| 1 | /* | 
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| 2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | 
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| 20 | #include <Box2D/Dynamics/b2Body.h> | 
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| 21 | #include <Box2D/Dynamics/b2TimeStep.h> | 
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| 22 |  | 
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| 23 | // Point-to-point constraint | 
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| 24 | // Cdot = v2 - v1 | 
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| 25 | //      = v2 + cross(w2, r2) - v1 - cross(w1, r1) | 
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| 26 | // J = [-I -r1_skew I r2_skew ] | 
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| 27 | // Identity used: | 
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| 28 | // w k % (rx i + ry j) = w * (-ry i + rx j) | 
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| 29 |  | 
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| 30 | // Angle constraint | 
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| 31 | // Cdot = w2 - w1 | 
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| 32 | // J = [0 0 -1 0 0 1] | 
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| 33 | // K = invI1 + invI2 | 
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| 34 |  | 
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| 35 | void b2FrictionJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor) | 
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| 36 | { | 
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| 37 | bodyA = bA; | 
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| 38 | bodyB = bB; | 
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| 39 | localAnchorA = bodyA->GetLocalPoint(anchor); | 
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| 40 | localAnchorB = bodyB->GetLocalPoint(anchor); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | b2FrictionJoint::b2FrictionJoint(const b2FrictionJointDef* def) | 
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| 44 | : b2Joint(def) | 
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| 45 | { | 
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| 46 | m_localAnchorA = def->localAnchorA; | 
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| 47 | m_localAnchorB = def->localAnchorB; | 
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| 48 |  | 
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| 49 | m_linearImpulse.SetZero(); | 
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| 50 | m_angularImpulse = 0.0f; | 
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| 51 |  | 
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| 52 | m_maxForce = def->maxForce; | 
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| 53 | m_maxTorque = def->maxTorque; | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void b2FrictionJoint::InitVelocityConstraints(const b2SolverData& data) | 
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| 57 | { | 
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| 58 | m_indexA = m_bodyA->m_islandIndex; | 
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| 59 | m_indexB = m_bodyB->m_islandIndex; | 
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| 60 | m_localCenterA = m_bodyA->m_sweep.localCenter; | 
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| 61 | m_localCenterB = m_bodyB->m_sweep.localCenter; | 
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| 62 | m_invMassA = m_bodyA->m_invMass; | 
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| 63 | m_invMassB = m_bodyB->m_invMass; | 
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| 64 | m_invIA = m_bodyA->m_invI; | 
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| 65 | m_invIB = m_bodyB->m_invI; | 
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| 66 |  | 
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| 67 | float32 aA = data.positions[m_indexA].a; | 
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| 68 | b2Vec2 vA = data.velocities[m_indexA].v; | 
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| 69 | float32 wA = data.velocities[m_indexA].w; | 
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| 70 |  | 
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| 71 | float32 aB = data.positions[m_indexB].a; | 
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| 72 | b2Vec2 vB = data.velocities[m_indexB].v; | 
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| 73 | float32 wB = data.velocities[m_indexB].w; | 
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| 74 |  | 
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| 75 | b2Rot qA(aA), qB(aB); | 
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| 76 |  | 
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| 77 | // Compute the effective mass matrix. | 
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| 78 | m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA); | 
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| 79 | m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB); | 
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| 80 |  | 
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| 81 | // J = [-I -r1_skew I r2_skew] | 
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| 82 | //     [ 0       -1 0       1] | 
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| 83 | // r_skew = [-ry; rx] | 
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| 84 |  | 
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| 85 | // Matlab | 
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| 86 | // K = [ mA+r1y^2*iA+mB+r2y^2*iB,  -r1y*iA*r1x-r2y*iB*r2x,          -r1y*iA-r2y*iB] | 
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| 87 | //     [  -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB,           r1x*iA+r2x*iB] | 
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| 88 | //     [          -r1y*iA-r2y*iB,           r1x*iA+r2x*iB,                   iA+iB] | 
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| 89 |  | 
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| 90 | float32 mA = m_invMassA, mB = m_invMassB; | 
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| 91 | float32 iA = m_invIA, iB = m_invIB; | 
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| 92 |  | 
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| 93 | b2Mat22 K; | 
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| 94 | K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; | 
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| 95 | K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; | 
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| 96 | K.ey.x = K.ex.y; | 
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| 97 | K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; | 
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| 98 |  | 
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| 99 | m_linearMass = K.GetInverse(); | 
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| 100 |  | 
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| 101 | m_angularMass = iA + iB; | 
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| 102 | if (m_angularMass > 0.0f) | 
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| 103 | { | 
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| 104 | m_angularMass = 1.0f / m_angularMass; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | if (data.step.warmStarting) | 
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| 108 | { | 
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| 109 | // Scale impulses to support a variable time step. | 
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| 110 | m_linearImpulse *= data.step.dtRatio; | 
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| 111 | m_angularImpulse *= data.step.dtRatio; | 
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| 112 |  | 
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| 113 | b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y); | 
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| 114 | vA -= mA * P; | 
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| 115 | wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse); | 
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| 116 | vB += mB * P; | 
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| 117 | wB += iB * (b2Cross(m_rB, P) + m_angularImpulse); | 
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| 118 | } | 
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| 119 | else | 
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| 120 | { | 
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| 121 | m_linearImpulse.SetZero(); | 
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| 122 | m_angularImpulse = 0.0f; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | data.velocities[m_indexA].v = vA; | 
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| 126 | data.velocities[m_indexA].w = wA; | 
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| 127 | data.velocities[m_indexB].v = vB; | 
