| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryMetal |
| 24 | * |
| 25 | * Functions to creating Metal layers and views on SDL windows. |
| 26 | * |
| 27 | * This provides some platform-specific glue for Apple platforms. Most macOS |
| 28 | * and iOS apps can use SDL without these functions, but this API they can be |
| 29 | * useful for specific OS-level integration tasks. |
| 30 | */ |
| 31 | |
| 32 | #ifndef SDL_metal_h_ |
| 33 | #define SDL_metal_h_ |
| 34 | |
| 35 | #include <SDL3/SDL_video.h> |
| 36 | |
| 37 | #include <SDL3/SDL_begin_code.h> |
| 38 | /* Set up for C function definitions, even when using C++ */ |
| 39 | #ifdef __cplusplus |
| 40 | extern "C" { |
| 41 | #endif |
| 42 | |
| 43 | /** |
| 44 | * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
| 45 | * |
| 46 | * \since This datatype is available since SDL 3.2.0. |
| 47 | */ |
| 48 | typedef void *SDL_MetalView; |
| 49 | |
| 50 | /** |
| 51 | * \name Metal support functions |
| 52 | */ |
| 53 | /* @{ */ |
| 54 | |
| 55 | /** |
| 56 | * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified |
| 57 | * window. |
| 58 | * |
| 59 | * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on |
| 60 | * its own. It is up to user code to do that. |
| 61 | * |
| 62 | * The returned handle can be casted directly to a NSView or UIView. To access |
| 63 | * the backing CAMetalLayer, call SDL_Metal_GetLayer(). |
| 64 | * |
| 65 | * \param window the window. |
| 66 | * \returns handle NSView or UIView. |
| 67 | * |
| 68 | * \since This function is available since SDL 3.2.0. |
| 69 | * |
| 70 | * \sa SDL_Metal_DestroyView |
| 71 | * \sa SDL_Metal_GetLayer |
| 72 | */ |
| 73 | extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); |
| 74 | |
| 75 | /** |
| 76 | * Destroy an existing SDL_MetalView object. |
| 77 | * |
| 78 | * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
| 79 | * called after SDL_CreateWindow. |
| 80 | * |
| 81 | * \param view the SDL_MetalView object. |
| 82 | * |
| 83 | * \since This function is available since SDL 3.2.0. |
| 84 | * |
| 85 | * \sa SDL_Metal_CreateView |
| 86 | */ |
| 87 | extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); |
| 88 | |
| 89 | /** |
| 90 | * Get a pointer to the backing CAMetalLayer for the given view. |
| 91 | * |
| 92 | * \param view the SDL_MetalView object. |
| 93 | * \returns a pointer. |
| 94 | * |
| 95 | * \since This function is available since SDL 3.2.0. |
| 96 | */ |
| 97 | extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); |
| 98 | |
| 99 | /* @} *//* Metal support functions */ |
| 100 | |
| 101 | /* Ends C function definitions when using C++ */ |
| 102 | #ifdef __cplusplus |
| 103 | } |
| 104 | #endif |
| 105 | #include <SDL3/SDL_close_code.h> |
| 106 | |
| 107 | #endif /* SDL_metal_h_ */ |
| 108 | |