1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "DistanceJoint.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace physics |
31 | { |
32 | namespace box2d |
33 | { |
34 | |
35 | DistanceJoint::DistanceJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, bool collideConnected) |
36 | : Joint(body1, body2) |
37 | , joint(NULL) |
38 | { |
39 | b2DistanceJointDef def; |
40 | def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x1,y1)), Physics::scaleDown(b2Vec2(x2,y2))); |
41 | def.collideConnected = collideConnected; |
42 | joint = (b2DistanceJoint *)createJoint(&def); |
43 | } |
44 | |
45 | DistanceJoint::~DistanceJoint() |
46 | { |
47 | } |
48 | |
49 | void DistanceJoint::setLength(float length) |
50 | { |
51 | joint->SetLength(Physics::scaleDown(length)); |
52 | } |
53 | |
54 | float DistanceJoint::getLength() const |
55 | { |
56 | return Physics::scaleUp(joint->GetLength()); |
57 | } |
58 | |
59 | void DistanceJoint::setFrequency(float hz) |
60 | { |
61 | joint->SetFrequency(hz); |
62 | } |
63 | |
64 | float DistanceJoint::getFrequency() const |
65 | { |
66 | return joint->GetFrequency(); |
67 | } |
68 | |
69 | void DistanceJoint::setDampingRatio(float d) |
70 | { |
71 | joint->SetDampingRatio(d); |
72 | } |
73 | |
74 | float DistanceJoint::getDampingRatio() const |
75 | { |
76 | return joint->GetDampingRatio(); |
77 | } |
78 | |
79 | |
80 | } // box2d |
81 | } // physics |
82 | } // love |
83 | |