| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "common/config.h" |
| 23 | #include "OpenGL.h" |
| 24 | |
| 25 | #include "Shader.h" |
| 26 | #include "Canvas.h" |
| 27 | #include "common/Exception.h" |
| 28 | |
| 29 | #include "graphics/Graphics.h" |
| 30 | #include "graphics/Buffer.h" |
| 31 | |
| 32 | // C++ |
| 33 | #include <algorithm> |
| 34 | #include <limits> |
| 35 | |
| 36 | // C |
| 37 | #include <cstring> |
| 38 | #include <cstdio> |
| 39 | |
| 40 | // For SDL_GL_GetProcAddress. |
| 41 | #include <SDL_video.h> |
| 42 | |
| 43 | #ifdef LOVE_IOS |
| 44 | #include <SDL_syswm.h> |
| 45 | #endif |
| 46 | |
| 47 | #ifdef LOVE_ANDROID |
| 48 | #include <dlfcn.h> |
| 49 | #endif |
| 50 | |
| 51 | namespace love |
| 52 | { |
| 53 | namespace graphics |
| 54 | { |
| 55 | namespace opengl |
| 56 | { |
| 57 | |
| 58 | static void *LOVEGetProcAddress(const char *name) |
| 59 | { |
| 60 | #ifdef LOVE_ANDROID |
| 61 | void *proc = dlsym(RTLD_DEFAULT, name); |
| 62 | if (proc) |
| 63 | return proc; |
| 64 | #endif |
| 65 | |
| 66 | return SDL_GL_GetProcAddress(name); |
| 67 | } |
| 68 | |
| 69 | OpenGL::TempDebugGroup::TempDebugGroup(const char *name) |
| 70 | { |
| 71 | if (isDebugEnabled()) |
| 72 | { |
| 73 | if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0)) |
| 74 | glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name); |
| 75 | else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug) |
| 76 | glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name); |
| 77 | else if (GLAD_EXT_debug_marker) |
| 78 | glPushGroupMarkerEXT(0, (const GLchar *) name); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | OpenGL::TempDebugGroup::~TempDebugGroup() |
| 83 | { |
| 84 | if (isDebugEnabled()) |
| 85 | { |
| 86 | if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0)) |
| 87 | glPopDebugGroup(); |
| 88 | else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug) |
| 89 | glPopDebugGroupKHR(); |
| 90 | else if (GLAD_EXT_debug_marker) |
| 91 | glPopGroupMarkerEXT(); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | OpenGL::OpenGL() |
| 96 | : stats() |
| 97 | , contextInitialized(false) |
| 98 | , pixelShaderHighpSupported(false) |
| 99 | , baseVertexSupported(false) |
| 100 | , maxAnisotropy(1.0f) |
| 101 | , max2DTextureSize(0) |
| 102 | , max3DTextureSize(0) |
| 103 | , maxCubeTextureSize(0) |
| 104 | , maxTextureArrayLayers(0) |
| 105 | , maxRenderTargets(1) |
| 106 | , maxRenderbufferSamples(0) |
| 107 | , maxTextureUnits(1) |
| 108 | , maxPointSize(1) |
| 109 | , coreProfile(false) |
| 110 | , vendor(VENDOR_UNKNOWN) |
| 111 | , state() |
| 112 | { |
| 113 | state.constantColor = Colorf(1.0f, 1.0f, 1.0f, 1.0f); |
| 114 | |
| 115 | float nan = std::numeric_limits<float>::quiet_NaN(); |
| 116 | state.lastConstantColor = Colorf(nan, nan, nan, nan); |
| 117 | } |
| 118 | |
| 119 | bool OpenGL::initContext() |
| 120 | { |
| 121 | if (contextInitialized) |
| 122 | return true; |
| 123 | |
| 124 | if (!gladLoadGLLoader(LOVEGetProcAddress)) |
| 125 | return false; |
| 126 | |
| 127 | initVendor(); |
| 128 | |
| 129 | bugs = {}; |
| 130 | |
| 131 | if (GLAD_ES_VERSION_3_0 && !GLAD_ES_VERSION_3_1) |
| 132 | { |
| 133 | const char *device = (const char *) glGetString(GL_RENDERER); |
| 134 | if (getVendor() == VENDOR_VIVANTE && strstr(device, "Vivante GC7000UL" )) |
| 135 | bugs.brokenGLES3 = true; |
| 136 | } |
| 137 | |
| 138 | if (bugs.brokenGLES3) |
| 139 | GLAD_ES_VERSION_3_0 = false; |
| 140 | |
| 141 | if (GLAD_VERSION_3_2) |
| 142 | { |
| 143 | GLint profileMask = 0; |
| 144 | glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask); |
| 145 | coreProfile = (profileMask & GL_CONTEXT_CORE_PROFILE_BIT); |
| 146 | } |
| 147 | else |
| 148 | coreProfile = false; |
| 149 | |
| 150 | initOpenGLFunctions(); |
| 151 | |
| 152 | #if defined(LOVE_WINDOWS) || defined(LOVE_LINUX) |
| 153 | // See the comments in OpenGL.h. |
| 154 | if (getVendor() == VENDOR_AMD) |
| 155 | { |
| 156 | bugs.clearRequiresDriverTextureStateUpdate = true; |
| 157 | if (!gl.isCoreProfile() && !GLAD_ES_VERSION_2_0) |
| 158 | bugs.generateMipmapsRequiresTexture2DEnable = true; |
| 159 | } |
| 160 | #endif |
| 161 | |
| 162 | #ifdef LOVE_WINDOWS |
| 163 | if (getVendor() == VENDOR_INTEL && gl.isCoreProfile()) |
| 164 | { |
| 165 | const char *device = (const char *) glGetString(GL_RENDERER); |
| 166 | if (strstr(device, "HD Graphics 4000" ) || strstr(device, "HD Graphics 2500" )) |
| 167 | bugs.clientWaitSyncStalls = true; |
| 168 | } |
| 169 | |
| 170 | if (getVendor() == VENDOR_INTEL) |
| 171 | { |
| 172 | const char *device = (const char *) glGetString(GL_RENDERER); |
| 173 | if (strstr(device, "HD Graphics 3000" ) || strstr(device, "HD Graphics 2000" ) |
| 174 | || !strcmp(device, "Intel(R) HD Graphics" ) || !strcmp(device, "Intel(R) HD Graphics Family" )) |
| 175 | { |
| 176 | bugs.brokenSRGB = true; |
| 177 | } |
| 178 | } |
| 179 | #endif |
| 180 | |
| 181 | #ifdef LOVE_WINDOWS |
| 182 | if (getVendor() == VENDOR_AMD) |
| 183 | { |
| 184 | // Radeon drivers switched from "ATI Radeon" to "AMD Radeon" around |
| 185 | // the 7000 series. We'll assume this bug doesn't affect those newer |
| 186 | // GPUs / drivers. |
| 187 | const char *device = (const char *) glGetString(GL_RENDERER); |
| 188 | if (strstr(device, "ATI Radeon" ) || strstr(device, "ATI Mobility Radeon" )) |
| 189 | bugs.texStorageBreaksSubImage = true; |
| 190 | } |
| 191 | #endif |
| 192 | |
| 193 | contextInitialized = true; |
| 194 | |
| 195 | return true; |
| 196 | } |
| 197 | |
| 198 | void OpenGL::setupContext() |
| 199 | { |
| 200 | if (!contextInitialized) |
| 201 | return; |
| 202 | |
| 203 | initMaxValues(); |
| 204 | |
| 205 | GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 206 | glVertexAttrib4fv(ATTRIB_COLOR, glcolor); |
| 207 | glVertexAttrib4fv(ATTRIB_CONSTANTCOLOR, glcolor); |
| 208 | |
| 209 | GLint maxvertexattribs = 1; |
| 210 | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs); |
| 211 | |
| 212 | state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1); |
| 213 | state.instancedAttribArrays = 0; |
| 214 | |
| 215 | setVertexAttributes(vertex::Attributes(), vertex::BufferBindings()); |
| 216 | |
| 217 | // Get the current viewport. |
| 218 | glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x); |
| 219 | |
| 220 | // And the current scissor - but we need to compensate for GL scissors |
| 221 | // starting at the bottom left instead of top left. |
| 222 | glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x); |
| 223 | state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h); |
| 224 | |
| 225 | if (GLAD_VERSION_1_0) |
| 226 | glGetFloatv(GL_POINT_SIZE, &state.pointSize); |
| 227 | else |
| 228 | state.pointSize = 1.0f; |
| 229 | |
| 230 | for (int i = 0; i < 2; i++) |
| 231 | state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max(); |
| 232 | bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO()); |
| 233 | |
| 234 | setEnableState(ENABLE_DEPTH_TEST, state.enableState[ENABLE_DEPTH_TEST]); |
| 235 | setEnableState(ENABLE_STENCIL_TEST, state.enableState[ENABLE_STENCIL_TEST]); |
| 236 | setEnableState(ENABLE_SCISSOR_TEST, state.enableState[ENABLE_SCISSOR_TEST]); |
| 237 | setEnableState(ENABLE_FACE_CULL, state.enableState[ENABLE_FACE_CULL]); |
| 238 | |
| 239 | if (!bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB |
| 240 | || GLAD_EXT_framebuffer_sRGB || GLAD_EXT_sRGB_write_control)) |
| 241 | { |
| 242 | setEnableState(ENABLE_FRAMEBUFFER_SRGB, state.enableState[ENABLE_FRAMEBUFFER_SRGB]); |
| 243 | } |
| 244 | else |
| 245 | state.enableState[ENABLE_FRAMEBUFFER_SRGB] = false; |
| 246 | |
| 247 | GLint faceCull = GL_BACK; |
| 248 | glGetIntegerv(GL_CULL_FACE_MODE, &faceCull); |
| 249 | state.faceCullMode = faceCull; |
| 250 | |
| 251 | for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++) |
| 252 | { |
| 253 | state.boundBuffers[i] = 0; |
| 254 | glBindBuffer(getGLBufferType((BufferType) i), 0); |
| 255 | } |
| 256 | |
| 257 | // Initialize multiple texture unit support for shaders. |
| 258 | for (int i = 0; i < TEXTURE_MAX_ENUM; i++) |
| 259 | { |
| 260 | state.boundTextures[i].clear(); |
| 261 | state.boundTextures[i].resize(maxTextureUnits, 0); |
| 262 | } |
| 263 | |
| 264 | for (int i = 0; i < maxTextureUnits; i++) |
| 265 | { |
| 266 | glActiveTexture(GL_TEXTURE0 + i); |
| 267 | |
| 268 | for (int j = 0; j < TEXTURE_MAX_ENUM; j++) |
| 269 | { |
| 270 | TextureType textype = (TextureType) j; |
| 271 | |
| 272 | if (isTextureTypeSupported(textype)) |
| 273 | glBindTexture(getGLTextureType(textype), 0); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | glActiveTexture(GL_TEXTURE0); |
| 278 | state.curTextureUnit = 0; |
| 279 | |
| 280 | setDepthWrites(state.depthWritesEnabled); |
| 281 | |
| 282 | createDefaultTexture(); |
| 283 | |
| 284 | contextInitialized = true; |
| 285 | |
| 286 | #ifdef LOVE_ANDROID |
| 287 | // This can't be done in initContext with the rest of the bug checks because |
