1 | /**************************************************************************/ |
2 | /* shader_file_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "shader_file_editor_plugin.h" |
32 | |
33 | #include "core/io/resource_loader.h" |
34 | #include "core/io/resource_saver.h" |
35 | #include "core/os/keyboard.h" |
36 | #include "core/os/os.h" |
37 | #include "editor/editor_node.h" |
38 | #include "editor/editor_scale.h" |
39 | #include "editor/editor_settings.h" |
40 | #include "editor/editor_string_names.h" |
41 | #include "scene/gui/item_list.h" |
42 | #include "scene/gui/split_container.h" |
43 | #include "servers/display_server.h" |
44 | #include "servers/rendering/shader_types.h" |
45 | |
46 | /*** SHADER SCRIPT EDITOR ****/ |
47 | |
48 | /*** SCRIPT EDITOR ******/ |
49 | |
50 | void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) { |
51 | } |
52 | |
53 | void ShaderFileEditor::_version_selected(int p_option) { |
54 | int c = versions->get_current(); |
55 | StringName version_txt = versions->get_item_metadata(c); |
56 | |
57 | RD::ShaderStage stage = RD::SHADER_STAGE_MAX; |
58 | int first_found = -1; |
59 | |
60 | Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_txt); |
61 | ERR_FAIL_COND(bytecode.is_null()); |
62 | |
63 | for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { |
64 | if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) { |
65 | stages[i]->set_icon(Ref<Texture2D>()); |
66 | continue; |
67 | } |
68 | |
69 | Ref<Texture2D> icon; |
70 | if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) { |
71 | icon = get_editor_theme_icon(SNAME("ImportFail" )); |
72 | } else { |
73 | icon = get_editor_theme_icon(SNAME("ImportCheck" )); |
74 | } |
75 | stages[i]->set_icon(icon); |
76 | |
77 | if (first_found == -1) { |
78 | first_found = i; |
79 | } |
80 | |
81 | if (stages[i]->is_pressed()) { |
82 | stage = RD::ShaderStage(i); |
83 | break; |
84 | } |
85 | } |
86 | |
87 | error_text->clear(); |
88 | |
89 | if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it |
90 | if (first_found == -1) { |
91 | error_text->add_text(TTR("No valid shader stages found." )); |
92 | return; //well you did not put any stage I guess? |
93 | } |
94 | stages[first_found]->set_pressed(true); |
95 | stage = RD::ShaderStage(first_found); |
96 | } |
97 | |
98 | String error = bytecode->get_stage_compile_error(stage); |
99 | |
100 | error_text->push_font(get_theme_font(SNAME("source" ), EditorStringName(EditorFonts))); |
101 | |
102 | if (error.is_empty()) { |
103 | error_text->add_text(TTR("Shader stage compiled without errors." )); |
104 | } else { |
105 | error_text->add_text(error); |
106 | } |
107 | } |
108 | |
109 | void ShaderFileEditor::_update_options() { |
110 | ERR_FAIL_COND(shader_file.is_null()); |
111 | |
112 | if (!shader_file->get_base_error().is_empty()) { |
113 | stage_hb->hide(); |
114 | versions->hide(); |
115 | error_text->clear(); |
116 | error_text->push_font(get_theme_font(SNAME("source" ), EditorStringName(EditorFonts))); |
117 | error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n" ), shader_file->get_path().get_file())); |
118 | error_text->add_text(shader_file->get_base_error()); |
119 | return; |
120 | } |
121 | |
122 | stage_hb->show(); |
123 | versions->show(); |
124 | |
125 | int c = versions->get_current(); |
126 | //remember current |
127 | versions->clear(); |
128 | TypedArray<StringName> version_list = shader_file->get_version_list(); |
129 | |
130 | if (c >= version_list.size()) { |
131 | c = version_list.size() - 1; |
132 | } |
133 | if (c < 0) { |
134 | c = 0; |
135 | } |
136 | |
137 | StringName current_version; |
138 | |
139 | for (int i = 0; i < version_list.size(); i++) { |
140 | String title = version_list[i]; |
141 | if (title.is_empty()) { |
142 | title = "default" ; |
143 | } |
144 | |
145 | Ref<Texture2D> icon; |
146 | |
147 | Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_list[i]); |
148 | ERR_FAIL_COND(bytecode.is_null()); |
149 | |
150 | bool failed = false; |
151 | for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) { |
152 | String error = bytecode->get_stage_compile_error(RD::ShaderStage(j)); |
153 | if (!error.is_empty()) { |
154 | failed = true; |
155 | } |
156 | } |
157 | |
158 | if (failed) { |
159 | icon = get_editor_theme_icon(SNAME("ImportFail" )); |
160 | } else { |
161 | icon = get_editor_theme_icon(SNAME("ImportCheck" )); |
162 | } |
163 | |
164 | versions->add_item(title, icon); |
165 | versions->set_item_metadata(i, version_list[i]); |
166 | |
167 | if (i == c) { |
168 | versions->select(i); |
169 | current_version = version_list[i]; |
170 | } |
171 | } |
172 | |
173 | if (version_list.size() == 0) { |
174 | for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { |
175 | stages[i]->set_disabled(true); |
176 | } |
177 | return; |
178 | } |
179 | |
