| 1 | /* |
| 2 | * Copyright (c) 2011 Erin Catto http://box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Rope/b2Rope.h> |
| 20 | #include <Box2D/Common/b2Draw.h> |
| 21 | |
| 22 | b2Rope::b2Rope() |
| 23 | { |
| 24 | m_count = 0; |
| 25 | m_ps = NULL; |
| 26 | m_p0s = NULL; |
| 27 | m_vs = NULL; |
| 28 | m_ims = NULL; |
| 29 | m_Ls = NULL; |
| 30 | m_as = NULL; |
| 31 | m_gravity.SetZero(); |
| 32 | m_k2 = 1.0f; |
| 33 | m_k3 = 0.1f; |
| 34 | } |
| 35 | |
| 36 | b2Rope::~b2Rope() |
| 37 | { |
| 38 | b2Free(m_ps); |
| 39 | b2Free(m_p0s); |
| 40 | b2Free(m_vs); |
| 41 | b2Free(m_ims); |
| 42 | b2Free(m_Ls); |
| 43 | b2Free(m_as); |
| 44 | } |
| 45 | |
| 46 | void b2Rope::Initialize(const b2RopeDef* def) |
| 47 | { |
| 48 | b2Assert(def->count >= 3); |
| 49 | m_count = def->count; |
| 50 | m_ps = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
| 51 | m_p0s = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
| 52 | m_vs = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
| 53 | m_ims = (float32*)b2Alloc(m_count * sizeof(float32)); |
| 54 | |
| 55 | for (int32 i = 0; i < m_count; ++i) |
| 56 | { |
| 57 | m_ps[i] = def->vertices[i]; |
| 58 | m_p0s[i] = def->vertices[i]; |
| 59 | m_vs[i].SetZero(); |
| 60 | |
| 61 | float32 m = def->masses[i]; |
| 62 | if (m > 0.0f) |
| 63 | { |
| 64 | m_ims[i] = 1.0f / m; |
| 65 | } |
| 66 | else |
| 67 | { |
| 68 | m_ims[i] = 0.0f; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | int32 count2 = m_count - 1; |
| 73 | int32 count3 = m_count - 2; |
| 74 | m_Ls = (float32*)b2Alloc(count2 * sizeof(float32)); |
| 75 | m_as = (float32*)b2Alloc(count3 * sizeof(float32)); |
| 76 | |
| 77 | for (int32 i = 0; i < count2; ++i) |
| 78 | { |
| 79 | b2Vec2 p1 = m_ps[i]; |
| 80 | b2Vec2 p2 = m_ps[i+1]; |
| 81 | m_Ls[i] = b2Distance(p1, p2); |
| 82 | } |
| 83 | |
| 84 | for (int32 i = 0; i < count3; ++i) |
| 85 | { |
| 86 | b2Vec2 p1 = m_ps[i]; |
| 87 | b2Vec2 p2 = m_ps[i + 1]; |
| 88 | b2Vec2 p3 = m_ps[i + 2]; |
| 89 | |
| 90 | b2Vec2 d1 = p2 - p1; |
| 91 | b2Vec2 d2 = p3 - p2; |
| 92 | |
| 93 | float32 a = b2Cross(d1, d2); |
| 94 | float32 b = b2Dot(d1, d2); |
| 95 | |
| 96 | m_as[i] = b2Atan2(a, b); |
| 97 | } |
| 98 | |
| 99 | m_gravity = def->gravity; |
| 100 | m_damping = def->damping; |
| 101 | m_k2 = def->k2; |
| 102 | m_k3 = def->k3; |
| 103 | } |
| 104 | |
| 105 | void b2Rope::Step(float32 h, int32 iterations) |
| 106 | { |
| 107 | if (h == 0.0) |
| 108 | { |
| 109 | return; |
| 110 | } |
| 111 | |
| 112 | float32 d = expf(- h * m_damping); |
| 113 | |
| 114 | for (int32 i = 0; i < m_count; ++i) |
| 115 | { |
| 116 | m_p0s[i] = m_ps[i]; |
| 117 | if (m_ims[i] > 0.0f) |
| 118 | { |
| 119 | m_vs[i] += h * m_gravity; |
| 120 | } |
| 121 | m_vs[i] *= d; |
| 122 | m_ps[i] += h * m_vs[i]; |
| 123 | |
| 124 | } |
| 125 | |
| 126 | for (int32 i = 0; i < iterations; ++i) |
| 127 | { |
| 128 | SolveC2(); |
| 129 | SolveC3(); |
| 130 | SolveC2(); |
| 131 | } |
| 132 | |
| 133 | float32 inv_h = 1.0f / h; |
| 134 | for (int32 i = 0; i < m_count; ++i) |
| 135 | { |
| 136 | m_vs[i] = inv_h * (m_ps[i] - m_p0s[i]); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | void b2Rope::SolveC2() |
