1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryHaptic |
24 | * |
25 | * The SDL haptic subsystem manages haptic (force feedback) devices. |
26 | * |
27 | * The basic usage is as follows: |
28 | * |
29 | * - Initialize the subsystem (SDL_INIT_HAPTIC). |
30 | * - Open a haptic device. |
31 | * - SDL_OpenHaptic() to open from index. |
32 | * - SDL_OpenHapticFromJoystick() to open from an existing joystick. |
33 | * - Create an effect (SDL_HapticEffect). |
34 | * - Upload the effect with SDL_CreateHapticEffect(). |
35 | * - Run the effect with SDL_RunHapticEffect(). |
36 | * - (optional) Free the effect with SDL_DestroyHapticEffect(). |
37 | * - Close the haptic device with SDL_CloseHaptic(). |
38 | * |
39 | * Simple rumble example: |
40 | * |
41 | * ```c |
42 | * SDL_Haptic *haptic = NULL; |
43 | * |
44 | * // Open the device |
45 | * SDL_HapticID *haptics = SDL_GetHaptics(NULL); |
46 | * if (haptics) { |
47 | * haptic = SDL_OpenHaptic(haptics[0]); |
48 | * SDL_free(haptics); |
49 | * } |
50 | * if (haptic == NULL) |
51 | * return; |
52 | * |
53 | * // Initialize simple rumble |
54 | * if (!SDL_InitHapticRumble(haptic)) |
55 | * return; |
56 | * |
57 | * // Play effect at 50% strength for 2 seconds |
58 | * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) |
59 | * return; |
60 | * SDL_Delay(2000); |
61 | * |
62 | * // Clean up |
63 | * SDL_CloseHaptic(haptic); |
64 | * ``` |
65 | * |
66 | * Complete example: |
67 | * |
68 | * ```c |
69 | * bool test_haptic(SDL_Joystick *joystick) |
70 | * { |
71 | * SDL_Haptic *haptic; |
72 | * SDL_HapticEffect effect; |
73 | * int effect_id; |
74 | * |
75 | * // Open the device |
76 | * haptic = SDL_OpenHapticFromJoystick(joystick); |
77 | * if (haptic == NULL) return false; // Most likely joystick isn't haptic |
78 | * |
79 | * // See if it can do sine waves |
80 | * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { |
81 | * SDL_CloseHaptic(haptic); // No sine effect |
82 | * return false; |
83 | * } |
84 | * |
85 | * // Create the effect |
86 | * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default |
87 | * effect.type = SDL_HAPTIC_SINE; |
88 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
89 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
90 | * effect.periodic.period = 1000; // 1000 ms |
91 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
92 | * effect.periodic.length = 5000; // 5 seconds long |
93 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
94 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
95 | * |
96 | * // Upload the effect |
97 | * effect_id = SDL_CreateHapticEffect(haptic, &effect); |
98 | * |
99 | * // Test the effect |
100 | * SDL_RunHapticEffect(haptic, effect_id, 1); |
101 | * SDL_Delay(5000); // Wait for the effect to finish |
102 | * |
103 | * // We destroy the effect, although closing the device also does this |
104 | * SDL_DestroyHapticEffect(haptic, effect_id); |
105 | * |
106 | * // Close the device |
107 | * SDL_CloseHaptic(haptic); |
108 | * |
109 | * return true; // Success |
110 | * } |
111 | * ``` |
112 | * |
113 | * Note that the SDL haptic subsystem is not thread-safe. |
114 | */ |
115 | |
116 | |
117 | #ifndef SDL_haptic_h_ |
118 | #define SDL_haptic_h_ |
119 | |
120 | #include <SDL3/SDL_stdinc.h> |
121 | #include <SDL3/SDL_error.h> |
122 | #include <SDL3/SDL_joystick.h> |
123 | |
124 | #include <SDL3/SDL_begin_code.h> |
125 | /* Set up for C function definitions, even when using C++ */ |
126 | #ifdef __cplusplus |
127 | extern "C" { |
128 | #endif /* __cplusplus */ |
129 | |
130 | /* FIXME: |
131 | * |
132 | * At the moment the magnitude variables are mixed between signed/unsigned, and |
133 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. |
134 | * |
135 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) |
136 | * so we should fix the inconsistency in favor of higher possible precision, |
137 | * adjusting for platforms that use different scales. |
138 | * -flibit |
139 | */ |
140 | |
141 | /** |
142 | * The haptic structure used to identify an SDL haptic. |
143 | * |
144 | * \since This struct is available since SDL 3.2.0. |
145 | * |
146 | * \sa SDL_OpenHaptic |
147 | * \sa SDL_OpenHapticFromJoystick |
148 | * \sa SDL_CloseHaptic |
149 | */ |
150 | typedef struct SDL_Haptic SDL_Haptic; |
151 | |
152 | |
153 | /** |
154 | * \name Haptic features |
155 | * |
156 | * Different haptic features a device can have. |
157 | */ |
158 | /* @{ */ |
159 | |
160 | /** |
161 | * \name Haptic effects |
162 | */ |
163 | /* @{ */ |
164 | |
165 | /** |
166 | * Constant effect supported. |
167 | * |
168 | * Constant haptic effect. |
169 | * |
170 | * \since This macro is available since SDL 3.2.0. |
171 | * |
172 | * \sa SDL_HapticCondition |
173 | */ |
174 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
175 | |
176 | /** |
177 | * Sine wave effect supported. |
178 | * |
179 | * Periodic haptic effect that simulates sine waves. |
180 | * |
181 | * \since This macro is available since SDL 3.2.0. |
182 | * |
183 | * \sa SDL_HapticPeriodic |
184 | */ |
185 | #define SDL_HAPTIC_SINE (1u<<1) |
186 | |
187 | /** |
188 | * Square wave effect supported. |
189 | * |
190 | * Periodic haptic effect that simulates square waves. |
191 | * |
192 | * \since This macro is available since SDL 3.2.0. |
193 | * |
194 | * \sa SDL_HapticPeriodic |
195 | */ |
196 | #define SDL_HAPTIC_SQUARE (1u<<2) |
197 | |
198 | /** |
199 | * Triangle wave effect supported. |
200 | * |
201 | * Periodic haptic effect that simulates triangular waves. |
202 | * |
203 | * \since This macro is available since SDL 3.2.0. |
204 | * |
205 | * \sa SDL_HapticPeriodic |
206 | */ |
207 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
208 | |
209 | /** |
210 | * Sawtoothup wave effect supported. |
211 | * |
212 | * Periodic haptic effect that simulates saw tooth up waves. |
213 | * |
214 | * \since This macro is available since SDL 3.2.0. |
215 | * |
216 | * \sa SDL_HapticPeriodic |
217 | */ |
218 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
219 | |
220 | /** |
221 | * Sawtoothdown wave effect supported. |
222 | * |
223 | * Periodic haptic effect that simulates saw tooth down waves. |
224 | * |