180 | Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(current_version); |
181 | ERR_FAIL_COND(bytecode.is_null()); |
182 | int first_valid = -1; |
183 | int current = -1; |
184 | for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { |
185 | Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i)); |
186 | String error = bytecode->get_stage_compile_error(RD::ShaderStage(i)); |
187 | bool disable = error.is_empty() && bc.is_empty(); |
188 | stages[i]->set_disabled(disable); |
189 | if (!disable) { |
190 | if (stages[i]->is_pressed()) { |
191 | current = i; |
192 | } |
193 | first_valid = i; |
194 | } |
195 | } |
196 | |
197 | if (current == -1 && first_valid != -1) { |
198 | stages[first_valid]->set_pressed(true); |
199 | } |
200 | |
201 | _version_selected(0); |
202 | } |
203 | |
204 | void ShaderFileEditor::_notification(int p_what) { |
205 | switch (p_what) { |
206 | case NOTIFICATION_WM_WINDOW_FOCUS_IN: { |
207 | if (is_visible_in_tree() && shader_file.is_valid()) { |
208 | _update_options(); |
209 | } |
210 | } break; |
211 | } |
212 | } |
213 | |
214 | void ShaderFileEditor::_editor_settings_changed() { |
215 | if (is_visible_in_tree() && shader_file.is_valid()) { |
216 | _update_options(); |
217 | } |
218 | } |
219 | |
220 | void ShaderFileEditor::_bind_methods() { |
221 | } |
222 | |
223 | void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) { |
224 | if (p_shader.is_null()) { |
225 | if (shader_file.is_valid()) { |
226 | shader_file->disconnect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed)); |
227 | } |
228 | return; |
229 | } |
230 | |
231 | if (shader_file == p_shader) { |
232 | return; |
233 | } |
234 | |
235 | shader_file = p_shader; |
236 | |
237 | if (shader_file.is_valid()) { |
238 | shader_file->connect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed)); |
239 | } |
240 | |
241 | _update_options(); |
242 | } |
243 | |
244 | void ShaderFileEditor::_shader_changed() { |
245 | if (is_visible_in_tree()) { |
246 | _update_options(); |
247 | } |
248 | } |
249 | |
250 | ShaderFileEditor *ShaderFileEditor::singleton = nullptr; |
251 | |
252 | ShaderFileEditor::ShaderFileEditor() { |
253 | singleton = this; |
254 | HSplitContainer *main_hs = memnew(HSplitContainer); |
255 | |
256 | add_child(main_hs); |
257 | |
258 | versions = memnew(ItemList); |
259 | versions->connect("item_selected" , callable_mp(this, &ShaderFileEditor::_version_selected)); |
260 | versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0)); |
261 | main_hs->add_child(versions); |
262 | |
263 | VBoxContainer *main_vb = memnew(VBoxContainer); |
264 | main_vb->set_h_size_flags(SIZE_EXPAND_FILL); |
265 | main_hs->add_child(main_vb); |
266 | |
267 | static const char *stage_str[RD::SHADER_STAGE_MAX] = { |
268 | "Vertex" , |
269 | "Fragment" , |
270 | "TessControl" , |
271 | "TessEval" , |
272 | "Compute" |
273 | }; |
274 | |
275 | stage_hb = memnew(HBoxContainer); |
276 | main_vb->add_child(stage_hb); |
277 | |
278 | Ref<ButtonGroup> bg; |
279 | bg.instantiate(); |
280 | for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) { |
281 | Button *button = memnew(Button(stage_str[i])); |
282 | button->set_toggle_mode(true); |
283 | button->set_focus_mode(FOCUS_NONE); |
284 | stage_hb->add_child(button); |
285 | stages[i] = button; |
286 | button->set_button_group(bg); |
287 | button->connect("pressed" , callable_mp(this, &ShaderFileEditor::_version_selected).bind(i)); |
288 | } |
289 | |
290 | error_text = memnew(RichTextLabel); |
291 | error_text->set_v_size_flags(SIZE_EXPAND_FILL); |
292 | error_text->set_selection_enabled(true); |
293 | error_text->set_context_menu_enabled(true); |
294 | main_vb->add_child(error_text); |
295 | } |
296 | |
297 | void ShaderFileEditorPlugin::edit(Object *p_object) { |
298 | RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object); |
299 | shader_editor->edit(s); |
300 | } |
301 | |
302 | bool ShaderFileEditorPlugin::handles(Object *p_object) const { |
303 | RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object); |
304 | return shader != nullptr; |
305 | } |
306 | |
307 | void ShaderFileEditorPlugin::make_visible(bool p_visible) { |
308 | if (p_visible) { |
309 | button->show(); |
310 | EditorNode::get_singleton()->make_bottom_panel_item_visible(shader_editor); |
311 | |
312 | } else { |
313 | button->hide(); |
314 | if (shader_editor->is_visible_in_tree()) { |
315 | EditorNode::get_singleton()->hide_bottom_panel(); |
316 | } |
317 | } |
318 | } |
319 | |
320 | ShaderFileEditorPlugin::ShaderFileEditorPlugin() { |
321 | shader_editor = memnew(ShaderFileEditor); |
322 | |
323 | shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); |
324 | button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("ShaderFile" ), shader_editor); |
325 | button->hide(); |
326 | } |
327 | |
328 | ShaderFileEditorPlugin::~ShaderFileEditorPlugin() { |
329 | } |
330 | |