| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "curveNi.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | namespace isa |
| 11 | { |
| 12 | template<int M> |
| 13 | struct CurveNiIntersector1 |
| 14 | { |
| 15 | typedef CurveNi<M> Primitive; |
| 16 | typedef Vec3vf<M> Vec3vfM; |
| 17 | typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; |
| 18 | typedef CurvePrecalculations1 Precalculations; |
| 19 | |
| 20 | static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o) |
| 21 | { |
| 22 | const size_t N = prim.N; |
| 23 | const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); |
| 24 | const Vec3fa offset = Vec3fa(offset_scale); |
| 25 | const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale)); |
| 26 | const Vec3fa org1 = (ray.org-offset)*scale; |
| 27 | const Vec3fa dir1 = ray.dir*scale; |
| 28 | |
| 29 | const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), |
| 30 | vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), |
| 31 | vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); |
| 32 | |
| 33 | const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); |
| 34 | const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); |
| 35 | const Vec3vfM rcp_dir2 = rcp_safe(dir2); |
| 36 | |
| 37 | const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); |
| 38 | const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); |
| 39 | const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); |
| 40 | const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); |
| 41 | const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); |
| 42 | const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); |
| 43 | |
| 44 | const vfloat<M> round_up (1.0f+3.0f*float(ulp)); |
| 45 | const vfloat<M> round_down(1.0f-3.0f*float(ulp)); |
| 46 | const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear())); |
| 47 | const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar)); |
| 48 | tNear_o = tNear; |
| 49 | return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); |
| 50 | } |
| 51 | |
| 52 | template<typename Intersector, typename Epilog> |
| 53 | static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) |
| 54 | { |
| 55 | vfloat<M> tNear; |
| 56 | vbool<M> valid = intersect(ray,prim,tNear); |
| 57 | |
| 58 | const size_t N = prim.N; |
| 59 | size_t mask = movemask(valid); |
| 60 | while (mask) |
| 61 | { |
| 62 | const size_t i = bscf(mask); |
| 63 | STAT3(normal.trav_prims,1,1,1); |
| 64 | const unsigned int geomID = prim.geomID(N); |
| 65 | const unsigned int primID = prim.primID(N)[i]; |
| 66 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 67 | Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID)); |
| 68 | |
| 69 | size_t mask1 = mask; |
| 70 | const size_t i1 = bscf(mask1); |
| 71 | if (mask) { |
| 72 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 73 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 74 | if (mask1) { |
| 75 | const size_t i2 = bsf(mask1); |
| 76 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 77 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); |
| 82 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | template<typename Intersector, typename Epilog> |
| 87 | static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) |
| 88 | { |
| 89 | vfloat<M> tNear; |
| 90 | vbool<M> valid = intersect(ray,prim,tNear); |
| 91 | |
| 92 | const size_t N = prim.N; |
| 93 | size_t mask = movemask(valid); |
| 94 | while (mask) |
| 95 | { |
| 96 | const size_t i = bscf(mask); |
| 97 | STAT3(shadow.trav_prims,1,1,1); |
| 98 | const unsigned int geomID = prim.geomID(N); |
| 99 | const unsigned int primID = prim.primID(N)[i]; |
| 100 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 101 | Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID)); |
| 102 | |
| 103 | size_t mask1 = mask; |
| 104 | const size_t i1 = bscf(mask1); |
| 105 | if (mask) { |
| 106 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 107 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 108 | if (mask1) { |
| 109 | const size_t i2 = bsf(mask1); |
| 110 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 111 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) |
| 116 | return true; |
| 117 | |
| 118 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 119 | } |
| 120 | return false; |
| 121 | } |
| 122 | |
| 123 | template<typename Intersector, typename Epilog> |
| 124 | static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) |
| 125 | { |
| 126 | vfloat<M> tNear; |
| 127 | vbool<M> valid = intersect(ray,prim,tNear); |
| 128 | |
| 129 | const size_t N = prim.N; |
| 130 | size_t mask = movemask(valid); |
| 131 | while (mask) |
| 132 | { |
| 133 | const size_t i = bscf(mask); |
| 134 | STAT3(normal.trav_prims,1,1,1); |
| 135 | const unsigned int geomID = prim.geomID(N); |
| 136 | const unsigned int primID = prim.primID(N)[i]; |
| 137 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 138 | |
| 139 | unsigned int vertexID = geom->curve(primID); |
| 140 | Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID); |
| 141 | |
| 142 | size_t mask1 = mask; |