225 | * \since This macro is available since SDL 3.2.0. |
226 | * |
227 | * \sa SDL_HapticPeriodic |
228 | */ |
229 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
230 | |
231 | /** |
232 | * Ramp effect supported. |
233 | * |
234 | * Ramp haptic effect. |
235 | * |
236 | * \since This macro is available since SDL 3.2.0. |
237 | * |
238 | * \sa SDL_HapticRamp |
239 | */ |
240 | #define SDL_HAPTIC_RAMP (1u<<6) |
241 | |
242 | /** |
243 | * Spring effect supported - uses axes position. |
244 | * |
245 | * Condition haptic effect that simulates a spring. Effect is based on the |
246 | * axes position. |
247 | * |
248 | * \since This macro is available since SDL 3.2.0. |
249 | * |
250 | * \sa SDL_HapticCondition |
251 | */ |
252 | #define SDL_HAPTIC_SPRING (1u<<7) |
253 | |
254 | /** |
255 | * Damper effect supported - uses axes velocity. |
256 | * |
257 | * Condition haptic effect that simulates dampening. Effect is based on the |
258 | * axes velocity. |
259 | * |
260 | * \since This macro is available since SDL 3.2.0. |
261 | * |
262 | * \sa SDL_HapticCondition |
263 | */ |
264 | #define SDL_HAPTIC_DAMPER (1u<<8) |
265 | |
266 | /** |
267 | * Inertia effect supported - uses axes acceleration. |
268 | * |
269 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
270 | * acceleration. |
271 | * |
272 | * \since This macro is available since SDL 3.2.0. |
273 | * |
274 | * \sa SDL_HapticCondition |
275 | */ |
276 | #define SDL_HAPTIC_INERTIA (1u<<9) |
277 | |
278 | /** |
279 | * Friction effect supported - uses axes movement. |
280 | * |
281 | * Condition haptic effect that simulates friction. Effect is based on the |
282 | * axes movement. |
283 | * |
284 | * \since This macro is available since SDL 3.2.0. |
285 | * |
286 | * \sa SDL_HapticCondition |
287 | */ |
288 | #define SDL_HAPTIC_FRICTION (1u<<10) |
289 | |
290 | /** |
291 | * Left/Right effect supported. |
292 | * |
293 | * Haptic effect for direct control over high/low frequency motors. |
294 | * |
295 | * \since This macro is available since SDL 3.2.0. |
296 | * |
297 | * \sa SDL_HapticLeftRight |
298 | */ |
299 | #define SDL_HAPTIC_LEFTRIGHT (1u<<11) |
300 | |
301 | /** |
302 | * Reserved for future use. |
303 | * |
304 | * \since This macro is available since SDL 3.2.0. |
305 | */ |
306 | #define SDL_HAPTIC_RESERVED1 (1u<<12) |
307 | |
308 | /** |
309 | * Reserved for future use. |
310 | * |
311 | * \since This macro is available since SDL 3.2.0. |
312 | */ |
313 | #define SDL_HAPTIC_RESERVED2 (1u<<13) |
314 | |
315 | /** |
316 | * Reserved for future use. |
317 | * |
318 | * \since This macro is available since SDL 3.2.0. |
319 | */ |
320 | #define SDL_HAPTIC_RESERVED3 (1u<<14) |
321 | |
322 | /** |
323 | * Custom effect is supported. |
324 | * |
325 | * User defined custom haptic effect. |
326 | * |
327 | * \since This macro is available since SDL 3.2.0. |
328 | */ |
329 | #define SDL_HAPTIC_CUSTOM (1u<<15) |
330 | |
331 | /* @} *//* Haptic effects */ |
332 | |
333 | /* These last few are features the device has, not effects */ |
334 | |
335 | /** |
336 | * Device can set global gain. |
337 | * |
338 | * Device supports setting the global gain. |
339 | * |
340 | * \since This macro is available since SDL 3.2.0. |
341 | * |
342 | * \sa SDL_SetHapticGain |
343 | */ |
344 | #define SDL_HAPTIC_GAIN (1u<<16) |
345 | |
346 | /** |
347 | * Device can set autocenter. |
348 | * |
349 | * Device supports setting autocenter. |
350 | * |
351 | * \since This macro is available since SDL 3.2.0. |
352 | * |
353 | * \sa SDL_SetHapticAutocenter |
354 | */ |
355 | #define SDL_HAPTIC_AUTOCENTER (1u<<17) |
356 | |
357 | /** |
358 | * Device can be queried for effect status. |
359 | * |
360 | * Device supports querying effect status. |
361 | * |
362 | * \since This macro is available since SDL 3.2.0. |
363 | * |
364 | * \sa SDL_GetHapticEffectStatus |
365 | */ |
366 | #define SDL_HAPTIC_STATUS (1u<<18) |
367 | |
368 | /** |
369 | * Device can be paused. |
370 | * |
371 | * Devices supports being paused. |
372 | * |
373 | * \since This macro is available since SDL 3.2.0. |
374 | * |
375 | * \sa SDL_PauseHaptic |
376 | * \sa SDL_ResumeHaptic |
377 | */ |
378 | #define SDL_HAPTIC_PAUSE (1u<<19) |
379 | |
380 | |
381 | /** |
382 | * \name Direction encodings |
383 | */ |
384 | /* @{ */ |
385 | |
386 | /** |
387 | * Uses polar coordinates for the direction. |
388 | * |
389 | * \since This macro is available since SDL 3.2.0. |
390 | * |
391 | * \sa SDL_HapticDirection |
392 | */ |
393 | #define SDL_HAPTIC_POLAR 0 |
394 | |
395 | /** |
396 | * Uses cartesian coordinates for the direction. |
397 | * |
398 | * \since This macro is available since SDL 3.2.0. |
399 | * |
400 | * \sa SDL_HapticDirection |
401 | */ |
402 | #define SDL_HAPTIC_CARTESIAN 1 |
403 | |
404 | /** |
405 | * Uses spherical coordinates for the direction. |
406 | * |
407 | * \since This macro is available since SDL 3.2.0. |
408 | * |
409 | * \sa SDL_HapticDirection |
410 | */ |
411 | #define SDL_HAPTIC_SPHERICAL 2 |
412 | |
413 | /** |
414 | * Use this value to play an effect on the steering wheel axis. |
415 | * |
416 | * This provides better compatibility across platforms and devices as SDL will |
417 | * guess the correct axis. |
418 | * |
419 | * \since This macro is available since SDL 3.2.0. |
420 | * |
421 | * \sa SDL_HapticDirection |
422 | */ |
423 | #define SDL_HAPTIC_STEERING_AXIS 3 |
424 | |
425 | /* @} *//* Direction encodings */ |
426 | |
427 | /* @} *//* Haptic features */ |
428 | |
429 | /* |
430 | * Misc defines. |
431 | */ |
432 | |
433 | /** |
434 | * Used to play a device an infinite number of times. |
435 | * |
436 | * \since This macro is available since SDL 3.2.0. |
437 | * |
438 | * \sa SDL_RunHapticEffect |
439 | */ |
440 | #define SDL_HAPTIC_INFINITY 4294967295U |
441 | |
442 | |
443 | /** |
444 | * Structure that represents a haptic direction. |
445 | * |
446 | * This is the direction where the force comes from, instead of the direction |
447 | * in which the force is exerted. |
448 | * |
449 | * Directions can be specified by: |
450 | * |
451 | * - SDL_HAPTIC_POLAR : Specified by polar coordinates. |
452 | * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
453 | * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
