1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "wrap_JoystickModule.h" |
22 | #include "wrap_Joystick.h" |
23 | |
24 | #include "filesystem/Filesystem.h" |
25 | #include "filesystem/wrap_Filesystem.h" |
26 | |
27 | #include "sdl/JoystickModule.h" |
28 | |
29 | namespace love |
30 | { |
31 | namespace joystick |
32 | { |
33 | |
34 | #define instance() (Module::getInstance<JoystickModule>(Module::M_JOYSTICK)) |
35 | |
36 | int w_getJoysticks(lua_State *L) |
37 | { |
38 | int stickcount = instance()->getJoystickCount(); |
39 | lua_createtable(L, stickcount, 0); |
40 | |
41 | for (int i = 0; i < stickcount; i++) |
42 | { |
43 | Joystick *stick = instance()->getJoystick(i); |
44 | luax_pushtype(L, stick); |
45 | lua_rawseti(L, -2, i + 1); |
46 | } |
47 | |
48 | return 1; |
49 | } |
50 | |
51 | int w_getIndex(lua_State *L) |
52 | { |
53 | Joystick *j = luax_checkjoystick(L, 1); |
54 | int index = instance()->getIndex(j); |
55 | if (index >= 0) |
56 | lua_pushinteger(L, index + 1); |
57 | else |
58 | lua_pushnil(L); |
59 | return 1; |
60 | } |
61 | |
62 | int w_getJoystickCount(lua_State *L) |
63 | { |
64 | lua_pushinteger(L, instance()->getJoystickCount()); |
65 | return 1; |
66 | } |
67 | |
68 | int w_setGamepadMapping(lua_State *L) |
69 | { |
70 | // Only accept a GUID string. We don't accept a Joystick object because |
71 | // the gamepad mapping applies to all joysticks with the same GUID (e.g. all |
72 | // Xbox 360 controllers on the system), rather than individual objects. |
73 | const char *guid = luaL_checkstring(L, 1); |
74 | |
75 | const char *gpbindstr = luaL_checkstring(L, 2); |
76 | Joystick::GamepadInput gpinput; |
77 | |
78 | if (Joystick::getConstant(gpbindstr, gpinput.axis)) |
79 | gpinput.type = Joystick::INPUT_TYPE_AXIS; |
80 | else if (Joystick::getConstant(gpbindstr, gpinput.button)) |
81 | gpinput.type = Joystick::INPUT_TYPE_BUTTON; |
82 | else |
83 | return luax_enumerror(L, "gamepad axis/button" , gpbindstr); |
84 | |
85 | const char *jinputtypestr = luaL_checkstring(L, 3); |
86 | Joystick::JoystickInput jinput; |
87 | |
88 | if (!Joystick::getConstant(jinputtypestr, jinput.type)) |
89 | return luax_enumerror(L, "joystick input type" , jinputtypestr); |
90 | |
91 | const char *hatstr; |
92 | switch (jinput.type) |
93 | { |
94 | case Joystick::INPUT_TYPE_AXIS: |
95 | jinput.axis = (int) luaL_checkinteger(L, 4) - 1; |
96 | break; |
97 | case Joystick::INPUT_TYPE_BUTTON: |
98 | jinput.button = (int) luaL_checkinteger(L, 4) - 1; |
99 | break; |
100 | case Joystick::INPUT_TYPE_HAT: |
101 | // Hats need both a hat index and a hat value. |
102 | jinput.hat.index = (int) luaL_checkinteger(L, 4) - 1; |
103 | hatstr = luaL_checkstring(L, 5); |
104 | if (!Joystick::getConstant(hatstr, jinput.hat.value)) |
105 | return luax_enumerror(L, "joystick hat" , hatstr); |
106 | break; |
107 | default: |
108 | return luax_enumerror(L, "joystick input type" , jinputtypestr); |
109 | } |
110 | |
111 | bool success = false; |
112 | luax_catchexcept(L, [&](){ success = instance()->setGamepadMapping(guid, gpinput, jinput); }); |
113 | |
114 | luax_pushboolean(L, success); |
115 | return 1; |
116 | } |
117 | |
118 | int w_loadGamepadMappings(lua_State *L) |
119 | { |
120 | bool isfile = false; |
121 | std::string mappings = luax_checkstring(L, 1); |
122 | |
123 | auto fs = Module::getInstance<love::filesystem::Filesystem>(Module::M_FILESYSTEM); |
124 | if (fs) |
125 | { |
126 | love::filesystem::Filesystem::Info info = {}; |
127 | bool exists = fs->getInfo(mappings.c_str(), info); |
128 | isfile = exists && info.type == love::filesystem::Filesystem::FILETYPE_FILE; |
129 | } |
130 | |
131 | if (isfile) |
132 | { |
133 | love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1); |
134 | mappings = std::string((const char *) fd->getData(), fd->getSize()); |
135 | fd->release(); |
136 | } |
137 | else |
138 | mappings = luax_checkstring(L, 1); |
139 | |
140 | luax_catchexcept(L, [&](){ instance()->loadGamepadMappings(mappings); }); |
141 | return 0; |
142 | } |
143 | |
144 | int w_saveGamepadMappings(lua_State *L) |
145 | { |
146 | lua_settop(L, 1); |
147 | std::string mappings = instance()->saveGamepadMappings(); |
148 | |
149 | // Optionally write the mappings string to a file. |
150 | if (!lua_isnoneornil(L, 1)) |
151 | { |
152 | luax_pushstring(L, mappings); |
153 | int idxs[] = {1, 2}; |
154 | luax_convobj(L, idxs, 2, "filesystem" , "write" ); |
155 | lua_pop(L, 1); // Pop the return value. |
156 | } |
157 | |
158 | // Return the actual string even if we also wrote it to a file. |
159 | luax_pushstring(L, mappings); |
160 | return 1; |
161 | } |
162 | |
163 | int w_getGamepadMappingString(lua_State *L) |
164 | { |
165 | const char *guid = luaL_checkstring(L, 1); |
166 | std::string mapping = instance()->getGamepadMappingString(guid); |
167 | if (mapping.empty()) |
168 | lua_pushnil(L); |
169 | else |
170 | luax_pushstring(L, mapping); |
171 | return 1; |
172 | } |
173 | |
174 | // List of functions to wrap. |
175 | static const luaL_Reg functions[] = |
176 | { |
177 | { "getJoysticks" , w_getJoysticks }, |
178 | { "getJoystickCount" , w_getJoystickCount }, |
179 | { "setGamepadMapping" , w_setGamepadMapping }, |
180 | { "loadGamepadMappings" , w_loadGamepadMappings }, |
181 | { "saveGamepadMappings" , w_saveGamepadMappings }, |
182 | { "getGamepadMappingString" , w_getGamepadMappingString }, |
183 | { 0, 0 } |
184 | }; |
185 | |
186 | static const lua_CFunction types[] = |
187 | { |
188 | luaopen_joystick, |
189 | 0, |
190 | }; |
191 | |
192 | extern "C" int luaopen_love_joystick(lua_State *L) |
193 | { |
194 | JoystickModule *instance = instance(); |
195 | if (instance == nullptr) |
196 | { |
197 | luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); }); |
198 | } |
199 | else |
200 | instance->retain(); |
201 | |
202 | WrappedModule w; |
203 | w.module = instance; |
204 | w.name = "joystick" ; |
205 | w.type = &Module::type; |
206 | w.functions = functions; |
207 | w.types = types; |
208 | |
209 | return luax_register_module(L, w); |
210 | } |
211 | |
212 | } // joystick |
213 | } // love |
214 | |