| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryCamera |
| 24 | * |
| 25 | * Video capture for the SDL library. |
| 26 | * |
| 27 | * This API lets apps read input from video sources, like webcams. Camera |
| 28 | * devices can be enumerated, queried, and opened. Once opened, it will |
| 29 | * provide SDL_Surface objects as new frames of video come in. These surfaces |
| 30 | * can be uploaded to an SDL_Texture or processed as pixels in memory. |
| 31 | * |
| 32 | * Several platforms will alert the user if an app tries to access a camera, |
| 33 | * and some will present a UI asking the user if your application should be |
| 34 | * allowed to obtain images at all, which they can deny. A successfully opened |
| 35 | * camera will not provide images until permission is granted. Applications, |
| 36 | * after opening a camera device, can see if they were granted access by |
| 37 | * either polling with the SDL_GetCameraPermissionState() function, or waiting |
| 38 | * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED |
| 39 | * event. Platforms that don't have any user approval process will report |
| 40 | * approval immediately. |
| 41 | * |
| 42 | * Note that SDL cameras only provide video as individual frames; they will |
| 43 | * not provide full-motion video encoded in a movie file format, although an |
| 44 | * app is free to encode the acquired frames into any format it likes. It also |
| 45 | * does not provide audio from the camera hardware through this API; not only |
| 46 | * do many webcams not have microphones at all, many people--from streamers to |
| 47 | * people on Zoom calls--will want to use a separate microphone regardless of |
| 48 | * the camera. In any case, recorded audio will be available through SDL's |
| 49 | * audio API no matter what hardware provides the microphone. |
| 50 | * |
| 51 | * ## Camera gotchas |
| 52 | * |
| 53 | * Consumer-level camera hardware tends to take a little while to warm up, |
| 54 | * once the device has been opened. Generally most camera apps have some sort |
| 55 | * of UI to take a picture (a button to snap a pic while a preview is showing, |
| 56 | * some sort of multi-second countdown for the user to pose, like a photo |
| 57 | * booth), which puts control in the users' hands, or they are intended to |
| 58 | * stay on for long times (Pokemon Go, etc). |
| 59 | * |
| 60 | * It's not uncommon that a newly-opened camera will provide a couple of |
| 61 | * completely black frames, maybe followed by some under-exposed images. If |
| 62 | * taking a single frame automatically, or recording video from a camera's |
| 63 | * input without the user initiating it from a preview, it could be wise to |
| 64 | * drop the first several frames (if not the first several _seconds_ worth of |
| 65 | * frames!) before using images from a camera. |
| 66 | */ |
| 67 | |
| 68 | #ifndef SDL_camera_h_ |
| 69 | #define SDL_camera_h_ |
| 70 | |
| 71 | #include <SDL3/SDL_stdinc.h> |
| 72 | #include <SDL3/SDL_error.h> |
| 73 | #include <SDL3/SDL_pixels.h> |
| 74 | #include <SDL3/SDL_properties.h> |
| 75 | #include <SDL3/SDL_surface.h> |
| 76 | |
| 77 | #include <SDL3/SDL_begin_code.h> |
| 78 | /* Set up for C function definitions, even when using C++ */ |
| 79 | #ifdef __cplusplus |
| 80 | extern "C" { |
| 81 | #endif |
| 82 | |
| 83 | /** |
| 84 | * This is a unique ID for a camera device for the time it is connected to the |
| 85 | * system, and is never reused for the lifetime of the application. |
| 86 | * |
| 87 | * If the device is disconnected and reconnected, it will get a new ID. |
| 88 | * |
| 89 | * The value 0 is an invalid ID. |
| 90 | * |
| 91 | * \since This datatype is available since SDL 3.2.0. |
| 92 | * |
| 93 | * \sa SDL_GetCameras |
| 94 | */ |
| 95 | typedef Uint32 SDL_CameraID; |
| 96 | |
| 97 | /** |
| 98 | * The opaque structure used to identify an opened SDL camera. |
| 99 | * |
| 100 | * \since This struct is available since SDL 3.2.0. |
| 101 | */ |
| 102 | typedef struct SDL_Camera SDL_Camera; |
| 103 | |
| 104 | /** |
| 105 | * The details of an output format for a camera device. |
| 106 | * |
| 107 | * Cameras often support multiple formats; each one will be encapsulated in |
| 108 | * this struct. |
| 109 | * |
| 110 | * \since This struct is available since SDL 3.2.0. |
| 111 | * |
| 112 | * \sa SDL_GetCameraSupportedFormats |
| 113 | * \sa SDL_GetCameraFormat |
| 114 | */ |
| 115 | typedef struct SDL_CameraSpec |
| 116 | { |
| 117 | SDL_PixelFormat format; /**< Frame format */ |
| 118 | SDL_Colorspace colorspace; /**< Frame colorspace */ |