| 288 | // Canvas::isFormatSupported relies on state initialized here / after init. |
| 289 | if (GLAD_ES_VERSION_3_0 && !Canvas::isFormatSupported(PIXELFORMAT_R8)) |
| 290 | bugs.brokenR8PixelFormat = true; |
| 291 | #endif |
| 292 | } |
| 293 | |
| 294 | void OpenGL::deInitContext() |
| 295 | { |
| 296 | if (!contextInitialized) |
| 297 | return; |
| 298 | |
| 299 | for (int i = 0; i < TEXTURE_MAX_ENUM; i++) |
| 300 | { |
| 301 | if (state.defaultTexture[i] != 0) |
| 302 | { |
| 303 | gl.deleteTexture(state.defaultTexture[i]); |
| 304 | state.defaultTexture[i] = 0; |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | contextInitialized = false; |
| 309 | } |
| 310 | |
| 311 | void OpenGL::initVendor() |
| 312 | { |
| 313 | const char *vstr = (const char *) glGetString(GL_VENDOR); |
| 314 | if (!vstr) |
| 315 | { |
| 316 | vendor = VENDOR_UNKNOWN; |
| 317 | return; |
| 318 | } |
| 319 | |
| 320 | // http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR |
| 321 | // http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices |
| 322 | // https://opengl.gpuinfo.org/displaycapability.php?name=GL_VENDOR |
| 323 | if (strstr(vstr, "ATI Technologies" ) || strstr(vstr, "AMD" ) || strstr(vstr, "Advanced Micro Devices" )) |
| 324 | vendor = VENDOR_AMD; |
| 325 | else if (strstr(vstr, "NVIDIA" )) |
| 326 | vendor = VENDOR_NVIDIA; |
| 327 | else if (strstr(vstr, "Intel" )) |
| 328 | vendor = VENDOR_INTEL; |
| 329 | else if (strstr(vstr, "Mesa" )) |
| 330 | vendor = VENDOR_MESA_SOFT; |
| 331 | else if (strstr(vstr, "Apple Computer" ) || strstr(vstr, "Apple Inc." )) |
| 332 | vendor = VENDOR_APPLE; |
| 333 | else if (strstr(vstr, "Microsoft" )) |
| 334 | vendor = VENDOR_MICROSOFT; |
| 335 | else if (strstr(vstr, "Imagination" )) |
| 336 | vendor = VENDOR_IMGTEC; |
| 337 | else if (strstr(vstr, "ARM" )) |
| 338 | vendor = VENDOR_ARM; |
| 339 | else if (strstr(vstr, "Qualcomm" )) |
| 340 | vendor = VENDOR_QUALCOMM; |
| 341 | else if (strstr(vstr, "Broadcom" )) |
| 342 | vendor = VENDOR_BROADCOM; |
| 343 | else if (strstr(vstr, "Vivante" )) |
| 344 | vendor = VENDOR_VIVANTE; |
| 345 | else |
| 346 | vendor = VENDOR_UNKNOWN; |
| 347 | } |
| 348 | |
| 349 | void OpenGL::initOpenGLFunctions() |
| 350 | { |
| 351 | // Alias extension-suffixed framebuffer functions to core versions since |
| 352 | // there are so many different-named extensions that do the same things... |
| 353 | if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)) |
| 354 | { |
| 355 | if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object) |
| 356 | { |
| 357 | fp_glBindRenderbuffer = fp_glBindRenderbufferEXT; |
| 358 | fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT; |
| 359 | fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT; |
| 360 | fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT; |
| 361 | fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT; |
| 362 | fp_glBindFramebuffer = fp_glBindFramebufferEXT; |
| 363 | fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT; |
| 364 | fp_glGenFramebuffers = fp_glGenFramebuffersEXT; |
| 365 | fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT; |
| 366 | fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT; |
| 367 | fp_glFramebufferTexture3D = fp_glFramebufferTexture3DEXT; |
| 368 | fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT; |
| 369 | fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT; |
| 370 | fp_glGenerateMipmap = fp_glGenerateMipmapEXT; |
| 371 | } |
| 372 | |
| 373 | if (GLAD_VERSION_1_0 && GLAD_EXT_texture_array) |
| 374 | fp_glFramebufferTextureLayer = fp_glFramebufferTextureLayerEXT; |
| 375 | |
| 376 | if (GLAD_EXT_framebuffer_blit) |
| 377 | fp_glBlitFramebuffer = fp_glBlitFramebufferEXT; |
| 378 | else if (GLAD_ANGLE_framebuffer_blit) |
| 379 | fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE; |
| 380 | else if (GLAD_NV_framebuffer_blit) |
| 381 | fp_glBlitFramebuffer = fp_glBlitFramebufferNV; |
| 382 | |
| 383 | if (GLAD_EXT_framebuffer_multisample) |
| 384 | fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT; |
| 385 | else if (GLAD_APPLE_framebuffer_multisample) |
| 386 | fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE; |
| 387 | else if (GLAD_ANGLE_framebuffer_multisample) |
| 388 | fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE; |
| 389 | else if (GLAD_NV_framebuffer_multisample) |
| 390 | fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV; |
| 391 | } |
| 392 | |
| 393 | if (isInstancingSupported() && !(GLAD_VERSION_3_3 || GLAD_ES_VERSION_3_0)) |
| 394 | { |
| 395 | if (GLAD_ARB_instanced_arrays) |
| 396 | { |
| 397 | fp_glDrawArraysInstanced = fp_glDrawArraysInstancedARB; |
| 398 | fp_glDrawElementsInstanced = fp_glDrawElementsInstancedARB; |
| 399 | fp_glVertexAttribDivisor = fp_glVertexAttribDivisorARB; |
| 400 | } |
| 401 | else if (GLAD_EXT_instanced_arrays) |
| 402 | { |
| 403 | fp_glDrawArraysInstanced = fp_glDrawArraysInstancedEXT; |
| 404 | fp_glDrawElementsInstanced = fp_glDrawElementsInstancedEXT; |
| 405 | fp_glVertexAttribDivisor = fp_glVertexAttribDivisorEXT; |
| 406 | } |
| 407 | else if (GLAD_ANGLE_instanced_arrays) |
| 408 | { |
| 409 | fp_glDrawArraysInstanced = fp_glDrawArraysInstancedANGLE; |
| 410 | fp_glDrawElementsInstanced = fp_glDrawElementsInstancedANGLE; |
| 411 | fp_glVertexAttribDivisor = fp_glVertexAttribDivisorANGLE; |
| 412 | } |
| 413 | } |
| 414 | |
| 415 | if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0) |
| 416 | { |
| 417 | // The Nvidia Tegra 3 driver (used by Ouya) claims to support GL_EXT_texture_array but |
| 418 | // segfaults if you actually try to use it. OpenGL ES 2.0 devices should use OES_texture_3D. |
| 419 | // GL_EXT_texture_array is for desktops. |
| 420 | GLAD_EXT_texture_array = false; |
| 421 | |
| 422 | if (GLAD_OES_texture_3D) |
| 423 | { |
| 424 | // Function signatures don't match, we'll have to conditionally call it |
| 425 | //fp_glTexImage3D = fp_glTexImage3DOES; |
| 426 | fp_glTexSubImage3D = fp_glTexSubImage3DOES; |
| 427 | fp_glCopyTexSubImage3D = fp_glCopyTexSubImage3DOES; |
| 428 | fp_glCompressedTexImage3D = fp_glCompressedTexImage3DOES; |
| 429 | fp_glCompressedTexSubImage3D = fp_glCompressedTexSubImage3DOES; |
| 430 | fp_glFramebufferTexture3D = fp_glFramebufferTexture3DOES; |
| 431 | } |
| 432 | } |
| 433 | |
| 434 | if (!GLAD_VERSION_3_2 && !GLAD_ES_VERSION_3_2 && !GLAD_ARB_draw_elements_base_vertex) |
| 435 | { |
| 436 | if (GLAD_OES_draw_elements_base_vertex) |
| 437 | { |
| 438 | fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexOES; |
| 439 | |
| 440 | if (GLAD_ES_VERSION_3_0) |
| 441 | { |
| 442 | fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexOES; |
| 443 | fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexOES; |
| 444 | } |
| 445 | |
| 446 | } |
| 447 | else if (GLAD_EXT_draw_elements_base_vertex) |
| 448 | { |
| 449 | fp_glDrawElementsBaseVertex = fp_glDrawElementsBaseVertexEXT; |
| 450 | |
| 451 | if (GLAD_ES_VERSION_3_0) |
| 452 | { |
| 453 | fp_glDrawRangeElementsBaseVertex = fp_glDrawRangeElementsBaseVertexEXT; |
| 454 | fp_glDrawElementsInstancedBaseVertex = fp_glDrawElementsInstancedBaseVertexEXT; |
| 455 | } |
| 456 | |
| 457 | } |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | void OpenGL::initMaxValues() |
| 462 | { |
| 463 | if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0) |
| 464 | { |
| 465 | GLint range = 0; |
| 466 | GLint precision = 0; |
| 467 | glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &range, &precision); |
| 468 | pixelShaderHighpSupported = range > 0; |
| 469 | } |
| 470 | else |
| 471 | pixelShaderHighpSupported = true; |
| 472 | |
| 473 | baseVertexSupported = GLAD_VERSION_3_2 || GLAD_ES_VERSION_3_2 || GLAD_ARB_draw_elements_base_vertex |
| 474 | || GLAD_OES_draw_elements_base_vertex || GLAD_EXT_draw_elements_base_vertex; |
| 475 | |
| 476 | // We'll need this value to clamp anisotropy. |
| 477 | if (GLAD_EXT_texture_filter_anisotropic) |
| 478 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy); |
| 479 | else |
| 480 | maxAnisotropy = 1.0f; |
| 481 | |
| 482 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DTextureSize); |
| 483 | glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTextureSize); |
| 484 | |
| 485 | if (isTextureTypeSupported(TEXTURE_VOLUME)) |
| 486 | glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max3DTextureSize); |
| 487 | else |
| 488 | max3DTextureSize = 0; |
| 489 | |
| 490 | if (isTextureTypeSupported(TEXTURE_2D_ARRAY)) |
| 491 | glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureArrayLayers); |
| 492 | else |
| 493 | maxTextureArrayLayers = 0; |
| 494 | |
| 495 | int maxattachments = 1; |
| 496 | int maxdrawbuffers = 1; |
| 497 | |
| 498 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0) |
| 499 | { |
| 500 | glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments); |
| 501 | glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers); |
| 502 | } |
| 503 | |
| 504 | maxRenderTargets = std::max(std::min(maxattachments, maxdrawbuffers), 1); |
| 505 | |
