1/**************************************************************************/
2/* rasterizer_canvas_dummy.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#ifndef RASTERIZER_CANVAS_DUMMY_H
32#define RASTERIZER_CANVAS_DUMMY_H
33
34#include "servers/rendering/renderer_canvas_render.h"
35
36class RasterizerCanvasDummy : public RendererCanvasRender {
37public:
38 PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; }
39 void free_polygon(PolygonID p_polygon) override {}
40
41 void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {}
42
43 RID light_create() override { return RID(); }
44 void light_set_texture(RID p_rid, RID p_texture) override {}
45 void light_set_use_shadow(RID p_rid, bool p_enable) override {}
46 void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {}
47 void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {}
48
49 void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {}
50 RID occluder_polygon_create() override { return RID(); }
51 void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {}
52 void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
53 void set_shadow_texture_size(int p_size) override {}
54
55 bool free(RID p_rid) override { return true; }
56 void update() override {}
57
58 RasterizerCanvasDummy() {}
59 ~RasterizerCanvasDummy() {}
60};
61
62#endif // RASTERIZER_CANVAS_DUMMY_H
63