1 | /* |
2 | * Copyright (c) 2011 Erin Catto http://box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #include <Box2D/Rope/b2Rope.h> |
20 | #include <Box2D/Common/b2Draw.h> |
21 | |
22 | b2Rope::b2Rope() |
23 | { |
24 | m_count = 0; |
25 | m_ps = NULL; |
26 | m_p0s = NULL; |
27 | m_vs = NULL; |
28 | m_ims = NULL; |
29 | m_Ls = NULL; |
30 | m_as = NULL; |
31 | m_gravity.SetZero(); |
32 | m_k2 = 1.0f; |
33 | m_k3 = 0.1f; |
34 | } |
35 | |
36 | b2Rope::~b2Rope() |
37 | { |
38 | b2Free(m_ps); |
39 | b2Free(m_p0s); |
40 | b2Free(m_vs); |
41 | b2Free(m_ims); |
42 | b2Free(m_Ls); |
43 | b2Free(m_as); |
44 | } |
45 | |
46 | void b2Rope::Initialize(const b2RopeDef* def) |
47 | { |
48 | b2Assert(def->count >= 3); |
49 | m_count = def->count; |
50 | m_ps = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
51 | m_p0s = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
52 | m_vs = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
53 | m_ims = (float32*)b2Alloc(m_count * sizeof(float32)); |
54 | |
55 | for (int32 i = 0; i < m_count; ++i) |
56 | { |
57 | m_ps[i] = def->vertices[i]; |
58 | m_p0s[i] = def->vertices[i]; |
59 | m_vs[i].SetZero(); |
60 | |
61 | float32 m = def->masses[i]; |
62 | if (m > 0.0f) |
63 | { |
64 | m_ims[i] = 1.0f / m; |
65 | } |
66 | else |
67 | { |
68 | m_ims[i] = 0.0f; |
69 | } |
70 | } |
71 | |
72 | int32 count2 = m_count - 1; |
73 | int32 count3 = m_count - 2; |
74 | m_Ls = (float32*)b2Alloc(count2 * sizeof(float32)); |
75 | m_as = (float32*)b2Alloc(count3 * sizeof(float32)); |
76 | |
77 | for (int32 i = 0; i < count2; ++i) |
78 | { |
79 | b2Vec2 p1 = m_ps[i]; |
80 | b2Vec2 p2 = m_ps[i+1]; |
81 | m_Ls[i] = b2Distance(p1, p2); |
82 | } |
83 | |
84 | for (int32 i = 0; i < count3; ++i) |
85 | { |
86 | b2Vec2 p1 = m_ps[i]; |
87 | b2Vec2 p2 = m_ps[i + 1]; |
88 | b2Vec2 p3 = m_ps[i + 2]; |
89 | |
90 | b2Vec2 d1 = p2 - p1; |
91 | b2Vec2 d2 = p3 - p2; |
92 | |
93 | float32 a = b2Cross(d1, d2); |
94 | float32 b = b2Dot(d1, d2); |
95 | |
96 | m_as[i] = b2Atan2(a, b); |
97 | } |
98 | |
99 | m_gravity = def->gravity; |
100 | m_damping = def->damping; |
101 | m_k2 = def->k2; |
102 | m_k3 = def->k3; |
103 | } |
104 | |
105 | void b2Rope::Step(float32 h, int32 iterations) |
106 | { |
107 | if (h == 0.0) |
108 | { |
109 | return; |
110 | } |
111 | |
112 | float32 d = expf(- h * m_damping); |
113 | |
114 | for (int32 i = 0; i < m_count; ++i) |
115 | { |
116 | m_p0s[i] = m_ps[i]; |
117 | if (m_ims[i] > 0.0f) |
118 | { |
119 | m_vs[i] += h * m_gravity; |
120 | } |
121 | m_vs[i] *= d; |
122 | m_ps[i] += h * m_vs[i]; |
123 | |
124 | } |
125 | |
126 | for (int32 i = 0; i < iterations; ++i) |
127 | { |
128 | SolveC2(); |
129 | SolveC3(); |
130 | SolveC2(); |
131 | } |
132 | |
133 | float32 inv_h = 1.0f / h; |
134 | for (int32 i = 0; i < m_count; ++i) |
135 | { |
