| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "PrismaticJoint.h" |
| 22 | |
| 23 | // Module |
| 24 | #include "Body.h" |
| 25 | #include "World.h" |
| 26 | #include "Physics.h" |
| 27 | |
| 28 | namespace love |
| 29 | { |
| 30 | namespace physics |
| 31 | { |
| 32 | namespace box2d |
| 33 | { |
| 34 | |
| 35 | love::Type PrismaticJoint::type("PrismaticJoint" , &Joint::type); |
| 36 | |
| 37 | PrismaticJoint::PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected) |
| 38 | : Joint(body1, body2) |
| 39 | , joint(NULL) |
| 40 | { |
| 41 | b2PrismaticJointDef def; |
| 42 | init(def, body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); |
| 43 | joint = (b2PrismaticJoint *)createJoint(&def); |
| 44 | } |
| 45 | |
| 46 | PrismaticJoint::PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle) |
| 47 | : Joint(body1, body2) |
| 48 | , joint(NULL) |
| 49 | { |
| 50 | b2PrismaticJointDef def; |
| 51 | init(def, body1, body2, xA, yA, xB, yB, ax, ay, collideConnected); |
| 52 | def.referenceAngle = referenceAngle; |
| 53 | joint = (b2PrismaticJoint *)createJoint(&def); |
| 54 | } |
| 55 | |
| 56 | PrismaticJoint::~PrismaticJoint() |
| 57 | { |
| 58 | } |
| 59 | |
| 60 | void PrismaticJoint::init(b2PrismaticJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected) |
| 61 | { |
| 62 | def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)), b2Vec2(ax,ay)); |
| 63 | def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB))); |
| 64 | def.lowerTranslation = 0.0f; |
| 65 | def.upperTranslation = 100.0f; |
| 66 | def.enableLimit = true; |
| 67 | def.collideConnected = collideConnected; |
| 68 | } |
| 69 | |
| 70 | float PrismaticJoint::getJointTranslation() const |
| 71 | { |
| 72 | return Physics::scaleUp(joint->GetJointTranslation()); |
| 73 | } |
| 74 | |
| 75 | float PrismaticJoint::getJointSpeed() const |
| 76 | { |
| 77 | return Physics::scaleUp(joint->GetJointSpeed()); |
| 78 | } |
| 79 | |
| 80 | void PrismaticJoint::setMotorEnabled(bool enable) |
| 81 | { |
| 82 | return joint->EnableMotor(enable); |
| 83 | } |
| 84 | |
| 85 | bool PrismaticJoint::isMotorEnabled() const |
| 86 | { |
| 87 | return joint->IsMotorEnabled(); |
| 88 | } |
| 89 | |
| 90 | void PrismaticJoint::setMaxMotorForce(float force) |
| 91 | { |
| 92 | joint->SetMaxMotorForce(Physics::scaleDown(force)); |
| 93 | } |
| 94 | |
| 95 | void PrismaticJoint::setMotorSpeed(float speed) |
| 96 | { |
| 97 | joint->SetMotorSpeed(Physics::scaleDown(speed)); |
| 98 | } |
| 99 | |
| 100 | float PrismaticJoint::getMotorSpeed() const |
| 101 | { |
| 102 | return Physics::scaleUp(joint->GetMotorSpeed()); |
| 103 | } |
| 104 | |
| 105 | float PrismaticJoint::getMotorForce(float inv_dt) const |
| 106 | { |
| 107 | return Physics::scaleUp(joint->GetMotorForce(inv_dt)); |
| 108 | } |
| 109 | |
| 110 | float PrismaticJoint::getMaxMotorForce() const |
| 111 | { |
| 112 | return Physics::scaleUp(joint->GetMaxMotorForce()); |
| 113 | } |
| 114 | |
| 115 | void PrismaticJoint::setLimitsEnabled(bool enable) |
| 116 | { |
| 117 | joint->EnableLimit(enable); |
| 118 | } |
| 119 | |
| 120 | bool PrismaticJoint::areLimitsEnabled() const |
| 121 | { |
| 122 | return joint->IsLimitEnabled(); |
| 123 | } |
| 124 | |
| 125 | void PrismaticJoint::setUpperLimit(float limit) |
| 126 | { |
| 127 | joint->SetLimits(joint->GetLowerLimit(), Physics::scaleDown(limit)); |
| 128 | } |
| 129 | |
| 130 | void PrismaticJoint::setLowerLimit(float limit) |
| 131 | { |
| 132 | joint->SetLimits(Physics::scaleDown(limit), joint->GetUpperLimit()); |
| 133 | } |
| 134 | |
| 135 | void PrismaticJoint::setLimits(float lower, float upper) |
| 136 | { |
| 137 | joint->SetLimits(Physics::scaleDown(lower), Physics::scaleDown(upper)); |
| 138 | } |
| 139 | |
| 140 | float PrismaticJoint::getLowerLimit() const |
| 141 | { |
| 142 | return Physics::scaleUp(joint->GetLowerLimit()); |
| 143 | } |
| 144 | |
| 145 | float PrismaticJoint::getUpperLimit() const |
| 146 | { |
| 147 | return Physics::scaleUp(joint->GetUpperLimit()); |
| 148 | } |
| 149 | |
| 150 | int PrismaticJoint::getLimits(lua_State *L) |
| 151 | { |
| 152 | lua_pushnumber(L, Physics::scaleUp(joint->GetLowerLimit())); |
| 153 | lua_pushnumber(L, Physics::scaleUp(joint->GetUpperLimit())); |
| 154 | return 2; |
| 155 | } |
| 156 | |
| 157 | int PrismaticJoint::getAxis(lua_State *L) |
| 158 | { |
| 159 | b2Vec2 axis = joint->GetLocalAxisA(); |
| 160 | getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y); |
| 161 | lua_pushnumber(L, axis.x); |
| 162 | lua_pushnumber(L, axis.y); |
| 163 | return 2; |
| 164 | } |
| 165 | |
| 166 | float PrismaticJoint::getReferenceAngle() const |
| 167 | { |
| 168 | return joint->GetReferenceAngle(); |
| 169 | } |
| 170 | |
| 171 | } // box2d |
| 172 | } // physics |
| 173 | } // love |
| 174 | |