| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryMessagebox |
| 24 | * |
| 25 | * SDL offers a simple message box API, which is useful for simple alerts, |
| 26 | * such as informing the user when something fatal happens at startup without |
| 27 | * the need to build a UI for it (or informing the user _before_ your UI is |
| 28 | * ready). |
| 29 | * |
| 30 | * These message boxes are native system dialogs where possible. |
| 31 | * |
| 32 | * There is both a customizable function (SDL_ShowMessageBox()) that offers |
| 33 | * lots of options for what to display and reports on what choice the user |
| 34 | * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), |
| 35 | * merely takes a text message and title, and waits until the user presses a |
| 36 | * single "OK" UI button. Often, this is all that is necessary. |
| 37 | */ |
| 38 | |
| 39 | #ifndef SDL_messagebox_h_ |
| 40 | #define SDL_messagebox_h_ |
| 41 | |
| 42 | #include <SDL3/SDL_stdinc.h> |
| 43 | #include <SDL3/SDL_error.h> |
| 44 | #include <SDL3/SDL_video.h> /* For SDL_Window */ |
| 45 | |
| 46 | #include <SDL3/SDL_begin_code.h> |
| 47 | /* Set up for C function definitions, even when using C++ */ |
| 48 | #ifdef __cplusplus |
| 49 | extern "C" { |
| 50 | #endif |
| 51 | |
| 52 | /** |
| 53 | * Message box flags. |
| 54 | * |
| 55 | * If supported will display warning icon, etc. |
| 56 | * |
| 57 | * \since This datatype is available since SDL 3.2.0. |
| 58 | */ |
| 59 | typedef Uint32 SDL_MessageBoxFlags; |
| 60 | |
| 61 | #define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ |
| 62 | #define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ |
| 63 | #define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ |
| 64 | #define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ |
| 65 | #define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ |
| 66 | |
| 67 | /** |
| 68 | * SDL_MessageBoxButtonData flags. |
| 69 | * |
| 70 | * \since This datatype is available since SDL 3.2.0. |
| 71 | */ |
| 72 | typedef Uint32 SDL_MessageBoxButtonFlags; |
| 73 | |
| 74 | #define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ |
| 75 | #define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ |
| 76 | |
| 77 | /** |
| 78 | * Individual button data. |
| 79 | * |
| 80 | * \since This struct is available since SDL 3.2.0. |
| 81 | */ |
| 82 | typedef struct SDL_MessageBoxButtonData |
| 83 | { |
| 84 | SDL_MessageBoxButtonFlags flags; |
| 85 | int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ |
| 86 | const char *text; /**< The UTF-8 button text */ |
| 87 | } SDL_MessageBoxButtonData; |
| 88 | |
| 89 | /** |
| 90 | * RGB value used in a message box color scheme |
| 91 | * |
| 92 | * \since This struct is available since SDL 3.2.0. |
| 93 | */ |
| 94 | typedef struct SDL_MessageBoxColor |
| 95 | { |
| 96 | Uint8 r, g, b; |
| 97 | } SDL_MessageBoxColor; |
| 98 | |
| 99 | /** |
| 100 | * An enumeration of indices inside the colors array of |
| 101 | * SDL_MessageBoxColorScheme. |
| 102 | */ |
| 103 | typedef enum SDL_MessageBoxColorType |
| 104 | { |
| 105 | SDL_MESSAGEBOX_COLOR_BACKGROUND, |
| 106 | SDL_MESSAGEBOX_COLOR_TEXT, |
| 107 | SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, |
| 108 | SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, |
| 109 | SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, |
| 110 | SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ |
| 111 | } SDL_MessageBoxColorType; |
| 112 | |
| 113 | /** |
| 114 | * A set of colors to use for message box dialogs |
| 115 | * |
| 116 | * \since This struct is available since SDL 3.2.0. |
| 117 | */ |
| 118 | typedef struct SDL_MessageBoxColorScheme |
| 119 | { |
| 120 | SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; |
| 121 | } SDL_MessageBoxColorScheme; |
| 122 | |
| 123 | /** |
| 124 | * MessageBox structure containing title, text, window, etc. |
| 125 | * |
| 126 | * \since This struct is available since SDL 3.2.0. |
| 127 | */ |
| 128 | typedef struct SDL_MessageBoxData |
| 129 | { |
| 130 | SDL_MessageBoxFlags flags; |
