| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | * # CategoryMessagebox | 
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| 24 | * | 
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| 25 | * SDL offers a simple message box API, which is useful for simple alerts, | 
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| 26 | * such as informing the user when something fatal happens at startup without | 
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| 27 | * the need to build a UI for it (or informing the user _before_ your UI is | 
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| 28 | * ready). | 
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| 29 | * | 
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| 30 | * These message boxes are native system dialogs where possible. | 
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| 31 | * | 
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| 32 | * There is both a customizable function (SDL_ShowMessageBox()) that offers | 
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| 33 | * lots of options for what to display and reports on what choice the user | 
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| 34 | * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), | 
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| 35 | * merely takes a text message and title, and waits until the user presses a | 
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| 36 | * single "OK" UI button. Often, this is all that is necessary. | 
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| 37 | */ | 
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| 38 |  | 
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| 39 | #ifndef SDL_messagebox_h_ | 
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| 40 | #define SDL_messagebox_h_ | 
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| 41 |  | 
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| 42 | #include <SDL3/SDL_stdinc.h> | 
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| 43 | #include <SDL3/SDL_error.h> | 
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| 44 | #include <SDL3/SDL_video.h>      /* For SDL_Window */ | 
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| 45 |  | 
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| 46 | #include <SDL3/SDL_begin_code.h> | 
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| 47 | /* Set up for C function definitions, even when using C++ */ | 
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| 48 | #ifdef __cplusplus | 
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| 49 | extern "C"{ | 
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| 50 | #endif | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | * Message box flags. | 
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| 54 | * | 
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| 55 | * If supported will display warning icon, etc. | 
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| 56 | * | 
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| 57 | * \since This datatype is available since SDL 3.2.0. | 
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| 58 | */ | 
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| 59 | typedef Uint32 SDL_MessageBoxFlags; | 
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| 60 |  | 
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| 61 | #define SDL_MESSAGEBOX_ERROR                    0x00000010u /**< error dialog */ | 
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| 62 | #define SDL_MESSAGEBOX_WARNING                  0x00000020u /**< warning dialog */ | 
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| 63 | #define SDL_MESSAGEBOX_INFORMATION              0x00000040u /**< informational dialog */ | 
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| 64 | #define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT    0x00000080u /**< buttons placed left to right */ | 
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| 65 | #define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT    0x00000100u /**< buttons placed right to left */ | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * SDL_MessageBoxButtonData flags. | 
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| 69 | * | 
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| 70 | * \since This datatype is available since SDL 3.2.0. | 
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| 71 | */ | 
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| 72 | typedef Uint32 SDL_MessageBoxButtonFlags; | 
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| 73 |  | 
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| 74 | #define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ | 
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| 75 | #define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | * Individual button data. | 
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| 79 | * | 
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| 80 | * \since This struct is available since SDL 3.2.0. | 
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| 81 | */ | 
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| 82 | typedef struct SDL_MessageBoxButtonData | 
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| 83 | { | 
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| 84 | SDL_MessageBoxButtonFlags flags; | 
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| 85 | int buttonID;       /**< User defined button id (value returned via SDL_ShowMessageBox) */ | 
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| 86 | const char *text;   /**< The UTF-8 button text */ | 
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| 87 | } SDL_MessageBoxButtonData; | 
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| 88 |  | 
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| 89 | /** | 
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| 90 | * RGB value used in a message box color scheme | 
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| 91 | * | 
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| 92 | * \since This struct is available since SDL 3.2.0. | 
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| 93 | */ | 
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| 94 | typedef struct SDL_MessageBoxColor | 
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| 95 | { | 
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| 96 | Uint8 r, g, b; | 
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| 97 | } SDL_MessageBoxColor; | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * An enumeration of indices inside the colors array of | 
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| 101 | * SDL_MessageBoxColorScheme. | 
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| 102 | */ | 
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| 103 | typedef enum SDL_MessageBoxColorType | 
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| 104 | { | 
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| 105 | SDL_MESSAGEBOX_COLOR_BACKGROUND, | 
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| 106 | SDL_MESSAGEBOX_COLOR_TEXT, | 
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| 107 | SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, | 
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| 108 | SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, | 
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| 109 | SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, | 
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| 110 | SDL_MESSAGEBOX_COLOR_COUNT                    /**< Size of the colors array of SDL_MessageBoxColorScheme. */ | 
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| 111 | } SDL_MessageBoxColorType; | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | * A set of colors to use for message box dialogs | 
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| 115 | * | 
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| 116 | * \since This struct is available since SDL 3.2.0. | 
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| 117 | */ | 
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| 118 | typedef struct SDL_MessageBoxColorScheme | 
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| 119 | { | 
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| 120 | SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; | 
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| 121 | } SDL_MessageBoxColorScheme; | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | * MessageBox structure containing title, text, window, etc. | 
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| 125 | * | 
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| 126 | * \since This struct is available since SDL 3.2.0. | 
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| 127 | */ | 
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| 128 | typedef struct SDL_MessageBoxData | 
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| 129 | { | 
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| 130 | SDL_MessageBoxFlags flags; | 
