| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | // LOVE |
| 24 | #include "graphics/Shader.h" |
| 25 | #include "graphics/Graphics.h" |
| 26 | #include "graphics/Volatile.h" |
| 27 | #include "OpenGL.h" |
| 28 | |
| 29 | // STL |
| 30 | #include <string> |
| 31 | #include <map> |
| 32 | #include <vector> |
| 33 | |
| 34 | namespace love |
| 35 | { |
| 36 | namespace graphics |
| 37 | { |
| 38 | namespace opengl |
| 39 | { |
| 40 | |
| 41 | // A GLSL shader |
| 42 | class Shader final : public love::graphics::Shader, public Volatile |
| 43 | { |
| 44 | public: |
| 45 | |
| 46 | /** |
| 47 | * Creates a new Shader using a list of source codes. |
| 48 | * Source must contain either vertex or pixel shader code, or both. |
| 49 | **/ |
| 50 | Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel); |
| 51 | virtual ~Shader(); |
| 52 | |
| 53 | // Implements Volatile |
| 54 | bool loadVolatile() override; |
| 55 | void unloadVolatile() override; |
| 56 | |
| 57 | // Implements Shader. |
| 58 | void attach() override; |
| 59 | std::string getWarnings() const override; |
| 60 | int getVertexAttributeIndex(const std::string &name) override; |
| 61 | const UniformInfo *getUniformInfo(const std::string &name) const override; |
| 62 | const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override; |
| 63 | void updateUniform(const UniformInfo *info, int count) override; |
| 64 | void sendTextures(const UniformInfo *info, Texture **textures, int count) override; |
| 65 | bool hasUniform(const std::string &name) const override; |
| 66 | ptrdiff_t getHandle() const override; |
| 67 | void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override; |
| 68 | |
| 69 | void updateScreenParams(); |
| 70 | void updatePointSize(float size); |
| 71 | void updateBuiltinUniforms(); |
| 72 | |
| 73 | static std::string getGLSLVersion(); |
| 74 | static bool isSupported(); |
| 75 | |
| 76 | private: |
| 77 | |
| 78 | struct TextureUnit |
| 79 | { |
| 80 | GLuint texture = 0; |
| 81 | TextureType type = TEXTURE_2D; |
| 82 | bool active = false; |
| 83 | }; |
| 84 | |
| 85 | // Map active uniform names to their locations. |
| 86 | void mapActiveUniforms(); |
| 87 | |
| 88 | void updateUniform(const UniformInfo *info, int count, bool internalupdate); |
| 89 | void sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalupdate); |
| 90 | |
| 91 | int getUniformTypeComponents(GLenum type) const; |
| 92 | MatrixSize getMatrixSize(GLenum type) const; |
| 93 | UniformType getUniformBaseType(GLenum type) const; |
| 94 | TextureType getUniformTextureType(GLenum type) const; |
| 95 | bool isDepthTextureType(GLenum type) const; |
| 96 | |
| 97 | void flushStreamDraws() const; |
| 98 | |
| 99 | // Get any warnings or errors generated only by the shader program object. |
| 100 | std::string getProgramWarnings() const; |
| 101 | |
| 102 | // volatile |
| 103 | GLuint program; |
| 104 | |
| 105 | // Location values for any built-in uniform variables. |
| 106 | GLint builtinUniforms[BUILTIN_MAX_ENUM]; |
| 107 | UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM]; |
| 108 | |
| 109 | // Location values for any generic vertex attribute variables. |
| 110 | GLint builtinAttributes[ATTRIB_MAX_ENUM]; |
| 111 | |
| 112 | std::map<std::string, GLint> attributes; |
| 113 | |
| 114 | // Uniform location buffer map |
| 115 | std::map<std::string, UniformInfo> uniforms; |
| 116 | |
| 117 | // Texture unit pool for setting images |
| 118 | std::vector<TextureUnit> textureUnits; |
| 119 | |
| 120 | std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates; |
| 121 | |
| 122 | bool canvasWasActive; |
| 123 | Rect lastViewport; |
| 124 | |
| 125 | float lastPointSize; |
| 126 | |
| 127 | Matrix4 lastTransformMatrix; |
| 128 | Matrix4 lastProjectionMatrix; |
| 129 | |
| 130 | }; // Shader |
| 131 | |
| 132 | } // opengl |
| 133 | } // graphics |
| 134 | } // love |
| 135 | |