1 | /**************************************************************************/ |
2 | /* roughness_limiter.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef ROUGHNESS_LIMITER_RD_H |
32 | #define ROUGHNESS_LIMITER_RD_H |
33 | |
34 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
35 | #include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h" |
36 | #include "servers/rendering/renderer_scene_render.h" |
37 | |
38 | #include "servers/rendering_server.h" |
39 | |
40 | namespace RendererRD { |
41 | |
42 | // Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point. |
43 | |
44 | class RoughnessLimiter { |
45 | private: |
46 | struct RoughnessLimiterPushConstant { |
47 | int32_t screen_size[2]; |
48 | float curve; |
49 | uint32_t pad; |
50 | }; |
51 | |
52 | RoughnessLimiterPushConstant push_constant; |
53 | RoughnessLimiterShaderRD shader; |
54 | RID shader_version; |
55 | RID pipeline; |
56 | |
57 | protected: |
58 | public: |
59 | RoughnessLimiter(); |
60 | ~RoughnessLimiter(); |
61 | |
62 | void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); |
63 | }; |
64 | |
65 | } // namespace RendererRD |
66 | |
67 | #endif // ROUGHNESS_LIMITER_RD_H |
68 | |