1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryMetal |
24 | * |
25 | * Functions to creating Metal layers and views on SDL windows. |
26 | * |
27 | * This provides some platform-specific glue for Apple platforms. Most macOS |
28 | * and iOS apps can use SDL without these functions, but this API they can be |
29 | * useful for specific OS-level integration tasks. |
30 | */ |
31 | |
32 | #ifndef SDL_metal_h_ |
33 | #define SDL_metal_h_ |
34 | |
35 | #include <SDL3/SDL_video.h> |
36 | |
37 | #include <SDL3/SDL_begin_code.h> |
38 | /* Set up for C function definitions, even when using C++ */ |
39 | #ifdef __cplusplus |
40 | extern "C" { |
41 | #endif |
42 | |
43 | /** |
44 | * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
45 | * |
46 | * \since This datatype is available since SDL 3.2.0. |
47 | */ |
48 | typedef void *SDL_MetalView; |
49 | |
50 | /** |
51 | * \name Metal support functions |
52 | */ |
53 | /* @{ */ |
54 | |
55 | /** |
56 | * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified |
57 | * window. |
58 | * |
59 | * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on |
60 | * its own. It is up to user code to do that. |
61 | * |
62 | * The returned handle can be casted directly to a NSView or UIView. To access |
63 | * the backing CAMetalLayer, call SDL_Metal_GetLayer(). |
64 | * |
65 | * \param window the window. |
66 | * \returns handle NSView or UIView. |
67 | * |
68 | * \since This function is available since SDL 3.2.0. |
69 | * |
70 | * \sa SDL_Metal_DestroyView |
71 | * \sa SDL_Metal_GetLayer |
72 | */ |
73 | extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); |
74 | |
75 | /** |
76 | * Destroy an existing SDL_MetalView object. |
77 | * |
78 | * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
79 | * called after SDL_CreateWindow. |
80 | * |
81 | * \param view the SDL_MetalView object. |
82 | * |
83 | * \since This function is available since SDL 3.2.0. |
84 | * |
85 | * \sa SDL_Metal_CreateView |
86 | */ |
87 | extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); |
88 | |
89 | /** |
90 | * Get a pointer to the backing CAMetalLayer for the given view. |
91 | * |
92 | * \param view the SDL_MetalView object. |
93 | * \returns a pointer. |
94 | * |
95 | * \since This function is available since SDL 3.2.0. |
96 | */ |
97 | extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); |
98 | |
99 | /* @} *//* Metal support functions */ |
100 | |
101 | /* Ends C function definitions when using C++ */ |
102 | #ifdef __cplusplus |
103 | } |
104 | #endif |
105 | #include <SDL3/SDL_close_code.h> |
106 | |
107 | #endif /* SDL_metal_h_ */ |
108 | |