1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2020 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
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36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #include "qopengltexture.h" |
42 | #include "qopengltexture_p.h" |
43 | #include "qopengltexturehelper_p.h" |
44 | #include "qopenglfunctions.h" |
45 | #include <QtGui/qcolor.h> |
46 | #include <QtGui/qopenglcontext.h> |
47 | #include <QtCore/qdebug.h> |
48 | #include <private/qobject_p.h> |
49 | #include <private/qopenglcontext_p.h> |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | //this is to work around GL_TEXTURE_WRAP_R_OES which also has 0x8072 as value |
54 | #if !defined(GL_TEXTURE_WRAP_R) |
55 | #define GL_TEXTURE_WRAP_R 0x8072 |
56 | #endif |
57 | |
58 | QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget, |
59 | QOpenGLTexture *qq) |
60 | : q_ptr(qq), |
61 | context(nullptr), |
62 | target(textureTarget), |
63 | textureId(0), |
64 | format(QOpenGLTexture::NoFormat), |
65 | formatClass(QOpenGLTexture::NoFormatClass), |
66 | requestedMipLevels(1), |
67 | mipLevels(-1), |
68 | layers(1), |
69 | faces(1), |
70 | samples(0), |
71 | fixedSamplePositions(true), |
72 | baseLevel(0), |
73 | maxLevel(1000), |
74 | depthStencilMode(QOpenGLTexture::DepthMode), |
75 | comparisonFunction(QOpenGLTexture::CompareLessEqual), |
76 | comparisonMode(QOpenGLTexture::CompareNone), |
77 | minFilter(QOpenGLTexture::Nearest), |
78 | magFilter(QOpenGLTexture::Nearest), |
79 | maxAnisotropy(1.0f), |
80 | minLevelOfDetail(-1000.0f), |
81 | maxLevelOfDetail(1000.0f), |
82 | levelOfDetailBias(0.0f), |
83 | textureView(false), |
84 | autoGenerateMipMaps(true), |
85 | storageAllocated(false), |
86 | texFuncs(nullptr), |
87 | functions(nullptr) |
88 | { |
89 | dimensions[0] = dimensions[1] = dimensions[2] = 1; |
90 | |
91 | switch (target) { |
92 | case QOpenGLTexture::Target1D: |
93 | bindingTarget = QOpenGLTexture::BindingTarget1D; |
94 | break; |
95 | case QOpenGLTexture::Target1DArray: |
96 | bindingTarget = QOpenGLTexture::BindingTarget1DArray; |
97 | break; |
98 | case QOpenGLTexture::Target2D: |
99 | bindingTarget = QOpenGLTexture::BindingTarget2D; |
100 | break; |
101 | case QOpenGLTexture::Target2DArray: |
102 | bindingTarget = QOpenGLTexture::BindingTarget2DArray; |
103 | break; |
104 | case QOpenGLTexture::Target3D: |
105 | bindingTarget = QOpenGLTexture::BindingTarget3D; |
106 | break; |
107 | case QOpenGLTexture::TargetCubeMap: |
108 | bindingTarget = QOpenGLTexture::BindingTargetCubeMap; |
109 | faces = 6; |
110 | break; |
111 | case QOpenGLTexture::TargetCubeMapArray: |
112 | bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray; |
113 | faces = 6; |
114 | break; |
115 | case QOpenGLTexture::Target2DMultisample: |
116 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisample; |
117 | break; |
118 | case QOpenGLTexture::Target2DMultisampleArray: |
119 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisampleArray; |
120 | break; |
121 | case QOpenGLTexture::TargetRectangle: |
122 | bindingTarget = QOpenGLTexture::BindingTargetRectangle; |
123 | break; |
124 | case QOpenGLTexture::TargetBuffer: |
125 | bindingTarget = QOpenGLTexture::BindingTargetBuffer; |
126 | break; |
127 | } |
128 | |
129 | swizzleMask[0] = QOpenGLTexture::RedValue; |
130 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
131 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
132 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
133 | |
134 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
135 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
136 | } |
137 | |
138 | QOpenGLTexturePrivate::~QOpenGLTexturePrivate() |
139 | { |
140 | destroy(); |
141 | } |
142 | |
143 | void QOpenGLTexturePrivate::initializeOpenGLFunctions() |
144 | { |
145 | // If we already have a functions object, there is nothing to do |
146 | if (texFuncs) |
147 | return; |
148 | |
149 | // See if the context already has a suitable resource we can use. |
150 | // If not create a functions object and add it to the context in case |
151 | // others wish to use it too |
152 | texFuncs = context->textureFunctions(); |
153 | if (!texFuncs) { |
154 | texFuncs = new QOpenGLTextureHelper(context); |
155 | auto *funcs = texFuncs; // lets us capture by pointer value below |
156 | context->setTextureFunctions(funcs, [funcs] { delete funcs; }); |
157 | } |
158 | } |
159 | |
160 | bool QOpenGLTexturePrivate::create() |
161 | { |
162 | if (textureId != 0) |
163 | return true; |
164 | |
165 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
166 | if (!ctx) { |
167 | qWarning("Requires a valid current OpenGL context.\n" |
168 | "Texture has not been created" ); |
169 | return false; |
170 | } |
171 | context = ctx; |
172 | functions = ctx->functions(); |
173 | |
174 | // Resolve any functions we will need based upon context version and create the texture |
175 | initializeOpenGLFunctions(); |
176 | |
177 | // What features do we have? |
178 | QOpenGLTexture::Feature feature = QOpenGLTexture::ImmutableStorage; |
179 | while (feature != QOpenGLTexture::MaxFeatureFlag) { |
180 | if (QOpenGLTexture::hasFeature(feature)) |
181 | features |= feature; |
182 | feature = static_cast<QOpenGLTexture::Feature>(feature << 1); |
183 | } |
184 | |
185 | functions->glGenTextures(1, &textureId); |
186 | return textureId != 0; |
187 | } |
188 | |
189 | void QOpenGLTexturePrivate::destroy() |
190 | { |
191 | if (!textureId) { |
192 | // not created or already destroyed |
193 | return; |
194 | } |
195 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
196 | if (!currentContext) { |
197 | qWarning("QOpenGLTexturePrivate::destroy() called without a current context.\n" |
198 | "Texture has not been destroyed" ); |
199 | return; |
200 | } |
201 | if (!QOpenGLContext::areSharing(currentContext, context)) { |
202 | |
203 | qWarning("QOpenGLTexturePrivate::destroy() called but texture context %p" |
204 | " is not shared with current context %p.\n" |
205 | "Texture has not been destroyed" , |
206 | static_cast<const void *>(context), |
207 | static_cast<const void *>(currentContext)); |
208 | return; |
209 | } |
210 | |
211 | functions->glDeleteTextures(1, &textureId); |
212 | |
213 | context = nullptr; |
214 | functions = nullptr; |
215 | textureId = 0; |
216 | format = QOpenGLTexture::NoFormat; |
217 | formatClass = QOpenGLTexture::NoFormatClass; |
218 | requestedMipLevels = 1; |
219 | mipLevels = -1; |
220 | layers = 1; |
221 | faces = 1; |
222 | samples = 0; |
223 | fixedSamplePositions = true, |
224 | baseLevel = 0; |
225 | maxLevel = 1000; |
226 | depthStencilMode = QOpenGLTexture::DepthMode; |
227 | minFilter = QOpenGLTexture::Nearest; |
228 | magFilter = QOpenGLTexture::Nearest; |
229 | maxAnisotropy = 1.0f; |
230 | minLevelOfDetail = -1000.0f; |
231 | maxLevelOfDetail = 1000.0f; |
232 | levelOfDetailBias = 0.0f; |
233 | textureView = false; |
234 | autoGenerateMipMaps = true; |
235 | storageAllocated = false; |
236 | texFuncs = nullptr; |
237 | |
238 | swizzleMask[0] = QOpenGLTexture::RedValue; |
239 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
240 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
241 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
242 | |
243 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
244 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
245 | } |
246 | |
247 | void QOpenGLTexturePrivate::bind() |
248 | { |
249 | functions->glBindTexture(target, textureId); |
250 | } |
251 | |
252 | void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset) |
253 | { |
254 | GLint oldTextureUnit = 0; |
255 | if (reset == QOpenGLTexture::ResetTextureUnit) |
256 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit); |
257 | |
258 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
259 | functions->glBindTexture(target, textureId); |
260 | |
261 | if (reset == QOpenGLTexture::ResetTextureUnit) |
262 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
263 | } |
264 | |
265 | void QOpenGLTexturePrivate::release() |
266 | { |
267 | functions->glBindTexture(target, 0); |
268 | } |
269 | |
270 | void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset) |
271 | { |
272 | GLint oldTextureUnit = 0; |
273 | if (reset == QOpenGLTexture::ResetTextureUnit) |
274 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit); |
275 | |
276 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
277 | functions->glBindTexture(target, 0); |
278 | |
279 | if (reset == QOpenGLTexture::ResetTextureUnit) |
280 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
281 | } |
282 | |
283 | bool QOpenGLTexturePrivate::isBound() const |
284 | { |
285 | GLint boundTextureId = 0; |
286 | functions->glGetIntegerv(bindingTarget, &boundTextureId); |
287 | return (static_cast<GLuint>(boundTextureId) == textureId); |
288 | } |
289 | |
290 | bool QOpenGLTexturePrivate::isBound(uint unit) const |
291 | { |
292 | GLint oldTextureUnit = 0; |
293 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit); |
294 | |
295 | GLint boundTextureId = 0; |
296 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
297 | functions->glGetIntegerv(bindingTarget, &boundTextureId); |
298 | bool result = (static_cast<GLuint>(boundTextureId) == textureId); |
299 | |
300 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
301 | return result; |
302 | } |
303 | |
304 | int QOpenGLTexturePrivate::evaluateMipLevels() const |
305 | { |
306 | switch (target) { |
307 | case QOpenGLTexture::Target1D: |
308 | case QOpenGLTexture::Target1DArray: |
309 | case QOpenGLTexture::Target2D: |
310 | case QOpenGLTexture::Target2DArray: |
311 | case QOpenGLTexture::Target3D: |
312 | case QOpenGLTexture::TargetCubeMap: |
313 | case QOpenGLTexture::TargetCubeMapArray: |
314 | return qMin(maximumMipLevelCount(), qMax(1, requestedMipLevels)); |
315 | |
316 | case QOpenGLTexture::TargetRectangle: |
317 | case QOpenGLTexture::Target2DMultisample: |
318 | case QOpenGLTexture::Target2DMultisampleArray: |
319 | case QOpenGLTexture::TargetBuffer: |
320 | default: |
321 | return 1; |
322 | } |
323 | } |
324 | |
325 | static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat) |
326 | { |
327 | switch (internalFormat) { |
328 | case QOpenGLTexture::NoFormat: |
329 | return false; |
330 | |
331 | case QOpenGLTexture::R8_UNorm: |
332 | case QOpenGLTexture::RG8_UNorm: |
333 | case QOpenGLTexture::RGB8_UNorm: |
334 | case QOpenGLTexture::RGBA8_UNorm: |
335 | case QOpenGLTexture::R16_UNorm: |
336 | case QOpenGLTexture::RG16_UNorm: |
337 | case QOpenGLTexture::RGB16_UNorm: |
338 | case QOpenGLTexture::RGBA16_UNorm: |
339 | case QOpenGLTexture::R8_SNorm: |
340 | case QOpenGLTexture::RG8_SNorm: |
341 | case QOpenGLTexture::RGB8_SNorm: |
342 | case QOpenGLTexture::RGBA8_SNorm: |
343 | case QOpenGLTexture::R16_SNorm: |
344 | case QOpenGLTexture::RG16_SNorm: |
345 | case QOpenGLTexture::RGB16_SNorm: |
346 | case QOpenGLTexture::RGBA16_SNorm: |
347 | case QOpenGLTexture::R8U: |
348 | case QOpenGLTexture::RG8U: |
349 | case QOpenGLTexture::RGB8U: |
350 | case QOpenGLTexture::RGBA8U: |
351 | case QOpenGLTexture::R16U: |
352 | case QOpenGLTexture::RG16U: |
353 | case QOpenGLTexture::RGB16U: |
354 | case QOpenGLTexture::RGBA16U: |
355 | case QOpenGLTexture::R32U: |
356 | case QOpenGLTexture::RG32U: |
357 | case QOpenGLTexture::RGB32U: |
358 | case QOpenGLTexture::RGBA32U: |
359 | case QOpenGLTexture::R8I: |
360 | case QOpenGLTexture::RG8I: |
361 | case QOpenGLTexture::RGB8I: |
362 | case QOpenGLTexture::RGBA8I: |
363 | case QOpenGLTexture::R16I: |
364 | case QOpenGLTexture::RG16I: |
365 | case QOpenGLTexture::RGB16I: |
366 | case QOpenGLTexture::RGBA16I: |
367 | case QOpenGLTexture::R32I: |
368 | case QOpenGLTexture::RG32I: |
369 | case QOpenGLTexture::RGB32I: |
370 | case QOpenGLTexture::RGBA32I: |
371 | case QOpenGLTexture::R16F: |
372 | case QOpenGLTexture::RG16F: |
373 | case QOpenGLTexture::RGB16F: |
374 | case QOpenGLTexture::RGBA16F: |
375 | case QOpenGLTexture::R32F: |
376 | case QOpenGLTexture::RG32F: |
377 | case QOpenGLTexture::RGB32F: |
378 | case QOpenGLTexture::RGBA32F: |
379 | case QOpenGLTexture::RGB9E5: |
380 | case QOpenGLTexture::RG11B10F: |
381 | case QOpenGLTexture::RG3B2: |
382 | case QOpenGLTexture::R5G6B5: |
383 | case QOpenGLTexture::RGB5A1: |
384 | case QOpenGLTexture::RGBA4: |
385 | case QOpenGLTexture::RGB10A2: |
386 | |
387 | case QOpenGLTexture::D16: |
388 | case QOpenGLTexture::D24: |
389 | case QOpenGLTexture::D32: |
390 | case QOpenGLTexture::D32F: |
391 | |
392 | case QOpenGLTexture::D24S8: |
393 | case QOpenGLTexture::D32FS8X24: |
394 | |
395 | case QOpenGLTexture::S8: |
396 | |
397 | case QOpenGLTexture::RGB_DXT1: |
398 | case QOpenGLTexture::RGBA_DXT1: |
399 | case QOpenGLTexture::RGBA_DXT3: |
400 | case QOpenGLTexture::RGBA_DXT5: |
401 | case QOpenGLTexture::R_ATI1N_UNorm: |
402 | case QOpenGLTexture::R_ATI1N_SNorm: |
403 | case QOpenGLTexture::RG_ATI2N_UNorm: |
404 | case QOpenGLTexture::RG_ATI2N_SNorm: |
405 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
406 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
407 | case QOpenGLTexture::RGB_BP_UNorm: |
408 | case QOpenGLTexture::SRGB8: |
409 | case QOpenGLTexture::SRGB8_Alpha8: |
410 | case QOpenGLTexture::SRGB_DXT1: |
411 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
412 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
413 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
414 | case QOpenGLTexture::SRGB_BP_UNorm: |
415 | case QOpenGLTexture::R11_EAC_UNorm: |
416 | case QOpenGLTexture::R11_EAC_SNorm: |
417 | case QOpenGLTexture::RG11_EAC_UNorm: |
418 | case QOpenGLTexture::RG11_EAC_SNorm: |
419 | case QOpenGLTexture::RGB8_ETC2: |
420 | case QOpenGLTexture::SRGB8_ETC2: |
421 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
422 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
423 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
424 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
425 | case QOpenGLTexture::RGBA_ASTC_4x4: |
426 | case QOpenGLTexture::RGBA_ASTC_5x4: |
427 | case QOpenGLTexture::RGBA_ASTC_5x5: |
428 | case QOpenGLTexture::RGBA_ASTC_6x5: |
429 | case QOpenGLTexture::RGBA_ASTC_6x6: |
430 | case QOpenGLTexture::RGBA_ASTC_8x5: |
431 | case QOpenGLTexture::RGBA_ASTC_8x6: |
432 | case QOpenGLTexture::RGBA_ASTC_8x8: |
433 | case QOpenGLTexture::RGBA_ASTC_10x5: |
434 | case QOpenGLTexture::RGBA_ASTC_10x6: |
435 | case QOpenGLTexture::RGBA_ASTC_10x8: |
436 | case QOpenGLTexture::RGBA_ASTC_10x10: |
437 | case QOpenGLTexture::RGBA_ASTC_12x10: |
438 | case QOpenGLTexture::RGBA_ASTC_12x12: |
439 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
440 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
441 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
442 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
443 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
444 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
445 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
446 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
447 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
448 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
449 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
450 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
451 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
452 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
453 | return true; |
454 | |
455 | case QOpenGLTexture::RGB8_ETC1: |
456 | return false; |
457 | |
458 | case QOpenGLTexture::DepthFormat: |
459 | case QOpenGLTexture::AlphaFormat: |
460 | |
461 | case QOpenGLTexture::RGBFormat: |
462 | case QOpenGLTexture::RGBAFormat: |
463 | |
464 | case QOpenGLTexture::LuminanceFormat: |
465 | |
466 | case QOpenGLTexture::LuminanceAlphaFormat: |
467 | return false; |
468 | } |
469 | |
470 | Q_UNREACHABLE(); |
471 | return false; |
472 | } |
473 | |
474 | static bool isTextureTargetMultisample(QOpenGLTexture::Target target) |
475 | { |
476 | switch (target) { |
477 | case QOpenGLTexture::Target1D: |
478 | case QOpenGLTexture::Target1DArray: |
479 | case QOpenGLTexture::Target2D: |
480 | case QOpenGLTexture::Target2DArray: |
481 | case QOpenGLTexture::Target3D: |
482 | case QOpenGLTexture::TargetCubeMap: |
483 | case QOpenGLTexture::TargetCubeMapArray: |
484 | return false; |
485 | |
486 | case QOpenGLTexture::Target2DMultisample: |
487 | case QOpenGLTexture::Target2DMultisampleArray: |
488 | return true; |
489 | |
490 | case QOpenGLTexture::TargetRectangle: |
491 | case QOpenGLTexture::TargetBuffer: |
492 | return false; |
493 | } |
494 | |
495 | Q_UNREACHABLE(); |
496 | return false; |
497 | } |
498 | |
499 | bool QOpenGLTexturePrivate::isUsingImmutableStorage() const |
500 | { |
501 | // Use immutable storage whenever possible, falling back to mutable |
502 | // Note that if multisample textures are not supported at all, we'll still fail into |
503 | // the mutable storage allocation |
504 | return isSizedTextureFormat(format) |
505 | && (isTextureTargetMultisample(target) |
506 | ? features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage) |
507 | : features.testFlag(QOpenGLTexture::ImmutableStorage)); |
508 | } |
509 | |
510 | void QOpenGLTexturePrivate::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
511 | { |
512 | // Resolve the actual number of mipmap levels we can use |
513 | mipLevels = evaluateMipLevels(); |
514 | |
515 | if (isUsingImmutableStorage()) |
516 | allocateImmutableStorage(); |
517 | else |
518 | allocateMutableStorage(pixelFormat, pixelType); |
519 | } |
520 | |
521 | static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
522 | { |
523 | switch (internalFormat) { |
524 | case QOpenGLTexture::NoFormat: |
525 | return QOpenGLTexture::NoSourceFormat; |
526 | |
527 | case QOpenGLTexture::R8_UNorm: |
528 | return QOpenGLTexture::Red; |
529 | |
530 | case QOpenGLTexture::RG8_UNorm: |
531 | return QOpenGLTexture::RG; |
532 | |
533 | case QOpenGLTexture::RGB8_UNorm: |
534 | return QOpenGLTexture::RGB; |
535 | |
536 | case QOpenGLTexture::RGBA8_UNorm: |
537 | return QOpenGLTexture::RGBA; |
538 | |
539 | case QOpenGLTexture::R16_UNorm: |
540 | return QOpenGLTexture::Red; |
541 | |
542 | case QOpenGLTexture::RG16_UNorm: |
543 | return QOpenGLTexture::RG; |
544 | |
545 | case QOpenGLTexture::RGB16_UNorm: |
546 | return QOpenGLTexture::RGB; |
547 | |
548 | case QOpenGLTexture::RGBA16_UNorm: |
549 | return QOpenGLTexture::RGBA; |
550 | |
551 | case QOpenGLTexture::R8_SNorm: |
552 | return QOpenGLTexture::Red; |
553 | |
554 | case QOpenGLTexture::RG8_SNorm: |
555 | return QOpenGLTexture::RG; |
556 | |
557 | case QOpenGLTexture::RGB8_SNorm: |
558 | return QOpenGLTexture::RGB; |
559 | |
560 | case QOpenGLTexture::RGBA8_SNorm: |
561 | return QOpenGLTexture::RGBA; |
562 | |
563 | case QOpenGLTexture::R16_SNorm: |
564 | return QOpenGLTexture::Red; |
565 | |
566 | case QOpenGLTexture::RG16_SNorm: |
567 | return QOpenGLTexture::RG; |
568 | |
569 | case QOpenGLTexture::RGB16_SNorm: |
570 | return QOpenGLTexture::RGB; |
571 | |
572 | case QOpenGLTexture::RGBA16_SNorm: |
573 | return QOpenGLTexture::RGBA; |
574 | |
575 | case QOpenGLTexture::R8U: |
576 | return QOpenGLTexture::Red_Integer; |
577 | |
578 | case QOpenGLTexture::RG8U: |
579 | return QOpenGLTexture::RG_Integer; |
580 | |
581 | case QOpenGLTexture::RGB8U: |
582 | return QOpenGLTexture::RGB_Integer; |
583 | |
584 | case QOpenGLTexture::RGBA8U: |
585 | return QOpenGLTexture::RGBA_Integer; |
586 | |
587 | case QOpenGLTexture::R16U: |
588 | return QOpenGLTexture::Red_Integer; |
589 | |
590 | case QOpenGLTexture::RG16U: |
591 | return QOpenGLTexture::RG_Integer; |
592 | |
593 | case QOpenGLTexture::RGB16U: |
594 | return QOpenGLTexture::RGB_Integer; |
595 | |
596 | case QOpenGLTexture::RGBA16U: |
597 | return QOpenGLTexture::RGBA_Integer; |
598 | |
599 | case QOpenGLTexture::R32U: |
600 | return QOpenGLTexture::Red_Integer; |
601 | |
602 | case QOpenGLTexture::RG32U: |
603 | return QOpenGLTexture::RG_Integer; |
604 | |
605 | case QOpenGLTexture::RGB32U: |
606 | return QOpenGLTexture::RGB_Integer; |
607 | |
608 | case QOpenGLTexture::RGBA32U: |
609 | return QOpenGLTexture::RGBA_Integer; |
610 | |
611 | case QOpenGLTexture::R8I: |
612 | return QOpenGLTexture::Red_Integer; |
613 | |
614 | case QOpenGLTexture::RG8I: |
615 | return QOpenGLTexture::RG_Integer; |
616 | |
617 | case QOpenGLTexture::RGB8I: |
618 | return QOpenGLTexture::RGB_Integer; |
619 | |
620 | case QOpenGLTexture::RGBA8I: |
621 | return QOpenGLTexture::RGBA_Integer; |
622 | |
623 | case QOpenGLTexture::R16I: |
624 | return QOpenGLTexture::Red_Integer; |
625 | |
626 | case QOpenGLTexture::RG16I: |
627 | return QOpenGLTexture::RG_Integer; |
628 | |
629 | case QOpenGLTexture::RGB16I: |
630 | return QOpenGLTexture::RGB_Integer; |
631 | |
632 | case QOpenGLTexture::RGBA16I: |
633 | return QOpenGLTexture::RGBA_Integer; |
634 | |
635 | case QOpenGLTexture::R32I: |
636 | return QOpenGLTexture::Red_Integer; |
637 | |
638 | case QOpenGLTexture::RG32I: |
639 | return QOpenGLTexture::RG_Integer; |
640 | |
641 | case QOpenGLTexture::RGB32I: |
642 | return QOpenGLTexture::RGB_Integer; |
643 | |
644 | case QOpenGLTexture::RGBA32I: |
645 | return QOpenGLTexture::RGBA_Integer; |
646 | |
647 | case QOpenGLTexture::R16F: |
648 | return QOpenGLTexture::Red; |
649 | |
650 | case QOpenGLTexture::RG16F: |
651 | return QOpenGLTexture::RG; |
652 | |
653 | case QOpenGLTexture::RGB16F: |
654 | return QOpenGLTexture::RGB; |
655 | |
656 | case QOpenGLTexture::RGBA16F: |
657 | return QOpenGLTexture::RGBA; |
658 | |
659 | case QOpenGLTexture::R32F: |
660 | return QOpenGLTexture::Red; |
661 | |
662 | case QOpenGLTexture::RG32F: |
663 | return QOpenGLTexture::RG; |
664 | |
665 | case QOpenGLTexture::RGB32F: |
666 | return QOpenGLTexture::RGB; |
667 | |
668 | case QOpenGLTexture::RGBA32F: |
669 | return QOpenGLTexture::RGBA; |
670 | |
671 | case QOpenGLTexture::RGB9E5: |
672 | return QOpenGLTexture::RGB; |
673 | |
674 | case QOpenGLTexture::RG11B10F: |
675 | return QOpenGLTexture::RGB; |
676 | |
677 | case QOpenGLTexture::RG3B2: |
678 | return QOpenGLTexture::RGB; |
679 | |
680 | case QOpenGLTexture::R5G6B5: |
681 | return QOpenGLTexture::RGB; |
682 | |
683 | case QOpenGLTexture::RGB5A1: |
684 | return QOpenGLTexture::RGBA; |
685 | |
686 | case QOpenGLTexture::RGBA4: |
687 | return QOpenGLTexture::RGBA; |
688 | |
689 | case QOpenGLTexture::RGB10A2: |
690 | return QOpenGLTexture::RGBA; |
691 | |
692 | case QOpenGLTexture::D16: |
