1 | /**************************************************************************/ |
2 | /* mesh_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_STORAGE_H |
32 | #define MESH_STORAGE_H |
33 | |
34 | #include "servers/rendering_server.h" |
35 | #include "utilities.h" |
36 | |
37 | class RendererMeshStorage { |
38 | public: |
39 | virtual ~RendererMeshStorage() {} |
40 | |
41 | /* MESH API */ |
42 | |
43 | virtual RID mesh_allocate() = 0; |
44 | virtual void mesh_initialize(RID p_rid) = 0; |
45 | virtual void mesh_free(RID p_rid) = 0; |
46 | |
47 | virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0; |
48 | |
49 | /// Returns stride |
50 | virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0; |
51 | |
52 | virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; |
53 | |
54 | virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0; |
55 | virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; |
56 | |
57 | virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
58 | virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
59 | virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0; |
60 | |
61 | virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; |
62 | virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; |
63 | |
64 | virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0; |
65 | |
66 | virtual int mesh_get_surface_count(RID p_mesh) const = 0; |
67 | |
68 | virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; |
69 | virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; |
70 | |
71 | virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; |
72 | |
73 | virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; |
74 | |
75 | virtual void mesh_clear(RID p_mesh) = 0; |
76 | |
77 | virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0; |
78 | |
79 | /* MESH INSTANCE */ |
80 | |
81 | virtual RID mesh_instance_create(RID p_base) = 0; |
82 | virtual void mesh_instance_free(RID p_rid) = 0; |
83 | virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0; |
84 | virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0; |
85 | virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0; |
86 | virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) = 0; |
87 | virtual void update_mesh_instances() = 0; |
88 | |
89 | /* MULTIMESH API */ |
90 | |
91 | virtual RID multimesh_allocate() = 0; |
92 | virtual void multimesh_initialize(RID p_rid) = 0; |
93 | virtual void multimesh_free(RID p_rid) = 0; |
94 | |
95 | virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0; |
96 | |
97 | virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; |
98 | |
99 | virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; |
100 | virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0; |
101 | virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0; |
102 | virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; |
103 | virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0; |
104 | |
105 | virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; |
106 | |
107 | virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; |
108 | virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0; |
109 | virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; |
110 | virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0; |
111 | |
112 | virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0; |
113 | virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0; |
114 | |
115 | virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; |
116 | virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; |
117 | |
118 | virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; |
119 | |
120 | /* SKELETON API */ |
121 | |
122 | virtual RID skeleton_allocate() = 0; |
123 | virtual void skeleton_initialize(RID p_rid) = 0; |
124 | virtual void skeleton_free(RID p_rid) = 0; |
125 | |
126 | virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0; |
127 | virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; |
128 | virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0; |
129 | virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; |
130 | virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; |
131 | virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; |
132 | virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; |
133 | |
134 | virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; |
135 | }; |
136 | |
137 | #endif // MESH_STORAGE_H |
138 | |