| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | * # CategoryHaptic | 
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| 24 | * | 
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| 25 | * The SDL haptic subsystem manages haptic (force feedback) devices. | 
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| 26 | * | 
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| 27 | * The basic usage is as follows: | 
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| 28 | * | 
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| 29 | * - Initialize the subsystem (SDL_INIT_HAPTIC). | 
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| 30 | * - Open a haptic device. | 
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| 31 | * - SDL_OpenHaptic() to open from index. | 
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| 32 | * - SDL_OpenHapticFromJoystick() to open from an existing joystick. | 
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| 33 | * - Create an effect (SDL_HapticEffect). | 
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| 34 | * - Upload the effect with SDL_CreateHapticEffect(). | 
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| 35 | * - Run the effect with SDL_RunHapticEffect(). | 
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| 36 | * - (optional) Free the effect with SDL_DestroyHapticEffect(). | 
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| 37 | * - Close the haptic device with SDL_CloseHaptic(). | 
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| 38 | * | 
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| 39 | * Simple rumble example: | 
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| 40 | * | 
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| 41 | * ```c | 
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| 42 | *    SDL_Haptic *haptic = NULL; | 
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| 43 | * | 
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| 44 | *    // Open the device | 
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| 45 | *    SDL_HapticID *haptics = SDL_GetHaptics(NULL); | 
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| 46 | *    if (haptics) { | 
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| 47 | *        haptic = SDL_OpenHaptic(haptics[0]); | 
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| 48 | *        SDL_free(haptics); | 
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| 49 | *    } | 
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| 50 | *    if (haptic == NULL) | 
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| 51 | *       return; | 
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| 52 | * | 
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| 53 | *    // Initialize simple rumble | 
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| 54 | *    if (!SDL_InitHapticRumble(haptic)) | 
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| 55 | *       return; | 
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| 56 | * | 
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| 57 | *    // Play effect at 50% strength for 2 seconds | 
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| 58 | *    if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) | 
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| 59 | *       return; | 
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| 60 | *    SDL_Delay(2000); | 
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| 61 | * | 
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| 62 | *    // Clean up | 
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| 63 | *    SDL_CloseHaptic(haptic); | 
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| 64 | * ``` | 
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| 65 | * | 
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| 66 | * Complete example: | 
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| 67 | * | 
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| 68 | * ```c | 
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| 69 | * bool test_haptic(SDL_Joystick *joystick) | 
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| 70 | * { | 
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| 71 | *    SDL_Haptic *haptic; | 
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| 72 | *    SDL_HapticEffect effect; | 
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| 73 | *    int effect_id; | 
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| 74 | * | 
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| 75 | *    // Open the device | 
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| 76 | *    haptic = SDL_OpenHapticFromJoystick(joystick); | 
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| 77 | *    if (haptic == NULL) return false; // Most likely joystick isn't haptic | 
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| 78 | * | 
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| 79 | *    // See if it can do sine waves | 
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| 80 | *    if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { | 
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| 81 | *       SDL_CloseHaptic(haptic); // No sine effect | 
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| 82 | *       return false; | 
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| 83 | *    } | 
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| 84 | * | 
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| 85 | *    // Create the effect | 
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| 86 | *    SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default | 
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| 87 | *    effect.type = SDL_HAPTIC_SINE; | 
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| 88 | *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | 
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| 89 | *    effect.periodic.direction.dir[0] = 18000; // Force comes from south | 
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| 90 | *    effect.periodic.period = 1000; // 1000 ms | 
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| 91 | *    effect.periodic.magnitude = 20000; // 20000/32767 strength | 
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| 92 | *    effect.periodic.length = 5000; // 5 seconds long | 
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| 93 | *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | 
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| 94 | *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away | 
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| 95 | * | 
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| 96 | *    // Upload the effect | 
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| 97 | *    effect_id = SDL_CreateHapticEffect(haptic, &effect); | 
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| 98 | * | 
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| 99 | *    // Test the effect | 
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| 100 | *    SDL_RunHapticEffect(haptic, effect_id, 1); | 
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| 101 | *    SDL_Delay(5000); // Wait for the effect to finish | 
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| 102 | * | 
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| 103 | *    // We destroy the effect, although closing the device also does this | 
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| 104 | *    SDL_DestroyHapticEffect(haptic, effect_id); | 
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| 105 | * | 
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| 106 | *    // Close the device | 
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| 107 | *    SDL_CloseHaptic(haptic); | 
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| 108 | * | 
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| 109 | *    return true; // Success | 
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| 110 | * } | 
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| 111 | * ``` | 
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| 112 | * | 
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| 113 | * Note that the SDL haptic subsystem is not thread-safe. | 
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| 114 | */ | 
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| 115 |  | 
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| 116 |  | 
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| 117 | #ifndef SDL_haptic_h_ | 
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| 118 | #define SDL_haptic_h_ | 
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| 119 |  | 
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| 120 | #include <SDL3/SDL_stdinc.h> | 
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| 121 | #include <SDL3/SDL_error.h> | 
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| 122 | #include <SDL3/SDL_joystick.h> | 
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| 123 |  | 
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| 124 | #include <SDL3/SDL_begin_code.h> | 
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| 125 | /* Set up for C function definitions, even when using C++ */ | 
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| 126 | #ifdef __cplusplus | 
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| 127 | extern "C"{ | 
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| 128 | #endif /* __cplusplus */ | 
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| 129 |  | 
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| 130 | /* FIXME: | 
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| 131 | * | 
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| 132 | * At the moment the magnitude variables are mixed between signed/unsigned, and | 
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| 133 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. | 
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| 134 | * | 
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| 135 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) | 
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| 136 | * so we should fix the inconsistency in favor of higher possible precision, | 
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| 137 | * adjusting for platforms that use different scales. | 
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| 138 | * -flibit | 
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| 139 | */ | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | * The haptic structure used to identify an SDL haptic. | 
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| 143 | * | 
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| 144 | * \since This struct is available since SDL 3.2.0. | 
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| 145 | * | 
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| 146 | * \sa SDL_OpenHaptic | 
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| 147 | * \sa SDL_OpenHapticFromJoystick | 
