| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "common/config.h" |
| 23 | #include "Joystick.h" |
| 24 | #include "common/int.h" |
| 25 | |
| 26 | // C++ |
| 27 | #include <algorithm> |
| 28 | #include <limits> |
| 29 | |
| 30 | #ifndef SDL_TICKS_PASSED |
| 31 | #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) |
| 32 | #endif |
| 33 | |
| 34 | namespace love |
| 35 | { |
| 36 | namespace joystick |
| 37 | { |
| 38 | namespace sdl |
| 39 | { |
| 40 | |
| 41 | Joystick::Joystick(int id) |
| 42 | : joyhandle(nullptr) |
| 43 | , controller(nullptr) |
| 44 | , haptic(nullptr) |
| 45 | , instanceid(-1) |
| 46 | , id(id) |
| 47 | , vibration() |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | Joystick::Joystick(int id, int joyindex) |
| 52 | : joyhandle(nullptr) |
| 53 | , controller(nullptr) |
| 54 | , haptic(nullptr) |
| 55 | , instanceid(-1) |
| 56 | , id(id) |
| 57 | , vibration() |
| 58 | { |
| 59 | open(joyindex); |
| 60 | } |
| 61 | |
| 62 | Joystick::~Joystick() |
| 63 | { |
| 64 | close(); |
| 65 | } |
| 66 | |
| 67 | bool Joystick::open(int deviceindex) |
| 68 | { |
| 69 | close(); |
| 70 | |
| 71 | joyhandle = SDL_JoystickOpen(deviceindex); |
| 72 | |
| 73 | if (joyhandle) |
| 74 | { |
| 75 | instanceid = SDL_JoystickInstanceID(joyhandle); |
| 76 | |
| 77 | // SDL_JoystickGetGUIDString uses 32 bytes plus the null terminator. |
| 78 | char cstr[33]; |
| 79 | |
| 80 | SDL_JoystickGUID sdlguid = SDL_JoystickGetGUID(joyhandle); |
| 81 | SDL_JoystickGetGUIDString(sdlguid, cstr, (int) sizeof(cstr)); |
| 82 | |
| 83 | pguid = std::string(cstr); |
| 84 | |
| 85 | // See if SDL thinks this is a Game Controller. |
| 86 | openGamepad(deviceindex); |
| 87 | |
| 88 | // Prefer the Joystick name for consistency. |
| 89 | const char *joyname = SDL_JoystickName(joyhandle); |
| 90 | if (!joyname && controller) |
| 91 | joyname = SDL_GameControllerName(controller); |
| 92 | |
| 93 | if (joyname) |
| 94 | name = joyname; |
| 95 | } |
| 96 | |
| 97 | return isConnected(); |
| 98 | } |
| 99 | |
| 100 | void Joystick::close() |
| 101 | { |
| 102 | if (haptic) |
| 103 | SDL_HapticClose(haptic); |
| 104 | |
| 105 | if (controller) |
| 106 | SDL_GameControllerClose(controller); |
| 107 | |
| 108 | if (joyhandle) |
| 109 | SDL_JoystickClose(joyhandle); |
| 110 | |
| 111 | joyhandle = nullptr; |
| 112 | controller = nullptr; |
| 113 | haptic = nullptr; |
| 114 | instanceid = -1; |
| 115 | vibration = Vibration(); |
| 116 | } |
| 117 | |
| 118 | bool Joystick::isConnected() const |
| 119 | { |
| 120 | return joyhandle != nullptr && SDL_JoystickGetAttached(joyhandle); |
| 121 | } |
| 122 | |
| 123 | const char *Joystick::getName() const |
| 124 | { |
| 125 | return name.c_str(); |
| 126 | } |
| 127 | |
| 128 | int Joystick::getAxisCount() const |
| 129 | { |
| 130 | return isConnected() ? SDL_JoystickNumAxes(joyhandle) : 0; |
| 131 | } |
| 132 | |
| 133 | int Joystick::getButtonCount() const |
| 134 | { |
| 135 | return isConnected() ? SDL_JoystickNumButtons(joyhandle) : 0; |
| 136 | } |
| 137 | |
| 138 | int Joystick::getHatCount() const |
