| 1 | /**************************************************************************/ |
| 2 | /* godot_physics_server_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_physics_server_3d.h" |
| 32 | |
| 33 | #include "godot_body_direct_state_3d.h" |
| 34 | #include "godot_broad_phase_3d_bvh.h" |
| 35 | #include "joints/godot_cone_twist_joint_3d.h" |
| 36 | #include "joints/godot_generic_6dof_joint_3d.h" |
| 37 | #include "joints/godot_hinge_joint_3d.h" |
| 38 | #include "joints/godot_pin_joint_3d.h" |
| 39 | #include "joints/godot_slider_joint_3d.h" |
| 40 | |
| 41 | #include "core/debugger/engine_debugger.h" |
| 42 | #include "core/os/os.h" |
| 43 | |
| 44 | #define FLUSH_QUERY_CHECK(m_object) \ |
| 45 | ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."); |
| 46 | |
| 47 | RID GodotPhysicsServer3D::world_boundary_shape_create() { |
| 48 | GodotShape3D *shape = memnew(GodotWorldBoundaryShape3D); |
| 49 | RID rid = shape_owner.make_rid(shape); |
| 50 | shape->set_self(rid); |
| 51 | return rid; |
| 52 | } |
| 53 | RID GodotPhysicsServer3D::separation_ray_shape_create() { |
| 54 | GodotShape3D *shape = memnew(GodotSeparationRayShape3D); |
| 55 | RID rid = shape_owner.make_rid(shape); |
| 56 | shape->set_self(rid); |
| 57 | return rid; |
| 58 | } |
| 59 | RID GodotPhysicsServer3D::sphere_shape_create() { |
| 60 | GodotShape3D *shape = memnew(GodotSphereShape3D); |
| 61 | RID rid = shape_owner.make_rid(shape); |
| 62 | shape->set_self(rid); |
| 63 | return rid; |
| 64 | } |
| 65 | RID GodotPhysicsServer3D::box_shape_create() { |
| 66 | GodotShape3D *shape = memnew(GodotBoxShape3D); |
| 67 | RID rid = shape_owner.make_rid(shape); |
| 68 | shape->set_self(rid); |
| 69 | return rid; |
| 70 | } |
| 71 | RID GodotPhysicsServer3D::capsule_shape_create() { |
| 72 | GodotShape3D *shape = memnew(GodotCapsuleShape3D); |
| 73 | RID rid = shape_owner.make_rid(shape); |
| 74 | shape->set_self(rid); |
| 75 | return rid; |
| 76 | } |
| 77 | RID GodotPhysicsServer3D::cylinder_shape_create() { |
| 78 | GodotShape3D *shape = memnew(GodotCylinderShape3D); |
| 79 | RID rid = shape_owner.make_rid(shape); |
| 80 | shape->set_self(rid); |
| 81 | return rid; |
| 82 | } |
| 83 | RID GodotPhysicsServer3D::convex_polygon_shape_create() { |
| 84 | GodotShape3D *shape = memnew(GodotConvexPolygonShape3D); |
| 85 | RID rid = shape_owner.make_rid(shape); |
| 86 | shape->set_self(rid); |
| 87 | return rid; |
| 88 | } |
| 89 | RID GodotPhysicsServer3D::concave_polygon_shape_create() { |
| 90 | GodotShape3D *shape = memnew(GodotConcavePolygonShape3D); |
| 91 | RID rid = shape_owner.make_rid(shape); |
| 92 | shape->set_self(rid); |
| 93 | return rid; |
| 94 | } |
| 95 | RID GodotPhysicsServer3D::heightmap_shape_create() { |
| 96 | GodotShape3D *shape = memnew(GodotHeightMapShape3D); |
| 97 | RID rid = shape_owner.make_rid(shape); |
| 98 | shape->set_self(rid); |
| 99 | return rid; |
| 100 | } |
| 101 | RID GodotPhysicsServer3D::custom_shape_create() { |
| 102 | ERR_FAIL_V(RID()); |
| 103 | } |
| 104 | |
| 105 | void GodotPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) { |
| 106 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 107 | ERR_FAIL_COND(!shape); |
| 108 | shape->set_data(p_data); |
| 109 | }; |
| 110 | |
| 111 | void GodotPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { |
| 112 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 113 | ERR_FAIL_COND(!shape); |
| 114 | shape->set_custom_bias(p_bias); |
| 115 | } |
| 116 | |
| 117 | PhysicsServer3D::ShapeType GodotPhysicsServer3D::shape_get_type(RID p_shape) const { |
| 118 | const GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 119 | ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); |
| 120 | return shape->get_type(); |
| 121 | }; |
| 122 | |
| 123 | Variant GodotPhysicsServer3D::shape_get_data(RID p_shape) const { |
| 124 | const GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 125 | ERR_FAIL_COND_V(!shape, Variant()); |
| 126 | ERR_FAIL_COND_V(!shape->is_configured(), Variant()); |
| 127 | return shape->get_data(); |
| 128 | }; |
| 129 | |
| 130 | void GodotPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) { |
| 131 | } |
| 132 | |
| 133 | real_t GodotPhysicsServer3D::shape_get_margin(RID p_shape) const { |
| 134 | return 0.0; |
| 135 | } |
| 136 | |
| 137 | real_t GodotPhysicsServer3D::shape_get_custom_solver_bias(RID p_shape) const { |
| 138 | const GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 139 | ERR_FAIL_COND_V(!shape, 0); |
| 140 | return shape->get_custom_bias(); |
| 141 | } |
| 142 | |
| 143 | RID GodotPhysicsServer3D::space_create() { |
| 144 | GodotSpace3D *space = memnew(GodotSpace3D); |
| 145 | RID id = space_owner.make_rid(space); |
| 146 | space->set_self(id); |
| 147 | RID area_id = area_create(); |
| 148 | GodotArea3D *area = area_owner.get_or_null(area_id); |
| 149 | ERR_FAIL_COND_V(!area, RID()); |
| 150 | space->set_default_area(area); |
| 151 | area->set_space(space); |
| 152 | area->set_priority(-1); |
| 153 | RID sgb = body_create(); |
| 154 | body_set_space(sgb, id); |
| 155 | body_set_mode(sgb, BODY_MODE_STATIC); |
| 156 | space->set_static_global_body(sgb); |
| 157 | |
| 158 | return id; |
| 159 | }; |
| 160 | |
| 161 | void GodotPhysicsServer3D::space_set_active(RID p_space, bool p_active) { |
| 162 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 163 | ERR_FAIL_COND(!space); |
| 164 | if (p_active) { |
| 165 | active_spaces.insert(space); |
| 166 | } else { |
| 167 | active_spaces.erase(space); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | bool GodotPhysicsServer3D::space_is_active(RID p_space) const { |
| 172 | const GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 173 | ERR_FAIL_COND_V(!space, false); |
| 174 | |
| 175 | return active_spaces.has(space); |
| 176 | } |
| 177 | |
| 178 | void GodotPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { |
| 179 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 180 | ERR_FAIL_COND(!space); |
| 181 | |
| 182 | space->set_param(p_param, p_value); |
| 183 | } |
| 184 | |
| 185 | real_t GodotPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const { |
| 186 | const GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 187 | ERR_FAIL_COND_V(!space, 0); |
| 188 | return space->get_param(p_param); |
| 189 | } |
| 190 | |
| 191 | PhysicsDirectSpaceState3D *GodotPhysicsServer3D::space_get_direct_state(RID p_space) { |
| 192 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 193 | ERR_FAIL_COND_V(!space, nullptr); |
| 194 | ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification." ); |
| 195 | |
| 196 | return space->get_direct_state(); |
| 197 | } |
| 198 | |
| 199 | void GodotPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) { |
| 200 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 201 | ERR_FAIL_COND(!space); |
| 202 | space->set_debug_contacts(p_max_contacts); |
| 203 | } |
| 204 | |
| 205 | Vector<Vector3> GodotPhysicsServer3D::space_get_contacts(RID p_space) const { |
| 206 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 207 | ERR_FAIL_COND_V(!space, Vector<Vector3>()); |
| 208 | return space->get_debug_contacts(); |
| 209 | } |
| 210 | |
| 211 | int GodotPhysicsServer3D::space_get_contact_count(RID p_space) const { |
| 212 | GodotSpace3D *space = space_owner.get_or_null(p_space); |
| 213 | ERR_FAIL_COND_V(!space, 0); |
| 214 | return space->get_debug_contact_count(); |
| 215 | } |
| 216 | |
| 217 | RID GodotPhysicsServer3D::area_create() { |
| 218 | GodotArea3D *area = memnew(GodotArea3D); |
| 219 | RID rid = area_owner.make_rid(area); |
| 220 | area->set_self(rid); |
| 221 | return rid; |
| 222 | } |
| 223 | |
| 224 | void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) { |
| 225 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 226 | ERR_FAIL_COND(!area); |
| 227 | |
| 228 | GodotSpace3D *space = nullptr; |
| 229 | if (p_space.is_valid()) { |
| 230 | space = space_owner.get_or_null(p_space); |
| 231 | ERR_FAIL_COND(!space); |
| 232 | } |
| 233 | |
| 234 | if (area->get_space() == space) { |
| 235 | return; //pointless |
| 236 | } |
| 237 | |
| 238 | area->clear_constraints(); |
| 239 | area->set_space(space); |
| 240 | } |
| 241 | |
| 242 | RID GodotPhysicsServer3D::area_get_space(RID p_area) const { |