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| 148 | * \sa SDL_CloseHaptic | 
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| 149 | */ | 
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| 150 | typedef struct SDL_Haptic SDL_Haptic; | 
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| 151 |  | 
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| 152 |  | 
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| 153 | /** | 
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| 154 | *  \name Haptic features | 
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| 155 | * | 
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| 156 | *  Different haptic features a device can have. | 
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| 157 | */ | 
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| 158 | /* @{ */ | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | *  \name Haptic effects | 
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| 162 | */ | 
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| 163 | /* @{ */ | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | * Constant effect supported. | 
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| 167 | * | 
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| 168 | * Constant haptic effect. | 
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| 169 | * | 
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| 170 | * \since This macro is available since SDL 3.2.0. | 
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| 171 | * | 
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| 172 | * \sa SDL_HapticCondition | 
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| 173 | */ | 
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| 174 | #define SDL_HAPTIC_CONSTANT     (1u<<0) | 
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| 175 |  | 
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| 176 | /** | 
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| 177 | * Sine wave effect supported. | 
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| 178 | * | 
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| 179 | * Periodic haptic effect that simulates sine waves. | 
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| 180 | * | 
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| 181 | * \since This macro is available since SDL 3.2.0. | 
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| 182 | * | 
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| 183 | * \sa SDL_HapticPeriodic | 
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| 184 | */ | 
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| 185 | #define SDL_HAPTIC_SINE         (1u<<1) | 
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| 186 |  | 
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| 187 | /** | 
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| 188 | * Square wave effect supported. | 
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| 189 | * | 
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| 190 | * Periodic haptic effect that simulates square waves. | 
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| 191 | * | 
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| 192 | * \since This macro is available since SDL 3.2.0. | 
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| 193 | * | 
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| 194 | * \sa SDL_HapticPeriodic | 
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| 195 | */ | 
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| 196 | #define SDL_HAPTIC_SQUARE       (1u<<2) | 
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| 197 |  | 
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| 198 | /** | 
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| 199 | * Triangle wave effect supported. | 
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| 200 | * | 
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| 201 | * Periodic haptic effect that simulates triangular waves. | 
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| 202 | * | 
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| 203 | * \since This macro is available since SDL 3.2.0. | 
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| 204 | * | 
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| 205 | * \sa SDL_HapticPeriodic | 
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| 206 | */ | 
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| 207 | #define SDL_HAPTIC_TRIANGLE     (1u<<3) | 
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| 208 |  | 
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| 209 | /** | 
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| 210 | * Sawtoothup wave effect supported. | 
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| 211 | * | 
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| 212 | * Periodic haptic effect that simulates saw tooth up waves. | 
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| 213 | * | 
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| 214 | * \since This macro is available since SDL 3.2.0. | 
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| 215 | * | 
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| 216 | * \sa SDL_HapticPeriodic | 
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| 217 | */ | 
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| 218 | #define SDL_HAPTIC_SAWTOOTHUP   (1u<<4) | 
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| 219 |  | 
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| 220 | /** | 
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| 221 | * Sawtoothdown wave effect supported. | 
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| 222 | * | 
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| 223 | * Periodic haptic effect that simulates saw tooth down waves. | 
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| 224 | * | 
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| 225 | * \since This macro is available since SDL 3.2.0. | 
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| 226 | * | 
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| 227 | * \sa SDL_HapticPeriodic | 
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| 228 | */ | 
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| 229 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) | 
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| 230 |  | 
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| 231 | /** | 
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| 232 | * Ramp effect supported. | 
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| 233 | * | 
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| 234 | * Ramp haptic effect. | 
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| 235 | * | 
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| 236 | * \since This macro is available since SDL 3.2.0. | 
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| 237 | * | 
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| 238 | * \sa SDL_HapticRamp | 
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| 239 | */ | 
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| 240 | #define SDL_HAPTIC_RAMP         (1u<<6) | 
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| 241 |  | 
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| 242 | /** | 
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| 243 | * Spring effect supported - uses axes position. | 
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| 244 | * | 
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| 245 | * Condition haptic effect that simulates a spring. Effect is based on the | 
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| 246 | * axes position. | 
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| 247 | * | 
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| 248 | * \since This macro is available since SDL 3.2.0. | 
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| 249 | * | 
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| 250 | * \sa SDL_HapticCondition | 
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| 251 | */ | 
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| 252 | #define SDL_HAPTIC_SPRING       (1u<<7) | 
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| 253 |  | 
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| 254 | /** | 
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| 255 | * Damper effect supported - uses axes velocity. | 
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| 256 | * | 
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| 257 | * Condition haptic effect that simulates dampening. Effect is based on the | 
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| 258 | * axes velocity. | 
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| 259 | * | 
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| 260 | * \since This macro is available since SDL 3.2.0. | 
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| 261 | * | 
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| 262 | * \sa SDL_HapticCondition | 
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| 263 | */ | 
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| 264 | #define SDL_HAPTIC_DAMPER       (1u<<8) | 
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| 265 |  | 
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| 266 | /** | 
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| 267 | * Inertia effect supported - uses axes acceleration. | 
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| 268 | * | 
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| 269 | * Condition haptic effect that simulates inertia. Effect is based on the axes | 
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| 270 | * acceleration. | 
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| 271 | * | 
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| 272 | * \since This macro is available since SDL 3.2.0. | 
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| 273 | * | 
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| 274 | * \sa SDL_HapticCondition | 
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| 275 | */ | 
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| 276 | #define SDL_HAPTIC_INERTIA      (1u<<9) | 
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| 277 |  | 
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| 278 | /** | 
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| 279 | * Friction effect supported - uses axes movement. | 
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| 280 | * | 
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| 281 | * Condition haptic effect that simulates friction. Effect is based on the | 
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| 282 | * axes movement. | 
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| 283 | * | 
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| 284 | * \since This macro is available since SDL 3.2.0. | 
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| 285 | * | 
