1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "MotorJoint.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace physics |
31 | { |
32 | namespace box2d |
33 | { |
34 | |
35 | love::Type MotorJoint::type("MotorJoint" , &Joint::type); |
36 | |
37 | MotorJoint::MotorJoint(Body *body1, Body *body2) |
38 | : Joint(body1, body2) |
39 | , joint(NULL) |
40 | { |
41 | b2MotorJointDef def; |
42 | |
43 | def.Initialize(body1->body, body2->body); |
44 | joint = (b2MotorJoint *) createJoint(&def); |
45 | } |
46 | |
47 | MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected) |
48 | : Joint(body1, body2) |
49 | , joint(NULL) |
50 | { |
51 | b2MotorJointDef def; |
52 | |
53 | def.Initialize(body1->body, body2->body); |
54 | def.correctionFactor = correctionFactor; |
55 | def.collideConnected = collideConnected; |
56 | |
57 | joint = (b2MotorJoint *) createJoint(&def); |
58 | } |
59 | |
60 | MotorJoint::~MotorJoint() |
61 | { |
62 | } |
63 | |
64 | void MotorJoint::setLinearOffset(float x, float y) |
65 | { |
66 | joint->SetLinearOffset(Physics::scaleDown(b2Vec2(x, y))); |
67 | } |
68 | |
69 | int MotorJoint::getLinearOffset(lua_State *L) const |
70 | { |
71 | lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().x)); |
72 | lua_pushnumber(L, Physics::scaleUp(joint->GetLinearOffset().y)); |
73 | return 2; |
74 | } |
75 | |
76 | void MotorJoint::setAngularOffset(float angularOffset) |
77 | { |
78 | joint->SetAngularOffset(angularOffset); |
79 | } |
80 | |
81 | float MotorJoint::getAngularOffset() const |
82 | { |
83 | return joint->GetAngularOffset(); |
84 | } |
85 | |
86 | void MotorJoint::setMaxForce(float force) |
87 | { |
88 | joint->SetMaxForce(Physics::scaleDown(force)); |
89 | } |
90 | |
91 | float MotorJoint::getMaxForce() const |
92 | { |
93 | return Physics::scaleUp(joint->GetMaxForce()); |
94 | } |
95 | |
96 | void MotorJoint::setMaxTorque(float torque) |
97 | { |
98 | joint->SetMaxTorque(Physics::scaleDown(Physics::scaleDown(torque))); |
99 | } |
100 | |
101 | float MotorJoint::getMaxTorque() const |
102 | { |
103 | return Physics::scaleUp(Physics::scaleUp(joint->GetMaxTorque())); |
104 | } |
105 | |
106 | void MotorJoint::setCorrectionFactor(float factor) |
107 | { |
108 | joint->SetCorrectionFactor(factor); |
109 | } |
110 | |
111 | float MotorJoint::getCorrectionFactor() const |
112 | { |
113 | return joint->GetCorrectionFactor(); |
114 | } |
115 | |
116 | } // box2d |
117 | } // physics |
118 | } // love |
119 | |