| 119 | int width; /**< Frame width */ |
| 120 | int height; /**< Frame height */ |
| 121 | int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ |
| 122 | int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */ |
| 123 | } SDL_CameraSpec; |
| 124 | |
| 125 | /** |
| 126 | * The position of camera in relation to system device. |
| 127 | * |
| 128 | * \since This enum is available since SDL 3.2.0. |
| 129 | * |
| 130 | * \sa SDL_GetCameraPosition |
| 131 | */ |
| 132 | typedef enum SDL_CameraPosition |
| 133 | { |
| 134 | SDL_CAMERA_POSITION_UNKNOWN, |
| 135 | SDL_CAMERA_POSITION_FRONT_FACING, |
| 136 | SDL_CAMERA_POSITION_BACK_FACING |
| 137 | } SDL_CameraPosition; |
| 138 | |
| 139 | |
| 140 | /** |
| 141 | * Use this function to get the number of built-in camera drivers. |
| 142 | * |
| 143 | * This function returns a hardcoded number. This never returns a negative |
| 144 | * value; if there are no drivers compiled into this build of SDL, this |
| 145 | * function returns zero. The presence of a driver in this list does not mean |
| 146 | * it will function, it just means SDL is capable of interacting with that |
| 147 | * interface. For example, a build of SDL might have v4l2 support, but if |
| 148 | * there's no kernel support available, SDL's v4l2 driver would fail if used. |
| 149 | * |
| 150 | * By default, SDL tries all drivers, in its preferred order, until one is |
| 151 | * found to be usable. |
| 152 | * |
| 153 | * \returns the number of built-in camera drivers. |
| 154 | * |
| 155 | * \threadsafety It is safe to call this function from any thread. |
| 156 | * |
| 157 | * \since This function is available since SDL 3.2.0. |
| 158 | * |
| 159 | * \sa SDL_GetCameraDriver |
| 160 | */ |
| 161 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); |
| 162 | |
| 163 | /** |
| 164 | * Use this function to get the name of a built in camera driver. |
| 165 | * |
| 166 | * The list of camera drivers is given in the order that they are normally |
| 167 | * initialized by default; the drivers that seem more reasonable to choose |
| 168 | * first (as far as the SDL developers believe) are earlier in the list. |
| 169 | * |
| 170 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", |
| 171 | * "coremedia" or "android". These never have Unicode characters, and are not |
| 172 | * meant to be proper names. |
| 173 | * |
| 174 | * \param index the index of the camera driver; the value ranges from 0 to |
| 175 | * SDL_GetNumCameraDrivers() - 1. |
| 176 | * \returns the name of the camera driver at the requested index, or NULL if |
| 177 | * an invalid index was specified. |
| 178 | * |
| 179 | * \threadsafety It is safe to call this function from any thread. |
| 180 | * |
| 181 | * \since This function is available since SDL 3.2.0. |
| 182 | * |
| 183 | * \sa SDL_GetNumCameraDrivers |
| 184 | */ |
| 185 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); |
| 186 | |
| 187 | /** |
| 188 | * Get the name of the current camera driver. |
| 189 | * |
| 190 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", |
| 191 | * "coremedia" or "android". These never have Unicode characters, and are not |
| 192 | * meant to be proper names. |
| 193 | * |
| 194 | * \returns the name of the current camera driver or NULL if no driver has |
| 195 | * been initialized. |
| 196 | * |
| 197 | * \threadsafety It is safe to call this function from any thread. |
| 198 | * |
| 199 | * \since This function is available since SDL 3.2.0. |
| 200 | */ |
| 201 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); |
| 202 | |
| 203 | /** |
| 204 | * Get a list of currently connected camera devices. |
| 205 | * |
| 206 | * \param count a pointer filled in with the number of cameras returned, may |
| 207 | * be NULL. |
| 208 | * \returns a 0 terminated array of camera instance IDs or NULL on failure; |
| 209 | * call SDL_GetError() for more information. This should be freed |
| 210 | * with SDL_free() when it is no longer needed. |
| 211 | * |
| 212 | * \threadsafety It is safe to call this function from any thread. |
| 213 | * |
| 214 | * \since This function is available since SDL 3.2.0. |
| 215 | * |
| 216 | * \sa SDL_OpenCamera |
| 217 | */ |
| 218 | extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); |
| 219 | |
| 220 | /** |
| 221 | * Get the list of native formats/sizes a camera supports. |
| 222 | * |
| 223 | * This returns a list of all formats and frame sizes that a specific camera |
| 224 | * can offer. This is useful if your app can accept a variety of image formats |
| 225 | * and sizes and so want to find the optimal spec that doesn't require |