454 | * |
455 | * Cardinal directions of the haptic device are relative to the positioning of |
456 | * the device. North is considered to be away from the user. |
457 | * |
458 | * The following diagram represents the cardinal directions: |
459 | * |
460 | * ``` |
461 | * .--. |
462 | * |__| .-------. |
463 | * |=.| |.-----.| |
464 | * |--| || || |
465 | * | | |'-----'| |
466 | * |__|~')_____(' |
467 | * [ COMPUTER ] |
468 | * |
469 | * |
470 | * North (0,-1) |
471 | * ^ |
472 | * | |
473 | * | |
474 | * (-1,0) West <----[ HAPTIC ]----> East (1,0) |
475 | * | |
476 | * | |
477 | * v |
478 | * South (0,1) |
479 | * |
480 | * |
481 | * [ USER ] |
482 | * \|||/ |
483 | * (o o) |
484 | * ---ooO-(_)-Ooo--- |
485 | * ``` |
486 | * |
487 | * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree |
488 | * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first |
489 | * `dir` parameter. The cardinal directions would be: |
490 | * |
491 | * - North: 0 (0 degrees) |
492 | * - East: 9000 (90 degrees) |
493 | * - South: 18000 (180 degrees) |
494 | * - West: 27000 (270 degrees) |
495 | * |
496 | * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X |
497 | * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first |
498 | * three `dir` parameters. The cardinal directions would be: |
499 | * |
500 | * - North: 0,-1, 0 |
501 | * - East: 1, 0, 0 |
502 | * - South: 0, 1, 0 |
503 | * - West: -1, 0, 0 |
504 | * |
505 | * The Z axis represents the height of the effect if supported, otherwise it's |
506 | * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can |
507 | * use any multiple you want, only the direction matters. |
508 | * |
509 | * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The |
510 | * first two `dir` parameters are used. The `dir` parameters are as follows |
511 | * (all values are in hundredths of degrees): |
512 | * |
513 | * - Degrees from (1, 0) rotated towards (0, 1). |
514 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
515 | * |
516 | * Example of force coming from the south with all encodings (force coming |
517 | * from the south means the user will have to pull the stick to counteract): |
518 | * |
519 | * ```c |
520 | * SDL_HapticDirection direction; |
521 | * |
522 | * // Cartesian directions |
523 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
524 | * direction.dir[0] = 0; // X position |
525 | * direction.dir[1] = 1; // Y position |
526 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
527 | * |
528 | * // Polar directions |
529 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
530 | * direction.dir[0] = 18000; // Polar only uses first parameter |
531 | * |
532 | * // Spherical coordinates |
533 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
534 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
535 | * ``` |
536 | * |
537 | * \since This struct is available since SDL 3.2.0. |
538 | * |
539 | * \sa SDL_HAPTIC_POLAR |
540 | * \sa SDL_HAPTIC_CARTESIAN |
541 | * \sa SDL_HAPTIC_SPHERICAL |
542 | * \sa SDL_HAPTIC_STEERING_AXIS |
543 | * \sa SDL_HapticEffect |
544 | * \sa SDL_GetNumHapticAxes |
545 | */ |
546 | typedef struct SDL_HapticDirection |
547 | { |
548 | Uint8 type; /**< The type of encoding. */ |
549 | Sint32 dir[3]; /**< The encoded direction. */ |
550 | } SDL_HapticDirection; |
551 | |
552 | |
553 | /** |
554 | * A structure containing a template for a Constant effect. |
555 | * |
556 | * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. |
557 | * |
558 | * A constant effect applies a constant force in the specified direction to |
559 | * the joystick. |
560 | * |
561 | * \since This struct is available since SDL 3.2.0. |
562 | * |
563 | * \sa SDL_HAPTIC_CONSTANT |
564 | * \sa SDL_HapticEffect |
565 | */ |
566 | typedef struct SDL_HapticConstant |
567 | { |
568 | /* Header */ |
569 | Uint16 type; /**< SDL_HAPTIC_CONSTANT */ |
570 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
571 | |
572 | /* Replay */ |
573 | Uint32 length; /**< Duration of the effect. */ |
574 | Uint16 delay; /**< Delay before starting the effect. */ |
575 | |
576 | /* Trigger */ |
577 | Uint16 button; /**< Button that triggers the effect. */ |
578 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
579 | |
580 | /* Constant */ |
581 | Sint16 level; /**< Strength of the constant effect. */ |
582 | |
583 | /* Envelope */ |
584 | Uint16 attack_length; /**< Duration of the attack. */ |
585 | Uint16 attack_level; /**< Level at the start of the attack. */ |
586 | Uint16 fade_length; /**< Duration of the fade. */ |
587 | Uint16 fade_level; /**< Level at the end of the fade. */ |
588 | } SDL_HapticConstant; |
589 | |
590 | /** |
591 | * A structure containing a template for a Periodic effect. |
592 | * |
593 | * The struct handles the following effects: |
594 | * |
595 | * - SDL_HAPTIC_SINE |
596 | * - SDL_HAPTIC_SQUARE |
597 | * - SDL_HAPTIC_TRIANGLE |
598 | * - SDL_HAPTIC_SAWTOOTHUP |
599 | * - SDL_HAPTIC_SAWTOOTHDOWN |
600 | * |
601 | * A periodic effect consists in a wave-shaped effect that repeats itself over |
602 | * time. The type determines the shape of the wave and the parameters |
603 | * determine the dimensions of the wave. |
604 | * |
605 | * Phase is given by hundredth of a degree meaning that giving the phase a |
606 | * value of 9000 will displace it 25% of its period. Here are sample values: |
607 | * |
608 | * - 0: No phase displacement. |
609 | * - 9000: Displaced 25% of its period. |
610 | * - 18000: Displaced 50% of its period. |
611 | * - 27000: Displaced 75% of its period. |
612 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
613 | * |
614 | * Examples: |
615 | * |
616 | * ``` |
617 | * SDL_HAPTIC_SINE |
618 | * __ __ __ __ |
619 | * / \ / \ / \ / |
620 | * / \__/ \__/ \__/ |
621 | * |
622 | * SDL_HAPTIC_SQUARE |
623 | * __ __ __ __ __ |
624 | * | | | | | | | | | | |
625 | * | |__| |__| |__| |__| | |
626 | * |
627 | * SDL_HAPTIC_TRIANGLE |
628 | * /\ /\ /\ /\ /\ |
629 | * / \ / \ / \ / \ / |
630 | * / \/ \/ \/ \/ |
631 | * |
632 | * SDL_HAPTIC_SAWTOOTHUP |
633 | * /| /| /| /| /| /| /| |
634 | * / | / | / | / | / | / | / | |
635 | * / |/ |/ |/ |/ |/ |/ | |
636 | * |
637 | * SDL_HAPTIC_SAWTOOTHDOWN |
638 | * \ |\ |\ |\ |\ |\ |\ | |