| 139 | { |
| 140 | return isConnected() ? SDL_JoystickNumHats(joyhandle) : 0; |
| 141 | } |
| 142 | |
| 143 | float Joystick::getAxis(int axisindex) const |
| 144 | { |
| 145 | if (!isConnected() || axisindex < 0 || axisindex >= getAxisCount()) |
| 146 | return 0; |
| 147 | |
| 148 | return clampval(((float) SDL_JoystickGetAxis(joyhandle, axisindex))/32768.0f); |
| 149 | } |
| 150 | |
| 151 | std::vector<float> Joystick::getAxes() const |
| 152 | { |
| 153 | std::vector<float> axes; |
| 154 | int count = getAxisCount(); |
| 155 | |
| 156 | if (!isConnected() || count <= 0) |
| 157 | return axes; |
| 158 | |
| 159 | axes.reserve(count); |
| 160 | |
| 161 | for (int i = 0; i < count; i++) |
| 162 | axes.push_back(clampval(((float) SDL_JoystickGetAxis(joyhandle, i))/32768.0f)); |
| 163 | |
| 164 | return axes; |
| 165 | } |
| 166 | |
| 167 | Joystick::Hat Joystick::getHat(int hatindex) const |
| 168 | { |
| 169 | Hat h = HAT_INVALID; |
| 170 | |
| 171 | if (!isConnected() || hatindex < 0 || hatindex >= getHatCount()) |
| 172 | return h; |
| 173 | |
| 174 | getConstant(SDL_JoystickGetHat(joyhandle, hatindex), h); |
| 175 | |
| 176 | return h; |
| 177 | } |
| 178 | |
| 179 | bool Joystick::isDown(const std::vector<int> &buttonlist) const |
| 180 | { |
| 181 | if (!isConnected()) |
| 182 | return false; |
| 183 | |
| 184 | int numbuttons = getButtonCount(); |
| 185 | |
| 186 | for (int button : buttonlist) |
| 187 | { |
| 188 | if (button < 0 || button >= numbuttons) |
| 189 | continue; |
| 190 | |
| 191 | if (SDL_JoystickGetButton(joyhandle, button) == 1) |
| 192 | return true; |
| 193 | } |
| 194 | |
| 195 | return false; |
| 196 | } |
| 197 | |
| 198 | bool Joystick::openGamepad(int deviceindex) |
| 199 | { |
| 200 | if (!SDL_IsGameController(deviceindex)) |
| 201 | return false; |
| 202 | |
| 203 | if (isGamepad()) |
| 204 | { |
| 205 | SDL_GameControllerClose(controller); |
| 206 | controller = nullptr; |
| 207 | } |
| 208 | |
| 209 | controller = SDL_GameControllerOpen(deviceindex); |
| 210 | return isGamepad(); |
| 211 | } |
| 212 | |
| 213 | bool Joystick::isGamepad() const |
| 214 | { |
| 215 | return controller != nullptr; |
| 216 | } |
| 217 | |
| 218 | float Joystick::getGamepadAxis(love::joystick::Joystick::GamepadAxis axis) const |
| 219 | { |
| 220 | if (!isConnected() || !isGamepad()) |
| 221 | return 0.f; |
| 222 | |
| 223 | SDL_GameControllerAxis sdlaxis; |
| 224 | if (!getConstant(axis, sdlaxis)) |
| 225 | return 0.f; |
| 226 | |
| 227 | Sint16 value = SDL_GameControllerGetAxis(controller, sdlaxis); |
| 228 | |
| 229 | return clampval((float) value / 32768.0f); |
| 230 | } |
| 231 | |
| 232 | bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const |
| 233 | { |
| 234 | if (!isConnected() || !isGamepad()) |
| 235 | return false; |
| 236 | |
| 237 | SDL_GameControllerButton sdlbutton; |
| 238 | |
| 239 | for (GamepadButton button : blist) |
| 240 | { |
| 241 | if (!getConstant(button, sdlbutton)) |
| 242 | continue; |
| 243 | |
| 244 | if (SDL_GameControllerGetButton(controller, sdlbutton) == 1) |
| 245 | return true; |
