| 1 | /**************************************************************************/ |
| 2 | /* godot_collision_object_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_collision_object_2d.h" |
| 32 | #include "godot_physics_server_2d.h" |
| 33 | #include "godot_space_2d.h" |
| 34 | |
| 35 | void GodotCollisionObject2D::add_shape(GodotShape2D *p_shape, const Transform2D &p_transform, bool p_disabled) { |
| 36 | Shape s; |
| 37 | s.shape = p_shape; |
| 38 | s.xform = p_transform; |
| 39 | s.xform_inv = s.xform.affine_inverse(); |
| 40 | s.bpid = 0; //needs update |
| 41 | s.disabled = p_disabled; |
| 42 | s.one_way_collision = false; |
| 43 | s.one_way_collision_margin = 0; |
| 44 | shapes.push_back(s); |
| 45 | p_shape->add_owner(this); |
| 46 | |
| 47 | if (!pending_shape_update_list.in_list()) { |
| 48 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | void GodotCollisionObject2D::set_shape(int p_index, GodotShape2D *p_shape) { |
| 53 | ERR_FAIL_INDEX(p_index, shapes.size()); |
| 54 | shapes[p_index].shape->remove_owner(this); |
| 55 | shapes.write[p_index].shape = p_shape; |
| 56 | |
| 57 | p_shape->add_owner(this); |
| 58 | |
| 59 | if (!pending_shape_update_list.in_list()) { |
| 60 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | void GodotCollisionObject2D::set_shape_transform(int p_index, const Transform2D &p_transform) { |
| 65 | ERR_FAIL_INDEX(p_index, shapes.size()); |
| 66 | |
| 67 | shapes.write[p_index].xform = p_transform; |
| 68 | shapes.write[p_index].xform_inv = p_transform.affine_inverse(); |
| 69 | |
| 70 | if (!pending_shape_update_list.in_list()) { |
| 71 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | void GodotCollisionObject2D::set_shape_disabled(int p_idx, bool p_disabled) { |
| 76 | ERR_FAIL_INDEX(p_idx, shapes.size()); |
| 77 | |
| 78 | GodotCollisionObject2D::Shape &shape = shapes.write[p_idx]; |
| 79 | if (shape.disabled == p_disabled) { |
| 80 | return; |
| 81 | } |
| 82 | |
| 83 | shape.disabled = p_disabled; |
| 84 | |
| 85 | if (!space) { |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | if (p_disabled && shape.bpid != 0) { |
| 90 | space->get_broadphase()->remove(shape.bpid); |
| 91 | shape.bpid = 0; |
| 92 | if (!pending_shape_update_list.in_list()) { |
| 93 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 94 | } |
| 95 | } else if (!p_disabled && shape.bpid == 0) { |
| 96 | if (!pending_shape_update_list.in_list()) { |
| 97 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void GodotCollisionObject2D::remove_shape(GodotShape2D *p_shape) { |
| 103 | //remove a shape, all the times it appears |
| 104 | for (int i = 0; i < shapes.size(); i++) { |
| 105 | if (shapes[i].shape == p_shape) { |
| 106 | remove_shape(i); |
| 107 | i--; |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | void GodotCollisionObject2D::remove_shape(int p_index) { |
| 113 | //remove anything from shape to be erased to end, so subindices don't change |
| 114 | ERR_FAIL_INDEX(p_index, shapes.size()); |
| 115 | for (int i = p_index; i < shapes.size(); i++) { |
| 116 | if (shapes[i].bpid == 0) { |
| 117 | continue; |
| 118 | } |
| 119 | //should never get here with a null owner |
| 120 | space->get_broadphase()->remove(shapes[i].bpid); |
| 121 | shapes.write[i].bpid = 0; |
| 122 | } |
| 123 | shapes[p_index].shape->remove_owner(this); |
| 124 | shapes.remove_at(p_index); |
| 125 | |
| 126 | if (!pending_shape_update_list.in_list()) { |
| 127 | GodotPhysicsServer2D::godot_singleton->pending_shape_update_list.add(&pending_shape_update_list); |
| 128 | } |