639 | * \ | \ | \ | \ | \ | \ | \ | |
640 | * \| \| \| \| \| \| \| |
641 | * ``` |
642 | * |
643 | * \since This struct is available since SDL 3.2.0. |
644 | * |
645 | * \sa SDL_HAPTIC_SINE |
646 | * \sa SDL_HAPTIC_SQUARE |
647 | * \sa SDL_HAPTIC_TRIANGLE |
648 | * \sa SDL_HAPTIC_SAWTOOTHUP |
649 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
650 | * \sa SDL_HapticEffect |
651 | */ |
652 | typedef struct SDL_HapticPeriodic |
653 | { |
654 | /* Header */ |
655 | Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE |
656 | SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or |
657 | SDL_HAPTIC_SAWTOOTHDOWN */ |
658 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
659 | |
660 | /* Replay */ |
661 | Uint32 length; /**< Duration of the effect. */ |
662 | Uint16 delay; /**< Delay before starting the effect. */ |
663 | |
664 | /* Trigger */ |
665 | Uint16 button; /**< Button that triggers the effect. */ |
666 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
667 | |
668 | /* Periodic */ |
669 | Uint16 period; /**< Period of the wave. */ |
670 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
671 | Sint16 offset; /**< Mean value of the wave. */ |
672 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
673 | |
674 | /* Envelope */ |
675 | Uint16 attack_length; /**< Duration of the attack. */ |
676 | Uint16 attack_level; /**< Level at the start of the attack. */ |
677 | Uint16 fade_length; /**< Duration of the fade. */ |
678 | Uint16 fade_level; /**< Level at the end of the fade. */ |
679 | } SDL_HapticPeriodic; |
680 | |
681 | /** |
682 | * A structure containing a template for a Condition effect. |
683 | * |
684 | * The struct handles the following effects: |
685 | * |
686 | * - SDL_HAPTIC_SPRING: Effect based on axes position. |
687 | * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
688 | * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
689 | * - SDL_HAPTIC_FRICTION: Effect based on axes movement. |
690 | * |
691 | * Direction is handled by condition internals instead of a direction member. |
692 | * The condition effect specific members have three parameters. The first |
693 | * refers to the X axis, the second refers to the Y axis and the third refers |
694 | * to the Z axis. The right terms refer to the positive side of the axis and |
695 | * the left terms refer to the negative side of the axis. Please refer to the |
696 | * SDL_HapticDirection diagram for which side is positive and which is |
697 | * negative. |
698 | * |
699 | * \since This struct is available since SDL 3.2.0. |
700 | * |
701 | * \sa SDL_HapticDirection |
702 | * \sa SDL_HAPTIC_SPRING |
703 | * \sa SDL_HAPTIC_DAMPER |
704 | * \sa SDL_HAPTIC_INERTIA |
705 | * \sa SDL_HAPTIC_FRICTION |
706 | * \sa SDL_HapticEffect |
707 | */ |
708 | typedef struct SDL_HapticCondition |
709 | { |
710 | /* Header */ |
711 | Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, |
712 | SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ |
713 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
714 | |
715 | /* Replay */ |
716 | Uint32 length; /**< Duration of the effect. */ |
717 | Uint16 delay; /**< Delay before starting the effect. */ |
718 | |
719 | /* Trigger */ |
720 | Uint16 button; /**< Button that triggers the effect. */ |
721 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
722 | |
723 | /* Condition */ |
724 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
725 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
726 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
727 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
728 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
729 | Sint16 center[3]; /**< Position of the dead zone. */ |
730 | } SDL_HapticCondition; |
731 | |
732 | /** |
733 | * A structure containing a template for a Ramp effect. |
734 | * |
735 | * This struct is exclusively for the SDL_HAPTIC_RAMP effect. |
736 | * |
737 | * The ramp effect starts at start strength and ends at end strength. It |
738 | * augments in linear fashion. If you use attack and fade with a ramp the |
739 | * effects get added to the ramp effect making the effect become quadratic |
740 | * instead of linear. |
741 | * |
742 | * \since This struct is available since SDL 3.2.0. |
743 | * |
744 | * \sa SDL_HAPTIC_RAMP |
745 | * \sa SDL_HapticEffect |
746 | */ |
747 | typedef struct SDL_HapticRamp |
748 | { |
749 | /* Header */ |
750 | Uint16 type; /**< SDL_HAPTIC_RAMP */ |
751 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
752 | |
753 | /* Replay */ |
754 | Uint32 length; /**< Duration of the effect. */ |
755 | Uint16 delay; /**< Delay before starting the effect. */ |
756 | |
757 | /* Trigger */ |
758 | Uint16 button; /**< Button that triggers the effect. */ |
759 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
760 | |
761 | /* Ramp */ |
762 | Sint16 start; /**< Beginning strength level. */ |
763 | Sint16 end; /**< Ending strength level. */ |
764 | |
765 | /* Envelope */ |
766 | Uint16 attack_length; /**< Duration of the attack. */ |
767 | Uint16 attack_level; /**< Level at the start of the attack. */ |
768 | Uint16 fade_length; /**< Duration of the fade. */ |
769 | Uint16 fade_level; /**< Level at the end of the fade. */ |
770 | } SDL_HapticRamp; |
771 | |
772 | /** |
773 | * A structure containing a template for a Left/Right effect. |
774 | * |
775 | * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. |
776 | * |
777 | * The Left/Right effect is used to explicitly control the large and small |
778 | * motors, commonly found in modern game controllers. The small (right) motor |
779 | * is high frequency, and the large (left) motor is low frequency. |
780 | * |
781 | * \since This struct is available since SDL 3.2.0. |
782 | * |
783 | * \sa SDL_HAPTIC_LEFTRIGHT |
784 | * \sa SDL_HapticEffect |
785 | */ |
786 | typedef struct SDL_HapticLeftRight |
787 | { |
788 | /* Header */ |
789 | Uint16 type; /**< SDL_HAPTIC_LEFTRIGHT */ |
790 | |
791 | /* Replay */ |
792 | Uint32 length; /**< Duration of the effect in milliseconds. */ |
793 | |
794 | /* Rumble */ |
795 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
796 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