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| 286 | * \sa SDL_HapticCondition | 
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| 287 | */ | 
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| 288 | #define SDL_HAPTIC_FRICTION     (1u<<10) | 
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| 289 |  | 
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| 290 | /** | 
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| 291 | * Left/Right effect supported. | 
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| 292 | * | 
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| 293 | * Haptic effect for direct control over high/low frequency motors. | 
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| 294 | * | 
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| 295 | * \since This macro is available since SDL 3.2.0. | 
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| 296 | * | 
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| 297 | * \sa SDL_HapticLeftRight | 
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| 298 | */ | 
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| 299 | #define SDL_HAPTIC_LEFTRIGHT    (1u<<11) | 
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| 300 |  | 
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| 301 | /** | 
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| 302 | * Reserved for future use. | 
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| 303 | * | 
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| 304 | * \since This macro is available since SDL 3.2.0. | 
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| 305 | */ | 
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| 306 | #define SDL_HAPTIC_RESERVED1    (1u<<12) | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | * Reserved for future use. | 
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| 310 | * | 
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| 311 | * \since This macro is available since SDL 3.2.0. | 
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| 312 | */ | 
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| 313 | #define SDL_HAPTIC_RESERVED2    (1u<<13) | 
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| 314 |  | 
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| 315 | /** | 
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| 316 | * Reserved for future use. | 
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| 317 | * | 
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| 318 | * \since This macro is available since SDL 3.2.0. | 
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| 319 | */ | 
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| 320 | #define SDL_HAPTIC_RESERVED3    (1u<<14) | 
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| 321 |  | 
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| 322 | /** | 
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| 323 | * Custom effect is supported. | 
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| 324 | * | 
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| 325 | * User defined custom haptic effect. | 
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| 326 | * | 
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| 327 | * \since This macro is available since SDL 3.2.0. | 
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| 328 | */ | 
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| 329 | #define SDL_HAPTIC_CUSTOM       (1u<<15) | 
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| 330 |  | 
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| 331 | /* @} *//* Haptic effects */ | 
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| 332 |  | 
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| 333 | /* These last few are features the device has, not effects */ | 
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| 334 |  | 
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| 335 | /** | 
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| 336 | * Device can set global gain. | 
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| 337 | * | 
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| 338 | * Device supports setting the global gain. | 
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| 339 | * | 
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| 340 | * \since This macro is available since SDL 3.2.0. | 
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| 341 | * | 
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| 342 | * \sa SDL_SetHapticGain | 
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| 343 | */ | 
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| 344 | #define SDL_HAPTIC_GAIN       (1u<<16) | 
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| 345 |  | 
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| 346 | /** | 
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| 347 | * Device can set autocenter. | 
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| 348 | * | 
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| 349 | * Device supports setting autocenter. | 
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| 350 | * | 
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| 351 | * \since This macro is available since SDL 3.2.0. | 
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| 352 | * | 
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| 353 | * \sa SDL_SetHapticAutocenter | 
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| 354 | */ | 
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| 355 | #define SDL_HAPTIC_AUTOCENTER (1u<<17) | 
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| 356 |  | 
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| 357 | /** | 
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| 358 | * Device can be queried for effect status. | 
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| 359 | * | 
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| 360 | * Device supports querying effect status. | 
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| 361 | * | 
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| 362 | * \since This macro is available since SDL 3.2.0. | 
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| 363 | * | 
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| 364 | * \sa SDL_GetHapticEffectStatus | 
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| 365 | */ | 
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| 366 | #define SDL_HAPTIC_STATUS     (1u<<18) | 
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| 367 |  | 
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| 368 | /** | 
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| 369 | * Device can be paused. | 
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| 370 | * | 
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| 371 | * Devices supports being paused. | 
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| 372 | * | 
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| 373 | * \since This macro is available since SDL 3.2.0. | 
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| 374 | * | 
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| 375 | * \sa SDL_PauseHaptic | 
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| 376 | * \sa SDL_ResumeHaptic | 
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| 377 | */ | 
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| 378 | #define SDL_HAPTIC_PAUSE      (1u<<19) | 
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| 379 |  | 
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| 380 |  | 
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| 381 | /** | 
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| 382 | * \name Direction encodings | 
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| 383 | */ | 
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| 384 | /* @{ */ | 
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| 385 |  | 
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| 386 | /** | 
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| 387 | * Uses polar coordinates for the direction. | 
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| 388 | * | 
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| 389 | * \since This macro is available since SDL 3.2.0. | 
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| 390 | * | 
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| 391 | * \sa SDL_HapticDirection | 
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| 392 | */ | 
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| 393 | #define SDL_HAPTIC_POLAR      0 | 
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| 394 |  | 
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| 395 | /** | 
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| 396 | * Uses cartesian coordinates for the direction. | 
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| 397 | * | 
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| 398 | * \since This macro is available since SDL 3.2.0. | 
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| 399 | * | 
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| 400 | * \sa SDL_HapticDirection | 
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| 401 | */ | 
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| 402 | #define SDL_HAPTIC_CARTESIAN  1 | 
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| 403 |  | 
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| 404 | /** | 
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| 405 | * Uses spherical coordinates for the direction. | 
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| 406 | * | 
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| 407 | * \since This macro is available since SDL 3.2.0. | 
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| 408 | * | 
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| 409 | * \sa SDL_HapticDirection | 
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| 410 | */ | 
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| 411 | #define SDL_HAPTIC_SPHERICAL  2 | 
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| 412 |  | 
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| 413 | /** | 
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| 414 | * Use this value to play an effect on the steering wheel axis. | 
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| 415 | * | 
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| 416 | * This provides better compatibility across platforms and devices as SDL will | 
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| 417 | * guess the correct axis. | 
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| 418 | * | 
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| 419 | * \since This macro is available since SDL 3.2.0. | 
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| 420 | * | 
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| 421 | * \sa SDL_HapticDirection | 
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| 422 | */ | 