| 243 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 244 | ERR_FAIL_COND_V(!area, RID()); |
| 245 | |
| 246 | GodotSpace3D *space = area->get_space(); |
| 247 | if (!space) { |
| 248 | return RID(); |
| 249 | } |
| 250 | return space->get_self(); |
| 251 | } |
| 252 | |
| 253 | void GodotPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { |
| 254 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 255 | ERR_FAIL_COND(!area); |
| 256 | |
| 257 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 258 | ERR_FAIL_COND(!shape); |
| 259 | |
| 260 | area->add_shape(shape, p_transform, p_disabled); |
| 261 | } |
| 262 | |
| 263 | void GodotPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { |
| 264 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 265 | ERR_FAIL_COND(!area); |
| 266 | |
| 267 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 268 | ERR_FAIL_COND(!shape); |
| 269 | ERR_FAIL_COND(!shape->is_configured()); |
| 270 | |
| 271 | area->set_shape(p_shape_idx, shape); |
| 272 | } |
| 273 | |
| 274 | void GodotPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { |
| 275 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 276 | ERR_FAIL_COND(!area); |
| 277 | |
| 278 | area->set_shape_transform(p_shape_idx, p_transform); |
| 279 | } |
| 280 | |
| 281 | int GodotPhysicsServer3D::area_get_shape_count(RID p_area) const { |
| 282 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 283 | ERR_FAIL_COND_V(!area, -1); |
| 284 | |
| 285 | return area->get_shape_count(); |
| 286 | } |
| 287 | |
| 288 | RID GodotPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const { |
| 289 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 290 | ERR_FAIL_COND_V(!area, RID()); |
| 291 | |
| 292 | GodotShape3D *shape = area->get_shape(p_shape_idx); |
| 293 | ERR_FAIL_COND_V(!shape, RID()); |
| 294 | |
| 295 | return shape->get_self(); |
| 296 | } |
| 297 | |
| 298 | Transform3D GodotPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { |
| 299 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 300 | ERR_FAIL_COND_V(!area, Transform3D()); |
| 301 | |
| 302 | return area->get_shape_transform(p_shape_idx); |
| 303 | } |
| 304 | |
| 305 | void GodotPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) { |
| 306 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 307 | ERR_FAIL_COND(!area); |
| 308 | |
| 309 | area->remove_shape(p_shape_idx); |
| 310 | } |
| 311 | |
| 312 | void GodotPhysicsServer3D::area_clear_shapes(RID p_area) { |
| 313 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 314 | ERR_FAIL_COND(!area); |
| 315 | |
| 316 | while (area->get_shape_count()) { |
| 317 | area->remove_shape(0); |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | void GodotPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { |
| 322 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 323 | ERR_FAIL_COND(!area); |
| 324 | ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); |
| 325 | FLUSH_QUERY_CHECK(area); |
| 326 | area->set_shape_disabled(p_shape_idx, p_disabled); |
| 327 | } |
| 328 | |
| 329 | void GodotPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID p_id) { |
| 330 | if (space_owner.owns(p_area)) { |
| 331 | GodotSpace3D *space = space_owner.get_or_null(p_area); |
| 332 | p_area = space->get_default_area()->get_self(); |
| 333 | } |
| 334 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 335 | ERR_FAIL_COND(!area); |
| 336 | area->set_instance_id(p_id); |
| 337 | } |
| 338 | |
| 339 | ObjectID GodotPhysicsServer3D::area_get_object_instance_id(RID p_area) const { |
| 340 | if (space_owner.owns(p_area)) { |
| 341 | GodotSpace3D *space = space_owner.get_or_null(p_area); |
| 342 | p_area = space->get_default_area()->get_self(); |
| 343 | } |
| 344 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 345 | ERR_FAIL_COND_V(!area, ObjectID()); |
| 346 | return area->get_instance_id(); |
| 347 | } |
| 348 | |
| 349 | void GodotPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { |
| 350 | if (space_owner.owns(p_area)) { |
| 351 | GodotSpace3D *space = space_owner.get_or_null(p_area); |
| 352 | p_area = space->get_default_area()->get_self(); |
| 353 | } |
| 354 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 355 | ERR_FAIL_COND(!area); |
| 356 | area->set_param(p_param, p_value); |
| 357 | }; |
| 358 | |
| 359 | void GodotPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) { |
| 360 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 361 | ERR_FAIL_COND(!area); |
| 362 | area->set_transform(p_transform); |
| 363 | }; |
| 364 | |
| 365 | Variant GodotPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const { |
| 366 | if (space_owner.owns(p_area)) { |
| 367 | GodotSpace3D *space = space_owner.get_or_null(p_area); |
| 368 | p_area = space->get_default_area()->get_self(); |
| 369 | } |
| 370 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 371 | ERR_FAIL_COND_V(!area, Variant()); |
| 372 | |
| 373 | return area->get_param(p_param); |
| 374 | }; |
| 375 | |
| 376 | Transform3D GodotPhysicsServer3D::area_get_transform(RID p_area) const { |
| 377 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 378 | ERR_FAIL_COND_V(!area, Transform3D()); |
| 379 | |
| 380 | return area->get_transform(); |
| 381 | }; |
| 382 | |
| 383 | void GodotPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) { |
| 384 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 385 | ERR_FAIL_COND(!area); |
| 386 | |
| 387 | area->set_collision_layer(p_layer); |
| 388 | } |
| 389 | |
| 390 | uint32_t GodotPhysicsServer3D::area_get_collision_layer(RID p_area) const { |
| 391 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 392 | ERR_FAIL_COND_V(!area, 0); |
| 393 | |
| 394 | return area->get_collision_layer(); |
| 395 | } |
| 396 | |
| 397 | void GodotPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) { |
| 398 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 399 | ERR_FAIL_COND(!area); |
| 400 | |
| 401 | area->set_collision_mask(p_mask); |
| 402 | } |
| 403 | |
| 404 | uint32_t GodotPhysicsServer3D::area_get_collision_mask(RID p_area) const { |
| 405 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 406 | ERR_FAIL_COND_V(!area, 0); |
| 407 | |
| 408 | return area->get_collision_mask(); |
| 409 | } |
| 410 | |
| 411 | void GodotPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) { |
| 412 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 413 | ERR_FAIL_COND(!area); |
| 414 | FLUSH_QUERY_CHECK(area); |
| 415 | |
| 416 | area->set_monitorable(p_monitorable); |
| 417 | } |
| 418 | |
| 419 | void GodotPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { |
| 420 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 421 | ERR_FAIL_COND(!area); |
| 422 | |
| 423 | area->set_monitor_callback(p_callback.is_valid() ? p_callback : Callable()); |
| 424 | } |
| 425 | |
| 426 | void GodotPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { |
| 427 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 428 | ERR_FAIL_COND(!area); |
| 429 | |
| 430 | area->set_ray_pickable(p_enable); |
| 431 | } |
| 432 | |
| 433 | void GodotPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) { |
| 434 | GodotArea3D *area = area_owner.get_or_null(p_area); |
| 435 | ERR_FAIL_COND(!area); |
| 436 | |
| 437 | area->set_area_monitor_callback(p_callback.is_valid() ? p_callback : Callable()); |
| 438 | } |
| 439 | |
| 440 | /* BODY API */ |
| 441 | |
| 442 | RID GodotPhysicsServer3D::body_create() { |
| 443 | GodotBody3D *body = memnew(GodotBody3D); |
| 444 | RID rid = body_owner.make_rid(body); |
| 445 | body->set_self(rid); |
| 446 | return rid; |
| 447 | }; |
| 448 | |
| 449 | void GodotPhysicsServer3D::body_set_space(RID p_body, RID p_space) { |
| 450 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 451 | ERR_FAIL_COND(!body); |
| 452 | |
| 453 | GodotSpace3D *space = nullptr; |
| 454 | if (p_space.is_valid()) { |
| 455 | space = space_owner.get_or_null(p_space); |
| 456 | ERR_FAIL_COND(!space); |
| 457 | } |
| 458 | |
| 459 | if (body->get_space() == space) { |
| 460 | return; //pointless |
| 461 | } |
| 462 | |
| 463 | body->clear_constraint_map(); |
| 464 | body->set_space(space); |
| 465 | }; |
| 466 | |
| 467 | RID GodotPhysicsServer3D::body_get_space(RID p_body) const { |
| 468 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 469 | ERR_FAIL_COND_V(!body, RID()); |