693 | case QOpenGLTexture::D24: |
694 | case QOpenGLTexture::D32: |
695 | case QOpenGLTexture::D32F: |
696 | return QOpenGLTexture::Depth; |
697 | |
698 | case QOpenGLTexture::D24S8: |
699 | case QOpenGLTexture::D32FS8X24: |
700 | return QOpenGLTexture::DepthStencil; |
701 | |
702 | case QOpenGLTexture::S8: |
703 | return QOpenGLTexture::Stencil; |
704 | |
705 | case QOpenGLTexture::RGB_DXT1: |
706 | case QOpenGLTexture::RGBA_DXT1: |
707 | case QOpenGLTexture::RGBA_DXT3: |
708 | case QOpenGLTexture::RGBA_DXT5: |
709 | case QOpenGLTexture::R_ATI1N_UNorm: |
710 | case QOpenGLTexture::R_ATI1N_SNorm: |
711 | case QOpenGLTexture::RG_ATI2N_UNorm: |
712 | case QOpenGLTexture::RG_ATI2N_SNorm: |
713 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
714 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
715 | case QOpenGLTexture::RGB_BP_UNorm: |
716 | case QOpenGLTexture::SRGB8: |
717 | case QOpenGLTexture::SRGB8_Alpha8: |
718 | case QOpenGLTexture::SRGB_DXT1: |
719 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
720 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
721 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
722 | case QOpenGLTexture::SRGB_BP_UNorm: |
723 | case QOpenGLTexture::RGB8_ETC1: |
724 | return QOpenGLTexture::RGBA; |
725 | |
726 | case QOpenGLTexture::R11_EAC_UNorm: |
727 | case QOpenGLTexture::R11_EAC_SNorm: |
728 | return QOpenGLTexture::Red; |
729 | |
730 | case QOpenGLTexture::RG11_EAC_UNorm: |
731 | case QOpenGLTexture::RG11_EAC_SNorm: |
732 | return QOpenGLTexture::RG; |
733 | |
734 | case QOpenGLTexture::RGB8_ETC2: |
735 | case QOpenGLTexture::SRGB8_ETC2: |
736 | return QOpenGLTexture::RGB; |
737 | |
738 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
739 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
740 | return QOpenGLTexture::RGBA; |
741 | |
742 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
743 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
744 | return QOpenGLTexture::RGBA; |
745 | |
746 | case QOpenGLTexture::RGBA_ASTC_4x4: |
747 | case QOpenGLTexture::RGBA_ASTC_5x4: |
748 | case QOpenGLTexture::RGBA_ASTC_5x5: |
749 | case QOpenGLTexture::RGBA_ASTC_6x5: |
750 | case QOpenGLTexture::RGBA_ASTC_6x6: |
751 | case QOpenGLTexture::RGBA_ASTC_8x5: |
752 | case QOpenGLTexture::RGBA_ASTC_8x6: |
753 | case QOpenGLTexture::RGBA_ASTC_8x8: |
754 | case QOpenGLTexture::RGBA_ASTC_10x5: |
755 | case QOpenGLTexture::RGBA_ASTC_10x6: |
756 | case QOpenGLTexture::RGBA_ASTC_10x8: |
757 | case QOpenGLTexture::RGBA_ASTC_10x10: |
758 | case QOpenGLTexture::RGBA_ASTC_12x10: |
759 | case QOpenGLTexture::RGBA_ASTC_12x12: |
760 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
761 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
762 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
763 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
764 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
765 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
766 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
767 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
768 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
769 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
770 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
771 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
772 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
773 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
774 | return QOpenGLTexture::RGBA; |
775 | |
776 | case QOpenGLTexture::DepthFormat: |
777 | return QOpenGLTexture::Depth; |
778 | |
779 | case QOpenGLTexture::AlphaFormat: |
780 | return QOpenGLTexture::Alpha; |
781 | |
782 | case QOpenGLTexture::RGBFormat: |
783 | return QOpenGLTexture::RGB; |
784 | |
785 | case QOpenGLTexture::RGBAFormat: |
786 | return QOpenGLTexture::RGBA; |
787 | |
788 | case QOpenGLTexture::LuminanceFormat: |
789 | return QOpenGLTexture::Luminance; |
790 | |
791 | case QOpenGLTexture::LuminanceAlphaFormat: |
792 | return QOpenGLTexture::LuminanceAlpha; |
793 | } |
794 | |
795 | Q_UNREACHABLE(); |
796 | return QOpenGLTexture::NoSourceFormat; |
797 | } |
798 | |
799 | static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
800 | { |
801 | switch (internalFormat) { |
802 | case QOpenGLTexture::NoFormat: |
803 | return QOpenGLTexture::NoPixelType; |
804 | |
805 | case QOpenGLTexture::R8_UNorm: |
806 | case QOpenGLTexture::RG8_UNorm: |
807 | case QOpenGLTexture::RGB8_UNorm: |
808 | case QOpenGLTexture::RGBA8_UNorm: |
809 | case QOpenGLTexture::R16_UNorm: |
810 | case QOpenGLTexture::RG16_UNorm: |
811 | case QOpenGLTexture::RGB16_UNorm: |
812 | case QOpenGLTexture::RGBA16_UNorm: |
813 | return QOpenGLTexture::UInt8; |
814 | |
815 | case QOpenGLTexture::R8_SNorm: |
816 | case QOpenGLTexture::RG8_SNorm: |
817 | case QOpenGLTexture::RGB8_SNorm: |
818 | case QOpenGLTexture::RGBA8_SNorm: |
819 | case QOpenGLTexture::R16_SNorm: |
820 | case QOpenGLTexture::RG16_SNorm: |
821 | case QOpenGLTexture::RGB16_SNorm: |
822 | case QOpenGLTexture::RGBA16_SNorm: |
823 | return QOpenGLTexture::Int8; |
824 | |
825 | case QOpenGLTexture::R8U: |
826 | case QOpenGLTexture::RG8U: |
827 | case QOpenGLTexture::RGB8U: |
828 | case QOpenGLTexture::RGBA8U: |
829 | case QOpenGLTexture::R16U: |
830 | case QOpenGLTexture::RG16U: |
831 | case QOpenGLTexture::RGB16U: |
832 | case QOpenGLTexture::RGBA16U: |
833 | case QOpenGLTexture::R32U: |
834 | case QOpenGLTexture::RG32U: |
835 | case QOpenGLTexture::RGB32U: |
836 | case QOpenGLTexture::RGBA32U: |
837 | return QOpenGLTexture::UInt8; |
838 | |
839 | case QOpenGLTexture::R8I: |
840 | case QOpenGLTexture::RG8I: |
841 | case QOpenGLTexture::RGB8I: |
842 | case QOpenGLTexture::RGBA8I: |
843 | case QOpenGLTexture::R16I: |
844 | case QOpenGLTexture::RG16I: |
845 | case QOpenGLTexture::RGB16I: |
846 | case QOpenGLTexture::RGBA16I: |
847 | case QOpenGLTexture::R32I: |
848 | case QOpenGLTexture::RG32I: |
849 | case QOpenGLTexture::RGB32I: |
850 | case QOpenGLTexture::RGBA32I: |
851 | return QOpenGLTexture::Int8; |
852 | |
853 | case QOpenGLTexture::R16F: |
854 | case QOpenGLTexture::RG16F: |
855 | case QOpenGLTexture::RGB16F: |
856 | case QOpenGLTexture::RGBA16F: |
857 | return QOpenGLTexture::Float16; |
858 | |
859 | case QOpenGLTexture::R32F: |
860 | case QOpenGLTexture::RG32F: |
861 | case QOpenGLTexture::RGB32F: |
862 | case QOpenGLTexture::RGBA32F: |
863 | return QOpenGLTexture::Float32; |
864 | |
865 | case QOpenGLTexture::RGB9E5: |
866 | return QOpenGLTexture::UInt16_RGB5A1_Rev; |
867 | |
868 | case QOpenGLTexture::RG11B10F: |
869 | return QOpenGLTexture::UInt32_RG11B10F; |
870 | |
871 | case QOpenGLTexture::RG3B2: |
872 | return QOpenGLTexture::UInt8_RG3B2; |
873 | |
874 | case QOpenGLTexture::R5G6B5: |
875 | return QOpenGLTexture::UInt16_R5G6B5; |
876 | |
877 | case QOpenGLTexture::RGB5A1: |
878 | return QOpenGLTexture::UInt16_RGB5A1; |
879 | |
880 | case QOpenGLTexture::RGBA4: |
881 | return QOpenGLTexture::UInt16_RGBA4; |
882 | |
883 | case QOpenGLTexture::RGB10A2: |
884 | return QOpenGLTexture::UInt32_RGB10A2; |
885 | |
886 | case QOpenGLTexture::D16: |
887 | return QOpenGLTexture::UInt16; |
888 | |
889 | case QOpenGLTexture::D24: |
890 | case QOpenGLTexture::D32: |
891 | return QOpenGLTexture::UInt32; |
892 | |
893 | case QOpenGLTexture::D32F: |
894 | return QOpenGLTexture::Float32; |
895 | |
896 | case QOpenGLTexture::D24S8: |
897 | return QOpenGLTexture::UInt32_D24S8; |
898 | |
899 | case QOpenGLTexture::D32FS8X24: |
900 | return QOpenGLTexture::Float32_D32_UInt32_S8_X24; |
901 | |
902 | case QOpenGLTexture::S8: |
903 | return QOpenGLTexture::UInt8; |
904 | |
905 | case QOpenGLTexture::RGB_DXT1: |
906 | case QOpenGLTexture::RGBA_DXT1: |
907 | case QOpenGLTexture::RGBA_DXT3: |
908 | case QOpenGLTexture::RGBA_DXT5: |
909 | case QOpenGLTexture::R_ATI1N_UNorm: |
910 | case QOpenGLTexture::R_ATI1N_SNorm: |
911 | case QOpenGLTexture::RG_ATI2N_UNorm: |
912 | case QOpenGLTexture::RG_ATI2N_SNorm: |
913 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
914 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
915 | case QOpenGLTexture::RGB_BP_UNorm: |
916 | case QOpenGLTexture::SRGB8: |
917 | case QOpenGLTexture::SRGB8_Alpha8: |
918 | case QOpenGLTexture::SRGB_DXT1: |
919 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
920 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
921 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
922 | case QOpenGLTexture::SRGB_BP_UNorm: |
923 | case QOpenGLTexture::R11_EAC_UNorm: |
924 | case QOpenGLTexture::R11_EAC_SNorm: |
925 | case QOpenGLTexture::RG11_EAC_UNorm: |
926 | case QOpenGLTexture::RG11_EAC_SNorm: |
927 | case QOpenGLTexture::RGB8_ETC2: |
928 | case QOpenGLTexture::SRGB8_ETC2: |
929 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
930 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
931 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
932 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
933 | case QOpenGLTexture::RGB8_ETC1: |
934 | case QOpenGLTexture::RGBA_ASTC_4x4: |
935 | case QOpenGLTexture::RGBA_ASTC_5x4: |
936 | case QOpenGLTexture::RGBA_ASTC_5x5: |
937 | case QOpenGLTexture::RGBA_ASTC_6x5: |
938 | case QOpenGLTexture::RGBA_ASTC_6x6: |
939 | case QOpenGLTexture::RGBA_ASTC_8x5: |
940 | case QOpenGLTexture::RGBA_ASTC_8x6: |
941 | case QOpenGLTexture::RGBA_ASTC_8x8: |
942 | case QOpenGLTexture::RGBA_ASTC_10x5: |
943 | case QOpenGLTexture::RGBA_ASTC_10x6: |
944 | case QOpenGLTexture::RGBA_ASTC_10x8: |
945 | case QOpenGLTexture::RGBA_ASTC_10x10: |
946 | case QOpenGLTexture::RGBA_ASTC_12x10: |
947 | case QOpenGLTexture::RGBA_ASTC_12x12: |
948 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
949 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
950 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
951 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
952 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
953 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
954 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
955 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
956 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
957 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
958 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
959 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
960 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
961 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
962 | return QOpenGLTexture::UInt8; |
963 | |
964 | case QOpenGLTexture::DepthFormat: |
965 | return QOpenGLTexture::UInt32; |
966 | |
967 | case QOpenGLTexture::AlphaFormat: |
968 | case QOpenGLTexture::RGBFormat: |
969 | case QOpenGLTexture::RGBAFormat: |
970 | case QOpenGLTexture::LuminanceFormat: |
971 | case QOpenGLTexture::LuminanceAlphaFormat: |
972 | return QOpenGLTexture::UInt8; |
973 | } |
974 | |
975 | Q_UNREACHABLE(); |
976 | return QOpenGLTexture::NoPixelType; |
977 | } |
978 | |
979 | static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat) |
980 | { |
981 | switch (internalFormat) { |
982 | case QOpenGLTexture::NoFormat: |
983 | |
984 | case QOpenGLTexture::R8_UNorm: |
985 | case QOpenGLTexture::RG8_UNorm: |
986 | case QOpenGLTexture::RGB8_UNorm: |
987 | case QOpenGLTexture::RGBA8_UNorm: |
988 | case QOpenGLTexture::R16_UNorm: |
989 | case QOpenGLTexture::RG16_UNorm: |
990 | case QOpenGLTexture::RGB16_UNorm: |
991 | case QOpenGLTexture::RGBA16_UNorm: |
992 | case QOpenGLTexture::R8_SNorm: |
993 | case QOpenGLTexture::RG8_SNorm: |
994 | case QOpenGLTexture::RGB8_SNorm: |
995 | case QOpenGLTexture::RGBA8_SNorm: |
996 | case QOpenGLTexture::R16_SNorm: |
997 | case QOpenGLTexture::RG16_SNorm: |
998 | case QOpenGLTexture::RGB16_SNorm: |
999 | case QOpenGLTexture::RGBA16_SNorm: |
1000 | case QOpenGLTexture::R8U: |
1001 | case QOpenGLTexture::RG8U: |
1002 | case QOpenGLTexture::RGB8U: |
1003 | case QOpenGLTexture::RGBA8U: |
1004 | case QOpenGLTexture::R16U: |
1005 | case QOpenGLTexture::RG16U: |
1006 | case QOpenGLTexture::RGB16U: |
1007 | case QOpenGLTexture::RGBA16U: |
1008 | case QOpenGLTexture::R32U: |
1009 | case QOpenGLTexture::RG32U: |
1010 | case QOpenGLTexture::RGB32U: |
1011 | case QOpenGLTexture::RGBA32U: |
1012 | case QOpenGLTexture::R8I: |
1013 | case QOpenGLTexture::RG8I: |
1014 | case QOpenGLTexture::RGB8I: |
1015 | case QOpenGLTexture::RGBA8I: |
1016 | case QOpenGLTexture::R16I: |
1017 | case QOpenGLTexture::RG16I: |
1018 | case QOpenGLTexture::RGB16I: |
1019 | case QOpenGLTexture::RGBA16I: |
1020 | case QOpenGLTexture::R32I: |
1021 | case QOpenGLTexture::RG32I: |
1022 | case QOpenGLTexture::RGB32I: |
1023 | case QOpenGLTexture::RGBA32I: |
1024 | case QOpenGLTexture::R16F: |
1025 | case QOpenGLTexture::RG16F: |
1026 | case QOpenGLTexture::RGB16F: |
1027 | case QOpenGLTexture::RGBA16F: |
1028 | case QOpenGLTexture::R32F: |
1029 | case QOpenGLTexture::RG32F: |
1030 | case QOpenGLTexture::RGB32F: |
1031 | case QOpenGLTexture::RGBA32F: |
1032 | case QOpenGLTexture::RGB9E5: |
1033 | case QOpenGLTexture::RG11B10F: |
1034 | case QOpenGLTexture::RG3B2: |
1035 | case QOpenGLTexture::R5G6B5: |
1036 | case QOpenGLTexture::RGB5A1: |
1037 | case QOpenGLTexture::RGBA4: |
1038 | case QOpenGLTexture::RGB10A2: |
1039 | |
1040 | case QOpenGLTexture::D16: |
1041 | case QOpenGLTexture::D24: |
1042 | case QOpenGLTexture::D32: |
1043 | case QOpenGLTexture::D32F: |
1044 | |
1045 | case QOpenGLTexture::D24S8: |
1046 | case QOpenGLTexture::D32FS8X24: |
1047 | |
1048 | case QOpenGLTexture::S8: |
1049 | return false; |
1050 | |
1051 | case QOpenGLTexture::RGB_DXT1: |
1052 | case QOpenGLTexture::RGBA_DXT1: |
1053 | case QOpenGLTexture::RGBA_DXT3: |
1054 | case QOpenGLTexture::RGBA_DXT5: |
1055 | case QOpenGLTexture::R_ATI1N_UNorm: |
1056 | case QOpenGLTexture::R_ATI1N_SNorm: |
1057 | case QOpenGLTexture::RG_ATI2N_UNorm: |
1058 | case QOpenGLTexture::RG_ATI2N_SNorm: |
1059 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
1060 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
1061 | case QOpenGLTexture::RGB_BP_UNorm: |
1062 | case QOpenGLTexture::SRGB8: |
1063 | case QOpenGLTexture::SRGB8_Alpha8: |
1064 | case QOpenGLTexture::SRGB_DXT1: |
1065 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
1066 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
1067 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
1068 | case QOpenGLTexture::SRGB_BP_UNorm: |
1069 | case QOpenGLTexture::R11_EAC_UNorm: |
1070 | case QOpenGLTexture::R11_EAC_SNorm: |
1071 | case QOpenGLTexture::RG11_EAC_UNorm: |
1072 | case QOpenGLTexture::RG11_EAC_SNorm: |
1073 | case QOpenGLTexture::RGB8_ETC2: |
1074 | case QOpenGLTexture::SRGB8_ETC2: |
1075 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
1076 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
1077 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
1078 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
1079 | case QOpenGLTexture::RGB8_ETC1: |
1080 | case QOpenGLTexture::RGBA_ASTC_4x4: |
1081 | case QOpenGLTexture::RGBA_ASTC_5x4: |
1082 | case QOpenGLTexture::RGBA_ASTC_5x5: |
1083 | case QOpenGLTexture::RGBA_ASTC_6x5: |
1084 | case QOpenGLTexture::RGBA_ASTC_6x6: |
1085 | case QOpenGLTexture::RGBA_ASTC_8x5: |
1086 | case QOpenGLTexture::RGBA_ASTC_8x6: |
1087 | case QOpenGLTexture::RGBA_ASTC_8x8: |
1088 | case QOpenGLTexture::RGBA_ASTC_10x5: |
1089 | case QOpenGLTexture::RGBA_ASTC_10x6: |
1090 | case QOpenGLTexture::RGBA_ASTC_10x8: |
1091 | case QOpenGLTexture::RGBA_ASTC_10x10: |
1092 | case QOpenGLTexture::RGBA_ASTC_12x10: |
1093 | case QOpenGLTexture::RGBA_ASTC_12x12: |
1094 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
1095 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
1096 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
1097 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
1098 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
1099 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
1100 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
1101 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
1102 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
1103 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
1104 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
1105 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
1106 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
1107 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
1108 | return true; |
1109 | |
1110 | case QOpenGLTexture::DepthFormat: |
1111 | case QOpenGLTexture::AlphaFormat: |
1112 | case QOpenGLTexture::RGBFormat: |
1113 | case QOpenGLTexture::RGBAFormat: |
1114 | case QOpenGLTexture::LuminanceFormat: |
1115 | case QOpenGLTexture::LuminanceAlphaFormat: |
1116 | return false; |
1117 | } |
1118 | |
1119 | Q_UNREACHABLE(); |
1120 | return false; |
1121 | } |
1122 | |
1123 | void QOpenGLTexturePrivate::allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
1124 | { |
1125 | // There is no way to allocate mutable storage for compressed textures in in |
1126 | // versions older than OpenGL 3.1 and OpenGL ES 3.0, because the older specs |
1127 | // do not mandate accepting null data pointers for glCompressedTexImage*D, |
1128 | // unlike glTexImage*D (which in turn does not accept compressed formats). |
1129 | if (isCompressedFormat(format)) { |
1130 | storageAllocated = true; |
1131 | return; |
1132 | } |
1133 | |
1134 | switch (target) { |
1135 | case QOpenGLTexture::TargetBuffer: |
1136 | // Buffer textures get their storage from an external OpenGL buffer |
1137 | qWarning("Buffer textures do not allocate storage" ); |
1138 | return; |
1139 | |
1140 | case QOpenGLTexture::Target1D: |
1141 | if (features.testFlag(QOpenGLTexture::Texture1D)) { |
1142 | for (int level = 0; level < mipLevels; ++level) |
1143 | texFuncs->glTextureImage1D(textureId, target, bindingTarget, level, format, |
1144 | mipLevelSize(level, dimensions[0]), |
1145 | 0, |
1146 | pixelFormat, pixelType, nullptr); |
1147 | } else { |
1148 | qWarning("1D textures are not supported" ); |
1149 | return; |
1150 | } |
1151 | break; |
1152 | |
1153 | case QOpenGLTexture::Target1DArray: |
1154 | if (features.testFlag(QOpenGLTexture::Texture1D) |
1155 | && features.testFlag(QOpenGLTexture::TextureArrays)) { |
1156 | for (int level = 0; level < mipLevels; ++level) |
1157 | texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format, |
1158 | mipLevelSize(level, dimensions[0]), |
1159 | layers, |
1160 | 0, |
1161 | pixelFormat, pixelType, nullptr); |
1162 | } else { |
1163 | qWarning("1D array textures are not supported" ); |
1164 | return; |
1165 | } |
1166 | break; |
1167 | |
1168 | case QOpenGLTexture::Target2D: |
1169 | case QOpenGLTexture::TargetRectangle: |
1170 | for (int level = 0; level < mipLevels; ++level) |
1171 | texFuncs->glTextureImage2D(textureId, target, bindingTarget, level, format, |
1172 | mipLevelSize(level, dimensions[0]), |
1173 | mipLevelSize(level, dimensions[1]), |
1174 | 0, |
1175 | pixelFormat, pixelType, nullptr); |
1176 | break; |
1177 | |
1178 | case QOpenGLTexture::TargetCubeMap: { |
1179 | // Cubemaps are the odd one out. We have to allocate storage for each |
1180 | // face and miplevel using the special cubemap face targets rather than |
1181 | // GL_TARGET_CUBEMAP. |
1182 | const QOpenGLTexture::CubeMapFace faceTargets[] = { |
1183 | QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapNegativeX, |
1184 | QOpenGLTexture::CubeMapPositiveY, QOpenGLTexture::CubeMapNegativeY, |
1185 | QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeZ |
1186 | }; |
1187 | |
1188 | for (int faceTarget = 0; faceTarget < 6; ++faceTarget) { |
1189 | for (int level = 0; level < mipLevels; ++level) { |
1190 | texFuncs->glTextureImage2D(textureId, faceTargets[faceTarget], bindingTarget, |
1191 | level, format, |
1192 | mipLevelSize(level, dimensions[0]), |
1193 | mipLevelSize(level, dimensions[1]), |
1194 | 0, |
1195 | pixelFormat, pixelType, nullptr); |
1196 | } |
1197 | } |
1198 | break; |
1199 | } |
1200 | |
1201 | case QOpenGLTexture::Target2DArray: |
1202 | if (features.testFlag(QOpenGLTexture::TextureArrays)) { |
1203 | for (int level = 0; level < mipLevels; ++level) |
1204 | texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, |
1205 | mipLevelSize(level, dimensions[0]), |
1206 | mipLevelSize(level, dimensions[1]), |
1207 | layers, |
1208 | 0, |
1209 | pixelFormat, pixelType, nullptr); |
1210 | } else { |
1211 | qWarning("Array textures are not supported" ); |
1212 | return; |
1213 | } |
1214 | break; |
1215 | |
1216 | case QOpenGLTexture::TargetCubeMapArray: |
1217 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1218 | if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) { |
1219 | for (int level = 0; level < mipLevels; ++level) |
1220 | texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, |
1221 | mipLevelSize(level, dimensions[0]), |
1222 | mipLevelSize(level, dimensions[1]), |
1223 | 6 * layers, |
1224 | 0, |
1225 | pixelFormat, pixelType, nullptr); |
1226 | } else { |
1227 | qWarning("Cubemap Array textures are not supported" ); |
1228 | return; |
1229 | } |
1230 | break; |
1231 | |
1232 | case QOpenGLTexture::Target3D: |
1233 | if (features.testFlag(QOpenGLTexture::Texture3D)) { |
1234 | for (int level = 0; level < mipLevels; ++level) |
1235 | texFuncs->glTextureImage3D(textureId, target, bindingTarget, level, format, |
1236 | mipLevelSize(level, dimensions[0]), |
1237 | mipLevelSize(level, dimensions[1]), |
1238 | mipLevelSize(level, dimensions[2]), |
1239 | 0, |
1240 | pixelFormat, pixelType, nullptr); |
1241 | } else { |
1242 | qWarning("3D textures are not supported" ); |
1243 | return; |
1244 | } |
1245 | break; |
1246 | |
1247 | case QOpenGLTexture::Target2DMultisample: |
1248 | if (features.testFlag(QOpenGLTexture::TextureMultisample)) { |
1249 | texFuncs->glTextureImage2DMultisample(textureId, target, bindingTarget, samples, format, |
1250 | dimensions[0], dimensions[1], |
1251 | fixedSamplePositions); |
1252 | } else { |
1253 | qWarning("Multisample textures are not supported" ); |
1254 | return; |
1255 | } |
1256 | break; |
1257 | |
1258 | case QOpenGLTexture::Target2DMultisampleArray: |
1259 | if (features.testFlag(QOpenGLTexture::TextureMultisample) |
1260 | && features.testFlag(QOpenGLTexture::TextureArrays)) { |
1261 | texFuncs->glTextureImage3DMultisample(textureId, target, bindingTarget, samples, format, |
1262 | dimensions[0], dimensions[1], layers, |
1263 | fixedSamplePositions); |
1264 | } else { |
1265 | qWarning("Multisample array textures are not supported" ); |
1266 | return; |
1267 | } |