797 | } SDL_HapticLeftRight; |
798 | |
799 | /** |
800 | * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. |
801 | * |
802 | * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. |
803 | * |
804 | * A custom force feedback effect is much like a periodic effect, where the |
805 | * application can define its exact shape. You will have to allocate the data |
806 | * yourself. Data should consist of channels * samples Uint16 samples. |
807 | * |
808 | * If channels is one, the effect is rotated using the defined direction. |
809 | * Otherwise it uses the samples in data for the different axes. |
810 | * |
811 | * \since This struct is available since SDL 3.2.0. |
812 | * |
813 | * \sa SDL_HAPTIC_CUSTOM |
814 | * \sa SDL_HapticEffect |
815 | */ |
816 | typedef struct SDL_HapticCustom |
817 | { |
818 | /* Header */ |
819 | Uint16 type; /**< SDL_HAPTIC_CUSTOM */ |
820 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
821 | |
822 | /* Replay */ |
823 | Uint32 length; /**< Duration of the effect. */ |
824 | Uint16 delay; /**< Delay before starting the effect. */ |
825 | |
826 | /* Trigger */ |
827 | Uint16 button; /**< Button that triggers the effect. */ |
828 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
829 | |
830 | /* Custom */ |
831 | Uint8 channels; /**< Axes to use, minimum of one. */ |
832 | Uint16 period; /**< Sample periods. */ |
833 | Uint16 samples; /**< Amount of samples. */ |
834 | Uint16 *data; /**< Should contain channels*samples items. */ |
835 | |
836 | /* Envelope */ |
837 | Uint16 attack_length; /**< Duration of the attack. */ |
838 | Uint16 attack_level; /**< Level at the start of the attack. */ |
839 | Uint16 fade_length; /**< Duration of the fade. */ |
840 | Uint16 fade_level; /**< Level at the end of the fade. */ |
841 | } SDL_HapticCustom; |
842 | |
843 | /** |
844 | * The generic template for any haptic effect. |
845 | * |
846 | * All values max at 32767 (0x7FFF). Signed values also can be negative. Time |
847 | * values unless specified otherwise are in milliseconds. |
848 | * |
849 | * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. |
850 | * Neither delay, interval, attack_length nor fade_length support |
851 | * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
852 | * |
853 | * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of |
854 | * SDL_HAPTIC_INFINITY. |
855 | * |
856 | * Button triggers may not be supported on all devices, it is advised to not |
857 | * use them if possible. Buttons start at index 1 instead of index 0 like the |
858 | * joystick. |
859 | * |
860 | * If both attack_length and fade_level are 0, the envelope is not used, |
861 | * otherwise both values are used. |
862 | * |
863 | * Common parts: |
864 | * |
865 | * ```c |
866 | * // Replay - All effects have this |
867 | * Uint32 length; // Duration of effect (ms). |
868 | * Uint16 delay; // Delay before starting effect. |
869 | * |
870 | * // Trigger - All effects have this |
871 | * Uint16 button; // Button that triggers effect. |
872 | * Uint16 interval; // How soon before effect can be triggered again. |
873 | * |
874 | * // Envelope - All effects except condition effects have this |
875 | * Uint16 attack_length; // Duration of the attack (ms). |
876 | * Uint16 attack_level; // Level at the start of the attack. |
877 | * Uint16 fade_length; // Duration of the fade out (ms). |
878 | * Uint16 fade_level; // Level at the end of the fade. |
879 | * ``` |
880 | * |
881 | * Here we have an example of a constant effect evolution in time: |
882 | * |
883 | * ``` |
884 | * Strength |
885 | * ^ |
886 | * | |
887 | * | effect level --> _________________ |
888 | * | / \ |
889 | * | / \ |
890 | * | / \ |
891 | * | / \ |
892 | * | attack_level --> | \ |
893 | * | | | <--- fade_level |
894 | * | |
895 | * +--------------------------------------------------> Time |
896 | * [--] [---] |
897 | * attack_length fade_length |
898 | * |
899 | * [------------------][-----------------------] |
900 | * delay length |
901 | * ``` |
902 | * |
903 | * Note either the attack_level or the fade_level may be above the actual |
904 | * effect level. |
905 | * |
906 | * \since This struct is available since SDL 3.2.0. |
907 | * |
908 | * \sa SDL_HapticConstant |
909 | * \sa SDL_HapticPeriodic |
910 | * \sa SDL_HapticCondition |
911 | * \sa SDL_HapticRamp |
912 | * \sa SDL_HapticLeftRight |
913 | * \sa SDL_HapticCustom |
914 | */ |
915 | typedef union SDL_HapticEffect |
916 | { |
917 | /* Common for all force feedback effects */ |
918 | Uint16 type; /**< Effect type. */ |
919 | SDL_HapticConstant constant; /**< Constant effect. */ |
920 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
921 | SDL_HapticCondition condition; /**< Condition effect. */ |
922 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
923 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
924 | SDL_HapticCustom custom; /**< Custom effect. */ |
925 | } SDL_HapticEffect; |
926 | |
927 | /** |
928 | * This is a unique ID for a haptic device for the time it is connected to the |
929 | * system, and is never reused for the lifetime of the application. |
930 | * |
931 | * If the haptic device is disconnected and reconnected, it will get a new ID. |
932 | * |
933 | * The value 0 is an invalid ID. |
934 | * |
935 | * \since This datatype is available since SDL 3.2.0. |
936 | */ |
937 | typedef Uint32 SDL_HapticID; |
938 | |
939 | |
940 | /* Function prototypes */ |
941 | |
942 | /** |
943 | * Get a list of currently connected haptic devices. |
944 | * |
945 | * \param count a pointer filled in with the number of haptic devices |
946 | * returned, may be NULL. |
947 | * \returns a 0 terminated array of haptic device instance IDs or NULL on |
948 | * failure; call SDL_GetError() for more information. This should be |
949 | * freed with SDL_free() when it is no longer needed. |
950 | * |
951 | * \since This function is available since SDL 3.2.0. |
952 | * |
953 | * \sa SDL_OpenHaptic |
954 | */ |
955 | extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); |
956 | |
957 | /** |
958 | * Get the implementation dependent name of a haptic device. |
959 | * |
960 | * This can be called before any haptic devices are opened. |
961 | * |
