1 | /**************************************************************************/ |
2 | /* environment_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef ENVIRONMENT_STORAGE_H |
32 | #define ENVIRONMENT_STORAGE_H |
33 | |
34 | #include "core/templates/rid_owner.h" |
35 | #include "servers/rendering_server.h" |
36 | |
37 | class RendererEnvironmentStorage { |
38 | private: |
39 | struct Environment { |
40 | // Note, we capture and store all environment parameters received from Godot here. |
41 | // Not all renderers support all effects and should just ignore the bits they don't support. |
42 | |
43 | // Background |
44 | RS::EnvironmentBG background = RS::ENV_BG_CLEAR_COLOR; |
45 | RID sky; |
46 | float sky_custom_fov = 0.0; |
47 | Basis sky_orientation; |
48 | Color bg_color; |
49 | float bg_energy_multiplier = 1.0; |
50 | float bg_intensity = 1.0; // Measured in nits or candela/m^2. Default to 1.0 so this doesn't impact rendering when Physical Light Units disabled. |
51 | int canvas_max_layer = 0; |
52 | RS::EnvironmentAmbientSource ambient_source = RS::ENV_AMBIENT_SOURCE_BG; |
53 | Color ambient_light; |
54 | float ambient_light_energy = 1.0; |
55 | float ambient_sky_contribution = 1.0; |
56 | RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG; |
57 | |
58 | // Tonemap |
59 | RS::EnvironmentToneMapper tone_mapper; |
60 | float exposure = 1.0; |
61 | float white = 1.0; |
62 | |
63 | // Fog |
64 | bool fog_enabled = false; |
65 | Color fog_light_color = Color(0.518, 0.553, 0.608); |
66 | float fog_light_energy = 1.0; |
67 | float fog_sun_scatter = 0.0; |
68 | float fog_density = 0.01; |
69 | float fog_sky_affect = 1.0; |
70 | float fog_height = 0.0; |
71 | float fog_height_density = 0.0; //can be negative to invert effect |
72 | float fog_aerial_perspective = 0.0; |
73 | |
74 | // Volumetric Fog |
75 | bool volumetric_fog_enabled = false; |
76 | float volumetric_fog_density = 0.01; |
77 | Color volumetric_fog_scattering = Color(1, 1, 1); |
78 | Color volumetric_fog_emission = Color(0, 0, 0); |
79 | float volumetric_fog_emission_energy = 0.0; |
80 | float volumetric_fog_anisotropy = 0.2; |
81 | float volumetric_fog_length = 64.0; |
82 | float volumetric_fog_detail_spread = 2.0; |
83 | float volumetric_fog_gi_inject = 1.0; |
84 | float volumetric_fog_ambient_inject = 0.0; |
85 | float volumetric_fog_sky_affect = 1.0; |
86 | bool volumetric_fog_temporal_reprojection = true; |
87 | float volumetric_fog_temporal_reprojection_amount = 0.9; |
88 | |
89 | // Glow |
90 | bool glow_enabled = false; |
91 | Vector<float> glow_levels; |
92 | float glow_intensity = 0.8; |
93 | float glow_strength = 1.0; |
94 | float glow_bloom = 0.0; |
95 | float glow_mix = 0.01; |
96 | RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SOFTLIGHT; |
97 | float glow_hdr_bleed_threshold = 1.0; |
98 | float glow_hdr_luminance_cap = 12.0; |
99 | float glow_hdr_bleed_scale = 2.0; |
100 | float glow_map_strength = 0.0f; // 1.0f in GLES3 ?? |
101 | RID glow_map; |
102 | |
103 | // SSR |
104 | bool ssr_enabled = false; |
105 | int ssr_max_steps = 64; |
106 | float ssr_fade_in = 0.15; |
107 | float ssr_fade_out = 2.0; |
108 | float ssr_depth_tolerance = 0.2; |
109 | |
110 | // SSAO |
111 | bool ssao_enabled = false; |
112 | float ssao_radius = 1.0; |
113 | float ssao_intensity = 2.0; |
114 | float ssao_power = 1.5; |
115 | float ssao_detail = 0.5; |
116 | float ssao_horizon = 0.06; |
117 | float ssao_sharpness = 0.98; |
118 | float ssao_direct_light_affect = 0.0; |
119 | float ssao_ao_channel_affect = 0.0; |
120 | |
121 | // SSIL |
122 | bool ssil_enabled = false; |
123 | float ssil_radius = 5.0; |
124 | float ssil_intensity = 1.0; |
125 | float ssil_sharpness = 0.98; |
126 | float ssil_normal_rejection = 1.0; |
127 | |
128 | // SDFGI |
129 | bool sdfgi_enabled = false; |
130 | int sdfgi_cascades = 4; |
131 | float sdfgi_min_cell_size = 0.2; |
132 | bool sdfgi_use_occlusion = false; |
133 | float sdfgi_bounce_feedback = 0.5; |
134 | bool sdfgi_read_sky_light = true; |
