| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "wrap_SpriteBatch.h" |
| 23 | #include "Image.h" |
| 24 | #include "Canvas.h" |
| 25 | #include "wrap_Texture.h" |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace graphics |
| 30 | { |
| 31 | |
| 32 | SpriteBatch *luax_checkspritebatch(lua_State *L, int idx) |
| 33 | { |
| 34 | return luax_checktype<SpriteBatch>(L, idx); |
| 35 | } |
| 36 | |
| 37 | static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int startidx, int index) |
| 38 | { |
| 39 | Quad *quad = nullptr; |
| 40 | |
| 41 | if (luax_istype(L, startidx, Quad::type)) |
| 42 | { |
| 43 | quad = luax_totype<Quad>(L, startidx); |
| 44 | startidx++; |
| 45 | } |
| 46 | else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1)) |
| 47 | return luax_typerror(L, startidx, "Quad" ); |
| 48 | |
| 49 | luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m) |
| 50 | { |
| 51 | luax_catchexcept(L, [&]() |
| 52 | { |
| 53 | if (quad) |
| 54 | index = t->add(quad, m, index); |
| 55 | else |
| 56 | index = t->add(m, index); |
| 57 | }); |
| 58 | }); |
| 59 | |
| 60 | return index; |
| 61 | } |
| 62 | |
| 63 | static int w_SpriteBatch_addLayer_or_setLayer(lua_State *L, SpriteBatch *t, int startidx, int index) |
| 64 | { |
| 65 | Quad *quad = nullptr; |
| 66 | int layer = (int) luaL_checkinteger(L, startidx) - 1; |
| 67 | startidx++; |
| 68 | |
| 69 | if (luax_istype(L, startidx, Quad::type)) |
| 70 | { |
| 71 | quad = luax_totype<Quad>(L, startidx); |
| 72 | startidx++; |
| 73 | } |
| 74 | else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1)) |
| 75 | return luax_typerror(L, startidx, "Quad" ); |
| 76 | |
| 77 | luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m) |
| 78 | { |
| 79 | luax_catchexcept(L, [&]() |
| 80 | { |
| 81 | if (quad) |
| 82 | index = t->addLayer(layer, quad, m, index); |
| 83 | else |
| 84 | index = t->addLayer(layer, m, index); |
| 85 | }); |
| 86 | }); |
| 87 | |
| 88 | return index; |
| 89 | } |
| 90 | |
| 91 | int w_SpriteBatch_add(lua_State *L) |
| 92 | { |
| 93 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 94 | |
| 95 | int index = w_SpriteBatch_add_or_set(L, t, 2, -1); |
| 96 | lua_pushinteger(L, index + 1); |
| 97 | |
| 98 | return 1; |
| 99 | } |
| 100 | |
| 101 | int w_SpriteBatch_set(lua_State *L) |
| 102 | { |
| 103 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 104 | int index = (int) luaL_checkinteger(L, 2) - 1; |
| 105 | |
| 106 | w_SpriteBatch_add_or_set(L, t, 3, index); |
| 107 | |
| 108 | return 0; |
| 109 | } |
| 110 | |
| 111 | int w_SpriteBatch_addLayer(lua_State *L) |
| 112 | { |
| 113 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 114 | |
| 115 | int index = w_SpriteBatch_addLayer_or_setLayer(L, t, 2, -1); |
| 116 | lua_pushinteger(L, index + 1); |
| 117 | |
| 118 | return 1; |
| 119 | } |
| 120 | |
| 121 | int w_SpriteBatch_setLayer(lua_State *L) |
| 122 | { |
| 123 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 124 | int index = (int) luaL_checkinteger(L, 2) - 1; |
| 125 | |
| 126 | w_SpriteBatch_addLayer_or_setLayer(L, t, 3, index); |
| 127 | |
| 128 | return 0; |
| 129 | } |
| 130 | |
| 131 | int w_SpriteBatch_clear(lua_State *L) |
| 132 | { |
| 133 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 134 | t->clear(); |
| 135 | return 0; |
| 136 | } |
| 137 | |
| 138 | int w_SpriteBatch_flush(lua_State *L) |
| 139 | { |
| 140 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 141 | t->flush(); |
| 142 | return 0; |
| 143 | } |
| 144 | |
| 145 | int w_SpriteBatch_setTexture(lua_State *L) |
| 146 | { |
| 147 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 148 | Texture *tex = luax_checktexture(L, 2); |
| 149 | luax_catchexcept(L, [&](){ t->setTexture(tex); }); |
| 150 | return 0; |
| 151 | } |
| 152 | |
| 153 | int w_SpriteBatch_getTexture(lua_State *L) |
| 154 | { |
| 155 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 156 | Texture *tex = t->getTexture(); |
| 157 | |
| 158 | // FIXME: big hack right here. |
| 159 | if (dynamic_cast<Image *>(tex) != nullptr) |
| 160 | luax_pushtype(L, Image::type, tex); |
| 161 | else if (dynamic_cast<Canvas *>(tex) != nullptr) |
| 162 | luax_pushtype(L, Canvas::type, tex); |
| 163 | else |
| 164 | return luaL_error(L, "Unable to determine texture type." ); |