962 | * \param instance_id the haptic device instance ID. |
963 | * \returns the name of the selected haptic device. If no name can be found, |
964 | * this function returns NULL; call SDL_GetError() for more |
965 | * information. |
966 | * |
967 | * \since This function is available since SDL 3.2.0. |
968 | * |
969 | * \sa SDL_GetHapticName |
970 | * \sa SDL_OpenHaptic |
971 | */ |
972 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); |
973 | |
974 | /** |
975 | * Open a haptic device for use. |
976 | * |
977 | * The index passed as an argument refers to the N'th haptic device on this |
978 | * system. |
979 | * |
980 | * When opening a haptic device, its gain will be set to maximum and |
981 | * autocenter will be disabled. To modify these values use SDL_SetHapticGain() |
982 | * and SDL_SetHapticAutocenter(). |
983 | * |
984 | * \param instance_id the haptic device instance ID. |
985 | * \returns the device identifier or NULL on failure; call SDL_GetError() for |
986 | * more information. |
987 | * |
988 | * \since This function is available since SDL 3.2.0. |
989 | * |
990 | * \sa SDL_CloseHaptic |
991 | * \sa SDL_GetHaptics |
992 | * \sa SDL_OpenHapticFromJoystick |
993 | * \sa SDL_OpenHapticFromMouse |
994 | * \sa SDL_SetHapticAutocenter |
995 | * \sa SDL_SetHapticGain |
996 | */ |
997 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); |
998 | |
999 | |
1000 | /** |
1001 | * Get the SDL_Haptic associated with an instance ID, if it has been opened. |
1002 | * |
1003 | * \param instance_id the instance ID to get the SDL_Haptic for. |
1004 | * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been |
1005 | * opened yet; call SDL_GetError() for more information. |
1006 | * |
1007 | * \since This function is available since SDL 3.2.0. |
1008 | */ |
1009 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); |
1010 | |
1011 | /** |
1012 | * Get the instance ID of an opened haptic device. |
1013 | * |
1014 | * \param haptic the SDL_Haptic device to query. |
1015 | * \returns the instance ID of the specified haptic device on success or 0 on |
1016 | * failure; call SDL_GetError() for more information. |
1017 | * |
1018 | * \since This function is available since SDL 3.2.0. |
1019 | */ |
1020 | extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); |
1021 | |
1022 | /** |
1023 | * Get the implementation dependent name of a haptic device. |
1024 | * |
1025 | * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). |
1026 | * \returns the name of the selected haptic device. If no name can be found, |
1027 | * this function returns NULL; call SDL_GetError() for more |
1028 | * information. |
1029 | * |
1030 | * \since This function is available since SDL 3.2.0. |
1031 | * |
1032 | * \sa SDL_GetHapticNameForID |
1033 | */ |
1034 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); |
1035 | |
1036 | /** |
1037 | * Query whether or not the current mouse has haptic capabilities. |
1038 | * |
1039 | * \returns true if the mouse is haptic or false if it isn't. |
1040 | * |
1041 | * \since This function is available since SDL 3.2.0. |
1042 | * |
1043 | * \sa SDL_OpenHapticFromMouse |
1044 | */ |
1045 | extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); |
1046 | |
1047 | /** |
1048 | * Try to open a haptic device from the current mouse. |
1049 | * |
1050 | * \returns the haptic device identifier or NULL on failure; call |
1051 | * SDL_GetError() for more information. |
1052 | * |
1053 | * \since This function is available since SDL 3.2.0. |
1054 | * |
1055 | * \sa SDL_CloseHaptic |
1056 | * \sa SDL_IsMouseHaptic |
1057 | */ |
1058 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); |
1059 | |
1060 | /** |
1061 | * Query if a joystick has haptic features. |
1062 | * |
1063 | * \param joystick the SDL_Joystick to test for haptic capabilities. |
1064 | * \returns true if the joystick is haptic or false if it isn't. |
1065 | * |
1066 | * \since This function is available since SDL 3.2.0. |
1067 | * |
1068 | * \sa SDL_OpenHapticFromJoystick |
1069 | */ |
1070 | extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); |
1071 | |
1072 | /** |
1073 | * Open a haptic device for use from a joystick device. |
1074 | * |
1075 | * You must still close the haptic device separately. It will not be closed |
1076 | * with the joystick. |
1077 | * |
1078 | * When opened from a joystick you should first close the haptic device before |
1079 | * closing the joystick device. If not, on some implementations the haptic |
1080 | * device will also get unallocated and you'll be unable to use force feedback |
1081 | * on that device. |
1082 | * |
1083 | * \param joystick the SDL_Joystick to create a haptic device from. |
1084 | * \returns a valid haptic device identifier on success or NULL on failure; |
1085 | * call SDL_GetError() for more information. |
1086 | * |
1087 | * \since This function is available since SDL 3.2.0. |
1088 | * |
1089 | * \sa SDL_CloseHaptic |
1090 | * \sa SDL_IsJoystickHaptic |
1091 | */ |
1092 | extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); |
1093 | |
1094 | /** |
1095 | * Close a haptic device previously opened with SDL_OpenHaptic(). |
1096 | * |
1097 | * \param haptic the SDL_Haptic device to close. |
1098 | * |
1099 | * \since This function is available since SDL 3.2.0. |
1100 | * |
1101 | * \sa SDL_OpenHaptic |
1102 | */ |
1103 | extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); |
1104 | |
1105 | /** |
1106 | * Get the number of effects a haptic device can store. |
1107 | * |
1108 | * On some platforms this isn't fully supported, and therefore is an |
1109 | * approximation. Always check to see if your created effect was actually |
1110 | * created and do not rely solely on SDL_GetMaxHapticEffects(). |
1111 | * |
1112 | * \param haptic the SDL_Haptic device to query. |
1113 | * \returns the number of effects the haptic device can store or a negative |
1114 | * error code on failure; call SDL_GetError() for more information. |
1115 | * |
1116 | * \since This function is available since SDL 3.2.0. |
1117 | * |
1118 | * \sa SDL_GetMaxHapticEffectsPlaying |
1119 | * \sa SDL_GetHapticFeatures |
1120 | */ |
1121 | extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); |