| 506 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object |
| 507 | || GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample |
| 508 | || GLAD_ANGLE_framebuffer_multisample) |
| 509 | { |
| 510 | glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples); |
| 511 | } |
| 512 | else |
| 513 | maxRenderbufferSamples = 0; |
| 514 | |
| 515 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 516 | |
| 517 | GLfloat limits[2]; |
| 518 | if (GLAD_VERSION_3_0) |
| 519 | glGetFloatv(GL_POINT_SIZE_RANGE, limits); |
| 520 | else |
| 521 | glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits); |
| 522 | maxPointSize = limits[1]; |
| 523 | |
| 524 | if (isSamplerLODBiasSupported()) |
| 525 | glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxLODBias); |
| 526 | else |
| 527 | maxLODBias = 0.0f; |
| 528 | } |
| 529 | |
| 530 | void OpenGL::createDefaultTexture() |
| 531 | { |
| 532 | // Set the 'default' texture as a repeating white pixel. Otherwise, texture |
| 533 | // calls inside a shader would return black when drawing graphics primitives |
| 534 | // which would create the need to use different "passthrough" shaders for |
| 535 | // untextured primitives vs images. |
| 536 | const GLubyte pix[] = {255, 255, 255, 255}; |
| 537 | |
| 538 | Texture::Filter filter; |
| 539 | filter.min = filter.mag = Texture::FILTER_NEAREST; |
| 540 | |
| 541 | Texture::Wrap wrap; |
| 542 | wrap.s = wrap.t = wrap.r = Texture::WRAP_CLAMP; |
| 543 | |
| 544 | for (int i = 0; i < TEXTURE_MAX_ENUM; i++) |
| 545 | { |
| 546 | state.defaultTexture[i] = 0; |
| 547 | |
| 548 | TextureType type = (TextureType) i; |
| 549 | |
| 550 | if (!isTextureTypeSupported(type)) |
| 551 | continue; |
| 552 | |
| 553 | GLuint curtexture = state.boundTextures[type][0]; |
| 554 | |
| 555 | glGenTextures(1, &state.defaultTexture[type]); |
| 556 | bindTextureToUnit(type, state.defaultTexture[type], 0, false); |
| 557 | |
| 558 | setTextureWrap(type, wrap); |
| 559 | setTextureFilter(type, filter); |
| 560 | |
| 561 | bool isSRGB = false; |
| 562 | rawTexStorage(type, 1, PIXELFORMAT_RGBA8, isSRGB, 1, 1); |
| 563 | |
| 564 | TextureFormat fmt = convertPixelFormat(PIXELFORMAT_RGBA8, false, isSRGB); |
| 565 | |
| 566 | int slices = type == TEXTURE_CUBE ? 6 : 1; |
| 567 | |
| 568 | for (int slice = 0; slice < slices; slice++) |
| 569 | { |
| 570 | GLenum gltarget = getGLTextureType(type); |
| 571 | |
| 572 | if (type == TEXTURE_CUBE) |
| 573 | gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice; |
| 574 | |
| 575 | if (type == TEXTURE_2D || type == TEXTURE_CUBE) |
| 576 | glTexSubImage2D(gltarget, 0, 0, 0, 1, 1, fmt.externalformat, fmt.type, pix); |
| 577 | else if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME) |
| 578 | glTexSubImage3D(gltarget, 0, 0, 0, slice, 1, 1, 1, fmt.externalformat, fmt.type, pix); |
| 579 | } |
| 580 | |
| 581 | bindTextureToUnit(type, curtexture, 0, false); |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | void OpenGL::prepareDraw() |
| 586 | { |
| 587 | TempDebugGroup debuggroup("Prepare OpenGL draw" ); |
| 588 | |
| 589 | // Make sure the active shader's love-provided uniforms are up to date. |
| 590 | if (Shader::current != nullptr) |
| 591 | ((Shader *)Shader::current)->updateBuiltinUniforms(); |
| 592 | |
| 593 | if (state.constantColor != state.lastConstantColor) |
| 594 | { |
| 595 | state.lastConstantColor = state.constantColor; |
| 596 | Colorf c = state.constantColor; |
| 597 | gammaCorrectColor(c); |
| 598 | glVertexAttrib4f(ATTRIB_CONSTANTCOLOR, c.r, c.g, c.b, c.a); |
| 599 | } |
| 600 | } |
| 601 | |
| 602 | GLenum OpenGL::getGLPrimitiveType(PrimitiveType type) |
| 603 | { |
| 604 | switch (type) |
| 605 | { |
| 606 | case PRIMITIVE_TRIANGLES: |
| 607 | return GL_TRIANGLES; |
| 608 | case PRIMITIVE_TRIANGLE_STRIP: |
| 609 | return GL_TRIANGLE_STRIP; |
| 610 | case PRIMITIVE_TRIANGLE_FAN: |
| 611 | return GL_TRIANGLE_FAN; |
| 612 | case PRIMITIVE_POINTS: |
| 613 | return GL_POINTS; |
| 614 | case PRIMITIVE_MAX_ENUM: |
| 615 | return GL_ZERO; |
| 616 | } |
| 617 | |
| 618 | return GL_ZERO; |
| 619 | } |
| 620 | |
| 621 | GLenum OpenGL::getGLBufferType(BufferType type) |
| 622 | { |
| 623 | switch (type) |
| 624 | { |
| 625 | case BUFFER_VERTEX: |
| 626 | return GL_ARRAY_BUFFER; |
| 627 | case BUFFER_INDEX: |
| 628 | return GL_ELEMENT_ARRAY_BUFFER; |
| 629 | case BUFFER_MAX_ENUM: |
| 630 | return GL_ZERO; |
| 631 | } |
| 632 | |
| 633 | return GL_ZERO; |
| 634 | } |
| 635 | |
| 636 | GLenum OpenGL::getGLTextureType(TextureType type) |
| 637 | { |
| 638 | switch (type) |
| 639 | { |
| 640 | case TEXTURE_2D: |
| 641 | return GL_TEXTURE_2D; |
| 642 | case TEXTURE_VOLUME: |
| 643 | return GL_TEXTURE_3D; |
| 644 | case TEXTURE_2D_ARRAY: |
| 645 | return GL_TEXTURE_2D_ARRAY; |
| 646 | case TEXTURE_CUBE: |
| 647 | return GL_TEXTURE_CUBE_MAP; |
| 648 | case TEXTURE_MAX_ENUM: |
| 649 | return GL_ZERO; |
| 650 | } |
| 651 | |
| 652 | return GL_ZERO; |
| 653 | } |
| 654 | |
| 655 | GLenum OpenGL::getGLIndexDataType(IndexDataType type) |
| 656 | { |
| 657 | switch (type) |
| 658 | { |
| 659 | case INDEX_UINT16: |
| 660 | return GL_UNSIGNED_SHORT; |
| 661 | case INDEX_UINT32: |
| 662 | return GL_UNSIGNED_INT; |
| 663 | default: |
| 664 | return GL_ZERO; |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | GLenum OpenGL::getGLVertexDataType(vertex::DataType type, GLboolean &normalized) |
| 669 | { |
| 670 | normalized = GL_FALSE; |
| 671 | |
| 672 | switch (type) |
| 673 | { |
| 674 | case vertex::DATA_UNORM8: |
| 675 | normalized = GL_TRUE; |
| 676 | return GL_UNSIGNED_BYTE; |
| 677 | case vertex::DATA_UNORM16: |
| 678 | normalized = GL_TRUE; |
| 679 | return GL_UNSIGNED_SHORT; |
| 680 | case vertex::DATA_FLOAT: |
| 681 | normalized = GL_FALSE; |
| 682 | return GL_FLOAT; |
| 683 | case vertex::DATA_MAX_ENUM: |
| 684 | return GL_ZERO; |
| 685 | } |
| 686 | |
| 687 | return GL_ZERO; |
| 688 | } |
| 689 | |
| 690 | GLenum OpenGL::getGLBufferUsage(vertex::Usage usage) |
| 691 | { |
| 692 | switch (usage) |
| 693 | { |
| 694 | case vertex::USAGE_STREAM: |
| 695 | return GL_STREAM_DRAW; |
| 696 | case vertex::USAGE_DYNAMIC: |
| 697 | return GL_DYNAMIC_DRAW; |
| 698 | case vertex::USAGE_STATIC: |
| 699 | return GL_STATIC_DRAW; |
| 700 | default: |
| 701 | return 0; |
| 702 | } |
| 703 | } |
| 704 | |
| 705 | void OpenGL::bindBuffer(BufferType type, GLuint buffer) |
| 706 | { |
| 707 | if (state.boundBuffers[type] != buffer) |
| 708 | { |
| 709 | glBindBuffer(getGLBufferType(type), buffer); |
| 710 | state.boundBuffers[type] = buffer; |
| 711 | } |
| 712 | } |
| 713 | |
| 714 | void OpenGL::deleteBuffer(GLuint buffer) |
| 715 | { |
| 716 | glDeleteBuffers(1, &buffer); |
| 717 | |
| 718 | for (int i = 0; i < (int) BUFFER_MAX_ENUM; i++) |
| 719 | { |
| 720 | if (state.boundBuffers[i] == buffer) |
| 721 | state.boundBuffers[i] = 0; |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers) |
| 726 | { |
| 727 | uint32 enablediff = attributes.enableBits ^ state.enabledAttribArrays; |
| 728 | uint32 instanceattribbits = 0; |
| 729 | uint32 allbits = attributes.enableBits | state.enabledAttribArrays; |
| 730 | |
| 731 | uint32 i = 0; |
| 732 | while (allbits) |
| 733 | { |
| 734 | uint32 bit = 1u << i; |
| 735 | |
| 736 | if (enablediff & bit) |
| 737 | { |
| 738 | if (attributes.enableBits & bit) |
| 739 | glEnableVertexAttribArray(i); |
| 740 | else |
| 741 | glDisableVertexAttribArray(i); |
| 742 | } |
| 743 | |
| 744 | if (attributes.enableBits & bit) |
| 745 | { |
| 746 | const auto &attrib = attributes.attribs[i]; |
| 747 | const auto &layout = attributes.bufferLayouts[attrib.bufferIndex]; |
| 748 | const auto &bufferinfo = buffers.info[attrib.bufferIndex]; |
| 749 | |
| 750 | uint32 bufferbit = 1u << attrib.bufferIndex; |
| 751 | uint32 divisor = (attributes.instanceBits & bufferbit) != 0 ? 1 : 0; |
| 752 | uint32 divisorbit = divisor << i; |
| 753 | instanceattribbits |= divisorbit; |
| 754 | |
| 755 | if ((state.instancedAttribArrays & bit) ^ divisorbit) |
| 756 | glVertexAttribDivisor(i, divisor); |
| 757 | |
| 758 | GLboolean normalized = GL_FALSE; |
| 759 | GLenum gltype = getGLVertexDataType(attrib.type, normalized); |
| 760 | |
| 761 | const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex); |
| 762 | |
| 763 | bindBuffer(BUFFER_VERTEX, (GLuint) bufferinfo.buffer->getHandle()); |
| 764 | glVertexAttribPointer(i, attrib.components, gltype, normalized, layout.stride, offsetpointer); |
| 765 | } |
| 766 | |
| 767 | i++; |
| 768 | allbits >>= 1; |
| 769 | } |
| 770 | |
| 771 | state.enabledAttribArrays = attributes.enableBits; |
| 772 | state.instancedAttribArrays = instanceattribbits | (state.instancedAttribArrays & (~attributes.enableBits)); |
| 773 | |
| 774 | // glDisableVertexAttribArray will make the constant value for a vertex |
| 775 | // attribute undefined. We rely on the per-vertex color attribute being |
| 776 | // white when no per-vertex color is used, so we set it here. |
| 777 | // FIXME: Is there a better place to do this? |