135 | float sdfgi_energy = 1.0; |
136 | float sdfgi_normal_bias = 1.1; |
137 | float sdfgi_probe_bias = 1.1; |
138 | RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_75_PERCENT; |
139 | |
140 | // Adjustments |
141 | bool adjustments_enabled = false; |
142 | float adjustments_brightness = 1.0f; |
143 | float adjustments_contrast = 1.0f; |
144 | float adjustments_saturation = 1.0f; |
145 | bool use_1d_color_correction = false; |
146 | RID color_correction; |
147 | }; |
148 | |
149 | mutable RID_Owner<Environment, true> environment_owner; |
150 | |
151 | public: |
152 | RID environment_allocate(); |
153 | void environment_initialize(RID p_rid); |
154 | void environment_free(RID p_rid); |
155 | |
156 | bool is_environment(RID p_environment) const { |
157 | return environment_owner.owns(p_environment); |
158 | } |
159 | |
160 | // Background |
161 | void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); |
162 | void environment_set_sky(RID p_env, RID p_sky); |
163 | void environment_set_sky_custom_fov(RID p_env, float p_scale); |
164 | void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); |
165 | void environment_set_bg_color(RID p_env, const Color &p_color); |
166 | void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); |
167 | void environment_set_canvas_max_layer(RID p_env, int p_max_layer); |
168 | void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); |
169 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
170 | #if 0 |
171 | void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); |
172 | #endif |
173 | |
174 | RS::EnvironmentBG environment_get_background(RID p_env) const; |
175 | RID environment_get_sky(RID p_env) const; |
176 | float environment_get_sky_custom_fov(RID p_env) const; |
177 | Basis environment_get_sky_orientation(RID p_env) const; |
178 | Color environment_get_bg_color(RID p_env) const; |
179 | float environment_get_bg_energy_multiplier(RID p_env) const; |
180 | float environment_get_bg_intensity(RID p_env) const; |
181 | int environment_get_canvas_max_layer(RID p_env) const; |
182 | RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; |
183 | Color environment_get_ambient_light(RID p_env) const; |
184 | float environment_get_ambient_light_energy(RID p_env) const; |
185 | float environment_get_ambient_sky_contribution(RID p_env) const; |
186 | RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; |
187 | |
188 | // Tonemap |
189 | void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); |
190 | RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; |
191 | float environment_get_exposure(RID p_env) const; |
192 | float environment_get_white(RID p_env) const; |
193 | |
194 | // Fog |
195 | void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); |
196 | bool environment_get_fog_enabled(RID p_env) const; |
197 | Color environment_get_fog_light_color(RID p_env) const; |
198 | float environment_get_fog_light_energy(RID p_env) const; |
199 | float environment_get_fog_sun_scatter(RID p_env) const; |
200 | float environment_get_fog_density(RID p_env) const; |
201 | float environment_get_fog_sky_affect(RID p_env) const; |
202 | float environment_get_fog_height(RID p_env) const; |
203 | float environment_get_fog_height_density(RID p_env) const; |
204 | float environment_get_fog_aerial_perspective(RID p_env) const; |
205 | |
206 | // Volumetric Fog |
207 | void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); |
208 | bool environment_get_volumetric_fog_enabled(RID p_env) const; |
209 | float environment_get_volumetric_fog_density(RID p_env) const; |
210 | Color environment_get_volumetric_fog_scattering(RID p_env) const; |
211 | Color environment_get_volumetric_fog_emission(RID p_env) const; |
212 | float environment_get_volumetric_fog_emission_energy(RID p_env) const; |
213 | float environment_get_volumetric_fog_anisotropy(RID p_env) const; |
214 | float environment_get_volumetric_fog_length(RID p_env) const; |
215 | float environment_get_volumetric_fog_detail_spread(RID p_env) const; |
