| 1 | /**************************************************************************/ |
| 2 | /* environment_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ENVIRONMENT_STORAGE_H |
| 32 | #define ENVIRONMENT_STORAGE_H |
| 33 | |
| 34 | #include "core/templates/rid_owner.h" |
| 35 | #include "servers/rendering_server.h" |
| 36 | |
| 37 | class RendererEnvironmentStorage { |
| 38 | private: |
| 39 | struct Environment { |
| 40 | // Note, we capture and store all environment parameters received from Godot here. |
| 41 | // Not all renderers support all effects and should just ignore the bits they don't support. |
| 42 | |
| 43 | // Background |
| 44 | RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; |
| 45 | RID sky; |
| 46 | float sky_custom_fov = 0.0; |
| 47 | Basis sky_orientation; |
| 48 | Color bg_color; |
| 49 | float bg_energy_multiplier = 1.0; |
| 50 | float bg_intensity = 1.0; // Measured in nits or candela/m^2. Default to 1.0 so this doesn't impact rendering when Physical Light Units disabled. |
| 51 | int canvas_max_layer = 0; |
| 52 | RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; |
| 53 | Color ambient_light; |
| 54 | float ambient_light_energy = 1.0; |
| 55 | float ambient_sky_contribution = 1.0; |
| 56 | RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; |
| 57 | |
| 58 | // Tonemap |
| 59 | RS::EnvironmentToneMapper tone_mapper; |
| 60 | float exposure = 1.0; |
| 61 | float white = 1.0; |
| 62 | |
| 63 | // Fog |
| 64 | bool fog_enabled = false; |
| 65 | Color fog_light_color = Color(0.518, 0.553, 0.608); |
| 66 | float fog_light_energy = 1.0; |
| 67 | float fog_sun_scatter = 0.0; |
| 68 | float fog_density = 0.01; |
| 69 | float fog_sky_affect = 1.0; |
| 70 | float fog_height = 0.0; |
| 71 | float fog_height_density = 0.0; //can be negative to invert effect |
| 72 | float fog_aerial_perspective = 0.0; |
| 73 | |
| 74 | // Volumetric Fog |
| 75 | bool volumetric_fog_enabled = false; |
| 76 | float volumetric_fog_density = 0.01; |
| 77 | Color volumetric_fog_scattering = Color(1, 1, 1); |
| 78 | Color volumetric_fog_emission = Color(0, 0, 0); |
| 79 | float volumetric_fog_emission_energy = 0.0; |
| 80 | float volumetric_fog_anisotropy = 0.2; |
| 81 | float volumetric_fog_length = 64.0; |
| 82 | float volumetric_fog_detail_spread = 2.0; |
| 83 | float volumetric_fog_gi_inject = 1.0; |
| 84 | float volumetric_fog_ambient_inject = 0.0; |
| 85 | float volumetric_fog_sky_affect = 1.0; |
| 86 | bool volumetric_fog_temporal_reprojection = true; |
| 87 | float volumetric_fog_temporal_reprojection_amount = 0.9; |
| 88 | |
| 89 | // Glow |
| 90 | bool glow_enabled = false; |
| 91 | Vector<float> glow_levels; |
| 92 | float glow_intensity = 0.8; |
| 93 | float glow_strength = 1.0; |
| 94 | float glow_bloom = 0.0; |
| 95 | float glow_mix = 0.01; |
| 96 | RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; |
| 97 | float glow_hdr_bleed_threshold = 1.0; |
| 98 | float glow_hdr_luminance_cap = 12.0; |
| 99 | float glow_hdr_bleed_scale = 2.0; |
| 100 | float glow_map_strength = 0.0f; // 1.0f in GLES3 ?? |
| 101 | RID glow_map; |
| 102 | |
| 103 | // SSR |
| 104 | bool ssr_enabled = false; |
| 105 | int ssr_max_steps = 64; |
| 106 | float ssr_fade_in = 0.15; |
| 107 | float ssr_fade_out = 2.0; |
| 108 | float ssr_depth_tolerance = 0.2; |
| 109 | |
| 110 | // SSAO |
| 111 | bool ssao_enabled = false; |
| 112 | float ssao_radius = 1.0; |
| 113 | float ssao_intensity = 2.0; |
| 114 | float ssao_power = 1.5; |
| 115 | float ssao_detail = 0.5; |
| 116 | float ssao_horizon = 0.06; |
| 117 | float ssao_sharpness = 0.98; |
| 118 | float ssao_direct_light_affect = 0.0; |
| 119 | float ssao_ao_channel_affect = 0.0; |
| 120 | |
| 121 | // SSIL |
| 122 | bool ssil_enabled = false; |
| 123 | float ssil_radius = 5.0; |
| 124 | float ssil_intensity = 1.0; |
| 125 | float ssil_sharpness = 0.98; |
| 126 | float ssil_normal_rejection = 1.0; |
| 127 | |
| 128 | // SDFGI |
| 129 | bool sdfgi_enabled = false; |
| 130 | int sdfgi_cascades = 4; |
| 131 | float sdfgi_min_cell_size = 0.2; |
| 132 | bool sdfgi_use_occlusion = false; |
| 133 | float sdfgi_bounce_feedback = 0.5; |
| 134 | bool sdfgi_read_sky_light = true; |