| 470 | |
| 471 | GodotSpace3D *space = body->get_space(); |
| 472 | if (!space) { |
| 473 | return RID(); |
| 474 | } |
| 475 | return space->get_self(); |
| 476 | }; |
| 477 | |
| 478 | void GodotPhysicsServer3D::body_set_mode(RID p_body, BodyMode p_mode) { |
| 479 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 480 | ERR_FAIL_COND(!body); |
| 481 | |
| 482 | body->set_mode(p_mode); |
| 483 | }; |
| 484 | |
| 485 | PhysicsServer3D::BodyMode GodotPhysicsServer3D::body_get_mode(RID p_body) const { |
| 486 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 487 | ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); |
| 488 | |
| 489 | return body->get_mode(); |
| 490 | }; |
| 491 | |
| 492 | void GodotPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { |
| 493 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 494 | ERR_FAIL_COND(!body); |
| 495 | |
| 496 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 497 | ERR_FAIL_COND(!shape); |
| 498 | |
| 499 | body->add_shape(shape, p_transform, p_disabled); |
| 500 | } |
| 501 | |
| 502 | void GodotPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { |
| 503 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 504 | ERR_FAIL_COND(!body); |
| 505 | |
| 506 | GodotShape3D *shape = shape_owner.get_or_null(p_shape); |
| 507 | ERR_FAIL_COND(!shape); |
| 508 | ERR_FAIL_COND(!shape->is_configured()); |
| 509 | |
| 510 | body->set_shape(p_shape_idx, shape); |
| 511 | } |
| 512 | void GodotPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { |
| 513 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 514 | ERR_FAIL_COND(!body); |
| 515 | |
| 516 | body->set_shape_transform(p_shape_idx, p_transform); |
| 517 | } |
| 518 | |
| 519 | int GodotPhysicsServer3D::body_get_shape_count(RID p_body) const { |
| 520 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 521 | ERR_FAIL_COND_V(!body, -1); |
| 522 | |
| 523 | return body->get_shape_count(); |
| 524 | } |
| 525 | |
| 526 | RID GodotPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { |
| 527 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 528 | ERR_FAIL_COND_V(!body, RID()); |
| 529 | |
| 530 | GodotShape3D *shape = body->get_shape(p_shape_idx); |
| 531 | ERR_FAIL_COND_V(!shape, RID()); |
| 532 | |
| 533 | return shape->get_self(); |
| 534 | } |
| 535 | |
| 536 | void GodotPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { |
| 537 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 538 | ERR_FAIL_COND(!body); |
| 539 | ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); |
| 540 | FLUSH_QUERY_CHECK(body); |
| 541 | |
| 542 | body->set_shape_disabled(p_shape_idx, p_disabled); |
| 543 | } |
| 544 | |
| 545 | Transform3D GodotPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { |
| 546 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 547 | ERR_FAIL_COND_V(!body, Transform3D()); |
| 548 | |
| 549 | return body->get_shape_transform(p_shape_idx); |
| 550 | } |
| 551 | |
| 552 | void GodotPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) { |
| 553 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 554 | ERR_FAIL_COND(!body); |
| 555 | |
| 556 | body->remove_shape(p_shape_idx); |
| 557 | } |
| 558 | |
| 559 | void GodotPhysicsServer3D::body_clear_shapes(RID p_body) { |
| 560 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 561 | ERR_FAIL_COND(!body); |
| 562 | |
| 563 | while (body->get_shape_count()) { |
| 564 | body->remove_shape(0); |
| 565 | } |
| 566 | } |
| 567 | |
| 568 | void GodotPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { |
| 569 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 570 | ERR_FAIL_COND(!body); |
| 571 | |
| 572 | body->set_continuous_collision_detection(p_enable); |
| 573 | } |
| 574 | |
| 575 | bool GodotPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const { |
| 576 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 577 | ERR_FAIL_COND_V(!body, false); |
| 578 | |
| 579 | return body->is_continuous_collision_detection_enabled(); |
| 580 | } |
| 581 | |
| 582 | void GodotPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) { |
| 583 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 584 | ERR_FAIL_COND(!body); |
| 585 | |
| 586 | body->set_collision_layer(p_layer); |
| 587 | } |
| 588 | |
| 589 | uint32_t GodotPhysicsServer3D::body_get_collision_layer(RID p_body) const { |
| 590 | const GodotBody3D *body = body_owner.get_or_null(p_body); |
| 591 | ERR_FAIL_COND_V(!body, 0); |
| 592 | |
| 593 | return body->get_collision_layer(); |
| 594 | } |
| 595 | |
| 596 | void GodotPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) { |
| 597 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 598 | ERR_FAIL_COND(!body); |
| 599 | |
| 600 | body->set_collision_mask(p_mask); |
| 601 | } |
| 602 | |
| 603 | uint32_t GodotPhysicsServer3D::body_get_collision_mask(RID p_body) const { |
| 604 | const GodotBody3D *body = body_owner.get_or_null(p_body); |
| 605 | ERR_FAIL_COND_V(!body, 0); |
| 606 | |
| 607 | return body->get_collision_mask(); |
| 608 | } |
| 609 | |
| 610 | void GodotPhysicsServer3D::body_set_collision_priority(RID p_body, real_t p_priority) { |
| 611 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 612 | ERR_FAIL_COND(!body); |
| 613 | |
| 614 | body->set_collision_priority(p_priority); |
| 615 | } |
| 616 | |
| 617 | real_t GodotPhysicsServer3D::body_get_collision_priority(RID p_body) const { |
| 618 | const GodotBody3D *body = body_owner.get_or_null(p_body); |
| 619 | ERR_FAIL_COND_V(!body, 0); |
| 620 | |
| 621 | return body->get_collision_priority(); |
| 622 | } |
| 623 | |
| 624 | void GodotPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) { |
| 625 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 626 | if (body) { |
| 627 | body->set_instance_id(p_id); |
| 628 | return; |
| 629 | } |
| 630 | |
| 631 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 632 | if (soft_body) { |
| 633 | soft_body->set_instance_id(p_id); |
| 634 | return; |
| 635 | } |
| 636 | |
| 637 | ERR_FAIL_MSG("Invalid ID." ); |
| 638 | } |
| 639 | |
| 640 | ObjectID GodotPhysicsServer3D::body_get_object_instance_id(RID p_body) const { |
| 641 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 642 | ERR_FAIL_COND_V(!body, ObjectID()); |
| 643 | |
| 644 | return body->get_instance_id(); |
| 645 | } |
| 646 | |
| 647 | void GodotPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) { |
| 648 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 649 | ERR_FAIL_COND(!body); |
| 650 | } |
| 651 | |
| 652 | uint32_t GodotPhysicsServer3D::body_get_user_flags(RID p_body) const { |
| 653 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 654 | ERR_FAIL_COND_V(!body, 0); |
| 655 | |
| 656 | return 0; |
| 657 | } |
| 658 | |
| 659 | void GodotPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { |
| 660 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 661 | ERR_FAIL_COND(!body); |
| 662 | |
| 663 | body->set_param(p_param, p_value); |
| 664 | } |
| 665 | |
| 666 | Variant GodotPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { |
| 667 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 668 | ERR_FAIL_COND_V(!body, 0); |
| 669 | |
| 670 | return body->get_param(p_param); |
| 671 | } |
| 672 | |
| 673 | void GodotPhysicsServer3D::body_reset_mass_properties(RID p_body) { |
| 674 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 675 | ERR_FAIL_COND(!body); |
| 676 | |
| 677 | return body->reset_mass_properties(); |
| 678 | } |
| 679 | |
| 680 | void GodotPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { |
| 681 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 682 | ERR_FAIL_COND(!body); |
| 683 | |
| 684 | body->set_state(p_state, p_variant); |
| 685 | } |
| 686 | |
| 687 | Variant GodotPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const { |
| 688 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 689 | ERR_FAIL_COND_V(!body, Variant()); |
| 690 | |
| 691 | return body->get_state(p_state); |
| 692 | } |
| 693 | |
| 694 | void GodotPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { |
| 695 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 696 | ERR_FAIL_COND(!body); |
| 697 | |
| 698 | _update_shapes(); |
| 699 | |
| 700 | body->apply_central_impulse(p_impulse); |
