| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryJoystick |
| 24 | * |
| 25 | * SDL joystick support. |
| 26 | * |
| 27 | * This is the lower-level joystick handling. If you want the simpler option, |
| 28 | * where what each button does is well-defined, you should use the gamepad API |
| 29 | * instead. |
| 30 | * |
| 31 | * The term "instance_id" is the current instantiation of a joystick device in |
| 32 | * the system, if the joystick is removed and then re-inserted then it will |
| 33 | * get a new instance_id, instance_id's are monotonically increasing |
| 34 | * identifiers of a joystick plugged in. |
| 35 | * |
| 36 | * The term "player_index" is the number assigned to a player on a specific |
| 37 | * controller. For XInput controllers this returns the XInput user index. Many |
| 38 | * joysticks will not be able to supply this information. |
| 39 | * |
| 40 | * SDL_GUID is used as a stable 128-bit identifier for a joystick device that |
| 41 | * does not change over time. It identifies class of the device (a X360 wired |
| 42 | * controller for example). This identifier is platform dependent. |
| 43 | * |
| 44 | * In order to use these functions, SDL_Init() must have been called with the |
| 45 | * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, |
| 46 | * and load appropriate drivers. |
| 47 | * |
| 48 | * If you would like to receive joystick updates while the application is in |
| 49 | * the background, you should set the following hint before calling |
| 50 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| 51 | */ |
| 52 | |
| 53 | #ifndef SDL_joystick_h_ |
| 54 | #define SDL_joystick_h_ |
| 55 | |
| 56 | #include <SDL3/SDL_stdinc.h> |
| 57 | #include <SDL3/SDL_error.h> |
| 58 | #include <SDL3/SDL_guid.h> |
| 59 | #include <SDL3/SDL_mutex.h> |
| 60 | #include <SDL3/SDL_power.h> |
| 61 | #include <SDL3/SDL_properties.h> |
| 62 | #include <SDL3/SDL_sensor.h> |
| 63 | |
| 64 | #include <SDL3/SDL_begin_code.h> |
| 65 | /* Set up for C function definitions, even when using C++ */ |
| 66 | #ifdef __cplusplus |
| 67 | extern "C" { |
| 68 | #endif |
| 69 | |
| 70 | #ifdef SDL_THREAD_SAFETY_ANALYSIS |
| 71 | /* |
| 72 | * This is not an exported symbol from SDL, this is only in the headers to |
| 73 | * help Clang's thread safety analysis tools to function. Do not attempt |
| 74 | * to access this symbol from your app, it will not work! |
| 75 | */ |
| 76 | extern SDL_Mutex *SDL_joystick_lock; |
| 77 | #endif |
| 78 | |
| 79 | /** |
| 80 | * The joystick structure used to identify an SDL joystick. |
| 81 | * |
| 82 | * This is opaque data. |
| 83 | * |
| 84 | * \since This struct is available since SDL 3.2.0. |
| 85 | */ |
| 86 | typedef struct SDL_Joystick SDL_Joystick; |
| 87 | |
| 88 | /** |
| 89 | * This is a unique ID for a joystick for the time it is connected to the |
| 90 | * system, and is never reused for the lifetime of the application. |
| 91 | * |
| 92 | * If the joystick is disconnected and reconnected, it will get a new ID. |
| 93 | * |
| 94 | * The value 0 is an invalid ID. |
| 95 | * |
| 96 | * \since This datatype is available since SDL 3.2.0. |
| 97 | */ |
| 98 | typedef Uint32 SDL_JoystickID; |
| 99 | |
| 100 | /** |
| 101 | * An enum of some common joystick types. |
| 102 | * |
| 103 | * In some cases, SDL can identify a low-level joystick as being a certain |
| 104 | * type of device, and will report it through SDL_GetJoystickType (or |
| 105 | * SDL_GetJoystickTypeForID). |
| 106 | * |
| 107 | * This is by no means a complete list of everything that can be plugged into |
| 108 | * a computer. |
| 109 | * |
| 110 | * You may refer to |
| 111 | * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) |
| 112 | * table for a general understanding of each joystick type. |
| 113 | * |
| 114 | * \since This enum is available since SDL 3.2.0. |
| 115 | */ |
| 116 | typedef enum SDL_JoystickType |
| 117 | { |
| 118 | SDL_JOYSTICK_TYPE_UNKNOWN, |
| 119 | SDL_JOYSTICK_TYPE_GAMEPAD, |
| 120 | SDL_JOYSTICK_TYPE_WHEEL, |
| 121 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| 122 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| 123 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
| 124 | SDL_JOYSTICK_TYPE_GUITAR, |
| 125 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
| 126 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| 127 | SDL_JOYSTICK_TYPE_THROTTLE, |
| 128 | SDL_JOYSTICK_TYPE_COUNT |
| 129 | } SDL_JoystickType; |
| 130 | |
| 131 | /** |
| 132 | * Possible connection states for a joystick device. |
| 133 | * |
| 134 | * This is used by SDL_GetJoystickConnectionState to report how a device is |
| 135 | * connected to the system. |
| 136 | * |
| 137 | * \since This enum is available since SDL 3.2.0. |
| 138 | */ |
| 139 | typedef enum SDL_JoystickConnectionState |
| 140 | { |
| 141 | SDL_JOYSTICK_CONNECTION_INVALID = -1, |
| 142 | SDL_JOYSTICK_CONNECTION_UNKNOWN, |
| 143 | SDL_JOYSTICK_CONNECTION_WIRED, |
| 144 | SDL_JOYSTICK_CONNECTION_WIRELESS |
| 145 | } SDL_JoystickConnectionState; |
| 146 | |
| 147 | /** |
| 148 | * The largest value an SDL_Joystick's axis can report. |
| 149 | * |
| 150 | * \since This macro is available since SDL 3.2.0. |
| 151 | * |
| 152 | * \sa SDL_JOYSTICK_AXIS_MIN |
| 153 | */ |
| 154 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
| 155 | |
| 156 | /** |
| 157 | * The smallest value an SDL_Joystick's axis can report. |
| 158 | * |
| 159 | * This is a negative number! |
| 160 | * |
| 161 | * \since This macro is available since SDL 3.2.0. |
| 162 | * |
| 163 | * \sa SDL_JOYSTICK_AXIS_MAX |
| 164 | */ |
| 165 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
| 166 | |
| 167 | |
| 168 | /* Function prototypes */ |
| 169 | |
| 170 | /** |
| 171 | * Locking for atomic access to the joystick API. |
| 172 | * |
| 173 | * The SDL joystick functions are thread-safe, however you can lock the |
| 174 | * joysticks while processing to guarantee that the joystick list won't change |
| 175 | * and joystick and gamepad events will not be delivered. |
| 176 | * |
| 177 | * \since This function is available since SDL 3.2.0. |
| 178 | */ |
| 179 | extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); |