| 135 | float sdfgi_energy = 1.0; |
| 136 | float sdfgi_normal_bias = 1.1; |
| 137 | float sdfgi_probe_bias = 1.1; |
| 138 | RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_75_PERCENT; |
| 139 | |
| 140 | // Adjustments |
| 141 | bool adjustments_enabled = false; |
| 142 | float adjustments_brightness = 1.0f; |
| 143 | float adjustments_contrast = 1.0f; |
| 144 | float adjustments_saturation = 1.0f; |
| 145 | bool use_1d_color_correction = false; |
| 146 | RID color_correction; |
| 147 | }; |
| 148 | |
| 149 | mutable RID_Owner<Environment, true> environment_owner; |
| 150 | |
| 151 | public: |
| 152 | RID environment_allocate(); |
| 153 | void environment_initialize(RID p_rid); |
| 154 | void environment_free(RID p_rid); |
| 155 | |
| 156 | bool is_environment(RID p_environment) const { |
| 157 | return environment_owner.owns(p_environment); |
| 158 | } |
| 159 | |
| 160 | // Background |
| 161 | void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); |
| 162 | void environment_set_sky(RID p_env, RID p_sky); |
| 163 | void environment_set_sky_custom_fov(RID p_env, float p_scale); |
| 164 | void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); |
| 165 | void environment_set_bg_color(RID p_env, const Color &p_color); |
| 166 | void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); |
| 167 | void environment_set_canvas_max_layer(RID p_env, int p_max_layer); |
| 168 | void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); |
| 169 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
| 170 | #if 0 |
| 171 | void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); |
| 172 | #endif |
| 173 | |
| 174 | RS::EnvironmentBG environment_get_background(RID p_env) const; |
| 175 | RID environment_get_sky(RID p_env) const; |
| 176 | float environment_get_sky_custom_fov(RID p_env) const; |
| 177 | Basis environment_get_sky_orientation(RID p_env) const; |
| 178 | Color environment_get_bg_color(RID p_env) const; |
| 179 | float environment_get_bg_energy_multiplier(RID p_env) const; |
| 180 | float environment_get_bg_intensity(RID p_env) const; |
| 181 | int environment_get_canvas_max_layer(RID p_env) const; |
| 182 | RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; |
| 183 | Color environment_get_ambient_light(RID p_env) const; |
| 184 | float environment_get_ambient_light_energy(RID p_env) const; |
| 185 | float environment_get_ambient_sky_contribution(RID p_env) const; |
| 186 | RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; |
| 187 | |
| 188 | // Tonemap |
| 189 | void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); |
| 190 | RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; |
| 191 | float environment_get_exposure(RID p_env) const; |
| 192 | float environment_get_white(RID p_env) const; |
| 193 | |
| 194 | // Fog |
| 195 | void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); |
| 196 | bool environment_get_fog_enabled(RID p_env) const; |
| 197 | Color environment_get_fog_light_color(RID p_env) const; |
| 198 | float environment_get_fog_light_energy(RID p_env) const; |
| 199 | float environment_get_fog_sun_scatter(RID p_env) const; |
| 200 | float environment_get_fog_density(RID p_env) const; |
| 201 | float environment_get_fog_sky_affect(RID p_env) const; |
| 202 | float environment_get_fog_height(RID p_env) const; |
| 203 | float environment_get_fog_height_density(RID p_env) const; |
| 204 | float environment_get_fog_aerial_perspective(RID p_env) const; |
| 205 | |
| 206 | // Volumetric Fog |
| 207 | void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); |
| 208 | bool environment_get_volumetric_fog_enabled(RID p_env) const; |
| 209 | float environment_get_volumetric_fog_density(RID p_env) const; |
| 210 | Color environment_get_volumetric_fog_scattering(RID p_env) const; |
| 211 | Color environment_get_volumetric_fog_emission(RID p_env) const; |
| 212 | float environment_get_volumetric_fog_emission_energy(RID p_env) const; |
| 213 | float environment_get_volumetric_fog_anisotropy(RID p_env) const; |
| 214 | float environment_get_volumetric_fog_length(RID p_env) const; |
| 215 | float environment_get_volumetric_fog_detail_spread(RID p_env) const; |