| 143 | const size_t i1 = bscf(mask1); |
| 144 | if (mask) { |
| 145 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 146 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 147 | if (mask1) { |
| 148 | const size_t i2 = bsf(mask1); |
| 149 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 150 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID)); |
| 155 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | template<typename Intersector, typename Epilog> |
| 160 | static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) |
| 161 | { |
| 162 | vfloat<M> tNear; |
| 163 | vbool<M> valid = intersect(ray,prim,tNear); |
| 164 | |
| 165 | const size_t N = prim.N; |
| 166 | size_t mask = movemask(valid); |
| 167 | while (mask) |
| 168 | { |
| 169 | const size_t i = bscf(mask); |
| 170 | STAT3(shadow.trav_prims,1,1,1); |
| 171 | const unsigned int geomID = prim.geomID(N); |
| 172 | const unsigned int primID = prim.primID(N)[i]; |
| 173 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 174 | |
| 175 | unsigned int vertexID = geom->curve(primID); |
| 176 | Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID); |
| 177 | |
| 178 | size_t mask1 = mask; |
| 179 | const size_t i1 = bscf(mask1); |
| 180 | if (mask) { |
| 181 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 182 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 183 | if (mask1) { |
| 184 | const size_t i2 = bsf(mask1); |
| 185 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 186 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID))) |
| 191 | return true; |
| 192 | |
| 193 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 194 | } |
| 195 | return false; |
| 196 | } |
| 197 | |
| 198 | template<typename Intersector, typename Epilog> |
| 199 | static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) |
| 200 | { |
| 201 | vfloat<M> tNear; |
| 202 | vbool<M> valid = intersect(ray,prim,tNear); |
| 203 | |
| 204 | const size_t N = prim.N; |
| 205 | size_t mask = movemask(valid); |
| 206 | while (mask) |
| 207 | { |
| 208 | const size_t i = bscf(mask); |
| 209 | STAT3(normal.trav_prims,1,1,1); |
| 210 | const unsigned int geomID = prim.geomID(N); |
| 211 | const unsigned int primID = prim.primID(N)[i]; |
| 212 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 213 | Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID)); |
| 214 | Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)); |
| 215 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | template<typename Intersector, typename Epilog> |
| 220 | static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) |
| 221 | { |
| 222 | vfloat<M> tNear; |
| 223 | vbool<M> valid = intersect(ray,prim,tNear); |
| 224 | |
| 225 | const size_t N = prim.N; |
| 226 | size_t mask = movemask(valid); |
| 227 | while (mask) |
| 228 | { |
| 229 | const size_t i = bscf(mask); |
| 230 | STAT3(shadow.trav_prims,1,1,1); |
| 231 | const unsigned int geomID = prim.geomID(N); |
| 232 | const unsigned int primID = prim.primID(N)[i]; |
| 233 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 234 | Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID)); |
| 235 | if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID))) |
| 236 | return true; |
| 237 | |
| 238 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 239 | } |
| 240 | return false; |
| 241 | } |
| 242 | |
| 243 | template<typename Intersector, typename Epilog> |
| 244 | static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) |
| 245 | { |
| 246 | vfloat<M> tNear; |
| 247 | vbool<M> valid = intersect(ray,prim,tNear); |
| 248 | |
| 249 | const size_t N = prim.N; |
| 250 | size_t mask = movemask(valid); |
| 251 | while (mask) |
| 252 | { |
| 253 | const size_t i = bscf(mask); |
| 254 | STAT3(normal.trav_prims,1,1,1); |
| 255 | const unsigned int geomID = prim.geomID(N); |
| 256 | const unsigned int primID = prim.primID(N)[i]; |
| 257 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 258 | Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID)); |
| 259 | Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID)); |
| 260 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | template<typename Intersector, typename Epilog> |
| 265 | static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) |
| 266 | { |
| 267 | vfloat<M> tNear; |
| 268 | vbool<M> valid = intersect(ray,prim,tNear); |
| 269 | |
| 270 | const size_t N = prim.N; |
| 271 | size_t mask = movemask(valid); |
| 272 | while (mask) |
| 273 | { |
| 274 | const size_t i = bscf(mask); |
| 275 | STAT3(shadow.trav_prims,1,1,1); |
| 276 | const unsigned int geomID = prim.geomID(N); |
| 277 | const unsigned int primID = prim.primID(N)[i]; |
| 278 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 279 | Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID)); |
| 280 | if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID))) |
| 281 | return true; |
| 282 | |
| 283 | mask &= movemask(tNear <= vfloat<M>(ray.tfar)); |
| 284 | } |
| 285 | return false; |
| 286 | } |
| 287 | }; |
| 288 | |
| 289 | template<int M, int K> |
| 290 | struct CurveNiIntersectorK |
| 291 | { |
| 292 | typedef CurveNi<M> Primitive; |