1122 | |
1123 | /** |
1124 | * Get the number of effects a haptic device can play at the same time. |
1125 | * |
1126 | * This is not supported on all platforms, but will always return a value. |
1127 | * |
1128 | * \param haptic the SDL_Haptic device to query maximum playing effects. |
1129 | * \returns the number of effects the haptic device can play at the same time |
1130 | * or -1 on failure; call SDL_GetError() for more information. |
1131 | * |
1132 | * \since This function is available since SDL 3.2.0. |
1133 | * |
1134 | * \sa SDL_GetMaxHapticEffects |
1135 | * \sa SDL_GetHapticFeatures |
1136 | */ |
1137 | extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); |
1138 | |
1139 | /** |
1140 | * Get the haptic device's supported features in bitwise manner. |
1141 | * |
1142 | * \param haptic the SDL_Haptic device to query. |
1143 | * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 |
1144 | * on failure; call SDL_GetError() for more information. |
1145 | * |
1146 | * \since This function is available since SDL 3.2.0. |
1147 | * |
1148 | * \sa SDL_HapticEffectSupported |
1149 | * \sa SDL_GetMaxHapticEffects |
1150 | */ |
1151 | extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); |
1152 | |
1153 | /** |
1154 | * Get the number of haptic axes the device has. |
1155 | * |
1156 | * The number of haptic axes might be useful if working with the |
1157 | * SDL_HapticDirection effect. |
1158 | * |
1159 | * \param haptic the SDL_Haptic device to query. |
1160 | * \returns the number of axes on success or -1 on failure; call |
1161 | * SDL_GetError() for more information. |
1162 | * |
1163 | * \since This function is available since SDL 3.2.0. |
1164 | */ |
1165 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); |
1166 | |
1167 | /** |
1168 | * Check to see if an effect is supported by a haptic device. |
1169 | * |
1170 | * \param haptic the SDL_Haptic device to query. |
1171 | * \param effect the desired effect to query. |
1172 | * \returns true if the effect is supported or false if it isn't. |
1173 | * |
1174 | * \since This function is available since SDL 3.2.0. |
1175 | * |
1176 | * \sa SDL_CreateHapticEffect |
1177 | * \sa SDL_GetHapticFeatures |
1178 | */ |
1179 | extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); |
1180 | |
1181 | /** |
1182 | * Create a new haptic effect on a specified device. |
1183 | * |
1184 | * \param haptic an SDL_Haptic device to create the effect on. |
1185 | * \param effect an SDL_HapticEffect structure containing the properties of |
1186 | * the effect to create. |
1187 | * \returns the ID of the effect on success or -1 on failure; call |
1188 | * SDL_GetError() for more information. |
1189 | * |
1190 | * \since This function is available since SDL 3.2.0. |
1191 | * |
1192 | * \sa SDL_DestroyHapticEffect |
1193 | * \sa SDL_RunHapticEffect |
1194 | * \sa SDL_UpdateHapticEffect |
1195 | */ |
1196 | extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); |
1197 | |
1198 | /** |
1199 | * Update the properties of an effect. |
1200 | * |
1201 | * Can be used dynamically, although behavior when dynamically changing |
1202 | * direction may be strange. Specifically the effect may re-upload itself and |
1203 | * start playing from the start. You also cannot change the type either when |
1204 | * running SDL_UpdateHapticEffect(). |
1205 | * |
1206 | * \param haptic the SDL_Haptic device that has the effect. |
1207 | * \param effect the identifier of the effect to update. |
1208 | * \param data an SDL_HapticEffect structure containing the new effect |
1209 | * properties to use. |
1210 | * \returns true on success or false on failure; call SDL_GetError() for more |
1211 | * information. |
1212 | * |
1213 | * \since This function is available since SDL 3.2.0. |
1214 | * |
1215 | * \sa SDL_CreateHapticEffect |
1216 | * \sa SDL_RunHapticEffect |
1217 | */ |
1218 | extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data); |
1219 | |
1220 | /** |
1221 | * Run the haptic effect on its associated haptic device. |
1222 | * |
1223 | * To repeat the effect over and over indefinitely, set `iterations` to |
1224 | * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make |
1225 | * one instance of the effect last indefinitely (so the effect does not fade), |
1226 | * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` |
1227 | * instead. |
1228 | * |
1229 | * \param haptic the SDL_Haptic device to run the effect on. |
1230 | * \param effect the ID of the haptic effect to run. |
1231 | * \param iterations the number of iterations to run the effect; use |
1232 | * `SDL_HAPTIC_INFINITY` to repeat forever. |
1233 | * \returns true on success or false on failure; call SDL_GetError() for more |
1234 | * information. |
1235 | * |
1236 | * \since This function is available since SDL 3.2.0. |
1237 | * |
1238 | * \sa SDL_GetHapticEffectStatus |
1239 | * \sa SDL_StopHapticEffect |
1240 | * \sa SDL_StopHapticEffects |
1241 | */ |
1242 | extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations); |
1243 | |
1244 | /** |
1245 | * Stop the haptic effect on its associated haptic device. |
1246 | * |
1247 | * \param haptic the SDL_Haptic device to stop the effect on. |
1248 | * \param effect the ID of the haptic effect to stop. |
1249 | * \returns true on success or false on failure; call SDL_GetError() for more |
1250 | * information. |
1251 | * |
1252 | * \since This function is available since SDL 3.2.0. |
1253 | * |
1254 | * \sa SDL_RunHapticEffect |
1255 | * \sa SDL_StopHapticEffects |
1256 | */ |
1257 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect); |
1258 | |
1259 | /** |
1260 | * Destroy a haptic effect on the device. |
1261 | * |
1262 | * This will stop the effect if it's running. Effects are automatically |
1263 | * destroyed when the device is closed. |
1264 | * |
1265 | * \param haptic the SDL_Haptic device to destroy the effect on. |
1266 | * \param effect the ID of the haptic effect to destroy. |
1267 | * |
1268 | * \since This function is available since SDL 3.2.0. |
1269 | * |
1270 | * \sa SDL_CreateHapticEffect |
1271 | */ |
1272 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect); |
1273 | |
1274 | /** |