| 246 | } |
| 247 | |
| 248 | return false; |
| 249 | } |
| 250 | |
| 251 | Joystick::JoystickInput Joystick::getGamepadMapping(const GamepadInput &input) const |
| 252 | { |
| 253 | Joystick::JoystickInput jinput; |
| 254 | jinput.type = INPUT_TYPE_MAX_ENUM; |
| 255 | |
| 256 | if (!isGamepad()) |
| 257 | return jinput; |
| 258 | |
| 259 | SDL_GameControllerButtonBind sdlbind = {}; |
| 260 | sdlbind.bindType = SDL_CONTROLLER_BINDTYPE_NONE; |
| 261 | |
| 262 | SDL_GameControllerButton sdlbutton; |
| 263 | SDL_GameControllerAxis sdlaxis; |
| 264 | |
| 265 | switch (input.type) |
| 266 | { |
| 267 | case INPUT_TYPE_BUTTON: |
| 268 | if (getConstant(input.button, sdlbutton)) |
| 269 | sdlbind = SDL_GameControllerGetBindForButton(controller, sdlbutton); |
| 270 | break; |
| 271 | case INPUT_TYPE_AXIS: |
| 272 | if (getConstant(input.axis, sdlaxis)) |
| 273 | sdlbind = SDL_GameControllerGetBindForAxis(controller, sdlaxis); |
| 274 | break; |
| 275 | default: |
| 276 | break; |
| 277 | } |
| 278 | |
| 279 | switch (sdlbind.bindType) |
| 280 | { |
| 281 | case SDL_CONTROLLER_BINDTYPE_BUTTON: |
| 282 | jinput.type = INPUT_TYPE_BUTTON; |
| 283 | jinput.button = sdlbind.value.button; |
| 284 | break; |
| 285 | case SDL_CONTROLLER_BINDTYPE_AXIS: |
| 286 | jinput.type = INPUT_TYPE_AXIS; |
| 287 | jinput.axis = sdlbind.value.axis; |
| 288 | break; |
| 289 | case SDL_CONTROLLER_BINDTYPE_HAT: |
| 290 | if (getConstant(sdlbind.value.hat.hat_mask, jinput.hat.value)) |
| 291 | { |
| 292 | jinput.type = INPUT_TYPE_HAT; |
| 293 | jinput.hat.index = sdlbind.value.hat.hat; |
| 294 | } |
| 295 | break; |
| 296 | case SDL_CONTROLLER_BINDTYPE_NONE: |
| 297 | default: |
| 298 | break; |
| 299 | } |
| 300 | |
| 301 | return jinput; |
| 302 | } |
| 303 | |
| 304 | std::string Joystick::getGamepadMappingString() const |
| 305 | { |
| 306 | char *sdlmapping = nullptr; |
| 307 | |
| 308 | if (controller != nullptr) |
| 309 | sdlmapping = SDL_GameControllerMapping(controller); |
| 310 | |
| 311 | if (sdlmapping == nullptr) |
| 312 | { |
| 313 | SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(pguid.c_str()); |
| 314 | sdlmapping = SDL_GameControllerMappingForGUID(sdlguid); |
| 315 | } |
| 316 | |
| 317 | if (sdlmapping == nullptr) |
| 318 | return "" ; |
| 319 | |
| 320 | std::string mappingstr(sdlmapping); |
| 321 | SDL_free(sdlmapping); |
| 322 | |
| 323 | // Matches SDL_GameControllerAddMappingsFromRW. |
| 324 | if (mappingstr.find_last_of(',') != mappingstr.length() - 1) |
| 325 | mappingstr += "," ; |
| 326 | mappingstr += "platform:" + std::string(SDL_GetPlatform()); |
| 327 | |
| 328 | return mappingstr; |
| 329 | } |
| 330 | |
| 331 | void *Joystick::getHandle() const |
| 332 | { |
| 333 | return joyhandle; |
| 334 | } |
| 335 | |
| 336 | std::string Joystick::getGUID() const |
| 337 | { |
| 338 | // SDL2's GUIDs identify *classes* of devices, instead of unique devices. |
| 339 | return pguid; |
| 340 | } |
| 341 | |
| 342 | int Joystick::getInstanceID() const |
| 343 | { |
| 344 | return instanceid; |
| 345 | } |
| 346 | |
| 347 | int Joystick::getID() const |