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| 423 | #define SDL_HAPTIC_STEERING_AXIS 3 | 
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| 424 |  | 
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| 425 | /* @} *//* Direction encodings */ | 
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| 426 |  | 
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| 427 | /* @} *//* Haptic features */ | 
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| 428 |  | 
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| 429 | /* | 
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| 430 | * Misc defines. | 
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| 431 | */ | 
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| 432 |  | 
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| 433 | /** | 
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| 434 | * Used to play a device an infinite number of times. | 
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| 435 | * | 
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| 436 | * \since This macro is available since SDL 3.2.0. | 
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| 437 | * | 
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| 438 | * \sa SDL_RunHapticEffect | 
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| 439 | */ | 
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| 440 | #define SDL_HAPTIC_INFINITY   4294967295U | 
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| 441 |  | 
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| 442 |  | 
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| 443 | /** | 
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| 444 | * Structure that represents a haptic direction. | 
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| 445 | * | 
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| 446 | * This is the direction where the force comes from, instead of the direction | 
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| 447 | * in which the force is exerted. | 
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| 448 | * | 
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| 449 | * Directions can be specified by: | 
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| 450 | * | 
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| 451 | * - SDL_HAPTIC_POLAR : Specified by polar coordinates. | 
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| 452 | * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | 
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| 453 | * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | 
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| 454 | * | 
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| 455 | * Cardinal directions of the haptic device are relative to the positioning of | 
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| 456 | * the device. North is considered to be away from the user. | 
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| 457 | * | 
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| 458 | * The following diagram represents the cardinal directions: | 
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| 459 | * | 
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| 460 | * ``` | 
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| 461 | *                .--. | 
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| 462 | *                |__| .-------. | 
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| 463 | *                |=.| |.-----.| | 
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| 464 | *                |--| ||     || | 
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| 465 | *                |  | |'-----'| | 
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| 466 | *                |__|~')_____(' | 
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| 467 | *                  [ COMPUTER ] | 
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| 468 | * | 
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| 469 | * | 
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| 470 | *                    North (0,-1) | 
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| 471 | *                        ^ | 
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| 472 | *                        | | 
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| 473 | *                        | | 
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| 474 | *  (-1,0)  West <----[ HAPTIC ]----> East (1,0) | 
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| 475 | *                        | | 
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| 476 | *                        | | 
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| 477 | *                        v | 
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| 478 | *                     South (0,1) | 
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| 479 | * | 
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| 480 | * | 
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| 481 | *                     [ USER ] | 
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| 482 | *                       \|||/ | 
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| 483 | *                       (o o) | 
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| 484 | *                 ---ooO-(_)-Ooo--- | 
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| 485 | * ``` | 
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| 486 | * | 
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| 487 | * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree | 
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| 488 | * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first | 
|---|
| 489 | * `dir` parameter. The cardinal directions would be: | 
|---|
| 490 | * | 
|---|
| 491 | * - North: 0 (0 degrees) | 
|---|
| 492 | * - East: 9000 (90 degrees) | 
|---|
| 493 | * - South: 18000 (180 degrees) | 
|---|
| 494 | * - West: 27000 (270 degrees) | 
|---|
| 495 | * | 
|---|
| 496 | * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X | 
|---|
| 497 | * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first | 
|---|
| 498 | * three `dir` parameters. The cardinal directions would be: | 
|---|
| 499 | * | 
|---|
| 500 | * - North: 0,-1, 0 | 
|---|
| 501 | * - East: 1, 0, 0 | 
|---|
| 502 | * - South: 0, 1, 0 | 
|---|
| 503 | * - West: -1, 0, 0 | 
|---|
| 504 | * | 
|---|
| 505 | * The Z axis represents the height of the effect if supported, otherwise it's | 
|---|
| 506 | * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can | 
|---|
| 507 | * use any multiple you want, only the direction matters. | 
|---|
| 508 | * | 
|---|
| 509 | * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The | 
|---|
| 510 | * first two `dir` parameters are used. The `dir` parameters are as follows | 
|---|
| 511 | * (all values are in hundredths of degrees): | 
|---|
| 512 | * | 
|---|
| 513 | * - Degrees from (1, 0) rotated towards (0, 1). | 
|---|
| 514 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). | 
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| 515 | * | 
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| 516 | * Example of force coming from the south with all encodings (force coming | 
|---|
| 517 | * from the south means the user will have to pull the stick to counteract): | 
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| 518 | * | 
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| 519 | * ```c | 
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| 520 | *  SDL_HapticDirection direction; | 
|---|
| 521 | * | 
|---|
| 522 | *  // Cartesian directions | 
|---|
| 523 | *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | 
|---|
| 524 | *  direction.dir[0] = 0; // X position | 
|---|
| 525 | *  direction.dir[1] = 1; // Y position | 
|---|
| 526 | *  // Assuming the device has 2 axes, we don't need to specify third parameter. | 
|---|
| 527 | * | 
|---|
| 528 | *  // Polar directions | 
|---|
| 529 | *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | 
|---|
| 530 | *  direction.dir[0] = 18000; // Polar only uses first parameter | 
|---|
| 531 | * | 
|---|
| 532 | *  // Spherical coordinates | 
|---|
| 533 | *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | 
|---|
| 534 | *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | 
|---|
| 535 | * ``` | 
|---|
| 536 | * | 
|---|
| 537 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 538 | * | 
|---|
| 539 | * \sa SDL_HAPTIC_POLAR | 
|---|
| 540 | * \sa SDL_HAPTIC_CARTESIAN | 
|---|
| 541 | * \sa SDL_HAPTIC_SPHERICAL | 
|---|
| 542 | * \sa SDL_HAPTIC_STEERING_AXIS | 
|---|
| 543 | * \sa SDL_HapticEffect | 
|---|
| 544 | * \sa SDL_GetNumHapticAxes | 
|---|
| 545 | */ | 
|---|
| 546 | typedef struct SDL_HapticDirection | 
|---|
| 547 | { | 
|---|
| 548 | Uint8 type;         /**< The type of encoding. */ | 
|---|
| 549 | Sint32 dir[3];      /**< The encoded direction. */ | 
|---|
| 550 | } SDL_HapticDirection; | 
|---|
| 551 |  | 
|---|
| 552 |  | 
|---|
| 553 | /** | 
|---|
| 554 | * A structure containing a template for a Constant effect. | 
|---|
| 555 | * | 
|---|
| 556 | * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. | 
|---|
| 557 | * | 
|---|
| 558 | * A constant effect applies a constant force in the specified direction to | 
|---|
| 559 | * the joystick. | 
|---|
| 560 | * | 
|---|
| 561 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 562 | * | 
|---|
| 563 | * \sa SDL_HAPTIC_CONSTANT | 
|---|
| 564 | * \sa SDL_HapticEffect | 
|---|
| 565 | */ | 
|---|
| 566 | typedef struct SDL_HapticConstant | 
|---|
| 567 | { | 
|---|
| 568 | /* Header */ | 
|---|
| 569 | Uint16 type;            /**< SDL_HAPTIC_CONSTANT */ | 
|---|
| 570 | SDL_HapticDirection direction;  /**< Direction of the effect. */ | 
|---|
| 571 |  | 
|---|
| 572 | /* Replay */ | 
|---|
| 573 | Uint32 length;          /**< Duration of the effect. */ | 
|---|
| 574 | Uint16 delay;           /**< Delay before starting the effect. */ | 
|---|
| 575 |  | 
|---|
| 576 | /* Trigger */ | 
|---|
| 577 | Uint16 button;          /**< Button that triggers the effect. */ | 
|---|
| 578 | Uint16 interval;        /**< How soon it can be triggered again after button. */ | 
|---|
| 579 |  | 
|---|
| 580 | /* Constant */ | 
|---|
| 581 | Sint16 level;           /**< Strength of the constant effect. */ | 
|---|
| 582 |  | 
|---|
| 583 | /* Envelope */ | 
|---|
| 584 | Uint16 attack_length;   /**< Duration of the attack. */ | 
|---|
| 585 | Uint16 attack_level;    /**< Level at the start of the attack. */ | 
|---|
| 586 | Uint16 fade_length;     /**< Duration of the fade. */ | 
|---|
| 587 | Uint16 fade_level;      /**< Level at the end of the fade. */ | 
|---|
| 588 | } SDL_HapticConstant; | 
|---|
| 589 |  | 
|---|
| 590 | /** | 
|---|
| 591 | * A structure containing a template for a Periodic effect. | 
|---|
| 592 | * | 
|---|
| 593 | * The struct handles the following effects: | 
|---|
| 594 | * | 
|---|
| 595 | * - SDL_HAPTIC_SINE | 
|---|
| 596 | * - SDL_HAPTIC_SQUARE | 
|---|
| 597 | * - SDL_HAPTIC_TRIANGLE | 
