| 1 | /**************************************************************************/ |
| 2 | /* godot_cone_twist_joint_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GODOT_CONE_TWIST_JOINT_3D_H |
| 32 | #define GODOT_CONE_TWIST_JOINT_3D_H |
| 33 | |
| 34 | /* |
| 35 | Adapted to Godot from the Bullet library. |
| 36 | */ |
| 37 | |
| 38 | /* |
| 39 | Bullet Continuous Collision Detection and Physics Library |
| 40 | GodotConeTwistJoint3D is Copyright (c) 2007 Starbreeze Studios |
| 41 | |
| 42 | This software is provided 'as-is', without any express or implied warranty. |
| 43 | In no event will the authors be held liable for any damages arising from the use of this software. |
| 44 | Permission is granted to anyone to use this software for any purpose, |
| 45 | including commercial applications, and to alter it and redistribute it freely, |
| 46 | subject to the following restrictions: |
| 47 | |
| 48 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| 49 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| 50 | 3. This notice may not be removed or altered from any source distribution. |
| 51 | |
| 52 | Written by: Marcus Hennix |
| 53 | */ |
| 54 | |
| 55 | #include "servers/physics_3d/godot_joint_3d.h" |
| 56 | #include "servers/physics_3d/joints/godot_jacobian_entry_3d.h" |
| 57 | |
| 58 | // GodotConeTwistJoint3D can be used to simulate ragdoll joints (upper arm, leg etc). |
| 59 | class GodotConeTwistJoint3D : public GodotJoint3D { |
| 60 | #ifdef IN_PARALLELL_SOLVER |
| 61 | public: |
| 62 | #endif |
| 63 | |
| 64 | union { |
| 65 | struct { |
| 66 | GodotBody3D *A; |
| 67 | GodotBody3D *B; |
| 68 | }; |
| 69 | |
| 70 | GodotBody3D *_arr[2] = { nullptr, nullptr }; |
| 71 | }; |
| 72 | |
| 73 | GodotJacobianEntry3D m_jac[3] = {}; //3 orthogonal linear constraints |
| 74 | |
| 75 | real_t m_appliedImpulse = 0.0; |
| 76 | Transform3D m_rbAFrame; |
| 77 | Transform3D m_rbBFrame; |
| 78 | |
| 79 | real_t m_limitSoftness = 0.0; |
| 80 | real_t m_biasFactor = 0.3; |
| 81 | real_t m_relaxationFactor = 1.0; |
| 82 | |
| 83 | real_t m_swingSpan1 = Math_TAU / 8.0; |
| 84 | real_t m_swingSpan2 = 0.0; |
| 85 | real_t m_twistSpan = 0.0; |
| 86 | |
| 87 | Vector3 m_swingAxis; |
| 88 | Vector3 m_twistAxis; |
| 89 | |
| 90 | real_t m_kSwing = 0.0; |
| 91 | real_t m_kTwist = 0.0; |
| 92 | |
| 93 | real_t m_twistLimitSign = 0.0; |
| 94 | real_t m_swingCorrection = 0.0; |
| 95 | real_t m_twistCorrection = 0.0; |
| 96 | |
| 97 | real_t m_accSwingLimitImpulse = 0.0; |
| 98 | real_t m_accTwistLimitImpulse = 0.0; |
| 99 | |
| 100 | bool m_angularOnly = false; |
| 101 | bool m_solveTwistLimit = false; |
| 102 | bool m_solveSwingLimit = false; |
| 103 | |
| 104 | public: |
| 105 | virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; } |
| 106 | |
| 107 | virtual bool setup(real_t p_step) override; |
| 108 | virtual void solve(real_t p_step) override; |
| 109 | |
| 110 | GodotConeTwistJoint3D(GodotBody3D *rbA, GodotBody3D *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame); |
| 111 | |
| 112 | void setAngularOnly(bool angularOnly) { |
| 113 | m_angularOnly = angularOnly; |
| 114 | } |
| 115 | |
| 116 | void setLimit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f) { |
| 117 | m_swingSpan1 = _swingSpan1; |
| 118 | m_swingSpan2 = _swingSpan2; |
| 119 | m_twistSpan = _twistSpan; |
| 120 | |
| 121 | m_limitSoftness = _softness; |
| 122 | m_biasFactor = _biasFactor; |
| 123 | m_relaxationFactor = _relaxationFactor; |
| 124 | } |
| 125 | |
| 126 | inline int getSolveTwistLimit() { |
| 127 | return m_solveTwistLimit; |
| 128 | } |
| 129 | |
| 130 | inline int getSolveSwingLimit() { |
| 131 | return m_solveTwistLimit; |
| 132 | } |
| 133 | |
| 134 | inline real_t getTwistLimitSign() { |
| 135 | return m_twistLimitSign; |
| 136 | } |
| 137 | |
| 138 | void set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value); |
| 139 | real_t get_param(PhysicsServer3D::ConeTwistJointParam p_param) const; |
| 140 | }; |
| 141 | |
| 142 | #endif // GODOT_CONE_TWIST_JOINT_3D_H |
| 143 | |