1268 | break; |
1269 | } |
1270 | |
1271 | storageAllocated = true; |
1272 | } |
1273 | |
1274 | void QOpenGLTexturePrivate::allocateImmutableStorage() |
1275 | { |
1276 | switch (target) { |
1277 | case QOpenGLTexture::TargetBuffer: |
1278 | // Buffer textures get their storage from an external OpenGL buffer |
1279 | qWarning("Buffer textures do not allocate storage" ); |
1280 | return; |
1281 | |
1282 | case QOpenGLTexture::Target1D: |
1283 | if (features.testFlag(QOpenGLTexture::Texture1D)) { |
1284 | texFuncs->glTextureStorage1D(textureId, target, bindingTarget, mipLevels, format, |
1285 | dimensions[0]); |
1286 | } else { |
1287 | qWarning("1D textures are not supported" ); |
1288 | return; |
1289 | } |
1290 | break; |
1291 | |
1292 | case QOpenGLTexture::Target1DArray: |
1293 | if (features.testFlag(QOpenGLTexture::Texture1D) |
1294 | && features.testFlag(QOpenGLTexture::TextureArrays)) { |
1295 | texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format, |
1296 | dimensions[0], layers); |
1297 | } else { |
1298 | qWarning("1D array textures are not supported" ); |
1299 | return; |
1300 | } |
1301 | break; |
1302 | |
1303 | case QOpenGLTexture::Target2D: |
1304 | case QOpenGLTexture::TargetCubeMap: |
1305 | case QOpenGLTexture::TargetRectangle: |
1306 | texFuncs->glTextureStorage2D(textureId, target, bindingTarget, mipLevels, format, |
1307 | dimensions[0], dimensions[1]); |
1308 | break; |
1309 | |
1310 | case QOpenGLTexture::Target2DArray: |
1311 | if (features.testFlag(QOpenGLTexture::TextureArrays)) { |
1312 | texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, |
1313 | dimensions[0], dimensions[1], layers); |
1314 | } else { |
1315 | qWarning("Array textures are not supported" ); |
1316 | return; |
1317 | } |
1318 | break; |
1319 | |
1320 | case QOpenGLTexture::TargetCubeMapArray: |
1321 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1322 | if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) { |
1323 | texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, |
1324 | dimensions[0], dimensions[1], 6 * layers); |
1325 | } else { |
1326 | qWarning("Cubemap Array textures are not supported" ); |
1327 | return; |
1328 | } |
1329 | break; |
1330 | |
1331 | case QOpenGLTexture::Target3D: |
1332 | if (features.testFlag(QOpenGLTexture::Texture3D)) { |
1333 | texFuncs->glTextureStorage3D(textureId, target, bindingTarget, mipLevels, format, |
1334 | dimensions[0], dimensions[1], dimensions[2]); |
1335 | } else { |
1336 | qWarning("3D textures are not supported" ); |
1337 | return; |
1338 | } |
1339 | break; |
1340 | |
1341 | case QOpenGLTexture::Target2DMultisample: |
1342 | if (features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage)) { |
1343 | texFuncs->glTextureStorage2DMultisample(textureId, target, bindingTarget, samples, format, |
1344 | dimensions[0], dimensions[1], |
1345 | fixedSamplePositions); |
1346 | } else { |
1347 | qWarning("Multisample textures are not supported" ); |
1348 | return; |
1349 | } |
1350 | break; |
1351 | |
1352 | case QOpenGLTexture::Target2DMultisampleArray: |
1353 | if (features.testFlag(QOpenGLTexture::ImmutableMultisampleStorage) |
1354 | && features.testFlag(QOpenGLTexture::TextureArrays)) { |
1355 | texFuncs->glTextureStorage3DMultisample(textureId, target, bindingTarget, samples, format, |
1356 | dimensions[0], dimensions[1], layers, |
1357 | fixedSamplePositions); |
1358 | } else { |
1359 | qWarning("Multisample array textures are not supported" ); |
1360 | return; |
1361 | } |
1362 | break; |
1363 | } |
1364 | |
1365 | storageAllocated = true; |
1366 | } |
1367 | |
1368 | void QOpenGLTexturePrivate::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1369 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1370 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1371 | { |
1372 | switch (target) { |
1373 | case QOpenGLTexture::Target1D: |
1374 | Q_UNUSED(layer); |
1375 | Q_UNUSED(cubeFace); |
1376 | Q_UNUSED(layerCount); |
1377 | texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel, |
1378 | 0, mipLevelSize( mipLevel, dimensions[0] ), |
1379 | sourceFormat, sourceType, data, options); |
1380 | break; |
1381 | |
1382 | case QOpenGLTexture::Target1DArray: |
1383 | Q_UNUSED(cubeFace); |
1384 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1385 | 0, layer, |
1386 | mipLevelSize(mipLevel, dimensions[0]), |
1387 | layerCount, |
1388 | sourceFormat, sourceType, data, options); |
1389 | break; |
1390 | |
1391 | case QOpenGLTexture::Target2D: |
1392 | Q_UNUSED(layer); |
1393 | Q_UNUSED(cubeFace); |
1394 | Q_UNUSED(layerCount); |
1395 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1396 | 0, 0, |
1397 | mipLevelSize(mipLevel, dimensions[0]), |
1398 | mipLevelSize(mipLevel, dimensions[1]), |
1399 | sourceFormat, sourceType, data, options); |
1400 | break; |
1401 | |
1402 | case QOpenGLTexture::Target2DArray: |
1403 | Q_UNUSED(cubeFace); |
1404 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1405 | 0, 0, layer, |
1406 | mipLevelSize(mipLevel, dimensions[0]), |
1407 | mipLevelSize(mipLevel, dimensions[1]), |
1408 | layerCount, |
1409 | sourceFormat, sourceType, data, options); |
1410 | break; |
1411 | |
1412 | case QOpenGLTexture::Target3D: |
1413 | Q_UNUSED(cubeFace); |
1414 | Q_UNUSED(layerCount); |
1415 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1416 | 0, 0, layer, |
1417 | mipLevelSize(mipLevel, dimensions[0]), |
1418 | mipLevelSize(mipLevel, dimensions[1]), |
1419 | mipLevelSize(mipLevel, dimensions[2]), |
1420 | sourceFormat, sourceType, data, options); |
1421 | break; |
1422 | |
1423 | case QOpenGLTexture::TargetCubeMap: |
1424 | Q_UNUSED(layer); |
1425 | Q_UNUSED(layerCount); |
1426 | texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel, |
1427 | 0, 0, |
1428 | mipLevelSize(mipLevel, dimensions[0]), |
1429 | mipLevelSize(mipLevel, dimensions[1]), |
1430 | sourceFormat, sourceType, data, options); |
1431 | break; |
1432 | |
1433 | case QOpenGLTexture::TargetCubeMapArray: { |
1434 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1435 | int layerFace = 6 * layer + faceIndex; |
1436 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1437 | 0, 0, layerFace, |
1438 | mipLevelSize(mipLevel, dimensions[0]), |
1439 | mipLevelSize(mipLevel, dimensions[1]), |
1440 | layerCount, |
1441 | sourceFormat, sourceType, data, options); |
1442 | break; |
1443 | } |
1444 | |
1445 | case QOpenGLTexture::TargetRectangle: |
1446 | Q_UNUSED(mipLevel); |
1447 | Q_UNUSED(layer); |
1448 | Q_UNUSED(cubeFace); |
1449 | Q_UNUSED(layerCount); |
1450 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0, |
1451 | 0, 0, |
1452 | dimensions[0], |
1453 | dimensions[1], |
1454 | sourceFormat, sourceType, data, options); |
1455 | break; |
1456 | |
1457 | case QOpenGLTexture::Target2DMultisample: |
1458 | case QOpenGLTexture::Target2DMultisampleArray: |
1459 | case QOpenGLTexture::TargetBuffer: |
1460 | // We don't upload pixel data for these targets |
1461 | qWarning("QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1462 | break; |
1463 | } |
1464 | |
1465 | // If requested perform automatic mip map generation |
1466 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1467 | Q_Q(QOpenGLTexture); |
1468 | q->generateMipMaps(); |
1469 | } |
1470 | } |
1471 | |
1472 | void QOpenGLTexturePrivate::setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, |
1473 | int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1474 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1475 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1476 | { |
1477 | switch (target) { |
1478 | case QOpenGLTexture::Target1D: |
1479 | Q_UNUSED(layer); |
1480 | Q_UNUSED(cubeFace); |
1481 | Q_UNUSED(layerCount); |
1482 | Q_UNUSED(yOffset); |
1483 | Q_UNUSED(zOffset); |
1484 | Q_UNUSED(height); |
1485 | Q_UNUSED(depth); |
1486 | texFuncs->glTextureSubImage1D(textureId, target, bindingTarget, mipLevel, |
1487 | xOffset, width, |
1488 | sourceFormat, sourceType, data, options); |
1489 | break; |
1490 | |
1491 | case QOpenGLTexture::Target1DArray: |
1492 | Q_UNUSED(cubeFace); |
1493 | Q_UNUSED(yOffset); |
1494 | Q_UNUSED(zOffset); |
1495 | Q_UNUSED(height); |
1496 | Q_UNUSED(depth); |
1497 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1498 | xOffset, layer, |
1499 | width, |
1500 | layerCount, |
1501 | sourceFormat, sourceType, data, options); |
1502 | break; |
1503 | |
1504 | case QOpenGLTexture::Target2D: |
1505 | Q_UNUSED(layer); |
1506 | Q_UNUSED(cubeFace); |
1507 | Q_UNUSED(layerCount); |
1508 | Q_UNUSED(zOffset); |
1509 | Q_UNUSED(depth); |
1510 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1511 | xOffset, yOffset, |
1512 | width, height, |
1513 | sourceFormat, sourceType, data, options); |
1514 | break; |
1515 | |
1516 | case QOpenGLTexture::Target2DArray: |
1517 | Q_UNUSED(cubeFace); |
1518 | Q_UNUSED(zOffset); |
1519 | Q_UNUSED(depth); |
1520 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1521 | xOffset, yOffset, layer, |
1522 | width, height, layerCount, |
1523 | sourceFormat, sourceType, data, options); |
1524 | break; |
1525 | |
1526 | case QOpenGLTexture::Target3D: |
1527 | Q_UNUSED(cubeFace); |
1528 | Q_UNUSED(layerCount); |
1529 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1530 | xOffset, yOffset, zOffset, |
1531 | width, height, depth, |
1532 | sourceFormat, sourceType, data, options); |
1533 | break; |
1534 | |
1535 | case QOpenGLTexture::TargetCubeMap: |
1536 | Q_UNUSED(layer); |
1537 | Q_UNUSED(layerCount); |
1538 | Q_UNUSED(zOffset); |
1539 | Q_UNUSED(depth); |
1540 | texFuncs->glTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel, |
1541 | xOffset, yOffset, |
1542 | width, height, |
1543 | sourceFormat, sourceType, data, options); |
1544 | break; |
1545 | |
1546 | case QOpenGLTexture::TargetCubeMapArray: { |
1547 | Q_UNUSED(zOffset); |
1548 | Q_UNUSED(depth); |
1549 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1550 | int layerFace = 6 * layer + faceIndex; |
1551 | texFuncs->glTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1552 | xOffset, yOffset, layerFace, |
1553 | width, height, |
1554 | layerCount, |
1555 | sourceFormat, sourceType, data, options); |
1556 | break; |
1557 | } |
1558 | |
1559 | case QOpenGLTexture::TargetRectangle: |
1560 | Q_UNUSED(mipLevel); |
1561 | Q_UNUSED(layer); |
1562 | Q_UNUSED(cubeFace); |
1563 | Q_UNUSED(layerCount); |
1564 | Q_UNUSED(zOffset); |
1565 | Q_UNUSED(depth); |
1566 | texFuncs->glTextureSubImage2D(textureId, target, bindingTarget, 0, |
1567 | xOffset, yOffset, |
1568 | width, height, |
1569 | sourceFormat, sourceType, data, options); |
1570 | break; |
1571 | |
1572 | case QOpenGLTexture::Target2DMultisample: |
1573 | case QOpenGLTexture::Target2DMultisampleArray: |
1574 | case QOpenGLTexture::TargetBuffer: |
1575 | // We don't upload pixel data for these targets |
1576 | qWarning("QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1577 | break; |
1578 | } |
1579 | |
1580 | // If requested perform automatic mip map generation |
1581 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1582 | Q_Q(QOpenGLTexture); |
1583 | q->generateMipMaps(); |
1584 | } |
1585 | } |
1586 | |
1587 | |
1588 | void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, int layerCount, |
1589 | QOpenGLTexture::CubeMapFace cubeFace, |
1590 | int dataSize, const void *data, |
1591 | const QOpenGLPixelTransferOptions * const options) |
1592 | { |
1593 | if (!isCompressedFormat(format)) { |
1594 | qWarning("Cannot set compressed data for non-compressed format 0x%x" , format); |
1595 | return; |
1596 | } |
1597 | |
1598 | const bool needsFullSpec = !isUsingImmutableStorage(); // was allocateStorage() a no-op? |
1599 | |
1600 | switch (target) { |
1601 | case QOpenGLTexture::Target1D: |
1602 | Q_UNUSED(layer); |
1603 | Q_UNUSED(cubeFace); |
1604 | Q_UNUSED(layerCount); |
1605 | if (needsFullSpec) { |
1606 | texFuncs->glCompressedTextureImage1D(textureId, target, bindingTarget, mipLevel, |
1607 | format, |
1608 | mipLevelSize(mipLevel, dimensions[0]), |
1609 | 0, dataSize, data, options); |
1610 | } else { |
1611 | texFuncs->glCompressedTextureSubImage1D(textureId, target, bindingTarget, mipLevel, |
1612 | 0, mipLevelSize( mipLevel, dimensions[0] ), |
1613 | format, dataSize, data, options); |
1614 | } |
1615 | break; |
1616 | |
1617 | case QOpenGLTexture::Target1DArray: |
1618 | Q_UNUSED(cubeFace); |
1619 | if (!needsFullSpec) { |
1620 | texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1621 | 0, layer, |
1622 | mipLevelSize(mipLevel, dimensions[0]), |
1623 | layerCount, |
1624 | format, dataSize, data, options); |
1625 | } |
1626 | break; |
1627 | |
1628 | case QOpenGLTexture::Target2D: |
1629 | Q_UNUSED(layer); |
1630 | Q_UNUSED(cubeFace); |
1631 | Q_UNUSED(layerCount); |
1632 | if (needsFullSpec) { |
1633 | texFuncs->glCompressedTextureImage2D(textureId, target, bindingTarget, mipLevel, |
1634 | format, |
1635 | mipLevelSize(mipLevel, dimensions[0]), |
1636 | mipLevelSize(mipLevel, dimensions[1]), |
1637 | 0, dataSize, data, options); |
1638 | } else { |
1639 | texFuncs->glCompressedTextureSubImage2D(textureId, target, bindingTarget, mipLevel, |
1640 | 0, 0, |
1641 | mipLevelSize(mipLevel, dimensions[0]), |
1642 | mipLevelSize(mipLevel, dimensions[1]), |
1643 | format, dataSize, data, options); |
1644 | } |
1645 | break; |
1646 | |
1647 | case QOpenGLTexture::Target2DArray: |
1648 | Q_UNUSED(cubeFace); |
1649 | if (!needsFullSpec) { |
1650 | texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1651 | 0, 0, layer, |
1652 | mipLevelSize(mipLevel, dimensions[0]), |
1653 | mipLevelSize(mipLevel, dimensions[1]), |
1654 | layerCount, |
1655 | format, dataSize, data, options); |
1656 | } |
1657 | break; |
1658 | |
1659 | case QOpenGLTexture::Target3D: |
1660 | Q_UNUSED(cubeFace); |
1661 | Q_UNUSED(layerCount); |
1662 | if (needsFullSpec) { |
1663 | texFuncs->glCompressedTextureImage3D(textureId, target, bindingTarget, mipLevel, |
1664 | format, |
1665 | mipLevelSize(mipLevel, dimensions[0]), |
1666 | mipLevelSize(mipLevel, dimensions[1]), |
1667 | mipLevelSize(mipLevel, dimensions[2]), |
1668 | 0, dataSize, data, options); |
1669 | } else { |
1670 | texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1671 | 0, 0, layer, |
1672 | mipLevelSize(mipLevel, dimensions[0]), |
1673 | mipLevelSize(mipLevel, dimensions[1]), |
1674 | mipLevelSize(mipLevel, dimensions[2]), |
1675 | format, dataSize, data, options); |
1676 | } |
1677 | break; |
1678 | |
1679 | case QOpenGLTexture::TargetCubeMap: |
1680 | Q_UNUSED(layer); |
1681 | Q_UNUSED(layerCount); |
1682 | if (needsFullSpec) { |
1683 | texFuncs->glCompressedTextureImage2D(textureId, cubeFace, bindingTarget, mipLevel, |
1684 | format, |
1685 | mipLevelSize(mipLevel, dimensions[0]), |
1686 | mipLevelSize(mipLevel, dimensions[1]), |
1687 | 0, dataSize, data, options); |
1688 | } else { |
1689 | texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, bindingTarget, mipLevel, |
1690 | 0, 0, |
1691 | mipLevelSize(mipLevel, dimensions[0]), |
1692 | mipLevelSize(mipLevel, dimensions[1]), |
1693 | format, dataSize, data, options); |
1694 | } |
1695 | break; |
1696 | |
1697 | case QOpenGLTexture::TargetCubeMapArray: { |
1698 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1699 | int layerFace = 6 * layer + faceIndex; |
1700 | if (!needsFullSpec) { |
1701 | texFuncs->glCompressedTextureSubImage3D(textureId, target, bindingTarget, mipLevel, |
1702 | 0, 0, layerFace, |
1703 | mipLevelSize(mipLevel, dimensions[0]), |
1704 | mipLevelSize(mipLevel, dimensions[1]), |
1705 | layerCount, |
1706 | format, dataSize, data, options); |
1707 | } |
1708 | break; |
1709 | } |
1710 | |
1711 | case QOpenGLTexture::TargetRectangle: |
1712 | case QOpenGLTexture::Target2DMultisample: |
1713 | case QOpenGLTexture::Target2DMultisampleArray: |
1714 | case QOpenGLTexture::TargetBuffer: |
1715 | // We don't upload pixel data for these targets |
1716 | qWarning("QOpenGLTexture::setCompressedData(): Texture target does not support pixel data upload" ); |
1717 | break; |
1718 | } |
1719 | |
1720 | // If requested perform automatic mip map generation |
1721 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1722 | Q_Q(QOpenGLTexture); |
1723 | q->generateMipMaps(); |
1724 | } |
1725 | } |
1726 | |
1727 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode) |
1728 | { |
1729 | switch (target) { |
1730 | case QOpenGLTexture::Target1D: |
1731 | case QOpenGLTexture::Target1DArray: |
1732 | case QOpenGLTexture::TargetBuffer: |
1733 | wrapModes[0] = mode; |
1734 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); |
1735 | break; |
1736 | |
1737 | case QOpenGLTexture::Target2D: |
1738 | case QOpenGLTexture::Target2DArray: |
1739 | case QOpenGLTexture::TargetCubeMap: |
1740 | case QOpenGLTexture::TargetCubeMapArray: |
1741 | case QOpenGLTexture::Target2DMultisample: |
1742 | case QOpenGLTexture::Target2DMultisampleArray: |
1743 | case QOpenGLTexture::TargetRectangle: |
1744 | wrapModes[0] = wrapModes[1] = mode; |
1745 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); |
1746 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); |
1747 | break; |
1748 | |
1749 | case QOpenGLTexture::Target3D: |
1750 | wrapModes[0] = wrapModes[1] = wrapModes[2] = mode; |
1751 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); |
1752 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); |
1753 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, mode); |
1754 | break; |
1755 | } |
1756 | } |
1757 | |
1758 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
1759 | { |
1760 | switch (target) { |
1761 | case QOpenGLTexture::Target1D: |
1762 | case QOpenGLTexture::Target1DArray: |
1763 | case QOpenGLTexture::TargetBuffer: |
1764 | switch (direction) { |
1765 | case QOpenGLTexture::DirectionS: |
1766 | wrapModes[0] = mode; |
1767 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); |
1768 | break; |
1769 | |
1770 | case QOpenGLTexture::DirectionT: |
1771 | case QOpenGLTexture::DirectionR: |
1772 | qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1773 | break; |
1774 | } |
1775 | break; |
1776 | |
1777 | case QOpenGLTexture::Target2D: |
1778 | case QOpenGLTexture::Target2DArray: |
1779 | case QOpenGLTexture::TargetCubeMap: |
1780 | case QOpenGLTexture::TargetCubeMapArray: |
1781 | case QOpenGLTexture::Target2DMultisample: |
1782 | case QOpenGLTexture::Target2DMultisampleArray: |
1783 | case QOpenGLTexture::TargetRectangle: |
1784 | switch (direction) { |
1785 | case QOpenGLTexture::DirectionS: |
1786 | wrapModes[0] = mode; |
1787 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, mode); |
1788 | break; |
1789 | |
1790 | case QOpenGLTexture::DirectionT: |
1791 | wrapModes[1] = mode; |
1792 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, mode); |
1793 | break; |
1794 | |
1795 | case QOpenGLTexture::DirectionR: |
1796 | qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1797 | break; |
1798 | } |
1799 | break; |
1800 | |
1801 | case QOpenGLTexture::Target3D: |
1802 | switch (direction) { |
1803 | case QOpenGLTexture::DirectionS: |
1804 | wrapModes[0] = mode; |
1805 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); |
1806 | break; |
1807 | |
1808 | case QOpenGLTexture::DirectionT: |
1809 | wrapModes[1] = mode; |
1810 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); |
1811 | break; |
1812 | |
1813 | case QOpenGLTexture::DirectionR: |
1814 | wrapModes[2] = mode; |
1815 | texFuncs->glTextureParameteri(textureId, target, bindingTarget, direction, mode); |
1816 | break; |
1817 | } |
1818 | break; |
1819 | } |
1820 | } |
1821 | |
1822 | QOpenGLTexture::WrapMode QOpenGLTexturePrivate::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
1823 | { |
1824 | switch (target) { |
1825 | case QOpenGLTexture::Target1D: |
1826 | case QOpenGLTexture::Target1DArray: |
1827 | case QOpenGLTexture::TargetBuffer: |
1828 | switch (direction) { |
1829 | case QOpenGLTexture::DirectionS: |
1830 | return wrapModes[0]; |
1831 | |
1832 | case QOpenGLTexture::DirectionT: |
1833 | case QOpenGLTexture::DirectionR: |
1834 | qWarning("QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1835 | return QOpenGLTexture::Repeat; |
1836 | } |
1837 | break; |
1838 | |
1839 | case QOpenGLTexture::Target2D: |
1840 | case QOpenGLTexture::Target2DArray: |
1841 | case QOpenGLTexture::TargetCubeMap: |
1842 | case QOpenGLTexture::TargetCubeMapArray: |
1843 | case QOpenGLTexture::Target2DMultisample: |
1844 | case QOpenGLTexture::Target2DMultisampleArray: |
1845 | case QOpenGLTexture::TargetRectangle: |
1846 | switch (direction) { |
1847 | case QOpenGLTexture::DirectionS: |
1848 | return wrapModes[0]; |
1849 | |
1850 | case QOpenGLTexture::DirectionT: |
1851 | return wrapModes[1]; |
1852 | |
1853 | case QOpenGLTexture::DirectionR: |
1854 | qWarning("QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1855 | return QOpenGLTexture::Repeat; |
1856 | } |
1857 | break; |
1858 | |
1859 | case QOpenGLTexture::Target3D: |
1860 | switch (direction) { |
1861 | case QOpenGLTexture::DirectionS: |
1862 | return wrapModes[0]; |
1863 | |
1864 | case QOpenGLTexture::DirectionT: |
1865 | return wrapModes[1]; |
1866 | |
1867 | case QOpenGLTexture::DirectionR: |
1868 | return wrapModes[2]; |
1869 | } |
1870 | break; |
1871 | } |
1872 | // Should never get here |
1873 | Q_ASSERT(false); |
1874 | return QOpenGLTexture::Repeat; |
1875 | } |
1876 | |
1877 | QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target viewTarget, |
1878 | QOpenGLTexture::TextureFormat viewFormat, |
1879 | int minimumMipmapLevel, int maximumMipmapLevel, |
1880 | int minimumLayer, int maximumLayer) const |
1881 | { |
1882 | // Do sanity checks - see http://www.opengl.org/wiki/GLAPI/glTextureView |
1883 | |
1884 | // Check the targets are compatible |
1885 | bool viewTargetCompatible = false; |
1886 | switch (target) { |
1887 | case QOpenGLTexture::Target1D: |
1888 | case QOpenGLTexture::Target1DArray: |
1889 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target1D |
1890 | || viewTarget == QOpenGLTexture::Target1DArray); |
1891 | break; |
1892 | |
1893 | |
1894 | case QOpenGLTexture::Target2D: |
1895 | case QOpenGLTexture::Target2DArray: |
1896 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2D |
1897 | || viewTarget == QOpenGLTexture::Target2DArray); |
1898 | break; |
1899 | |
1900 | case QOpenGLTexture::Target3D: |
1901 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target3D); |
1902 | break; |
1903 | |
1904 | case QOpenGLTexture::TargetCubeMap: |
1905 | case QOpenGLTexture::TargetCubeMapArray: |