| 778 | if ((enablediff & ATTRIBFLAG_COLOR) && !(attributes.enableBits & ATTRIBFLAG_COLOR)) |
| 779 | glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f); |
| 780 | } |
| 781 | |
| 782 | void OpenGL::setCullMode(CullMode mode) |
| 783 | { |
| 784 | bool enabled = mode != CULL_NONE; |
| 785 | |
| 786 | if (enabled != isStateEnabled(ENABLE_FACE_CULL)) |
| 787 | setEnableState(ENABLE_FACE_CULL, enabled); |
| 788 | |
| 789 | if (enabled) |
| 790 | { |
| 791 | GLenum glmode = mode == CULL_BACK ? GL_BACK : GL_FRONT; |
| 792 | if (glmode != state.faceCullMode) |
| 793 | { |
| 794 | glCullFace(glmode); |
| 795 | state.faceCullMode = glmode; |
| 796 | } |
| 797 | } |
| 798 | } |
| 799 | |
| 800 | void OpenGL::clearDepth(double value) |
| 801 | { |
| 802 | if (GLAD_ES_VERSION_2_0) |
| 803 | glClearDepthf((GLfloat) value); |
| 804 | else |
| 805 | glClearDepth(value); |
| 806 | } |
| 807 | |
| 808 | void OpenGL::setViewport(const Rect &v) |
| 809 | { |
| 810 | glViewport(v.x, v.y, v.w, v.h); |
| 811 | state.viewport = v; |
| 812 | } |
| 813 | |
| 814 | Rect OpenGL::getViewport() const |
| 815 | { |
| 816 | return state.viewport; |
| 817 | } |
| 818 | |
| 819 | void OpenGL::setScissor(const Rect &v, bool canvasActive) |
| 820 | { |
| 821 | if (canvasActive) |
| 822 | glScissor(v.x, v.y, v.w, v.h); |
| 823 | else |
| 824 | { |
| 825 | // With no Canvas active, we need to compensate for glScissor starting |
| 826 | // from the lower left of the viewport instead of the top left. |
| 827 | glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h); |
| 828 | } |
| 829 | |
| 830 | state.scissor = v; |
| 831 | } |
| 832 | |
| 833 | void OpenGL::setConstantColor(const Colorf &color) |
| 834 | { |
| 835 | state.constantColor = color; |
| 836 | } |
| 837 | |
| 838 | const Colorf &OpenGL::getConstantColor() const |
| 839 | { |
| 840 | return state.constantColor; |
| 841 | } |
| 842 | |
| 843 | void OpenGL::setPointSize(float size) |
| 844 | { |
| 845 | if (GLAD_VERSION_1_0) |
| 846 | glPointSize(size); |
| 847 | |
| 848 | state.pointSize = size; |
| 849 | } |
| 850 | |
| 851 | float OpenGL::getPointSize() const |
| 852 | { |
| 853 | return state.pointSize; |
| 854 | } |
| 855 | |
| 856 | void OpenGL::setEnableState(EnableState enablestate, bool enable) |
| 857 | { |
| 858 | GLenum glstate = GL_NONE; |
| 859 | |
| 860 | switch (enablestate) |
| 861 | { |
| 862 | case ENABLE_DEPTH_TEST: |
| 863 | glstate = GL_DEPTH_TEST; |
| 864 | break; |
| 865 | case ENABLE_STENCIL_TEST: |
| 866 | glstate = GL_STENCIL_TEST; |
| 867 | break; |
| 868 | case ENABLE_SCISSOR_TEST: |
| 869 | glstate = GL_SCISSOR_TEST; |
| 870 | break; |
| 871 | case ENABLE_FACE_CULL: |
| 872 | glstate = GL_CULL_FACE; |
| 873 | break; |
| 874 | case ENABLE_FRAMEBUFFER_SRGB: |
| 875 | glstate = GL_FRAMEBUFFER_SRGB; |
| 876 | break; |
| 877 | case ENABLE_MAX_ENUM: |
| 878 | break; |
| 879 | } |
| 880 | |
| 881 | if (enable) |
| 882 | glEnable(glstate); |
| 883 | else |
| 884 | glDisable(glstate); |
| 885 | |
| 886 | state.enableState[enablestate] = enable; |
| 887 | } |
| 888 | |
| 889 | bool OpenGL::isStateEnabled(EnableState enablestate) const |
| 890 | { |
| 891 | return state.enableState[enablestate]; |
| 892 | } |
| 893 | |
| 894 | void OpenGL::bindFramebuffer(FramebufferTarget target, GLuint framebuffer) |
| 895 | { |
| 896 | bool bindingmodified = false; |
| 897 | |
| 898 | if ((target & FRAMEBUFFER_DRAW) && state.boundFramebuffers[0] != framebuffer) |
| 899 | { |
| 900 | bindingmodified = true; |
| 901 | state.boundFramebuffers[0] = framebuffer; |
| 902 | } |
| 903 | |
| 904 | if ((target & FRAMEBUFFER_READ) && state.boundFramebuffers[1] != framebuffer) |
| 905 | { |
| 906 | bindingmodified = true; |
| 907 | state.boundFramebuffers[1] = framebuffer; |
| 908 | } |
| 909 | |
| 910 | if (bindingmodified) |
| 911 | { |
| 912 | GLenum gltarget = GL_FRAMEBUFFER; |
| 913 | if (target == FRAMEBUFFER_DRAW) |
| 914 | gltarget = GL_DRAW_FRAMEBUFFER; |
| 915 | else if (target == FRAMEBUFFER_READ) |
| 916 | gltarget = GL_READ_FRAMEBUFFER; |
| 917 | |
| 918 | glBindFramebuffer(gltarget, framebuffer); |
| 919 | } |
| 920 | } |
| 921 | |
| 922 | GLenum OpenGL::getFramebuffer(FramebufferTarget target) const |
| 923 | { |
| 924 | if (target & FRAMEBUFFER_DRAW) |
| 925 | return state.boundFramebuffers[0]; |
| 926 | else if (target & FRAMEBUFFER_READ) |
| 927 | return state.boundFramebuffers[1]; |
| 928 | else |
| 929 | return 0; |
| 930 | } |
| 931 | |
| 932 | void OpenGL::deleteFramebuffer(GLuint framebuffer) |
| 933 | { |
| 934 | glDeleteFramebuffers(1, &framebuffer); |
| 935 | |
| 936 | for (int i = 0; i < 2; i++) |
| 937 | { |
| 938 | if (state.boundFramebuffers[i] == framebuffer) |
| 939 | state.boundFramebuffers[i] = 0; |
| 940 | } |
| 941 | } |
| 942 | |
| 943 | void OpenGL::framebufferTexture(GLenum attachment, TextureType texType, GLuint texture, int level, int layer, int face) |
| 944 | { |
| 945 | GLenum textarget = getGLTextureType(texType); |
| 946 | |
| 947 | switch (texType) |
| 948 | { |
| 949 | case TEXTURE_2D: |
| 950 | glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, level); |
| 951 | break; |
| 952 | case TEXTURE_VOLUME: |
| 953 | glFramebufferTexture3D(GL_FRAMEBUFFER, attachment, textarget, texture, level, layer); |
| 954 | break; |
| 955 | case TEXTURE_2D_ARRAY: |
| 956 | glFramebufferTextureLayer(GL_FRAMEBUFFER, attachment, texture, level, layer); |
| 957 | break; |
| 958 | case TEXTURE_CUBE: |
| 959 | glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texture, level); |
| 960 | break; |
| 961 | default: |
| 962 | break; |
| 963 | } |
| 964 | } |
| 965 | |
| 966 | void OpenGL::setDepthWrites(bool enable) |
| 967 | { |
| 968 | glDepthMask(enable ? GL_TRUE : GL_FALSE); |
| 969 | state.depthWritesEnabled = enable; |
| 970 | } |
| 971 | |
| 972 | bool OpenGL::hasDepthWrites() const |
| 973 | { |
| 974 | return state.depthWritesEnabled; |
| 975 | } |
| 976 | |
| 977 | void OpenGL::useProgram(GLuint program) |
| 978 | { |
| 979 | glUseProgram(program); |
| 980 | ++stats.shaderSwitches; |
| 981 | } |
| 982 | |
| 983 | GLuint OpenGL::getDefaultFBO() const |
| 984 | { |
| 985 | #ifdef LOVE_IOS |
| 986 | // Hack: iOS uses a custom FBO. |
| 987 | SDL_SysWMinfo info = {}; |
| 988 | SDL_VERSION(&info.version); |
| 989 | SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info); |
| 990 | return info.info.uikit.framebuffer; |
| 991 | #else |
| 992 | return 0; |
| 993 | #endif |
| 994 | } |
| 995 | |
| 996 | GLuint OpenGL::getDefaultTexture(TextureType type) const |
| 997 | { |
| 998 | return state.defaultTexture[type]; |
| 999 | } |
| 1000 | |
| 1001 | void OpenGL::setTextureUnit(int textureunit) |
| 1002 | { |
| 1003 | if (textureunit != state.curTextureUnit) |
| 1004 | glActiveTexture(GL_TEXTURE0 + textureunit); |
| 1005 | |
| 1006 | state.curTextureUnit = textureunit; |
| 1007 | } |
| 1008 | |
| 1009 | void OpenGL::bindTextureToUnit(TextureType target, GLuint texture, int textureunit, bool restoreprev, bool bindforedit) |
| 1010 | { |
| 1011 | if (texture != state.boundTextures[target][textureunit]) |
| 1012 | { |
| 1013 | int oldtextureunit = state.curTextureUnit; |
| 1014 | if (oldtextureunit != textureunit) |
| 1015 | glActiveTexture(GL_TEXTURE0 + textureunit); |
| 1016 | |
| 1017 | state.boundTextures[target][textureunit] = texture; |
| 1018 | glBindTexture(getGLTextureType(target), texture); |
| 1019 | |
| 1020 | if (restoreprev && oldtextureunit != textureunit) |
| 1021 | glActiveTexture(GL_TEXTURE0 + oldtextureunit); |
| 1022 | else |
| 1023 | state.curTextureUnit = textureunit; |
| 1024 | } |
| 1025 | else if (bindforedit && !restoreprev && textureunit != state.curTextureUnit) |
| 1026 | { |
| 1027 | glActiveTexture(GL_TEXTURE0 + textureunit); |
| 1028 | state.curTextureUnit = textureunit; |
| 1029 | } |
| 1030 | } |
| 1031 | |
| 1032 | void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restoreprev, bool bindforedit) |
| 1033 | { |
| 1034 | TextureType textype = TEXTURE_2D; |
| 1035 | GLuint handle = 0; |
| 1036 | |
| 1037 | if (texture != nullptr) |
| 1038 | { |
| 1039 | textype = texture->getTextureType(); |
| 1040 | handle = (GLuint) texture->getHandle(); |
| 1041 | } |
| 1042 | else |
| 1043 | { |
| 1044 | if (textureunit == 0 && Shader::current != nullptr) |
| 1045 | { |
| 1046 | TextureType shadertex = Shader::current->getMainTextureType(); |
| 1047 | if (shadertex != TEXTURE_MAX_ENUM) |
| 1048 | textype = shadertex; |
| 1049 | } |
| 1050 | |
| 1051 | handle = getDefaultTexture(textype); |
| 1052 | } |
| 1053 | |
| 1054 | bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit); |
| 1055 | } |
| 1056 | |
| 1057 | void OpenGL::deleteTexture(GLuint texture) |
| 1058 | { |
| 1059 | // glDeleteTextures binds texture 0 to all texture units the deleted texture |
| 1060 | // was bound to before deletion. |
| 1061 | for (int i = 0; i < TEXTURE_MAX_ENUM; i++) |
| 1062 | { |
| 1063 | for (GLuint &texid : state.boundTextures[i]) |
| 1064 | { |
| 1065 | if (texid == texture) |