| 165 | |
| 166 | return 1; |
| 167 | } |
| 168 | |
| 169 | int w_SpriteBatch_setColor(lua_State *L) |
| 170 | { |
| 171 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 172 | Colorf c; |
| 173 | |
| 174 | if (lua_gettop(L) <= 1) |
| 175 | { |
| 176 | t->setColor(); |
| 177 | return 0; |
| 178 | } |
| 179 | else if (lua_istable(L, 2)) |
| 180 | { |
| 181 | for (int i = 1; i <= 4; i++) |
| 182 | lua_rawgeti(L, 2, i); |
| 183 | |
| 184 | c.r = (float) luaL_checknumber(L, -4); |
| 185 | c.g = (float) luaL_checknumber(L, -3); |
| 186 | c.b = (float) luaL_checknumber(L, -2); |
| 187 | c.a = (float) luaL_optnumber(L, -1, 1.0); |
| 188 | |
| 189 | lua_pop(L, 4); |
| 190 | } |
| 191 | else |
| 192 | { |
| 193 | c.r = (float) luaL_checknumber(L, 2); |
| 194 | c.g = (float) luaL_checknumber(L, 3); |
| 195 | c.b = (float) luaL_checknumber(L, 4); |
| 196 | c.a = (float) luaL_optnumber(L, 5, 1.0); |
| 197 | } |
| 198 | |
| 199 | t->setColor(c); |
| 200 | |
| 201 | return 0; |
| 202 | } |
| 203 | |
| 204 | int w_SpriteBatch_getColor(lua_State *L) |
| 205 | { |
| 206 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 207 | bool active = false; |
| 208 | Colorf color = t->getColor(active); |
| 209 | |
| 210 | // getColor returns null if no color is set. |
| 211 | if (!active) |
| 212 | return 0; |
| 213 | |
| 214 | lua_pushnumber(L, color.r); |
| 215 | lua_pushnumber(L, color.g); |
| 216 | lua_pushnumber(L, color.b); |
| 217 | lua_pushnumber(L, color.a); |
| 218 | |
| 219 | return 4; |
| 220 | } |
| 221 | |
| 222 | int w_SpriteBatch_getCount(lua_State *L) |
| 223 | { |
| 224 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 225 | lua_pushinteger(L, t->getCount()); |
| 226 | return 1; |
| 227 | } |
| 228 | |
| 229 | int w_SpriteBatch_getBufferSize(lua_State *L) |
| 230 | { |
| 231 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 232 | lua_pushinteger(L, t->getBufferSize()); |
| 233 | return 1; |
| 234 | } |
| 235 | |
| 236 | int w_SpriteBatch_attachAttribute(lua_State *L) |
| 237 | { |
| 238 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 239 | const char *name = luaL_checkstring(L, 2); |
| 240 | Mesh *m = luax_checktype<Mesh>(L, 3); |
| 241 | |
| 242 | luax_catchexcept(L, [&](){ t->attachAttribute(name, m); }); |
| 243 | return 0; |
| 244 | } |
| 245 | |
| 246 | int w_SpriteBatch_setDrawRange(lua_State *L) |
| 247 | { |
| 248 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 249 | |
| 250 | if (lua_isnoneornil(L, 2)) |
| 251 | t->setDrawRange(); |
| 252 | else |
| 253 | { |
| 254 | int start = (int) luaL_checkinteger(L, 2) - 1; |
| 255 | int count = (int) luaL_checkinteger(L, 3); |
| 256 | luax_catchexcept(L, [&](){ t->setDrawRange(start, count); }); |
| 257 | } |
| 258 | |
| 259 | return 0; |
| 260 | } |
| 261 | |
| 262 | int w_SpriteBatch_getDrawRange(lua_State *L) |
| 263 | { |
| 264 | SpriteBatch *t = luax_checkspritebatch(L, 1); |
| 265 | |
| 266 | int start = 0; |
| 267 | int count = 1; |
| 268 | if (!t->getDrawRange(start, count)) |
| 269 | return 0; |
| 270 | |
| 271 | lua_pushnumber(L, start + 1); |
| 272 | lua_pushnumber(L, count); |
| 273 | return 2; |
| 274 | } |
| 275 | |
| 276 | static const luaL_Reg w_SpriteBatch_functions[] = |
| 277 | { |
| 278 | { "add" , w_SpriteBatch_add }, |
| 279 | { "set" , w_SpriteBatch_set }, |
| 280 | { "addLayer" , w_SpriteBatch_addLayer }, |
| 281 | { "setLayer" , w_SpriteBatch_setLayer }, |
| 282 | { "clear" , w_SpriteBatch_clear }, |
| 283 | { "flush" , w_SpriteBatch_flush }, |
| 284 | { "setTexture" , w_SpriteBatch_setTexture }, |
| 285 | { "getTexture" , w_SpriteBatch_getTexture }, |
| 286 | { "setColor" , w_SpriteBatch_setColor }, |
| 287 | { "getColor" , w_SpriteBatch_getColor }, |
| 288 | { "getCount" , w_SpriteBatch_getCount }, |
| 289 | { "getBufferSize" , w_SpriteBatch_getBufferSize }, |
| 290 | { "attachAttribute" , w_SpriteBatch_attachAttribute }, |
| 291 | { "setDrawRange" , w_SpriteBatch_setDrawRange }, |
| 292 | { "getDrawRange" , w_SpriteBatch_getDrawRange }, |
| 293 | { 0, 0 } |
| 294 | }; |
| 295 | |
| 296 | extern "C" int luaopen_spritebatch(lua_State *L) |
| 297 | { |
| 298 | return luax_register_type(L, &SpriteBatch::type, w_SpriteBatch_functions, nullptr); |
| 299 | } |
| 300 | |
| 301 | } // graphics |
| 302 | } // love |
| 303 | |