| 180 | |
| 181 | /** |
| 182 | * Unlocking for atomic access to the joystick API. |
| 183 | * |
| 184 | * \since This function is available since SDL 3.2.0. |
| 185 | */ |
| 186 | extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); |
| 187 | |
| 188 | /** |
| 189 | * Return whether a joystick is currently connected. |
| 190 | * |
| 191 | * \returns true if a joystick is connected, false otherwise. |
| 192 | * |
| 193 | * \since This function is available since SDL 3.2.0. |
| 194 | * |
| 195 | * \sa SDL_GetJoysticks |
| 196 | */ |
| 197 | extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); |
| 198 | |
| 199 | /** |
| 200 | * Get a list of currently connected joysticks. |
| 201 | * |
| 202 | * \param count a pointer filled in with the number of joysticks returned, may |
| 203 | * be NULL. |
| 204 | * \returns a 0 terminated array of joystick instance IDs or NULL on failure; |
| 205 | * call SDL_GetError() for more information. This should be freed |
| 206 | * with SDL_free() when it is no longer needed. |
| 207 | * |
| 208 | * \since This function is available since SDL 3.2.0. |
| 209 | * |
| 210 | * \sa SDL_HasJoystick |
| 211 | * \sa SDL_OpenJoystick |
| 212 | */ |
| 213 | extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); |
| 214 | |
| 215 | /** |
| 216 | * Get the implementation dependent name of a joystick. |
| 217 | * |
| 218 | * This can be called before any joysticks are opened. |
| 219 | * |
| 220 | * \param instance_id the joystick instance ID. |
| 221 | * \returns the name of the selected joystick. If no name can be found, this |
| 222 | * function returns NULL; call SDL_GetError() for more information. |
| 223 | * |
| 224 | * \since This function is available since SDL 3.2.0. |
| 225 | * |
| 226 | * \sa SDL_GetJoystickName |
| 227 | * \sa SDL_GetJoysticks |
| 228 | */ |
| 229 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); |
| 230 | |
| 231 | /** |
| 232 | * Get the implementation dependent path of a joystick. |
| 233 | * |
| 234 | * This can be called before any joysticks are opened. |
| 235 | * |
| 236 | * \param instance_id the joystick instance ID. |
| 237 | * \returns the path of the selected joystick. If no path can be found, this |
| 238 | * function returns NULL; call SDL_GetError() for more information. |
| 239 | * |
| 240 | * \since This function is available since SDL 3.2.0. |
| 241 | * |
| 242 | * \sa SDL_GetJoystickPath |
| 243 | * \sa SDL_GetJoysticks |
| 244 | */ |
| 245 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); |
| 246 | |
| 247 | /** |
| 248 | * Get the player index of a joystick. |
| 249 | * |
| 250 | * This can be called before any joysticks are opened. |
| 251 | * |
| 252 | * \param instance_id the joystick instance ID. |
| 253 | * \returns the player index of a joystick, or -1 if it's not available. |
| 254 | * |
| 255 | * \since This function is available since SDL 3.2.0. |
| 256 | * |
| 257 | * \sa SDL_GetJoystickPlayerIndex |
| 258 | * \sa SDL_GetJoysticks |
| 259 | */ |
| 260 | extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); |
| 261 | |
| 262 | /** |
| 263 | * Get the implementation-dependent GUID of a joystick. |
| 264 | * |
| 265 | * This can be called before any joysticks are opened. |
| 266 | * |
| 267 | * \param instance_id the joystick instance ID. |
| 268 | * \returns the GUID of the selected joystick. If called with an invalid |
| 269 | * instance_id, this function returns a zero GUID. |
| 270 | * |
| 271 | * \since This function is available since SDL 3.2.0. |
| 272 | * |
| 273 | * \sa SDL_GetJoystickGUID |
| 274 | * \sa SDL_GUIDToString |
| 275 | */ |
| 276 | extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); |
| 277 | |
| 278 | /** |
| 279 | * Get the USB vendor ID of a joystick, if available. |
| 280 | * |
| 281 | * This can be called before any joysticks are opened. If the vendor ID isn't |
| 282 | * available this function returns 0. |
| 283 | * |
| 284 | * \param instance_id the joystick instance ID. |
| 285 | * \returns the USB vendor ID of the selected joystick. If called with an |
| 286 | * invalid instance_id, this function returns 0. |
| 287 | * |
| 288 | * \since This function is available since SDL 3.2.0. |
| 289 | * |
| 290 | * \sa SDL_GetJoystickVendor |
| 291 | * \sa SDL_GetJoysticks |
| 292 | */ |
| 293 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); |
| 294 | |
| 295 | /** |
| 296 | * Get the USB product ID of a joystick, if available. |
| 297 | * |
| 298 | * This can be called before any joysticks are opened. If the product ID isn't |
| 299 | * available this function returns 0. |
| 300 | * |
| 301 | * \param instance_id the joystick instance ID. |
| 302 | * \returns the USB product ID of the selected joystick. If called with an |
| 303 | * invalid instance_id, this function returns 0. |
| 304 | * |
| 305 | * \since This function is available since SDL 3.2.0. |
| 306 | * |
| 307 | * \sa SDL_GetJoystickProduct |
| 308 | * \sa SDL_GetJoysticks |
| 309 | */ |
| 310 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); |
| 311 | |
| 312 | /** |
| 313 | * Get the product version of a joystick, if available. |
| 314 | * |
| 315 | * This can be called before any joysticks are opened. If the product version |
| 316 | * isn't available this function returns 0. |
| 317 | * |
| 318 | * \param instance_id the joystick instance ID. |
| 319 | * \returns the product version of the selected joystick. If called with an |
| 320 | * invalid instance_id, this function returns 0. |
| 321 | * |
| 322 | * \since This function is available since SDL 3.2.0. |
| 323 | * |
| 324 | * \sa SDL_GetJoystickProductVersion |
| 325 | * \sa SDL_GetJoysticks |
| 326 | */ |
| 327 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); |
| 328 | |
| 329 | /** |
| 330 | * Get the type of a joystick, if available. |
| 331 | * |
| 332 | * This can be called before any joysticks are opened. |
| 333 | * |
| 334 | * \param instance_id the joystick instance ID. |
| 335 | * \returns the SDL_JoystickType of the selected joystick. If called with an |
| 336 | * invalid instance_id, this function returns |
| 337 | * `SDL_JOYSTICK_TYPE_UNKNOWN`. |
