1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "EdgeShape.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace physics |
31 | { |
32 | namespace box2d |
33 | { |
34 | |
35 | love::Type EdgeShape::type("EdgeShape" , &Shape::type); |
36 | |
37 | EdgeShape::EdgeShape(b2EdgeShape *e, bool own) |
38 | : Shape(e, own) |
39 | { |
40 | } |
41 | |
42 | EdgeShape::~EdgeShape() |
43 | { |
44 | } |
45 | |
46 | void EdgeShape::setNextVertex(float x, float y) |
47 | { |
48 | b2EdgeShape *e = (b2EdgeShape *)shape; |
49 | b2Vec2 v(x, y); |
50 | e->m_vertex3 = Physics::scaleDown(v); |
51 | e->m_hasVertex3 = true; |
52 | } |
53 | |
54 | void EdgeShape::setNextVertex() |
55 | { |
56 | b2EdgeShape *e = (b2EdgeShape *)shape; |
57 | e->m_hasVertex3 = false; |
58 | } |
59 | |
60 | bool EdgeShape::getNextVertex(float &x, float &y) const |
61 | { |
62 | b2EdgeShape *e = (b2EdgeShape *)shape; |
63 | |
64 | if (e->m_hasVertex3) |
65 | { |
66 | b2Vec2 v = Physics::scaleUp(e->m_vertex3); |
67 | x = v.x; |
68 | y = v.y; |
69 | return true; |
70 | } |
71 | |
72 | return false; |
73 | } |
74 | |
75 | void EdgeShape::setPreviousVertex(float x, float y) |
76 | { |
77 | b2EdgeShape *e = (b2EdgeShape *)shape; |
78 | b2Vec2 v(x, y); |
79 | e->m_vertex0 = Physics::scaleDown(v); |
80 | e->m_hasVertex0 = true; |
81 | } |
82 | |
83 | void EdgeShape::setPreviousVertex() |
84 | { |
85 | b2EdgeShape *e = (b2EdgeShape *)shape; |
86 | e->m_hasVertex0 = false; |
87 | } |
88 | |
89 | bool EdgeShape::getPreviousVertex(float &x, float &y) const |
90 | { |
91 | b2EdgeShape *e = (b2EdgeShape *)shape; |
92 | |
93 | if (e->m_hasVertex0) |
94 | { |
95 | b2Vec2 v = Physics::scaleUp(e->m_vertex0); |
96 | x = v.x; |
97 | y = v.y; |
98 | return true; |
99 | } |
100 | |
101 | return false; |
102 | } |
103 | |
104 | int EdgeShape::getPoints(lua_State *L) |
105 | { |
106 | b2EdgeShape *e = (b2EdgeShape *)shape; |
107 | b2Vec2 v1 = Physics::scaleUp(e->m_vertex1); |
108 | b2Vec2 v2 = Physics::scaleUp(e->m_vertex2); |
109 | lua_pushnumber(L, v1.x); |
110 | lua_pushnumber(L, v1.y); |
111 | lua_pushnumber(L, v2.x); |
112 | lua_pushnumber(L, v2.y); |
113 | return 4; |
114 | |
115 | } |
116 | |
117 | } // box2d |
118 | } // physics |
119 | } // love |
120 | |