| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "MotorJoint.h" |
| 22 | |
| 23 | // Module |
| 24 | #include "Body.h" |
| 25 | #include "World.h" |
| 26 | #include "Physics.h" |
| 27 | |
| 28 | namespace love |
| 29 | { |
| 30 | namespace physics |
| 31 | { |
| 32 | namespace box2d |
| 33 | { |
| 34 | |
| 35 | love::Type MotorJoint::type("MotorJoint" , &Joint::type); |
| 36 | |
| 37 | MotorJoint::MotorJoint(Body *body1, Body *body2) |
| 38 | : Joint(body1, body2) |
| 39 | , joint(NULL) |
| 40 | { |
| 41 | b2MotorJointDef def; |
| 42 | |
| 43 | def.Initialize(body1->body, body2->body); |
| 44 | joint = (b2MotorJoint *) createJoint(&def); |
| 45 | } |
| 46 | |
| 47 | MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected) |
| 48 | : Joint(body1, body2) |
| 49 | , joint(NULL) |
| 50 | { |
| 51 | b2MotorJointDef def; |
| 52 | |
| 53 | def.Initialize(body1->body, body2->body); |
| 54 | def.correctionFactor = correctionFactor; |
| 55 | def.collideConnected = collideConnected; |
| 56 | |
| 57 | joint = (b2MotorJoint *) createJoint(&def); |
| 58 | } |
| 59 | |
| 60 | MotorJoint::~MotorJoint() |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | void MotorJoint::setLinearOffset(float x, float y) |
| 65 | { |
| 66 | joint->SetLinearOffset(Physics::scaleDown(b2Vec2(x, y))); |
| 67 | } |
| 68 | |
| 69 | int MotorJoint::getLinearOffset(lua_State *L) const |
| 70 | { |
| 71 | lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().x)); |
| 72 | lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().y)); |
| 73 | return 2; |
| 74 | } |
| 75 | |
| 76 | void MotorJoint::setAngularOffset(float angularOffset) |
| 77 | { |
| 78 | joint->SetAngularOffset(angularOffset); |
| 79 | } |
| 80 | |
| 81 | float MotorJoint::getAngularOffset() const |
| 82 | { |
| 83 | return joint->GetAngularOffset(); |
| 84 | } |
| 85 | |
| 86 | void MotorJoint::setMaxForce(float force) |
| 87 | { |
| 88 | joint->SetMaxForce(Physics::scaleDown(force)); |
| 89 | } |
| 90 | |
| 91 | float MotorJoint::getMaxForce() const |
| 92 | { |
| 93 | return Physics::scaleUp(joint->GetMaxForce()); |
| 94 | } |
| 95 | |
| 96 | void MotorJoint::setMaxTorque(float torque) |
| 97 | { |
| 98 | joint->SetMaxTorque(Physics::scaleDown(Physics::scaleDown(torque))); |
| 99 | } |
| 100 | |
| 101 | float MotorJoint::getMaxTorque() const |
| 102 | { |
| 103 | return Physics::scaleUp(Physics::scaleUp(joint->GetMaxTorque())); |
| 104 | } |
| 105 | |
| 106 | void MotorJoint::setCorrectionFactor(float factor) |
| 107 | { |
| 108 | joint->SetCorrectionFactor(factor); |
| 109 | } |
| 110 | |
| 111 | float MotorJoint::getCorrectionFactor() const |
| 112 | { |
| 113 | return joint->GetCorrectionFactor(); |
| 114 | } |
| 115 | |
| 116 | } // box2d |
| 117 | } // physics |
| 118 | } // love |
| 119 | |