| 131 | SDL_Window *window; /**< Parent window, can be NULL */ |
| 132 | const char *title; /**< UTF-8 title */ |
| 133 | const char *message; /**< UTF-8 message text */ |
| 134 | |
| 135 | int numbuttons; |
| 136 | const SDL_MessageBoxButtonData *buttons; |
| 137 | |
| 138 | const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ |
| 139 | } SDL_MessageBoxData; |
| 140 | |
| 141 | /** |
| 142 | * Create a modal message box. |
| 143 | * |
| 144 | * If your needs aren't complex, it might be easier to use |
| 145 | * SDL_ShowSimpleMessageBox. |
| 146 | * |
| 147 | * This function should be called on the thread that created the parent |
| 148 | * window, or on the main thread if the messagebox has no parent. It will |
| 149 | * block execution of that thread until the user clicks a button or closes the |
| 150 | * messagebox. |
| 151 | * |
| 152 | * This function may be called at any time, even before SDL_Init(). This makes |
| 153 | * it useful for reporting errors like a failure to create a renderer or |
| 154 | * OpenGL context. |
| 155 | * |
| 156 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| 157 | * formal toolkit like GTK+ or Qt. |
| 158 | * |
| 159 | * Note that if SDL_Init() would fail because there isn't any available video |
| 160 | * target, this function is likely to fail for the same reasons. If this is a |
| 161 | * concern, check the return value from this function and fall back to writing |
| 162 | * to stderr if you can. |
| 163 | * |
| 164 | * \param messageboxdata the SDL_MessageBoxData structure with title, text and |
| 165 | * other options. |
| 166 | * \param buttonid the pointer to which user id of hit button should be |
| 167 | * copied. |
| 168 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 169 | * information. |
| 170 | * |
| 171 | * \since This function is available since SDL 3.2.0. |
| 172 | * |
| 173 | * \sa SDL_ShowSimpleMessageBox |
| 174 | */ |
| 175 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); |
| 176 | |
| 177 | /** |
| 178 | * Display a simple modal message box. |
| 179 | * |
| 180 | * If your needs aren't complex, this function is preferred over |
| 181 | * SDL_ShowMessageBox. |
| 182 | * |
| 183 | * `flags` may be any of the following: |
| 184 | * |
| 185 | * - `SDL_MESSAGEBOX_ERROR`: error dialog |
| 186 | * - `SDL_MESSAGEBOX_WARNING`: warning dialog |
| 187 | * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog |
| 188 | * |
| 189 | * This function should be called on the thread that created the parent |
| 190 | * window, or on the main thread if the messagebox has no parent. It will |
| 191 | * block execution of that thread until the user clicks a button or closes the |
| 192 | * messagebox. |
| 193 | * |
| 194 | * This function may be called at any time, even before SDL_Init(). This makes |
| 195 | * it useful for reporting errors like a failure to create a renderer or |
| 196 | * OpenGL context. |
| 197 | * |
| 198 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| 199 | * formal toolkit like GTK+ or Qt. |
| 200 | * |
| 201 | * Note that if SDL_Init() would fail because there isn't any available video |
| 202 | * target, this function is likely to fail for the same reasons. If this is a |
| 203 | * concern, check the return value from this function and fall back to writing |
| 204 | * to stderr if you can. |
| 205 | * |
| 206 | * \param flags an SDL_MessageBoxFlags value. |
| 207 | * \param title UTF-8 title text. |
| 208 | * \param message UTF-8 message text. |
| 209 | * \param window the parent window, or NULL for no parent. |
| 210 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 211 | * information. |
| 212 | * |
| 213 | * \since This function is available since SDL 3.2.0. |
| 214 | * |
| 215 | * \sa SDL_ShowMessageBox |
| 216 | */ |
| 217 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); |
| 218 | |
| 219 | |
| 220 | /* Ends C function definitions when using C++ */ |
| 221 | #ifdef __cplusplus |
| 222 | } |
| 223 | #endif |
| 224 | #include <SDL3/SDL_close_code.h> |
| 225 | |
| 226 | #endif /* SDL_messagebox_h_ */ |
| 227 | |