1 | /**************************************************************************/ |
2 | /* mesh_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_STORAGE_DUMMY_H |
32 | #define MESH_STORAGE_DUMMY_H |
33 | |
34 | #include "core/templates/local_vector.h" |
35 | #include "core/templates/rid_owner.h" |
36 | #include "servers/rendering/storage/mesh_storage.h" |
37 | |
38 | namespace RendererDummy { |
39 | |
40 | class MeshStorage : public RendererMeshStorage { |
41 | private: |
42 | static MeshStorage *singleton; |
43 | |
44 | struct DummyMesh { |
45 | Vector<RS::SurfaceData> surfaces; |
46 | int blend_shape_count; |
47 | RS::BlendShapeMode blend_shape_mode; |
48 | PackedFloat32Array blend_shape_values; |
49 | }; |
50 | |
51 | mutable RID_Owner<DummyMesh> mesh_owner; |
52 | |
53 | public: |
54 | static MeshStorage *get_singleton() { |
55 | return singleton; |
56 | }; |
57 | |
58 | MeshStorage(); |
59 | ~MeshStorage(); |
60 | |
61 | /* MESH API */ |
62 | |
63 | bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }; |
64 | |
65 | virtual RID mesh_allocate() override; |
66 | virtual void mesh_initialize(RID p_rid) override; |
67 | virtual void mesh_free(RID p_rid) override; |
68 | |
69 | virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {} |
70 | virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; } |
71 | |
72 | virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override { |
73 | DummyMesh *m = mesh_owner.get_or_null(p_mesh); |
74 | ERR_FAIL_COND(!m); |
75 | m->surfaces.push_back(RS::SurfaceData()); |
76 | RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1]; |
77 | s->format = p_surface.format; |
78 | s->primitive = p_surface.primitive; |
79 | s->vertex_data = p_surface.vertex_data; |
80 | s->attribute_data = p_surface.attribute_data; |
81 | s->vertex_count = p_surface.vertex_count; |
82 | s->index_data = p_surface.index_data; |
83 | s->index_count = p_surface.index_count; |
84 | s->aabb = p_surface.aabb; |
85 | s->skin_data = p_surface.skin_data; |
86 | } |
87 | |
88 | virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; } |
89 | |
90 | virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {} |
91 | virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; } |
92 | |
93 | virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} |
94 | virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} |
95 | virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} |
96 | |
97 | virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {} |
98 | virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); } |
99 | |
100 | virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { |
101 | DummyMesh *m = mesh_owner.get_or_null(p_mesh); |
102 | ERR_FAIL_COND_V(!m, RS::SurfaceData()); |
103 | ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData()); |
104 | RS::SurfaceData s = m->surfaces[p_surface]; |
105 | return s; |
106 | } |
107 | |
108 | virtual int mesh_get_surface_count(RID p_mesh) const override { |
109 | DummyMesh *m = mesh_owner.get_or_null(p_mesh); |
110 | ERR_FAIL_COND_V(!m, 0); |
111 | return m->surfaces.size(); |
112 | } |
113 | |
114 | virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {} |
115 | virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } |
116 | |
117 | virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } |
118 | virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} |
119 | virtual void mesh_clear(RID p_mesh) override; |
120 | |
121 | /* MESH INSTANCE */ |
122 | |
123 | virtual RID mesh_instance_create(RID p_base) override { return RID(); } |
124 | virtual void mesh_instance_free(RID p_rid) override {} |
125 | |
126 | virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {} |
127 | virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {} |
128 | virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {} |
129 | virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {} |
130 | virtual void update_mesh_instances() override {} |
131 | |
132 | /* MULTIMESH API */ |
133 | |
134 | virtual RID multimesh_allocate() override { return RID(); } |
135 | virtual void multimesh_initialize(RID p_rid) override {} |
136 | virtual void multimesh_free(RID p_rid) override {} |
137 | |
138 | virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {} |
139 | virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; } |
140 | |
141 | virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {} |
142 | virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {} |
143 | virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {} |
144 | virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {} |
145 | virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {} |
146 | |
147 | virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); } |
148 | virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); } |
149 | |
150 | virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); } |
151 | virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); } |
152 | virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); } |
153 | virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); } |
154 | virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {} |
155 | virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); } |
156 | |
157 | virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {} |
158 | virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; } |
159 | |
160 | /* SKELETON API */ |
161 | |
162 | virtual RID skeleton_allocate() override { return RID(); } |
163 | virtual void skeleton_initialize(RID p_rid) override {} |
164 | virtual void skeleton_free(RID p_rid) override {} |
165 | virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {} |
166 | virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {} |
167 | virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; } |
168 | virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {} |
169 | virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); } |
170 | virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {} |
171 | virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); } |
172 | |
173 | virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {} |
174 | |
175 | /* OCCLUDER */ |
176 | |
177 | void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} |
178 | }; |
179 | |
180 | } // namespace RendererDummy |
181 | |
182 | #endif // MESH_STORAGE_DUMMY_H |
183 | |