| 348 | { |
| 349 | return id; |
| 350 | } |
| 351 | |
| 352 | void Joystick::getDeviceInfo(int &vendorID, int &productID, int &productVersion) const |
| 353 | { |
| 354 | #if SDL_VERSION_ATLEAST(2, 0, 6) |
| 355 | if (joyhandle != nullptr) |
| 356 | { |
| 357 | vendorID = SDL_JoystickGetVendor(joyhandle); |
| 358 | productID = SDL_JoystickGetProduct(joyhandle); |
| 359 | productVersion = SDL_JoystickGetProductVersion(joyhandle); |
| 360 | } |
| 361 | else |
| 362 | #endif |
| 363 | { |
| 364 | vendorID = 0; |
| 365 | productID = 0; |
| 366 | productVersion = 0; |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | bool Joystick::checkCreateHaptic() |
| 371 | { |
| 372 | if (!isConnected()) |
| 373 | return false; |
| 374 | |
| 375 | if (!SDL_WasInit(SDL_INIT_HAPTIC) && SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) |
| 376 | return false; |
| 377 | |
| 378 | if (haptic && SDL_HapticIndex(haptic) != -1) |
| 379 | return true; |
| 380 | |
| 381 | if (haptic) |
| 382 | { |
| 383 | SDL_HapticClose(haptic); |
| 384 | haptic = nullptr; |
| 385 | } |
| 386 | |
| 387 | haptic = SDL_HapticOpenFromJoystick(joyhandle); |
| 388 | vibration = Vibration(); |
| 389 | |
| 390 | return haptic != nullptr; |
| 391 | } |
| 392 | |
| 393 | bool Joystick::isVibrationSupported() |
| 394 | { |
| 395 | #if SDL_VERSION_ATLEAST(2, 0, 18) |
| 396 | if (isConnected() && SDL_JoystickHasRumble(joyhandle) == SDL_TRUE) |
| 397 | return true; |
| 398 | #endif |
| 399 | |
| 400 | if (!checkCreateHaptic()) |
| 401 | return false; |
| 402 | |
| 403 | unsigned int features = SDL_HapticQuery(haptic); |
| 404 | |
| 405 | if ((features & SDL_HAPTIC_LEFTRIGHT) != 0) |
| 406 | return true; |
| 407 | |
| 408 | // Some gamepad drivers only support left/right motors via a custom effect. |
| 409 | if (isGamepad() && (features & SDL_HAPTIC_CUSTOM) != 0) |
| 410 | return true; |
| 411 | |
| 412 | // Test for simple sine wave support as a last resort. |
| 413 | if ((features & SDL_HAPTIC_SINE) != 0) |
| 414 | return true; |
| 415 | |
| 416 | return false; |
| 417 | } |
| 418 | |
| 419 | bool Joystick::runVibrationEffect() |
| 420 | { |
| 421 | if (vibration.id != -1) |
| 422 | { |
| 423 | if (SDL_HapticUpdateEffect(haptic, vibration.id, &vibration.effect) == 0) |
| 424 | { |
| 425 | if (SDL_HapticRunEffect(haptic, vibration.id, 1) == 0) |
| 426 | return true; |
| 427 | } |
| 428 | |
| 429 | // If the effect fails to update, we should destroy and re-create it. |
| 430 | SDL_HapticDestroyEffect(haptic, vibration.id); |
| 431 | vibration.id = -1; |
| 432 | } |
| 433 | |
| 434 | vibration.id = SDL_HapticNewEffect(haptic, &vibration.effect); |
| 435 | |
| 436 | if (vibration.id != -1 && SDL_HapticRunEffect(haptic, vibration.id, 1) == 0) |
| 437 | return true; |
| 438 | |
| 439 | return false; |
| 440 | } |
| 441 | |
| 442 | bool Joystick::setVibration(float left, float right, float duration) |
| 443 | { |
| 444 | left = std::min(std::max(left, 0.0f), 1.0f); |
| 445 | right = std::min(std::max(right, 0.0f), 1.0f); |
| 446 | |
| 447 | if (left == 0.0f && right == 0.0f) |