| 1066 | texid = 0; |
| 1067 | } |
| 1068 | } |
| 1069 | |
| 1070 | glDeleteTextures(1, &texture); |
| 1071 | } |
| 1072 | |
| 1073 | void OpenGL::setTextureFilter(TextureType target, graphics::Texture::Filter &f) |
| 1074 | { |
| 1075 | GLint gmin = f.min == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR; |
| 1076 | GLint gmag = f.mag == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR; |
| 1077 | |
| 1078 | if (f.mipmap != Texture::FILTER_NONE) |
| 1079 | { |
| 1080 | if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_NEAREST) |
| 1081 | gmin = GL_NEAREST_MIPMAP_NEAREST; |
| 1082 | else if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_LINEAR) |
| 1083 | gmin = GL_NEAREST_MIPMAP_LINEAR; |
| 1084 | else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_NEAREST) |
| 1085 | gmin = GL_LINEAR_MIPMAP_NEAREST; |
| 1086 | else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_LINEAR) |
| 1087 | gmin = GL_LINEAR_MIPMAP_LINEAR; |
| 1088 | else |
| 1089 | gmin = GL_LINEAR; |
| 1090 | } |
| 1091 | |
| 1092 | GLenum gltarget = getGLTextureType(target); |
| 1093 | |
| 1094 | glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin); |
| 1095 | glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag); |
| 1096 | |
| 1097 | if (GLAD_EXT_texture_filter_anisotropic) |
| 1098 | { |
| 1099 | f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy); |
| 1100 | glTexParameterf(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy); |
| 1101 | } |
| 1102 | else |
| 1103 | f.anisotropy = 1.0f; |
| 1104 | } |
| 1105 | |
| 1106 | GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode) |
| 1107 | { |
| 1108 | switch (wmode) |
| 1109 | { |
| 1110 | case Texture::WRAP_CLAMP: |
| 1111 | default: |
| 1112 | return GL_CLAMP_TO_EDGE; |
| 1113 | case Texture::WRAP_CLAMP_ZERO: |
| 1114 | return GL_CLAMP_TO_BORDER; |
| 1115 | case Texture::WRAP_REPEAT: |
| 1116 | return GL_REPEAT; |
| 1117 | case Texture::WRAP_MIRRORED_REPEAT: |
| 1118 | return GL_MIRRORED_REPEAT; |
| 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | GLint OpenGL::getGLCompareMode(CompareMode mode) |
| 1123 | { |
| 1124 | switch (mode) |
| 1125 | { |
| 1126 | case COMPARE_LESS: |
| 1127 | return GL_LESS; |
| 1128 | case COMPARE_LEQUAL: |
| 1129 | return GL_LEQUAL; |
| 1130 | case COMPARE_EQUAL: |
| 1131 | return GL_EQUAL; |
| 1132 | case COMPARE_GEQUAL: |
| 1133 | return GL_GEQUAL; |
| 1134 | case COMPARE_GREATER: |
| 1135 | return GL_GREATER; |
| 1136 | case COMPARE_NOTEQUAL: |
| 1137 | return GL_NOTEQUAL; |
| 1138 | case COMPARE_ALWAYS: |
| 1139 | return GL_ALWAYS; |
| 1140 | case COMPARE_NEVER: |
| 1141 | return GL_NEVER; |
| 1142 | default: |
| 1143 | return GL_NEVER; |
| 1144 | } |
| 1145 | } |
| 1146 | |
| 1147 | void OpenGL::setTextureWrap(TextureType target, const graphics::Texture::Wrap &w) |
| 1148 | { |
| 1149 | glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_S, getGLWrapMode(w.s)); |
| 1150 | glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_T, getGLWrapMode(w.t)); |
| 1151 | |
| 1152 | if (target == TEXTURE_VOLUME) |
| 1153 | glTexParameteri(getGLTextureType(target), GL_TEXTURE_WRAP_R, getGLWrapMode(w.r)); |
| 1154 | } |
| 1155 | |
| 1156 | bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth) |
| 1157 | { |
| 1158 | GLenum gltarget = getGLTextureType(target); |
| 1159 | TextureFormat fmt = convertPixelFormat(pixelformat, false, isSRGB); |
| 1160 | |
| 1161 | if (fmt.swizzled) |
| 1162 | { |
| 1163 | glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_R, fmt.swizzle[0]); |
| 1164 | glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_G, fmt.swizzle[1]); |
| 1165 | glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_B, fmt.swizzle[2]); |
| 1166 | glTexParameteri(gltarget, GL_TEXTURE_SWIZZLE_A, fmt.swizzle[3]); |
| 1167 | } |
| 1168 | |
| 1169 | if (isTexStorageSupported()) |
| 1170 | { |
| 1171 | if (target == TEXTURE_2D || target == TEXTURE_CUBE) |
| 1172 | glTexStorage2D(gltarget, levels, fmt.internalformat, width, height); |
| 1173 | else if (target == TEXTURE_VOLUME || target == TEXTURE_2D_ARRAY) |
| 1174 | glTexStorage3D(gltarget, levels, fmt.internalformat, width, height, depth); |
| 1175 | } |
| 1176 | else |
| 1177 | { |
| 1178 | int w = width; |
| 1179 | int h = height; |
| 1180 | int d = depth; |
| 1181 | |
| 1182 | for (int level = 0; level < levels; level++) |
| 1183 | { |
| 1184 | if (target == TEXTURE_2D || target == TEXTURE_CUBE) |
| 1185 | { |
| 1186 | int faces = target == TEXTURE_CUBE ? 6 : 1; |
| 1187 | for (int face = 0; face < faces; face++) |
| 1188 | { |
| 1189 | if (target == TEXTURE_CUBE) |
| 1190 | gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; |
| 1191 | |
| 1192 | glTexImage2D(gltarget, level, fmt.internalformat, w, h, 0, |
| 1193 | fmt.externalformat, fmt.type, nullptr); |
| 1194 | } |
| 1195 | } |
| 1196 | else if (target == TEXTURE_2D_ARRAY || target == TEXTURE_VOLUME) |
| 1197 | { |
| 1198 | if (target == TEXTURE_VOLUME && GLAD_ES_VERSION_2_0 && GLAD_OES_texture_3D && !GLAD_ES_VERSION_3_0) |
| 1199 | { |
| 1200 | glTexImage3DOES(gltarget, level, fmt.internalformat, w, h, |
| 1201 | d, 0, fmt.externalformat, fmt.type, nullptr); |
| 1202 | } |
| 1203 | else |
| 1204 | { |
| 1205 | glTexImage3D(gltarget, level, fmt.internalformat, w, h, d, |
| 1206 | 0, fmt.externalformat, fmt.type, nullptr); |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | w = std::max(w / 2, 1); |
| 1211 | h = std::max(h / 2, 1); |
| 1212 | |
| 1213 | if (target == TEXTURE_VOLUME) |
| 1214 | d = std::max(d / 2, 1); |
| 1215 | } |
| 1216 | } |
| 1217 | |
| 1218 | return gltarget != GL_ZERO; |
| 1219 | } |
| 1220 | |
| 1221 | bool OpenGL::isTexStorageSupported() |
| 1222 | { |
| 1223 | bool supportsTexStorage = GLAD_VERSION_4_2 || GLAD_ARB_texture_storage; |
| 1224 | |
| 1225 | // Apparently there are bugs with glTexStorage on some Android drivers. I'd |
| 1226 | // rather not find out the hard way, so we'll avoid it for now... |
| 1227 | #ifndef LOVE_ANDROID |
| 1228 | if (GLAD_ES_VERSION_3_0) |
| 1229 | supportsTexStorage = true; |
| 1230 | #endif |
| 1231 | |
| 1232 | if (gl.bugs.texStorageBreaksSubImage) |
| 1233 | supportsTexStorage = false; |
| 1234 | |
| 1235 | return supportsTexStorage; |
| 1236 | } |
| 1237 | |
| 1238 | bool OpenGL::isTextureTypeSupported(TextureType type) const |
| 1239 | { |
| 1240 | switch (type) |
| 1241 | { |
| 1242 | case TEXTURE_2D: |
| 1243 | return true; |
| 1244 | case TEXTURE_VOLUME: |
| 1245 | return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_3D; |
| 1246 | case TEXTURE_2D_ARRAY: |
| 1247 | return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_array; |
| 1248 | case TEXTURE_CUBE: |
| 1249 | return GLAD_VERSION_1_3 || GLAD_ES_VERSION_2_0; |
| 1250 | default: |
| 1251 | return false; |
| 1252 | } |
| 1253 | } |
| 1254 | |
| 1255 | bool OpenGL::isClampZeroTextureWrapSupported() const |
| 1256 | { |
| 1257 | return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp; |
| 1258 | } |
| 1259 | |
| 1260 | bool OpenGL::isPixelShaderHighpSupported() const |
| 1261 | { |
| 1262 | return pixelShaderHighpSupported; |
| 1263 | } |
| 1264 | |
| 1265 | bool OpenGL::isInstancingSupported() const |
| 1266 | { |
| 1267 | return GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_3 |
| 1268 | || GLAD_ARB_instanced_arrays || GLAD_EXT_instanced_arrays || GLAD_ANGLE_instanced_arrays; |
| 1269 | } |
| 1270 | |
| 1271 | bool OpenGL::isDepthCompareSampleSupported() const |
| 1272 | { |
| 1273 | // Our official API only supports this in GLSL3 shaders, but unofficially |
| 1274 | // the requirements are more lax. |
| 1275 | return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_shadow_samplers; |
| 1276 | } |
| 1277 | |
| 1278 | bool OpenGL::isSamplerLODBiasSupported() const |
| 1279 | { |
| 1280 | return GLAD_VERSION_1_4; |
| 1281 | } |
| 1282 | |
| 1283 | bool OpenGL::isBaseVertexSupported() const |
| 1284 | { |
| 1285 | return baseVertexSupported; |
| 1286 | } |
| 1287 | |
| 1288 | int OpenGL::getMax2DTextureSize() const |
| 1289 | { |
| 1290 | return std::max(max2DTextureSize, 1); |
| 1291 | } |
| 1292 | |
| 1293 | int OpenGL::getMax3DTextureSize() const |
| 1294 | { |
| 1295 | return std::max(max3DTextureSize, 1); |
| 1296 | } |
| 1297 | |
| 1298 | int OpenGL::getMaxCubeTextureSize() const |
| 1299 | { |
| 1300 | return std::max(maxCubeTextureSize, 1); |
| 1301 | } |
| 1302 | |
| 1303 | int OpenGL::getMaxTextureLayers() const |
| 1304 | { |
| 1305 | return std::max(maxTextureArrayLayers, 1); |
| 1306 | } |
| 1307 | |
| 1308 | int OpenGL::getMaxRenderTargets() const |
| 1309 | { |
| 1310 | return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS); |
| 1311 | } |
| 1312 | |
| 1313 | int OpenGL::getMaxRenderbufferSamples() const |
| 1314 | { |
| 1315 | return maxRenderbufferSamples; |
| 1316 | } |
| 1317 | |
| 1318 | int OpenGL::getMaxTextureUnits() const |
| 1319 | { |
| 1320 | return maxTextureUnits; |
| 1321 | } |
| 1322 | |
| 1323 | float OpenGL::getMaxPointSize() const |
| 1324 | { |
