1 | /**************************************************************************/ |
2 | /* godot_broad_phase_2d_bvh.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_BROAD_PHASE_2D_BVH_H |
32 | #define GODOT_BROAD_PHASE_2D_BVH_H |
33 | |
34 | #include "godot_broad_phase_2d.h" |
35 | |
36 | #include "core/math/bvh.h" |
37 | #include "core/math/rect2.h" |
38 | #include "core/math/vector2.h" |
39 | |
40 | class GodotBroadPhase2DBVH : public GodotBroadPhase2D { |
41 | template <class T> |
42 | class UserPairTestFunction { |
43 | public: |
44 | static bool user_pair_check(const T *p_a, const T *p_b) { |
45 | // return false if no collision, decided by masks etc |
46 | return p_a->interacts_with(p_b); |
47 | } |
48 | }; |
49 | |
50 | template <class T> |
51 | class UserCullTestFunction { |
52 | public: |
53 | static bool user_cull_check(const T *p_a, const T *p_b) { |
54 | return true; |
55 | } |
56 | }; |
57 | |
58 | enum Tree { |
59 | TREE_STATIC = 0, |
60 | TREE_DYNAMIC = 1, |
61 | }; |
62 | |
63 | enum TreeFlag { |
64 | TREE_FLAG_STATIC = 1 << TREE_STATIC, |
65 | TREE_FLAG_DYNAMIC = 1 << TREE_DYNAMIC, |
66 | }; |
67 | |
68 | BVH_Manager<GodotCollisionObject2D, 2, true, 128, UserPairTestFunction<GodotCollisionObject2D>, UserCullTestFunction<GodotCollisionObject2D>, Rect2, Vector2> bvh; |
69 | |
70 | static void *_pair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int); |
71 | static void _unpair_callback(void *, uint32_t, GodotCollisionObject2D *, int, uint32_t, GodotCollisionObject2D *, int, void *); |
72 | |
73 | PairCallback pair_callback = nullptr; |
74 | void *pair_userdata = nullptr; |
75 | UnpairCallback unpair_callback = nullptr; |
76 | void *unpair_userdata = nullptr; |
77 | |
78 | public: |
79 | // 0 is an invalid ID |
80 | virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override; |
81 | virtual void move(ID p_id, const Rect2 &p_aabb) override; |
82 | virtual void set_static(ID p_id, bool p_static) override; |
83 | virtual void remove(ID p_id) override; |
84 | |
85 | virtual GodotCollisionObject2D *get_object(ID p_id) const override; |
86 | virtual bool is_static(ID p_id) const override; |
87 | virtual int get_subindex(ID p_id) const override; |
88 | |
89 | virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override; |
90 | virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override; |
91 | |
92 | virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override; |
93 | virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override; |
94 | |
95 | virtual void update() override; |
96 | |
97 | static GodotBroadPhase2D *_create(); |
98 | GodotBroadPhase2DBVH(); |
99 | }; |
100 | |
101 | #endif // GODOT_BROAD_PHASE_2D_BVH_H |
102 | |