1 | /* |
2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_TIME_OF_IMPACT_H |
20 | #define B2_TIME_OF_IMPACT_H |
21 | |
22 | #include <Box2D/Common/b2Math.h> |
23 | #include <Box2D/Collision/b2Distance.h> |
24 | |
25 | /// Input parameters for b2TimeOfImpact |
26 | struct b2TOIInput |
27 | { |
28 | b2DistanceProxy proxyA; |
29 | b2DistanceProxy proxyB; |
30 | b2Sweep sweepA; |
31 | b2Sweep sweepB; |
32 | float32 tMax; // defines sweep interval [0, tMax] |
33 | }; |
34 | |
35 | // Output parameters for b2TimeOfImpact. |
36 | struct b2TOIOutput |
37 | { |
38 | enum State |
39 | { |
40 | e_unknown, |
41 | e_failed, |
42 | e_overlapped, |
43 | e_touching, |
44 | e_separated |
45 | }; |
46 | |
47 | State state; |
48 | float32 t; |
49 | }; |
50 | |
51 | /// Compute the upper bound on time before two shapes penetrate. Time is represented as |
52 | /// a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, |
53 | /// non-tunneling collision. If you change the time interval, you should call this function |
54 | /// again. |
55 | /// Note: use b2Distance to compute the contact point and normal at the time of impact. |
56 | void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input); |
57 | |
58 | #endif |
59 | |