| 1325 | return maxPointSize; |
| 1326 | } |
| 1327 | |
| 1328 | float OpenGL::getMaxAnisotropy() const |
| 1329 | { |
| 1330 | return maxAnisotropy; |
| 1331 | } |
| 1332 | |
| 1333 | float OpenGL::getMaxLODBias() const |
| 1334 | { |
| 1335 | return maxLODBias; |
| 1336 | } |
| 1337 | |
| 1338 | bool OpenGL::isCoreProfile() const |
| 1339 | { |
| 1340 | return coreProfile; |
| 1341 | } |
| 1342 | |
| 1343 | OpenGL::Vendor OpenGL::getVendor() const |
| 1344 | { |
| 1345 | return vendor; |
| 1346 | } |
| 1347 | |
| 1348 | OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB) |
| 1349 | { |
| 1350 | TextureFormat f; |
| 1351 | |
| 1352 | f.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0; |
| 1353 | f.framebufferAttachments[1] = GL_NONE; |
| 1354 | |
| 1355 | if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB) |
| 1356 | pixelformat = PIXELFORMAT_sRGBA8; |
| 1357 | else if (pixelformat == PIXELFORMAT_ETC1) |
| 1358 | { |
| 1359 | // The ETC2 format can load ETC1 textures. |
| 1360 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility) |
| 1361 | pixelformat = PIXELFORMAT_ETC2_RGB; |
| 1362 | } |
| 1363 | |
| 1364 | switch (pixelformat) |
| 1365 | { |
| 1366 | case PIXELFORMAT_R8: |
| 1367 | if ((GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg) |
| 1368 | && !gl.bugs.brokenR8PixelFormat) |
| 1369 | { |
| 1370 | f.internalformat = GL_R8; |
| 1371 | f.externalformat = GL_RED; |
| 1372 | } |
| 1373 | else |
| 1374 | { |
| 1375 | f.internalformat = GL_LUMINANCE8; |
| 1376 | f.externalformat = GL_LUMINANCE; |
| 1377 | } |
| 1378 | f.type = GL_UNSIGNED_BYTE; |
| 1379 | break; |
| 1380 | case PIXELFORMAT_RG8: |
| 1381 | f.internalformat = GL_RG8; |
| 1382 | f.externalformat = GL_RG; |
| 1383 | f.type = GL_UNSIGNED_BYTE; |
| 1384 | break; |
| 1385 | case PIXELFORMAT_RGBA8: |
| 1386 | f.internalformat = GL_RGBA8; |
| 1387 | f.externalformat = GL_RGBA; |
| 1388 | f.type = GL_UNSIGNED_BYTE; |
| 1389 | break; |
| 1390 | case PIXELFORMAT_sRGBA8: |
| 1391 | f.internalformat = GL_SRGB8_ALPHA8; |
| 1392 | f.type = GL_UNSIGNED_BYTE; |
| 1393 | if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0) |
| 1394 | f.externalformat = GL_SRGB_ALPHA; |
| 1395 | else |
| 1396 | f.externalformat = GL_RGBA; |
| 1397 | break; |
| 1398 | case PIXELFORMAT_R16: |
| 1399 | f.internalformat = GL_R16; |
| 1400 | f.externalformat = GL_RED; |
| 1401 | f.type = GL_UNSIGNED_SHORT; |
| 1402 | break; |
| 1403 | case PIXELFORMAT_RG16: |
| 1404 | f.internalformat = GL_RG16; |
| 1405 | f.externalformat = GL_RG; |
| 1406 | f.type = GL_UNSIGNED_SHORT; |
| 1407 | break; |
| 1408 | case PIXELFORMAT_RGBA16: |
| 1409 | f.internalformat = GL_RGBA16; |
| 1410 | f.externalformat = GL_RGBA; |
| 1411 | f.type = GL_UNSIGNED_SHORT; |
| 1412 | break; |
| 1413 | case PIXELFORMAT_R16F: |
| 1414 | f.internalformat = GL_R16F; |
| 1415 | f.externalformat = GL_RED; |
| 1416 | if (GLAD_OES_texture_half_float) |
| 1417 | f.type = GL_HALF_FLOAT_OES; |
| 1418 | else |
| 1419 | f.type = GL_HALF_FLOAT; |
| 1420 | break; |
| 1421 | case PIXELFORMAT_RG16F: |
| 1422 | f.internalformat = GL_RG16F; |
| 1423 | f.externalformat = GL_RG; |
| 1424 | if (GLAD_OES_texture_half_float) |
| 1425 | f.type = GL_HALF_FLOAT_OES; |
| 1426 | else |
| 1427 | f.type = GL_HALF_FLOAT; |
| 1428 | break; |
| 1429 | case PIXELFORMAT_RGBA16F: |
| 1430 | f.internalformat = GL_RGBA16F; |
| 1431 | f.externalformat = GL_RGBA; |
| 1432 | if (GLAD_OES_texture_half_float) |
| 1433 | f.type = GL_HALF_FLOAT_OES; |
| 1434 | else |
| 1435 | f.type = GL_HALF_FLOAT; |
| 1436 | break; |
| 1437 | case PIXELFORMAT_R32F: |
| 1438 | f.internalformat = GL_R32F; |
| 1439 | f.externalformat = GL_RED; |
| 1440 | f.type = GL_FLOAT; |
| 1441 | break; |
| 1442 | case PIXELFORMAT_RG32F: |
| 1443 | f.internalformat = GL_RG32F; |
| 1444 | f.externalformat = GL_RG; |
| 1445 | f.type = GL_FLOAT; |
| 1446 | break; |
| 1447 | case PIXELFORMAT_RGBA32F: |
| 1448 | f.internalformat = GL_RGBA32F; |
| 1449 | f.externalformat = GL_RGBA; |
| 1450 | f.type = GL_FLOAT; |
| 1451 | break; |
| 1452 | |
| 1453 | case PIXELFORMAT_LA8: |
| 1454 | if (gl.isCoreProfile() || GLAD_ES_VERSION_3_0) |
| 1455 | { |
| 1456 | f.internalformat = GL_RG8; |
| 1457 | f.externalformat = GL_RG; |
| 1458 | f.type = GL_UNSIGNED_BYTE; |
| 1459 | f.swizzled = true; |
| 1460 | f.swizzle[0] = f.swizzle[1] = f.swizzle[2] = GL_RED; |
| 1461 | f.swizzle[3] = GL_GREEN; |
| 1462 | } |
| 1463 | else |
| 1464 | { |
| 1465 | f.internalformat = GL_LUMINANCE8_ALPHA8; |
| 1466 | f.externalformat = GL_LUMINANCE_ALPHA; |
| 1467 | f.type = GL_UNSIGNED_BYTE; |
| 1468 | } |
| 1469 | break; |
| 1470 | |
| 1471 | case PIXELFORMAT_RGBA4: |
| 1472 | f.internalformat = GL_RGBA4; |
| 1473 | f.externalformat = GL_RGBA; |
| 1474 | f.type = GL_UNSIGNED_SHORT_4_4_4_4; |
| 1475 | break; |
| 1476 | case PIXELFORMAT_RGB5A1: |
| 1477 | f.internalformat = GL_RGB5_A1; |
| 1478 | f.externalformat = GL_RGBA; |
| 1479 | f.type = GL_UNSIGNED_SHORT_5_5_5_1; |
| 1480 | break; |
| 1481 | case PIXELFORMAT_RGB565: |
| 1482 | f.internalformat = GL_RGB565; |
| 1483 | f.externalformat = GL_RGB; |
| 1484 | f.type = GL_UNSIGNED_SHORT_5_6_5; |
| 1485 | break; |
| 1486 | case PIXELFORMAT_RGB10A2: |
| 1487 | f.internalformat = GL_RGB10_A2; |
| 1488 | f.externalformat = GL_RGBA; |
| 1489 | f.type = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 1490 | break; |
| 1491 | case PIXELFORMAT_RG11B10F: |
| 1492 | f.internalformat = GL_R11F_G11F_B10F; |
| 1493 | f.externalformat = GL_RGB; |
| 1494 | f.type = GL_UNSIGNED_INT_10F_11F_11F_REV; |
| 1495 | break; |
| 1496 | |
| 1497 | case PIXELFORMAT_STENCIL8: |
| 1498 | // Prefer a combined depth/stencil buffer due to driver issues. |
| 1499 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object) |
| 1500 | { |
| 1501 | f.internalformat = GL_DEPTH24_STENCIL8; |
| 1502 | f.externalformat = GL_DEPTH_STENCIL; |
| 1503 | f.type = GL_UNSIGNED_INT_24_8; |
| 1504 | f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT; |
| 1505 | } |
| 1506 | else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil) |
| 1507 | { |
| 1508 | f.internalformat = GL_DEPTH24_STENCIL8; |
| 1509 | f.externalformat = GL_DEPTH_STENCIL; |
| 1510 | f.type = GL_UNSIGNED_INT_24_8; |
| 1511 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1512 | f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT; |
| 1513 | } |
| 1514 | else |
| 1515 | { |
| 1516 | f.internalformat = GL_STENCIL_INDEX8; |
| 1517 | f.externalformat = GL_STENCIL; |
| 1518 | f.type = GL_UNSIGNED_BYTE; |
| 1519 | f.framebufferAttachments[0] = GL_STENCIL_ATTACHMENT; |
| 1520 | } |
| 1521 | break; |
| 1522 | |
| 1523 | case PIXELFORMAT_DEPTH16: |
| 1524 | f.internalformat = GL_DEPTH_COMPONENT16; |
| 1525 | f.externalformat = GL_DEPTH_COMPONENT; |
| 1526 | f.type = GL_UNSIGNED_SHORT; |
| 1527 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1528 | break; |
| 1529 | |
| 1530 | case PIXELFORMAT_DEPTH24: |
| 1531 | if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0 && !GLAD_OES_depth24 && GLAD_OES_packed_depth_stencil) |
| 1532 | { |
| 1533 | f.internalformat = GL_DEPTH24_STENCIL8; |
| 1534 | f.externalformat = GL_DEPTH_STENCIL; |
| 1535 | f.type = GL_UNSIGNED_INT_24_8; |
| 1536 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1537 | f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT; |
| 1538 | } |
| 1539 | else |
| 1540 | { |
| 1541 | f.internalformat = GL_DEPTH_COMPONENT24; |
| 1542 | f.externalformat = GL_DEPTH_COMPONENT; |
| 1543 | f.type = GL_UNSIGNED_INT; |
| 1544 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1545 | } |
| 1546 | break; |
| 1547 | |
| 1548 | case PIXELFORMAT_DEPTH32F: |
| 1549 | f.internalformat = GL_DEPTH_COMPONENT32F; |
| 1550 | f.externalformat = GL_DEPTH_COMPONENT; |
| 1551 | f.type = GL_FLOAT; |
| 1552 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1553 | break; |
| 1554 | |
| 1555 | case PIXELFORMAT_DEPTH24_STENCIL8: |
| 1556 | f.internalformat = GL_DEPTH24_STENCIL8; |
| 1557 | f.externalformat = GL_DEPTH_STENCIL; |
| 1558 | f.type = GL_UNSIGNED_INT_24_8; |
| 1559 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object) |
| 1560 | { |
| 1561 | f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT; |
| 1562 | } |
| 1563 | else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil) |
| 1564 | { |
| 1565 | f.framebufferAttachments[0] = GL_DEPTH_ATTACHMENT; |
| 1566 | f.framebufferAttachments[1] = GL_STENCIL_ATTACHMENT; |
| 1567 | } |
| 1568 | break; |
| 1569 | |
| 1570 | case PIXELFORMAT_DEPTH32F_STENCIL8: |
| 1571 | f.internalformat = GL_DEPTH32F_STENCIL8; |
| 1572 | f.externalformat = GL_DEPTH_STENCIL; |
| 1573 | f.type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
| 1574 | f.framebufferAttachments[0] = GL_DEPTH_STENCIL_ATTACHMENT; |
| 1575 | break; |
| 1576 | |
| 1577 | case PIXELFORMAT_DXT1: |
| 1578 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 1579 | break; |
| 1580 | case PIXELFORMAT_DXT3: |
| 1581 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| 1582 | break; |
| 1583 | case PIXELFORMAT_DXT5: |