| 701 | body->wakeup(); |
| 702 | } |
| 703 | |
| 704 | void GodotPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { |
| 705 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 706 | ERR_FAIL_COND(!body); |
| 707 | |
| 708 | _update_shapes(); |
| 709 | |
| 710 | body->apply_impulse(p_impulse, p_position); |
| 711 | body->wakeup(); |
| 712 | } |
| 713 | |
| 714 | void GodotPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { |
| 715 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 716 | ERR_FAIL_COND(!body); |
| 717 | |
| 718 | _update_shapes(); |
| 719 | |
| 720 | body->apply_torque_impulse(p_impulse); |
| 721 | body->wakeup(); |
| 722 | } |
| 723 | |
| 724 | void GodotPhysicsServer3D::body_apply_central_force(RID p_body, const Vector3 &p_force) { |
| 725 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 726 | ERR_FAIL_COND(!body); |
| 727 | |
| 728 | body->apply_central_force(p_force); |
| 729 | body->wakeup(); |
| 730 | } |
| 731 | |
| 732 | void GodotPhysicsServer3D::body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { |
| 733 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 734 | ERR_FAIL_COND(!body); |
| 735 | |
| 736 | body->apply_force(p_force, p_position); |
| 737 | body->wakeup(); |
| 738 | } |
| 739 | |
| 740 | void GodotPhysicsServer3D::body_apply_torque(RID p_body, const Vector3 &p_torque) { |
| 741 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 742 | ERR_FAIL_COND(!body); |
| 743 | |
| 744 | body->apply_torque(p_torque); |
| 745 | body->wakeup(); |
| 746 | } |
| 747 | |
| 748 | void GodotPhysicsServer3D::body_add_constant_central_force(RID p_body, const Vector3 &p_force) { |
| 749 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 750 | ERR_FAIL_COND(!body); |
| 751 | |
| 752 | body->add_constant_central_force(p_force); |
| 753 | body->wakeup(); |
| 754 | } |
| 755 | |
| 756 | void GodotPhysicsServer3D::body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { |
| 757 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 758 | ERR_FAIL_COND(!body); |
| 759 | |
| 760 | body->add_constant_force(p_force, p_position); |
| 761 | body->wakeup(); |
| 762 | } |
| 763 | |
| 764 | void GodotPhysicsServer3D::body_add_constant_torque(RID p_body, const Vector3 &p_torque) { |
| 765 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 766 | ERR_FAIL_COND(!body); |
| 767 | |
| 768 | body->add_constant_torque(p_torque); |
| 769 | body->wakeup(); |
| 770 | } |
| 771 | |
| 772 | void GodotPhysicsServer3D::body_set_constant_force(RID p_body, const Vector3 &p_force) { |
| 773 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 774 | ERR_FAIL_COND(!body); |
| 775 | |
| 776 | body->set_constant_force(p_force); |
| 777 | if (!p_force.is_zero_approx()) { |
| 778 | body->wakeup(); |
| 779 | } |
| 780 | } |
| 781 | |
| 782 | Vector3 GodotPhysicsServer3D::body_get_constant_force(RID p_body) const { |
| 783 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 784 | ERR_FAIL_COND_V(!body, Vector3()); |
| 785 | return body->get_constant_force(); |
| 786 | } |
| 787 | |
| 788 | void GodotPhysicsServer3D::body_set_constant_torque(RID p_body, const Vector3 &p_torque) { |
| 789 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 790 | ERR_FAIL_COND(!body); |
| 791 | |
| 792 | body->set_constant_torque(p_torque); |
| 793 | if (!p_torque.is_zero_approx()) { |
| 794 | body->wakeup(); |
| 795 | } |
| 796 | } |
| 797 | |
| 798 | Vector3 GodotPhysicsServer3D::body_get_constant_torque(RID p_body) const { |
| 799 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 800 | ERR_FAIL_COND_V(!body, Vector3()); |
| 801 | |
| 802 | return body->get_constant_torque(); |
| 803 | } |
| 804 | |
| 805 | void GodotPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { |
| 806 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 807 | ERR_FAIL_COND(!body); |
| 808 | |
| 809 | _update_shapes(); |
| 810 | |
| 811 | Vector3 v = body->get_linear_velocity(); |
| 812 | Vector3 axis = p_axis_velocity.normalized(); |
| 813 | v -= axis * axis.dot(v); |
| 814 | v += p_axis_velocity; |
| 815 | body->set_linear_velocity(v); |
| 816 | body->wakeup(); |
| 817 | } |
| 818 | |
| 819 | void GodotPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { |
| 820 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 821 | ERR_FAIL_COND(!body); |
| 822 | |
| 823 | body->set_axis_lock(p_axis, p_lock); |
| 824 | body->wakeup(); |
| 825 | } |
| 826 | |
| 827 | bool GodotPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { |
| 828 | const GodotBody3D *body = body_owner.get_or_null(p_body); |
| 829 | ERR_FAIL_COND_V(!body, 0); |
| 830 | return body->is_axis_locked(p_axis); |
| 831 | } |
| 832 | |
| 833 | void GodotPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_body_b) { |
| 834 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 835 | ERR_FAIL_COND(!body); |
| 836 | |
| 837 | body->add_exception(p_body_b); |
| 838 | body->wakeup(); |
| 839 | }; |
| 840 | |
| 841 | void GodotPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_body_b) { |
| 842 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 843 | ERR_FAIL_COND(!body); |
| 844 | |
| 845 | body->remove_exception(p_body_b); |
| 846 | body->wakeup(); |
| 847 | }; |
| 848 | |
| 849 | void GodotPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { |
| 850 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 851 | ERR_FAIL_COND(!body); |
| 852 | |
| 853 | for (int i = 0; i < body->get_exceptions().size(); i++) { |
| 854 | p_exceptions->push_back(body->get_exceptions()[i]); |
| 855 | } |
| 856 | }; |
| 857 | |
| 858 | void GodotPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { |
| 859 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 860 | ERR_FAIL_COND(!body); |
| 861 | }; |
| 862 | |
| 863 | real_t GodotPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { |
| 864 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 865 | ERR_FAIL_COND_V(!body, 0); |
| 866 | return 0; |
| 867 | }; |
| 868 | |
| 869 | void GodotPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_omit) { |
| 870 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 871 | ERR_FAIL_COND(!body); |
| 872 | |
| 873 | body->set_omit_force_integration(p_omit); |
| 874 | }; |
| 875 | |
| 876 | bool GodotPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const { |
| 877 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 878 | ERR_FAIL_COND_V(!body, false); |
| 879 | return body->get_omit_force_integration(); |
| 880 | }; |
| 881 | |
| 882 | void GodotPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_contacts) { |
| 883 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 884 | ERR_FAIL_COND(!body); |
| 885 | body->set_max_contacts_reported(p_contacts); |
| 886 | } |
| 887 | |
| 888 | int GodotPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { |
| 889 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 890 | ERR_FAIL_COND_V(!body, -1); |
| 891 | return body->get_max_contacts_reported(); |
| 892 | } |
| 893 | |
| 894 | void GodotPhysicsServer3D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) { |
| 895 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 896 | ERR_FAIL_COND(!body); |
| 897 | body->set_state_sync_callback(p_callable); |
| 898 | } |
| 899 | |
| 900 | void GodotPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { |
| 901 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 902 | ERR_FAIL_COND(!body); |
| 903 | body->set_force_integration_callback(p_callable, p_udata); |
| 904 | } |
| 905 | |
| 906 | void GodotPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { |
| 907 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 908 | ERR_FAIL_COND(!body); |
| 909 | body->set_ray_pickable(p_enable); |
| 910 | } |
| 911 | |
| 912 | bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { |
| 913 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 914 | ERR_FAIL_COND_V(!body, false); |
| 915 | ERR_FAIL_COND_V(!body->get_space(), false); |
| 916 | ERR_FAIL_COND_V(body->get_space()->is_locked(), false); |
| 917 | |
| 918 | _update_shapes(); |
| 919 | |
| 920 | return body->get_space()->test_body_motion(body, p_parameters, r_result); |
| 921 | } |
| 922 | |
| 923 | PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) { |
| 924 | ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification." ); |
| 925 | |
