| 1 | /**************************************************************************/ |
| 2 | /* shader_types.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHADER_TYPES_H |
| 32 | #define SHADER_TYPES_H |
| 33 | |
| 34 | #include "core/templates/rb_map.h" |
| 35 | #include "servers/rendering_server.h" |
| 36 | #include "shader_language.h" |
| 37 | |
| 38 | class ShaderTypes { |
| 39 | struct Type { |
| 40 | HashMap<StringName, ShaderLanguage::FunctionInfo> functions; |
| 41 | Vector<ShaderLanguage::ModeInfo> modes; |
| 42 | }; |
| 43 | |
| 44 | HashMap<RS::ShaderMode, Type> shader_modes; |
| 45 | |
| 46 | static ShaderTypes *singleton; |
| 47 | |
| 48 | HashSet<String> shader_types; |
| 49 | List<String> shader_types_list; |
| 50 | |
| 51 | public: |
| 52 | static ShaderTypes *get_singleton() { return singleton; } |
| 53 | |
| 54 | const HashMap<StringName, ShaderLanguage::FunctionInfo> &get_functions(RS::ShaderMode p_mode) const; |
| 55 | const Vector<ShaderLanguage::ModeInfo> &get_modes(RS::ShaderMode p_mode) const; |
| 56 | const HashSet<String> &get_types() const; |
| 57 | const List<String> &get_types_list() const; |
| 58 | |
| 59 | ShaderTypes(); |
| 60 | }; |
| 61 | |
| 62 | #endif // SHADER_TYPES_H |
| 63 | |