| 448 | return setVibration(); |
| 449 | |
| 450 | if (!isConnected()) |
| 451 | { |
| 452 | vibration.left = vibration.right = 0.0f; |
| 453 | vibration.endtime = SDL_HAPTIC_INFINITY; |
| 454 | return false; |
| 455 | } |
| 456 | |
| 457 | Uint32 length = SDL_HAPTIC_INFINITY; |
| 458 | if (duration >= 0.0f) |
| 459 | { |
| 460 | float maxduration = std::numeric_limits<Uint32>::max() / 1000.0f; |
| 461 | length = Uint32(std::min(duration, maxduration) * 1000); |
| 462 | } |
| 463 | |
| 464 | bool success = false; |
| 465 | |
| 466 | #if SDL_VERSION_ATLEAST(2, 0, 9) |
| 467 | if (SDL_JoystickRumble(joyhandle, (Uint16)(left * LOVE_UINT16_MAX), (Uint16)(right * LOVE_UINT16_MAX), length) == 0) |
| 468 | success = true; |
| 469 | #endif |
| 470 | |
| 471 | if (!success && !checkCreateHaptic()) |
| 472 | return false; |
| 473 | |
| 474 | unsigned int features = SDL_HapticQuery(haptic); |
| 475 | int axes = SDL_HapticNumAxes(haptic); |
| 476 | |
| 477 | if (!success && (features & SDL_HAPTIC_LEFTRIGHT) != 0) |
| 478 | { |
| 479 | memset(&vibration.effect, 0, sizeof(SDL_HapticEffect)); |
| 480 | vibration.effect.type = SDL_HAPTIC_LEFTRIGHT; |
| 481 | |
| 482 | vibration.effect.leftright.length = length; |
| 483 | vibration.effect.leftright.large_magnitude = Uint16(left * LOVE_UINT16_MAX); |
| 484 | vibration.effect.leftright.small_magnitude = Uint16(right * LOVE_UINT16_MAX); |
| 485 | |
| 486 | success = runVibrationEffect(); |
| 487 | } |
| 488 | |
| 489 | // Some gamepad drivers only give support for controlling individual motors |
| 490 | // through a custom FF effect. |
| 491 | if (!success && isGamepad() && (features & SDL_HAPTIC_CUSTOM) && axes == 2) |
| 492 | { |
| 493 | // NOTE: this may cause issues with drivers which support custom effects |
| 494 | // but aren't similar to https://github.com/d235j/360Controller . |
| 495 | |
| 496 | // Custom effect data is clamped to 0x7FFF in SDL. |
| 497 | vibration.data[0] = vibration.data[2] = Uint16(left * 0x7FFF); |
| 498 | vibration.data[1] = vibration.data[3] = Uint16(right * 0x7FFF); |
| 499 | |
| 500 | memset(&vibration.effect, 0, sizeof(SDL_HapticEffect)); |
| 501 | vibration.effect.type = SDL_HAPTIC_CUSTOM; |
| 502 | |
| 503 | vibration.effect.custom.length = length; |
| 504 | vibration.effect.custom.channels = 2; |
| 505 | vibration.effect.custom.period = 10; |
| 506 | vibration.effect.custom.samples = 2; |
| 507 | vibration.effect.custom.data = vibration.data; |
| 508 | |
| 509 | success = runVibrationEffect(); |
| 510 | } |
| 511 | |
| 512 | // Fall back to a simple sine wave if all else fails. This only supports a |
| 513 | // single strength value. |
| 514 | if (!success && (features & SDL_HAPTIC_SINE) != 0) |
| 515 | { |
| 516 | memset(&vibration.effect, 0, sizeof(SDL_HapticEffect)); |
| 517 | vibration.effect.type = SDL_HAPTIC_SINE; |
| 518 | |
| 519 | vibration.effect.periodic.length = length; |
| 520 | vibration.effect.periodic.period = 10; |
| 521 | |
| 522 | float strength = std::max(left, right); |
| 523 | vibration.effect.periodic.magnitude = Sint16(strength * 0x7FFF); |
| 524 | |