| 226 | * conversion. |
| 227 | * |
| 228 | * This function isn't strictly required; if you call SDL_OpenCamera with a |
| 229 | * NULL spec, SDL will choose a native format for you, and if you instead |
| 230 | * specify a desired format, it will transparently convert to the requested |
| 231 | * format on your behalf. |
| 232 | * |
| 233 | * If `count` is not NULL, it will be filled with the number of elements in |
| 234 | * the returned array. |
| 235 | * |
| 236 | * Note that it's legal for a camera to supply an empty list. This is what |
| 237 | * will happen on Emscripten builds, since that platform won't tell _anything_ |
| 238 | * about available cameras until you've opened one, and won't even tell if |
| 239 | * there _is_ a camera until the user has given you permission to check |
| 240 | * through a scary warning popup. |
| 241 | * |
| 242 | * \param instance_id the camera device instance ID. |
| 243 | * \param count a pointer filled in with the number of elements in the list, |
| 244 | * may be NULL. |
| 245 | * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on |
| 246 | * failure; call SDL_GetError() for more information. This is a |
| 247 | * single allocation that should be freed with SDL_free() when it is |
| 248 | * no longer needed. |
| 249 | * |
| 250 | * \threadsafety It is safe to call this function from any thread. |
| 251 | * |
| 252 | * \since This function is available since SDL 3.2.0. |
| 253 | * |
| 254 | * \sa SDL_GetCameras |
| 255 | * \sa SDL_OpenCamera |
| 256 | */ |
| 257 | extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); |
| 258 | |
| 259 | /** |
| 260 | * Get the human-readable device name for a camera. |
| 261 | * |
| 262 | * \param instance_id the camera device instance ID. |
| 263 | * \returns a human-readable device name or NULL on failure; call |
| 264 | * SDL_GetError() for more information. |
| 265 | * |
| 266 | * \threadsafety It is safe to call this function from any thread. |
| 267 | * |
| 268 | * \since This function is available since SDL 3.2.0. |
| 269 | * |
| 270 | * \sa SDL_GetCameras |
| 271 | */ |
| 272 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); |
| 273 | |
| 274 | /** |
| 275 | * Get the position of the camera in relation to the system. |
| 276 | * |
| 277 | * Most platforms will report UNKNOWN, but mobile devices, like phones, can |
| 278 | * often make a distinction between cameras on the front of the device (that |
| 279 | * points towards the user, for taking "selfies") and cameras on the back (for |
| 280 | * filming in the direction the user is facing). |
| 281 | * |
| 282 | * \param instance_id the camera device instance ID. |
| 283 | * \returns the position of the camera on the system hardware. |
| 284 | * |
| 285 | * \threadsafety It is safe to call this function from any thread. |
| 286 | * |
| 287 | * \since This function is available since SDL 3.2.0. |
| 288 | * |
| 289 | * \sa SDL_GetCameras |
| 290 | */ |
| 291 | extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); |
| 292 | |
| 293 | /** |
| 294 | * Open a video recording device (a "camera"). |
| 295 | * |
| 296 | * You can open the device with any reasonable spec, and if the hardware can't |
| 297 | * directly support it, it will convert data seamlessly to the requested |
| 298 | * format. This might incur overhead, including scaling of image data. |
| 299 | * |
| 300 | * If you would rather accept whatever format the device offers, you can pass |
| 301 | * a NULL spec here and it will choose one for you (and you can use |
| 302 | * SDL_Surface's conversion/scaling functions directly if necessary). |
| 303 | * |
| 304 | * You can call SDL_GetCameraFormat() to get the actual data format if passing |
| 305 | * a NULL spec here. You can see the exact specs a device can support without |
| 306 | * conversion with SDL_GetCameraSupportedFormats(). |
| 307 | * |
| 308 | * SDL will not attempt to emulate framerate; it will try to set the hardware |
| 309 | * to the rate closest to the requested speed, but it won't attempt to limit |
| 310 | * or duplicate frames artificially; call SDL_GetCameraFormat() to see the |
| 311 | * actual framerate of the opened the device, and check your timestamps if |
| 312 | * this is crucial to your app! |
| 313 | * |
| 314 | * Note that the camera is not usable until the user approves its use! On some |
| 315 | * platforms, the operating system will prompt the user to permit access to |
| 316 | * the camera, and they can choose Yes or No at that point. Until they do, the |
| 317 | * camera will not be usable. The app should either wait for an |
