| 1 | /**************************************************************************/ |
| 2 | /* godot_area_pair_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_area_pair_3d.h" |
| 32 | |
| 33 | #include "godot_collision_solver_3d.h" |
| 34 | |
| 35 | bool GodotAreaPair3D::setup(real_t p_step) { |
| 36 | bool result = false; |
| 37 | if (area->collides_with(body) && GodotCollisionSolver3D::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) { |
| 38 | result = true; |
| 39 | } |
| 40 | |
| 41 | process_collision = false; |
| 42 | has_space_override = false; |
| 43 | if (result != colliding) { |
| 44 | if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 45 | has_space_override = true; |
| 46 | } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 47 | has_space_override = true; |
| 48 | } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 49 | has_space_override = true; |
| 50 | } |
| 51 | process_collision = has_space_override; |
| 52 | |
| 53 | if (area->has_monitor_callback()) { |
| 54 | process_collision = true; |
| 55 | } |
| 56 | |
| 57 | colliding = result; |
| 58 | } |
| 59 | |
| 60 | return process_collision; |
| 61 | } |
| 62 | |
| 63 | bool GodotAreaPair3D::pre_solve(real_t p_step) { |
| 64 | if (!process_collision) { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | if (colliding) { |
| 69 | if (has_space_override) { |
| 70 | body->add_area(area); |
| 71 | } |
| 72 | |
| 73 | if (area->has_monitor_callback()) { |
| 74 | area->add_body_to_query(body, body_shape, area_shape); |
| 75 | } |
| 76 | } else { |
| 77 | if (has_space_override) { |
| 78 | body->remove_area(area); |
| 79 | } |
| 80 | |
| 81 | if (area->has_monitor_callback()) { |
| 82 | area->remove_body_from_query(body, body_shape, area_shape); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | return false; // Never do any post solving. |
| 87 | } |
| 88 | |
| 89 | void GodotAreaPair3D::solve(real_t p_step) { |
| 90 | // Nothing to do. |
| 91 | } |
| 92 | |
| 93 | GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape) { |
| 94 | body = p_body; |
| 95 | area = p_area; |
| 96 | body_shape = p_body_shape; |
| 97 | area_shape = p_area_shape; |
| 98 | body->add_constraint(this, 0); |
| 99 | area->add_constraint(this); |
| 100 | if (p_body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) { |
| 101 | p_body->set_active(true); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | GodotAreaPair3D::~GodotAreaPair3D() { |
| 106 | if (colliding) { |
| 107 | if (has_space_override) { |
| 108 | body->remove_area(area); |
| 109 | } |
| 110 | if (area->has_monitor_callback()) { |
| 111 | area->remove_body_from_query(body, body_shape, area_shape); |
| 112 | } |
| 113 | } |
| 114 | body->remove_constraint(this); |
| 115 | area->remove_constraint(this); |
| 116 | } |
| 117 | |
| 118 | //////////////////////////////////////////////////// |
| 119 | |
| 120 | bool GodotArea2Pair3D::setup(real_t p_step) { |
| 121 | bool result_a = area_a->collides_with(area_b); |
| 122 | bool result_b = area_b->collides_with(area_a); |
| 123 | if ((result_a || result_b) && !GodotCollisionSolver3D::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) { |
| 124 | result_a = false; |
| 125 | result_b = false; |
| 126 | } |
| 127 | |
| 128 | bool process_collision = false; |
| 129 | |
| 130 | process_collision_a = false; |
| 131 | if (result_a != colliding_a) { |
| 132 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
| 133 | process_collision_a = true; |
| 134 | process_collision = true; |
| 135 | } |
| 136 | colliding_a = result_a; |
| 137 | } |
| 138 | |
| 139 | process_collision_b = false; |
| 140 | if (result_b != colliding_b) { |
| 141 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
| 142 | process_collision_b = true; |
| 143 | process_collision = true; |
| 144 | } |
| 145 | colliding_b = result_b; |
| 146 | } |
| 147 | |
| 148 | return process_collision; |
| 149 | } |
| 150 | |
| 151 | bool GodotArea2Pair3D::pre_solve(real_t p_step) { |
| 152 | if (process_collision_a) { |
| 153 | if (colliding_a) { |
| 154 | area_a->add_area_to_query(area_b, shape_b, shape_a); |
| 155 | } else { |
