| 1 | /* | 
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| 2 | * Copyright (c) 2011 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #ifndef B2_ROPE_H | 
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| 20 | #define B2_ROPE_H | 
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| 21 |  | 
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| 22 | #include <Box2D/Common/b2Math.h> | 
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| 23 |  | 
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| 24 | class b2Draw; | 
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| 25 |  | 
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| 26 | /// | 
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| 27 | struct b2RopeDef | 
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| 28 | { | 
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| 29 | b2RopeDef() | 
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| 30 | { | 
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| 31 | vertices = NULL; | 
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| 32 | count = 0; | 
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| 33 | masses = NULL; | 
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| 34 | gravity.SetZero(); | 
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| 35 | damping = 0.1f; | 
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| 36 | k2 = 0.9f; | 
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| 37 | k3 = 0.1f; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | /// | 
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| 41 | b2Vec2* vertices; | 
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| 42 |  | 
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| 43 | /// | 
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| 44 | int32 count; | 
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| 45 |  | 
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| 46 | /// | 
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| 47 | float32* masses; | 
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| 48 |  | 
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| 49 | /// | 
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| 50 | b2Vec2 gravity; | 
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| 51 |  | 
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| 52 | /// | 
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| 53 | float32 damping; | 
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| 54 |  | 
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| 55 | /// Stretching stiffness | 
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| 56 | float32 k2; | 
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| 57 |  | 
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| 58 | /// Bending stiffness. Values above 0.5 can make the simulation blow up. | 
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| 59 | float32 k3; | 
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| 60 | }; | 
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| 61 |  | 
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| 62 | /// | 
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| 63 | class b2Rope | 
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| 64 | { | 
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| 65 | public: | 
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| 66 | b2Rope(); | 
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| 67 | ~b2Rope(); | 
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| 68 |  | 
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| 69 | /// | 
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| 70 | void Initialize(const b2RopeDef* def); | 
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| 71 |  | 
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| 72 | /// | 
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| 73 | void Step(float32 timeStep, int32 iterations); | 
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| 74 |  | 
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| 75 | /// | 
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| 76 | int32 GetVertexCount() const | 
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| 77 | { | 
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| 78 | return m_count; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /// | 
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| 82 | const b2Vec2* GetVertices() const | 
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| 83 | { | 
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| 84 | return m_ps; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /// | 
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| 88 | void Draw(b2Draw* draw) const; | 
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| 89 |  | 
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| 90 | /// | 
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| 91 | void SetAngle(float32 angle); | 
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| 92 |  | 
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| 93 | private: | 
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| 94 |  | 
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| 95 | void SolveC2(); | 
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| 96 | void SolveC3(); | 
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| 97 |  | 
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| 98 | int32 m_count; | 
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| 99 | b2Vec2* m_ps; | 
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| 100 | b2Vec2* m_p0s; | 
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| 101 | b2Vec2* m_vs; | 
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| 102 |  | 
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| 103 | float32* m_ims; | 
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| 104 |  | 
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| 105 | float32* m_Ls; | 
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| 106 | float32* m_as; | 
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| 107 |  | 
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| 108 | b2Vec2 m_gravity; | 
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| 109 | float32 m_damping; | 
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| 110 |  | 
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| 111 | float32 m_k2; | 
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| 112 | float32 m_k3; | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | #endif | 
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| 116 |  | 
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