| 338 | * |
| 339 | * \since This function is available since SDL 3.2.0. |
| 340 | * |
| 341 | * \sa SDL_GetJoystickType |
| 342 | * \sa SDL_GetJoysticks |
| 343 | */ |
| 344 | extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); |
| 345 | |
| 346 | /** |
| 347 | * Open a joystick for use. |
| 348 | * |
| 349 | * The joystick subsystem must be initialized before a joystick can be opened |
| 350 | * for use. |
| 351 | * |
| 352 | * \param instance_id the joystick instance ID. |
| 353 | * \returns a joystick identifier or NULL on failure; call SDL_GetError() for |
| 354 | * more information. |
| 355 | * |
| 356 | * \since This function is available since SDL 3.2.0. |
| 357 | * |
| 358 | * \sa SDL_CloseJoystick |
| 359 | */ |
| 360 | extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); |
| 361 | |
| 362 | /** |
| 363 | * Get the SDL_Joystick associated with an instance ID, if it has been opened. |
| 364 | * |
| 365 | * \param instance_id the instance ID to get the SDL_Joystick for. |
| 366 | * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been |
| 367 | * opened yet; call SDL_GetError() for more information. |
| 368 | * |
| 369 | * \since This function is available since SDL 3.2.0. |
| 370 | */ |
| 371 | extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); |
| 372 | |
| 373 | /** |
| 374 | * Get the SDL_Joystick associated with a player index. |
| 375 | * |
| 376 | * \param player_index the player index to get the SDL_Joystick for. |
| 377 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
| 378 | * for more information. |
| 379 | * |
| 380 | * \since This function is available since SDL 3.2.0. |
| 381 | * |
| 382 | * \sa SDL_GetJoystickPlayerIndex |
| 383 | * \sa SDL_SetJoystickPlayerIndex |
| 384 | */ |
| 385 | extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); |
| 386 | |
| 387 | /** |
| 388 | * The structure that describes a virtual joystick touchpad. |
| 389 | * |
| 390 | * \since This struct is available since SDL 3.2.0. |
| 391 | * |
| 392 | * \sa SDL_VirtualJoystickDesc |
| 393 | */ |
| 394 | typedef struct SDL_VirtualJoystickTouchpadDesc |
| 395 | { |
| 396 | Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ |
| 397 | Uint16 padding[3]; |
| 398 | } SDL_VirtualJoystickTouchpadDesc; |
| 399 | |
| 400 | /** |
| 401 | * The structure that describes a virtual joystick sensor. |
| 402 | * |
| 403 | * \since This struct is available since SDL 3.2.0. |
| 404 | * |
| 405 | * \sa SDL_VirtualJoystickDesc |
| 406 | */ |
| 407 | typedef struct SDL_VirtualJoystickSensorDesc |
| 408 | { |
| 409 | SDL_SensorType type; /**< the type of this sensor */ |
| 410 | float rate; /**< the update frequency of this sensor, may be 0.0f */ |
| 411 | } SDL_VirtualJoystickSensorDesc; |
| 412 | |
| 413 | /** |
| 414 | * The structure that describes a virtual joystick. |
| 415 | * |
| 416 | * This structure should be initialized using SDL_INIT_INTERFACE(). All |
| 417 | * elements of this structure are optional. |
| 418 | * |
| 419 | * \since This struct is available since SDL 3.2.0. |
| 420 | * |
| 421 | * \sa SDL_AttachVirtualJoystick |
| 422 | * \sa SDL_INIT_INTERFACE |
| 423 | * \sa SDL_VirtualJoystickSensorDesc |
| 424 | * \sa SDL_VirtualJoystickTouchpadDesc |
| 425 | */ |
| 426 | typedef struct SDL_VirtualJoystickDesc |
| 427 | { |
| 428 | Uint32 version; /**< the version of this interface */ |
| 429 | Uint16 type; /**< `SDL_JoystickType` */ |
| 430 | Uint16 padding; /**< unused */ |
| 431 | Uint16 vendor_id; /**< the USB vendor ID of this joystick */ |
| 432 | Uint16 product_id; /**< the USB product ID of this joystick */ |
| 433 | Uint16 naxes; /**< the number of axes on this joystick */ |
| 434 | Uint16 nbuttons; /**< the number of buttons on this joystick */ |
| 435 | Uint16 nballs; /**< the number of balls on this joystick */ |
| 436 | Uint16 nhats; /**< the number of hats on this joystick */ |
| 437 | Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ |
| 438 | Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ |
| 439 | Uint16 padding2[2]; /**< unused */ |
| 440 | Uint32 button_mask; /**< A mask of which buttons are valid for this controller |
| 441 | e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ |
| 442 | Uint32 axis_mask; /**< A mask of which axes are valid for this controller |
| 443 | e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ |
| 444 | const char *name; /**< the name of the joystick */ |
| 445 | const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ |
| 446 | const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ |
| 447 | |
| 448 | void *userdata; /**< User data pointer passed to callbacks */ |
| 449 | void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ |
| 450 | void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ |
| 451 | bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ |
| 452 | bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ |
| 453 | bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ |
| 454 | bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ |
| 455 | bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ |
| 456 | void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ |
| 457 | } SDL_VirtualJoystickDesc; |
| 458 | |
| 459 | /* Check the size of SDL_VirtualJoystickDesc |
| 460 | * |
| 461 | * If this assert fails, either the compiler is padding to an unexpected size, |
| 462 | * or the interface has been updated and this should be updated to match and |
| 463 | * the code using this interface should be updated to handle the old version. |
| 464 | */ |
| 465 | SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, |
| 466 | (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || |
| 467 | (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); |
| 468 | |
| 469 | /** |
| 470 | * Attach a new virtual joystick. |
| 471 | * |
| 472 | * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). |
| 473 | * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for |
| 474 | * more information. |
| 475 | * |
| 476 | * \since This function is available since SDL 3.2.0. |
| 477 | * |
| 478 | * \sa SDL_DetachVirtualJoystick |
| 479 | */ |
| 480 | extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); |