1906 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetCubeMap |
1907 | || viewTarget == QOpenGLTexture::Target2D |
1908 | || viewTarget == QOpenGLTexture::Target2DArray |
1909 | || viewTarget == QOpenGLTexture::TargetCubeMapArray); |
1910 | break; |
1911 | |
1912 | case QOpenGLTexture::Target2DMultisample: |
1913 | case QOpenGLTexture::Target2DMultisampleArray: |
1914 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2DMultisample |
1915 | || viewTarget == QOpenGLTexture::Target2DMultisampleArray); |
1916 | break; |
1917 | |
1918 | case QOpenGLTexture::TargetRectangle: |
1919 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetRectangle); |
1920 | break; |
1921 | |
1922 | case QOpenGLTexture::TargetBuffer: |
1923 | // Cannot be used with texture views |
1924 | break; |
1925 | } |
1926 | |
1927 | if (!viewTargetCompatible) { |
1928 | qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view targets" ); |
1929 | return nullptr; |
1930 | } |
1931 | |
1932 | // Check the formats are compatible |
1933 | bool viewFormatCompatible = false; |
1934 | switch (formatClass) { |
1935 | case QOpenGLTexture::NoFormatClass: |
1936 | break; |
1937 | |
1938 | case QOpenGLTexture::FormatClass_128Bit: |
1939 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA32F |
1940 | || viewFormat == QOpenGLTexture::RGBA32U |
1941 | || viewFormat == QOpenGLTexture::RGBA32I); |
1942 | break; |
1943 | |
1944 | case QOpenGLTexture::FormatClass_96Bit: |
1945 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB32F |
1946 | || viewFormat == QOpenGLTexture::RGB32U |
1947 | || viewFormat == QOpenGLTexture::RGB32I); |
1948 | break; |
1949 | |
1950 | case QOpenGLTexture::FormatClass_64Bit: |
1951 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA16F |
1952 | || viewFormat == QOpenGLTexture::RG32F |
1953 | || viewFormat == QOpenGLTexture::RGBA16U |
1954 | || viewFormat == QOpenGLTexture::RG32U |
1955 | || viewFormat == QOpenGLTexture::RGBA16I |
1956 | || viewFormat == QOpenGLTexture::RG32I |
1957 | || viewFormat == QOpenGLTexture::RGBA16_UNorm |
1958 | || viewFormat == QOpenGLTexture::RGBA16_SNorm); |
1959 | break; |
1960 | |
1961 | case QOpenGLTexture::FormatClass_48Bit: |
1962 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB16_UNorm |
1963 | || viewFormat == QOpenGLTexture::RGB16_SNorm |
1964 | || viewFormat == QOpenGLTexture::RGB16F |
1965 | || viewFormat == QOpenGLTexture::RGB16U |
1966 | || viewFormat == QOpenGLTexture::RGB16I); |
1967 | break; |
1968 | |
1969 | case QOpenGLTexture::FormatClass_32Bit: |
1970 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG16F |
1971 | || viewFormat == QOpenGLTexture::RG11B10F |
1972 | || viewFormat == QOpenGLTexture::R32F |
1973 | || viewFormat == QOpenGLTexture::RGB10A2 |
1974 | || viewFormat == QOpenGLTexture::RGBA8U |
1975 | || viewFormat == QOpenGLTexture::RG16U |
1976 | || viewFormat == QOpenGLTexture::R32U |
1977 | || viewFormat == QOpenGLTexture::RGBA8I |
1978 | || viewFormat == QOpenGLTexture::RG16I |
1979 | || viewFormat == QOpenGLTexture::R32I |
1980 | || viewFormat == QOpenGLTexture::RGBA8_UNorm |
1981 | || viewFormat == QOpenGLTexture::RG16_UNorm |
1982 | || viewFormat == QOpenGLTexture::RGBA8_SNorm |
1983 | || viewFormat == QOpenGLTexture::RG16_SNorm |
1984 | || viewFormat == QOpenGLTexture::SRGB8_Alpha8 |
1985 | || viewFormat == QOpenGLTexture::RGB9E5); |
1986 | break; |
1987 | |
1988 | case QOpenGLTexture::FormatClass_24Bit: |
1989 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB8_UNorm |
1990 | || viewFormat == QOpenGLTexture::RGB8_SNorm |
1991 | || viewFormat == QOpenGLTexture::SRGB8 |
1992 | || viewFormat == QOpenGLTexture::RGB8U |
1993 | || viewFormat == QOpenGLTexture::RGB8I); |
1994 | break; |
1995 | |
1996 | case QOpenGLTexture::FormatClass_16Bit: |
1997 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R16F |
1998 | || viewFormat == QOpenGLTexture::RG8U |
1999 | || viewFormat == QOpenGLTexture::R16U |
2000 | || viewFormat == QOpenGLTexture::RG8I |
2001 | || viewFormat == QOpenGLTexture::R16I |
2002 | || viewFormat == QOpenGLTexture::RG8_UNorm |
2003 | || viewFormat == QOpenGLTexture::R16_UNorm |
2004 | || viewFormat == QOpenGLTexture::RG8_SNorm |
2005 | || viewFormat == QOpenGLTexture::R16_SNorm); |
2006 | break; |
2007 | |
2008 | case QOpenGLTexture::FormatClass_8Bit: |
2009 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R8U |
2010 | || viewFormat == QOpenGLTexture::R8I |
2011 | || viewFormat == QOpenGLTexture::R8_UNorm |
2012 | || viewFormat == QOpenGLTexture::R8_SNorm); |
2013 | break; |
2014 | |
2015 | case QOpenGLTexture::FormatClass_RGTC1_R: |
2016 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R_ATI1N_UNorm |
2017 | || viewFormat == QOpenGLTexture::R_ATI1N_SNorm); |
2018 | break; |
2019 | |
2020 | case QOpenGLTexture::FormatClass_RGTC2_RG: |
2021 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG_ATI2N_UNorm |
2022 | || viewFormat == QOpenGLTexture::RG_ATI2N_SNorm); |
2023 | break; |
2024 | |
2025 | case QOpenGLTexture::FormatClass_BPTC_Unorm: |
2026 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNorm |
2027 | || viewFormat == QOpenGLTexture::SRGB_BP_UNorm); |
2028 | break; |
2029 | |
2030 | case QOpenGLTexture::FormatClass_BPTC_Float: |
2031 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT |
2032 | || viewFormat == QOpenGLTexture::RGB_BP_SIGNED_FLOAT); |
2033 | break; |
2034 | |
2035 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGB: |
2036 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_DXT1 |
2037 | || viewFormat == QOpenGLTexture::SRGB_DXT1); |
2038 | break; |
2039 | |
2040 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGBA: |
2041 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT1 |
2042 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT1); |
2043 | break; |
2044 | |
2045 | case QOpenGLTexture::FormatClass_S3TC_DXT3_RGBA: |
2046 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT3 |
2047 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT3); |
2048 | break; |
2049 | |
2050 | case QOpenGLTexture::FormatClass_S3TC_DXT5_RGBA: |
2051 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT5 |
2052 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT5); |
2053 | break; |
2054 | |
2055 | case QOpenGLTexture::FormatClass_Unique: |
2056 | viewFormatCompatible = (viewFormat == format); |
2057 | break; |
2058 | } |
2059 | |
2060 | if (!viewFormatCompatible) { |
2061 | qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view formats" ); |
2062 | return nullptr; |
2063 | } |
2064 | |
2065 | |
2066 | // Create a view |
2067 | QOpenGLTexture *view = new QOpenGLTexture(viewTarget); |
2068 | view->setFormat(viewFormat); |
2069 | view->create(); |
2070 | view->d_ptr->textureView = true; |
2071 | texFuncs->glTextureView(view->textureId(), viewTarget, textureId, viewFormat, |
2072 | minimumMipmapLevel, maximumMipmapLevel - minimumMipmapLevel + 1, |
2073 | minimumLayer, maximumLayer - minimumLayer + 1); |
2074 | return view; |
2075 | } |
2076 | |
2077 | |
2078 | /*! |
2079 | \class QOpenGLTexture |
2080 | \inmodule QtGui |
2081 | \since 5.2 |
2082 | \wrapper |
2083 | \brief The QOpenGLTexture class encapsulates an OpenGL texture object. |
2084 | |
2085 | QOpenGLTexture makes it easy to work with OpenGL textures and the myriad features |
2086 | and targets that they offer depending upon the capabilities of your OpenGL implementation. |
2087 | |
2088 | The typical usage pattern for QOpenGLTexture is |
2089 | \list |
2090 | \li Instantiate the object specifying the texture target type |
2091 | \li Set properties that affect the storage requirements e.g. storage format, dimensions |
2092 | \li Allocate the server-side storage |
2093 | \li Optionally upload pixel data |
2094 | \li Optionally set any additional properties e.g. filtering and border options |
2095 | \li Render with texture or render to texture |
2096 | \endlist |
2097 | |
2098 | In the common case of simply using a QImage as the source of texture pixel data |
2099 | most of the above steps are performed automatically. |
2100 | |
2101 | \code |
2102 | // Prepare texture |
2103 | QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored()); |
2104 | texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); |
2105 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
2106 | ... |
2107 | // Render with texture |
2108 | texture->bind(); |
2109 | glDrawArrays(...); |
2110 | \endcode |
2111 | |
2112 | Note that the QImage is mirrored vertically to account for the fact that |
2113 | OpenGL and QImage use opposite directions for the y axis. Another option |
2114 | would be to transform your texture coordinates. |
2115 | */ |
2116 | |
2117 | /*! |
2118 | \enum QOpenGLTexture::Filter |
2119 | This enum defines the filtering parameters for a QOpenGLTexture object. |
2120 | \value Nearest Equivalent to GL_NEAREST |
2121 | \value Linear Equivalent to GL_LINEAR |
2122 | \value NearestMipMapNearest Equivalent to GL_NEAREST_MIPMAP_NEAREST |
2123 | \value NearestMipMapLinear Equivalent to GL_NEAREST_MIPMAP_LINEAR |
2124 | \value LinearMipMapNearest Equivalent to GL_LINEAR_MIPMAP_NEAREST |
2125 | \value LinearMipMapLinear Equivalent to GL_LINEAR_MIPMAP_LINEAR |
2126 | */ |
2127 | |
2128 | /*! |
2129 | \enum QOpenGLTexture::Target |
2130 | This enum defines the texture target of a QOpenGLTexture object. |
2131 | For more information on creating array textures, see \l{Array Texture}. |
2132 | |
2133 | \value Target1D A 1-dimensional texture. |
2134 | Equivalent to GL_TEXTURE_1D. |
2135 | \value Target1DArray An array of 1-dimensional textures. |
2136 | Equivalent to GL_TEXTURE_1D_ARRAY |
2137 | \value Target2D A 2-dimensional texture. |
2138 | Equivalent to GL_TEXTURE_2D |
2139 | \value Target2DArray An array of 2-dimensional textures. |
2140 | Equivalent to GL_TEXTURE_2D_ARRAY |
2141 | \value Target3D A 3-dimensional texture. |
2142 | Equivalent to GL_TEXTURE_3D |
2143 | \value TargetCubeMap A cubemap texture. |
2144 | Equivalent to GL_TEXTURE_CUBE_MAP |
2145 | \value TargetCubeMapArray An array of cubemap textures. |
2146 | Equivalent to GL_TEXTURE_CUBE_MAP_ARRAY |
2147 | \value Target2DMultisample A 2-dimensional texture with multisample support. |
2148 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE |
2149 | \value Target2DMultisampleArray An array of 2-dimensional textures with multisample support. |
2150 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
2151 | \value TargetRectangle A rectangular 2-dimensional texture. |
2152 | Equivalent to GL_TEXTURE_RECTANGLE |
2153 | \value TargetBuffer A texture with data from an OpenGL buffer object. |
2154 | Equivalent to GL_TEXTURE_BUFFER |
2155 | */ |
2156 | |
2157 | /*! |
2158 | \enum QOpenGLTexture::BindingTarget |
2159 | This enum defines the possible binding targets of texture units. |
2160 | |
2161 | \value BindingTarget1D Equivalent to GL_TEXTURE_BINDING_1D |
2162 | \value BindingTarget1DArray Equivalent to GL_TEXTURE_BINDING_1D_ARRAY |
2163 | \value BindingTarget2D Equivalent to GL_TEXTURE_BINDING_2D |
2164 | \value BindingTarget2DArray Equivalent to GL_TEXTURE_BINDING_2D_ARRAY |
2165 | \value BindingTarget3D Equivalent to GL_TEXTURE_BINDING_3D |
2166 | \value BindingTargetCubeMap Equivalent to GL_TEXTURE_BINDING_CUBE_MAP |
2167 | \value BindingTargetCubeMapArray Equivalent to GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
2168 | \value BindingTarget2DMultisample Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE |
2169 | \value BindingTarget2DMultisampleArray Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
2170 | \value BindingTargetRectangle Equivalent to GL_TEXTURE_BINDING_RECTANGLE |
2171 | \value BindingTargetBuffer Equivalent to GL_TEXTURE_BINDING_BUFFER |
2172 | */ |
2173 | |
2174 | /*! |
2175 | \enum QOpenGLTexture::MipMapGeneration |
2176 | This enum defines the options to control mipmap generation. |
2177 | |
2178 | \value GenerateMipMaps Mipmaps should be generated |
2179 | \value DontGenerateMipMaps Mipmaps should not be generated |
2180 | */ |
2181 | |
2182 | /*! |
2183 | \enum QOpenGLTexture::TextureUnitReset |
2184 | This enum defines options ot control texture unit activation. |
2185 | |
2186 | \value ResetTextureUnit The previous active texture unit will be reset |
2187 | \value DontResetTextureUnit The previous active texture unit will not be rest |
2188 | */ |
2189 | |
2190 | /*! |
2191 | \enum QOpenGLTexture::TextureFormat |
2192 | This enum defines the possible texture formats. Depending upon your OpenGL |
2193 | implementation only a subset of these may be supported. |
2194 | |
2195 | \value NoFormat Equivalent to GL_NONE |
2196 | |
2197 | \value R8_UNorm Equivalent to GL_R8 |
2198 | \value RG8_UNorm Equivalent to GL_RG8 |
2199 | \value RGB8_UNorm Equivalent to GL_RGB8 |
2200 | \value RGBA8_UNorm Equivalent to GL_RGBA8 |
2201 | |
2202 | \value R16_UNorm Equivalent to GL_R16 |
2203 | \value RG16_UNorm Equivalent to GL_RG16 |
2204 | \value RGB16_UNorm Equivalent to GL_RGB16 |
2205 | \value RGBA16_UNorm Equivalent to GL_RGBA16 |
2206 | |
2207 | \value R8_SNorm Equivalent to GL_R8_SNORM |
2208 | \value RG8_SNorm Equivalent to GL_RG8_SNORM |
2209 | \value RGB8_SNorm Equivalent to GL_RGB8_SNORM |
2210 | \value RGBA8_SNorm Equivalent to GL_RGBA8_SNORM |
2211 | |
2212 | \value R16_SNorm Equivalent to GL_R16_SNORM |
2213 | \value RG16_SNorm Equivalent to GL_RG16_SNORM |
2214 | \value RGB16_SNorm Equivalent to GL_RGB16_SNORM |
2215 | \value RGBA16_SNorm Equivalent to GL_RGBA16_SNORM |
2216 | |
2217 | \value R8U Equivalent to GL_R8UI |
2218 | \value RG8U Equivalent to GL_RG8UI |
2219 | \value RGB8U Equivalent to GL_RGB8UI |
2220 | \value RGBA8U Equivalent to GL_RGBA8UI |
2221 | |
2222 | \value R16U Equivalent to GL_R16UI |
2223 | \value RG16U Equivalent to GL_RG16UI |
2224 | \value RGB16U Equivalent to GL_RGB16UI |
2225 | \value RGBA16U Equivalent to GL_RGBA16UI |
2226 | |
2227 | \value R32U Equivalent to GL_R32UI |
2228 | \value RG32U Equivalent to GL_RG32UI |
2229 | \value RGB32U Equivalent to GL_RGB32UI |
2230 | \value RGBA32U Equivalent to GL_RGBA32UI |
2231 | |
2232 | \value R8I Equivalent to GL_R8I |
2233 | \value RG8I Equivalent to GL_RG8I |
2234 | \value RGB8I Equivalent to GL_RGB8I |
2235 | \value RGBA8I Equivalent to GL_RGBA8I |
2236 | |
2237 | \value R16I Equivalent to GL_R16I |
2238 | \value RG16I Equivalent to GL_RG16I |
2239 | \value RGB16I Equivalent to GL_RGB16I |
2240 | \value RGBA16I Equivalent to GL_RGBA16I |
2241 | |
2242 | \value R32I Equivalent to GL_R32I |
2243 | \value RG32I Equivalent to GL_RG32I |
2244 | \value RGB32I Equivalent to GL_RGB32I |
2245 | \value RGBA32I Equivalent to GL_RGBA32I |
2246 | |
2247 | \value R16F Equivalent to GL_R16F |
2248 | \value RG16F Equivalent to GL_RG16F |
2249 | \value RGB16F Equivalent to GL_RGB16F |
2250 | \value RGBA16F Equivalent to GL_RGBA16F |
2251 | |
2252 | \value R32F Equivalent to GL_R32F |
2253 | \value RG32F Equivalent to GL_RG32F |
2254 | \value RGB32F Equivalent to GL_RGB32F |
2255 | \value RGBA32F Equivalent to GL_RGBA32F |
2256 | |
2257 | \value RGB9E5 Equivalent to GL_RGB9_E5 |
2258 | \value RG11B10F Equivalent to GL_R11F_G11F_B10F |
2259 | \value RG3B2 Equivalent to GL_R3_G3_B2 |
2260 | \value R5G6B5 Equivalent to GL_RGB565 |
2261 | \value RGB5A1 Equivalent to GL_RGB5_A1 |
2262 | \value RGBA4 Equivalent to GL_RGBA4 |
2263 | \value RGB10A2 Equivalent to GL_RGB10_A2UI |
2264 | |
2265 | \value D16 Equivalent to GL_DEPTH_COMPONENT16 |
2266 | \value D24 Equivalent to GL_DEPTH_COMPONENT24 |
2267 | \value D24S8 Equivalent to GL_DEPTH24_STENCIL8 |
2268 | \value D32 Equivalent to GL_DEPTH_COMPONENT32 |
2269 | \value D32F Equivalent to GL_DEPTH_COMPONENT32F |
2270 | \value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8 |
2271 | \value S8 Equivalent to GL_STENCIL_INDEX8. Introduced in Qt 5.4 |
2272 | |
2273 | \value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
2274 | \value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
2275 | \value RGBA_DXT3 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
2276 | \value RGBA_DXT5 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
2277 | \value R_ATI1N_UNorm Equivalent to GL_COMPRESSED_RED_RGTC1 |
2278 | \value R_ATI1N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RED_RGTC1 |
2279 | \value RG_ATI2N_UNorm Equivalent to GL_COMPRESSED_RG_RGTC2 |
2280 | \value RG_ATI2N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG_RGTC2 |
2281 | \value RGB_BP_UNSIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
2282 | \value RGB_BP_SIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
2283 | \value RGB_BP_UNorm Equivalent to GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
2284 | \value R11_EAC_UNorm Equivalent to GL_COMPRESSED_R11_EAC |
2285 | \value R11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_R11_EAC |
2286 | \value RG11_EAC_UNorm Equivalent to GL_COMPRESSED_RG11_EAC |
2287 | \value RG11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG11_EAC |
2288 | \value RGB8_ETC2 Equivalent to GL_COMPRESSED_RGB8_ETC2 |
2289 | \value SRGB8_ETC2 Equivalent to GL_COMPRESSED_SRGB8_ETC2 |
2290 | \value RGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2291 | \value SRGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2292 | \value RGBA8_ETC2_EAC Equivalent to GL_COMPRESSED_RGBA8_ETC2_EAC |
2293 | \value SRGB8_Alpha8_ETC2_EAC Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
2294 | \value RGB8_ETC1 Equivalent to GL_ETC1_RGB8_OES |
2295 | \value RGBA_ASTC_4x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
2296 | \value RGBA_ASTC_5x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
2297 | \value RGBA_ASTC_5x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
2298 | \value RGBA_ASTC_6x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
2299 | \value RGBA_ASTC_6x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
2300 | \value RGBA_ASTC_8x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
2301 | \value RGBA_ASTC_8x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
2302 | \value RGBA_ASTC_8x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
2303 | \value RGBA_ASTC_10x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
2304 | \value RGBA_ASTC_10x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
2305 | \value RGBA_ASTC_10x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
2306 | \value RGBA_ASTC_10x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
2307 | \value RGBA_ASTC_12x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
2308 | \value RGBA_ASTC_12x12 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
2309 | \value SRGB8_Alpha8_ASTC_4x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
2310 | \value SRGB8_Alpha8_ASTC_5x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
2311 | \value SRGB8_Alpha8_ASTC_5x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
2312 | \value SRGB8_Alpha8_ASTC_6x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
2313 | \value SRGB8_Alpha8_ASTC_6x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
2314 | \value SRGB8_Alpha8_ASTC_8x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
2315 | \value SRGB8_Alpha8_ASTC_8x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
2316 | \value SRGB8_Alpha8_ASTC_8x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
2317 | \value SRGB8_Alpha8_ASTC_10x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
2318 | \value SRGB8_Alpha8_ASTC_10x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
2319 | \value SRGB8_Alpha8_ASTC_10x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
2320 | \value SRGB8_Alpha8_ASTC_10x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
2321 | \value SRGB8_Alpha8_ASTC_12x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
2322 | \value SRGB8_Alpha8_ASTC_12x12 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
2323 | |
2324 | \value SRGB8 Equivalent to GL_SRGB8 |
2325 | \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8 |
2326 | \value SRGB_DXT1 Equivalent to GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
2327 | \value SRGB_Alpha_DXT1 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
2328 | \value SRGB_Alpha_DXT3 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
2329 | \value SRGB_Alpha_DXT5 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
2330 | \value SRGB_BP_UNorm Equivalent to GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
2331 | |
2332 | \value DepthFormat Equivalent to GL_DEPTH_COMPONENT (only OpenGL ES 3 or ES 2 with OES_depth_texture) |
2333 | \value AlphaFormat Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2334 | \value RGBFormat Equivalent to GL_RGB (OpenGL ES 2 only) |
2335 | \value RGBAFormat Equivalent to GL_RGBA (OpenGL ES 2 only) |
2336 | \value LuminanceFormat Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2337 | \value LuminanceAlphaFormat Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2338 | */ |
2339 | |
2340 | /*! |
2341 | \enum QOpenGLTexture::CubeMapFace |
2342 | This enum defines the possible CubeMap faces. |
2343 | |
2344 | \value CubeMapPositiveX Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_X |
2345 | \value CubeMapNegativeX Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2346 | \value CubeMapPositiveY Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
2347 | \value CubeMapNegativeY Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
2348 | \value CubeMapPositiveZ Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
2349 | \value CubeMapNegativeZ Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
2350 | */ |
2351 | |
2352 | /*! |
2353 | \enum QOpenGLTexture::PixelFormat |
2354 | This enum defines the possible client-side pixel formats for a pixel |
2355 | transfer operation. |
2356 | |
2357 | \value NoSourceFormat Equivalent to GL_NONE |
2358 | \value Red Equivalent to GL_RED |
2359 | \value RG Equivalent to GL_RG |
2360 | \value RGB Equivalent to GL_RGB |
2361 | \value BGR Equivalent to GL_BGR |
2362 | \value RGBA Equivalent to GL_RGBA |
2363 | \value BGRA Equivalent to GL_BGRA |
2364 | \value Red_Integer Equivalent to GL_RED_INTEGER |
2365 | \value RG_Integer Equivalent to GL_RG_INTEGER |
2366 | \value RGB_Integer Equivalent to GL_RGB_INTEGER |
2367 | \value BGR_Integer Equivalent to GL_BGR_INTEGER |
2368 | \value RGBA_Integer Equivalent to GL_RGBA_INTEGER |
2369 | \value BGRA_Integer Equivalent to GL_BGRA_INTEGER |
2370 | \value Stencil Equivalent to GL_STENCIL_INDEX. Introduced in Qt 5.4 |
2371 | \value Depth Equivalent to GL_DEPTH_COMPONENT |