| 216 | float environment_get_volumetric_fog_gi_inject(RID p_env) const; |
| 217 | float environment_get_volumetric_fog_sky_affect(RID p_env) const; |
| 218 | bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; |
| 219 | float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; |
| 220 | float environment_get_volumetric_fog_ambient_inject(RID p_env) const; |
| 221 | |
| 222 | // GLOW |
| 223 | void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); |
| 224 | bool environment_get_glow_enabled(RID p_env) const; |
| 225 | Vector<float> environment_get_glow_levels(RID p_env) const; |
| 226 | float environment_get_glow_intensity(RID p_env) const; |
| 227 | float environment_get_glow_strength(RID p_env) const; |
| 228 | float environment_get_glow_bloom(RID p_env) const; |
| 229 | float environment_get_glow_mix(RID p_env) const; |
| 230 | RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; |
| 231 | float environment_get_glow_hdr_bleed_threshold(RID p_env) const; |
| 232 | float environment_get_glow_hdr_luminance_cap(RID p_env) const; |
| 233 | float environment_get_glow_hdr_bleed_scale(RID p_env) const; |
| 234 | float environment_get_glow_map_strength(RID p_env) const; |
| 235 | RID environment_get_glow_map(RID p_env) const; |
| 236 | |
| 237 | // SSR |
| 238 | void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); |
| 239 | bool environment_get_ssr_enabled(RID p_env) const; |
| 240 | int environment_get_ssr_max_steps(RID p_env) const; |
| 241 | float environment_get_ssr_fade_in(RID p_env) const; |
| 242 | float environment_get_ssr_fade_out(RID p_env) const; |
| 243 | float environment_get_ssr_depth_tolerance(RID p_env) const; |
| 244 | |
| 245 | // SSAO |
| 246 | void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); |
| 247 | bool environment_get_ssao_enabled(RID p_env) const; |
| 248 | float environment_get_ssao_radius(RID p_env) const; |
| 249 | float environment_get_ssao_intensity(RID p_env) const; |
| 250 | float environment_get_ssao_power(RID p_env) const; |
| 251 | float environment_get_ssao_detail(RID p_env) const; |
| 252 | float environment_get_ssao_horizon(RID p_env) const; |
| 253 | float environment_get_ssao_sharpness(RID p_env) const; |
| 254 | float environment_get_ssao_direct_light_affect(RID p_env) const; |
| 255 | float environment_get_ssao_ao_channel_affect(RID p_env) const; |
| 256 | |
| 257 | // SSIL |
| 258 | void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); |
| 259 | bool environment_get_ssil_enabled(RID p_env) const; |
| 260 | float environment_get_ssil_radius(RID p_env) const; |
| 261 | float environment_get_ssil_intensity(RID p_env) const; |
| 262 | float environment_get_ssil_sharpness(RID p_env) const; |
| 263 | float environment_get_ssil_normal_rejection(RID p_env) const; |
| 264 | |
| 265 | // SDFGI |
| 266 | void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); |
| 267 | bool environment_get_sdfgi_enabled(RID p_env) const; |
| 268 | int environment_get_sdfgi_cascades(RID p_env) const; |
| 269 | float environment_get_sdfgi_min_cell_size(RID p_env) const; |
| 270 | bool environment_get_sdfgi_use_occlusion(RID p_env) const; |
| 271 | float environment_get_sdfgi_bounce_feedback(RID p_env) const; |
| 272 | bool environment_get_sdfgi_read_sky_light(RID p_env) const; |
| 273 | float environment_get_sdfgi_energy(RID p_env) const; |
| 274 | float environment_get_sdfgi_normal_bias(RID p_env) const; |
| 275 | float environment_get_sdfgi_probe_bias(RID p_env) const; |
| 276 | RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; |
| 277 | |
| 278 | // Adjustment |
| 279 | void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); |
| 280 | bool environment_get_adjustments_enabled(RID p_env) const; |
| 281 | float environment_get_adjustments_brightness(RID p_env) const; |
| 282 | float environment_get_adjustments_contrast(RID p_env) const; |
| 283 | float environment_get_adjustments_saturation(RID p_env) const; |
| 284 | bool environment_get_use_1d_color_correction(RID p_env) const; |
| 285 | RID environment_get_color_correction(RID p_env) const; |
| 286 | }; |
| 287 | |
| 288 | #endif // ENVIRONMENT_STORAGE_H |
| 289 | |