| 481 | |
| 482 | /** |
| 483 | * Detach a virtual joystick. |
| 484 | * |
| 485 | * \param instance_id the joystick instance ID, previously returned from |
| 486 | * SDL_AttachVirtualJoystick(). |
| 487 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 488 | * information. |
| 489 | * |
| 490 | * \since This function is available since SDL 3.2.0. |
| 491 | * |
| 492 | * \sa SDL_AttachVirtualJoystick |
| 493 | */ |
| 494 | extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); |
| 495 | |
| 496 | /** |
| 497 | * Query whether or not a joystick is virtual. |
| 498 | * |
| 499 | * \param instance_id the joystick instance ID. |
| 500 | * \returns true if the joystick is virtual, false otherwise. |
| 501 | * |
| 502 | * \since This function is available since SDL 3.2.0. |
| 503 | */ |
| 504 | extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); |
| 505 | |
| 506 | /** |
| 507 | * Set the state of an axis on an opened virtual joystick. |
| 508 | * |
| 509 | * Please note that values set here will not be applied until the next call to |
| 510 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 511 | * indirectly through various other SDL APIs, including, but not limited to |
| 512 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 513 | * SDL_WaitEvent. |
| 514 | * |
| 515 | * Note that when sending trigger axes, you should scale the value to the full |
| 516 | * range of Sint16. For example, a trigger at rest would have the value of |
| 517 | * `SDL_JOYSTICK_AXIS_MIN`. |
| 518 | * |
| 519 | * \param joystick the virtual joystick on which to set state. |
| 520 | * \param axis the index of the axis on the virtual joystick to update. |
| 521 | * \param value the new value for the specified axis. |
| 522 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 523 | * information. |
| 524 | * |
| 525 | * \since This function is available since SDL 3.2.0. |
| 526 | */ |
| 527 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
| 528 | |
| 529 | /** |
| 530 | * Generate ball motion on an opened virtual joystick. |
| 531 | * |
| 532 | * Please note that values set here will not be applied until the next call to |
| 533 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 534 | * indirectly through various other SDL APIs, including, but not limited to |
| 535 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 536 | * SDL_WaitEvent. |
| 537 | * |
| 538 | * \param joystick the virtual joystick on which to set state. |
| 539 | * \param ball the index of the ball on the virtual joystick to update. |
| 540 | * \param xrel the relative motion on the X axis. |
| 541 | * \param yrel the relative motion on the Y axis. |
| 542 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 543 | * information. |
| 544 | * |
| 545 | * \since This function is available since SDL 3.2.0. |
| 546 | */ |
| 547 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); |
| 548 | |
| 549 | /** |
| 550 | * Set the state of a button on an opened virtual joystick. |
| 551 | * |
| 552 | * Please note that values set here will not be applied until the next call to |
| 553 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 554 | * indirectly through various other SDL APIs, including, but not limited to |
| 555 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 556 | * SDL_WaitEvent. |
| 557 | * |
| 558 | * \param joystick the virtual joystick on which to set state. |
| 559 | * \param button the index of the button on the virtual joystick to update. |
| 560 | * \param down true if the button is pressed, false otherwise. |
| 561 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 562 | * information. |
| 563 | * |
| 564 | * \since This function is available since SDL 3.2.0. |
| 565 | */ |
| 566 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); |
| 567 | |
| 568 | /** |
| 569 | * Set the state of a hat on an opened virtual joystick. |
| 570 | * |
| 571 | * Please note that values set here will not be applied until the next call to |
| 572 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 573 | * indirectly through various other SDL APIs, including, but not limited to |
| 574 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 575 | * SDL_WaitEvent. |
| 576 | * |
| 577 | * \param joystick the virtual joystick on which to set state. |
| 578 | * \param hat the index of the hat on the virtual joystick to update. |
| 579 | * \param value the new value for the specified hat. |
| 580 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 581 | * information. |
| 582 | * |
| 583 | * \since This function is available since SDL 3.2.0. |
| 584 | */ |
| 585 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
| 586 | |
| 587 | /** |
| 588 | * Set touchpad finger state on an opened virtual joystick. |
| 589 | * |
| 590 | * Please note that values set here will not be applied until the next call to |
| 591 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 592 | * indirectly through various other SDL APIs, including, but not limited to |
| 593 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 594 | * SDL_WaitEvent. |
| 595 | * |
| 596 | * \param joystick the virtual joystick on which to set state. |
| 597 | * \param touchpad the index of the touchpad on the virtual joystick to |
| 598 | * update. |
| 599 | * \param finger the index of the finger on the touchpad to set. |
| 600 | * \param down true if the finger is pressed, false if the finger is released. |
| 601 | * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, |
| 602 | * with the origin in the upper left. |
| 603 | * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, |
| 604 | * with the origin in the upper left. |
| 605 | * \param pressure the pressure of the finger. |
| 606 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 607 | * information. |
| 608 | * |
| 609 | * \since This function is available since SDL 3.2.0. |
| 610 | */ |
| 611 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); |
| 612 | |
| 613 | /** |
| 614 | * Send a sensor update for an opened virtual joystick. |
| 615 | * |
| 616 | * Please note that values set here will not be applied until the next call to |