| 141 | { |
| 142 | int32 count2 = m_count - 1; |
| 143 | |
| 144 | for (int32 i = 0; i < count2; ++i) |
| 145 | { |
| 146 | b2Vec2 p1 = m_ps[i]; |
| 147 | b2Vec2 p2 = m_ps[i + 1]; |
| 148 | |
| 149 | b2Vec2 d = p2 - p1; |
| 150 | float32 L = d.Normalize(); |
| 151 | |
| 152 | float32 im1 = m_ims[i]; |
| 153 | float32 im2 = m_ims[i + 1]; |
| 154 | |
| 155 | if (im1 + im2 == 0.0f) |
| 156 | { |
| 157 | continue; |
| 158 | } |
| 159 | |
| 160 | float32 s1 = im1 / (im1 + im2); |
| 161 | float32 s2 = im2 / (im1 + im2); |
| 162 | |
| 163 | p1 -= m_k2 * s1 * (m_Ls[i] - L) * d; |
| 164 | p2 += m_k2 * s2 * (m_Ls[i] - L) * d; |
| 165 | |
| 166 | m_ps[i] = p1; |
| 167 | m_ps[i + 1] = p2; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | void b2Rope::SetAngle(float32 angle) |
| 172 | { |
| 173 | int32 count3 = m_count - 2; |
| 174 | for (int32 i = 0; i < count3; ++i) |
| 175 | { |
| 176 | m_as[i] = angle; |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | void b2Rope::SolveC3() |
| 181 | { |
| 182 | int32 count3 = m_count - 2; |
| 183 | |
| 184 | for (int32 i = 0; i < count3; ++i) |
| 185 | { |
| 186 | b2Vec2 p1 = m_ps[i]; |
| 187 | b2Vec2 p2 = m_ps[i + 1]; |
| 188 | b2Vec2 p3 = m_ps[i + 2]; |
| 189 | |
| 190 | float32 m1 = m_ims[i]; |
| 191 | float32 m2 = m_ims[i + 1]; |
| 192 | float32 m3 = m_ims[i + 2]; |
| 193 | |
| 194 | b2Vec2 d1 = p2 - p1; |
| 195 | b2Vec2 d2 = p3 - p2; |
| 196 | |
| 197 | float32 L1sqr = d1.LengthSquared(); |
| 198 | float32 L2sqr = d2.LengthSquared(); |
| 199 | |
| 200 | if (L1sqr * L2sqr == 0.0f) |
| 201 | { |
| 202 | continue; |
| 203 | } |
| 204 | |
| 205 | float32 a = b2Cross(d1, d2); |
| 206 | float32 b = b2Dot(d1, d2); |
| 207 | |
| 208 | float32 angle = b2Atan2(a, b); |
| 209 | |
| 210 | b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew(); |
| 211 | b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew(); |
| 212 | |
| 213 | b2Vec2 J1 = -Jd1; |
| 214 | b2Vec2 J2 = Jd1 - Jd2; |
| 215 | b2Vec2 J3 = Jd2; |
| 216 | |
| 217 | float32 mass = m1 * b2Dot(J1, J1) + m2 * b2Dot(J2, J2) + m3 * b2Dot(J3, J3); |
| 218 | if (mass == 0.0f) |
| 219 | { |
| 220 | continue; |
| 221 | } |
| 222 | |
| 223 | mass = 1.0f / mass; |
| 224 | |
| 225 | float32 C = angle - m_as[i]; |
| 226 | |
| 227 | while (C > b2_pi) |
| 228 | { |
| 229 | angle -= 2 * b2_pi; |
| 230 | C = angle - m_as[i]; |
| 231 | } |
| 232 | |
| 233 | while (C < -b2_pi) |
| 234 | { |
| 235 | angle += 2.0f * b2_pi; |
| 236 | C = angle - m_as[i]; |
| 237 | } |
| 238 | |
| 239 | float32 impulse = - m_k3 * mass * C; |
| 240 | |
| 241 | p1 += (m1 * impulse) * J1; |
| 242 | p2 += (m2 * impulse) * J2; |
| 243 | p3 += (m3 * impulse) * J3; |
| 244 | |
| 245 | m_ps[i] = p1; |
| 246 | m_ps[i + 1] = p2; |
| 247 | m_ps[i + 2] = p3; |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | void b2Rope::Draw(b2Draw* draw) const |
| 252 | { |
| 253 | b2Color c(0.4f, 0.5f, 0.7f); |
| 254 | |
| 255 | for (int32 i = 0; i < m_count - 1; ++i) |
| 256 | { |
| 257 | draw->DrawSegment(m_ps[i], m_ps[i+1], c); |
| 258 | } |
| 259 | } |
| 260 | |