| 1 | /**************************************************************************/ |
| 2 | /* mesh_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MESH_STORAGE_H |
| 32 | #define MESH_STORAGE_H |
| 33 | |
| 34 | #include "servers/rendering_server.h" |
| 35 | #include "utilities.h" |
| 36 | |
| 37 | class RendererMeshStorage { |
| 38 | public: |
| 39 | virtual ~RendererMeshStorage() {} |
| 40 | |
| 41 | /* MESH API */ |
| 42 | |
| 43 | virtual RID mesh_allocate() = 0; |
| 44 | virtual void mesh_initialize(RID p_rid) = 0; |
| 45 | virtual void mesh_free(RID p_rid) = 0; |
| 46 | |
| 47 | virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0; |
| 48 | |
| 49 | /// Returns stride |
| 50 | virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0; |
| 51 | |
| 52 | virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; |
| 53 | |
| 54 | virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; |
| 55 | virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; |
| 56 | |
| 57 | virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
| 58 | virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
| 59 | virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
| 60 | |
| 61 | virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; |
| 62 | virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; |
| 63 | |
| 64 | virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; |
| 65 | |
| 66 | virtual int mesh_get_surface_count(RID p_mesh) const = 0; |
| 67 | |
| 68 | virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; |
| 69 | virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; |
| 70 | |
| 71 | virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; |
| 72 | |
| 73 | virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; |
| 74 | |
| 75 | virtual void mesh_clear(RID p_mesh) = 0; |
| 76 | |
| 77 | virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; |
| 78 | |
| 79 | /* MESH INSTANCE */ |
| 80 | |
| 81 | virtual RID mesh_instance_create(RID p_base) = 0; |
| 82 | virtual void mesh_instance_free(RID p_rid) = 0; |
| 83 | virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0; |
| 84 | virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0; |
| 85 | virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0; |
| 86 | virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) = 0; |
| 87 | virtual void update_mesh_instances() = 0; |
| 88 | |
| 89 | /* MULTIMESH API */ |
| 90 | |
| 91 | virtual RID multimesh_allocate() = 0; |
| 92 | virtual void multimesh_initialize(RID p_rid) = 0; |
| 93 | virtual void multimesh_free(RID p_rid) = 0; |
| 94 | |
| 95 | virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; |
| 96 | |
| 97 | virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; |
| 98 | |
| 99 | virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; |
| 100 | virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; |
| 101 | virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; |
| 102 | virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; |
| 103 | virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; |
| 104 | |
| 105 | virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; |
| 106 | |
| 107 | virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; |
| 108 | virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; |
| 109 | virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; |
| 110 | virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; |
| 111 | |
| 112 | virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; |
| 113 | virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; |
| 114 | |
| 115 | virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; |
| 116 | virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; |
| 117 | |
| 118 | virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; |
| 119 | |
| 120 | /* SKELETON API */ |
| 121 | |
| 122 | virtual RID skeleton_allocate() = 0; |
| 123 | virtual void skeleton_initialize(RID p_rid) = 0; |
| 124 | virtual void skeleton_free(RID p_rid) = 0; |
| 125 | |
| 126 | virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; |
| 127 | virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; |
| 128 | virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0; |
| 129 | virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; |
| 130 | virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; |
| 131 | virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; |
| 132 | virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; |
| 133 | |
| 134 | virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; |
| 135 | }; |
| 136 | |
| 137 | #endif // MESH_STORAGE_H |
| 138 | |