| 617 | * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| 618 | * indirectly through various other SDL APIs, including, but not limited to |
| 619 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| 620 | * SDL_WaitEvent. |
| 621 | * |
| 622 | * \param joystick the virtual joystick on which to set state. |
| 623 | * \param type the type of the sensor on the virtual joystick to update. |
| 624 | * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with |
| 625 | * the sensor reading. |
| 626 | * \param data the data associated with the sensor reading. |
| 627 | * \param num_values the number of values pointed to by `data`. |
| 628 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 629 | * information. |
| 630 | * |
| 631 | * \since This function is available since SDL 3.2.0. |
| 632 | */ |
| 633 | extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); |
| 634 | |
| 635 | /** |
| 636 | * Get the properties associated with a joystick. |
| 637 | * |
| 638 | * The following read-only properties are provided by SDL: |
| 639 | * |
| 640 | * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an |
| 641 | * LED that has adjustable brightness |
| 642 | * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED |
| 643 | * that has adjustable color |
| 644 | * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a |
| 645 | * player LED |
| 646 | * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has |
| 647 | * left/right rumble |
| 648 | * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has |
| 649 | * simple trigger rumble |
| 650 | * |
| 651 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 652 | * \returns a valid property ID on success or 0 on failure; call |
| 653 | * SDL_GetError() for more information. |
| 654 | * |
| 655 | * \since This function is available since SDL 3.2.0. |
| 656 | */ |
| 657 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); |
| 658 | |
| 659 | #define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" |
| 660 | #define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" |
| 661 | #define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" |
| 662 | #define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" |
| 663 | #define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" |
| 664 | |
| 665 | /** |
| 666 | * Get the implementation dependent name of a joystick. |
| 667 | * |
| 668 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 669 | * \returns the name of the selected joystick. If no name can be found, this |
| 670 | * function returns NULL; call SDL_GetError() for more information. |
| 671 | * |
| 672 | * \since This function is available since SDL 3.2.0. |
| 673 | * |
| 674 | * \sa SDL_GetJoystickNameForID |
| 675 | */ |
| 676 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); |
| 677 | |
| 678 | /** |
| 679 | * Get the implementation dependent path of a joystick. |
| 680 | * |
| 681 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 682 | * \returns the path of the selected joystick. If no path can be found, this |
| 683 | * function returns NULL; call SDL_GetError() for more information. |
| 684 | * |
| 685 | * \since This function is available since SDL 3.2.0. |
| 686 | * |
| 687 | * \sa SDL_GetJoystickPathForID |
| 688 | */ |
| 689 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); |
| 690 | |
| 691 | /** |
| 692 | * Get the player index of an opened joystick. |
| 693 | * |
| 694 | * For XInput controllers this returns the XInput user index. Many joysticks |
| 695 | * will not be able to supply this information. |
| 696 | * |
| 697 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 698 | * \returns the player index, or -1 if it's not available. |
| 699 | * |
| 700 | * \since This function is available since SDL 3.2.0. |
| 701 | * |
| 702 | * \sa SDL_SetJoystickPlayerIndex |
| 703 | */ |
| 704 | extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); |
| 705 | |
| 706 | /** |
| 707 | * Set the player index of an opened joystick. |
| 708 | * |
| 709 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 710 | * \param player_index player index to assign to this joystick, or -1 to clear |
| 711 | * the player index and turn off player LEDs. |
| 712 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 713 | * information. |
| 714 | * |
| 715 | * \since This function is available since SDL 3.2.0. |
| 716 | * |
| 717 | * \sa SDL_GetJoystickPlayerIndex |
| 718 | */ |
| 719 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); |
| 720 | |
| 721 | /** |
| 722 | * Get the implementation-dependent GUID for the joystick. |
| 723 | * |
| 724 | * This function requires an open joystick. |
| 725 | * |
| 726 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 727 | * \returns the GUID of the given joystick. If called on an invalid index, |
| 728 | * this function returns a zero GUID; call SDL_GetError() for more |
| 729 | * information. |
| 730 | * |
| 731 | * \since This function is available since SDL 3.2.0. |
| 732 | * |
| 733 | * \sa SDL_GetJoystickGUIDForID |
| 734 | * \sa SDL_GUIDToString |
| 735 | */ |
| 736 | extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); |
| 737 | |
| 738 | /** |
| 739 | * Get the USB vendor ID of an opened joystick, if available. |
| 740 | * |
| 741 | * If the vendor ID isn't available this function returns 0. |
| 742 | * |
| 743 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 744 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
| 745 | * |
| 746 | * \since This function is available since SDL 3.2.0. |
| 747 | * |
| 748 | * \sa SDL_GetJoystickVendorForID |
| 749 | */ |
| 750 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); |
| 751 | |
| 752 | /** |
| 753 | * Get the USB product ID of an opened joystick, if available. |
| 754 | * |
| 755 | * If the product ID isn't available this function returns 0. |
| 756 | * |
| 757 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 758 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
| 759 | * |
| 760 | * \since This function is available since SDL 3.2.0. |
| 761 | * |
| 762 | * \sa SDL_GetJoystickProductForID |
| 763 | */ |
| 764 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); |