| 926 | if (!body_owner.owns(p_body)) { |
| 927 | return nullptr; |
| 928 | } |
| 929 | |
| 930 | GodotBody3D *body = body_owner.get_or_null(p_body); |
| 931 | ERR_FAIL_NULL_V(body, nullptr); |
| 932 | |
| 933 | if (!body->get_space()) { |
| 934 | return nullptr; |
| 935 | } |
| 936 | |
| 937 | ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification." ); |
| 938 | |
| 939 | return body->get_direct_state(); |
| 940 | } |
| 941 | |
| 942 | /* SOFT BODY */ |
| 943 | |
| 944 | RID GodotPhysicsServer3D::soft_body_create() { |
| 945 | GodotSoftBody3D *soft_body = memnew(GodotSoftBody3D); |
| 946 | RID rid = soft_body_owner.make_rid(soft_body); |
| 947 | soft_body->set_self(rid); |
| 948 | return rid; |
| 949 | } |
| 950 | |
| 951 | void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) { |
| 952 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 953 | ERR_FAIL_COND(!soft_body); |
| 954 | |
| 955 | soft_body->update_rendering_server(p_rendering_server_handler); |
| 956 | } |
| 957 | |
| 958 | void GodotPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { |
| 959 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 960 | ERR_FAIL_COND(!soft_body); |
| 961 | |
| 962 | GodotSpace3D *space = nullptr; |
| 963 | if (p_space.is_valid()) { |
| 964 | space = space_owner.get_or_null(p_space); |
| 965 | ERR_FAIL_COND(!space); |
| 966 | } |
| 967 | |
| 968 | if (soft_body->get_space() == space) { |
| 969 | return; |
| 970 | } |
| 971 | |
| 972 | soft_body->set_space(space); |
| 973 | } |
| 974 | |
| 975 | RID GodotPhysicsServer3D::soft_body_get_space(RID p_body) const { |
| 976 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 977 | ERR_FAIL_COND_V(!soft_body, RID()); |
| 978 | |
| 979 | GodotSpace3D *space = soft_body->get_space(); |
| 980 | if (!space) { |
| 981 | return RID(); |
| 982 | } |
| 983 | return space->get_self(); |
| 984 | } |
| 985 | |
| 986 | void GodotPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { |
| 987 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 988 | ERR_FAIL_COND(!soft_body); |
| 989 | |
| 990 | soft_body->set_collision_layer(p_layer); |
| 991 | } |
| 992 | |
| 993 | uint32_t GodotPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const { |
| 994 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 995 | ERR_FAIL_COND_V(!soft_body, 0); |
| 996 | |
| 997 | return soft_body->get_collision_layer(); |
| 998 | } |
| 999 | |
| 1000 | void GodotPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { |
| 1001 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1002 | ERR_FAIL_COND(!soft_body); |
| 1003 | |
| 1004 | soft_body->set_collision_mask(p_mask); |
| 1005 | } |
| 1006 | |
| 1007 | uint32_t GodotPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const { |
| 1008 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1009 | ERR_FAIL_COND_V(!soft_body, 0); |
| 1010 | |
| 1011 | return soft_body->get_collision_mask(); |
| 1012 | } |
| 1013 | |
| 1014 | void GodotPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_body_b) { |
| 1015 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1016 | ERR_FAIL_COND(!soft_body); |
| 1017 | |
| 1018 | soft_body->add_exception(p_body_b); |
| 1019 | } |
| 1020 | |
| 1021 | void GodotPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_body_b) { |
| 1022 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1023 | ERR_FAIL_COND(!soft_body); |
| 1024 | |
| 1025 | soft_body->remove_exception(p_body_b); |
| 1026 | } |
| 1027 | |
| 1028 | void GodotPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { |
| 1029 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1030 | ERR_FAIL_COND(!soft_body); |
| 1031 | |
| 1032 | for (int i = 0; i < soft_body->get_exceptions().size(); i++) { |
| 1033 | p_exceptions->push_back(soft_body->get_exceptions()[i]); |
| 1034 | } |
| 1035 | } |
| 1036 | |
| 1037 | void GodotPhysicsServer3D::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { |
| 1038 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1039 | ERR_FAIL_COND(!soft_body); |
| 1040 | |
| 1041 | soft_body->set_state(p_state, p_variant); |
| 1042 | } |
| 1043 | |
| 1044 | Variant GodotPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state) const { |
| 1045 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1046 | ERR_FAIL_COND_V(!soft_body, Variant()); |
| 1047 | |
| 1048 | return soft_body->get_state(p_state); |
| 1049 | } |
| 1050 | |
| 1051 | void GodotPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { |
| 1052 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1053 | ERR_FAIL_COND(!soft_body); |
| 1054 | |
| 1055 | soft_body->set_state(BODY_STATE_TRANSFORM, p_transform); |
| 1056 | } |
| 1057 | |
| 1058 | void GodotPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { |
| 1059 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1060 | ERR_FAIL_COND(!soft_body); |
| 1061 | |
| 1062 | soft_body->set_ray_pickable(p_enable); |
| 1063 | } |
| 1064 | |
| 1065 | void GodotPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { |
| 1066 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1067 | ERR_FAIL_COND(!soft_body); |
| 1068 | |
| 1069 | soft_body->set_iteration_count(p_simulation_precision); |
| 1070 | } |
| 1071 | |
| 1072 | int GodotPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { |
| 1073 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1074 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1075 | |
| 1076 | return soft_body->get_iteration_count(); |
| 1077 | } |
| 1078 | |
| 1079 | void GodotPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { |
| 1080 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1081 | ERR_FAIL_COND(!soft_body); |
| 1082 | |
| 1083 | soft_body->set_total_mass(p_total_mass); |
| 1084 | } |
| 1085 | |
| 1086 | real_t GodotPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { |
| 1087 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1088 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1089 | |
| 1090 | return soft_body->get_total_mass(); |
| 1091 | } |
| 1092 | |
| 1093 | void GodotPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) { |
| 1094 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1095 | ERR_FAIL_COND(!soft_body); |
| 1096 | |
| 1097 | soft_body->set_linear_stiffness(p_stiffness); |
| 1098 | } |
| 1099 | |
| 1100 | real_t GodotPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const { |
| 1101 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1102 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1103 | |
| 1104 | return soft_body->get_linear_stiffness(); |
| 1105 | } |
| 1106 | |
| 1107 | void GodotPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { |
| 1108 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1109 | ERR_FAIL_COND(!soft_body); |
| 1110 | |
| 1111 | soft_body->set_pressure_coefficient(p_pressure_coefficient); |
| 1112 | } |
| 1113 | |
| 1114 | real_t GodotPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { |
| 1115 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1116 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1117 | |
| 1118 | return soft_body->get_pressure_coefficient(); |
| 1119 | } |
| 1120 | |
| 1121 | void GodotPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { |
| 1122 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1123 | ERR_FAIL_COND(!soft_body); |
| 1124 | |
| 1125 | soft_body->set_damping_coefficient(p_damping_coefficient); |
| 1126 | } |
| 1127 | |
| 1128 | real_t GodotPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { |
| 1129 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1130 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1131 | |
| 1132 | return soft_body->get_damping_coefficient(); |
| 1133 | } |
| 1134 | |
| 1135 | void GodotPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) { |
| 1136 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1137 | ERR_FAIL_COND(!soft_body); |
| 1138 | |
| 1139 | soft_body->set_drag_coefficient(p_drag_coefficient); |
| 1140 | } |
| 1141 | |
| 1142 | real_t GodotPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { |
| 1143 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1144 | ERR_FAIL_COND_V(!soft_body, 0.f); |
| 1145 | |
| 1146 | return soft_body->get_drag_coefficient(); |
| 1147 | } |
| 1148 | |
| 1149 | void GodotPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) { |