1275 | * Get the status of the current effect on the specified haptic device. |
1276 | * |
1277 | * Device must support the SDL_HAPTIC_STATUS feature. |
1278 | * |
1279 | * \param haptic the SDL_Haptic device to query for the effect status on. |
1280 | * \param effect the ID of the haptic effect to query its status. |
1281 | * \returns true if it is playing, false if it isn't playing or haptic status |
1282 | * isn't supported. |
1283 | * |
1284 | * \since This function is available since SDL 3.2.0. |
1285 | * |
1286 | * \sa SDL_GetHapticFeatures |
1287 | */ |
1288 | extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect); |
1289 | |
1290 | /** |
1291 | * Set the global gain of the specified haptic device. |
1292 | * |
1293 | * Device must support the SDL_HAPTIC_GAIN feature. |
1294 | * |
1295 | * The user may specify the maximum gain by setting the environment variable |
1296 | * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to |
1297 | * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the |
1298 | * maximum. |
1299 | * |
1300 | * \param haptic the SDL_Haptic device to set the gain on. |
1301 | * \param gain value to set the gain to, should be between 0 and 100 (0 - |
1302 | * 100). |
1303 | * \returns true on success or false on failure; call SDL_GetError() for more |
1304 | * information. |
1305 | * |
1306 | * \since This function is available since SDL 3.2.0. |
1307 | * |
1308 | * \sa SDL_GetHapticFeatures |
1309 | */ |
1310 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); |
1311 | |
1312 | /** |
1313 | * Set the global autocenter of the device. |
1314 | * |
1315 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
1316 | * autocentering. |
1317 | * |
1318 | * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
1319 | * |
1320 | * \param haptic the SDL_Haptic device to set autocentering on. |
1321 | * \param autocenter value to set autocenter to (0-100). |
1322 | * \returns true on success or false on failure; call SDL_GetError() for more |
1323 | * information. |
1324 | * |
1325 | * \since This function is available since SDL 3.2.0. |
1326 | * |
1327 | * \sa SDL_GetHapticFeatures |
1328 | */ |
1329 | extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); |
1330 | |
1331 | /** |
1332 | * Pause a haptic device. |
1333 | * |
1334 | * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() |
1335 | * to resume playback. |
1336 | * |
1337 | * Do not modify the effects nor add new ones while the device is paused. That |
1338 | * can cause all sorts of weird errors. |
1339 | * |
1340 | * \param haptic the SDL_Haptic device to pause. |
1341 | * \returns true on success or false on failure; call SDL_GetError() for more |
1342 | * information. |
1343 | * |
1344 | * \since This function is available since SDL 3.2.0. |
1345 | * |
1346 | * \sa SDL_ResumeHaptic |
1347 | */ |
1348 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); |
1349 | |
1350 | /** |
1351 | * Resume a haptic device. |
1352 | * |
1353 | * Call to unpause after SDL_PauseHaptic(). |
1354 | * |
1355 | * \param haptic the SDL_Haptic device to unpause. |
1356 | * \returns true on success or false on failure; call SDL_GetError() for more |
1357 | * information. |
1358 | * |
1359 | * \since This function is available since SDL 3.2.0. |
1360 | * |
1361 | * \sa SDL_PauseHaptic |
1362 | */ |
1363 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); |
1364 | |
1365 | /** |
1366 | * Stop all the currently playing effects on a haptic device. |
1367 | * |
1368 | * \param haptic the SDL_Haptic device to stop. |
1369 | * \returns true on success or false on failure; call SDL_GetError() for more |
1370 | * information. |
1371 | * |
1372 | * \since This function is available since SDL 3.2.0. |
1373 | * |
1374 | * \sa SDL_RunHapticEffect |
1375 | * \sa SDL_StopHapticEffects |
1376 | */ |
1377 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); |
1378 | |
1379 | /** |
1380 | * Check whether rumble is supported on a haptic device. |
1381 | * |
1382 | * \param haptic haptic device to check for rumble support. |
1383 | * \returns true if the effect is supported or false if it isn't. |
1384 | * |
1385 | * \since This function is available since SDL 3.2.0. |
1386 | * |
1387 | * \sa SDL_InitHapticRumble |
1388 | */ |
1389 | extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); |
1390 | |
1391 | /** |
1392 | * Initialize a haptic device for simple rumble playback. |
1393 | * |
1394 | * \param haptic the haptic device to initialize for simple rumble playback. |
1395 | * \returns true on success or false on failure; call SDL_GetError() for more |
1396 | * information. |
1397 | * |
1398 | * \since This function is available since SDL 3.2.0. |
1399 | * |
1400 | * \sa SDL_PlayHapticRumble |
1401 | * \sa SDL_StopHapticRumble |
1402 | * \sa SDL_HapticRumbleSupported |
1403 | */ |
1404 | extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); |
1405 | |
1406 | /** |
1407 | * Run a simple rumble effect on a haptic device. |
1408 | * |
1409 | * \param haptic the haptic device to play the rumble effect on. |
1410 | * \param strength strength of the rumble to play as a 0-1 float value. |
1411 | * \param length length of the rumble to play in milliseconds. |
1412 | * \returns true on success or false on failure; call SDL_GetError() for more |
1413 | * information. |
1414 | * |
1415 | * \since This function is available since SDL 3.2.0. |
1416 | * |
1417 | * \sa SDL_InitHapticRumble |
1418 | * \sa SDL_StopHapticRumble |
1419 | */ |
1420 | extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); |
1421 | |
1422 | /** |
1423 | * Stop the simple rumble on a haptic device. |
1424 | * |
1425 | * \param haptic the haptic device to stop the rumble effect on. |
1426 | * \returns true on success or false on failure; call SDL_GetError() for more |
1427 | * information. |
1428 | * |
1429 | * \since This function is available since SDL 3.2.0. |
1430 | * |
1431 | * \sa SDL_PlayHapticRumble |
1432 | */ |
1433 | extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); |
1434 | |
1435 | /* Ends C function definitions when using C++ */ |
1436 | #ifdef __cplusplus |
1437 | } |
1438 | #endif |
1439 | #include <SDL3/SDL_close_code.h> |
1440 | |
1441 | #endif /* SDL_haptic_h_ */ |
1442 | |