| 765 | |
| 766 | /** |
| 767 | * Get the product version of an opened joystick, if available. |
| 768 | * |
| 769 | * If the product version isn't available this function returns 0. |
| 770 | * |
| 771 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 772 | * \returns the product version of the selected joystick, or 0 if unavailable. |
| 773 | * |
| 774 | * \since This function is available since SDL 3.2.0. |
| 775 | * |
| 776 | * \sa SDL_GetJoystickProductVersionForID |
| 777 | */ |
| 778 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); |
| 779 | |
| 780 | /** |
| 781 | * Get the firmware version of an opened joystick, if available. |
| 782 | * |
| 783 | * If the firmware version isn't available this function returns 0. |
| 784 | * |
| 785 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 786 | * \returns the firmware version of the selected joystick, or 0 if |
| 787 | * unavailable. |
| 788 | * |
| 789 | * \since This function is available since SDL 3.2.0. |
| 790 | */ |
| 791 | extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); |
| 792 | |
| 793 | /** |
| 794 | * Get the serial number of an opened joystick, if available. |
| 795 | * |
| 796 | * Returns the serial number of the joystick, or NULL if it is not available. |
| 797 | * |
| 798 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 799 | * \returns the serial number of the selected joystick, or NULL if |
| 800 | * unavailable. |
| 801 | * |
| 802 | * \since This function is available since SDL 3.2.0. |
| 803 | */ |
| 804 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); |
| 805 | |
| 806 | /** |
| 807 | * Get the type of an opened joystick. |
| 808 | * |
| 809 | * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). |
| 810 | * \returns the SDL_JoystickType of the selected joystick. |
| 811 | * |
| 812 | * \since This function is available since SDL 3.2.0. |
| 813 | * |
| 814 | * \sa SDL_GetJoystickTypeForID |
| 815 | */ |
| 816 | extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); |
| 817 | |
| 818 | /** |
| 819 | * Get the device information encoded in a SDL_GUID structure. |
| 820 | * |
| 821 | * \param guid the SDL_GUID you wish to get info about. |
| 822 | * \param vendor a pointer filled in with the device VID, or 0 if not |
| 823 | * available. |
| 824 | * \param product a pointer filled in with the device PID, or 0 if not |
| 825 | * available. |
| 826 | * \param version a pointer filled in with the device version, or 0 if not |
| 827 | * available. |
| 828 | * \param crc16 a pointer filled in with a CRC used to distinguish different |
| 829 | * products with the same VID/PID, or 0 if not available. |
| 830 | * |
| 831 | * \since This function is available since SDL 3.2.0. |
| 832 | * |
| 833 | * \sa SDL_GetJoystickGUIDForID |
| 834 | */ |
| 835 | extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); |
| 836 | |
| 837 | /** |
| 838 | * Get the status of a specified joystick. |
| 839 | * |
| 840 | * \param joystick the joystick to query. |
| 841 | * \returns true if the joystick has been opened, false if it has not; call |
| 842 | * SDL_GetError() for more information. |
| 843 | * |
| 844 | * \since This function is available since SDL 3.2.0. |
| 845 | */ |
| 846 | extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); |
| 847 | |
| 848 | /** |
| 849 | * Get the instance ID of an opened joystick. |
| 850 | * |
| 851 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 852 | * \returns the instance ID of the specified joystick on success or 0 on |
| 853 | * failure; call SDL_GetError() for more information. |
| 854 | * |
| 855 | * \since This function is available since SDL 3.2.0. |
| 856 | */ |
| 857 | extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); |
| 858 | |
| 859 | /** |
| 860 | * Get the number of general axis controls on a joystick. |
| 861 | * |
| 862 | * Often, the directional pad on a game controller will either look like 4 |
| 863 | * separate buttons or a POV hat, and not axes, but all of this is up to the |
| 864 | * device and platform. |
| 865 | * |
| 866 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 867 | * \returns the number of axis controls/number of axes on success or -1 on |
| 868 | * failure; call SDL_GetError() for more information. |
| 869 | * |
| 870 | * \since This function is available since SDL 3.2.0. |
| 871 | * |
| 872 | * \sa SDL_GetJoystickAxis |
| 873 | * \sa SDL_GetNumJoystickBalls |
| 874 | * \sa SDL_GetNumJoystickButtons |
| 875 | * \sa SDL_GetNumJoystickHats |
| 876 | */ |
| 877 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); |
| 878 | |
| 879 | /** |
| 880 | * Get the number of trackballs on a joystick. |
| 881 | * |
| 882 | * Joystick trackballs have only relative motion events associated with them |
| 883 | * and their state cannot be polled. |
| 884 | * |
| 885 | * Most joysticks do not have trackballs. |
| 886 | * |
| 887 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 888 | * \returns the number of trackballs on success or -1 on failure; call |
| 889 | * SDL_GetError() for more information. |
| 890 | * |
| 891 | * \since This function is available since SDL 3.2.0. |
| 892 | * |
| 893 | * \sa SDL_GetJoystickBall |
| 894 | * \sa SDL_GetNumJoystickAxes |
| 895 | * \sa SDL_GetNumJoystickButtons |
| 896 | * \sa SDL_GetNumJoystickHats |
| 897 | */ |
| 898 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); |
| 899 | |
| 900 | /** |
| 901 | * Get the number of POV hats on a joystick. |
| 902 | * |
| 903 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 904 | * \returns the number of POV hats on success or -1 on failure; call |
| 905 | * SDL_GetError() for more information. |
| 906 | * |
| 907 | * \since This function is available since SDL 3.2.0. |
| 908 | * |
| 909 | * \sa SDL_GetJoystickHat |
| 910 | * \sa SDL_GetNumJoystickAxes |
| 911 | * \sa SDL_GetNumJoystickBalls |
| 912 | * \sa SDL_GetNumJoystickButtons |
| 913 | */ |
| 914 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); |
| 915 | |
| 916 | /** |
| 917 | * Get the number of buttons on a joystick. |
| 918 | * |
| 919 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 920 | * \returns the number of buttons on success or -1 on failure; call |