| 525 | success = runVibrationEffect(); |
| 526 | } |
| 527 | |
| 528 | if (success) |
| 529 | { |
| 530 | vibration.left = left; |
| 531 | vibration.right = right; |
| 532 | |
| 533 | if (length == SDL_HAPTIC_INFINITY) |
| 534 | vibration.endtime = SDL_HAPTIC_INFINITY; |
| 535 | else |
| 536 | vibration.endtime = SDL_GetTicks() + length; |
| 537 | } |
| 538 | else |
| 539 | { |
| 540 | vibration.left = vibration.right = 0.0f; |
| 541 | vibration.endtime = SDL_HAPTIC_INFINITY; |
| 542 | } |
| 543 | |
| 544 | return success; |
| 545 | } |
| 546 | |
| 547 | bool Joystick::setVibration() |
| 548 | { |
| 549 | bool success = false; |
| 550 | |
| 551 | #if SDL_VERSION_ATLEAST(2, 0, 9) |
| 552 | if (!success) |
| 553 | success = isConnected() && SDL_JoystickRumble(joyhandle, 0, 0, 0) == 0; |
| 554 | #endif |
| 555 | |
| 556 | if (!success && SDL_WasInit(SDL_INIT_HAPTIC) && haptic && SDL_HapticIndex(haptic) != -1) |
| 557 | success = (SDL_HapticStopEffect(haptic, vibration.id) == 0); |
| 558 | |
| 559 | if (success) |
| 560 | vibration.left = vibration.right = 0.0f; |
| 561 | |
| 562 | return success; |
| 563 | } |
| 564 | |
| 565 | void Joystick::getVibration(float &left, float &right) |
| 566 | { |
| 567 | if (vibration.endtime != SDL_HAPTIC_INFINITY) |
| 568 | { |
| 569 | // With some drivers, the effect physically stops at the right time, but |
| 570 | // SDL_HapticGetEffectStatus still thinks it's playing. So we explicitly |
| 571 | // stop it once it's done, just to be sure. |
| 572 | if (SDL_TICKS_PASSED(SDL_GetTicks(), vibration.endtime)) |
| 573 | { |
| 574 | setVibration(); |
| 575 | vibration.endtime = SDL_HAPTIC_INFINITY; |
| 576 | } |
| 577 | } |
| 578 | |
| 579 | // Check if the haptic effect has stopped playing. |
| 580 | int id = vibration.id; |
| 581 | if (!haptic || id == -1 || SDL_HapticGetEffectStatus(haptic, id) != 1) |
| 582 | vibration.left = vibration.right = 0.0f; |
| 583 | |
| 584 | left = vibration.left; |
| 585 | right = vibration.right; |
| 586 | } |
| 587 | |
| 588 | bool Joystick::getConstant(Uint8 in, Joystick::Hat &out) |
| 589 | { |
| 590 | return hats.find(in, out); |
| 591 | } |
| 592 | |
| 593 | bool Joystick::getConstant(Joystick::Hat in, Uint8 &out) |
| 594 | { |
| 595 | return hats.find(in, out); |
| 596 | } |
| 597 | |
| 598 | bool Joystick::getConstant(SDL_GameControllerAxis in, Joystick::GamepadAxis &out) |
| 599 | { |
| 600 | return gpAxes.find(in, out); |
| 601 | } |
| 602 | |
| 603 | bool Joystick::getConstant(Joystick::GamepadAxis in, SDL_GameControllerAxis &out) |
| 604 | { |
| 605 | return gpAxes.find(in, out); |
| 606 | } |
| 607 | |
| 608 | bool Joystick::getConstant(SDL_GameControllerButton in, Joystick::GamepadButton &out) |
| 609 | { |
| 610 | return gpButtons.find(in, out); |
| 611 | } |
| 612 | |
| 613 | bool Joystick::getConstant(Joystick::GamepadButton in, SDL_GameControllerButton &out) |
| 614 | { |
| 615 | return gpButtons.find(in, out); |
| 616 | } |
| 617 | |
| 618 | EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] = |
| 619 | { |
| 620 | {Joystick::HAT_CENTERED, SDL_HAT_CENTERED}, |