| 1150 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1151 | ERR_FAIL_COND(!soft_body); |
| 1152 | |
| 1153 | soft_body->set_mesh(p_mesh); |
| 1154 | } |
| 1155 | |
| 1156 | AABB GodotPhysicsServer3D::soft_body_get_bounds(RID p_body) const { |
| 1157 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1158 | ERR_FAIL_COND_V(!soft_body, AABB()); |
| 1159 | |
| 1160 | return soft_body->get_bounds(); |
| 1161 | } |
| 1162 | |
| 1163 | void GodotPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { |
| 1164 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1165 | ERR_FAIL_COND(!soft_body); |
| 1166 | |
| 1167 | soft_body->set_vertex_position(p_point_index, p_global_position); |
| 1168 | } |
| 1169 | |
| 1170 | Vector3 GodotPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { |
| 1171 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1172 | ERR_FAIL_COND_V(!soft_body, Vector3()); |
| 1173 | |
| 1174 | return soft_body->get_vertex_position(p_point_index); |
| 1175 | } |
| 1176 | |
| 1177 | void GodotPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { |
| 1178 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1179 | ERR_FAIL_COND(!soft_body); |
| 1180 | |
| 1181 | soft_body->unpin_all_vertices(); |
| 1182 | } |
| 1183 | |
| 1184 | void GodotPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { |
| 1185 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1186 | ERR_FAIL_COND(!soft_body); |
| 1187 | |
| 1188 | if (p_pin) { |
| 1189 | soft_body->pin_vertex(p_point_index); |
| 1190 | } else { |
| 1191 | soft_body->unpin_vertex(p_point_index); |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | bool GodotPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { |
| 1196 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); |
| 1197 | ERR_FAIL_COND_V(!soft_body, false); |
| 1198 | |
| 1199 | return soft_body->is_vertex_pinned(p_point_index); |
| 1200 | } |
| 1201 | |
| 1202 | /* JOINT API */ |
| 1203 | |
| 1204 | RID GodotPhysicsServer3D::joint_create() { |
| 1205 | GodotJoint3D *joint = memnew(GodotJoint3D); |
| 1206 | RID rid = joint_owner.make_rid(joint); |
| 1207 | joint->set_self(rid); |
| 1208 | return rid; |
| 1209 | } |
| 1210 | |
| 1211 | void GodotPhysicsServer3D::joint_clear(RID p_joint) { |
| 1212 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1213 | ERR_FAIL_NULL(joint); |
| 1214 | if (joint->get_type() != JOINT_TYPE_MAX) { |
| 1215 | GodotJoint3D *empty_joint = memnew(GodotJoint3D); |
| 1216 | empty_joint->copy_settings_from(joint); |
| 1217 | |
| 1218 | joint_owner.replace(p_joint, empty_joint); |
| 1219 | memdelete(joint); |
| 1220 | } |
| 1221 | } |
| 1222 | |
| 1223 | void GodotPhysicsServer3D::joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { |
| 1224 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1225 | ERR_FAIL_COND(!body_A); |
| 1226 | |
| 1227 | if (!p_body_B.is_valid()) { |
| 1228 | ERR_FAIL_COND(!body_A->get_space()); |
| 1229 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1230 | } |
| 1231 | |
| 1232 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1233 | ERR_FAIL_COND(!body_B); |
| 1234 | |
| 1235 | ERR_FAIL_COND(body_A == body_B); |
| 1236 | |
| 1237 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1238 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1239 | |
| 1240 | GodotJoint3D *joint = memnew(GodotPinJoint3D(body_A, p_local_A, body_B, p_local_B)); |
| 1241 | |
| 1242 | joint->copy_settings_from(prev_joint); |
| 1243 | joint_owner.replace(p_joint, joint); |
| 1244 | memdelete(prev_joint); |
| 1245 | } |
| 1246 | |
| 1247 | void GodotPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { |
| 1248 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1249 | ERR_FAIL_COND(!joint); |
| 1250 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); |
| 1251 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1252 | pin_joint->set_param(p_param, p_value); |
| 1253 | } |
| 1254 | |
| 1255 | real_t GodotPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { |
| 1256 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1257 | ERR_FAIL_COND_V(!joint, 0); |
| 1258 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0); |
| 1259 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1260 | return pin_joint->get_param(p_param); |
| 1261 | } |
| 1262 | |
| 1263 | void GodotPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { |
| 1264 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1265 | ERR_FAIL_COND(!joint); |
| 1266 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); |
| 1267 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1268 | pin_joint->set_pos_a(p_A); |
| 1269 | } |
| 1270 | |
| 1271 | Vector3 GodotPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { |
| 1272 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1273 | ERR_FAIL_COND_V(!joint, Vector3()); |
| 1274 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); |
| 1275 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1276 | return pin_joint->get_position_a(); |
| 1277 | } |
| 1278 | |
| 1279 | void GodotPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { |
| 1280 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1281 | ERR_FAIL_COND(!joint); |
| 1282 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); |
| 1283 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1284 | pin_joint->set_pos_b(p_B); |
| 1285 | } |
| 1286 | |
| 1287 | Vector3 GodotPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { |
| 1288 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1289 | ERR_FAIL_COND_V(!joint, Vector3()); |
| 1290 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, Vector3()); |
| 1291 | GodotPinJoint3D *pin_joint = static_cast<GodotPinJoint3D *>(joint); |
| 1292 | return pin_joint->get_position_b(); |
| 1293 | } |
| 1294 | |
| 1295 | void GodotPhysicsServer3D::joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) { |
| 1296 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1297 | ERR_FAIL_COND(!body_A); |
| 1298 | |
| 1299 | if (!p_body_B.is_valid()) { |
| 1300 | ERR_FAIL_COND(!body_A->get_space()); |
| 1301 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1302 | } |
| 1303 | |
| 1304 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1305 | ERR_FAIL_COND(!body_B); |
| 1306 | |
| 1307 | ERR_FAIL_COND(body_A == body_B); |
| 1308 | |
| 1309 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1310 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1311 | |
| 1312 | GodotJoint3D *joint = memnew(GodotHingeJoint3D(body_A, body_B, p_frame_A, p_frame_B)); |
| 1313 | |
| 1314 | joint->copy_settings_from(prev_joint); |
| 1315 | joint_owner.replace(p_joint, joint); |
| 1316 | memdelete(prev_joint); |
| 1317 | } |
| 1318 | |
| 1319 | void GodotPhysicsServer3D::joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) { |
| 1320 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1321 | ERR_FAIL_COND(!body_A); |
| 1322 | |
| 1323 | if (!p_body_B.is_valid()) { |
| 1324 | ERR_FAIL_COND(!body_A->get_space()); |
| 1325 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1326 | } |
| 1327 | |
| 1328 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1329 | ERR_FAIL_COND(!body_B); |
| 1330 | |
| 1331 | ERR_FAIL_COND(body_A == body_B); |
| 1332 | |
| 1333 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1334 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1335 | |
| 1336 | GodotJoint3D *joint = memnew(GodotHingeJoint3D(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B)); |
| 1337 | |
| 1338 | joint->copy_settings_from(prev_joint); |
| 1339 | joint_owner.replace(p_joint, joint); |
| 1340 | memdelete(prev_joint); |
| 1341 | } |
| 1342 | |
| 1343 | void GodotPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { |
| 1344 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1345 | ERR_FAIL_COND(!joint); |
| 1346 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); |
| 1347 | GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint); |
| 1348 | hinge_joint->set_param(p_param, p_value); |
| 1349 | } |
| 1350 | |
| 1351 | real_t GodotPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { |
| 1352 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1353 | ERR_FAIL_COND_V(!joint, 0); |
| 1354 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, 0); |