216 | float environment_get_volumetric_fog_gi_inject(RID p_env) const; |
217 | float environment_get_volumetric_fog_sky_affect(RID p_env) const; |
218 | bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; |
219 | float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; |
220 | float environment_get_volumetric_fog_ambient_inject(RID p_env) const; |
221 | |
222 | // GLOW |
223 | void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); |
224 | bool environment_get_glow_enabled(RID p_env) const; |
225 | Vector<float> environment_get_glow_levels(RID p_env) const; |
226 | float environment_get_glow_intensity(RID p_env) const; |
227 | float environment_get_glow_strength(RID p_env) const; |
228 | float environment_get_glow_bloom(RID p_env) const; |
229 | float environment_get_glow_mix(RID p_env) const; |
230 | RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; |
231 | float environment_get_glow_hdr_bleed_threshold(RID p_env) const; |
232 | float environment_get_glow_hdr_luminance_cap(RID p_env) const; |
233 | float environment_get_glow_hdr_bleed_scale(RID p_env) const; |
234 | float environment_get_glow_map_strength(RID p_env) const; |
235 | RID environment_get_glow_map(RID p_env) const; |
236 | |
237 | // SSR |
238 | void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); |
239 | bool environment_get_ssr_enabled(RID p_env) const; |
240 | int environment_get_ssr_max_steps(RID p_env) const; |
241 | float environment_get_ssr_fade_in(RID p_env) const; |
242 | float environment_get_ssr_fade_out(RID p_env) const; |
243 | float environment_get_ssr_depth_tolerance(RID p_env) const; |
244 | |
245 | // SSAO |
246 | void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); |
247 | bool environment_get_ssao_enabled(RID p_env) const; |
248 | float environment_get_ssao_radius(RID p_env) const; |
249 | float environment_get_ssao_intensity(RID p_env) const; |
250 | float environment_get_ssao_power(RID p_env) const; |
251 | float environment_get_ssao_detail(RID p_env) const; |
252 | float environment_get_ssao_horizon(RID p_env) const; |
253 | float environment_get_ssao_sharpness(RID p_env) const; |
254 | float environment_get_ssao_direct_light_affect(RID p_env) const; |
255 | float environment_get_ssao_ao_channel_affect(RID p_env) const; |
256 | |
257 | // SSIL |
258 | void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); |
259 | bool environment_get_ssil_enabled(RID p_env) const; |
260 | float environment_get_ssil_radius(RID p_env) const; |
261 | float environment_get_ssil_intensity(RID p_env) const; |
262 | float environment_get_ssil_sharpness(RID p_env) const; |
263 | float environment_get_ssil_normal_rejection(RID p_env) const; |
264 | |
265 | // SDFGI |
266 | void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); |
267 | bool environment_get_sdfgi_enabled(RID p_env) const; |
268 | int environment_get_sdfgi_cascades(RID p_env) const; |
269 | float environment_get_sdfgi_min_cell_size(RID p_env) const; |
270 | bool environment_get_sdfgi_use_occlusion(RID p_env) const; |
271 | float environment_get_sdfgi_bounce_feedback(RID p_env) const; |
272 | bool environment_get_sdfgi_read_sky_light(RID p_env) const; |
273 | float environment_get_sdfgi_energy(RID p_env) const; |
274 | float environment_get_sdfgi_normal_bias(RID p_env) const; |
275 | float environment_get_sdfgi_probe_bias(RID p_env) const; |
276 | RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; |
277 | |
278 | // Adjustment |
279 | void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); |
280 | bool environment_get_adjustments_enabled(RID p_env) const; |
281 | float environment_get_adjustments_brightness(RID p_env) const; |
282 | float environment_get_adjustments_contrast(RID p_env) const; |
283 | float environment_get_adjustments_saturation(RID p_env) const; |
284 | bool environment_get_use_1d_color_correction(RID p_env) const; |
285 | RID environment_get_color_correction(RID p_env) const; |
286 | }; |
287 | |
288 | #endif // ENVIRONMENT_STORAGE_H |
289 | |