2372 | \value DepthStencil Equivalent to GL_DEPTH_STENCIL |
2373 | \value Alpha Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2374 | \value Luminance Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2375 | \value LuminanceAlpha Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2376 | |
2377 | */ |
2378 | |
2379 | /*! |
2380 | \enum QOpenGLTexture::PixelType |
2381 | This enum defines the possible pixel data types for a pixel transfer operation |
2382 | |
2383 | \value NoPixelType Equivalent to GL_NONE |
2384 | \value Int8 Equivalent to GL_BYTE |
2385 | \value UInt8 Equivalent to GL_UNSIGNED_BYTE |
2386 | \value Int16 Equivalent to GL_SHORT |
2387 | \value UInt16 Equivalent to GL_UNSIGNED_SHORT |
2388 | \value Int32 Equivalent to GL_INT |
2389 | \value UInt32 Equivalent to GL_UNSIGNED_INT |
2390 | \value Float16 Equivalent to GL_HALF_FLOAT |
2391 | \value Float16OES Equivalent to GL_HALF_FLOAT_OES |
2392 | \value Float32 Equivalent to GL_FLOAT |
2393 | \value UInt32_RGB9_E5 Equivalent to GL_UNSIGNED_INT_5_9_9_9_REV |
2394 | \value UInt32_RG11B10F Equivalent to GL_UNSIGNED_INT_10F_11F_11F_REV |
2395 | \value UInt8_RG3B2 Equivalent to GL_UNSIGNED_BYTE_3_3_2 |
2396 | \value UInt8_RG3B2_Rev Equivalent to GL_UNSIGNED_BYTE_2_3_3_REV |
2397 | \value UInt16_RGB5A1 Equivalent to GL_UNSIGNED_SHORT_5_5_5_1 |
2398 | \value UInt16_RGB5A1_Rev Equivalent to GL_UNSIGNED_SHORT_1_5_5_5_REV |
2399 | \value UInt16_R5G6B5 Equivalent to GL_UNSIGNED_SHORT_5_6_5 |
2400 | \value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV |
2401 | \value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4 |
2402 | \value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV |
2403 | \value UInt32_RGBA8 Equivalent to GL_UNSIGNED_INT_8_8_8_8 |
2404 | \value UInt32_RGBA8_Rev Equivalent to GL_UNSIGNED_INT_8_8_8_8_REV |
2405 | \value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2 |
2406 | \value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV |
2407 | \value UInt32_D24S8 Equivalent to GL_UNSIGNED_INT_24_8. Introduced in Qt 5.4 |
2408 | \value Float32_D32_UInt32_S8_X24 Equivalent to GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Introduced in Qt 5.4 |
2409 | */ |
2410 | |
2411 | /*! |
2412 | \enum QOpenGLTexture::Feature |
2413 | This enum defines the OpenGL texture-related features that can be tested for. |
2414 | |
2415 | \value ImmutableStorage Support for immutable texture storage |
2416 | \value ImmutableMultisampleStorage Support for immutable texture storage with |
2417 | multisample targets |
2418 | \value TextureRectangle Support for the GL_TEXTURE_RECTANGLE target |
2419 | \value TextureArrays Support for texture targets with array layers |
2420 | \value Texture3D Support for the 3 dimensional texture target |
2421 | \value TextureMultisample Support for texture targets that have multisample capabilities |
2422 | \value TextureBuffer Support for textures that use OpenGL buffer objects |
2423 | as their data source |
2424 | \value TextureCubeMapArrays Support for cubemap array texture target |
2425 | \value Swizzle Support for texture component swizzle masks |
2426 | \value StencilTexturing Support for stencil texturing (i.e. looking up depth or stencil |
2427 | components of a combined depth/stencil format texture in GLSL shaders). |
2428 | \value AnisotropicFiltering Support for anisotropic texture filtering |
2429 | \value NPOTTextures Basic support for non-power-of-two textures |
2430 | \value NPOTTextureRepeat Full support for non-power-of-two textures including texture |
2431 | repeat modes |
2432 | \value Texture1D Support for the 1 dimensional texture target |
2433 | \value TextureComparisonOperators Support for texture comparison operators |
2434 | \value TextureMipMapLevel Support for setting the base and maximum mipmap levels |
2435 | */ |
2436 | |
2437 | /*! |
2438 | \enum QOpenGLTexture::SwizzleComponent |
2439 | This enum defines the texture color components that can be assigned a swizzle mask. |
2440 | |
2441 | \value SwizzleRed The red component. Equivalent to GL_TEXTURE_SWIZZLE_R |
2442 | \value SwizzleGreen The green component. Equivalent to GL_TEXTURE_SWIZZLE_G |
2443 | \value SwizzleBlue The blue component. Equivalent to GL_TEXTURE_SWIZZLE_B |
2444 | \value SwizzleAlpha The alpha component. Equivalent to GL_TEXTURE_SWIZZLE_A |
2445 | */ |
2446 | |
2447 | /*! |
2448 | \enum QOpenGLTexture::SwizzleValue |
2449 | This enum defines the possible mask values for texture swizzling. |
2450 | |
2451 | \value RedValue Maps the component to the red channel. Equivalent to GL_RED |
2452 | \value GreenValue Maps the component to the green channel. Equivalent to GL_GREEN |
2453 | \value BlueValue Maps the component to the blue channel. Equivalent to GL_BLUE |
2454 | \value AlphaValue Maps the component to the alpha channel. Equivalent to GL_ALPHA |
2455 | \value ZeroValue Maps the component to a fixed value of 0. Equivalent to GL_ZERO |
2456 | \value OneValue Maps the component to a fixed value of 1. Equivalent to GL_ONE |
2457 | */ |
2458 | |
2459 | /*! |
2460 | \enum QOpenGLTexture::WrapMode |
2461 | This enum defines the possible texture coordinate wrapping modes. |
2462 | |
2463 | \value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT |
2464 | \value MirroredRepeat Texture coordinate is reflected about 0 and 1. Equivalent to GL_MIRRORED_REPEAT |
2465 | \value ClampToEdge Clamps the texture coordinates to [0,1]. Equivalent to GL_CLAMP_TO_EDGE |
2466 | \value ClampToBorder As for ClampToEdge but also blends samples at 0 and 1 with a |
2467 | fixed border color. Equivalent to GL_CLAMP_TO_BORDER |
2468 | */ |
2469 | |
2470 | /*! |
2471 | \enum QOpenGLTexture::CoordinateDirection |
2472 | This enum defines the possible texture coordinate directions |
2473 | |
2474 | \value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S |
2475 | \value DirectionT The vertical direction. Equivalent to GL_TEXTURE_WRAP_T |
2476 | \value DirectionR The depth direction. Equivalent to GL_TEXTURE_WRAP_R |
2477 | */ |
2478 | |
2479 | /*! |
2480 | Creates a QOpenGLTexture object that can later be bound to \a target. |
2481 | |
2482 | This does not create the underlying OpenGL texture object. Therefore, |
2483 | construction using this constructor does not require a valid current |
2484 | OpenGL context. |
2485 | */ |
2486 | QOpenGLTexture::QOpenGLTexture(Target target) |
2487 | : d_ptr(new QOpenGLTexturePrivate(target, this)) |
2488 | { |
2489 | } |
2490 | |
2491 | /*! |
2492 | Creates a QOpenGLTexture object that can later be bound to the 2D texture |
2493 | target and contains the pixel data contained in \a image. If you wish |
2494 | to have a chain of mipmaps generated then set \a genMipMaps to \c true (this |
2495 | is the default). |
2496 | |
2497 | This does create the underlying OpenGL texture object. Therefore, |
2498 | construction using this constructor does require a valid current |
2499 | OpenGL context. |
2500 | */ |
2501 | QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps) |
2502 | : QOpenGLTexture(QOpenGLTexture::Target2D) |
2503 | { |
2504 | setData(image, genMipMaps); |
2505 | } |
2506 | |
2507 | QOpenGLTexture::~QOpenGLTexture() |
2508 | { |
2509 | } |
2510 | |
2511 | /*! |
2512 | Returns the binding target of this texture. |
2513 | |
2514 | \since 5.4 |
2515 | */ |
2516 | QOpenGLTexture::Target QOpenGLTexture::target() const |
2517 | { |
2518 | Q_D(const QOpenGLTexture); |
2519 | return d->target; |
2520 | } |
2521 | |
2522 | /*! |
2523 | Creates the underlying OpenGL texture object. This requires a current valid |
2524 | OpenGL context. If the texture object already exists, this function does |
2525 | nothing. |
2526 | |
2527 | Once the texture object is created you can obtain the object |
2528 | name from the textureId() function. This may be useful if you wish to make |
2529 | some raw OpenGL calls related to this texture. |
2530 | |
2531 | Normally it should not be necessary to call this function directly as all |
2532 | functions that set properties of the texture object implicitly call create() |
2533 | on your behalf. |
2534 | |
2535 | Returns \c true if the creation succeeded, otherwise returns \c false. |
2536 | |
2537 | \sa destroy(), isCreated(), textureId() |
2538 | */ |
2539 | bool QOpenGLTexture::create() |
2540 | { |
2541 | Q_D(QOpenGLTexture); |
2542 | return d->create(); |
2543 | } |
2544 | |
2545 | /*! |
2546 | Destroys the underlying OpenGL texture object. This requires a current valid |
2547 | OpenGL context. |
2548 | |
2549 | \sa create(), isCreated(), textureId() |
2550 | */ |
2551 | void QOpenGLTexture::destroy() |
2552 | { |
2553 | Q_D(QOpenGLTexture); |
2554 | return d->destroy(); |
2555 | } |
2556 | |
2557 | /*! |
2558 | Returns \c true if the underlying OpenGL texture object has been created. |
2559 | |
2560 | \sa create(), destroy(), textureId() |
2561 | */ |
2562 | bool QOpenGLTexture::isCreated() const |
2563 | { |
2564 | Q_D(const QOpenGLTexture); |
2565 | return d->textureId != 0; |
2566 | } |
2567 | |
2568 | /*! |
2569 | Returns the name of the underlying OpenGL texture object or 0 if it has |
2570 | not yet been created. |
2571 | |
2572 | \sa create(), destroy(), isCreated() |
2573 | */ |
2574 | GLuint QOpenGLTexture::textureId() const |
2575 | { |
2576 | Q_D(const QOpenGLTexture); |
2577 | return d->textureId; |
2578 | } |
2579 | |
2580 | /*! |
2581 | Binds this texture to the currently active texture unit ready for |
2582 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2583 | in order to modify them as the implementation makes use of the |
2584 | EXT_direct_state_access extension where available and simulates it |
2585 | where it is not. |
2586 | |
2587 | \sa release() |
2588 | */ |
2589 | void QOpenGLTexture::bind() |
2590 | { |
2591 | Q_D(QOpenGLTexture); |
2592 | Q_ASSERT(d->textureId); |
2593 | d->bind(); |
2594 | } |
2595 | |
2596 | /*! |
2597 | Binds this texture to texture unit \a unit ready for |
2598 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2599 | in order to modify them as the implementation makes use of the |
2600 | EXT_direct_state_access extension where available and simulates it |
2601 | where it is not. |
2602 | |
2603 | If parameter \a reset is \c true then this function will restore |
2604 | the active unit to the texture unit that was active upon entry. |
2605 | |
2606 | \sa release() |
2607 | */ |
2608 | void QOpenGLTexture::bind(uint unit, TextureUnitReset reset) |
2609 | { |
2610 | Q_D(QOpenGLTexture); |
2611 | Q_ASSERT(d->textureId); |
2612 | d->bind(unit, reset); |
2613 | } |
2614 | |
2615 | /*! |
2616 | Unbinds this texture from the currently active texture unit. |
2617 | |
2618 | \sa bind() |
2619 | */ |
2620 | void QOpenGLTexture::release() |
2621 | { |
2622 | Q_D(QOpenGLTexture); |
2623 | d->release(); |
2624 | } |
2625 | |
2626 | /*! |
2627 | Unbinds this texture from texture unit \a unit. |
2628 | |
2629 | If parameter \a reset is \c true then this function |
2630 | will restore the active unit to the texture unit that was active |
2631 | upon entry. |
2632 | */ |
2633 | void QOpenGLTexture::release(uint unit, TextureUnitReset reset) |
2634 | { |
2635 | Q_D(QOpenGLTexture); |
2636 | d->release(unit, reset); |
2637 | } |
2638 | |
2639 | /*! |
2640 | Returns \c true if this texture is bound to the corresponding target |
2641 | of the currently active texture unit. |
2642 | |
2643 | \sa bind(), release() |
2644 | */ |
2645 | bool QOpenGLTexture::isBound() const |
2646 | { |
2647 | Q_D(const QOpenGLTexture); |
2648 | Q_ASSERT(d->textureId); |
2649 | return d->isBound(); |
2650 | } |
2651 | |
2652 | /*! |
2653 | Returns \c true if this texture is bound to the corresponding target |
2654 | of texture unit \a unit. |
2655 | |
2656 | \sa bind(), release() |
2657 | */ |
2658 | bool QOpenGLTexture::isBound(uint unit) |
2659 | { |
2660 | Q_D(const QOpenGLTexture); |
2661 | Q_ASSERT(d->textureId); |
2662 | return d->isBound(unit); |
2663 | } |
2664 | |
2665 | /*! |
2666 | Returns the textureId of the texture that is bound to the \a target |
2667 | of the currently active texture unit. |
2668 | */ |
2669 | GLuint QOpenGLTexture::boundTextureId(BindingTarget target) |
2670 | { |
2671 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2672 | if (!ctx) { |
2673 | qWarning("QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2674 | return 0; |
2675 | } |
2676 | |
2677 | GLint textureId = 0; |
2678 | ctx->functions()->glGetIntegerv(target, &textureId); |
2679 | return static_cast<GLuint>(textureId); |
2680 | } |
2681 | |
2682 | /*! |
2683 | Returns the textureId of the texture that is bound to the \a target |
2684 | of the texture unit \a unit. |
2685 | */ |
2686 | GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target) |
2687 | { |
2688 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2689 | if (!ctx) { |
2690 | qWarning("QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2691 | return 0; |
2692 | } |
2693 | |
2694 | QOpenGLFunctions *funcs = ctx->functions(); |
2695 | funcs->initializeOpenGLFunctions(); |
2696 | |
2697 | GLint oldTextureUnit = 0; |
2698 | funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit); |
2699 | |
2700 | funcs->glActiveTexture(unit); |
2701 | GLint textureId = 0; |
2702 | funcs->glGetIntegerv(target, &textureId); |
2703 | funcs->glActiveTexture(oldTextureUnit); |
2704 | |
2705 | return static_cast<GLuint>(textureId); |
2706 | } |
2707 | |
2708 | /*! |
2709 | Sets the format of this texture object to \a format. This function |
2710 | must be called before texture storage is allocated. |
2711 | |
2712 | Note that all formats may not be supported. The exact set of supported |
2713 | formats is dependent upon your OpenGL implementation and version. |
2714 | |
2715 | \sa format(), allocateStorage() |
2716 | */ |
2717 | void QOpenGLTexture::setFormat(TextureFormat format) |
2718 | { |
2719 | Q_D(QOpenGLTexture); |
2720 | d->create(); |
2721 | if (isStorageAllocated()) { |
2722 | qWarning("QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated" ); |
2723 | return; |
2724 | } |
2725 | |
2726 | d->format = format; |
2727 | |
2728 | switch (format) { |
2729 | case NoFormat: |
2730 | d->formatClass = NoFormatClass; |
2731 | break; |
2732 | |
2733 | case RGBA32F: |
2734 | case RGBA32U: |
2735 | case RGBA32I: |
2736 | d->formatClass = FormatClass_128Bit; |
2737 | break; |
2738 | |
2739 | case RGB32F: |
2740 | case RGB32U: |
2741 | case RGB32I: |
2742 | d->formatClass = FormatClass_96Bit; |
2743 | break; |
2744 | |
2745 | case RGBA16F: |
2746 | case RG32F: |
2747 | case RGBA16U: |
2748 | case RG32U: |
2749 | case RGBA16I: |
2750 | case RG32I: |
2751 | case RGBA16_UNorm: |
2752 | case RGBA16_SNorm: |
2753 | d->formatClass = FormatClass_64Bit; |
2754 | break; |
2755 | |
2756 | case RGB16_UNorm: |
2757 | case RGB16_SNorm: |
2758 | case RGB16F: |
2759 | case RGB16U: |
2760 | case RGB16I: |
2761 | d->formatClass = FormatClass_48Bit; |
2762 | break; |
2763 | |
2764 | case RG16F: |
2765 | case RG11B10F: |
2766 | case R32F: |
2767 | case RGB10A2: |
2768 | case RGBA8U: |
2769 | case RG16U: |
2770 | case R32U: |
2771 | case RGBA8I: |
2772 | case RG16I: |
2773 | case R32I: |
2774 | case RGBA8_UNorm: |
2775 | case RG16_UNorm: |
2776 | case RGBA8_SNorm: |
2777 | case RG16_SNorm: |
2778 | case SRGB8_Alpha8: |
2779 | case RGB9E5: |
2780 | d->formatClass = FormatClass_32Bit; |
2781 | break; |
2782 | |
2783 | case RGB8_UNorm: |
2784 | case RGB8_SNorm: |
2785 | case SRGB8: |
2786 | case RGB8U: |
2787 | case RGB8I: |
2788 | d->formatClass = FormatClass_24Bit; |
2789 | break; |
2790 | |
2791 | case R16F: |
2792 | case RG8U: |
2793 | case R16U: |
2794 | case RG8I: |
2795 | case R16I: |
2796 | case RG8_UNorm: |
2797 | case R16_UNorm: |
2798 | case RG8_SNorm: |
2799 | case R16_SNorm: |
2800 | d->formatClass = FormatClass_16Bit; |
2801 | break; |
2802 | |
2803 | case R8U: |
2804 | case R8I: |
2805 | case R8_UNorm: |
2806 | case R8_SNorm: |
2807 | d->formatClass = FormatClass_8Bit; |
2808 | break; |
2809 | |
2810 | case R_ATI1N_UNorm: |
2811 | case R_ATI1N_SNorm: |
2812 | d->formatClass = FormatClass_RGTC1_R; |
2813 | break; |
2814 | |
2815 | case RG_ATI2N_UNorm: |
2816 | case RG_ATI2N_SNorm: |
2817 | d->formatClass = FormatClass_RGTC2_RG; |
2818 | break; |
2819 | |
2820 | case RGB_BP_UNorm: |
2821 | case SRGB_BP_UNorm: |
2822 | d->formatClass = FormatClass_BPTC_Unorm; |
2823 | break; |
2824 | |
2825 | case RGB_BP_UNSIGNED_FLOAT: |
2826 | case RGB_BP_SIGNED_FLOAT: |
2827 | d->formatClass = FormatClass_BPTC_Float; |
2828 | break; |
2829 | |
2830 | case RGB_DXT1: |
2831 | case SRGB_DXT1: |
2832 | d->formatClass = FormatClass_S3TC_DXT1_RGB; |
2833 | break; |
2834 | |
2835 | case RGBA_DXT1: |
2836 | case SRGB_Alpha_DXT1: |
2837 | d->formatClass = FormatClass_S3TC_DXT1_RGBA; |
2838 | break; |
2839 | |
2840 | case RGBA_DXT3: |
2841 | case SRGB_Alpha_DXT3: |
2842 | d->formatClass = FormatClass_S3TC_DXT3_RGBA; |
2843 | break; |
2844 | |
2845 | case RGBA_DXT5: |
2846 | case SRGB_Alpha_DXT5: |
2847 | d->formatClass = FormatClass_S3TC_DXT5_RGBA; |
2848 | break; |
2849 | |
2850 | case QOpenGLTexture::R11_EAC_UNorm: |
2851 | case QOpenGLTexture::R11_EAC_SNorm: |
2852 | case QOpenGLTexture::RG11_EAC_UNorm: |
2853 | case QOpenGLTexture::RG11_EAC_SNorm: |
2854 | case QOpenGLTexture::RGB8_ETC2: |
2855 | case QOpenGLTexture::SRGB8_ETC2: |
2856 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
2857 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
2858 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
2859 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
2860 | case QOpenGLTexture::RGB8_ETC1: |
2861 | case RG3B2: |
2862 | case R5G6B5: |
2863 | case RGB5A1: |
2864 | case RGBA4: |
2865 | case D16: |
2866 | case D24: |
2867 | case D24S8: |
2868 | case D32: |
2869 | case D32F: |
2870 | case D32FS8X24: |
2871 | case S8: |
2872 | case DepthFormat: |
2873 | case AlphaFormat: |
2874 | case RGBFormat: |
2875 | case RGBAFormat: |
2876 | case LuminanceFormat: |
2877 | case LuminanceAlphaFormat: |
2878 | case QOpenGLTexture::RGBA_ASTC_4x4: |
2879 | case QOpenGLTexture::RGBA_ASTC_5x4: |
2880 | case QOpenGLTexture::RGBA_ASTC_5x5: |
2881 | case QOpenGLTexture::RGBA_ASTC_6x5: |
2882 | case QOpenGLTexture::RGBA_ASTC_6x6: |
2883 | case QOpenGLTexture::RGBA_ASTC_8x5: |
2884 | case QOpenGLTexture::RGBA_ASTC_8x6: |
2885 | case QOpenGLTexture::RGBA_ASTC_8x8: |
2886 | case QOpenGLTexture::RGBA_ASTC_10x5: |
2887 | case QOpenGLTexture::RGBA_ASTC_10x6: |
2888 | case QOpenGLTexture::RGBA_ASTC_10x8: |
2889 | case QOpenGLTexture::RGBA_ASTC_10x10: |
2890 | case QOpenGLTexture::RGBA_ASTC_12x10: |
2891 | case QOpenGLTexture::RGBA_ASTC_12x12: |
2892 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
2893 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
2894 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
2895 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
2896 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
2897 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
2898 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
2899 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
2900 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
2901 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
2902 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
2903 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
2904 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
2905 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
2906 | d->formatClass = FormatClass_Unique; |
2907 | break; |
2908 | } |
2909 | } |
2910 | |
2911 | /*! |
2912 | Returns the format of this texture object. |
2913 | |
2914 | \sa setFormat() |
2915 | */ |
2916 | QOpenGLTexture::TextureFormat QOpenGLTexture::format() const |
2917 | { |
2918 | Q_D(const QOpenGLTexture); |
2919 | return d->format; |
2920 | } |
2921 | |
2922 | static bool isNpot(int width, int height = 1, int depth = 1) |
2923 | { |
2924 | return width & (width-1) || height & (height-1) || depth & (depth-1); |
2925 | } |
2926 | |
2927 | /*! |
2928 | Sets the dimensions of this texture object to \a width, |
2929 | \a height, and \a depth. The default for each dimension is 1. |
2930 | The maximum allowable texture size is dependent upon your OpenGL |
2931 | implementation. Allocating storage for a texture less than the |
2932 | maximum size can still fail if your system is low on resources. |
2933 | |
2934 | If a non-power-of-two \a width, \a height or \a depth is provided and your |
2935 | OpenGL implementation doesn't have support for repeating non-power-of-two |
2936 | textures, then the wrap mode is automatically set to ClampToEdge. |
2937 | |
2938 | \sa width(), height(), depth() |
2939 | */ |
2940 | void QOpenGLTexture::setSize(int width, int height, int depth) |
2941 | { |
2942 | Q_D(QOpenGLTexture); |
2943 | d->create(); |
2944 | if (isStorageAllocated()) { |
2945 | qWarning("Cannot resize a texture that already has storage allocated.\n" |
2946 | "To do so, destroy() the texture and then create() and setSize()" ); |
2947 | return; |
2948 | } |
2949 | |
2950 | if (isNpot(width, height, depth) && !hasFeature(Feature::NPOTTextureRepeat) && d->target != Target::TargetRectangle) |
2951 | d->setWrapMode(WrapMode::ClampToEdge); |
2952 | |
2953 | switch (d->target) { |
2954 | case QOpenGLTexture::Target1D: |
2955 | case QOpenGLTexture::Target1DArray: |
2956 | case QOpenGLTexture::TargetBuffer: |
2957 | d->dimensions[0] = width; |
2958 | Q_UNUSED(height); |
2959 | Q_UNUSED(depth); |
2960 | break; |
2961 | |
2962 | case QOpenGLTexture::Target2D: |
2963 | case QOpenGLTexture::Target2DArray: |
2964 | case QOpenGLTexture::TargetRectangle: |
2965 | case QOpenGLTexture::Target2DMultisample: |
2966 | case QOpenGLTexture::Target2DMultisampleArray: |
2967 | d->dimensions[0] = width; |
2968 | d->dimensions[1] = height; |
2969 | Q_UNUSED(depth); |
2970 | break; |
2971 | |
2972 | case QOpenGLTexture::TargetCubeMap: |
2973 | case QOpenGLTexture::TargetCubeMapArray: |
2974 | if (width != height) |
2975 | qWarning("QAbstractOpenGLTexture::setSize(): Cube map textures must be square" ); |
2976 | d->dimensions[0] = d->dimensions[1] = width; |
2977 | Q_UNUSED(depth); |
2978 | break; |
2979 | |
2980 | case QOpenGLTexture::Target3D: |
2981 | d->dimensions[0] = width; |
2982 | d->dimensions[1] = height; |
2983 | d->dimensions[2] = depth; |
2984 | break; |
2985 | } |
2986 | } |
2987 | |
2988 | /*! |
2989 | Returns the width of a 1D, 2D or 3D texture. |
2990 | |
2991 | \sa height(), depth(), setSize() |
