1 | /* |
2 | * Copyright (c) 2011 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_ROPE_H |
20 | #define B2_ROPE_H |
21 | |
22 | #include <Box2D/Common/b2Math.h> |
23 | |
24 | class b2Draw; |
25 | |
26 | /// |
27 | struct b2RopeDef |
28 | { |
29 | b2RopeDef() |
30 | { |
31 | vertices = NULL; |
32 | count = 0; |
33 | masses = NULL; |
34 | gravity.SetZero(); |
35 | damping = 0.1f; |
36 | k2 = 0.9f; |
37 | k3 = 0.1f; |
38 | } |
39 | |
40 | /// |
41 | b2Vec2* vertices; |
42 | |
43 | /// |
44 | int32 count; |
45 | |
46 | /// |
47 | float32* masses; |
48 | |
49 | /// |
50 | b2Vec2 gravity; |
51 | |
52 | /// |
53 | float32 damping; |
54 | |
55 | /// Stretching stiffness |
56 | float32 k2; |
57 | |
58 | /// Bending stiffness. Values above 0.5 can make the simulation blow up. |
59 | float32 k3; |
60 | }; |
61 | |
62 | /// |
63 | class b2Rope |
64 | { |
65 | public: |
66 | b2Rope(); |
67 | ~b2Rope(); |
68 | |
69 | /// |
70 | void Initialize(const b2RopeDef* def); |
71 | |
72 | /// |
73 | void Step(float32 timeStep, int32 iterations); |
74 | |
75 | /// |
76 | int32 GetVertexCount() const |
77 | { |
78 | return m_count; |
79 | } |
80 | |
81 | /// |
82 | const b2Vec2* GetVertices() const |
83 | { |
84 | return m_ps; |
85 | } |
86 | |
87 | /// |
88 | void Draw(b2Draw* draw) const; |
89 | |
90 | /// |
91 | void SetAngle(float32 angle); |
92 | |
93 | private: |
94 | |
95 | void SolveC2(); |
96 | void SolveC3(); |
97 | |
98 | int32 m_count; |
99 | b2Vec2* m_ps; |
100 | b2Vec2* m_p0s; |
101 | b2Vec2* m_vs; |
102 | |
103 | float32* m_ims; |
104 | |
105 | float32* m_Ls; |
106 | float32* m_as; |
107 | |
108 | b2Vec2 m_gravity; |
109 | float32 m_damping; |
110 | |
111 | float32 m_k2; |
112 | float32 m_k3; |
113 | }; |
114 | |
115 | #endif |
116 | |