| 1 | /* |
| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Dynamics/Joints/b2MouseJoint.h> |
| 20 | #include <Box2D/Dynamics/b2Body.h> |
| 21 | #include <Box2D/Dynamics/b2TimeStep.h> |
| 22 | |
| 23 | // p = attached point, m = mouse point |
| 24 | // C = p - m |
| 25 | // Cdot = v |
| 26 | // = v + cross(w, r) |
| 27 | // J = [I r_skew] |
| 28 | // Identity used: |
| 29 | // w k % (rx i + ry j) = w * (-ry i + rx j) |
| 30 | |
| 31 | b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def) |
| 32 | : b2Joint(def) |
| 33 | { |
| 34 | b2Assert(def->target.IsValid()); |
| 35 | b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f); |
| 36 | b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f); |
| 37 | b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f); |
| 38 | |
| 39 | m_targetA = def->target; |
| 40 | m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); |
| 41 | |
| 42 | m_maxForce = def->maxForce; |
| 43 | m_impulse.SetZero(); |
| 44 | |
| 45 | m_frequencyHz = def->frequencyHz; |
| 46 | m_dampingRatio = def->dampingRatio; |
| 47 | |
| 48 | m_beta = 0.0f; |
| 49 | m_gamma = 0.0f; |
| 50 | } |
| 51 | |
| 52 | void b2MouseJoint::SetTarget(const b2Vec2& target) |
| 53 | { |
| 54 | if (m_bodyB->IsAwake() == false) |
| 55 | { |
| 56 | m_bodyB->SetAwake(true); |
| 57 | } |
| 58 | m_targetA = target; |
| 59 | } |
| 60 | |
| 61 | const b2Vec2& b2MouseJoint::GetTarget() const |
| 62 | { |
| 63 | return m_targetA; |
| 64 | } |
| 65 | |
| 66 | void b2MouseJoint::SetMaxForce(float32 force) |
| 67 | { |
| 68 | m_maxForce = force; |
| 69 | } |
| 70 | |
| 71 | float32 b2MouseJoint::GetMaxForce() const |
| 72 | { |
| 73 | return m_maxForce; |
| 74 | } |
| 75 | |
| 76 | void b2MouseJoint::SetFrequency(float32 hz) |
| 77 | { |
| 78 | m_frequencyHz = hz; |
| 79 | } |
| 80 | |
| 81 | float32 b2MouseJoint::GetFrequency() const |
| 82 | { |
| 83 | return m_frequencyHz; |
| 84 | } |
| 85 | |
| 86 | void b2MouseJoint::SetDampingRatio(float32 ratio) |
| 87 | { |
| 88 | m_dampingRatio = ratio; |
| 89 | } |
| 90 | |
| 91 | float32 b2MouseJoint::GetDampingRatio() const |
| 92 | { |
| 93 | return m_dampingRatio; |
| 94 | } |
| 95 | |
| 96 | void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data) |
| 97 | { |
| 98 | m_indexB = m_bodyB->m_islandIndex; |
| 99 | m_localCenterB = m_bodyB->m_sweep.localCenter; |
| 100 | m_invMassB = m_bodyB->m_invMass; |
| 101 | m_invIB = m_bodyB->m_invI; |
| 102 | |
| 103 | b2Vec2 cB = data.positions[m_indexB].c; |
| 104 | float32 aB = data.positions[m_indexB].a; |
| 105 | b2Vec2 vB = data.velocities[m_indexB].v; |
| 106 | float32 wB = data.velocities[m_indexB].w; |
| 107 | |
| 108 | b2Rot qB(aB); |
| 109 | |
| 110 | float32 mass = m_bodyB->GetMass(); |
| 111 | |
| 112 | // Frequency |
| 113 | float32 omega = 2.0f * b2_pi * m_frequencyHz; |
| 114 | |
| 115 | // Damping coefficient |
| 116 | float32 d = 2.0f * mass * m_dampingRatio * omega; |
| 117 | |
| 118 | // Spring stiffness |
| 119 | float32 k = mass * (omega * omega); |
| 120 | |
| 121 | // magic formulas |
| 122 | // gamma has units of inverse mass. |
| 123 | // beta has units of inverse time. |