|---|
| 598 | * - SDL_HAPTIC_SAWTOOTHUP | 
|---|
| 599 | * - SDL_HAPTIC_SAWTOOTHDOWN | 
|---|
| 600 | * | 
|---|
| 601 | * A periodic effect consists in a wave-shaped effect that repeats itself over | 
|---|
| 602 | * time. The type determines the shape of the wave and the parameters | 
|---|
| 603 | * determine the dimensions of the wave. | 
|---|
| 604 | * | 
|---|
| 605 | * Phase is given by hundredth of a degree meaning that giving the phase a | 
|---|
| 606 | * value of 9000 will displace it 25% of its period. Here are sample values: | 
|---|
| 607 | * | 
|---|
| 608 | * - 0: No phase displacement. | 
|---|
| 609 | * - 9000: Displaced 25% of its period. | 
|---|
| 610 | * - 18000: Displaced 50% of its period. | 
|---|
| 611 | * - 27000: Displaced 75% of its period. | 
|---|
| 612 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. | 
|---|
| 613 | * | 
|---|
| 614 | * Examples: | 
|---|
| 615 | * | 
|---|
| 616 | * ``` | 
|---|
| 617 | *   SDL_HAPTIC_SINE | 
|---|
| 618 | *     __      __      __      __ | 
|---|
| 619 | *    /  \    /  \    /  \    / | 
|---|
| 620 | *   /    \__/    \__/    \__/ | 
|---|
| 621 | * | 
|---|
| 622 | *   SDL_HAPTIC_SQUARE | 
|---|
| 623 | *    __    __    __    __    __ | 
|---|
| 624 | *   |  |  |  |  |  |  |  |  |  | | 
|---|
| 625 | *   |  |__|  |__|  |__|  |__|  | | 
|---|
| 626 | * | 
|---|
| 627 | *   SDL_HAPTIC_TRIANGLE | 
|---|
| 628 | *     /\    /\    /\    /\    /\ | 
|---|
| 629 | *    /  \  /  \  /  \  /  \  / | 
|---|
| 630 | *   /    \/    \/    \/    \/ | 
|---|
| 631 | * | 
|---|
| 632 | *   SDL_HAPTIC_SAWTOOTHUP | 
|---|
| 633 | *     /|  /|  /|  /|  /|  /|  /| | 
|---|
| 634 | *    / | / | / | / | / | / | / | | 
|---|
| 635 | *   /  |/  |/  |/  |/  |/  |/  | | 
|---|
| 636 | * | 
|---|
| 637 | *   SDL_HAPTIC_SAWTOOTHDOWN | 
|---|
| 638 | *   \  |\  |\  |\  |\  |\  |\  | | 
|---|
| 639 | *    \ | \ | \ | \ | \ | \ | \ | | 
|---|
| 640 | *     \|  \|  \|  \|  \|  \|  \| | 
|---|
| 641 | * ``` | 
|---|
| 642 | * | 
|---|
| 643 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 644 | * | 
|---|
| 645 | * \sa SDL_HAPTIC_SINE | 
|---|
| 646 | * \sa SDL_HAPTIC_SQUARE | 
|---|
| 647 | * \sa SDL_HAPTIC_TRIANGLE | 
|---|
| 648 | * \sa SDL_HAPTIC_SAWTOOTHUP | 
|---|
| 649 | * \sa SDL_HAPTIC_SAWTOOTHDOWN | 
|---|
| 650 | * \sa SDL_HapticEffect | 
|---|
| 651 | */ | 
|---|
| 652 | typedef struct SDL_HapticPeriodic | 
|---|
| 653 | { | 
|---|
| 654 | /* Header */ | 
|---|
| 655 | Uint16 type;        /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE | 
|---|
| 656 | SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or | 
|---|
| 657 | SDL_HAPTIC_SAWTOOTHDOWN */ | 
|---|
| 658 | SDL_HapticDirection direction;  /**< Direction of the effect. */ | 
|---|
| 659 |  | 
|---|
| 660 | /* Replay */ | 
|---|
| 661 | Uint32 length;      /**< Duration of the effect. */ | 
|---|
| 662 | Uint16 delay;       /**< Delay before starting the effect. */ | 
|---|
| 663 |  | 
|---|
| 664 | /* Trigger */ | 
|---|
| 665 | Uint16 button;      /**< Button that triggers the effect. */ | 
|---|
| 666 | Uint16 interval;    /**< How soon it can be triggered again after button. */ | 
|---|
| 667 |  | 
|---|
| 668 | /* Periodic */ | 
|---|
| 669 | Uint16 period;      /**< Period of the wave. */ | 
|---|
| 670 | Sint16 magnitude;   /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ | 
|---|
| 671 | Sint16 offset;      /**< Mean value of the wave. */ | 
|---|
| 672 | Uint16 phase;       /**< Positive phase shift given by hundredth of a degree. */ | 
|---|
| 673 |  | 
|---|
| 674 | /* Envelope */ | 
|---|
| 675 | Uint16 attack_length;   /**< Duration of the attack. */ | 
|---|
| 676 | Uint16 attack_level;    /**< Level at the start of the attack. */ | 
|---|
| 677 | Uint16 fade_length; /**< Duration of the fade. */ | 
|---|
| 678 | Uint16 fade_level;  /**< Level at the end of the fade. */ | 
|---|
| 679 | } SDL_HapticPeriodic; | 
|---|
| 680 |  | 
|---|
| 681 | /** | 
|---|
| 682 | * A structure containing a template for a Condition effect. | 
|---|
| 683 | * | 
|---|
| 684 | * The struct handles the following effects: | 
|---|
| 685 | * | 
|---|
| 686 | * - SDL_HAPTIC_SPRING: Effect based on axes position. | 
|---|
| 687 | * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. | 
|---|
| 688 | * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | 
|---|
| 689 | * - SDL_HAPTIC_FRICTION: Effect based on axes movement. | 
|---|
| 690 | * | 
|---|
| 691 | * Direction is handled by condition internals instead of a direction member. | 
|---|
| 692 | * The condition effect specific members have three parameters. The first | 
|---|
| 693 | * refers to the X axis, the second refers to the Y axis and the third refers | 
|---|
| 694 | * to the Z axis. The right terms refer to the positive side of the axis and | 
|---|
| 695 | * the left terms refer to the negative side of the axis. Please refer to the | 
|---|
| 696 | * SDL_HapticDirection diagram for which side is positive and which is | 
|---|
| 697 | * negative. | 
|---|
| 698 | * | 
|---|
| 699 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 700 | * | 
|---|
| 701 | * \sa SDL_HapticDirection | 
|---|
| 702 | * \sa SDL_HAPTIC_SPRING | 
|---|
| 703 | * \sa SDL_HAPTIC_DAMPER | 
|---|
| 704 | * \sa SDL_HAPTIC_INERTIA | 
|---|
| 705 | * \sa SDL_HAPTIC_FRICTION | 
|---|
| 706 | * \sa SDL_HapticEffect | 
|---|
| 707 | */ | 
|---|
| 708 | typedef struct SDL_HapticCondition | 
|---|
| 709 | { | 
|---|
| 710 | /* Header */ | 
|---|
| 711 | Uint16 type;            /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, | 
|---|
| 712 | SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ | 
|---|
| 713 | SDL_HapticDirection direction;  /**< Direction of the effect. */ | 
|---|
| 714 |  | 
|---|
| 715 | /* Replay */ | 
|---|
| 716 | Uint32 length;          /**< Duration of the effect. */ | 
|---|
| 717 | Uint16 delay;           /**< Delay before starting the effect. */ | 
|---|
| 718 |  | 
|---|
| 719 | /* Trigger */ | 
|---|
| 720 | Uint16 button;          /**< Button that triggers the effect. */ | 
|---|
| 721 | Uint16 interval;        /**< How soon it can be triggered again after button. */ | 
|---|
| 722 |  | 
|---|
| 723 | /* Condition */ | 
|---|
| 724 | Uint16 right_sat[3];    /**< Level when joystick is to the positive side; max 0xFFFF. */ | 
|---|
| 725 | Uint16 left_sat[3];     /**< Level when joystick is to the negative side; max 0xFFFF. */ | 
|---|
| 726 | Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */ | 
|---|
| 727 | Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */ | 
|---|
| 728 | Uint16 deadband[3];     /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ | 
|---|
| 729 | Sint16 center[3];       /**< Position of the dead zone. */ | 
|---|
| 730 | } SDL_HapticCondition; | 
|---|
| 731 |  | 
|---|
| 732 | /** | 
|---|
| 733 | * A structure containing a template for a Ramp effect. | 
|---|
| 734 | * | 
|---|
| 735 | * This struct is exclusively for the SDL_HAPTIC_RAMP effect. | 
|---|
| 736 | * | 
|---|
| 737 | * The ramp effect starts at start strength and ends at end strength. It | 
|---|
| 738 | * augments in linear fashion. If you use attack and fade with a ramp the | 
|---|
| 739 | * effects get added to the ramp effect making the effect become quadratic | 
|---|
| 740 | * instead of linear. | 
|---|
| 741 | * | 
|---|
| 742 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 743 | * | 
|---|
| 744 | * \sa SDL_HAPTIC_RAMP | 
|---|
| 745 | * \sa SDL_HapticEffect | 
|---|
| 746 | */ | 
|---|
| 747 | typedef struct SDL_HapticRamp | 
|---|
| 748 | { | 
|---|
| 749 | /* Header */ | 
|---|
| 750 | Uint16 type;            /**< SDL_HAPTIC_RAMP */ | 
|---|
| 751 | SDL_HapticDirection direction;  /**< Direction of the effect. */ | 
|---|
| 752 |  | 
|---|
| 753 | /* Replay */ | 
|---|
| 754 | Uint32 length;          /**< Duration of the effect. */ | 
|---|
| 755 | Uint16 delay;           /**< Delay before starting the effect. */ | 
|---|
| 756 |  | 
|---|
| 757 | /* Trigger */ | 
|---|
| 758 | Uint16 button;          /**< Button that triggers the effect. */ | 
|---|
| 759 | Uint16 interval;        /**< How soon it can be triggered again after button. */ | 
|---|
| 760 |  | 
|---|
| 761 | /* Ramp */ | 
|---|
| 762 | Sint16 start;           /**< Beginning strength level. */ | 
|---|
| 763 | Sint16 end;             /**< Ending strength level. */ | 
|---|
| 764 |  | 
|---|
| 765 | /* Envelope */ | 
|---|
| 766 | Uint16 attack_length;   /**< Duration of the attack. */ | 
|---|
| 767 | Uint16 attack_level;    /**< Level at the start of the attack. */ | 
|---|
| 768 | Uint16 fade_length;     /**< Duration of the fade. */ | 
|---|
| 769 | Uint16 fade_level;      /**< Level at the end of the fade. */ | 
|---|
| 770 | } SDL_HapticRamp; | 
|---|
| 771 |  | 
|---|
| 772 | /** | 
|---|
| 773 | * A structure containing a template for a Left/Right effect. | 
|---|
| 774 | * | 
|---|
| 775 | * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. | 
|---|
| 776 | * | 
|---|
| 777 | * The Left/Right effect is used to explicitly control the large and small | 
|---|
| 778 | * motors, commonly found in modern game controllers. The small (right) motor | 
|---|
| 779 | * is high frequency, and the large (left) motor is low frequency. | 
|---|
| 780 | * | 
|---|
| 781 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 782 | * | 
|---|
| 783 | * \sa SDL_HAPTIC_LEFTRIGHT | 
|---|
| 784 | * \sa SDL_HapticEffect | 
|---|
| 785 | */ | 
|---|
| 786 | typedef struct SDL_HapticLeftRight | 
|---|
| 787 | { | 
|---|
| 788 | /* Header */ | 
|---|
| 789 | Uint16 type;            /**< SDL_HAPTIC_LEFTRIGHT */ | 
|---|
| 790 |  | 
|---|
| 791 | /* Replay */ | 
|---|
| 792 | Uint32 length;          /**< Duration of the effect in milliseconds. */ | 
|---|
| 793 |  | 
|---|
| 794 | /* Rumble */ | 
|---|
| 795 | Uint16 large_magnitude; /**< Control of the large controller motor. */ | 
|---|
| 796 | Uint16 small_magnitude; /**< Control of the small controller motor. */ | 
|---|
| 797 | } SDL_HapticLeftRight; | 
|---|
| 798 |  | 
|---|
| 799 | /** | 
|---|
| 800 | * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. | 
|---|
| 801 | * | 
|---|
| 802 | * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. | 
|---|
| 803 | * | 
|---|
| 804 | * A custom force feedback effect is much like a periodic effect, where the | 
|---|
| 805 | * application can define its exact shape. You will have to allocate the data | 
|---|
| 806 | * yourself. Data should consist of channels * samples Uint16 samples. | 
|---|
| 807 | * | 
|---|
| 808 | * If channels is one, the effect is rotated using the defined direction. | 
|---|
| 809 | * Otherwise it uses the samples in data for the different axes. | 
|---|
| 810 | * | 
|---|
| 811 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 812 | * | 
|---|
| 813 | * \sa SDL_HAPTIC_CUSTOM | 
|---|
| 814 | * \sa SDL_HapticEffect | 
|---|
| 815 | */ | 
|---|
| 816 | typedef struct SDL_HapticCustom | 
|---|
| 817 | { | 
|---|
| 818 | /* Header */ | 
|---|
| 819 | Uint16 type;            /**< SDL_HAPTIC_CUSTOM */ | 
|---|
| 820 | SDL_HapticDirection direction;  /**< Direction of the effect. */ | 
|---|
| 821 |  | 
|---|
| 822 | /* Replay */ | 