| 1355 | GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint); |
| 1356 | return hinge_joint->get_param(p_param); |
| 1357 | } |
| 1358 | |
| 1359 | void GodotPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) { |
| 1360 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1361 | ERR_FAIL_COND(!joint); |
| 1362 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_HINGE); |
| 1363 | GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint); |
| 1364 | hinge_joint->set_flag(p_flag, p_value); |
| 1365 | } |
| 1366 | |
| 1367 | bool GodotPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { |
| 1368 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1369 | ERR_FAIL_COND_V(!joint, false); |
| 1370 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_HINGE, false); |
| 1371 | GodotHingeJoint3D *hinge_joint = static_cast<GodotHingeJoint3D *>(joint); |
| 1372 | return hinge_joint->get_flag(p_flag); |
| 1373 | } |
| 1374 | |
| 1375 | void GodotPhysicsServer3D::joint_set_solver_priority(RID p_joint, int p_priority) { |
| 1376 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1377 | ERR_FAIL_COND(!joint); |
| 1378 | joint->set_priority(p_priority); |
| 1379 | } |
| 1380 | |
| 1381 | int GodotPhysicsServer3D::joint_get_solver_priority(RID p_joint) const { |
| 1382 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1383 | ERR_FAIL_COND_V(!joint, 0); |
| 1384 | return joint->get_priority(); |
| 1385 | } |
| 1386 | |
| 1387 | void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) { |
| 1388 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1389 | ERR_FAIL_COND(!joint); |
| 1390 | |
| 1391 | joint->disable_collisions_between_bodies(p_disable); |
| 1392 | |
| 1393 | if (2 == joint->get_body_count()) { |
| 1394 | GodotBody3D *body_a = *joint->get_body_ptr(); |
| 1395 | GodotBody3D *body_b = *(joint->get_body_ptr() + 1); |
| 1396 | |
| 1397 | if (p_disable) { |
| 1398 | body_add_collision_exception(body_a->get_self(), body_b->get_self()); |
| 1399 | body_add_collision_exception(body_b->get_self(), body_a->get_self()); |
| 1400 | } else { |
| 1401 | body_remove_collision_exception(body_a->get_self(), body_b->get_self()); |
| 1402 | body_remove_collision_exception(body_b->get_self(), body_a->get_self()); |
| 1403 | } |
| 1404 | } |
| 1405 | } |
| 1406 | |
| 1407 | bool GodotPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const { |
| 1408 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1409 | ERR_FAIL_COND_V(!joint, true); |
| 1410 | |
| 1411 | return joint->is_disabled_collisions_between_bodies(); |
| 1412 | } |
| 1413 | |
| 1414 | GodotPhysicsServer3D::JointType GodotPhysicsServer3D::joint_get_type(RID p_joint) const { |
| 1415 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1416 | ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN); |
| 1417 | return joint->get_type(); |
| 1418 | } |
| 1419 | |
| 1420 | void GodotPhysicsServer3D::joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { |
| 1421 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1422 | ERR_FAIL_COND(!body_A); |
| 1423 | |
| 1424 | if (!p_body_B.is_valid()) { |
| 1425 | ERR_FAIL_COND(!body_A->get_space()); |
| 1426 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1427 | } |
| 1428 | |
| 1429 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1430 | ERR_FAIL_COND(!body_B); |
| 1431 | |
| 1432 | ERR_FAIL_COND(body_A == body_B); |
| 1433 | |
| 1434 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1435 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1436 | |
| 1437 | GodotJoint3D *joint = memnew(GodotSliderJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B)); |
| 1438 | |
| 1439 | joint->copy_settings_from(prev_joint); |
| 1440 | joint_owner.replace(p_joint, joint); |
| 1441 | memdelete(prev_joint); |
| 1442 | } |
| 1443 | |
| 1444 | void GodotPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { |
| 1445 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1446 | ERR_FAIL_COND(!joint); |
| 1447 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_SLIDER); |
| 1448 | GodotSliderJoint3D *slider_joint = static_cast<GodotSliderJoint3D *>(joint); |
| 1449 | slider_joint->set_param(p_param, p_value); |
| 1450 | } |
| 1451 | |
| 1452 | real_t GodotPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { |
| 1453 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1454 | ERR_FAIL_COND_V(!joint, 0); |
| 1455 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0); |
| 1456 | GodotSliderJoint3D *slider_joint = static_cast<GodotSliderJoint3D *>(joint); |
| 1457 | return slider_joint->get_param(p_param); |
| 1458 | } |
| 1459 | |
| 1460 | void GodotPhysicsServer3D::joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { |
| 1461 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1462 | ERR_FAIL_COND(!body_A); |
| 1463 | |
| 1464 | if (!p_body_B.is_valid()) { |
| 1465 | ERR_FAIL_COND(!body_A->get_space()); |
| 1466 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1467 | } |
| 1468 | |
| 1469 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1470 | ERR_FAIL_COND(!body_B); |
| 1471 | |
| 1472 | ERR_FAIL_COND(body_A == body_B); |
| 1473 | |
| 1474 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1475 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1476 | |
| 1477 | GodotJoint3D *joint = memnew(GodotConeTwistJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B)); |
| 1478 | |
| 1479 | joint->copy_settings_from(prev_joint); |
| 1480 | joint_owner.replace(p_joint, joint); |
| 1481 | memdelete(prev_joint); |
| 1482 | } |
| 1483 | |
| 1484 | void GodotPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { |
| 1485 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1486 | ERR_FAIL_COND(!joint); |
| 1487 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_CONE_TWIST); |
| 1488 | GodotConeTwistJoint3D *cone_twist_joint = static_cast<GodotConeTwistJoint3D *>(joint); |
| 1489 | cone_twist_joint->set_param(p_param, p_value); |
| 1490 | } |
| 1491 | |
| 1492 | real_t GodotPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { |
| 1493 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1494 | ERR_FAIL_COND_V(!joint, 0); |
| 1495 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_CONE_TWIST, 0); |
| 1496 | GodotConeTwistJoint3D *cone_twist_joint = static_cast<GodotConeTwistJoint3D *>(joint); |
| 1497 | return cone_twist_joint->get_param(p_param); |
| 1498 | } |
| 1499 | |
| 1500 | void GodotPhysicsServer3D::joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { |
| 1501 | GodotBody3D *body_A = body_owner.get_or_null(p_body_A); |
| 1502 | ERR_FAIL_COND(!body_A); |
| 1503 | |
| 1504 | if (!p_body_B.is_valid()) { |
| 1505 | ERR_FAIL_COND(!body_A->get_space()); |
| 1506 | p_body_B = body_A->get_space()->get_static_global_body(); |
| 1507 | } |
| 1508 | |
| 1509 | GodotBody3D *body_B = body_owner.get_or_null(p_body_B); |
| 1510 | ERR_FAIL_COND(!body_B); |
| 1511 | |
| 1512 | ERR_FAIL_COND(body_A == body_B); |
| 1513 | |
| 1514 | GodotJoint3D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1515 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1516 | |
| 1517 | GodotJoint3D *joint = memnew(GodotGeneric6DOFJoint3D(body_A, body_B, p_local_frame_A, p_local_frame_B, true)); |
| 1518 | |
| 1519 | joint->copy_settings_from(prev_joint); |
| 1520 | joint_owner.replace(p_joint, joint); |
| 1521 | memdelete(prev_joint); |
| 1522 | } |
| 1523 | |
| 1524 | void GodotPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { |
| 1525 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1526 | ERR_FAIL_COND(!joint); |
| 1527 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); |
| 1528 | GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint); |
| 1529 | generic_6dof_joint->set_param(p_axis, p_param, p_value); |
| 1530 | } |
| 1531 | |
| 1532 | real_t GodotPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) const { |
| 1533 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1534 | ERR_FAIL_COND_V(!joint, 0); |
| 1535 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, 0); |
| 1536 | GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint); |
| 1537 | return generic_6dof_joint->get_param(p_axis, p_param); |
| 1538 | } |
| 1539 | |
| 1540 | void GodotPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) { |