| 921 | * SDL_GetError() for more information. |
| 922 | * |
| 923 | * \since This function is available since SDL 3.2.0. |
| 924 | * |
| 925 | * \sa SDL_GetJoystickButton |
| 926 | * \sa SDL_GetNumJoystickAxes |
| 927 | * \sa SDL_GetNumJoystickBalls |
| 928 | * \sa SDL_GetNumJoystickHats |
| 929 | */ |
| 930 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); |
| 931 | |
| 932 | /** |
| 933 | * Set the state of joystick event processing. |
| 934 | * |
| 935 | * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| 936 | * yourself and check the state of the joystick when you want joystick |
| 937 | * information. |
| 938 | * |
| 939 | * \param enabled whether to process joystick events or not. |
| 940 | * |
| 941 | * \since This function is available since SDL 3.2.0. |
| 942 | * |
| 943 | * \sa SDL_JoystickEventsEnabled |
| 944 | * \sa SDL_UpdateJoysticks |
| 945 | */ |
| 946 | extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); |
| 947 | |
| 948 | /** |
| 949 | * Query the state of joystick event processing. |
| 950 | * |
| 951 | * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| 952 | * yourself and check the state of the joystick when you want joystick |
| 953 | * information. |
| 954 | * |
| 955 | * \returns true if joystick events are being processed, false otherwise. |
| 956 | * |
| 957 | * \since This function is available since SDL 3.2.0. |
| 958 | * |
| 959 | * \sa SDL_SetJoystickEventsEnabled |
| 960 | */ |
| 961 | extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); |
| 962 | |
| 963 | /** |
| 964 | * Update the current state of the open joysticks. |
| 965 | * |
| 966 | * This is called automatically by the event loop if any joystick events are |
| 967 | * enabled. |
| 968 | * |
| 969 | * \since This function is available since SDL 3.2.0. |
| 970 | */ |
| 971 | extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); |
| 972 | |
| 973 | /** |
| 974 | * Get the current state of an axis control on a joystick. |
| 975 | * |
| 976 | * SDL makes no promises about what part of the joystick any given axis refers |
| 977 | * to. Your game should have some sort of configuration UI to let users |
| 978 | * specify what each axis should be bound to. Alternately, SDL's higher-level |
| 979 | * Game Controller API makes a great effort to apply order to this lower-level |
| 980 | * interface, so you know that a specific axis is the "left thumb stick," etc. |
| 981 | * |
| 982 | * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to |
| 983 | * 32767) representing the current position of the axis. It may be necessary |
| 984 | * to impose certain tolerances on these values to account for jitter. |
| 985 | * |
| 986 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 987 | * \param axis the axis to query; the axis indices start at index 0. |
| 988 | * \returns a 16-bit signed integer representing the current position of the |
| 989 | * axis or 0 on failure; call SDL_GetError() for more information. |
| 990 | * |
| 991 | * \since This function is available since SDL 3.2.0. |
| 992 | * |
| 993 | * \sa SDL_GetNumJoystickAxes |
| 994 | */ |
| 995 | extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); |
| 996 | |
| 997 | /** |
| 998 | * Get the initial state of an axis control on a joystick. |
| 999 | * |
| 1000 | * The state is a value ranging from -32768 to 32767. |
| 1001 | * |
| 1002 | * The axis indices start at index 0. |
| 1003 | * |
| 1004 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 1005 | * \param axis the axis to query; the axis indices start at index 0. |
| 1006 | * \param state upon return, the initial value is supplied here. |
| 1007 | * \returns true if this axis has any initial value, or false if not. |
| 1008 | * |
| 1009 | * \since This function is available since SDL 3.2.0. |
| 1010 | */ |
| 1011 | extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); |
| 1012 | |
| 1013 | /** |
| 1014 | * Get the ball axis change since the last poll. |
| 1015 | * |
| 1016 | * Trackballs can only return relative motion since the last call to |
| 1017 | * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. |
| 1018 | * |
| 1019 | * Most joysticks do not have trackballs. |
| 1020 | * |
| 1021 | * \param joystick the SDL_Joystick to query. |
| 1022 | * \param ball the ball index to query; ball indices start at index 0. |
| 1023 | * \param dx stores the difference in the x axis position since the last poll. |
| 1024 | * \param dy stores the difference in the y axis position since the last poll. |
| 1025 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1026 | * information. |
| 1027 | * |
| 1028 | * \since This function is available since SDL 3.2.0. |
| 1029 | * |
| 1030 | * \sa SDL_GetNumJoystickBalls |
| 1031 | */ |
| 1032 | extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); |
| 1033 | |
| 1034 | /** |
| 1035 | * Get the current state of a POV hat on a joystick. |
| 1036 | * |
| 1037 | * The returned value will be one of the `SDL_HAT_*` values. |
| 1038 | * |
| 1039 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 1040 | * \param hat the hat index to get the state from; indices start at index 0. |
| 1041 | * \returns the current hat position. |
| 1042 | * |
| 1043 | * \since This function is available since SDL 3.2.0. |
| 1044 | * |
| 1045 | * \sa SDL_GetNumJoystickHats |
| 1046 | */ |
| 1047 | extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); |
| 1048 | |
| 1049 | #define SDL_HAT_CENTERED 0x00u |
| 1050 | #define SDL_HAT_UP 0x01u |
| 1051 | #define SDL_HAT_RIGHT 0x02u |
| 1052 | #define SDL_HAT_DOWN 0x04u |
| 1053 | #define SDL_HAT_LEFT 0x08u |
| 1054 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
| 1055 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
| 1056 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
| 1057 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
| 1058 | |
| 1059 | /** |
| 1060 | * Get the current state of a button on a joystick. |
| 1061 | * |
| 1062 | * \param joystick an SDL_Joystick structure containing joystick information. |
| 1063 | * \param button the button index to get the state from; indices start at |