|---|
| 823 | Uint32 length;          /**< Duration of the effect. */ | 
|---|
| 824 | Uint16 delay;           /**< Delay before starting the effect. */ | 
|---|
| 825 |  | 
|---|
| 826 | /* Trigger */ | 
|---|
| 827 | Uint16 button;          /**< Button that triggers the effect. */ | 
|---|
| 828 | Uint16 interval;        /**< How soon it can be triggered again after button. */ | 
|---|
| 829 |  | 
|---|
| 830 | /* Custom */ | 
|---|
| 831 | Uint8 channels;         /**< Axes to use, minimum of one. */ | 
|---|
| 832 | Uint16 period;          /**< Sample periods. */ | 
|---|
| 833 | Uint16 samples;         /**< Amount of samples. */ | 
|---|
| 834 | Uint16 *data;           /**< Should contain channels*samples items. */ | 
|---|
| 835 |  | 
|---|
| 836 | /* Envelope */ | 
|---|
| 837 | Uint16 attack_length;   /**< Duration of the attack. */ | 
|---|
| 838 | Uint16 attack_level;    /**< Level at the start of the attack. */ | 
|---|
| 839 | Uint16 fade_length;     /**< Duration of the fade. */ | 
|---|
| 840 | Uint16 fade_level;      /**< Level at the end of the fade. */ | 
|---|
| 841 | } SDL_HapticCustom; | 
|---|
| 842 |  | 
|---|
| 843 | /** | 
|---|
| 844 | * The generic template for any haptic effect. | 
|---|
| 845 | * | 
|---|
| 846 | * All values max at 32767 (0x7FFF). Signed values also can be negative. Time | 
|---|
| 847 | * values unless specified otherwise are in milliseconds. | 
|---|
| 848 | * | 
|---|
| 849 | * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. | 
|---|
| 850 | * Neither delay, interval, attack_length nor fade_length support | 
|---|
| 851 | * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. | 
|---|
| 852 | * | 
|---|
| 853 | * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of | 
|---|
| 854 | * SDL_HAPTIC_INFINITY. | 
|---|
| 855 | * | 
|---|
| 856 | * Button triggers may not be supported on all devices, it is advised to not | 
|---|
| 857 | * use them if possible. Buttons start at index 1 instead of index 0 like the | 
|---|
| 858 | * joystick. | 
|---|
| 859 | * | 
|---|
| 860 | * If both attack_length and fade_level are 0, the envelope is not used, | 
|---|
| 861 | * otherwise both values are used. | 
|---|
| 862 | * | 
|---|
| 863 | * Common parts: | 
|---|
| 864 | * | 
|---|
| 865 | * ```c | 
|---|
| 866 | *  // Replay - All effects have this | 
|---|
| 867 | *  Uint32 length;        // Duration of effect (ms). | 
|---|
| 868 | *  Uint16 delay;         // Delay before starting effect. | 
|---|
| 869 | * | 
|---|
| 870 | *  // Trigger - All effects have this | 
|---|
| 871 | *  Uint16 button;        // Button that triggers effect. | 
|---|
| 872 | *  Uint16 interval;      // How soon before effect can be triggered again. | 
|---|
| 873 | * | 
|---|
| 874 | *  // Envelope - All effects except condition effects have this | 
|---|
| 875 | *  Uint16 attack_length; // Duration of the attack (ms). | 
|---|
| 876 | *  Uint16 attack_level;  // Level at the start of the attack. | 
|---|
| 877 | *  Uint16 fade_length;   // Duration of the fade out (ms). | 
|---|
| 878 | *  Uint16 fade_level;    // Level at the end of the fade. | 
|---|
| 879 | * ``` | 
|---|
| 880 | * | 
|---|
| 881 | * Here we have an example of a constant effect evolution in time: | 
|---|
| 882 | * | 
|---|
| 883 | * ``` | 
|---|
| 884 | *  Strength | 
|---|
| 885 | *  ^ | 
|---|
| 886 | *  | | 
|---|
| 887 | *  |    effect level -->  _________________ | 
|---|
| 888 | *  |                     /                 \ | 
|---|
| 889 | *  |                    /                   \ | 
|---|
| 890 | *  |                   /                     \ | 
|---|
| 891 | *  |                  /                       \ | 
|---|
| 892 | *  | attack_level --> |                        \ | 
|---|
| 893 | *  |                  |                        |  <---  fade_level | 
|---|
| 894 | *  | | 
|---|
| 895 | *  +--------------------------------------------------> Time | 
|---|
| 896 | *                     [--]                 [---] | 
|---|
| 897 | *                     attack_length        fade_length | 
|---|
| 898 | * | 
|---|
| 899 | *  [------------------][-----------------------] | 
|---|
| 900 | *  delay               length | 
|---|
| 901 | * ``` | 
|---|
| 902 | * | 
|---|
| 903 | * Note either the attack_level or the fade_level may be above the actual | 
|---|
| 904 | * effect level. | 
|---|
| 905 | * | 
|---|
| 906 | * \since This struct is available since SDL 3.2.0. | 
|---|
| 907 | * | 
|---|
| 908 | * \sa SDL_HapticConstant | 
|---|
| 909 | * \sa SDL_HapticPeriodic | 
|---|
| 910 | * \sa SDL_HapticCondition | 
|---|
| 911 | * \sa SDL_HapticRamp | 
|---|
| 912 | * \sa SDL_HapticLeftRight | 
|---|
| 913 | * \sa SDL_HapticCustom | 
|---|
| 914 | */ | 
|---|
| 915 | typedef union SDL_HapticEffect | 
|---|
| 916 | { | 
|---|
| 917 | /* Common for all force feedback effects */ | 
|---|
| 918 | Uint16 type;                    /**< Effect type. */ | 
|---|
| 919 | SDL_HapticConstant constant;    /**< Constant effect. */ | 
|---|
| 920 | SDL_HapticPeriodic periodic;    /**< Periodic effect. */ | 
|---|
| 921 | SDL_HapticCondition condition;  /**< Condition effect. */ | 
|---|
| 922 | SDL_HapticRamp ramp;            /**< Ramp effect. */ | 
|---|
| 923 | SDL_HapticLeftRight leftright;  /**< Left/Right effect. */ | 
|---|
| 924 | SDL_HapticCustom custom;        /**< Custom effect. */ | 
|---|
| 925 | } SDL_HapticEffect; | 
|---|
| 926 |  | 
|---|
| 927 | /** | 
|---|
| 928 | * This is a unique ID for a haptic device for the time it is connected to the | 
|---|
| 929 | * system, and is never reused for the lifetime of the application. | 
|---|
| 930 | * | 
|---|
| 931 | * If the haptic device is disconnected and reconnected, it will get a new ID. | 
|---|
| 932 | * | 
|---|
| 933 | * The value 0 is an invalid ID. | 
|---|
| 934 | * | 
|---|
| 935 | * \since This datatype is available since SDL 3.2.0. | 
|---|
| 936 | */ | 
|---|
| 937 | typedef Uint32 SDL_HapticID; | 
|---|
| 938 |  | 
|---|
| 939 |  | 
|---|
| 940 | /* Function prototypes */ | 
|---|
| 941 |  | 
|---|
| 942 | /** | 
|---|
| 943 | * Get a list of currently connected haptic devices. | 
|---|
| 944 | * | 
|---|
| 945 | * \param count a pointer filled in with the number of haptic devices | 
|---|
| 946 | *              returned, may be NULL. | 
|---|
| 947 | * \returns a 0 terminated array of haptic device instance IDs or NULL on | 
|---|
| 948 | *          failure; call SDL_GetError() for more information. This should be | 
|---|
| 949 | *          freed with SDL_free() when it is no longer needed. | 
|---|
| 950 | * | 
|---|
| 951 | * \since This function is available since SDL 3.2.0. | 
|---|
| 952 | * | 
|---|
| 953 | * \sa SDL_OpenHaptic | 
|---|
| 954 | */ | 
|---|
| 955 | extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); | 
|---|
| 956 |  | 
|---|
| 957 | /** | 
|---|
| 958 | * Get the implementation dependent name of a haptic device. | 
|---|
| 959 | * | 
|---|
| 960 | * This can be called before any haptic devices are opened. | 
|---|
| 961 | * | 
|---|
| 962 | * \param instance_id the haptic device instance ID. | 
|---|
| 963 | * \returns the name of the selected haptic device. If no name can be found, | 
|---|
| 964 | *          this function returns NULL; call SDL_GetError() for more | 
|---|
| 965 | *          information. | 
|---|
| 966 | * | 
|---|
| 967 | * \since This function is available since SDL 3.2.0. | 
|---|
| 968 | * | 
|---|
| 969 | * \sa SDL_GetHapticName | 
|---|
| 970 | * \sa SDL_OpenHaptic | 
|---|
| 971 | */ | 
|---|
| 972 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); | 
|---|
| 973 |  | 
|---|
| 974 | /** | 
|---|
| 975 | * Open a haptic device for use. | 
|---|
| 976 | * | 
|---|
| 977 | * The index passed as an argument refers to the N'th haptic device on this | 
|---|
| 978 | * system. | 
|---|
| 979 | * | 
|---|
| 980 | * When opening a haptic device, its gain will be set to maximum and | 
|---|
| 981 | * autocenter will be disabled. To modify these values use SDL_SetHapticGain() | 
|---|
| 982 | * and SDL_SetHapticAutocenter(). | 
|---|
| 983 | * | 
|---|
| 984 | * \param instance_id the haptic device instance ID. | 
|---|
| 985 | * \returns the device identifier or NULL on failure; call SDL_GetError() for | 
|---|
| 986 | *          more information. | 
|---|
| 987 | * | 
|---|
| 988 | * \since This function is available since SDL 3.2.0. | 
|---|
| 989 | * | 
|---|
| 990 | * \sa SDL_CloseHaptic | 
|---|
| 991 | * \sa SDL_GetHaptics | 
|---|
| 992 | * \sa SDL_OpenHapticFromJoystick | 
|---|
| 993 | * \sa SDL_OpenHapticFromMouse | 
|---|
| 994 | * \sa SDL_SetHapticAutocenter | 
|---|
| 995 | * \sa SDL_SetHapticGain | 
|---|
| 996 | */ | 
|---|
| 997 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); | 
|---|
| 998 |  | 
|---|
| 999 |  | 
|---|
| 1000 | /** | 
|---|
| 1001 | * Get the SDL_Haptic associated with an instance ID, if it has been opened. | 
|---|
| 1002 | * | 
|---|
| 1003 | * \param instance_id the instance ID to get the SDL_Haptic for. | 
|---|
| 1004 | * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been | 
|---|
| 1005 | *          opened yet; call SDL_GetError() for more information. | 
|---|
| 1006 | * | 
|---|
| 1007 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1008 | */ | 
|---|
| 1009 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); | 
|---|
| 1010 |  | 
|---|
| 1011 | /** | 
|---|
| 1012 | * Get the instance ID of an opened haptic device. | 
|---|
| 1013 | * | 
|---|
| 1014 | * \param haptic the SDL_Haptic device to query. | 
|---|
| 1015 | * \returns the instance ID of the specified haptic device on success or 0 on | 
|---|
| 1016 | *          failure; call SDL_GetError() for more information. | 
|---|
| 1017 | * | 
|---|
| 1018 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1019 | */ | 
|---|
| 1020 | extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); | 
|---|
| 1021 |  | 
|---|
| 1022 | /** | 
|---|
| 1023 | * Get the implementation dependent name of a haptic device. | 
|---|
| 1024 | * | 
|---|
| 1025 | * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). | 
|---|
| 1026 | * \returns the name of the selected haptic device. If no name can be found, | 
|---|
| 1027 | *          this function returns NULL; call SDL_GetError() for more | 
|---|
| 1028 | *          information. | 
|---|
| 1029 | * | 
|---|
| 1030 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1031 | * | 
|---|
| 1032 | * \sa SDL_GetHapticNameForID | 
|---|
| 1033 | */ | 
|---|
| 1034 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); | 
|---|
| 1035 |  | 
|---|
| 1036 | /** | 
|---|
| 1037 | * Query whether or not the current mouse has haptic capabilities. | 
|---|
| 1038 | * | 
|---|
| 1039 | * \returns true if the mouse is haptic or false if it isn't. | 
|---|
| 1040 | * | 
|---|
| 1041 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1042 | * | 
|---|
| 1043 | * \sa SDL_OpenHapticFromMouse | 
|---|
| 1044 | */ | 
|---|
| 1045 | extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); | 
|---|
| 1046 |  | 
|---|
| 1047 | /** | 
|---|
| 1048 | * Try to open a haptic device from the current mouse. | 
|---|
| 1049 | * | 
|---|
| 1050 | * \returns the haptic device identifier or NULL on failure; call | 