| 1584 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 1585 | break; |
| 1586 | case PIXELFORMAT_BC4: |
| 1587 | isSRGB = false; |
| 1588 | f.internalformat = GL_COMPRESSED_RED_RGTC1; |
| 1589 | break; |
| 1590 | case PIXELFORMAT_BC4s: |
| 1591 | isSRGB = false; |
| 1592 | f.internalformat = GL_COMPRESSED_SIGNED_RED_RGTC1; |
| 1593 | break; |
| 1594 | case PIXELFORMAT_BC5: |
| 1595 | isSRGB = false; |
| 1596 | f.internalformat = GL_COMPRESSED_RG_RGTC2; |
| 1597 | break; |
| 1598 | case PIXELFORMAT_BC5s: |
| 1599 | isSRGB = false; |
| 1600 | f.internalformat = GL_COMPRESSED_SIGNED_RG_RGTC2; |
| 1601 | break; |
| 1602 | case PIXELFORMAT_BC6H: |
| 1603 | isSRGB = false; |
| 1604 | f.internalformat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; |
| 1605 | break; |
| 1606 | case PIXELFORMAT_BC6Hs: |
| 1607 | isSRGB = false; |
| 1608 | f.internalformat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; |
| 1609 | break; |
| 1610 | case PIXELFORMAT_BC7: |
| 1611 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : GL_COMPRESSED_RGBA_BPTC_UNORM; |
| 1612 | break; |
| 1613 | case PIXELFORMAT_PVR1_RGB2: |
| 1614 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; |
| 1615 | break; |
| 1616 | case PIXELFORMAT_PVR1_RGB4: |
| 1617 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; |
| 1618 | break; |
| 1619 | case PIXELFORMAT_PVR1_RGBA2: |
| 1620 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; |
| 1621 | break; |
| 1622 | case PIXELFORMAT_PVR1_RGBA4: |
| 1623 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; |
| 1624 | break; |
| 1625 | case PIXELFORMAT_ETC1: |
| 1626 | isSRGB = false; |
| 1627 | f.internalformat = GL_ETC1_RGB8_OES; |
| 1628 | break; |
| 1629 | case PIXELFORMAT_ETC2_RGB: |
| 1630 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ETC2 : GL_COMPRESSED_RGB8_ETC2; |
| 1631 | break; |
| 1632 | case PIXELFORMAT_ETC2_RGBA: |
| 1633 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : GL_COMPRESSED_RGBA8_ETC2_EAC; |
| 1634 | break; |
| 1635 | case PIXELFORMAT_ETC2_RGBA1: |
| 1636 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| 1637 | break; |
| 1638 | case PIXELFORMAT_EAC_R: |
| 1639 | isSRGB = false; |
| 1640 | f.internalformat = GL_COMPRESSED_R11_EAC; |
| 1641 | break; |
| 1642 | case PIXELFORMAT_EAC_Rs: |
| 1643 | isSRGB = false; |
| 1644 | f.internalformat = GL_COMPRESSED_SIGNED_R11_EAC; |
| 1645 | break; |
| 1646 | case PIXELFORMAT_EAC_RG: |
| 1647 | isSRGB = false; |
| 1648 | f.internalformat = GL_COMPRESSED_RG11_EAC; |
| 1649 | break; |
| 1650 | case PIXELFORMAT_EAC_RGs: |
| 1651 | isSRGB = false; |
| 1652 | f.internalformat = GL_COMPRESSED_SIGNED_RG11_EAC; |
| 1653 | break; |
| 1654 | case PIXELFORMAT_ASTC_4x4: |
| 1655 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : GL_COMPRESSED_RGBA_ASTC_4x4_KHR; |
| 1656 | break; |
| 1657 | case PIXELFORMAT_ASTC_5x4: |
| 1658 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : GL_COMPRESSED_RGBA_ASTC_5x4_KHR; |
| 1659 | break; |
| 1660 | case PIXELFORMAT_ASTC_5x5: |
| 1661 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : GL_COMPRESSED_RGBA_ASTC_5x5_KHR; |
| 1662 | break; |
| 1663 | case PIXELFORMAT_ASTC_6x5: |
| 1664 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : GL_COMPRESSED_RGBA_ASTC_6x5_KHR; |
| 1665 | break; |
| 1666 | case PIXELFORMAT_ASTC_6x6: |
| 1667 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : GL_COMPRESSED_RGBA_ASTC_6x6_KHR; |
| 1668 | break; |
| 1669 | case PIXELFORMAT_ASTC_8x5: |
| 1670 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : GL_COMPRESSED_RGBA_ASTC_8x5_KHR; |
| 1671 | break; |
| 1672 | case PIXELFORMAT_ASTC_8x6: |
| 1673 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : GL_COMPRESSED_RGBA_ASTC_8x6_KHR; |
| 1674 | break; |
| 1675 | case PIXELFORMAT_ASTC_8x8: |
| 1676 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : GL_COMPRESSED_RGBA_ASTC_8x8_KHR; |
| 1677 | break; |
| 1678 | case PIXELFORMAT_ASTC_10x5: |
| 1679 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : GL_COMPRESSED_RGBA_ASTC_10x5_KHR; |
| 1680 | break; |
| 1681 | case PIXELFORMAT_ASTC_10x6: |
| 1682 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : GL_COMPRESSED_RGBA_ASTC_10x6_KHR; |
| 1683 | break; |
| 1684 | case PIXELFORMAT_ASTC_10x8: |
| 1685 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : GL_COMPRESSED_RGBA_ASTC_10x8_KHR; |
| 1686 | break; |
| 1687 | case PIXELFORMAT_ASTC_10x10: |
| 1688 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : GL_COMPRESSED_RGBA_ASTC_10x10_KHR; |
| 1689 | break; |
| 1690 | case PIXELFORMAT_ASTC_12x10: |
| 1691 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : GL_COMPRESSED_RGBA_ASTC_12x10_KHR; |
| 1692 | break; |
| 1693 | case PIXELFORMAT_ASTC_12x12: |
| 1694 | f.internalformat = isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : GL_COMPRESSED_RGBA_ASTC_12x12_KHR; |
| 1695 | break; |
| 1696 | |
| 1697 | default: |
| 1698 | printf("Unhandled pixel format %d when converting to OpenGL enums!" , pixelformat); |
| 1699 | break; |
| 1700 | } |
| 1701 | |
| 1702 | if (!isPixelFormatCompressed(pixelformat)) |
| 1703 | { |
| 1704 | // glTexImage in OpenGL ES 2 only accepts internal format enums that |
| 1705 | // match the external format. GLES3 doesn't have that restriction - |
| 1706 | // except for GL_LUMINANCE_ALPHA which doesn't have a sized version in |
| 1707 | // ES3. However we always use RG8 for PIXELFORMAT_LA8 on GLES3 so it |
| 1708 | // doesn't matter there. |
| 1709 | // Also note that GLES2+extension sRGB format enums are different from |
| 1710 | // desktop GL and GLES3+ (this is handled above). |
| 1711 | if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0 |
| 1712 | && !renderbuffer && !isTexStorageSupported()) |
| 1713 | { |
| 1714 | f.internalformat = f.externalformat; |
| 1715 | } |
| 1716 | |
| 1717 | if (pixelformat != PIXELFORMAT_sRGBA8) |
| 1718 | isSRGB = false; |
| 1719 | } |
| 1720 | |
| 1721 | return f; |
| 1722 | } |
| 1723 | |
| 1724 | bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget, bool readable, bool isSRGB) |
| 1725 | { |
| 1726 | if (rendertarget && isPixelFormatCompressed(pixelformat)) |
| 1727 | return false; |
| 1728 | |
| 1729 | if (pixelformat == PIXELFORMAT_RGBA8 && isSRGB) |
| 1730 | pixelformat = PIXELFORMAT_sRGBA8; |
| 1731 | |
| 1732 | switch (pixelformat) |
| 1733 | { |
| 1734 | case PIXELFORMAT_R8: |
| 1735 | case PIXELFORMAT_RG8: |
| 1736 | if (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_texture_rg || GLAD_EXT_texture_rg) |
| 1737 | return true; |
| 1738 | else if (pixelformat == PIXELFORMAT_R8 && !rendertarget && (GLAD_ES_VERSION_2_0 || GLAD_VERSION_1_1)) |
| 1739 | return true; // We'll use OpenGL's luminance format internally. |
| 1740 | else |
| 1741 | return false; |
| 1742 | case PIXELFORMAT_RGBA8: |
| 1743 | if (rendertarget) |
| 1744 | return GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8; |
| 1745 | else |
| 1746 | return true; |
| 1747 | case PIXELFORMAT_sRGBA8: |
| 1748 | if (gl.bugs.brokenSRGB) |
| 1749 | return false; |
| 1750 | if (rendertarget) |
| 1751 | { |
| 1752 | if (GLAD_VERSION_1_0) |
| 1753 | { |
| 1754 | return GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB) |
| 1755 | && (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB)); |
| 1756 | } |
| 1757 | else |
| 1758 | return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB; |
| 1759 | } |
| 1760 | else |
| 1761 | return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB; |
| 1762 | case PIXELFORMAT_R16: |
| 1763 | case PIXELFORMAT_RG16: |
| 1764 | return GLAD_VERSION_3_0 |
| 1765 | || (GLAD_VERSION_1_1 && GLAD_ARB_texture_rg) |
| 1766 | || (GLAD_EXT_texture_norm16 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg)); |
| 1767 | case PIXELFORMAT_RGBA16: |
| 1768 | return GLAD_VERSION_1_1 || GLAD_EXT_texture_norm16; |
| 1769 | case PIXELFORMAT_R16F: |
| 1770 | case PIXELFORMAT_RG16F: |
| 1771 | if (GLAD_VERSION_1_0) |
| 1772 | return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel && GLAD_ARB_texture_rg); |
| 1773 | else if (rendertarget && !GLAD_EXT_color_buffer_half_float) |
| 1774 | return false; |
| 1775 | else |
| 1776 | return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg); |
| 1777 | case PIXELFORMAT_RGBA16F: |
| 1778 | if (GLAD_VERSION_1_0) |
| 1779 | return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_half_float_pixel); |
| 1780 | else if (rendertarget && !GLAD_EXT_color_buffer_half_float) |
| 1781 | return false; |
| 1782 | else |
| 1783 | return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float; |
| 1784 | case PIXELFORMAT_R32F: |
| 1785 | case PIXELFORMAT_RG32F: |
| 1786 | if (GLAD_VERSION_1_0) |
| 1787 | return GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg); |
| 1788 | else if (!rendertarget) |
| 1789 | return GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_float && GLAD_EXT_texture_rg); |
| 1790 | else |
| 1791 | return false; |
| 1792 | case PIXELFORMAT_RGBA32F: |
| 1793 | if (GLAD_VERSION_1_0) |
| 1794 | return GLAD_VERSION_3_0 || GLAD_ARB_texture_float; |
