| 1 | /* |
| 2 | * Copyright (c) 2011 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_ROPE_H |
| 20 | #define B2_ROPE_H |
| 21 | |
| 22 | #include <Box2D/Common/b2Math.h> |
| 23 | |
| 24 | class b2Draw; |
| 25 | |
| 26 | /// |
| 27 | struct b2RopeDef |
| 28 | { |
| 29 | b2RopeDef() |
| 30 | { |
| 31 | vertices = NULL; |
| 32 | count = 0; |
| 33 | masses = NULL; |
| 34 | gravity.SetZero(); |
| 35 | damping = 0.1f; |
| 36 | k2 = 0.9f; |
| 37 | k3 = 0.1f; |
| 38 | } |
| 39 | |
| 40 | /// |
| 41 | b2Vec2* vertices; |
| 42 | |
| 43 | /// |
| 44 | int32 count; |
| 45 | |
| 46 | /// |
| 47 | float32* masses; |
| 48 | |
| 49 | /// |
| 50 | b2Vec2 gravity; |
| 51 | |
| 52 | /// |
| 53 | float32 damping; |
| 54 | |
| 55 | /// Stretching stiffness |
| 56 | float32 k2; |
| 57 | |
| 58 | /// Bending stiffness. Values above 0.5 can make the simulation blow up. |
| 59 | float32 k3; |
| 60 | }; |
| 61 | |
| 62 | /// |
| 63 | class b2Rope |
| 64 | { |
| 65 | public: |
| 66 | b2Rope(); |
| 67 | ~b2Rope(); |
| 68 | |
| 69 | /// |
| 70 | void Initialize(const b2RopeDef* def); |
| 71 | |
| 72 | /// |
| 73 | void Step(float32 timeStep, int32 iterations); |
| 74 | |
| 75 | /// |
| 76 | int32 GetVertexCount() const |
| 77 | { |
| 78 | return m_count; |
| 79 | } |
| 80 | |
| 81 | /// |
| 82 | const b2Vec2* GetVertices() const |
| 83 | { |
| 84 | return m_ps; |
| 85 | } |
| 86 | |
| 87 | /// |
| 88 | void Draw(b2Draw* draw) const; |
| 89 | |
| 90 | /// |
| 91 | void SetAngle(float32 angle); |
| 92 | |
| 93 | private: |
| 94 | |
| 95 | void SolveC2(); |
| 96 | void SolveC3(); |
| 97 | |
| 98 | int32 m_count; |
| 99 | b2Vec2* m_ps; |
| 100 | b2Vec2* m_p0s; |
| 101 | b2Vec2* m_vs; |
| 102 | |
| 103 | float32* m_ims; |
| 104 | |
| 105 | float32* m_Ls; |
| 106 | float32* m_as; |
| 107 | |
| 108 | b2Vec2 m_gravity; |
| 109 | float32 m_damping; |
| 110 | |
| 111 | float32 m_k2; |
| 112 | float32 m_k3; |
| 113 | }; |
| 114 | |
| 115 | #endif |
| 116 | |