| 1541 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1542 | ERR_FAIL_COND(!joint); |
| 1543 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_6DOF); |
| 1544 | GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint); |
| 1545 | generic_6dof_joint->set_flag(p_axis, p_flag, p_enable); |
| 1546 | } |
| 1547 | |
| 1548 | bool GodotPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) const { |
| 1549 | GodotJoint3D *joint = joint_owner.get_or_null(p_joint); |
| 1550 | ERR_FAIL_COND_V(!joint, false); |
| 1551 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_6DOF, false); |
| 1552 | GodotGeneric6DOFJoint3D *generic_6dof_joint = static_cast<GodotGeneric6DOFJoint3D *>(joint); |
| 1553 | return generic_6dof_joint->get_flag(p_axis, p_flag); |
| 1554 | } |
| 1555 | |
| 1556 | void GodotPhysicsServer3D::free(RID p_rid) { |
| 1557 | _update_shapes(); //just in case |
| 1558 | |
| 1559 | if (shape_owner.owns(p_rid)) { |
| 1560 | GodotShape3D *shape = shape_owner.get_or_null(p_rid); |
| 1561 | |
| 1562 | while (shape->get_owners().size()) { |
| 1563 | GodotShapeOwner3D *so = shape->get_owners().begin()->key; |
| 1564 | so->remove_shape(shape); |
| 1565 | } |
| 1566 | |
| 1567 | shape_owner.free(p_rid); |
| 1568 | memdelete(shape); |
| 1569 | } else if (body_owner.owns(p_rid)) { |
| 1570 | GodotBody3D *body = body_owner.get_or_null(p_rid); |
| 1571 | |
| 1572 | body->set_space(nullptr); |
| 1573 | |
| 1574 | while (body->get_shape_count()) { |
| 1575 | body->remove_shape(0); |
| 1576 | } |
| 1577 | |
| 1578 | body_owner.free(p_rid); |
| 1579 | memdelete(body); |
| 1580 | } else if (soft_body_owner.owns(p_rid)) { |
| 1581 | GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_rid); |
| 1582 | |
| 1583 | soft_body->set_space(nullptr); |
| 1584 | |
| 1585 | soft_body_owner.free(p_rid); |
| 1586 | memdelete(soft_body); |
| 1587 | } else if (area_owner.owns(p_rid)) { |
| 1588 | GodotArea3D *area = area_owner.get_or_null(p_rid); |
| 1589 | |
| 1590 | area->set_space(nullptr); |
| 1591 | |
| 1592 | while (area->get_shape_count()) { |
| 1593 | area->remove_shape(0); |
| 1594 | } |
| 1595 | |
| 1596 | area_owner.free(p_rid); |
| 1597 | memdelete(area); |
| 1598 | } else if (space_owner.owns(p_rid)) { |
| 1599 | GodotSpace3D *space = space_owner.get_or_null(p_rid); |
| 1600 | |
| 1601 | while (space->get_objects().size()) { |
| 1602 | GodotCollisionObject3D *co = static_cast<GodotCollisionObject3D *>(*space->get_objects().begin()); |
| 1603 | co->set_space(nullptr); |
| 1604 | } |
| 1605 | |
| 1606 | active_spaces.erase(space); |
| 1607 | free(space->get_default_area()->get_self()); |
| 1608 | free(space->get_static_global_body()); |
| 1609 | |
| 1610 | space_owner.free(p_rid); |
| 1611 | memdelete(space); |
| 1612 | } else if (joint_owner.owns(p_rid)) { |
| 1613 | GodotJoint3D *joint = joint_owner.get_or_null(p_rid); |
| 1614 | |
| 1615 | joint_owner.free(p_rid); |
| 1616 | memdelete(joint); |
| 1617 | |
| 1618 | } else { |
| 1619 | ERR_FAIL_MSG("Invalid ID." ); |
| 1620 | } |
| 1621 | } |
| 1622 | |
| 1623 | void GodotPhysicsServer3D::set_active(bool p_active) { |
| 1624 | active = p_active; |
| 1625 | } |
| 1626 | |
| 1627 | void GodotPhysicsServer3D::init() { |
| 1628 | stepper = memnew(GodotStep3D); |
| 1629 | } |
| 1630 | |
| 1631 | void GodotPhysicsServer3D::step(real_t p_step) { |
| 1632 | #ifndef _3D_DISABLED |
| 1633 | |
| 1634 | if (!active) { |
| 1635 | return; |
| 1636 | } |
| 1637 | |
| 1638 | _update_shapes(); |
| 1639 | |
| 1640 | island_count = 0; |
| 1641 | active_objects = 0; |
| 1642 | collision_pairs = 0; |
| 1643 | for (const GodotSpace3D *E : active_spaces) { |
| 1644 | stepper->step(const_cast<GodotSpace3D *>(E), p_step); |
| 1645 | island_count += E->get_island_count(); |
| 1646 | active_objects += E->get_active_objects(); |
| 1647 | collision_pairs += E->get_collision_pairs(); |
| 1648 | } |
| 1649 | #endif |
| 1650 | } |
| 1651 | |
| 1652 | void GodotPhysicsServer3D::sync() { |
| 1653 | doing_sync = true; |
| 1654 | } |
| 1655 | |
| 1656 | void GodotPhysicsServer3D::flush_queries() { |
| 1657 | #ifndef _3D_DISABLED |
| 1658 | |
| 1659 | if (!active) { |
| 1660 | return; |
| 1661 | } |
| 1662 | |
| 1663 | flushing_queries = true; |
| 1664 | |
| 1665 | uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); |
| 1666 | |
| 1667 | for (const GodotSpace3D *E : active_spaces) { |
| 1668 | GodotSpace3D *space = const_cast<GodotSpace3D *>(E); |
| 1669 | space->call_queries(); |
| 1670 | } |
| 1671 | |
| 1672 | flushing_queries = false; |
| 1673 | |
| 1674 | if (EngineDebugger::is_profiling("servers" )) { |
| 1675 | uint64_t total_time[GodotSpace3D::ELAPSED_TIME_MAX]; |
| 1676 | static const char *time_name[GodotSpace3D::ELAPSED_TIME_MAX] = { |
| 1677 | "integrate_forces" , |
| 1678 | "generate_islands" , |
| 1679 | "setup_constraints" , |
| 1680 | "solve_constraints" , |
| 1681 | "integrate_velocities" |
| 1682 | }; |
| 1683 | |
| 1684 | for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) { |
| 1685 | total_time[i] = 0; |
| 1686 | } |
| 1687 | |
| 1688 | for (const GodotSpace3D *E : active_spaces) { |
| 1689 | for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) { |
| 1690 | total_time[i] += E->get_elapsed_time(GodotSpace3D::ElapsedTime(i)); |
| 1691 | } |
| 1692 | } |
| 1693 | |
| 1694 | Array values; |
| 1695 | values.resize(GodotSpace3D::ELAPSED_TIME_MAX * 2); |
| 1696 | for (int i = 0; i < GodotSpace3D::ELAPSED_TIME_MAX; i++) { |
| 1697 | values[i * 2 + 0] = time_name[i]; |
| 1698 | values[i * 2 + 1] = USEC_TO_SEC(total_time[i]); |
| 1699 | } |
| 1700 | values.push_back("flush_queries" ); |
| 1701 | values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg)); |
| 1702 | |
| 1703 | values.push_front("physics_3d" ); |
| 1704 | EngineDebugger::profiler_add_frame_data("servers" , values); |
| 1705 | } |
| 1706 | #endif |
| 1707 | } |
| 1708 | |
| 1709 | void GodotPhysicsServer3D::end_sync() { |
| 1710 | doing_sync = false; |
| 1711 | } |
| 1712 | |
| 1713 | void GodotPhysicsServer3D::finish() { |
| 1714 | memdelete(stepper); |
| 1715 | } |
| 1716 | |
| 1717 | int GodotPhysicsServer3D::get_process_info(ProcessInfo p_info) { |
| 1718 | switch (p_info) { |
| 1719 | case INFO_ACTIVE_OBJECTS: { |
| 1720 | return active_objects; |
| 1721 | } break; |
| 1722 | case INFO_COLLISION_PAIRS: { |
| 1723 | return collision_pairs; |
| 1724 | } break; |
| 1725 | case INFO_ISLAND_COUNT: { |
| 1726 | return island_count; |
| 1727 | } break; |
| 1728 | } |
| 1729 | |
| 1730 | return 0; |
| 1731 | } |
| 1732 | |
| 1733 | void GodotPhysicsServer3D::_update_shapes() { |
| 1734 | while (pending_shape_update_list.first()) { |
| 1735 | pending_shape_update_list.first()->self()->_shape_changed(); |
| 1736 | pending_shape_update_list.remove(pending_shape_update_list.first()); |
| 1737 | } |
| 1738 | } |
| 1739 | |
| 1740 | void GodotPhysicsServer3D::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) { |
| 1741 | CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata); |
| 1742 | |
| 1743 | if (cbk->max == 0) { |
| 1744 | return; |
| 1745 | } |
| 1746 | |
| 1747 | if (cbk->amount == cbk->max) { |
| 1748 | //find least deep |
| 1749 | real_t min_depth = 1e20; |
| 1750 | int min_depth_idx = 0; |
| 1751 | for (int i = 0; i < cbk->amount; i++) { |
| 1752 | real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]); |
| 1753 | if (d < min_depth) { |
| 1754 | min_depth = d; |
| 1755 | min_depth_idx = i; |
| 1756 | } |
| 1757 | } |
| 1758 | |
| 1759 | real_t d = p_point_A.distance_squared_to(p_point_B); |
| 1760 | if (d < min_depth) { |
| 1761 | return; |
| 1762 | } |
| 1763 | cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; |
| 1764 | cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; |
| 1765 | |
| 1766 | } else { |
| 1767 | cbk->ptr[cbk->amount * 2 + 0] = p_point_A; |
| 1768 | cbk->ptr[cbk->amount * 2 + 1] = p_point_B; |
| 1769 | cbk->amount++; |
| 1770 | } |
| 1771 | } |
| 1772 | |
| 1773 | GodotPhysicsServer3D *GodotPhysicsServer3D::godot_singleton = nullptr; |
| 1774 | GodotPhysicsServer3D::GodotPhysicsServer3D(bool p_using_threads) { |
| 1775 | godot_singleton = this; |
| 1776 | GodotBroadPhase3D::create_func = GodotBroadPhase3DBVH::_create; |
| 1777 | |
| 1778 | using_threads = p_using_threads; |
| 1779 | }; |
| 1780 | |