1/**************************************************************************/
2/* godot_broad_phase_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GODOT_BROAD_PHASE_2D_H
32#define GODOT_BROAD_PHASE_2D_H
33
34#include "core/math/math_funcs.h"
35#include "core/math/rect2.h"
36
37class GodotCollisionObject2D;
38
39class GodotBroadPhase2D {
40public:
41 typedef GodotBroadPhase2D *(*CreateFunction)();
42
43 static CreateFunction create_func;
44
45 typedef uint32_t ID;
46
47 typedef void *(*PairCallback)(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_userdata);
48 typedef void (*UnpairCallback)(GodotCollisionObject2D *A, int p_subindex_A, GodotCollisionObject2D *B, int p_subindex_B, void *p_data, void *p_userdata);
49
50 // 0 is an invalid ID
51 virtual ID create(GodotCollisionObject2D *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) = 0;
52 virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
53 virtual void set_static(ID p_id, bool p_static) = 0;
54 virtual void remove(ID p_id) = 0;
55
56 virtual GodotCollisionObject2D *get_object(ID p_id) const = 0;
57 virtual bool is_static(ID p_id) const = 0;
58 virtual int get_subindex(ID p_id) const = 0;
59
60 virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
61 virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) = 0;
62
63 virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
64 virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
65
66 virtual void update() = 0;
67
68 virtual ~GodotBroadPhase2D();
69};
70
71#endif // GODOT_BROAD_PHASE_2D_H
72