| 318 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, |
| 319 | * or poll SDL_GetCameraPermissionState() occasionally until it returns |
| 320 | * non-zero. On platforms that don't require explicit user approval (and |
| 321 | * perhaps in places where the user previously permitted access), the approval |
| 322 | * event might come immediately, but it might come seconds, minutes, or hours |
| 323 | * later! |
| 324 | * |
| 325 | * \param instance_id the camera device instance ID. |
| 326 | * \param spec the desired format for data the device will provide. Can be |
| 327 | * NULL. |
| 328 | * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for |
| 329 | * more information. |
| 330 | * |
| 331 | * \threadsafety It is safe to call this function from any thread. |
| 332 | * |
| 333 | * \since This function is available since SDL 3.2.0. |
| 334 | * |
| 335 | * \sa SDL_GetCameras |
| 336 | * \sa SDL_GetCameraFormat |
| 337 | */ |
| 338 | extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); |
| 339 | |
| 340 | /** |
| 341 | * Query if camera access has been approved by the user. |
| 342 | * |
| 343 | * Cameras will not function between when the device is opened by the app and |
| 344 | * when the user permits access to the hardware. On some platforms, this |
| 345 | * presents as a popup dialog where the user has to explicitly approve access; |
| 346 | * on others the approval might be implicit and not alert the user at all. |
| 347 | * |
| 348 | * This function can be used to check the status of that approval. It will |
| 349 | * return 0 if still waiting for user response, 1 if the camera is approved |
| 350 | * for use, and -1 if the user denied access. |
| 351 | * |
| 352 | * Instead of polling with this function, you can wait for a |
| 353 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event |
| 354 | * in the standard SDL event loop, which is guaranteed to be sent once when |
| 355 | * permission to use the camera is decided. |
| 356 | * |
| 357 | * If a camera is declined, there's nothing to be done but call |
| 358 | * SDL_CloseCamera() to dispose of it. |
| 359 | * |
| 360 | * \param camera the opened camera device to query. |
| 361 | * \returns -1 if user denied access to the camera, 1 if user approved access, |
| 362 | * 0 if no decision has been made yet. |
| 363 | * |
| 364 | * \threadsafety It is safe to call this function from any thread. |
| 365 | * |
| 366 | * \since This function is available since SDL 3.2.0. |
| 367 | * |
| 368 | * \sa SDL_OpenCamera |
| 369 | * \sa SDL_CloseCamera |
| 370 | */ |
| 371 | extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); |
| 372 | |
| 373 | /** |
| 374 | * Get the instance ID of an opened camera. |
| 375 | * |
| 376 | * \param camera an SDL_Camera to query. |
| 377 | * \returns the instance ID of the specified camera on success or 0 on |
| 378 | * failure; call SDL_GetError() for more information. |
| 379 | * |
| 380 | * \threadsafety It is safe to call this function from any thread. |
| 381 | * |
| 382 | * \since This function is available since SDL 3.2.0. |
| 383 | * |
| 384 | * \sa SDL_OpenCamera |
| 385 | */ |
| 386 | extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); |
| 387 | |
| 388 | /** |
| 389 | * Get the properties associated with an opened camera. |
| 390 | * |
| 391 | * \param camera the SDL_Camera obtained from SDL_OpenCamera(). |
| 392 | * \returns a valid property ID on success or 0 on failure; call |
| 393 | * SDL_GetError() for more information. |
| 394 | * |
| 395 | * \threadsafety It is safe to call this function from any thread. |
| 396 | * |
| 397 | * \since This function is available since SDL 3.2.0. |
| 398 | */ |
| 399 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); |
| 400 | |
| 401 | /** |
| 402 | * Get the spec that a camera is using when generating images. |
| 403 | * |
| 404 | * Note that this might not be the native format of the hardware, as SDL might |
| 405 | * be converting to this format behind the scenes. |
| 406 | * |
| 407 | * If the system is waiting for the user to approve access to the camera, as |
| 408 | * some platforms require, this will return false, but this isn't necessarily |
| 409 | * a fatal error; you should either wait for an |
| 410 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, |
| 411 | * or poll SDL_GetCameraPermissionState() occasionally until it returns |
| 412 | * non-zero. |
| 413 | * |
| 414 | * \param camera opened camera device. |
| 415 | * \param spec the SDL_CameraSpec to be initialized by this function. |
| 416 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 417 | * information. |