| 1064 | * index 0. |
| 1065 | * \returns true if the button is pressed, false otherwise. |
| 1066 | * |
| 1067 | * \since This function is available since SDL 3.2.0. |
| 1068 | * |
| 1069 | * \sa SDL_GetNumJoystickButtons |
| 1070 | */ |
| 1071 | extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); |
| 1072 | |
| 1073 | /** |
| 1074 | * Start a rumble effect. |
| 1075 | * |
| 1076 | * Each call to this function cancels any previous rumble effect, and calling |
| 1077 | * it with 0 intensity stops any rumbling. |
| 1078 | * |
| 1079 | * This function requires you to process SDL events or call |
| 1080 | * SDL_UpdateJoysticks() to update rumble state. |
| 1081 | * |
| 1082 | * \param joystick the joystick to vibrate. |
| 1083 | * \param low_frequency_rumble the intensity of the low frequency (left) |
| 1084 | * rumble motor, from 0 to 0xFFFF. |
| 1085 | * \param high_frequency_rumble the intensity of the high frequency (right) |
| 1086 | * rumble motor, from 0 to 0xFFFF. |
| 1087 | * \param duration_ms the duration of the rumble effect, in milliseconds. |
| 1088 | * \returns true, or false if rumble isn't supported on this joystick. |
| 1089 | * |
| 1090 | * \since This function is available since SDL 3.2.0. |
| 1091 | */ |
| 1092 | extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| 1093 | |
| 1094 | /** |
| 1095 | * Start a rumble effect in the joystick's triggers. |
| 1096 | * |
| 1097 | * Each call to this function cancels any previous trigger rumble effect, and |
| 1098 | * calling it with 0 intensity stops any rumbling. |
| 1099 | * |
| 1100 | * Note that this is rumbling of the _triggers_ and not the game controller as |
| 1101 | * a whole. This is currently only supported on Xbox One controllers. If you |
| 1102 | * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() |
| 1103 | * instead. |
| 1104 | * |
| 1105 | * This function requires you to process SDL events or call |
| 1106 | * SDL_UpdateJoysticks() to update rumble state. |
| 1107 | * |
| 1108 | * \param joystick the joystick to vibrate. |
| 1109 | * \param left_rumble the intensity of the left trigger rumble motor, from 0 |
| 1110 | * to 0xFFFF. |
| 1111 | * \param right_rumble the intensity of the right trigger rumble motor, from 0 |
| 1112 | * to 0xFFFF. |
| 1113 | * \param duration_ms the duration of the rumble effect, in milliseconds. |
| 1114 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1115 | * information. |
| 1116 | * |
| 1117 | * \since This function is available since SDL 3.2.0. |
| 1118 | * |
| 1119 | * \sa SDL_RumbleJoystick |
| 1120 | */ |
| 1121 | extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
| 1122 | |
| 1123 | /** |
| 1124 | * Update a joystick's LED color. |
| 1125 | * |
| 1126 | * An example of a joystick LED is the light on the back of a PlayStation 4's |
| 1127 | * DualShock 4 controller. |
| 1128 | * |
| 1129 | * For joysticks with a single color LED, the maximum of the RGB values will |
| 1130 | * be used as the LED brightness. |
| 1131 | * |
| 1132 | * \param joystick the joystick to update. |
| 1133 | * \param red the intensity of the red LED. |
| 1134 | * \param green the intensity of the green LED. |
| 1135 | * \param blue the intensity of the blue LED. |
| 1136 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1137 | * information. |
| 1138 | * |
| 1139 | * \since This function is available since SDL 3.2.0. |
| 1140 | */ |
| 1141 | extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| 1142 | |
| 1143 | /** |
| 1144 | * Send a joystick specific effect packet. |
| 1145 | * |
| 1146 | * \param joystick the joystick to affect. |
| 1147 | * \param data the data to send to the joystick. |
| 1148 | * \param size the size of the data to send to the joystick. |
| 1149 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 1150 | * information. |
| 1151 | * |
| 1152 | * \since This function is available since SDL 3.2.0. |
| 1153 | */ |
| 1154 | extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); |
| 1155 | |
| 1156 | /** |
| 1157 | * Close a joystick previously opened with SDL_OpenJoystick(). |
| 1158 | * |
| 1159 | * \param joystick the joystick device to close. |
| 1160 | * |
| 1161 | * \since This function is available since SDL 3.2.0. |
| 1162 | * |
| 1163 | * \sa SDL_OpenJoystick |
| 1164 | */ |
| 1165 | extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); |
| 1166 | |
| 1167 | /** |
| 1168 | * Get the connection state of a joystick. |
| 1169 | * |
| 1170 | * \param joystick the joystick to query. |
| 1171 | * \returns the connection state on success or |
| 1172 | * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() |
| 1173 | * for more information. |
| 1174 | * |
| 1175 | * \since This function is available since SDL 3.2.0. |
| 1176 | */ |
| 1177 | extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); |
| 1178 | |
| 1179 | /** |
| 1180 | * Get the battery state of a joystick. |
| 1181 | * |
| 1182 | * You should never take a battery status as absolute truth. Batteries |
| 1183 | * (especially failing batteries) are delicate hardware, and the values |
| 1184 | * reported here are best estimates based on what that hardware reports. It's |
| 1185 | * not uncommon for older batteries to lose stored power much faster than it |
| 1186 | * reports, or completely drain when reporting it has 20 percent left, etc. |
| 1187 | * |
| 1188 | * \param joystick the joystick to query. |
| 1189 | * \param percent a pointer filled in with the percentage of battery life |
| 1190 | * left, between 0 and 100, or NULL to ignore. This will be |
| 1191 | * filled in with -1 we can't determine a value or there is no |
| 1192 | * battery. |
| 1193 | * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; |
| 1194 | * call SDL_GetError() for more information. |
| 1195 | * |
| 1196 | * \since This function is available since SDL 3.2.0. |
| 1197 | */ |
| 1198 | extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); |
| 1199 | |
| 1200 | /* Ends C function definitions when using C++ */ |
| 1201 | #ifdef __cplusplus |
| 1202 | } |
| 1203 | #endif |
| 1204 | #include <SDL3/SDL_close_code.h> |
| 1205 | |
| 1206 | #endif /* SDL_joystick_h_ */ |
| 1207 | |