| 293 | typedef Vec3vf<M> Vec3vfM; |
| 294 | typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; |
| 295 | typedef CurvePrecalculationsK<K> Precalculations; |
| 296 | |
| 297 | static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o) |
| 298 | { |
| 299 | const size_t N = prim.N; |
| 300 | const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); |
| 301 | const Vec3fa offset = Vec3fa(offset_scale); |
| 302 | const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale)); |
| 303 | |
| 304 | const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]); |
| 305 | const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]); |
| 306 | const Vec3fa org1 = (ray_org-offset)*scale; |
| 307 | const Vec3fa dir1 = ray_dir*scale; |
| 308 | |
| 309 | const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), |
| 310 | vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), |
| 311 | vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); |
| 312 | |
| 313 | const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); |
| 314 | const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); |
| 315 | const Vec3vfM rcp_dir2 = rcp_safe(dir2); |
| 316 | |
| 317 | const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); |
| 318 | const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); |
| 319 | const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); |
| 320 | const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); |
| 321 | const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); |
| 322 | const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); |
| 323 | |
| 324 | const vfloat<M> round_up (1.0f+3.0f*float(ulp)); |
| 325 | const vfloat<M> round_down(1.0f-3.0f*float(ulp)); |
| 326 | const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k])); |
| 327 | const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k])); |
| 328 | tNear_o = tNear; |
| 329 | return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); |
| 330 | } |
| 331 | |
| 332 | template<typename Intersector, typename Epilog> |
| 333 | static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 334 | { |
| 335 | vfloat<M> tNear; |
| 336 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 337 | |
| 338 | const size_t N = prim.N; |
| 339 | size_t mask = movemask(valid); |
| 340 | while (mask) |
| 341 | { |
| 342 | const size_t i = bscf(mask); |
| 343 | STAT3(normal.trav_prims,1,1,1); |
| 344 | const unsigned int geomID = prim.geomID(N); |
| 345 | const unsigned int primID = prim.primID(N)[i]; |
| 346 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 347 | Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID)); |
| 348 | |
| 349 | size_t mask1 = mask; |
| 350 | const size_t i1 = bscf(mask1); |
| 351 | if (mask) { |
| 352 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 353 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 354 | if (mask1) { |
| 355 | const size_t i2 = bsf(mask1); |
| 356 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 357 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); |
| 362 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | template<typename Intersector, typename Epilog> |
| 367 | static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 368 | { |
| 369 | vfloat<M> tNear; |
| 370 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 371 | |
| 372 | const size_t N = prim.N; |
| 373 | size_t mask = movemask(valid); |
| 374 | while (mask) |
| 375 | { |
| 376 | const size_t i = bscf(mask); |
| 377 | STAT3(shadow.trav_prims,1,1,1); |
| 378 | const unsigned int geomID = prim.geomID(N); |
| 379 | const unsigned int primID = prim.primID(N)[i]; |
| 380 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 381 | Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID)); |
| 382 | |
| 383 | size_t mask1 = mask; |
| 384 | const size_t i1 = bscf(mask1); |
| 385 | if (mask) { |
| 386 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 387 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 388 | if (mask1) { |
| 389 | const size_t i2 = bsf(mask1); |
| 390 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 391 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) |
| 396 | return true; |
| 397 | |
| 398 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 399 | } |
| 400 | return false; |
| 401 | } |
| 402 | |
| 403 | template<typename Intersector, typename Epilog> |
| 404 | static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 405 | { |
| 406 | vfloat<M> tNear; |
| 407 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 408 | |
| 409 | const size_t N = prim.N; |
| 410 | size_t mask = movemask(valid); |
| 411 | while (mask) |
| 412 | { |
| 413 | const size_t i = bscf(mask); |
| 414 | STAT3(normal.trav_prims,1,1,1); |
| 415 | const unsigned int geomID = prim.geomID(N); |
| 416 | const unsigned int primID = prim.primID(N)[i]; |
| 417 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 418 | |
| 419 | unsigned int vertexID = geom->curve(primID); |
| 420 | Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID); |
| 421 | |
| 422 | size_t mask1 = mask; |
| 423 | const size_t i1 = bscf(mask1); |