| 621 | {Joystick::HAT_UP, SDL_HAT_UP}, |
| 622 | {Joystick::HAT_RIGHT, SDL_HAT_RIGHT}, |
| 623 | {Joystick::HAT_DOWN, SDL_HAT_DOWN}, |
| 624 | {Joystick::HAT_LEFT, SDL_HAT_LEFT}, |
| 625 | {Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP}, |
| 626 | {Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN}, |
| 627 | {Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP}, |
| 628 | {Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN}, |
| 629 | }; |
| 630 | |
| 631 | EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries)); |
| 632 | |
| 633 | EnumMap<Joystick::GamepadAxis, SDL_GameControllerAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM>::Entry Joystick::gpAxisEntries[] = |
| 634 | { |
| 635 | {Joystick::GAMEPAD_AXIS_LEFTX, SDL_CONTROLLER_AXIS_LEFTX}, |
| 636 | {Joystick::GAMEPAD_AXIS_LEFTY, SDL_CONTROLLER_AXIS_LEFTY}, |
| 637 | {Joystick::GAMEPAD_AXIS_RIGHTX, SDL_CONTROLLER_AXIS_RIGHTX}, |
| 638 | {Joystick::GAMEPAD_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_RIGHTY}, |
| 639 | {Joystick::GAMEPAD_AXIS_TRIGGERLEFT, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, |
| 640 | {Joystick::GAMEPAD_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, |
| 641 | }; |
| 642 | |
| 643 | EnumMap<Joystick::GamepadAxis, SDL_GameControllerAxis, Joystick::GAMEPAD_AXIS_MAX_ENUM> Joystick::gpAxes(Joystick::gpAxisEntries, sizeof(Joystick::gpAxisEntries)); |
| 644 | |
| 645 | EnumMap<Joystick::GamepadButton, SDL_GameControllerButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM>::Entry Joystick::gpButtonEntries[] = |
| 646 | { |
| 647 | {Joystick::GAMEPAD_BUTTON_A, SDL_CONTROLLER_BUTTON_A}, |
| 648 | {Joystick::GAMEPAD_BUTTON_B, SDL_CONTROLLER_BUTTON_B}, |
| 649 | {Joystick::GAMEPAD_BUTTON_X, SDL_CONTROLLER_BUTTON_X}, |
| 650 | {Joystick::GAMEPAD_BUTTON_Y, SDL_CONTROLLER_BUTTON_Y}, |
| 651 | {Joystick::GAMEPAD_BUTTON_BACK, SDL_CONTROLLER_BUTTON_BACK}, |
| 652 | {Joystick::GAMEPAD_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_GUIDE}, |
| 653 | {Joystick::GAMEPAD_BUTTON_START, SDL_CONTROLLER_BUTTON_START}, |
| 654 | {Joystick::GAMEPAD_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_LEFTSTICK}, |
| 655 | {Joystick::GAMEPAD_BUTTON_RIGHTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, |
| 656 | {Joystick::GAMEPAD_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
| 657 | {Joystick::GAMEPAD_BUTTON_RIGHTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
| 658 | {Joystick::GAMEPAD_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_UP}, |
| 659 | {Joystick::GAMEPAD_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, |
| 660 | {Joystick::GAMEPAD_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, |
| 661 | {Joystick::GAMEPAD_BUTTON_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, |
| 662 | }; |
| 663 | |
| 664 | EnumMap<Joystick::GamepadButton, SDL_GameControllerButton, Joystick::GAMEPAD_BUTTON_MAX_ENUM> Joystick::gpButtons(Joystick::gpButtonEntries, sizeof(Joystick::gpButtonEntries)); |
| 665 | |
| 666 | } // sdl |
| 667 | } // joystick |
| 668 | } // love |
| 669 | |