|---|
| 1051 | *          SDL_GetError() for more information. | 
|---|
| 1052 | * | 
|---|
| 1053 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1054 | * | 
|---|
| 1055 | * \sa SDL_CloseHaptic | 
|---|
| 1056 | * \sa SDL_IsMouseHaptic | 
|---|
| 1057 | */ | 
|---|
| 1058 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); | 
|---|
| 1059 |  | 
|---|
| 1060 | /** | 
|---|
| 1061 | * Query if a joystick has haptic features. | 
|---|
| 1062 | * | 
|---|
| 1063 | * \param joystick the SDL_Joystick to test for haptic capabilities. | 
|---|
| 1064 | * \returns true if the joystick is haptic or false if it isn't. | 
|---|
| 1065 | * | 
|---|
| 1066 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1067 | * | 
|---|
| 1068 | * \sa SDL_OpenHapticFromJoystick | 
|---|
| 1069 | */ | 
|---|
| 1070 | extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); | 
|---|
| 1071 |  | 
|---|
| 1072 | /** | 
|---|
| 1073 | * Open a haptic device for use from a joystick device. | 
|---|
| 1074 | * | 
|---|
| 1075 | * You must still close the haptic device separately. It will not be closed | 
|---|
| 1076 | * with the joystick. | 
|---|
| 1077 | * | 
|---|
| 1078 | * When opened from a joystick you should first close the haptic device before | 
|---|
| 1079 | * closing the joystick device. If not, on some implementations the haptic | 
|---|
| 1080 | * device will also get unallocated and you'll be unable to use force feedback | 
|---|
| 1081 | * on that device. | 
|---|
| 1082 | * | 
|---|
| 1083 | * \param joystick the SDL_Joystick to create a haptic device from. | 
|---|
| 1084 | * \returns a valid haptic device identifier on success or NULL on failure; | 
|---|
| 1085 | *          call SDL_GetError() for more information. | 
|---|
| 1086 | * | 
|---|
| 1087 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1088 | * | 
|---|
| 1089 | * \sa SDL_CloseHaptic | 
|---|
| 1090 | * \sa SDL_IsJoystickHaptic | 
|---|
| 1091 | */ | 
|---|
| 1092 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); | 
|---|
| 1093 |  | 
|---|
| 1094 | /** | 
|---|
| 1095 | * Close a haptic device previously opened with SDL_OpenHaptic(). | 
|---|
| 1096 | * | 
|---|
| 1097 | * \param haptic the SDL_Haptic device to close. | 
|---|
| 1098 | * | 
|---|
| 1099 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1100 | * | 
|---|
| 1101 | * \sa SDL_OpenHaptic | 
|---|
| 1102 | */ | 
|---|
| 1103 | extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); | 
|---|
| 1104 |  | 
|---|
| 1105 | /** | 
|---|
| 1106 | * Get the number of effects a haptic device can store. | 
|---|
| 1107 | * | 
|---|
| 1108 | * On some platforms this isn't fully supported, and therefore is an | 
|---|
| 1109 | * approximation. Always check to see if your created effect was actually | 
|---|
| 1110 | * created and do not rely solely on SDL_GetMaxHapticEffects(). | 
|---|
| 1111 | * | 
|---|
| 1112 | * \param haptic the SDL_Haptic device to query. | 
|---|
| 1113 | * \returns the number of effects the haptic device can store or a negative | 
|---|
| 1114 | *          error code on failure; call SDL_GetError() for more information. | 
|---|
| 1115 | * | 
|---|
| 1116 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1117 | * | 
|---|
| 1118 | * \sa SDL_GetMaxHapticEffectsPlaying | 
|---|
| 1119 | * \sa SDL_GetHapticFeatures | 
|---|
| 1120 | */ | 
|---|
| 1121 | extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); | 
|---|
| 1122 |  | 
|---|
| 1123 | /** | 
|---|
| 1124 | * Get the number of effects a haptic device can play at the same time. | 
|---|
| 1125 | * | 
|---|
| 1126 | * This is not supported on all platforms, but will always return a value. | 
|---|
| 1127 | * | 
|---|
| 1128 | * \param haptic the SDL_Haptic device to query maximum playing effects. | 
|---|
| 1129 | * \returns the number of effects the haptic device can play at the same time | 
|---|
| 1130 | *          or -1 on failure; call SDL_GetError() for more information. | 
|---|
| 1131 | * | 
|---|
| 1132 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1133 | * | 
|---|
| 1134 | * \sa SDL_GetMaxHapticEffects | 
|---|
| 1135 | * \sa SDL_GetHapticFeatures | 
|---|
| 1136 | */ | 
|---|
| 1137 | extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); | 
|---|
| 1138 |  | 
|---|
| 1139 | /** | 
|---|
| 1140 | * Get the haptic device's supported features in bitwise manner. | 
|---|
| 1141 | * | 
|---|
| 1142 | * \param haptic the SDL_Haptic device to query. | 
|---|
| 1143 | * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 | 
|---|
| 1144 | *          on failure; call SDL_GetError() for more information. | 
|---|
| 1145 | * | 
|---|
| 1146 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1147 | * | 
|---|
| 1148 | * \sa SDL_HapticEffectSupported | 
|---|
| 1149 | * \sa SDL_GetMaxHapticEffects | 
|---|
| 1150 | */ | 
|---|
| 1151 | extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); | 
|---|
| 1152 |  | 
|---|
| 1153 | /** | 
|---|
| 1154 | * Get the number of haptic axes the device has. | 
|---|
| 1155 | * | 
|---|
| 1156 | * The number of haptic axes might be useful if working with the | 
|---|
| 1157 | * SDL_HapticDirection effect. | 
|---|
| 1158 | * | 
|---|
| 1159 | * \param haptic the SDL_Haptic device to query. | 
|---|
| 1160 | * \returns the number of axes on success or -1 on failure; call | 
|---|
| 1161 | *          SDL_GetError() for more information. | 
|---|
| 1162 | * | 
|---|
| 1163 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1164 | */ | 
|---|
| 1165 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); | 
|---|
| 1166 |  | 
|---|
| 1167 | /** | 
|---|
| 1168 | * Check to see if an effect is supported by a haptic device. | 
|---|
| 1169 | * | 
|---|
| 1170 | * \param haptic the SDL_Haptic device to query. | 
|---|
| 1171 | * \param effect the desired effect to query. | 
|---|
| 1172 | * \returns true if the effect is supported or false if it isn't. | 
|---|
| 1173 | * | 
|---|
| 1174 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1175 | * | 
|---|
| 1176 | * \sa SDL_CreateHapticEffect | 
|---|
| 1177 | * \sa SDL_GetHapticFeatures | 
|---|
| 1178 | */ | 
|---|
| 1179 | extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); | 
|---|
| 1180 |  | 
|---|
| 1181 | /** | 
|---|
| 1182 | * Create a new haptic effect on a specified device. | 
|---|
| 1183 | * | 
|---|
| 1184 | * \param haptic an SDL_Haptic device to create the effect on. | 
|---|
| 1185 | * \param effect an SDL_HapticEffect structure containing the properties of | 
|---|
| 1186 | *               the effect to create. | 
|---|
| 1187 | * \returns the ID of the effect on success or -1 on failure; call | 
|---|
| 1188 | *          SDL_GetError() for more information. | 
|---|
| 1189 | * | 
|---|
| 1190 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1191 | * | 
|---|
| 1192 | * \sa SDL_DestroyHapticEffect | 
|---|
| 1193 | * \sa SDL_RunHapticEffect | 
|---|
| 1194 | * \sa SDL_UpdateHapticEffect | 
|---|
| 1195 | */ | 
|---|
| 1196 | extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); | 
|---|
| 1197 |  | 
|---|
| 1198 | /** | 
|---|
| 1199 | * Update the properties of an effect. | 
|---|
| 1200 | * | 
|---|
| 1201 | * Can be used dynamically, although behavior when dynamically changing | 
|---|
| 1202 | * direction may be strange. Specifically the effect may re-upload itself and | 
|---|
| 1203 | * start playing from the start. You also cannot change the type either when | 
|---|
| 1204 | * running SDL_UpdateHapticEffect(). | 
|---|
| 1205 | * | 
|---|
| 1206 | * \param haptic the SDL_Haptic device that has the effect. | 
|---|
| 1207 | * \param effect the identifier of the effect to update. | 
|---|
| 1208 | * \param data an SDL_HapticEffect structure containing the new effect | 
|---|
| 1209 | *             properties to use. | 
|---|
| 1210 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1211 | *          information. | 
|---|
| 1212 | * | 
|---|
| 1213 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1214 | * | 
|---|
| 1215 | * \sa SDL_CreateHapticEffect | 
|---|
| 1216 | * \sa SDL_RunHapticEffect | 
|---|
| 1217 | */ | 
|---|
| 1218 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data); | 
|---|
| 1219 |  | 
|---|
| 1220 | /** | 
|---|
| 1221 | * Run the haptic effect on its associated haptic device. | 
|---|
| 1222 | * | 
|---|
| 1223 | * To repeat the effect over and over indefinitely, set `iterations` to | 
|---|
| 1224 | * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make | 
|---|
| 1225 | * one instance of the effect last indefinitely (so the effect does not fade), | 
|---|
| 1226 | * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` | 
|---|
| 1227 | * instead. | 
|---|
| 1228 | * | 
|---|
| 1229 | * \param haptic the SDL_Haptic device to run the effect on. | 
|---|
| 1230 | * \param effect the ID of the haptic effect to run. | 
|---|
| 1231 | * \param iterations the number of iterations to run the effect; use | 
|---|
| 1232 | *                   `SDL_HAPTIC_INFINITY` to repeat forever. | 
|---|
| 1233 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1234 | *          information. | 
|---|
| 1235 | * | 
|---|
| 1236 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1237 | * | 
|---|
| 1238 | * \sa SDL_GetHapticEffectStatus | 
|---|
| 1239 | * \sa SDL_StopHapticEffect | 
|---|
| 1240 | * \sa SDL_StopHapticEffects | 
|---|
| 1241 | */ | 
|---|
| 1242 | extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations); | 
|---|
| 1243 |  | 
|---|
| 1244 | /** | 
|---|
| 1245 | * Stop the haptic effect on its associated haptic device. | 
|---|
| 1246 | * | 
|---|
| 1247 | * \param haptic the SDL_Haptic device to stop the effect on. | 
|---|
| 1248 | * \param effect the ID of the haptic effect to stop. | 
|---|
| 1249 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1250 | *          information. | 
|---|
| 1251 | * | 
|---|
| 1252 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1253 | * | 
|---|
| 1254 | * \sa SDL_RunHapticEffect | 
|---|
| 1255 | * \sa SDL_StopHapticEffects | 
|---|
| 1256 | */ | 
|---|
| 1257 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect); | 
|---|
| 1258 |  | 
|---|
| 1259 | /** | 
|---|
| 1260 | * Destroy a haptic effect on the device. | 
|---|
| 1261 | * | 
|---|
| 1262 | * This will stop the effect if it's running. Effects are automatically | 
|---|
| 1263 | * destroyed when the device is closed. | 
|---|
| 1264 | * | 
|---|
| 1265 | * \param haptic the SDL_Haptic device to destroy the effect on. | 
|---|
| 1266 | * \param effect the ID of the haptic effect to destroy. | 
|---|
| 1267 | * | 
|---|
| 1268 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1269 | * | 
|---|
| 1270 | * \sa SDL_CreateHapticEffect | 
|---|
| 1271 | */ | 
|---|
| 1272 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect); | 
|---|
| 1273 |  | 
|---|
| 1274 | /** | 
|---|
| 1275 | * Get the status of the current effect on the specified haptic device. | 
|---|
| 1276 | * | 
|---|
| 1277 | * Device must support the SDL_HAPTIC_STATUS feature. | 
|---|
| 1278 | * | 
|---|
| 1279 | * \param haptic the SDL_Haptic device to query for the effect status on. | 
|---|
