1 | /**************************************************************************/ |
2 | /* shader_types.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHADER_TYPES_H |
32 | #define SHADER_TYPES_H |
33 | |
34 | #include "core/templates/rb_map.h" |
35 | #include "servers/rendering_server.h" |
36 | #include "shader_language.h" |
37 | |
38 | class ShaderTypes { |
39 | struct Type { |
40 | HashMap<StringName, ShaderLanguage::FunctionInfo> functions; |
41 | Vector<ShaderLanguage::ModeInfo> modes; |
42 | }; |
43 | |
44 | HashMap<RS::ShaderMode, Type> shader_modes; |
45 | |
46 | static ShaderTypes *singleton; |
47 | |
48 | HashSet<String> shader_types; |
49 | List<String> shader_types_list; |
50 | |
51 | public: |
52 | static ShaderTypes *get_singleton() { return singleton; } |
53 | |
54 | const HashMap<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const; |
55 | const Vector<ShaderLanguage::ModeInfo> &get_modes(RS::ShaderMode p_mode) const; |
56 | const HashSet<String> &get_types() const; |
57 | const List<String> &get_types_list() const; |
58 | |
59 | ShaderTypes(); |
60 | }; |
61 | |
62 | #endif // SHADER_TYPES_H |
63 | |