| 418 | * |
| 419 | * \threadsafety It is safe to call this function from any thread. |
| 420 | * |
| 421 | * \since This function is available since SDL 3.2.0. |
| 422 | * |
| 423 | * \sa SDL_OpenCamera |
| 424 | */ |
| 425 | extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); |
| 426 | |
| 427 | /** |
| 428 | * Acquire a frame. |
| 429 | * |
| 430 | * The frame is a memory pointer to the image data, whose size and format are |
| 431 | * given by the spec requested when opening the device. |
| 432 | * |
| 433 | * This is a non blocking API. If there is a frame available, a non-NULL |
| 434 | * surface is returned, and timestampNS will be filled with a non-zero value. |
| 435 | * |
| 436 | * Note that an error case can also return NULL, but a NULL by itself is |
| 437 | * normal and just signifies that a new frame is not yet available. Note that |
| 438 | * even if a camera device fails outright (a USB camera is unplugged while in |
| 439 | * use, etc), SDL will send an event separately to notify the app, but |
| 440 | * continue to provide blank frames at ongoing intervals until |
| 441 | * SDL_CloseCamera() is called, so real failure here is almost always an out |
| 442 | * of memory condition. |
| 443 | * |
| 444 | * After use, the frame should be released with SDL_ReleaseCameraFrame(). If |
| 445 | * you don't do this, the system may stop providing more video! |
| 446 | * |
| 447 | * Do not call SDL_DestroySurface() on the returned surface! It must be given |
| 448 | * back to the camera subsystem with SDL_ReleaseCameraFrame! |
| 449 | * |
| 450 | * If the system is waiting for the user to approve access to the camera, as |
| 451 | * some platforms require, this will return NULL (no frames available); you |
| 452 | * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or |
| 453 | * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll |
| 454 | * SDL_GetCameraPermissionState() occasionally until it returns non-zero. |
| 455 | * |
| 456 | * \param camera opened camera device. |
| 457 | * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on |
| 458 | * error. Can be NULL. |
| 459 | * \returns a new frame of video on success, NULL if none is currently |
| 460 | * available. |
| 461 | * |
| 462 | * \threadsafety It is safe to call this function from any thread. |
| 463 | * |
| 464 | * \since This function is available since SDL 3.2.0. |
| 465 | * |
| 466 | * \sa SDL_ReleaseCameraFrame |
| 467 | */ |
| 468 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); |
| 469 | |
| 470 | /** |
| 471 | * Release a frame of video acquired from a camera. |
| 472 | * |
| 473 | * Let the back-end re-use the internal buffer for camera. |
| 474 | * |
| 475 | * This function _must_ be called only on surface objects returned by |
| 476 | * SDL_AcquireCameraFrame(). This function should be called as quickly as |
| 477 | * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for |
| 478 | * video frames; if surfaces aren't released in a timely manner, SDL may drop |
| 479 | * upcoming video frames from the camera. |
| 480 | * |
| 481 | * If the app needs to keep the surface for a significant time, they should |
| 482 | * make a copy of it and release the original. |
| 483 | * |
| 484 | * The app should not use the surface again after calling this function; |
| 485 | * assume the surface is freed and the pointer is invalid. |
| 486 | * |
| 487 | * \param camera opened camera device. |
| 488 | * \param frame the video frame surface to release. |
| 489 | * |
| 490 | * \threadsafety It is safe to call this function from any thread. |
| 491 | * |
| 492 | * \since This function is available since SDL 3.2.0. |
| 493 | * |
| 494 | * \sa SDL_AcquireCameraFrame |
| 495 | */ |
| 496 | extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); |
| 497 | |
| 498 | /** |
| 499 | * Use this function to shut down camera processing and close the camera |
| 500 | * device. |
| 501 | * |
| 502 | * \param camera opened camera device. |
| 503 | * |
| 504 | * \threadsafety It is safe to call this function from any thread, but no |
| 505 | * thread may reference `device` once this function is called. |
| 506 | * |
| 507 | * \since This function is available since SDL 3.2.0. |
| 508 | * |
| 509 | * \sa SDL_OpenCamera |
| 510 | */ |
| 511 | extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); |
| 512 | |
| 513 | /* Ends C function definitions when using C++ */ |
| 514 | #ifdef __cplusplus |
| 515 | } |
| 516 | #endif |
| 517 | #include <SDL3/SDL_close_code.h> |
| 518 | |
| 519 | #endif /* SDL_camera_h_ */ |
| 520 | |