| 129 | // _update_shapes(); |
| 130 | // _shapes_changed(); |
| 131 | } |
| 132 | |
| 133 | void GodotCollisionObject2D::_set_static(bool p_static) { |
| 134 | if (_static == p_static) { |
| 135 | return; |
| 136 | } |
| 137 | _static = p_static; |
| 138 | |
| 139 | if (!space) { |
| 140 | return; |
| 141 | } |
| 142 | for (int i = 0; i < get_shape_count(); i++) { |
| 143 | const Shape &s = shapes[i]; |
| 144 | if (s.bpid > 0) { |
| 145 | space->get_broadphase()->set_static(s.bpid, _static); |
| 146 | } |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | void GodotCollisionObject2D::_unregister_shapes() { |
| 151 | for (int i = 0; i < shapes.size(); i++) { |
| 152 | Shape &s = shapes.write[i]; |
| 153 | if (s.bpid > 0) { |
| 154 | space->get_broadphase()->remove(s.bpid); |
| 155 | s.bpid = 0; |
| 156 | } |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void GodotCollisionObject2D::_update_shapes() { |
| 161 | if (!space) { |
| 162 | return; |
| 163 | } |
| 164 | |
| 165 | for (int i = 0; i < shapes.size(); i++) { |
| 166 | Shape &s = shapes.write[i]; |
| 167 | if (s.disabled) { |
| 168 | continue; |
| 169 | } |
| 170 | |
| 171 | //not quite correct, should compute the next matrix.. |
| 172 | Rect2 shape_aabb = s.shape->get_aabb(); |
| 173 | Transform2D xform = transform * s.xform; |
| 174 | shape_aabb = xform.xform(shape_aabb); |
| 175 | shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05); |
| 176 | s.aabb_cache = shape_aabb; |
| 177 | |
| 178 | if (s.bpid == 0) { |
| 179 | s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static); |
| 180 | space->get_broadphase()->set_static(s.bpid, _static); |
| 181 | } |
| 182 | |
| 183 | space->get_broadphase()->move(s.bpid, shape_aabb); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | void GodotCollisionObject2D::_update_shapes_with_motion(const Vector2 &p_motion) { |
| 188 | if (!space) { |
| 189 | return; |
| 190 | } |
| 191 | |
| 192 | for (int i = 0; i < shapes.size(); i++) { |
| 193 | Shape &s = shapes.write[i]; |
| 194 | if (s.disabled) { |
| 195 | continue; |
| 196 | } |
| 197 | |
| 198 | //not quite correct, should compute the next matrix.. |
| 199 | Rect2 shape_aabb = s.shape->get_aabb(); |
| 200 | Transform2D xform = transform * s.xform; |
| 201 | shape_aabb = xform.xform(shape_aabb); |
| 202 | shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion |
| 203 | s.aabb_cache = shape_aabb; |
| 204 | |
| 205 | if (s.bpid == 0) { |
| 206 | s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static); |
| 207 | space->get_broadphase()->set_static(s.bpid, _static); |
| 208 | } |
| 209 | |
| 210 | space->get_broadphase()->move(s.bpid, shape_aabb); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | void GodotCollisionObject2D::_set_space(GodotSpace2D *p_space) { |
| 215 | if (space) { |
| 216 | space->remove_object(this); |
| 217 | |
| 218 | for (int i = 0; i < shapes.size(); i++) { |
| 219 | Shape &s = shapes.write[i]; |
| 220 | if (s.bpid) { |
| 221 | space->get_broadphase()->remove(s.bpid); |
| 222 | s.bpid = 0; |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | space = p_space; |
| 228 | |
| 229 | if (space) { |
| 230 | space->add_object(this); |
| 231 | _update_shapes(); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | void GodotCollisionObject2D::_shape_changed() { |
| 236 | _update_shapes(); |
| 237 | _shapes_changed(); |
| 238 | } |
| 239 | |
| 240 | GodotCollisionObject2D::GodotCollisionObject2D(Type p_type) : |
| 241 | pending_shape_update_list(this) { |
| 242 | type = p_type; |
| 243 | } |
| 244 | |