shape() const; |
764 | int get_collision_local_shape() const; |
765 | real_t get_collision_depth() const; |
766 | real_t get_collision_safe_fraction() const; |
767 | real_t get_collision_unsafe_fraction() const; |
768 | }; |
769 | |
770 | class PhysicsServer2DManager : public Object { |
771 | GDCLASS(PhysicsServer2DManager, Object); |
772 | |
773 | static PhysicsServer2DManager *singleton; |
774 | |
775 | struct ClassInfo { |
776 | String name; |
777 | Callable create_callback; |
778 | |
779 | ClassInfo() {} |
780 | |
781 | ClassInfo(String p_name, Callable p_create_callback) : |
782 | name(p_name), |
783 | create_callback(p_create_callback) {} |
784 | |
785 | ClassInfo(const ClassInfo &p_ci) : |
786 | name(p_ci.name), |
787 | create_callback(p_ci.create_callback) {} |
788 | |
789 | void operator=(const ClassInfo &p_ci) { |
790 | name = p_ci.name; |
791 | create_callback = p_ci.create_callback; |
792 | } |
793 | }; |
794 | |
795 | Vector<ClassInfo> physics_2d_servers; |
796 | int default_server_id = -1; |
797 | int default_server_priority = -1; |
798 | |
799 | void on_servers_changed(); |
800 | |
801 | protected: |
802 | static void _bind_methods(); |
803 | |
804 | public: |
805 | static const String setting_property_name; |
806 | |
807 | static PhysicsServer2DManager *get_singleton(); |
808 | |
809 | void register_server(const String &p_name, const Callable &p_create_callback); |
810 | void set_default_server(const String &p_name, int p_priority = 0); |
811 | int find_server_id(const String &p_name); |
812 | int get_servers_count(); |
813 | String get_server_name(int p_id); |
814 | PhysicsServer2D *new_default_server(); |
815 | PhysicsServer2D *new_server(const String &p_name); |
816 | |
817 | PhysicsServer2DManager(); |
818 | ~PhysicsServer2DManager(); |
819 | }; |
820 | |
821 | VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType); |
822 | VARIANT_ENUM_CAST(PhysicsServer2D::SpaceParameter); |
823 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter); |
824 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode); |
825 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode); |
826 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter); |
827 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode); |
828 | VARIANT_ENUM_CAST(PhysicsServer2D::BodyState); |
829 | VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode); |
830 | VARIANT_ENUM_CAST(PhysicsServer2D::JointParam); |
831 | VARIANT_ENUM_CAST(PhysicsServer2D::JointType); |
832 | VARIANT_ENUM_CAST(PhysicsServer2D::PinJointParam); |
833 | VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam); |
834 | VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus); |
835 | VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo); |
836 | |
837 | #endif // PHYSICS_SERVER_2D_H |
838 | |