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| 131 | SDL_Window *window;                 /**< Parent window, can be NULL */ | 
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| 132 | const char *title;                  /**< UTF-8 title */ | 
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| 133 | const char *message;                /**< UTF-8 message text */ | 
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| 134 |  | 
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| 135 | int numbuttons; | 
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| 136 | const SDL_MessageBoxButtonData *buttons; | 
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| 137 |  | 
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| 138 | const SDL_MessageBoxColorScheme *colorScheme;   /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ | 
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| 139 | } SDL_MessageBoxData; | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | * Create a modal message box. | 
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| 143 | * | 
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| 144 | * If your needs aren't complex, it might be easier to use | 
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| 145 | * SDL_ShowSimpleMessageBox. | 
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| 146 | * | 
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| 147 | * This function should be called on the thread that created the parent | 
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| 148 | * window, or on the main thread if the messagebox has no parent. It will | 
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| 149 | * block execution of that thread until the user clicks a button or closes the | 
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| 150 | * messagebox. | 
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| 151 | * | 
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| 152 | * This function may be called at any time, even before SDL_Init(). This makes | 
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| 153 | * it useful for reporting errors like a failure to create a renderer or | 
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| 154 | * OpenGL context. | 
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| 155 | * | 
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| 156 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a | 
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| 157 | * formal toolkit like GTK+ or Qt. | 
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| 158 | * | 
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| 159 | * Note that if SDL_Init() would fail because there isn't any available video | 
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| 160 | * target, this function is likely to fail for the same reasons. If this is a | 
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| 161 | * concern, check the return value from this function and fall back to writing | 
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| 162 | * to stderr if you can. | 
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| 163 | * | 
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| 164 | * \param messageboxdata the SDL_MessageBoxData structure with title, text and | 
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| 165 | *                       other options. | 
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| 166 | * \param buttonid the pointer to which user id of hit button should be | 
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| 167 | *                 copied. | 
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| 168 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 169 | *          information. | 
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| 170 | * | 
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| 171 | * \since This function is available since SDL 3.2.0. | 
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| 172 | * | 
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| 173 | * \sa SDL_ShowSimpleMessageBox | 
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| 174 | */ | 
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| 175 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * Display a simple modal message box. | 
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| 179 | * | 
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| 180 | * If your needs aren't complex, this function is preferred over | 
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| 181 | * SDL_ShowMessageBox. | 
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| 182 | * | 
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| 183 | * `flags` may be any of the following: | 
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| 184 | * | 
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| 185 | * - `SDL_MESSAGEBOX_ERROR`: error dialog | 
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| 186 | * - `SDL_MESSAGEBOX_WARNING`: warning dialog | 
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| 187 | * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog | 
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| 188 | * | 
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| 189 | * This function should be called on the thread that created the parent | 
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| 190 | * window, or on the main thread if the messagebox has no parent. It will | 
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| 191 | * block execution of that thread until the user clicks a button or closes the | 
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| 192 | * messagebox. | 
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| 193 | * | 
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| 194 | * This function may be called at any time, even before SDL_Init(). This makes | 
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| 195 | * it useful for reporting errors like a failure to create a renderer or | 
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| 196 | * OpenGL context. | 
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| 197 | * | 
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| 198 | * On X11, SDL rolls its own dialog box with X11 primitives instead of a | 
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| 199 | * formal toolkit like GTK+ or Qt. | 
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| 200 | * | 
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| 201 | * Note that if SDL_Init() would fail because there isn't any available video | 
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| 202 | * target, this function is likely to fail for the same reasons. If this is a | 
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| 203 | * concern, check the return value from this function and fall back to writing | 
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| 204 | * to stderr if you can. | 
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| 205 | * | 
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| 206 | * \param flags an SDL_MessageBoxFlags value. | 
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| 207 | * \param title UTF-8 title text. | 
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| 208 | * \param message UTF-8 message text. | 
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| 209 | * \param window the parent window, or NULL for no parent. | 
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| 210 | * \returns true on success or false on failure; call SDL_GetError() for more | 
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| 211 | *          information. | 
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| 212 | * | 
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| 213 | * \since This function is available since SDL 3.2.0. | 
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| 214 | * | 
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| 215 | * \sa SDL_ShowMessageBox | 
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| 216 | */ | 
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| 217 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); | 
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| 218 |  | 
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| 219 |  | 
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| 220 | /* Ends C function definitions when using C++ */ | 
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| 221 | #ifdef __cplusplus | 
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| 222 | } | 
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| 223 | #endif | 
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| 224 | #include <SDL3/SDL_close_code.h> | 
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| 225 |  | 
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| 226 | #endif /* SDL_messagebox_h_ */ | 
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| 227 |  | 
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