| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "curveNv.h" |
| 7 | #include "curveNi_intersector.h" |
| 8 | |
| 9 | namespace embree |
| 10 | { |
| 11 | namespace isa |
| 12 | { |
| 13 | template<int M> |
| 14 | struct CurveNvIntersector1 : public CurveNiIntersector1<M> |
| 15 | { |
| 16 | typedef CurveNv<M> Primitive; |
| 17 | typedef CurvePrecalculations1 Precalculations; |
| 18 | |
| 19 | template<typename Intersector, typename Epilog> |
| 20 | static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) |
| 21 | { |
| 22 | vfloat<M> tNear; |
| 23 | vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); |
| 24 | |
| 25 | const size_t N = prim.N; |
| 26 | size_t mask = movemask(valid); |
| 27 | while (mask) |
| 28 | { |
| 29 | const size_t i = bscf(mask); |
| 30 | STAT3(normal.trav_prims,1,1,1); |
| 31 | const unsigned int geomID = prim.geomID(N); |
| 32 | const unsigned int primID = prim.primID(N)[i]; |
| 33 | const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); |
| 34 | const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); |
| 35 | const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); |
| 36 | const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); |
| 37 | const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); |
| 38 | |
| 39 | size_t mask1 = mask; |
| 40 | const size_t i1 = bscf(mask1); |
| 41 | if (mask) { |
| 42 | prefetchL1(&prim.vertices(i1,N)[0]); |
| 43 | prefetchL1(&prim.vertices(i1,N)[4]); |
| 44 | if (mask1) { |
| 45 | const size_t i2 = bsf(mask1); |
| 46 | prefetchL2(&prim.vertices(i2,N)[0]); |
| 47 | prefetchL2(&prim.vertices(i2,N)[4]); |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); |
| 52 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | template<typename Intersector, typename Epilog> |
| 57 | static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) |
| 58 | { |
| 59 | vfloat<M> tNear; |
| 60 | vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); |
| 61 | |
| 62 | const size_t N = prim.N; |
| 63 | size_t mask = movemask(valid); |
| 64 | while (mask) |
| 65 | { |
| 66 | const size_t i = bscf(mask); |
| 67 | STAT3(shadow.trav_prims,1,1,1); |
| 68 | const unsigned int geomID = prim.geomID(N); |
| 69 | const unsigned int primID = prim.primID(N)[i]; |
| 70 | const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); |
| 71 | const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); |
| 72 | const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); |
| 73 | const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); |
| 74 | const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); |
| 75 | |
| 76 | size_t mask1 = mask; |
| 77 | const size_t i1 = bscf(mask1); |
| 78 | if (mask) { |
| 79 | prefetchL1(&prim.vertices(i1,N)[0]); |
| 80 | prefetchL1(&prim.vertices(i1,N)[4]); |
| 81 | if (mask1) { |
| 82 | const size_t i2 = bsf(mask1); |
| 83 | prefetchL2(&prim.vertices(i2,N)[0]); |
| 84 | prefetchL2(&prim.vertices(i2,N)[4]); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) |
| 89 | return true; |
| 90 | |
| 91 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 92 | } |
| 93 | return false; |
| 94 | } |
| 95 | }; |
| 96 | |
| 97 | template<int M, int K> |
| 98 | struct CurveNvIntersectorK : public CurveNiIntersectorK<M,K> |
| 99 | { |
| 100 | typedef CurveNv<M> Primitive; |
| 101 | typedef CurvePrecalculationsK<K> Precalculations; |
| 102 | |
| 103 | template<typename Intersector, typename Epilog> |
| 104 | static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 105 | { |
| 106 | vfloat<M> tNear; |
| 107 | vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); |
| 108 | |
| 109 | const size_t N = prim.N; |
| 110 | size_t mask = movemask(valid); |
| 111 | while (mask) |
| 112 | { |
| 113 | const size_t i = bscf(mask); |
| 114 | STAT3(normal.trav_prims,1,1,1); |
| 115 | const unsigned int geomID = prim.geomID(N); |
| 116 | const unsigned int primID = prim.primID(N)[i]; |
| 117 | const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); |
| 118 | const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); |
| 119 | const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); |
| 120 | const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); |
| 121 | const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); |
| 122 | |
| 123 | size_t mask1 = mask; |
| 124 | const size_t i1 = bscf(mask1); |
| 125 | if (mask) { |
| 126 | prefetchL1(&prim.vertices(i1,N)[0]); |
| 127 | prefetchL1(&prim.vertices(i1,N)[4]); |
| 128 | if (mask1) { |
| 129 | const size_t i2 = bsf(mask1); |
| 130 | prefetchL2(&prim.vertices(i2,N)[0]); |
| 131 | prefetchL2(&prim.vertices(i2,N)[4]); |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); |
| 136 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | template<typename Intersector, typename Epilog> |
| 141 | static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 142 | { |
| 143 | vfloat<M> tNear; |
| 144 | vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); |
| 145 | |
| 146 | const size_t N = prim.N; |
| 147 | size_t mask = movemask(valid); |
| 148 | while (mask) |
| 149 | { |
| 150 | const size_t i = bscf(mask); |
| 151 | STAT3(shadow.trav_prims,1,1,1); |
| 152 | const unsigned int geomID = prim.geomID(N); |
| 153 | const unsigned int primID = prim.primID(N)[i]; |
| 154 | const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID); |
| 155 | const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]); |
| 156 | const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]); |
| 157 | const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]); |
| 158 | const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]); |
| 159 | |
| 160 | size_t mask1 = mask; |
| 161 | const size_t i1 = bscf(mask1); |
| 162 | if (mask) { |
| 163 | prefetchL1(&prim.vertices(i1,N)[0]); |
| 164 | prefetchL1(&prim.vertices(i1,N)[4]); |
| 165 | if (mask1) { |
| 166 | const size_t i2 = bsf(mask1); |
| 167 | prefetchL2(&prim.vertices(i2,N)[0]); |
| 168 | prefetchL2(&prim.vertices(i2,N)[4]); |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) |
| 173 | return true; |
| 174 | |
| 175 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 176 | } |
| 177 | return false; |
| 178 | } |
| 179 | }; |
| 180 | } |
| 181 | } |
| 182 | |