2992 | */ |
2993 | int QOpenGLTexture::width() const |
2994 | { |
2995 | Q_D(const QOpenGLTexture); |
2996 | return d->dimensions[0]; |
2997 | } |
2998 | |
2999 | /*! |
3000 | Returns the height of a 2D or 3D texture. |
3001 | |
3002 | \sa width(), depth(), setSize() |
3003 | */ |
3004 | int QOpenGLTexture::height() const |
3005 | { |
3006 | Q_D(const QOpenGLTexture); |
3007 | return d->dimensions[1]; |
3008 | } |
3009 | |
3010 | /*! |
3011 | Returns the depth of a 3D texture. |
3012 | |
3013 | \sa width(), height(), setSize() |
3014 | */ |
3015 | int QOpenGLTexture::depth() const |
3016 | { |
3017 | Q_D(const QOpenGLTexture); |
3018 | return d->dimensions[2]; |
3019 | } |
3020 | |
3021 | /*! |
3022 | For texture targets that support mipmaps, this function |
3023 | sets the requested number of mipmap \a levels to allocate storage |
3024 | for. This function should be called before storage is allocated |
3025 | for the texture. |
3026 | |
3027 | If the texture target does not support mipmaps this function |
3028 | has no effect. |
3029 | |
3030 | \sa mipLevels(), maximumMipLevels(), isStorageAllocated() |
3031 | */ |
3032 | void QOpenGLTexture::setMipLevels(int levels) |
3033 | { |
3034 | Q_D(QOpenGLTexture); |
3035 | d->create(); |
3036 | if (isStorageAllocated()) { |
3037 | qWarning("Cannot set mip levels on a texture that already has storage allocated.\n" |
3038 | "To do so, destroy() the texture and then create() and setMipLevels()" ); |
3039 | return; |
3040 | } |
3041 | |
3042 | switch (d->target) { |
3043 | case QOpenGLTexture::Target1D: |
3044 | case QOpenGLTexture::Target1DArray: |
3045 | case QOpenGLTexture::Target2D: |
3046 | case QOpenGLTexture::Target2DArray: |
3047 | case QOpenGLTexture::TargetCubeMap: |
3048 | case QOpenGLTexture::TargetCubeMapArray: |
3049 | case QOpenGLTexture::Target3D: |
3050 | d->requestedMipLevels = levels; |
3051 | break; |
3052 | |
3053 | case QOpenGLTexture::TargetBuffer: |
3054 | case QOpenGLTexture::TargetRectangle: |
3055 | case QOpenGLTexture::Target2DMultisample: |
3056 | case QOpenGLTexture::Target2DMultisampleArray: |
3057 | qWarning("QAbstractOpenGLTexture::setMipLevels(): This texture target does not support mipmaps" ); |
3058 | break; |
3059 | } |
3060 | } |
3061 | |
3062 | /*! |
3063 | Returns the number of mipmap levels for this texture. If storage |
3064 | has not yet been allocated for this texture it returns the |
3065 | requested number of mipmap levels. |
3066 | |
3067 | \sa setMipLevels(), maximumMipLevels(), isStorageAllocated() |
3068 | */ |
3069 | int QOpenGLTexture::mipLevels() const |
3070 | { |
3071 | Q_D(const QOpenGLTexture); |
3072 | return isStorageAllocated() ? d->mipLevels : d->requestedMipLevels; |
3073 | } |
3074 | |
3075 | /*! |
3076 | Returns the maximum number of mipmap levels that this texture |
3077 | can have given the current dimensions. |
3078 | |
3079 | \sa setMipLevels(), mipLevels(), setSize() |
3080 | */ |
3081 | int QOpenGLTexture::maximumMipLevels() const |
3082 | { |
3083 | Q_D(const QOpenGLTexture); |
3084 | return d->maximumMipLevelCount(); |
3085 | } |
3086 | |
3087 | /*! |
3088 | Sets the number of array \a layers to allocate storage for. This |
3089 | function should be called before storage is allocated for the texture. |
3090 | |
3091 | For targets that do not support array layers this function has |
3092 | no effect. |
3093 | |
3094 | \sa layers(), isStorageAllocated() |
3095 | */ |
3096 | void QOpenGLTexture::setLayers(int layers) |
3097 | { |
3098 | Q_D(QOpenGLTexture); |
3099 | d->create(); |
3100 | if (isStorageAllocated()) { |
3101 | qWarning("Cannot set layers on a texture that already has storage allocated.\n" |
3102 | "To do so, destroy() the texture and then create() and setLayers()" ); |
3103 | return; |
3104 | } |
3105 | |
3106 | switch (d->target) { |
3107 | case QOpenGLTexture::Target1DArray: |
3108 | case QOpenGLTexture::Target2DArray: |
3109 | case QOpenGLTexture::TargetCubeMapArray: |
3110 | case QOpenGLTexture::Target2DMultisampleArray: |
3111 | d->layers = layers; |
3112 | break; |
3113 | |
3114 | case QOpenGLTexture::Target1D: |
3115 | case QOpenGLTexture::Target2D: |
3116 | case QOpenGLTexture::Target3D: |
3117 | case QOpenGLTexture::TargetCubeMap: |
3118 | case QOpenGLTexture::TargetBuffer: |
3119 | case QOpenGLTexture::TargetRectangle: |
3120 | case QOpenGLTexture::Target2DMultisample: |
3121 | qWarning("Texture target does not support array layers" ); |
3122 | break; |
3123 | } |
3124 | } |
3125 | |
3126 | /*! |
3127 | Returns the number of array layers for this texture. If |
3128 | storage has not yet been allocated for this texture then |
3129 | this function returns the requested number of array layers. |
3130 | |
3131 | For texture targets that do not support array layers this |
3132 | will return 1. |
3133 | |
3134 | \sa setLayers(), isStorageAllocated() |
3135 | */ |
3136 | int QOpenGLTexture::layers() const |
3137 | { |
3138 | Q_D(const QOpenGLTexture); |
3139 | return d->layers; |
3140 | } |
3141 | |
3142 | /*! |
3143 | Returns the number of faces for this texture. For cubemap |
3144 | and cubemap array type targets this will be 6. |
3145 | |
3146 | For non-cubemap type targets this will return 1. |
3147 | */ |
3148 | int QOpenGLTexture::faces() const |
3149 | { |
3150 | Q_D(const QOpenGLTexture); |
3151 | return d->faces; |
3152 | } |
3153 | |
3154 | /*! |
3155 | Sets the number of \a samples to allocate storage for when rendering to |
3156 | a multisample capable texture target. This function should |
3157 | be called before storage is allocated for the texture. |
3158 | |
3159 | For targets that do not support multisampling this function has |
3160 | no effect. |
3161 | |
3162 | \sa samples(), isStorageAllocated() |
3163 | */ |
3164 | void QOpenGLTexture::setSamples(int samples) |
3165 | { |
3166 | Q_D(QOpenGLTexture); |
3167 | d->create(); |
3168 | if (isStorageAllocated()) { |
3169 | qWarning("Cannot set sample count on a texture that already has storage allocated.\n" |
3170 | "To do so, destroy() the texture and then create() and setSamples()" ); |
3171 | return; |
3172 | } |
3173 | |
3174 | switch (d->target) { |
3175 | case QOpenGLTexture::Target2DMultisample: |
3176 | case QOpenGLTexture::Target2DMultisampleArray: |
3177 | d->samples = samples; |
3178 | break; |
3179 | |
3180 | case QOpenGLTexture::Target1D: |
3181 | case QOpenGLTexture::Target2D: |
3182 | case QOpenGLTexture::Target3D: |
3183 | case QOpenGLTexture::Target1DArray: |
3184 | case QOpenGLTexture::Target2DArray: |
3185 | case QOpenGLTexture::TargetCubeMap: |
3186 | case QOpenGLTexture::TargetCubeMapArray: |
3187 | case QOpenGLTexture::TargetBuffer: |
3188 | case QOpenGLTexture::TargetRectangle: |
3189 | |
3190 | qWarning("Texture target does not support multisampling" ); |
3191 | break; |
3192 | } |
3193 | } |
3194 | |
3195 | /*! |
3196 | Returns the number of multisample sample points for this texture. |
3197 | If storage has not yet been allocated for this texture then |
3198 | this function returns the requested number of samples. |
3199 | |
3200 | For texture targets that do not support multisampling this |
3201 | will return 0. |
3202 | |
3203 | \sa setSamples(), isStorageAllocated() |
3204 | */ |
3205 | int QOpenGLTexture::samples() const |
3206 | { |
3207 | Q_D(const QOpenGLTexture); |
3208 | return d->samples; |
3209 | } |
3210 | |
3211 | /*! |
3212 | Sets whether the sample positions and number of samples used with |
3213 | a multisample capable texture target to \a fixed. If set to \c true |
3214 | the sample positions and number of samples used are the same for |
3215 | all texels in the image and will not depend upon the image size or |
3216 | internal format. This function should be called before storage is allocated |
3217 | for the texture. |
3218 | |
3219 | For targets that do not support multisampling this function has |
3220 | no effect. |
3221 | |
3222 | The default value is \c true. |
3223 | |
3224 | \sa isFixedSamplePositions(), isStorageAllocated() |
3225 | */ |
3226 | void QOpenGLTexture::setFixedSamplePositions(bool fixed) |
3227 | { |
3228 | Q_D(QOpenGLTexture); |
3229 | d->create(); |
3230 | if (isStorageAllocated()) { |
3231 | qWarning("Cannot set sample positions on a texture that already has storage allocated.\n" |
3232 | "To do so, destroy() the texture and then create() and setFixedSamplePositions()" ); |
3233 | return; |
3234 | } |
3235 | |
3236 | switch (d->target) { |
3237 | case QOpenGLTexture::Target2DMultisample: |
3238 | case QOpenGLTexture::Target2DMultisampleArray: |
3239 | d->fixedSamplePositions = fixed; |
3240 | break; |
3241 | |
3242 | case QOpenGLTexture::Target1D: |
3243 | case QOpenGLTexture::Target2D: |
3244 | case QOpenGLTexture::Target3D: |
3245 | case QOpenGLTexture::Target1DArray: |
3246 | case QOpenGLTexture::Target2DArray: |
3247 | case QOpenGLTexture::TargetCubeMap: |
3248 | case QOpenGLTexture::TargetCubeMapArray: |
3249 | case QOpenGLTexture::TargetBuffer: |
3250 | case QOpenGLTexture::TargetRectangle: |
3251 | |
3252 | qWarning("Texture target does not support multisampling" ); |
3253 | break; |
3254 | } |
3255 | } |
3256 | |
3257 | /*! |
3258 | Returns whether this texture uses a fixed pattern of multisample |
3259 | samples. If storage has not yet been allocated for this texture then |
3260 | this function returns the requested fixed sample position setting. |
3261 | |
3262 | For texture targets that do not support multisampling this |
3263 | will return \c true. |
3264 | |
3265 | \sa setFixedSamplePositions(), isStorageAllocated() |
3266 | */ |
3267 | bool QOpenGLTexture::isFixedSamplePositions() const |
3268 | { |
3269 | Q_D(const QOpenGLTexture); |
3270 | return d->fixedSamplePositions; |
3271 | } |
3272 | |
3273 | /*! |
3274 | Allocates server-side storage for this texture object taking |
3275 | into account, the format, dimensions, mipmap levels, array |
3276 | layers and cubemap faces. |
3277 | |
3278 | Once storage has been allocated it is no longer possible to change |
3279 | these properties. |
3280 | |
3281 | If supported QOpenGLTexture makes use of immutable texture |
3282 | storage. |
3283 | |
3284 | Once storage has been allocated for the texture then pixel data |
3285 | can be uploaded via one of the setData() overloads. |
3286 | |
3287 | \note If immutable texture storage is not available, |
3288 | then a default pixel format and pixel type will be used to |
3289 | create the mutable storage. You can use the other |
3290 | allocateStorage() overload to specify exactly the pixel format |
3291 | and the pixel type to use when allocating mutable storage; |
3292 | this is particulary useful under certain OpenGL ES implementations |
3293 | (notably, OpenGL ES 2), where the pixel format and the pixel type |
3294 | used at allocation time must perfectly match the format |
3295 | and the type passed to any subsequent setData() call. |
3296 | |
3297 | \sa isStorageAllocated(), setData() |
3298 | */ |
3299 | void QOpenGLTexture::allocateStorage() |
3300 | { |
3301 | Q_D(QOpenGLTexture); |
3302 | if (d->create()) { |
3303 | const QOpenGLTexture::PixelFormat pixelFormat = pixelFormatCompatibleWithInternalFormat(d->format); |
3304 | const QOpenGLTexture::PixelType pixelType = pixelTypeCompatibleWithInternalFormat(d->format); |
3305 | d->allocateStorage(pixelFormat, pixelType); |
3306 | } |
3307 | } |
3308 | |
3309 | /*! |
3310 | \since 5.5 |
3311 | |
3312 | Allocates server-side storage for this texture object taking |
3313 | into account, the format, dimensions, mipmap levels, array |
3314 | layers and cubemap faces. |
3315 | |
3316 | Once storage has been allocated it is no longer possible to change |
3317 | these properties. |
3318 | |
3319 | If supported QOpenGLTexture makes use of immutable texture |
3320 | storage. However, if immutable texture storage is not available, |
3321 | then the specified \a pixelFormat and \a pixelType will be used |
3322 | to allocate mutable storage; note that in certain OpenGL implementations |
3323 | (notably, OpenGL ES 2) they must perfectly match the format |
3324 | and the type passed to any subsequent setData() call. |
3325 | |
3326 | Once storage has been allocated for the texture then pixel data |
3327 | can be uploaded via one of the setData() overloads. |
3328 | |
3329 | \sa isStorageAllocated(), setData() |
3330 | */ |
3331 | void QOpenGLTexture::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
3332 | { |
3333 | Q_D(QOpenGLTexture); |
3334 | if (d->create()) |
3335 | d->allocateStorage(pixelFormat, pixelType); |
3336 | } |
3337 | |
3338 | /*! |
3339 | Returns \c true if server-side storage for this texture as been |
3340 | allocated. |
3341 | |
3342 | The texture format, dimensions, mipmap levels and array layers |
3343 | cannot be altered once storage ihas been allocated. |
3344 | |
3345 | \sa allocateStorage(), setSize(), setMipLevels(), setLayers(), setFormat() |
3346 | */ |
3347 | bool QOpenGLTexture::isStorageAllocated() const |
3348 | { |
3349 | Q_D(const QOpenGLTexture); |
3350 | return d->storageAllocated; |
3351 | } |
3352 | |
3353 | /*! |
3354 | Attempts to create a texture view onto this texture. A texture |
3355 | view is somewhat analogous to a view in SQL in that it presents |
3356 | a restricted or reinterpreted view of the original data. Texture |
3357 | views do not allocate any more server-side storage, insted relying |
3358 | on the storage buffer of the source texture. |
3359 | |
3360 | Texture views are only available when using immutable storage. For |
3361 | more information on texture views see |
3362 | http://www.opengl.org/wiki/Texture_Storage#Texture_views. |
3363 | |
3364 | The \a target argument specifies the target to use for the view. |
3365 | Only some targets can be used depending upon the target of the original |
3366 | target. For e.g. a view onto a Target1DArray texture can specify |
3367 | either Target1DArray or Target1D but for the latter the number of |
3368 | array layers specified with \a minimumLayer and \a maximumLayer must |
3369 | be exactly 1. |
3370 | |
3371 | Simpliar constraints apply for the \a viewFormat. See the above link |
3372 | and the specification for more details. |
3373 | |
3374 | The \a minimumMipmapLevel, \a maximumMipmapLevel, \a minimumLayer, |
3375 | and \a maximumLayer arguments serve to restrict the parts of the |
3376 | texture accessible by the texture view. |
3377 | |
3378 | If creation of the texture view fails this function will return |
3379 | 0. If the function succeeds it will return a pointer to a new |
3380 | QOpenGLTexture object that will return \c true from its isTextureView() |
3381 | function. |
3382 | |
3383 | \sa isTextureView() |
3384 | */ |
3385 | QOpenGLTexture *QOpenGLTexture::createTextureView(Target target, |
3386 | TextureFormat viewFormat, |
3387 | int minimumMipmapLevel, int maximumMipmapLevel, |
3388 | int minimumLayer, int maximumLayer) const |
3389 | { |
3390 | Q_D(const QOpenGLTexture); |
3391 | if (!isStorageAllocated()) { |
3392 | qWarning("Cannot set create a texture view of a texture that does not have storage allocated." ); |
3393 | return nullptr; |
3394 | } |
3395 | Q_ASSERT(maximumMipmapLevel >= minimumMipmapLevel); |
3396 | Q_ASSERT(maximumLayer >= minimumLayer); |
3397 | return d->createTextureView(target, viewFormat, |
3398 | minimumMipmapLevel, maximumMipmapLevel, |
3399 | minimumLayer, maximumLayer); |
3400 | } |
3401 | |
3402 | /*! |
3403 | Returns \c true if this texture object is actually a view onto another |
3404 | texture object. |
3405 | |
3406 | \sa createTextureView() |
3407 | */ |
3408 | bool QOpenGLTexture::isTextureView() const |
3409 | { |
3410 | Q_D(const QOpenGLTexture); |
3411 | Q_ASSERT(d->textureId); |
3412 | return d->textureView; |
3413 | } |
3414 | |
3415 | /*! |
3416 | Uploads pixel \a data for this texture object \a mipLevel, array \a layer, and \a cubeFace. |
3417 | Storage must have been allocated before uploading pixel data. Some overloads of setData() |
3418 | will set appropriate dimensions, mipmap levels, and array layers and then allocate storage |
3419 | for you if they have enough information to do so. This will be noted in the function |
3420 | documentation. |
3421 | |
3422 | The structure of the pixel data pointed to by \a data is specified by \a sourceFormat |
3423 | and \a sourceType. The pixel data upload can optionally be controlled by \a options. |
3424 | |
3425 | If using a compressed format() then you should use setCompressedData() instead of this |
3426 | function. |
3427 | |
3428 | \since 5.3 |
3429 | \sa setCompressedData() |
3430 | */ |
3431 | void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, |
3432 | PixelFormat sourceFormat, PixelType sourceType, |
3433 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3434 | { |
3435 | Q_D(QOpenGLTexture); |
3436 | Q_ASSERT(d->textureId); |
3437 | if (!isStorageAllocated()) { |
3438 | qWarning("Cannot set data on a texture that does not have storage allocated.\n" |
3439 | "To do so call allocateStorage() before this function" ); |
3440 | return; |
3441 | } |
3442 | d->setData(mipLevel, layer, 1, cubeFace, sourceFormat, sourceType, data, options); |
3443 | } |
3444 | |
3445 | /*! |
3446 | \since 5.9 |
3447 | \overload |
3448 | |
3449 | Parameter \a layerCount is the number of layers in a texture array |
3450 | that are being uploaded/populated by this call. |
3451 | */ |
3452 | void QOpenGLTexture::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options) |
3453 | { |
3454 | Q_D(QOpenGLTexture); |
3455 | Q_ASSERT(d->textureId); |
3456 | if (!isStorageAllocated()) { |
3457 | qWarning("Cannot set data on a texture that does not have storage allocated.\n" |
3458 | "To do so call allocateStorage() before this function" ); |
3459 | return; |
3460 | } |
3461 | d->setData(mipLevel, layer, layerCount, cubeFace, sourceFormat, sourceType, data, options); |
3462 | } |
3463 | |
3464 | /*! |
3465 | \since 5.3 |
3466 | \overload |
3467 | */ |
3468 | void QOpenGLTexture::setData(int mipLevel, int layer, |
3469 | PixelFormat sourceFormat, PixelType sourceType, |
3470 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3471 | { |
3472 | Q_D(QOpenGLTexture); |
3473 | Q_ASSERT(d->textureId); |
3474 | d->setData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3475 | } |
3476 | |
3477 | /*! |
3478 | \since 5.3 |
3479 | \overload |
3480 | */ |
3481 | void QOpenGLTexture::setData(int mipLevel, |
3482 | PixelFormat sourceFormat, PixelType sourceType, |
3483 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3484 | { |
3485 | Q_D(QOpenGLTexture); |
3486 | Q_ASSERT(d->textureId); |
3487 | d->setData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3488 | } |
3489 | |
3490 | /*! |
3491 | \since 5.3 |
3492 | \overload |
3493 | */ |
3494 | void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, |
3495 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3496 | { |
3497 | Q_D(QOpenGLTexture); |
3498 | Q_ASSERT(d->textureId); |
3499 | d->setData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3500 | } |
3501 | |
3502 | /*! |
3503 | \since 5.14 |
3504 | \overload |
3505 | |
3506 | This overload is to be used to update a part of the texture. Parameters \a |
3507 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3508 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3509 | of the sub image. |
3510 | |
3511 | The structure of the pixel data pointed to by \a data is specified by \a |
3512 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3513 | controlled by \a options. |
3514 | */ |
3515 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3516 | int width, int height, int depth, |
3517 | PixelFormat sourceFormat, PixelType sourceType, |
3518 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3519 | { |
3520 | Q_D(QOpenGLTexture); |
3521 | Q_ASSERT(d->textureId); |
3522 | d->setData(xOffset, yOffset, zOffset, |
3523 | width, height, depth, |
3524 | 0, 0, 1, |
3525 | QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3526 | sourceType, data, options); |
3527 | } |
3528 | |
3529 | /*! |
3530 | \since 5.14 |
3531 | \overload |
3532 | |
3533 | This overload is to be used to update a part of the texture. Parameters \a |
3534 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3535 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3536 | of the sub image. The mip map level the sub image we want to |
3537 | update is specified with \a mipLevel. |
3538 | |
3539 | The structure of the pixel data pointed to by \a data is specified by \a |
3540 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3541 | controlled by \a options. |
3542 | */ |
3543 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3544 | int width, int height, int depth, |
3545 | int mipLevel, |
3546 | PixelFormat sourceFormat, PixelType sourceType, |
3547 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3548 | { |
3549 | Q_D(QOpenGLTexture); |
3550 | Q_ASSERT(d->textureId); |
3551 | d->setData(xOffset, yOffset, zOffset, |
3552 | width, height, depth, |
3553 | mipLevel, 0, 1, |
3554 | QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3555 | sourceType, data, options); |
3556 | } |
3557 | |
3558 | /*! |
3559 | \since 5.14 |
3560 | \overload |
3561 | |
3562 | This overload is to be used to update a part of the texture. Parameters \a |
3563 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3564 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3565 | of the sub image. The mip map level and layerof the sub image we want to |
3566 | update are specified with \a mipLevel and \a layer. |
3567 | |
3568 | The structure of the pixel data pointed to by \a data is specified by \a |
3569 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3570 | controlled by \a options. |
3571 | */ |
3572 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3573 | int width, int height, int depth, |
3574 | int mipLevel, int layer, |
3575 | PixelFormat sourceFormat, PixelType sourceType, |
3576 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3577 | { |
3578 | Q_D(QOpenGLTexture); |
3579 | Q_ASSERT(d->textureId); |
3580 | d->setData(xOffset, yOffset, zOffset, |
3581 | width, height, depth, |
3582 | mipLevel, layer, 1, |
3583 | QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3584 | sourceType, data, options); |
3585 | } |
3586 | |
3587 | /*! |
3588 | \since 5.14 |
3589 | \overload |
3590 | |
3591 | This overload is to be used to update a part of the texture. Parameters \a |
