1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * # CategoryMetal
24 *
25 * Functions to creating Metal layers and views on SDL windows.
26 *
27 * This provides some platform-specific glue for Apple platforms. Most macOS
28 * and iOS apps can use SDL without these functions, but this API they can be
29 * useful for specific OS-level integration tasks.
30 */
31
32#ifndef SDL_metal_h_
33#define SDL_metal_h_
34
35#include <SDL3/SDL_video.h>
36
37#include <SDL3/SDL_begin_code.h>
38/* Set up for C function definitions, even when using C++ */
39#ifdef __cplusplus
40extern "C" {
41#endif
42
43/**
44 * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
45 *
46 * \since This datatype is available since SDL 3.2.0.
47 */
48typedef void *SDL_MetalView;
49
50/**
51 * \name Metal support functions
52 */
53/* @{ */
54
55/**
56 * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
57 * window.
58 *
59 * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
60 * its own. It is up to user code to do that.
61 *
62 * The returned handle can be casted directly to a NSView or UIView. To access
63 * the backing CAMetalLayer, call SDL_Metal_GetLayer().
64 *
65 * \param window the window.
66 * \returns handle NSView or UIView.
67 *
68 * \since This function is available since SDL 3.2.0.
69 *
70 * \sa SDL_Metal_DestroyView
71 * \sa SDL_Metal_GetLayer
72 */
73extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window);
74
75/**
76 * Destroy an existing SDL_MetalView object.
77 *
78 * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
79 * called after SDL_CreateWindow.
80 *
81 * \param view the SDL_MetalView object.
82 *
83 * \since This function is available since SDL 3.2.0.
84 *
85 * \sa SDL_Metal_CreateView
86 */
87extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
88
89/**
90 * Get a pointer to the backing CAMetalLayer for the given view.
91 *
92 * \param view the SDL_MetalView object.
93 * \returns a pointer.
94 *
95 * \since This function is available since SDL 3.2.0.
96 */
97extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
98
99/* @} *//* Metal support functions */
100
101/* Ends C function definitions when using C++ */
102#ifdef __cplusplus
103}
104#endif
105#include <SDL3/SDL_close_code.h>
106
107#endif /* SDL_metal_h_ */
108