136 | m_vs[i] = inv_h * (m_ps[i] - m_p0s[i]); |
137 | } |
138 | } |
139 | |
140 | void b2Rope::SolveC2() |
141 | { |
142 | int32 count2 = m_count - 1; |
143 | |
144 | for (int32 i = 0; i < count2; ++i) |
145 | { |
146 | b2Vec2 p1 = m_ps[i]; |
147 | b2Vec2 p2 = m_ps[i + 1]; |
148 | |
149 | b2Vec2 d = p2 - p1; |
150 | float32 L = d.Normalize(); |
151 | |
152 | float32 im1 = m_ims[i]; |
153 | float32 im2 = m_ims[i + 1]; |
154 | |
155 | if (im1 + im2 == 0.0f) |
156 | { |
157 | continue; |
158 | } |
159 | |
160 | float32 s1 = im1 / (im1 + im2); |
161 | float32 s2 = im2 / (im1 + im2); |
162 | |
163 | p1 -= m_k2 * s1 * (m_Ls[i] - L) * d; |
164 | p2 += m_k2 * s2 * (m_Ls[i] - L) * d; |
165 | |
166 | m_ps[i] = p1; |
167 | m_ps[i + 1] = p2; |
168 | } |
169 | } |
170 | |
171 | void b2Rope::SetAngle(float32 angle) |
172 | { |
173 | int32 count3 = m_count - 2; |
174 | for (int32 i = 0; i < count3; ++i) |
175 | { |
176 | m_as[i] = angle; |
177 | } |
178 | } |
179 | |
180 | void b2Rope::SolveC3() |
181 | { |
182 | int32 count3 = m_count - 2; |
183 | |
184 | for (int32 i = 0; i < count3; ++i) |
185 | { |
186 | b2Vec2 p1 = m_ps[i]; |
187 | b2Vec2 p2 = m_ps[i + 1]; |
188 | b2Vec2 p3 = m_ps[i + 2]; |
189 | |
190 | float32 m1 = m_ims[i]; |
191 | float32 m2 = m_ims[i + 1]; |
192 | float32 m3 = m_ims[i + 2]; |
193 | |
194 | b2Vec2 d1 = p2 - p1; |
195 | b2Vec2 d2 = p3 - p2; |
196 | |
197 | float32 L1sqr = d1.LengthSquared(); |
198 | float32 L2sqr = d2.LengthSquared(); |
199 | |
200 | if (L1sqr * L2sqr == 0.0f) |
201 | { |
202 | continue; |
203 | } |
204 | |
205 | float32 a = b2Cross(d1, d2); |
206 | float32 b = b2Dot(d1, d2); |
207 | |
208 | float32 angle = b2Atan2(a, b); |
209 | |
210 | b2Vec2 Jd1 = (-1.0f / L1sqr) * d1.Skew(); |
211 | b2Vec2 Jd2 = (1.0f / L2sqr) * d2.Skew(); |
212 | |
213 | b2Vec2 J1 = -Jd1; |
214 | b2Vec2 J2 = Jd1 - Jd2; |
215 | b2Vec2 J3 = Jd2; |
216 | |
217 | float32 mass = m1 * b2Dot(J1, J1) + m2 * b2Dot(J2, J2) + m3 * b2Dot(J3, J3); |
218 | if (mass == 0.0f) |
219 | { |
220 | continue; |
221 | } |
222 | |
223 | mass = 1.0f / mass; |
224 | |
225 | float32 C = angle - m_as[i]; |
226 | |
227 | while (C > b2_pi) |
228 | { |
229 | angle -= 2 * b2_pi; |
230 | C = angle - m_as[i]; |
231 | } |
232 | |
233 | while (C < -b2_pi) |
234 | { |
235 | angle += 2.0f * b2_pi; |
236 | C = angle - m_as[i]; |
237 | } |
238 | |
239 | float32 impulse = - m_k3 * mass * C; |
240 | |
241 | p1 += (m1 * impulse) * J1; |
242 | p2 += (m2 * impulse) * J2; |
243 | p3 += (m3 * impulse) * J3; |
244 | |
245 | m_ps[i] = p1; |
246 | m_ps[i + 1] = p2; |
247 | m_ps[i + 2] = p3; |
248 | } |
249 | } |
250 | |
251 | void b2Rope::Draw(b2Draw* draw) const |
252 | { |
253 | b2Color c(0.4f, 0.5f, 0.7f); |
254 | |
255 | for (int32 i = 0; i < m_count - 1; ++i) |
256 | { |
257 | draw->DrawSegment(m_ps[i], m_ps[i+1], c); |
258 | } |
259 | } |
260 | |