| 424 | if (mask) { |
| 425 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 426 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 427 | if (mask1) { |
| 428 | const size_t i2 = bsf(mask1); |
| 429 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 430 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID)); |
| 435 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | template<typename Intersector, typename Epilog> |
| 440 | static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 441 | { |
| 442 | vfloat<M> tNear; |
| 443 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 444 | |
| 445 | const size_t N = prim.N; |
| 446 | size_t mask = movemask(valid); |
| 447 | while (mask) |
| 448 | { |
| 449 | const size_t i = bscf(mask); |
| 450 | STAT3(shadow.trav_prims,1,1,1); |
| 451 | const unsigned int geomID = prim.geomID(N); |
| 452 | const unsigned int primID = prim.primID(N)[i]; |
| 453 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 454 | |
| 455 | unsigned int vertexID = geom->curve(primID); |
| 456 | Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID); |
| 457 | |
| 458 | size_t mask1 = mask; |
| 459 | const size_t i1 = bscf(mask1); |
| 460 | if (mask) { |
| 461 | const unsigned int primID1 = prim.primID(N)[i1]; |
| 462 | geom->prefetchL1_vertices(geom->curve(primID1)); |
| 463 | if (mask1) { |
| 464 | const size_t i2 = bsf(mask1); |
| 465 | const unsigned int primID2 = prim.primID(N)[i2]; |
| 466 | geom->prefetchL2_vertices(geom->curve(primID2)); |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID))) |
| 471 | return true; |
| 472 | |
| 473 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 474 | } |
| 475 | return false; |
| 476 | } |
| 477 | |
| 478 | template<typename Intersector, typename Epilog> |
| 479 | static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 480 | { |
| 481 | vfloat<M> tNear; |
| 482 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 483 | |
| 484 | const size_t N = prim.N; |
| 485 | size_t mask = movemask(valid); |
| 486 | while (mask) |
| 487 | { |
| 488 | const size_t i = bscf(mask); |
| 489 | STAT3(normal.trav_prims,1,1,1); |
| 490 | const unsigned int geomID = prim.geomID(N); |
| 491 | const unsigned int primID = prim.primID(N)[i]; |
| 492 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 493 | Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID)); |
| 494 | Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)); |
| 495 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | template<typename Intersector, typename Epilog> |
| 500 | static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 501 | { |
| 502 | vfloat<M> tNear; |
| 503 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 504 | |
| 505 | const size_t N = prim.N; |
| 506 | size_t mask = movemask(valid); |
| 507 | while (mask) |
| 508 | { |
| 509 | const size_t i = bscf(mask); |
| 510 | STAT3(shadow.trav_prims,1,1,1); |
| 511 | const unsigned int geomID = prim.geomID(N); |
| 512 | const unsigned int primID = prim.primID(N)[i]; |
| 513 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 514 | Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID)); |
| 515 | if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID))) |
| 516 | return true; |
| 517 | |
| 518 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 519 | } |
| 520 | return false; |
| 521 | } |
| 522 | |
| 523 | template<typename Intersector, typename Epilog> |
| 524 | static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 525 | { |
| 526 | vfloat<M> tNear; |
| 527 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 528 | |
| 529 | const size_t N = prim.N; |
| 530 | size_t mask = movemask(valid); |
| 531 | while (mask) |
| 532 | { |
| 533 | const size_t i = bscf(mask); |
| 534 | STAT3(normal.trav_prims,1,1,1); |
| 535 | const unsigned int geomID = prim.geomID(N); |
| 536 | const unsigned int primID = prim.primID(N)[i]; |
| 537 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 538 | Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID)); |
| 539 | Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID)); |
| 540 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 541 | } |
| 542 | } |
| 543 | |
| 544 | template<typename Intersector, typename Epilog> |
| 545 | static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) |
| 546 | { |
| 547 | vfloat<M> tNear; |
| 548 | vbool<M> valid = intersect(ray,k,prim,tNear); |
| 549 | |
| 550 | const size_t N = prim.N; |
| 551 | size_t mask = movemask(valid); |
| 552 | while (mask) |
| 553 | { |
| 554 | const size_t i = bscf(mask); |
| 555 | STAT3(shadow.trav_prims,1,1,1); |
| 556 | const unsigned int geomID = prim.geomID(N); |
| 557 | const unsigned int primID = prim.primID(N)[i]; |
| 558 | const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); |
| 559 | Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID)); |
| 560 | if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID))) |
| 561 | return true; |
| 562 | |
| 563 | mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); |
| 564 | } |
| 565 | return false; |
| 566 | } |
| 567 | }; |
| 568 | } |
| 569 | } |
| 570 | |