| 124 | float32 h = data.step.dt; |
| 125 | b2Assert(d + h * k > b2_epsilon); |
| 126 | m_gamma = h * (d + h * k); |
| 127 | if (m_gamma != 0.0f) |
| 128 | { |
| 129 | m_gamma = 1.0f / m_gamma; |
| 130 | } |
| 131 | m_beta = h * k * m_gamma; |
| 132 | |
| 133 | // Compute the effective mass matrix. |
| 134 | m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB); |
| 135 | |
| 136 | // K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)] |
| 137 | // = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y] |
| 138 | // [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x] |
| 139 | b2Mat22 K; |
| 140 | K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma; |
| 141 | K.ex.y = -m_invIB * m_rB.x * m_rB.y; |
| 142 | K.ey.x = K.ex.y; |
| 143 | K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma; |
| 144 | |
| 145 | m_mass = K.GetInverse(); |
| 146 | |
| 147 | m_C = cB + m_rB - m_targetA; |
| 148 | m_C *= m_beta; |
| 149 | |
| 150 | // Cheat with some damping |
| 151 | wB *= 0.98f; |
| 152 | |
| 153 | if (data.step.warmStarting) |
| 154 | { |
| 155 | m_impulse *= data.step.dtRatio; |
| 156 | vB += m_invMassB * m_impulse; |
| 157 | wB += m_invIB * b2Cross(m_rB, m_impulse); |
| 158 | } |
| 159 | else |
| 160 | { |
| 161 | m_impulse.SetZero(); |
| 162 | } |
| 163 | |
| 164 | data.velocities[m_indexB].v = vB; |
| 165 | data.velocities[m_indexB].w = wB; |
| 166 | } |
| 167 | |
| 168 | void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data) |
| 169 | { |
| 170 | b2Vec2 vB = data.velocities[m_indexB].v; |
| 171 | float32 wB = data.velocities[m_indexB].w; |
| 172 | |
| 173 | // Cdot = v + cross(w, r) |
| 174 | b2Vec2 Cdot = vB + b2Cross(wB, m_rB); |
| 175 | b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse)); |
| 176 | |
| 177 | b2Vec2 oldImpulse = m_impulse; |
| 178 | m_impulse += impulse; |
| 179 | float32 maxImpulse = data.step.dt * m_maxForce; |
| 180 | if (m_impulse.LengthSquared() > maxImpulse * maxImpulse) |
| 181 | { |
| 182 | m_impulse *= maxImpulse / m_impulse.Length(); |
| 183 | } |
| 184 | impulse = m_impulse - oldImpulse; |
| 185 | |
| 186 | vB += m_invMassB * impulse; |
| 187 | wB += m_invIB * b2Cross(m_rB, impulse); |
| 188 | |
| 189 | data.velocities[m_indexB].v = vB; |
| 190 | data.velocities[m_indexB].w = wB; |
| 191 | } |
| 192 | |
| 193 | bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data) |
| 194 | { |
| 195 | B2_NOT_USED(data); |
| 196 | return true; |
| 197 | } |
| 198 | |
| 199 | b2Vec2 b2MouseJoint::GetAnchorA() const |
| 200 | { |
| 201 | return m_targetA; |
| 202 | } |
| 203 | |
| 204 | b2Vec2 b2MouseJoint::GetAnchorB() const |
| 205 | { |
| 206 | return m_bodyB->GetWorldPoint(m_localAnchorB); |
| 207 | } |
| 208 | |
| 209 | b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const |
| 210 | { |
| 211 | return inv_dt * m_impulse; |
| 212 | } |
| 213 | |
| 214 | float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const |
| 215 | { |
| 216 | return inv_dt * 0.0f; |
| 217 | } |
| 218 | |
| 219 | void b2MouseJoint::ShiftOrigin(const b2Vec2& newOrigin) |
| 220 | { |
| 221 | m_targetA -= newOrigin; |
| 222 | } |
| 223 | |