| 1280 | * \param effect the ID of the haptic effect to query its status. | 
|---|
| 1281 | * \returns true if it is playing, false if it isn't playing or haptic status | 
|---|
| 1282 | *          isn't supported. | 
|---|
| 1283 | * | 
|---|
| 1284 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1285 | * | 
|---|
| 1286 | * \sa SDL_GetHapticFeatures | 
|---|
| 1287 | */ | 
|---|
| 1288 | extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect); | 
|---|
| 1289 |  | 
|---|
| 1290 | /** | 
|---|
| 1291 | * Set the global gain of the specified haptic device. | 
|---|
| 1292 | * | 
|---|
| 1293 | * Device must support the SDL_HAPTIC_GAIN feature. | 
|---|
| 1294 | * | 
|---|
| 1295 | * The user may specify the maximum gain by setting the environment variable | 
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| 1296 | * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to | 
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| 1297 | * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the | 
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| 1298 | * maximum. | 
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| 1299 | * | 
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| 1300 | * \param haptic the SDL_Haptic device to set the gain on. | 
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| 1301 | * \param gain value to set the gain to, should be between 0 and 100 (0 - | 
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| 1302 | *             100). | 
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| 1303 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 1304 | *          information. | 
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| 1305 | * | 
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| 1306 | * \since This function is available since SDL 3.2.0. | 
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| 1307 | * | 
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| 1308 | * \sa SDL_GetHapticFeatures | 
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| 1309 | */ | 
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| 1310 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); | 
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| 1311 |  | 
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| 1312 | /** | 
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| 1313 | * Set the global autocenter of the device. | 
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| 1314 | * | 
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| 1315 | * Autocenter should be between 0 and 100. Setting it to 0 will disable | 
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| 1316 | * autocentering. | 
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| 1317 | * | 
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| 1318 | * Device must support the SDL_HAPTIC_AUTOCENTER feature. | 
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| 1319 | * | 
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| 1320 | * \param haptic the SDL_Haptic device to set autocentering on. | 
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| 1321 | * \param autocenter value to set autocenter to (0-100). | 
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| 1322 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 1323 | *          information. | 
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| 1324 | * | 
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| 1325 | * \since This function is available since SDL 3.2.0. | 
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| 1326 | * | 
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| 1327 | * \sa SDL_GetHapticFeatures | 
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| 1328 | */ | 
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| 1329 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); | 
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| 1330 |  | 
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| 1331 | /** | 
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| 1332 | * Pause a haptic device. | 
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| 1333 | * | 
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| 1334 | * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() | 
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| 1335 | * to resume playback. | 
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| 1336 | * | 
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| 1337 | * Do not modify the effects nor add new ones while the device is paused. That | 
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| 1338 | * can cause all sorts of weird errors. | 
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| 1339 | * | 
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| 1340 | * \param haptic the SDL_Haptic device to pause. | 
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| 1341 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 1342 | *          information. | 
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| 1343 | * | 
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| 1344 | * \since This function is available since SDL 3.2.0. | 
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| 1345 | * | 
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| 1346 | * \sa SDL_ResumeHaptic | 
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| 1347 | */ | 
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| 1348 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); | 
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| 1349 |  | 
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| 1350 | /** | 
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| 1351 | * Resume a haptic device. | 
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| 1352 | * | 
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| 1353 | * Call to unpause after SDL_PauseHaptic(). | 
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| 1354 | * | 
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| 1355 | * \param haptic the SDL_Haptic device to unpause. | 
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| 1356 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 1357 | *          information. | 
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| 1358 | * | 
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| 1359 | * \since This function is available since SDL 3.2.0. | 
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| 1360 | * | 
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| 1361 | * \sa SDL_PauseHaptic | 
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| 1362 | */ | 
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| 1363 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); | 
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| 1364 |  | 
|---|
| 1365 | /** | 
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| 1366 | * Stop all the currently playing effects on a haptic device. | 
|---|
| 1367 | * | 
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| 1368 | * \param haptic the SDL_Haptic device to stop. | 
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| 1369 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1370 | *          information. | 
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| 1371 | * | 
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| 1372 | * \since This function is available since SDL 3.2.0. | 
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| 1373 | * | 
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| 1374 | * \sa SDL_RunHapticEffect | 
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| 1375 | * \sa SDL_StopHapticEffects | 
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| 1376 | */ | 
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| 1377 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); | 
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| 1378 |  | 
|---|
| 1379 | /** | 
|---|
| 1380 | * Check whether rumble is supported on a haptic device. | 
|---|
| 1381 | * | 
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| 1382 | * \param haptic haptic device to check for rumble support. | 
|---|
| 1383 | * \returns true if the effect is supported or false if it isn't. | 
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| 1384 | * | 
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| 1385 | * \since This function is available since SDL 3.2.0. | 
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| 1386 | * | 
|---|
| 1387 | * \sa SDL_InitHapticRumble | 
|---|
| 1388 | */ | 
|---|
| 1389 | extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); | 
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| 1390 |  | 
|---|
| 1391 | /** | 
|---|
| 1392 | * Initialize a haptic device for simple rumble playback. | 
|---|
| 1393 | * | 
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| 1394 | * \param haptic the haptic device to initialize for simple rumble playback. | 
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| 1395 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1396 | *          information. | 
|---|
| 1397 | * | 
|---|
| 1398 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1399 | * | 
|---|
| 1400 | * \sa SDL_PlayHapticRumble | 
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| 1401 | * \sa SDL_StopHapticRumble | 
|---|
| 1402 | * \sa SDL_HapticRumbleSupported | 
|---|
| 1403 | */ | 
|---|
| 1404 | extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); | 
|---|
| 1405 |  | 
|---|
| 1406 | /** | 
|---|
| 1407 | * Run a simple rumble effect on a haptic device. | 
|---|
| 1408 | * | 
|---|
| 1409 | * \param haptic the haptic device to play the rumble effect on. | 
|---|
| 1410 | * \param strength strength of the rumble to play as a 0-1 float value. | 
|---|
| 1411 | * \param length length of the rumble to play in milliseconds. | 
|---|
| 1412 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1413 | *          information. | 
|---|
| 1414 | * | 
|---|
| 1415 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1416 | * | 
|---|
| 1417 | * \sa SDL_InitHapticRumble | 
|---|
| 1418 | * \sa SDL_StopHapticRumble | 
|---|
| 1419 | */ | 
|---|
| 1420 | extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); | 
|---|
| 1421 |  | 
|---|
| 1422 | /** | 
|---|
| 1423 | * Stop the simple rumble on a haptic device. | 
|---|
| 1424 | * | 
|---|
| 1425 | * \param haptic the haptic device to stop the rumble effect on. | 
|---|
| 1426 | * \returns true on success or false on failure; call SDL_GetError() for more | 
|---|
| 1427 | *          information. | 
|---|
| 1428 | * | 
|---|
| 1429 | * \since This function is available since SDL 3.2.0. | 
|---|
| 1430 | * | 
|---|
| 1431 | * \sa SDL_PlayHapticRumble | 
|---|
| 1432 | */ | 
|---|
| 1433 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); | 
|---|
| 1434 |  | 
|---|
| 1435 | /* Ends C function definitions when using C++ */ | 
|---|
| 1436 | #ifdef __cplusplus | 
|---|
| 1437 | } | 
|---|
| 1438 | #endif | 
|---|
| 1439 | #include <SDL3/SDL_close_code.h> | 
|---|
| 1440 |  | 
|---|
| 1441 | #endif /* SDL_haptic_h_ */ | 
|---|
| 1442 |  | 
|---|