| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the examples of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
| 27 | ** notice, this list of conditions and the following disclaimer in |
| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "glwidget.h" |
| 52 | #include <QOpenGLShaderProgram> |
| 53 | #include <QOpenGLTexture> |
| 54 | #include <QMouseEvent> |
| 55 | |
| 56 | GLWidget::~GLWidget() |
| 57 | { |
| 58 | makeCurrent(); |
| 59 | vbo.destroy(); |
| 60 | for (int i = 0; i < 6; ++i) |
| 61 | delete textures[i]; |
| 62 | delete program; |
| 63 | doneCurrent(); |
| 64 | } |
| 65 | |
| 66 | QSize GLWidget::minimumSizeHint() const |
| 67 | { |
| 68 | return QSize(50, 50); |
| 69 | } |
| 70 | |
| 71 | QSize GLWidget::sizeHint() const |
| 72 | { |
| 73 | return QSize(200, 200); |
| 74 | } |
| 75 | |
| 76 | void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle) |
| 77 | { |
| 78 | xRot += xAngle; |
| 79 | yRot += yAngle; |
| 80 | zRot += zAngle; |
| 81 | update(); |
| 82 | } |
| 83 | |
| 84 | void GLWidget::setClearColor(const QColor &color) |
| 85 | { |
| 86 | clearColor = color; |
| 87 | update(); |
| 88 | } |
| 89 | |
| 90 | void GLWidget::initializeGL() |
| 91 | { |
| 92 | initializeOpenGLFunctions(); |
| 93 | |
| 94 | makeObject(); |
| 95 | |
| 96 | glEnable(GL_DEPTH_TEST); |
| 97 | glEnable(GL_CULL_FACE); |
| 98 | |
| 99 | #define PROGRAM_VERTEX_ATTRIBUTE 0 |
| 100 | #define PROGRAM_TEXCOORD_ATTRIBUTE 1 |
| 101 | |
| 102 | QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); |
| 103 | const char *vsrc = |
| 104 | "attribute highp vec4 vertex;\n" |
| 105 | "attribute mediump vec4 texCoord;\n" |
| 106 | "varying mediump vec4 texc;\n" |
| 107 | "uniform mediump mat4 matrix;\n" |
| 108 | "void main(void)\n" |
| 109 | "{\n" |
| 110 | " gl_Position = matrix * vertex;\n" |
| 111 | " texc = texCoord;\n" |
| 112 | "}\n" ; |
| 113 | vshader->compileSourceCode(vsrc); |
| 114 | |
| 115 | QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); |
| 116 | const char *fsrc = |
| 117 | "uniform sampler2D texture;\n" |
| 118 | "varying mediump vec4 texc;\n" |
| 119 | "void main(void)\n" |
| 120 | "{\n" |
| 121 | " gl_FragColor = texture2D(texture, texc.st);\n" |
| 122 | "}\n" ; |
| 123 | fshader->compileSourceCode(fsrc); |
| 124 | |
| 125 | program = new QOpenGLShaderProgram; |
| 126 | program->addShader(vshader); |
| 127 | program->addShader(fshader); |
| 128 | program->bindAttributeLocation("vertex" , PROGRAM_VERTEX_ATTRIBUTE); |
| 129 | program->bindAttributeLocation("texCoord" , PROGRAM_TEXCOORD_ATTRIBUTE); |
| 130 | program->link(); |
| 131 | |
| 132 | program->bind(); |
| 133 | program->setUniformValue("texture" , 0); |
| 134 | } |
| 135 | |
| 136 | void GLWidget::paintGL() |
| 137 | { |
| 138 | glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), clearColor.alphaF()); |
| 139 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 140 | |
| 141 | QMatrix4x4 m; |
| 142 | m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f); |
| 143 | m.translate(0.0f, 0.0f, -10.0f); |
| 144 | m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f); |
| 145 | m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f); |
| 146 | m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f); |
| 147 | |
| 148 | program->setUniformValue("matrix" , m); |
| 149 | program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); |
| 150 | program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); |
| 151 | program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 3, 5 * sizeof(GLfloat)); |
| 152 | program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 3 * sizeof(GLfloat), 2, 5 * sizeof(GLfloat)); |
| 153 | |
| 154 | for (int i = 0; i < 6; ++i) { |
| 155 | textures[i]->bind(); |
| 156 | glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4); |
| 157 | } |
| 158 | } |
| 159 | void GLWidget::resizeGL(int width, int height) |
| 160 | { |
| 161 | int side = qMin(width, height); |
| 162 | glViewport((width - side) / 2, (height - side) / 2, side, side); |
| 163 | } |
| 164 | |
| 165 | void GLWidget::mousePressEvent(QMouseEvent *event) |
| 166 | { |
| 167 | lastPos = event->position().toPoint(); |
| 168 | } |
| 169 | |
| 170 | void GLWidget::mouseMoveEvent(QMouseEvent *event) |
| 171 | { |
| 172 | int dx = event->position().toPoint().x() - lastPos.x(); |
| 173 | int dy = event->position().toPoint().y() - lastPos.y(); |
| 174 | |
| 175 | if (event->buttons() & Qt::LeftButton) { |
| 176 | rotateBy(8 * dy, 8 * dx, 0); |
| 177 | } else if (event->buttons() & Qt::RightButton) { |
| 178 | rotateBy(8 * dy, 0, 8 * dx); |
| 179 | } |
| 180 | lastPos = event->position().toPoint(); |
| 181 | } |
| 182 | |
| 183 | void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */) |
| 184 | { |
| 185 | emit clicked(); |
| 186 | } |
| 187 | |
| 188 | void GLWidget::makeObject() |
| 189 | { |
| 190 | static const int coords[6][4][3] = { |
| 191 | { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } }, |
| 192 | { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } }, |
| 193 | { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } }, |
| 194 | { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } }, |
| 195 | { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } }, |
| 196 | { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } } |
| 197 | }; |
| 198 | |
| 199 | for (int j = 0; j < 6; ++j) |
| 200 | textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png" ).arg(j + 1)).mirrored()); |
| 201 | |
| 202 | QList<GLfloat> vertData; |
| 203 | for (int i = 0; i < 6; ++i) { |
| 204 | for (int j = 0; j < 4; ++j) { |
| 205 | // vertex position |
| 206 | vertData.append(0.2 * coords[i][j][0]); |
| 207 | vertData.append(0.2 * coords[i][j][1]); |
| 208 | vertData.append(0.2 * coords[i][j][2]); |
| 209 | // texture coordinate |
| 210 | vertData.append(j == 0 || j == 3); |
| 211 | vertData.append(j == 0 || j == 1); |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | vbo.create(); |
| 216 | vbo.bind(); |
| 217 | vbo.allocate(vertData.constData(), vertData.count() * sizeof(GLfloat)); |
| 218 | } |
| 219 | |