| 1795 | else if (!rendertarget) |
| 1796 | return GLAD_ES_VERSION_3_0 || GLAD_OES_texture_float; |
| 1797 | else |
| 1798 | return false; |
| 1799 | |
| 1800 | case PIXELFORMAT_LA8: |
| 1801 | return !rendertarget; |
| 1802 | |
| 1803 | case PIXELFORMAT_RGBA4: |
| 1804 | case PIXELFORMAT_RGB5A1: |
| 1805 | return true; |
| 1806 | case PIXELFORMAT_RGB565: |
| 1807 | return GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility; |
| 1808 | case PIXELFORMAT_RGB10A2: |
| 1809 | return GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0; |
| 1810 | case PIXELFORMAT_RG11B10F: |
| 1811 | if (rendertarget) |
| 1812 | return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float; |
| 1813 | else |
| 1814 | return GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_texture_packed_float; |
| 1815 | |
| 1816 | case PIXELFORMAT_STENCIL8: |
| 1817 | return rendertarget && !readable; |
| 1818 | |
| 1819 | case PIXELFORMAT_DEPTH16: |
| 1820 | if (!rendertarget) |
| 1821 | return false; |
| 1822 | else if (readable) |
| 1823 | return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth_texture; |
| 1824 | else |
| 1825 | return true; |
| 1826 | |
| 1827 | case PIXELFORMAT_DEPTH24: |
| 1828 | if (!rendertarget) |
| 1829 | return false; |
| 1830 | else if (readable) |
| 1831 | return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || (GLAD_OES_depth_texture && (GLAD_OES_depth24 || GLAD_OES_depth_texture)); |
| 1832 | else |
| 1833 | return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_depth24 || GLAD_OES_depth_texture; |
| 1834 | |
| 1835 | case PIXELFORMAT_DEPTH24_STENCIL8: |
| 1836 | if (!rendertarget) |
| 1837 | return false; |
| 1838 | else if (readable) |
| 1839 | return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || (GLAD_OES_depth_texture && GLAD_OES_packed_depth_stencil); |
| 1840 | else |
| 1841 | return GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil; |
| 1842 | |
| 1843 | case PIXELFORMAT_DEPTH32F: |
| 1844 | case PIXELFORMAT_DEPTH32F_STENCIL8: |
| 1845 | return rendertarget && (GLAD_VERSION_3_0 || GLAD_ES_VERSION_3_0 || GLAD_ARB_depth_buffer_float); |
| 1846 | |
| 1847 | case PIXELFORMAT_DXT1: |
| 1848 | return GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1; |
| 1849 | case PIXELFORMAT_DXT3: |
| 1850 | return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3; |
| 1851 | case PIXELFORMAT_DXT5: |
| 1852 | return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5; |
| 1853 | case PIXELFORMAT_BC4: |
| 1854 | case PIXELFORMAT_BC4s: |
| 1855 | case PIXELFORMAT_BC5: |
| 1856 | case PIXELFORMAT_BC5s: |
| 1857 | return (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc); |
| 1858 | case PIXELFORMAT_BC6H: |
| 1859 | case PIXELFORMAT_BC6Hs: |
| 1860 | case PIXELFORMAT_BC7: |
| 1861 | return GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc; |
| 1862 | case PIXELFORMAT_PVR1_RGB2: |
| 1863 | case PIXELFORMAT_PVR1_RGB4: |
| 1864 | case PIXELFORMAT_PVR1_RGBA2: |
| 1865 | case PIXELFORMAT_PVR1_RGBA4: |
| 1866 | return isSRGB ? GLAD_EXT_pvrtc_sRGB : GLAD_IMG_texture_compression_pvrtc; |
| 1867 | case PIXELFORMAT_ETC1: |
| 1868 | // ETC2 support guarantees ETC1 support as well. |
| 1869 | return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture; |
| 1870 | case PIXELFORMAT_ETC2_RGB: |
| 1871 | case PIXELFORMAT_ETC2_RGBA: |
| 1872 | case PIXELFORMAT_ETC2_RGBA1: |
| 1873 | case PIXELFORMAT_EAC_R: |
| 1874 | case PIXELFORMAT_EAC_Rs: |
| 1875 | case PIXELFORMAT_EAC_RG: |
| 1876 | case PIXELFORMAT_EAC_RGs: |
| 1877 | return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility; |
| 1878 | case PIXELFORMAT_ASTC_4x4: |
| 1879 | case PIXELFORMAT_ASTC_5x4: |
| 1880 | case PIXELFORMAT_ASTC_5x5: |
| 1881 | case PIXELFORMAT_ASTC_6x5: |
| 1882 | case PIXELFORMAT_ASTC_6x6: |
| 1883 | case PIXELFORMAT_ASTC_8x5: |
| 1884 | case PIXELFORMAT_ASTC_8x6: |
| 1885 | case PIXELFORMAT_ASTC_8x8: |
| 1886 | case PIXELFORMAT_ASTC_10x5: |
| 1887 | case PIXELFORMAT_ASTC_10x6: |
| 1888 | case PIXELFORMAT_ASTC_10x8: |
| 1889 | case PIXELFORMAT_ASTC_10x10: |
| 1890 | case PIXELFORMAT_ASTC_12x10: |
| 1891 | case PIXELFORMAT_ASTC_12x12: |
| 1892 | return GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr; |
| 1893 | |
| 1894 | default: |
| 1895 | return false; |
| 1896 | } |
| 1897 | } |
| 1898 | |
| 1899 | bool OpenGL::hasTextureFilteringSupport(PixelFormat pixelformat) |
| 1900 | { |
| 1901 | switch (pixelformat) |
| 1902 | { |
| 1903 | case PIXELFORMAT_R16F: |
| 1904 | case PIXELFORMAT_RG16F: |
| 1905 | case PIXELFORMAT_RGBA16F: |
| 1906 | return GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float_linear; |
| 1907 | case PIXELFORMAT_R32F: |
| 1908 | case PIXELFORMAT_RG32F: |
| 1909 | case PIXELFORMAT_RGBA32F: |
| 1910 | return GLAD_VERSION_1_1 || GLAD_OES_texture_float_linear; |
| 1911 | default: |
| 1912 | return true; |
| 1913 | } |
| 1914 | } |
| 1915 | |
| 1916 | const char *OpenGL::errorString(GLenum errorcode) |
| 1917 | { |
| 1918 | switch (errorcode) |
| 1919 | { |
| 1920 | case GL_NO_ERROR: |
| 1921 | return "no error" ; |
| 1922 | case GL_INVALID_ENUM: |
| 1923 | return "invalid enum" ; |
| 1924 | case GL_INVALID_VALUE: |
| 1925 | return "invalid value" ; |
| 1926 | case GL_INVALID_OPERATION: |
| 1927 | return "invalid operation" ; |
| 1928 | case GL_OUT_OF_MEMORY: |
| 1929 | return "out of memory" ; |
| 1930 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
| 1931 | return "invalid framebuffer operation" ; |
| 1932 | case GL_CONTEXT_LOST: |
| 1933 | return "OpenGL context has been lost" ; |
| 1934 | default: |
| 1935 | break; |
| 1936 | } |
| 1937 | |
| 1938 | static char text[64] = {}; |
| 1939 | |
| 1940 | memset(text, 0, sizeof(text)); |
| 1941 | sprintf(text, "0x%x" , errorcode); |
| 1942 | |
| 1943 | return text; |
| 1944 | } |
| 1945 | |
| 1946 | const char *OpenGL::framebufferStatusString(GLenum status) |
| 1947 | { |
| 1948 | switch (status) |
| 1949 | { |
| 1950 | case GL_FRAMEBUFFER_COMPLETE: |
| 1951 | return "complete (success)" ; |
| 1952 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| 1953 | return "Texture format cannot be rendered to on this system." ; |
| 1954 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| 1955 | return "Error in graphics driver (missing render texture attachment)" ; |
| 1956 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: |
| 1957 | return "Error in graphics driver (incomplete draw buffer)" ; |
| 1958 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: |
| 1959 | return "Error in graphics driver (incomplete read buffer)" ; |
| 1960 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: |
| 1961 | return "Canvas with the specified MSAA count cannot be rendered to on this system." ; |
| 1962 | case GL_FRAMEBUFFER_UNSUPPORTED: |
| 1963 | return "Renderable textures are unsupported" ; |
| 1964 | default: |
| 1965 | break; |
| 1966 | } |
| 1967 | |
| 1968 | static char text[64] = {}; |
| 1969 | |
| 1970 | memset(text, 0, sizeof(text)); |
| 1971 | sprintf(text, "0x%x" , status); |
| 1972 | |
| 1973 | return text; |
| 1974 | } |
| 1975 | |
| 1976 | const char *OpenGL::debugSeverityString(GLenum severity) |
| 1977 | { |
| 1978 | switch (severity) |
| 1979 | { |
| 1980 | case GL_DEBUG_SEVERITY_HIGH: |
| 1981 | return "high" ; |
| 1982 | case GL_DEBUG_SEVERITY_MEDIUM: |
| 1983 | return "medium" ; |
| 1984 | case GL_DEBUG_SEVERITY_LOW: |
| 1985 | return "low" ; |
| 1986 | default: |
| 1987 | return "unknown" ; |
| 1988 | } |
| 1989 | } |
| 1990 | |
| 1991 | const char *OpenGL::debugSourceString(GLenum source) |
| 1992 | { |
| 1993 | switch (source) |
| 1994 | { |
| 1995 | case GL_DEBUG_SOURCE_API: |
| 1996 | return "API" ; |
| 1997 | case GL_DEBUG_SOURCE_WINDOW_SYSTEM: |
| 1998 | return "window" ; |
| 1999 | case GL_DEBUG_SOURCE_SHADER_COMPILER: |
| 2000 | return "shader" ; |
| 2001 | case GL_DEBUG_SOURCE_THIRD_PARTY: |
| 2002 | return "external" ; |
| 2003 | case GL_DEBUG_SOURCE_APPLICATION: |
| 2004 | return "LOVE" ; |
| 2005 | case GL_DEBUG_SOURCE_OTHER: |
| 2006 | return "other" ; |
| 2007 | default: |
| 2008 | return "unknown" ; |
| 2009 | } |
| 2010 | } |
| 2011 | |
| 2012 | const char *OpenGL::debugTypeString(GLenum type) |
| 2013 | { |
| 2014 | switch (type) |
| 2015 | { |
| 2016 | case GL_DEBUG_TYPE_ERROR: |
| 2017 | return "error" ; |
| 2018 | case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: |
| 2019 | return "deprecated behavior" ; |
| 2020 | case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: |
| 2021 | return "undefined behavior" ; |
| 2022 | case GL_DEBUG_TYPE_PERFORMANCE: |
| 2023 | return "performance" ; |
| 2024 | case GL_DEBUG_TYPE_PORTABILITY: |
| 2025 | return "portability" ; |
| 2026 | case GL_DEBUG_TYPE_OTHER: |
| 2027 | return "other" ; |
| 2028 | default: |
| 2029 | return "unknown" ; |
| 2030 | } |
| 2031 | } |
| 2032 | |
| 2033 | |
| 2034 | // OpenGL class instance singleton. |
| 2035 | OpenGL gl; |
| 2036 | |
| 2037 | } // opengl |
| 2038 | } // graphics |
| 2039 | } // love |
| 2040 | |