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| 128 | data.velocities[m_indexB].w = wB; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void b2FrictionJoint::SolveVelocityConstraints(const b2SolverData& data) | 
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| 132 | { | 
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| 133 | b2Vec2 vA = data.velocities[m_indexA].v; | 
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| 134 | float32 wA = data.velocities[m_indexA].w; | 
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| 135 | b2Vec2 vB = data.velocities[m_indexB].v; | 
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| 136 | float32 wB = data.velocities[m_indexB].w; | 
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| 137 |  | 
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| 138 | float32 mA = m_invMassA, mB = m_invMassB; | 
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| 139 | float32 iA = m_invIA, iB = m_invIB; | 
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| 140 |  | 
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| 141 | float32 h = data.step.dt; | 
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| 142 |  | 
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| 143 | // Solve angular friction | 
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| 144 | { | 
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| 145 | float32 Cdot = wB - wA; | 
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| 146 | float32 impulse = -m_angularMass * Cdot; | 
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| 147 |  | 
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| 148 | float32 oldImpulse = m_angularImpulse; | 
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| 149 | float32 maxImpulse = h * m_maxTorque; | 
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| 150 | m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse); | 
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| 151 | impulse = m_angularImpulse - oldImpulse; | 
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| 152 |  | 
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| 153 | wA -= iA * impulse; | 
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| 154 | wB += iB * impulse; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | // Solve linear friction | 
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| 158 | { | 
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| 159 | b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); | 
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| 160 |  | 
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| 161 | b2Vec2 impulse = -b2Mul(m_linearMass, Cdot); | 
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| 162 | b2Vec2 oldImpulse = m_linearImpulse; | 
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| 163 | m_linearImpulse += impulse; | 
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| 164 |  | 
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| 165 | float32 maxImpulse = h * m_maxForce; | 
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| 166 |  | 
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| 167 | if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) | 
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| 168 | { | 
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| 169 | m_linearImpulse.Normalize(); | 
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| 170 | m_linearImpulse *= maxImpulse; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | impulse = m_linearImpulse - oldImpulse; | 
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| 174 |  | 
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| 175 | vA -= mA * impulse; | 
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| 176 | wA -= iA * b2Cross(m_rA, impulse); | 
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| 177 |  | 
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| 178 | vB += mB * impulse; | 
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| 179 | wB += iB * b2Cross(m_rB, impulse); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | data.velocities[m_indexA].v = vA; | 
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| 183 | data.velocities[m_indexA].w = wA; | 
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| 184 | data.velocities[m_indexB].v = vB; | 
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| 185 | data.velocities[m_indexB].w = wB; | 
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| 186 | } | 
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| 187 |  | 
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| 188 | bool b2FrictionJoint::SolvePositionConstraints(const b2SolverData& data) | 
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| 189 | { | 
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| 190 | B2_NOT_USED(data); | 
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| 191 |  | 
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| 192 | return true; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | b2Vec2 b2FrictionJoint::GetAnchorA() const | 
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| 196 | { | 
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| 197 | return m_bodyA->GetWorldPoint(m_localAnchorA); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | b2Vec2 b2FrictionJoint::GetAnchorB() const | 
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| 201 | { | 
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| 202 | return m_bodyB->GetWorldPoint(m_localAnchorB); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | b2Vec2 b2FrictionJoint::GetReactionForce(float32 inv_dt) const | 
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| 206 | { | 
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| 207 | return inv_dt * m_linearImpulse; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | float32 b2FrictionJoint::GetReactionTorque(float32 inv_dt) const | 
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| 211 | { | 
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| 212 | return inv_dt * m_angularImpulse; | 
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| 213 | } | 
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| 214 |  | 
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| 215 | void b2FrictionJoint::SetMaxForce(float32 force) | 
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| 216 | { | 
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| 217 | b2Assert(b2IsValid(force) && force >= 0.0f); | 
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| 218 | m_maxForce = force; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | float32 b2FrictionJoint::GetMaxForce() const | 
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| 222 | { | 
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| 223 | return m_maxForce; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | void b2FrictionJoint::SetMaxTorque(float32 torque) | 
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| 227 | { | 
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| 228 | b2Assert(b2IsValid(torque) && torque >= 0.0f); | 
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| 229 | m_maxTorque = torque; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | float32 b2FrictionJoint::GetMaxTorque() const | 
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| 233 | { | 
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| 234 | return m_maxTorque; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | void b2FrictionJoint::Dump() | 
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| 238 | { | 
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| 239 | int32 indexA = m_bodyA->m_islandIndex; | 
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| 240 | int32 indexB = m_bodyB->m_islandIndex; | 
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| 241 |  | 
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| 242 | b2Log( "  b2FrictionJointDef jd;\n"); | 
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| 243 | b2Log( "  jd.bodyA = bodies[%d];\n", indexA); | 
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| 244 | b2Log( "  jd.bodyB = bodies[%d];\n", indexB); | 
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| 245 | b2Log( "  jd.collideConnected = bool(%d);\n", m_collideConnected); | 
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| 246 | b2Log( "  jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y); | 
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| 247 | b2Log( "  jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y); | 
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| 248 | b2Log( "  jd.maxForce = %.15lef;\n", m_maxForce); | 
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| 249 | b2Log( "  jd.maxTorque = %.15lef;\n", m_maxTorque); | 
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| 250 | b2Log( "  joints[%d] = m_world->CreateJoint(&jd);\n", m_index); | 
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| 251 | } | 
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| 252 |  | 
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