3592 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3593 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3594 | of the sub image.The mip map level, layer and cube map face of the sub |
3595 | image we want to update are specified with \a mipLevel, \a layer and \a |
3596 | face. |
3597 | |
3598 | The structure of the pixel data pointed to by \a data is specified by \a |
3599 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3600 | controlled by \a options. |
3601 | */ |
3602 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3603 | int width, int height, int depth, |
3604 | int mipLevel, int layer, |
3605 | CubeMapFace face, |
3606 | PixelFormat sourceFormat, PixelType sourceType, |
3607 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3608 | { |
3609 | Q_D(QOpenGLTexture); |
3610 | Q_ASSERT(d->textureId); |
3611 | d->setData(xOffset, yOffset, zOffset, |
3612 | width, height, depth, |
3613 | mipLevel, layer, 1, |
3614 | face, sourceFormat, |
3615 | sourceType, data, options); |
3616 | } |
3617 | |
3618 | /*! |
3619 | \since 5.14 |
3620 | \overload |
3621 | |
3622 | This overload is to be used to update a part of the texture. Parameters \a |
3623 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3624 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3625 | of the sub image.The mip map level, starting layer, cube map face and |
3626 | number of layers of the sub image we want to update are specified with \a |
3627 | mipLevel, \a layer, \a face and \a layerCount. |
3628 | |
3629 | The structure of the pixel data pointed to by \a data is specified by \a |
3630 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3631 | controlled by \a options. |
3632 | */ |
3633 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3634 | int width, int height, int depth, |
3635 | int mipLevel, int layer, |
3636 | CubeMapFace face, int layerCount, |
3637 | PixelFormat sourceFormat, PixelType sourceType, |
3638 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3639 | { |
3640 | Q_D(QOpenGLTexture); |
3641 | Q_ASSERT(d->textureId); |
3642 | d->setData(xOffset, yOffset, zOffset, |
3643 | width, height, depth, |
3644 | mipLevel, layer, layerCount, |
3645 | face, sourceFormat, |
3646 | sourceType, data, options); |
3647 | } |
3648 | |
3649 | /*! |
3650 | This overload of setData() will allocate storage for you. |
3651 | The pixel data is contained in \a image. Mipmaps are generated by default. |
3652 | Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation. |
3653 | |
3654 | \overload |
3655 | */ |
3656 | void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps) |
3657 | { |
3658 | QOpenGLContext *context = QOpenGLContext::currentContext(); |
3659 | if (!context) { |
3660 | qWarning("QOpenGLTexture::setData() requires a valid current context" ); |
3661 | return; |
3662 | } |
3663 | |
3664 | if (image.isNull()) { |
3665 | qWarning("QOpenGLTexture::setData() tried to set a null image" ); |
3666 | return; |
3667 | } |
3668 | |
3669 | if (context->isOpenGLES() && context->format().majorVersion() < 3) |
3670 | setFormat(QOpenGLTexture::RGBAFormat); |
3671 | else |
3672 | setFormat(QOpenGLTexture::RGBA8_UNorm); |
3673 | |
3674 | setSize(image.width(), image.height()); |
3675 | setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1); |
3676 | allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8); |
3677 | |
3678 | // Upload pixel data and generate mipmaps |
3679 | QImage glImage = image.convertToFormat(QImage::Format_RGBA8888); |
3680 | QOpenGLPixelTransferOptions uploadOptions; |
3681 | uploadOptions.setAlignment(1); |
3682 | setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.constBits(), &uploadOptions); |
3683 | } |
3684 | |
3685 | /*! |
3686 | Uploads compressed pixel \a data to \a mipLevel, array \a layer, and \a cubeFace. |
3687 | The pixel transfer can optionally be controlled with \a options. The \a dataSize |
3688 | argument should specify the size of the data pointed to by \a data. |
3689 | |
3690 | If not using a compressed format() then you should use setData() instead of this |
3691 | function. |
3692 | |
3693 | \since 5.3 |
3694 | */ |
3695 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, |
3696 | int dataSize, const void *data, |
3697 | const QOpenGLPixelTransferOptions * const options) |
3698 | { |
3699 | Q_D(QOpenGLTexture); |
3700 | Q_ASSERT(d->textureId); |
3701 | if (!isStorageAllocated()) { |
3702 | qWarning("Cannot set data on a texture that does not have storage allocated.\n" |
3703 | "To do so call allocateStorage() before this function" ); |
3704 | return; |
3705 | } |
3706 | d->setCompressedData(mipLevel, layer, 1, cubeFace, dataSize, data, options); |
3707 | } |
3708 | |
3709 | /*! |
3710 | \since 5.9 |
3711 | \overload |
3712 | |
3713 | Parameter \a layerCount is the number of layers in a texture array |
3714 | that are being uploaded/populated by this call. |
3715 | */ |
3716 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options) |
3717 | { |
3718 | Q_D(QOpenGLTexture); |
3719 | Q_ASSERT(d->textureId); |
3720 | if (!isStorageAllocated()) { |
3721 | qWarning("Cannot set data on a texture that does not have storage allocated.\n" |
3722 | "To do so call allocateStorage() before this function" ); |
3723 | return; |
3724 | } |
3725 | d->setCompressedData(mipLevel, layer, layerCount, cubeFace, dataSize, data, options); |
3726 | } |
3727 | |
3728 | /*! |
3729 | \overload |
3730 | */ |
3731 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data, |
3732 | const QOpenGLPixelTransferOptions * const options) |
3733 | { |
3734 | Q_D(QOpenGLTexture); |
3735 | Q_ASSERT(d->textureId); |
3736 | d->setCompressedData(mipLevel, layer, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3737 | } |
3738 | |
3739 | /*! |
3740 | \overload |
3741 | */ |
3742 | void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data, |
3743 | const QOpenGLPixelTransferOptions * const options) |
3744 | { |
3745 | Q_D(QOpenGLTexture); |
3746 | Q_ASSERT(d->textureId); |
3747 | d->setCompressedData(mipLevel, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3748 | } |
3749 | |
3750 | /*! |
3751 | \overload |
3752 | */ |
3753 | void QOpenGLTexture::setCompressedData(int dataSize, const void *data, |
3754 | const QOpenGLPixelTransferOptions * const options) |
3755 | { |
3756 | Q_D(QOpenGLTexture); |
3757 | Q_ASSERT(d->textureId); |
3758 | d->setCompressedData(0, 0, 1, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3759 | } |
3760 | |
3761 | /*! |
3762 | Returns \c true if your OpenGL implementation and version supports the texture |
3763 | feature \a feature. |
3764 | */ |
3765 | bool QOpenGLTexture::hasFeature(Feature feature) |
3766 | { |
3767 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
3768 | if (!ctx) { |
3769 | qWarning("QOpenGLTexture::hasFeature() requires a valid current context" ); |
3770 | return false; |
3771 | } |
3772 | |
3773 | QSurfaceFormat f = ctx->format(); |
3774 | |
3775 | bool supported = false; |
3776 | |
3777 | #if !QT_CONFIG(opengles2) |
3778 | if (!ctx->isOpenGLES()) { |
3779 | switch (feature) { |
3780 | case ImmutableMultisampleStorage: |
3781 | supported = f.version() >= qMakePair(4, 3) |
3782 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage_multisample" )); |
3783 | break; |
3784 | |
3785 | case TextureBuffer: |
3786 | supported = f.version() >= qMakePair(3, 0) |
3787 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_buffer_object" )); |
3788 | break; |
3789 | |
3790 | case StencilTexturing: |
3791 | supported = f.version() >= qMakePair(4, 3) |
3792 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_stencil_texturing" )); |
3793 | break; |
3794 | |
3795 | case ImmutableStorage: |
3796 | supported = f.version() >= qMakePair(4, 2) |
3797 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage" )) |
3798 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" )); |
3799 | break; |
3800 | |
3801 | case TextureCubeMapArrays: |
3802 | supported = f.version() >= qMakePair(4, 0) |
3803 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_cube_map_array" )); |
3804 | break; |
3805 | |
3806 | case Swizzle: |
3807 | supported = f.version() >= qMakePair(3, 3) |
3808 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_swizzle" )); |
3809 | break; |
3810 | |
3811 | case TextureMultisample: |
3812 | supported = f.version() >= qMakePair(3, 2) |
3813 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_multisample" )); |
3814 | break; |
3815 | |
3816 | case TextureArrays: |
3817 | supported = f.version() >= qMakePair(3, 0) |
3818 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_array" )); |
3819 | break; |
3820 | |
3821 | case TextureRectangle: |
3822 | supported = f.version() >= qMakePair(2, 1) |
3823 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_rectangle" )); |
3824 | break; |
3825 | |
3826 | case Texture3D: |
3827 | supported = f.version() >= qMakePair(1, 3); |
3828 | break; |
3829 | |
3830 | case AnisotropicFiltering: |
3831 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
3832 | break; |
3833 | |
3834 | case NPOTTextures: |
3835 | case NPOTTextureRepeat: |
3836 | supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
3837 | break; |
3838 | |
3839 | case Texture1D: |
3840 | supported = f.version() >= qMakePair(1, 1); |
3841 | break; |
3842 | |
3843 | case TextureComparisonOperators: |
3844 | // GL 1.4 and GL_ARB_shadow alone support only LEQUAL and GEQUAL; |
3845 | // since we're talking about history anyhow avoid to be extra pedantic |
3846 | // in the feature set, and simply claim supported if we have the full set of operators |
3847 | // (which has been added into 1.5 / GL_EXT_shadow_funcs). |
3848 | supported = f.version() >= qMakePair(1, 5) |
3849 | || (ctx->hasExtension(QByteArrayLiteral("GL_ARB_shadow" )) |
3850 | && ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_funcs" ))); |
3851 | break; |
3852 | |
3853 | case TextureMipMapLevel: |
3854 | supported = f.version() >= qMakePair(1, 2); |
3855 | break; |
3856 | |
3857 | case MaxFeatureFlag: |
3858 | break; |
3859 | } |
3860 | } |
3861 | |
3862 | if (ctx->isOpenGLES()) |
3863 | #endif |
3864 | { |
3865 | const char *renderer = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_RENDERER)); |
3866 | switch (feature) { |
3867 | case ImmutableStorage: |
3868 | supported = (f.version() >= qMakePair(3, 0) || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" ))) |
3869 | && !(renderer && strstr(renderer, "Mali" )); // do not use on Mali: QTBUG-45106 |
3870 | break; |
3871 | |
3872 | case ImmutableMultisampleStorage: |
3873 | supported = f.version() >= qMakePair(3, 1); |
3874 | break; |
3875 | |
3876 | case TextureRectangle: |
3877 | break; |
3878 | |
3879 | case TextureArrays: |
3880 | supported = f.version() >= qMakePair(3, 0); |
3881 | break; |
3882 | |
3883 | case Texture3D: |
3884 | supported = f.version() >= qMakePair(3, 0) |
3885 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D" )); |
3886 | break; |
3887 | |
3888 | case TextureMultisample: |
3889 | supported = f.version() >= qMakePair(3, 1); |
3890 | break; |
3891 | |
3892 | case TextureBuffer: |
3893 | break; |
3894 | |
3895 | case TextureCubeMapArrays: |
3896 | break; |
3897 | |
3898 | case Swizzle: |
3899 | supported = f.version() >= qMakePair(3, 0); |
3900 | break; |
3901 | |
3902 | case StencilTexturing: |
3903 | break; |
3904 | |
3905 | case AnisotropicFiltering: |
3906 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
3907 | break; |
3908 | |
3909 | case NPOTTextures: |
3910 | case NPOTTextureRepeat: |
3911 | supported = f.version() >= qMakePair(3,0) |
3912 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot" )) |
3913 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
3914 | break; |
3915 | |
3916 | case Texture1D: |
3917 | break; |
3918 | |
3919 | case TextureComparisonOperators: |
3920 | supported = f.version() >= qMakePair(3, 0) |
3921 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_samplers" )); |
3922 | break; |
3923 | |
3924 | case TextureMipMapLevel: |
3925 | supported = f.version() >= qMakePair(3, 0); |
3926 | break; |
3927 | |
3928 | case MaxFeatureFlag: |
3929 | break; |
3930 | } |
3931 | } |
3932 | |
3933 | return supported; |
3934 | } |
3935 | |
3936 | /*! |
3937 | Sets the base mipmap level used for all texture lookups with this texture to \a baseLevel. |
3938 | |
3939 | \note This function has no effect on Qt built for OpenGL ES 2. |
3940 | \sa mipBaseLevel(), setMipMaxLevel(), setMipLevelRange() |
3941 | */ |
3942 | void QOpenGLTexture::setMipBaseLevel(int baseLevel) |
3943 | { |
3944 | Q_D(QOpenGLTexture); |
3945 | d->create(); |
3946 | if (!d->features.testFlag(TextureMipMapLevel)) { |
3947 | qWarning("QOpenGLTexture::setMipBaseLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
3948 | return; |
3949 | } |
3950 | Q_ASSERT(d->textureId); |
3951 | Q_ASSERT(d->texFuncs); |
3952 | Q_ASSERT(baseLevel <= d->maxLevel); |
3953 | d->baseLevel = baseLevel; |
3954 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel); |
3955 | } |
3956 | |
3957 | /*! |
3958 | Returns the mipmap base level used for all texture lookups with this texture. |
3959 | The default is 0. |
3960 | |
3961 | \sa setMipBaseLevel(), mipMaxLevel(), mipLevelRange() |
3962 | */ |
3963 | int QOpenGLTexture::mipBaseLevel() const |
3964 | { |
3965 | Q_D(const QOpenGLTexture); |
3966 | return d->baseLevel; |
3967 | } |
3968 | |
3969 | /*! |
3970 | Sets the maximum mipmap level used for all texture lookups with this texture to \a maxLevel. |
3971 | |
3972 | \note This function has no effect on Qt built for OpenGL ES 2. |
3973 | \sa mipMaxLevel(), setMipBaseLevel(), setMipLevelRange() |
3974 | */ |
3975 | void QOpenGLTexture::setMipMaxLevel(int maxLevel) |
3976 | { |
3977 | Q_D(QOpenGLTexture); |
3978 | d->create(); |
3979 | if (!d->features.testFlag(TextureMipMapLevel)) { |
3980 | qWarning("QOpenGLTexture::setMipMaxLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
3981 | return; |
3982 | } |
3983 | Q_ASSERT(d->textureId); |
3984 | Q_ASSERT(d->texFuncs); |
3985 | Q_ASSERT(d->baseLevel <= maxLevel); |
3986 | d->maxLevel = maxLevel; |
3987 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel); |
3988 | } |
3989 | |
3990 | /*! |
3991 | Returns the mipmap maximum level used for all texture lookups with this texture. |
3992 | |
3993 | \sa setMipMaxLevel(), mipBaseLevel(), mipLevelRange() |
3994 | */ |
3995 | int QOpenGLTexture::mipMaxLevel() const |
3996 | { |
3997 | Q_D(const QOpenGLTexture); |
3998 | return d->maxLevel; |
3999 | } |
4000 | |
4001 | /*! |
4002 | Sets the range of mipmap levels that can be used for texture lookups with this texture |
4003 | to range from \a baseLevel to \a maxLevel. |
4004 | |
4005 | \note This function has no effect on Qt built for OpenGL ES 2. |
4006 | \sa setMipBaseLevel(), setMipMaxLevel(), mipLevelRange() |
4007 | */ |
4008 | void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel) |
4009 | { |
4010 | Q_D(QOpenGLTexture); |
4011 | d->create(); |
4012 | if (!d->features.testFlag(TextureMipMapLevel)) { |
4013 | qWarning("QOpenGLTexture::setMipLevelRange: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
4014 | return; |
4015 | } |
4016 | Q_ASSERT(d->textureId); |
4017 | Q_ASSERT(d->texFuncs); |
4018 | Q_ASSERT(baseLevel <= maxLevel); |
4019 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BASE_LEVEL, baseLevel); |
4020 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LEVEL, maxLevel); |
4021 | } |
4022 | |
4023 | /*! |
4024 | Returns the range of mipmap levels that can be used for texture lookups with this texture. |
4025 | |
4026 | \sa mipBaseLevel(), mipMaxLevel() |
4027 | */ |
4028 | QPair<int, int> QOpenGLTexture::mipLevelRange() const |
4029 | { |
4030 | Q_D(const QOpenGLTexture); |
4031 | return qMakePair(d->baseLevel, d->maxLevel); |
4032 | } |
4033 | |
4034 | /*! |
4035 | If \a enabled is \c true, enables automatic mipmap generation for this texture object |
4036 | to occur whenever the level 0 mipmap data is set via setData(). |
4037 | |
4038 | The automatic mipmap generation is enabled by default. |
4039 | |
4040 | \note Mipmap generation is not supported for compressed textures with OpenGL ES 2.0. |
4041 | |
4042 | \sa isAutoMipMapGenerationEnabled(), generateMipMaps() |
4043 | */ |
4044 | void QOpenGLTexture::setAutoMipMapGenerationEnabled(bool enabled) |
4045 | { |
4046 | Q_D(QOpenGLTexture); |
4047 | d->autoGenerateMipMaps = enabled; |
4048 | } |
4049 | |
4050 | /*! |
4051 | Returns whether auto mipmap generation is enabled for this texture object. |
4052 | |
4053 | \sa setAutoMipMapGenerationEnabled(), generateMipMaps() |
4054 | */ |
4055 | bool QOpenGLTexture::isAutoMipMapGenerationEnabled() const |
4056 | { |
4057 | Q_D(const QOpenGLTexture); |
4058 | return d->autoGenerateMipMaps; |
4059 | } |
4060 | |
4061 | /*! |
4062 | Generates mipmaps for this texture object from mipmap level 0. If you are |
4063 | using a texture target and filtering option that requires mipmaps and you |
4064 | have disabled automatic mipmap generation then you need to call this function |
4065 | or the overload to create the mipmap chain. |
4066 | |
4067 | \note Mipmap generation is not supported for compressed textures with OpenGL ES. |
4068 | |
4069 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4070 | */ |
4071 | void QOpenGLTexture::generateMipMaps() |
4072 | { |
4073 | Q_D(QOpenGLTexture); |
4074 | Q_ASSERT(d->texFuncs); |
4075 | Q_ASSERT(d->textureId); |
4076 | if (isCompressedFormat(d->format)) { |
4077 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4078 | if (ctx->isOpenGLES()) |
4079 | return; |
4080 | } |
4081 | d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget); |
4082 | } |
4083 | |
4084 | /*! |
4085 | Generates mipmaps for this texture object from mipmap level \a baseLevel. If you are |
4086 | using a texture target and filtering option that requires mipmaps and you |
4087 | have disabled automatic mipmap generation then you need to call this function |
4088 | or the overload to create the mipmap chain. |
4089 | |
4090 | The generation of mipmaps to above \a baseLevel is achieved by setting the mipmap |
4091 | base level to \a baseLevel and then generating the mipmap chain. If \a resetBaseLevel |
4092 | is \c true, then the baseLevel of the texture will be reset to its previous value. |
4093 | |
4094 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4095 | */ |
4096 | void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel) |
4097 | { |
4098 | Q_D(QOpenGLTexture); |
4099 | Q_ASSERT(d->texFuncs); |
4100 | Q_ASSERT(d->textureId); |
4101 | if (isCompressedFormat(d->format)) { |
4102 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4103 | if (ctx->isOpenGLES()) |
4104 | return; |
4105 | } |
4106 | int oldBaseLevel; |
4107 | if (resetBaseLevel) |
4108 | oldBaseLevel = mipBaseLevel(); |
4109 | setMipBaseLevel(baseLevel); |
4110 | d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target, d->bindingTarget); |
4111 | if (resetBaseLevel) |
4112 | setMipBaseLevel(oldBaseLevel); |
4113 | } |
4114 | |
4115 | /*! |
4116 | GLSL shaders are able to reorder the components of the vec4 returned by texture |
4117 | functions. It is also desirable to be able to control this reordering from CPU |
4118 | side code. This is made possible by swizzle masks since OpenGL 3.3. |
4119 | |
4120 | Each component of the texture can be mapped to one of the SwizzleValue options. |
4121 | |
4122 | This function maps \a component to the output \a value. |
4123 | |
4124 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4125 | \sa swizzleMask() |
4126 | */ |
4127 | void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value) |
4128 | { |
4129 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4130 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4131 | Q_D(QOpenGLTexture); |
4132 | d->create(); |
4133 | Q_ASSERT(d->texFuncs); |
4134 | Q_ASSERT(d->textureId); |
4135 | if (!d->features.testFlag(Swizzle)) { |
4136 | qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4137 | return; |
4138 | } |
4139 | d->swizzleMask[component - SwizzleRed] = value; |
4140 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, component, value); |
4141 | return; |
4142 | } |
4143 | #else |
4144 | Q_UNUSED(component); |
4145 | Q_UNUSED(value); |
4146 | #endif |
4147 | qWarning("QOpenGLTexture: Texture swizzling is not supported" ); |
4148 | } |
4149 | |
4150 | /*! |
4151 | Parameters \a {r}, \a {g}, \a {b}, and \a {a} are values used for setting |
4152 | the colors red, green, blue, and the alpha value. |
4153 | \overload |
4154 | */ |
4155 | void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g, |
4156 | SwizzleValue b, SwizzleValue a) |
4157 | { |
4158 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4159 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4160 | Q_D(QOpenGLTexture); |
4161 | d->create(); |
4162 | Q_ASSERT(d->texFuncs); |
4163 | Q_ASSERT(d->textureId); |
4164 | if (!d->features.testFlag(Swizzle)) { |
4165 | qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4166 | return; |
4167 | } |
4168 | GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)}; |
4169 | d->swizzleMask[0] = r; |
4170 | d->swizzleMask[1] = g; |
4171 | d->swizzleMask[2] = b; |
4172 | d->swizzleMask[3] = a; |
4173 | d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); |
4174 | return; |
4175 | } |
4176 | #else |
4177 | Q_UNUSED(r); |
4178 | Q_UNUSED(g); |
4179 | Q_UNUSED(b); |
4180 | Q_UNUSED(a); |
4181 | #endif |
4182 | qWarning("QOpenGLTexture: Texture swizzling is not supported" ); |
4183 | } |
4184 | |
4185 | /*! |
4186 | Returns the swizzle mask for texture \a component. |
4187 | */ |
4188 | QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent component) const |
4189 | { |
4190 | Q_D(const QOpenGLTexture); |
4191 | return d->swizzleMask[component - SwizzleRed]; |
4192 | } |
4193 | |
4194 | /*! |
4195 | \enum QOpenGLTexture::DepthStencilMode |
4196 | \since 5.4 |
4197 | This enum specifies which component of a depth/stencil texture is |
4198 | accessed when the texture is sampled. |
4199 | |
4200 | \value DepthMode Equivalent to GL_DEPTH_COMPONENT. |
4201 | \value StencilMode Equivalent to GL_STENCIL_INDEX. |
4202 | */ |
4203 | |
4204 | /*! |
4205 | If using a texture that has a combined depth/stencil format this function sets |
4206 | which component of the texture is accessed to \a mode. |
4207 | |
4208 | When the parameter is set to DepthMode, then accessing it from the |
4209 | shader will access the depth component as a single float, as normal. But when |
