1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #pragma once |
22 | |
23 | // LOVE |
24 | #include "graphics/Shader.h" |
25 | #include "graphics/Graphics.h" |
26 | #include "graphics/Volatile.h" |
27 | #include "OpenGL.h" |
28 | |
29 | // STL |
30 | #include <string> |
31 | #include <map> |
32 | #include <vector> |
33 | |
34 | namespace love |
35 | { |
36 | namespace graphics |
37 | { |
38 | namespace opengl |
39 | { |
40 | |
41 | // A GLSL shader |
42 | class Shader final : public love::graphics::Shader, public Volatile |
43 | { |
44 | public: |
45 | |
46 | /** |
47 | * Creates a new Shader using a list of source codes. |
48 | * Source must contain either vertex or pixel shader code, or both. |
49 | **/ |
50 | Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel); |
51 | virtual ~Shader(); |
52 | |
53 | // Implements Volatile |
54 | bool loadVolatile() override; |
55 | void unloadVolatile() override; |
56 | |
57 | // Implements Shader. |
58 | void attach() override; |
59 | std::string getWarnings() const override; |
60 | int getVertexAttributeIndex(const std::string &name) override; |
61 | const UniformInfo *getUniformInfo(const std::string &name) const override; |
62 | const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override; |
63 | void updateUniform(const UniformInfo *info, int count) override; |
64 | void sendTextures(const UniformInfo *info, Texture **textures, int count) override; |
65 | bool hasUniform(const std::string &name) const override; |
66 | ptrdiff_t getHandle() const override; |
67 | void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override; |
68 | |
69 | void updateScreenParams(); |
70 | void updatePointSize(float size); |
71 | void updateBuiltinUniforms(); |
72 | |
73 | static std::string getGLSLVersion(); |
74 | static bool isSupported(); |
75 | |
76 | private: |
77 | |
78 | struct TextureUnit |
79 | { |
80 | GLuint texture = 0; |
81 | TextureType type = TEXTURE_2D; |
82 | bool active = false; |
83 | }; |
84 | |
85 | // Map active uniform names to their locations. |
86 | void mapActiveUniforms(); |
87 | |
88 | void updateUniform(const UniformInfo *info, int count, bool internalupdate); |
89 | void sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalupdate); |
90 | |
91 | int getUniformTypeComponents(GLenum type) const; |
92 | MatrixSize getMatrixSize(GLenum type) const; |
93 | UniformType getUniformBaseType(GLenum type) const; |
94 | TextureType getUniformTextureType(GLenum type) const; |
95 | bool isDepthTextureType(GLenum type) const; |
96 | |
97 | void flushStreamDraws() const; |
98 | |
99 | // Get any warnings or errors generated only by the shader program object. |
100 | std::string getProgramWarnings() const; |
101 | |
102 | // volatile |
103 | GLuint program; |
104 | |
105 | // Location values for any built-in uniform variables. |
106 | GLint builtinUniforms[BUILTIN_MAX_ENUM]; |
107 | UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM]; |
108 | |
109 | // Location values for any generic vertex attribute variables. |
110 | GLint builtinAttributes[ATTRIB_MAX_ENUM]; |
111 | |
112 | std::map<std::string, GLint> attributes; |
113 | |
114 | // Uniform location buffer map |
115 | std::map<std::string, UniformInfo> uniforms; |
116 | |
117 | // Texture unit pool for setting images |
118 | std::vector<TextureUnit> textureUnits; |
119 | |
120 | std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates; |
121 | |
122 | bool canvasWasActive; |
123 | Rect lastViewport; |
124 | |
125 | float lastPointSize; |
126 | |
127 | Matrix4 lastTransformMatrix; |
128 | Matrix4 lastProjectionMatrix; |
129 | |
130 | }; // Shader |
131 | |
132 | } // opengl |
133 | } // graphics |
134 | } // love |
135 | |