| 156 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | if (process_collision_b) { |
| 161 | if (colliding_b) { |
| 162 | area_b->add_area_to_query(area_a, shape_a, shape_b); |
| 163 | } else { |
| 164 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | return false; // Never do any post solving. |
| 169 | } |
| 170 | |
| 171 | void GodotArea2Pair3D::solve(real_t p_step) { |
| 172 | // Nothing to do. |
| 173 | } |
| 174 | |
| 175 | GodotArea2Pair3D::GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b) { |
| 176 | area_a = p_area_a; |
| 177 | area_b = p_area_b; |
| 178 | shape_a = p_shape_a; |
| 179 | shape_b = p_shape_b; |
| 180 | area_a_monitorable = area_a->is_monitorable(); |
| 181 | area_b_monitorable = area_b->is_monitorable(); |
| 182 | area_a->add_constraint(this); |
| 183 | area_b->add_constraint(this); |
| 184 | } |
| 185 | |
| 186 | GodotArea2Pair3D::~GodotArea2Pair3D() { |
| 187 | if (colliding_a) { |
| 188 | if (area_a->has_area_monitor_callback() && area_b_monitorable) { |
| 189 | area_a->remove_area_from_query(area_b, shape_b, shape_a); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | if (colliding_b) { |
| 194 | if (area_b->has_area_monitor_callback() && area_a_monitorable) { |
| 195 | area_b->remove_area_from_query(area_a, shape_a, shape_b); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | area_a->remove_constraint(this); |
| 200 | area_b->remove_constraint(this); |
| 201 | } |
| 202 | |
| 203 | //////////////////////////////////////////////////// |
| 204 | |
| 205 | bool GodotAreaSoftBodyPair3D::setup(real_t p_step) { |
| 206 | bool result = false; |
| 207 | if ( |
| 208 | area->collides_with(soft_body) && |
| 209 | GodotCollisionSolver3D::solve_static( |
| 210 | soft_body->get_shape(soft_body_shape), |
| 211 | soft_body->get_transform() * soft_body->get_shape_transform(soft_body_shape), |
| 212 | area->get_shape(area_shape), |
| 213 | area->get_transform() * area->get_shape_transform(area_shape), |
| 214 | nullptr, |
| 215 | this)) { |
| 216 | result = true; |
| 217 | } |
| 218 | |
| 219 | process_collision = false; |
| 220 | has_space_override = false; |
| 221 | if (result != colliding) { |
| 222 | if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) { |
| 223 | has_space_override = true; |
| 224 | } else if (area->get_wind_force_magnitude() > CMP_EPSILON) { |
| 225 | has_space_override = true; |
| 226 | } |
| 227 | |
| 228 | if (area->has_monitor_callback()) { |
| 229 | process_collision = true; |
| 230 | } |
| 231 | |
| 232 | colliding = result; |
| 233 | } |
| 234 | |
| 235 | return process_collision; |
| 236 | } |
| 237 | |
| 238 | bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) { |
| 239 | if (!process_collision) { |
| 240 | return false; |
| 241 | } |
| 242 | |
| 243 | if (colliding) { |
| 244 | if (has_space_override) { |
| 245 | soft_body->add_area(area); |
| 246 | } |
| 247 | |
| 248 | if (area->has_monitor_callback()) { |
| 249 | area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape); |
| 250 | } |
| 251 | } else { |
| 252 | if (has_space_override) { |
| 253 | soft_body->remove_area(area); |
| 254 | } |
| 255 | |
| 256 | if (area->has_monitor_callback()) { |
| 257 | area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | return false; // Never do any post solving. |
| 262 | } |
| 263 | |
| 264 | void GodotAreaSoftBodyPair3D::solve(real_t p_step) { |
| 265 | // Nothing to do. |
| 266 | } |
| 267 | |
| 268 | GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape) { |
| 269 | soft_body = p_soft_body; |
| 270 | area = p_area; |
| 271 | soft_body_shape = p_soft_body_shape; |
| 272 | area_shape = p_area_shape; |
| 273 | soft_body->add_constraint(this); |
| 274 | area->add_constraint(this); |
| 275 | } |
| 276 | |
| 277 | GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() { |
| 278 | if (colliding) { |
| 279 | if (has_space_override) { |
| 280 | soft_body->remove_area(area); |
| 281 | } |
| 282 | if (area->has_monitor_callback()) { |
| 283 | area->remove_soft_body_from_query(soft_body, soft_body_shape, area_shape); |
| 284 | } |
| 285 | } |
| 286 | soft_body->remove_constraint(this); |
| 287 | area->remove_constraint(this); |
| 288 | } |
| 289 | |