4210 | the parameter is set to StencilMode, the shader will access the stencil component. |
4211 | |
4212 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4213 | \since 5.4 |
4214 | \sa depthStencilMode() |
4215 | */ |
4216 | void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode) |
4217 | { |
4218 | #if !defined(Q_OS_MAC) && !QT_CONFIG(opengles2) |
4219 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4220 | Q_D(QOpenGLTexture); |
4221 | d->create(); |
4222 | Q_ASSERT(d->texFuncs); |
4223 | Q_ASSERT(d->textureId); |
4224 | if (!d->features.testFlag(StencilTexturing)) { |
4225 | qWarning("QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3 or GL_ARB_stencil_texturing" ); |
4226 | return; |
4227 | } |
4228 | d->depthStencilMode = mode; |
4229 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, mode); |
4230 | return; |
4231 | } |
4232 | #else |
4233 | Q_UNUSED(mode); |
4234 | #endif |
4235 | qWarning("QOpenGLTexture: DepthStencil Mode is not supported" ); |
4236 | } |
4237 | |
4238 | /*! |
4239 | Returns the depth stencil mode for textures using a combined depth/stencil format. |
4240 | |
4241 | \since 5.4 |
4242 | \sa setDepthStencilMode() |
4243 | */ |
4244 | QOpenGLTexture::DepthStencilMode QOpenGLTexture::depthStencilMode() const |
4245 | { |
4246 | Q_D(const QOpenGLTexture); |
4247 | return d->depthStencilMode; |
4248 | } |
4249 | |
4250 | /*! |
4251 | \enum QOpenGLTexture::ComparisonFunction |
4252 | \since 5.5 |
4253 | This enum specifies which comparison operator is used when texture comparison |
4254 | is enabled on this texture. |
4255 | |
4256 | \value CompareLessEqual Equivalent to GL_LEQUAL. |
4257 | \value CompareGreaterEqual Equivalent to GL_GEQUAL. |
4258 | \value CompareLess Equivalent to GL_LESS. |
4259 | \value CompareGreater Equivalent to GL_GREATER. |
4260 | \value CompareEqual Equivalent to GL_EQUAL. |
4261 | \value CommpareNotEqual Equivalent to GL_NOTEQUAL. |
4262 | \value CompareAlways Equivalent to GL_ALWAYS. |
4263 | \value CompareNever Equivalent to GL_NEVER. |
4264 | |
4265 | */ |
4266 | |
4267 | /*! |
4268 | \since 5.5 |
4269 | |
4270 | Sets the texture comparison function on this texture to \a function. The texture |
4271 | comparison function is used by shadow samplers when sampling a depth texture. |
4272 | |
4273 | \sa comparisonFunction() |
4274 | */ |
4275 | void QOpenGLTexture::setComparisonFunction(QOpenGLTexture::ComparisonFunction function) |
4276 | { |
4277 | Q_D(QOpenGLTexture); |
4278 | d->create(); |
4279 | if (!d->features.testFlag(TextureComparisonOperators)) { |
4280 | qWarning("QOpenGLTexture::setComparisonFunction: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4281 | return; |
4282 | } |
4283 | d->comparisonFunction = function; |
4284 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_COMPARE_FUNC, function); |
4285 | } |
4286 | |
4287 | /*! |
4288 | \since 5.5 |
4289 | |
4290 | Returns the texture comparison operator set on this texture. By default, a |
4291 | texture has a CompareLessEqual comparison function. |
4292 | |
4293 | \sa setComparisonFunction() |
4294 | */ |
4295 | QOpenGLTexture::ComparisonFunction QOpenGLTexture::comparisonFunction() const |
4296 | { |
4297 | Q_D(const QOpenGLTexture); |
4298 | return d->comparisonFunction; |
4299 | } |
4300 | |
4301 | /*! |
4302 | \enum QOpenGLTexture::ComparisonMode |
4303 | \since 5.5 |
4304 | This enum specifies which comparison mode is used when sampling this texture. |
4305 | |
4306 | \value CompareRefToTexture Equivalent to GL_COMPARE_REF_TO_TEXTURE. |
4307 | \value CompareNone Equivalent to GL_NONE. |
4308 | */ |
4309 | |
4310 | /*! |
4311 | \since 5.5 |
4312 | |
4313 | Sets the texture comparison mode on this texture to \a mode. The texture |
4314 | comparison mode is used by shadow samplers when sampling a depth texture. |
4315 | |
4316 | \sa comparisonMode() |
4317 | */ |
4318 | void QOpenGLTexture::setComparisonMode(QOpenGLTexture::ComparisonMode mode) |
4319 | { |
4320 | Q_D(QOpenGLTexture); |
4321 | d->create(); |
4322 | if (!d->features.testFlag(TextureComparisonOperators)) { |
4323 | qWarning("QOpenGLTexture::setComparisonMode: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4324 | return; |
4325 | } |
4326 | d->comparisonMode = mode; |
4327 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_COMPARE_MODE, mode); |
4328 | } |
4329 | |
4330 | /*! |
4331 | \since 5.5 |
4332 | |
4333 | Returns the texture comparison mode set on this texture. By default, a |
4334 | texture has a CompareNone comparison mode (i.e. comparisons are disabled). |
4335 | |
4336 | \sa setComparisonMode() |
4337 | */ |
4338 | QOpenGLTexture::ComparisonMode QOpenGLTexture::comparisonMode() const |
4339 | { |
4340 | Q_D(const QOpenGLTexture); |
4341 | return d->comparisonMode; |
4342 | } |
4343 | |
4344 | /*! |
4345 | Sets the filter used for minification to \a filter. |
4346 | |
4347 | \sa minificationFilter(), setMagnificationFilter(), setMinMagFilters() |
4348 | */ |
4349 | void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter) |
4350 | { |
4351 | Q_D(QOpenGLTexture); |
4352 | d->create(); |
4353 | Q_ASSERT(d->texFuncs); |
4354 | Q_ASSERT(d->textureId); |
4355 | d->minFilter = filter; |
4356 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, filter); |
4357 | } |
4358 | |
4359 | /*! |
4360 | Returns the minification filter. |
4361 | |
4362 | \sa setMinificationFilter() |
4363 | */ |
4364 | QOpenGLTexture::Filter QOpenGLTexture::minificationFilter() const |
4365 | { |
4366 | Q_D(const QOpenGLTexture); |
4367 | return d->minFilter; |
4368 | } |
4369 | |
4370 | /*! |
4371 | Sets the magnification filter to \a filter. |
4372 | |
4373 | \sa magnificationFilter(), setMinificationFilter(), setMinMagFilters() |
4374 | */ |
4375 | void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter) |
4376 | { |
4377 | Q_D(QOpenGLTexture); |
4378 | d->create(); |
4379 | Q_ASSERT(d->texFuncs); |
4380 | Q_ASSERT(d->textureId); |
4381 | d->magFilter = filter; |
4382 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, filter); |
4383 | } |
4384 | |
4385 | /*! |
4386 | Returns the magnification filter. |
4387 | |
4388 | \sa setMagnificationFilter() |
4389 | */ |
4390 | QOpenGLTexture::Filter QOpenGLTexture::magnificationFilter() const |
4391 | { |
4392 | Q_D(const QOpenGLTexture); |
4393 | return d->magFilter; |
4394 | } |
4395 | |
4396 | /*! |
4397 | Sets the minification filter to \a minificationFilter and the magnification filter |
4398 | to \a magnificationFilter. |
4399 | |
4400 | \sa minMagFilters(), setMinificationFilter(), setMagnificationFilter() |
4401 | */ |
4402 | void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter, |
4403 | QOpenGLTexture::Filter magnificationFilter) |
4404 | { |
4405 | Q_D(QOpenGLTexture); |
4406 | d->create(); |
4407 | Q_ASSERT(d->texFuncs); |
4408 | Q_ASSERT(d->textureId); |
4409 | d->minFilter = minificationFilter; |
4410 | d->magFilter = magnificationFilter; |
4411 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_FILTER, minificationFilter); |
4412 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAG_FILTER, magnificationFilter); |
4413 | } |
4414 | |
4415 | /*! |
4416 | Returns the current minification and magnification filters. |
4417 | |
4418 | \sa setMinMagFilters() |
4419 | */ |
4420 | QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> QOpenGLTexture::minMagFilters() const |
4421 | { |
4422 | Q_D(const QOpenGLTexture); |
4423 | return QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>(d->minFilter, d->magFilter); |
4424 | } |
4425 | |
4426 | /*! |
4427 | If your OpenGL implementation supports the GL_EXT_texture_filter_anisotropic extension |
4428 | this function sets the maximum anisotropy level to \a anisotropy. |
4429 | |
4430 | \sa maximumAnisotropy() |
4431 | */ |
4432 | void QOpenGLTexture::setMaximumAnisotropy(float anisotropy) |
4433 | { |
4434 | Q_D(QOpenGLTexture); |
4435 | d->create(); |
4436 | Q_ASSERT(d->texFuncs); |
4437 | Q_ASSERT(d->textureId); |
4438 | if (!d->features.testFlag(AnisotropicFiltering)) { |
4439 | qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic" ); |
4440 | return; |
4441 | } |
4442 | d->maxAnisotropy = anisotropy; |
4443 | d->texFuncs->glTextureParameteri(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); |
4444 | } |
4445 | |
4446 | /*! |
4447 | Returns the maximum level of anisotropy to be accounted for when performing texture lookups. |
4448 | This requires the GL_EXT_texture_filter_anisotropic extension. |
4449 | |
4450 | \sa setMaximumAnisotropy() |
4451 | */ |
4452 | float QOpenGLTexture::maximumAnisotropy() const |
4453 | { |
4454 | Q_D(const QOpenGLTexture); |
4455 | return d->maxAnisotropy; |
4456 | } |
4457 | |
4458 | /*! |
4459 | Sets the wrap (or repeat mode) for all texture dimentions to \a mode. |
4460 | |
4461 | \sa wrapMode() |
4462 | */ |
4463 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::WrapMode mode) |
4464 | { |
4465 | Q_D(QOpenGLTexture); |
4466 | d->create(); |
4467 | Q_ASSERT(d->texFuncs); |
4468 | Q_ASSERT(d->textureId); |
4469 | d->setWrapMode(mode); |
4470 | } |
4471 | |
4472 | /*! |
4473 | Holds the texture dimension \a direction. |
4474 | \overload |
4475 | */ |
4476 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
4477 | { |
4478 | Q_D(QOpenGLTexture); |
4479 | d->create(); |
4480 | Q_ASSERT(d->texFuncs); |
4481 | Q_ASSERT(d->textureId); |
4482 | d->setWrapMode(direction, mode); |
4483 | } |
4484 | |
4485 | /*! |
4486 | Returns the wrap mode for the texture dimension \a direction. |
4487 | |
4488 | \sa setWrapMode() |
4489 | */ |
4490 | QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
4491 | { |
4492 | Q_D(const QOpenGLTexture); |
4493 | return d->wrapMode(direction); |
4494 | } |
4495 | |
4496 | /*! |
4497 | Sets the border color of the texture to \a color. |
4498 | |
4499 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4500 | \sa borderColor() |
4501 | */ |
4502 | void QOpenGLTexture::setBorderColor(const QColor &color) |
4503 | { |
4504 | setBorderColor(static_cast<float>(color.redF()), static_cast<float>(color.greenF()), |
4505 | static_cast<float>(color.blueF()), static_cast<float>(color.alphaF())); |
4506 | } |
4507 | |
4508 | /*! |
4509 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and \a {a} to the |
4510 | alpha value. |
4511 | \overload |
4512 | */ |
4513 | void QOpenGLTexture::setBorderColor(float r, float g, float b, float a) |
4514 | { |
4515 | #if !QT_CONFIG(opengles2) |
4516 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4517 | Q_D(QOpenGLTexture); |
4518 | d->create(); |
4519 | Q_ASSERT(d->texFuncs); |
4520 | Q_ASSERT(d->textureId); |
4521 | float values[4]; |
4522 | values[0] = r; |
4523 | values[1] = g; |
4524 | values[2] = b; |
4525 | values[3] = a; |
4526 | d->borderColor.clear(); |
4527 | for (int i = 0; i < 4; ++i) |
4528 | d->borderColor.append(QVariant(values[i])); |
4529 | d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); |
4530 | return; |
4531 | } |
4532 | #else |
4533 | Q_UNUSED(r); |
4534 | Q_UNUSED(g); |
4535 | Q_UNUSED(b); |
4536 | Q_UNUSED(a); |
4537 | #endif |
4538 | qWarning("QOpenGLTexture: Border color is not supported" ); |
4539 | } |
4540 | |
4541 | /*! |
4542 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4543 | value to \a {a}. |
4544 | \overload |
4545 | */ |
4546 | void QOpenGLTexture::setBorderColor(int r, int g, int b, int a) |
4547 | { |
4548 | #if !QT_CONFIG(opengles2) |
4549 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4550 | Q_D(QOpenGLTexture); |
4551 | d->create(); |
4552 | Q_ASSERT(d->texFuncs); |
4553 | Q_ASSERT(d->textureId); |
4554 | int values[4]; |
4555 | values[0] = r; |
4556 | values[1] = g; |
4557 | values[2] = b; |
4558 | values[3] = a; |
4559 | d->borderColor.clear(); |
4560 | for (int i = 0; i < 4; ++i) |
4561 | d->borderColor.append(QVariant(values[i])); |
4562 | d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); |
4563 | return; |
4564 | } |
4565 | #else |
4566 | Q_UNUSED(r); |
4567 | Q_UNUSED(g); |
4568 | Q_UNUSED(b); |
4569 | Q_UNUSED(a); |
4570 | #endif |
4571 | qWarning("QOpenGLTexture: Border color is not supported" ); |
4572 | |
4573 | // TODO Handle case of using glTextureParameterIiv() based on format |
4574 | } |
4575 | |
4576 | /*! |
4577 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4578 | value to \a {a}. |
4579 | \overload |
4580 | */ |
4581 | void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a) |
4582 | { |
4583 | #if !QT_CONFIG(opengles2) |
4584 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4585 | Q_D(QOpenGLTexture); |
4586 | d->create(); |
4587 | Q_ASSERT(d->texFuncs); |
4588 | Q_ASSERT(d->textureId); |
4589 | int values[4]; |
4590 | values[0] = int(r); |
4591 | values[1] = int(g); |
4592 | values[2] = int(b); |
4593 | values[3] = int(a); |
4594 | d->borderColor.clear(); |
4595 | for (int i = 0; i < 4; ++i) |
4596 | d->borderColor.append(QVariant(values[i])); |
4597 | d->texFuncs->glTextureParameteriv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values); |
4598 | return; |
4599 | } |
4600 | #else |
4601 | Q_UNUSED(r); |
4602 | Q_UNUSED(g); |
4603 | Q_UNUSED(b); |
4604 | Q_UNUSED(a); |
4605 | #endif |
4606 | qWarning("QOpenGLTexture: Border color is not supported" ); |
4607 | |
4608 | // TODO Handle case of using glTextureParameterIuiv() based on format |
4609 | } |
4610 | |
4611 | /*! |
4612 | Returns the borderColor of this texture. |
4613 | |
4614 | \sa setBorderColor() |
4615 | */ |
4616 | QColor QOpenGLTexture::borderColor() const |
4617 | { |
4618 | Q_D(const QOpenGLTexture); |
4619 | QColor c(0.0f, 0.0f, 0.0f, 0.0f); |
4620 | if (!d->borderColor.isEmpty()) { |
4621 | c.setRedF(d->borderColor.at(0).toFloat()); |
4622 | c.setGreenF(d->borderColor.at(1).toFloat()); |
4623 | c.setBlueF(d->borderColor.at(2).toFloat()); |
4624 | c.setAlphaF(d->borderColor.at(3).toFloat()); |
4625 | } |
4626 | return c; |
4627 | } |
4628 | |
4629 | /*! |
4630 | Writes the texture border color into the first four elements |
4631 | of the array pointed to by \a border. |
4632 | |
4633 | \sa setBorderColor() |
4634 | */ |
4635 | void QOpenGLTexture::borderColor(float *border) const |
4636 | { |
4637 | Q_D(const QOpenGLTexture); |
4638 | Q_ASSERT(border); |
4639 | if (d->borderColor.isEmpty()) { |
4640 | for (int i = 0; i < 4; ++i) |
4641 | border[i] = 0.0f; |
4642 | } else { |
4643 | for (int i = 0; i < 4; ++i) |
4644 | border[i] = d->borderColor.at(i).toFloat(); |
4645 | } |
4646 | } |
4647 | |
4648 | /*! |
4649 | Writes the texture border color into the first four elements |
4650 | of the array pointed to by \a border. |
4651 | |
4652 | \overload |
4653 | */ |
4654 | void QOpenGLTexture::borderColor(int *border) const |
4655 | { |
4656 | Q_D(const QOpenGLTexture); |
4657 | Q_ASSERT(border); |
4658 | if (d->borderColor.isEmpty()) { |
4659 | for (int i = 0; i < 4; ++i) |
4660 | border[i] = 0; |
4661 | } else { |
4662 | for (int i = 0; i < 4; ++i) |
4663 | border[i] = d->borderColor.at(i).toInt(); |
4664 | } |
4665 | } |
4666 | |
4667 | /*! |
4668 | Writes the texture border color into the first four elements |
4669 | of the array pointed to by \a border. |
4670 | |
4671 | \overload |
4672 | */ |
4673 | void QOpenGLTexture::borderColor(unsigned int *border) const |
4674 | { |
4675 | Q_D(const QOpenGLTexture); |
4676 | Q_ASSERT(border); |
4677 | if (d->borderColor.isEmpty()) { |
4678 | for (int i = 0; i < 4; ++i) |
4679 | border[i] = 0; |
4680 | } else { |
4681 | for (int i = 0; i < 4; ++i) |
4682 | border[i] = d->borderColor.at(i).toUInt(); |
4683 | } |
4684 | } |
4685 | |
4686 | /*! |
4687 | Sets the minimum level of detail to \a value. This limits the selection of highest |
4688 | resolution mipmap (lowest mipmap level). The default value is -1000. |
4689 | |
4690 | \note This function has no effect on Qt built for OpenGL ES 2. |
4691 | \sa minimumLevelOfDetail(), setMaximumLevelOfDetail(), setLevelOfDetailRange() |
4692 | */ |
4693 | void QOpenGLTexture::setMinimumLevelOfDetail(float value) |
4694 | { |
4695 | #if !QT_CONFIG(opengles2) |
4696 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4697 | Q_D(QOpenGLTexture); |
4698 | d->create(); |
4699 | Q_ASSERT(d->texFuncs); |
4700 | Q_ASSERT(d->textureId); |
4701 | Q_ASSERT(value < d->maxLevelOfDetail); |
4702 | d->minLevelOfDetail = value; |
4703 | d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, value); |
4704 | return; |
4705 | } |
4706 | #else |
4707 | Q_UNUSED(value); |
4708 | #endif |
4709 | qWarning("QOpenGLTexture: Detail level is not supported" ); |
4710 | } |
4711 | |
4712 | /*! |
4713 | Returns the minimum level of detail parameter. |
4714 | |
4715 | \sa setMinimumLevelOfDetail(), maximumLevelOfDetail(), levelOfDetailRange() |
4716 | */ |
4717 | float QOpenGLTexture::minimumLevelOfDetail() const |
4718 | { |
4719 | Q_D(const QOpenGLTexture); |
4720 | return d->minLevelOfDetail; |
4721 | } |
4722 | |
4723 | /*! |
4724 | Sets the maximum level of detail to \a value. This limits the selection of lowest |
4725 | resolution mipmap (highest mipmap level). The default value is 1000. |
4726 | |
4727 | \note This function has no effect on Qt built for OpenGL ES 2. |
4728 | \sa maximumLevelOfDetail(), setMinimumLevelOfDetail(), setLevelOfDetailRange() |
4729 | */ |
4730 | void QOpenGLTexture::setMaximumLevelOfDetail(float value) |
4731 | { |
4732 | #if !QT_CONFIG(opengles2) |
4733 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4734 | Q_D(QOpenGLTexture); |
4735 | d->create(); |
4736 | Q_ASSERT(d->texFuncs); |
4737 | Q_ASSERT(d->textureId); |
4738 | Q_ASSERT(value > d->minLevelOfDetail); |
4739 | d->maxLevelOfDetail = value; |
4740 | d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, value); |
4741 | return; |
4742 | } |
4743 | #else |
4744 | Q_UNUSED(value); |
4745 | #endif |
4746 | qWarning("QOpenGLTexture: Detail level is not supported" ); |
4747 | } |
4748 | |
4749 | /*! |
4750 | Returns the maximum level of detail parameter. |
4751 | |
4752 | \sa setMaximumLevelOfDetail(), minimumLevelOfDetail(), levelOfDetailRange() |
4753 | */ |
4754 | float QOpenGLTexture::maximumLevelOfDetail() const |
4755 | { |
4756 | Q_D(const QOpenGLTexture); |
4757 | return d->maxLevelOfDetail; |
4758 | } |
4759 | |
4760 | /*! |
4761 | Sets the minimum level of detail parameters to \a min and the maximum level |
4762 | to \a max. |
4763 | \note This function has no effect on Qt built for OpenGL ES 2. |
4764 | \sa levelOfDetailRange(), setMinimumLevelOfDetail(), setMaximumLevelOfDetail() |
4765 | */ |
4766 | void QOpenGLTexture::setLevelOfDetailRange(float min, float max) |
4767 | { |
4768 | #if !QT_CONFIG(opengles2) |
4769 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4770 | Q_D(QOpenGLTexture); |
4771 | d->create(); |
4772 | Q_ASSERT(d->texFuncs); |
4773 | Q_ASSERT(d->textureId); |
4774 | Q_ASSERT(min < max); |
4775 | d->minLevelOfDetail = min; |
4776 | d->maxLevelOfDetail = max; |
4777 | d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MIN_LOD, min); |
4778 | d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_MAX_LOD, max); |
4779 | return; |
4780 | } |
4781 | #else |
4782 | Q_UNUSED(min); |
4783 | Q_UNUSED(max); |
4784 | #endif |
4785 | qWarning("QOpenGLTexture: Detail level is not supported" ); |
4786 | } |
4787 | |
4788 | /*! |
4789 | Returns the minimum and maximum level of detail parameters. |
4790 | |
4791 | \sa setLevelOfDetailRange(), minimumLevelOfDetail(), maximumLevelOfDetail() |
4792 | */ |
4793 | QPair<float, float> QOpenGLTexture::levelOfDetailRange() const |
4794 | { |
4795 | Q_D(const QOpenGLTexture); |
4796 | return qMakePair(d->minLevelOfDetail, d->maxLevelOfDetail); |
4797 | } |
4798 | |
4799 | /*! |
4800 | Sets the level of detail bias to \a bias. |
4801 | Level of detail bias affects the point at which mipmapping levels change. |
4802 | Increasing values for level of detail bias makes the overall images blurrier |
4803 | or smoother. Decreasing values make the overall images sharper. |
4804 | |
4805 | \note This function has no effect on Qt built for OpenGL ES 2. |
4806 | \sa levelofDetailBias() |
4807 | */ |
4808 | void QOpenGLTexture::setLevelofDetailBias(float bias) |
4809 | { |
4810 | #if !QT_CONFIG(opengles2) |
4811 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4812 | Q_D(QOpenGLTexture); |
4813 | d->create(); |
4814 | Q_ASSERT(d->texFuncs); |
4815 | Q_ASSERT(d->textureId); |
4816 | d->levelOfDetailBias = bias; |
4817 | d->texFuncs->glTextureParameterf(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_LOD_BIAS, bias); |
4818 | return; |
4819 | } |
4820 | #else |
4821 | Q_UNUSED(bias); |
4822 | #endif |
4823 | qWarning("QOpenGLTexture: Detail level is not supported" ); |
4824 | } |
4825 | |
4826 | /*! |
4827 | Returns the level of detail bias parameter. |
4828 | |
4829 | \sa setLevelofDetailBias() |
4830 | */ |
4831 | float QOpenGLTexture::levelofDetailBias() const |
4832 | { |
4833 | Q_D(const QOpenGLTexture); |
4834 | return d->levelOfDetailBias; |
4835 | } |
4836 | |
4837 | #ifndef QT_NO_DEBUG_STREAM |
4838 | QDebug operator<<(QDebug debug, const QOpenGLTexture *t) |
4839 | { |
4840 | QDebugStateSaver saver(debug); |
4841 | debug.nospace(); |
4842 | debug << "QOpenGLTexture(" ; |
4843 | if (t) { |
4844 | const QOpenGLTexturePrivate *d = t->d_ptr.data(); |
4845 | debug << d->target << ", bindingTarget=" << d->bindingTarget |
4846 | << ", size=[" << d->dimensions[0] |
4847 | << ", " << d->dimensions[1]; |
4848 | if (d->target == QOpenGLTexture::Target3D) |
4849 | debug << ", " << d->dimensions[2]; |
4850 | debug << "], format=" << d->format << ", formatClass=" << d->formatClass; |
4851 | if (t->isCreated()) |
4852 | debug << ", textureId=" << d->textureId; |
4853 | if (t->isBound()) |
4854 | debug << ", [bound]" ; |
4855 | if (t->isTextureView()) |
4856 | debug << ", [view]" ; |
4857 | if (d->fixedSamplePositions) |
4858 | debug << ", [fixedSamplePositions]" ; |
4859 | debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers |
4860 | << ", faces=" << d->faces << ", samples=" << d->samples |
4861 | << ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction=" |
4862 | << d->comparisonFunction << ", comparisonMode=" << d->comparisonMode |
4863 | << ", features=" << d->features << ", minificationFilter=" << d->minFilter |
4864 | << ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0]; |
4865 | } else { |
4866 | debug << '0'; |
4867 | } |
4868 | debug << ')'; |
4869 | return debug; |
4870 | } |
4871 | #endif // QT_NO_DEBUG_STREAM |
4872 | |
4873 | QT_END_NAMESPACE |
4874 | |