1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_system.h |
24 | * |
25 | * Include file for platform specific SDL API functions |
26 | */ |
27 | |
28 | #ifndef SDL_system_h_ |
29 | #define SDL_system_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_keyboard.h" |
33 | #include "SDL_render.h" |
34 | #include "SDL_video.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | |
43 | /* Platform specific functions for Windows */ |
44 | #ifdef __WIN32__ |
45 | |
46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
47 | |
48 | /** |
49 | * Set a callback for every Windows message, run before TranslateMessage(). |
50 | * |
51 | * \param callback The SDL_WindowsMessageHook function to call. |
52 | * \param userdata a pointer to pass to every iteration of `callback` |
53 | */ |
54 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
55 | |
56 | /** |
57 | * Get the D3D9 adapter index that matches the specified display index. |
58 | * |
59 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
60 | * controls on which monitor a full screen application will appear. |
61 | * |
62 | * \param displayIndex the display index for which to get the D3D9 adapter |
63 | * index |
64 | * \returns the D3D9 adapter index on success or a negative error code on |
65 | * failure; call SDL_GetError() for more information. |
66 | * |
67 | * \since This function is available since SDL 2.0.1. |
68 | */ |
69 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
70 | |
71 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
72 | |
73 | /** |
74 | * Get the D3D9 device associated with a renderer. |
75 | * |
76 | * Once you are done using the device, you should release it to avoid a |
77 | * resource leak. |
78 | * |
79 | * \param renderer the renderer from which to get the associated D3D device |
80 | * \returns the D3D9 device associated with given renderer or NULL if it is |
81 | * not a D3D9 renderer; call SDL_GetError() for more information. |
82 | * |
83 | * \since This function is available since SDL 2.0.1. |
84 | */ |
85 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
86 | |
87 | typedef struct ID3D11Device ID3D11Device; |
88 | |
89 | /** |
90 | * Get the D3D11 device associated with a renderer. |
91 | * |
92 | * Once you are done using the device, you should release it to avoid a |
93 | * resource leak. |
94 | * |
95 | * \param renderer the renderer from which to get the associated D3D11 device |
96 | * \returns the D3D11 device associated with given renderer or NULL if it is |
97 | * not a D3D11 renderer; call SDL_GetError() for more information. |
98 | */ |
99 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); |
100 | |
101 | /** |
102 | * Get the DXGI Adapter and Output indices for the specified display index. |
103 | * |
104 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
105 | * `EnumOutputs` respectively to get the objects required to create a DX10 or |
106 | * DX11 device and swap chain. |
107 | * |
108 | * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it |
109 | * returns an SDL_bool. |
110 | * |
111 | * \param displayIndex the display index for which to get both indices |
112 | * \param adapterIndex a pointer to be filled in with the adapter index |
113 | * \param outputIndex a pointer to be filled in with the output index |
114 | * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
115 | * for more information. |
116 | * |
117 | * \since This function is available since SDL 2.0.2. |
118 | */ |
119 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
120 | |
121 | #endif /* __WIN32__ */ |
122 | |
123 | |
124 | /* Platform specific functions for Linux */ |
125 | #ifdef __LINUX__ |
126 | |
127 | /** |
128 | * Sets the UNIX nice value for a thread. |
129 | * |
130 | * This uses setpriority() if possible, and RealtimeKit if available. |
131 | * |
132 | * \param threadID the Unix thread ID to change priority of. |
133 | * \param priority The new, Unix-specific, priority value. |
134 | * \returns 0 on success, or -1 on error. |
135 | */ |
136 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); |
137 | |
138 | #endif /* __LINUX__ */ |
139 | |
140 | /* Platform specific functions for iOS */ |
141 | #ifdef __IPHONEOS__ |
142 | |
143 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
144 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
145 | |
146 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
147 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
148 | |
149 | #endif /* __IPHONEOS__ */ |
150 | |
151 | |
152 | /* Platform specific functions for Android */ |
153 | #ifdef __ANDROID__ |
154 | |
155 | /** |
156 | * Get the Android Java Native Interface Environment of the current thread. |
157 | * |
158 | * This is the JNIEnv one needs to access the Java virtual machine from native |
159 | * code, and is needed for many Android APIs to be usable from C. |
160 | * |
161 | * The prototype of the function in SDL's code actually declare a void* return |
162 | * type, even if the implementation returns a pointer to a JNIEnv. The |
163 | * rationale being that the SDL headers can avoid including jni.h. |
164 | * |
165 | * \returns a pointer to Java native interface object (JNIEnv) to which the |
166 | * current thread is attached, or 0 on error. |
167 | * |
168 | * \since This function is available since SDL 2.0.0. |
169 | * |
170 | * \sa SDL_AndroidGetActivity |
171 | */ |
172 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
173 | |
174 | /** |
175 | * Retrieve the Java instance of the Android activity class. |
176 | * |
177 | * The prototype of the function in SDL's code actually declares a void* |
178 | * return type, even if the implementation returns a jobject. The rationale |
179 | * being that the SDL headers can avoid including jni.h. |
180 | * |
181 | * The jobject returned by the function is a local reference and must |
182 | * be released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
183 | * DeleteLocalRef() functions of the Java native interface: |
184 | * |
185 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
186 | * |
187 | * \returns the jobject representing the instance of the Activity class of the |
188 | * Android application, or NULL on error. |
189 | * |
190 | * \since This function is available since SDL 2.0.0. |
191 | * |
192 | * \sa SDL_AndroidGetJNIEnv |
193 | */ |
194 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
195 | |
196 | /** |
197 | * Query Android API level of the current device. |
198 | * |
199 | * - API level 30: Android 11 |
200 | * - API level 29: Android 10 |
201 | * - API level 28: Android 9 |
202 | * - API level 27: Android 8.1 |
203 | * - API level 26: Android 8.0 |
204 | * - API level 25: Android 7.1 |
205 | * - API level 24: Android 7.0 |
206 | * - API level 23: Android 6.0 |
207 | * - API level 22: Android 5.1 |
208 | * - API level 21: Android 5.0 |
209 | * - API level 20: Android 4.4W |
210 | * - API level 19: Android 4.4 |
211 | * - API level 18: Android 4.3 |
212 | * - API level 17: Android 4.2 |
213 | * - API level 16: Android 4.1 |
214 | * - API level 15: Android 4.0.3 |
215 | * - API level 14: Android 4.0 |
216 | * - API level 13: Android 3.2 |
217 | * - API level 12: Android 3.1 |
218 | * - API level 11: Android 3.0 |
219 | * - API level 10: Android 2.3.3 |
220 | * |
221 | * \returns Android API level. |
222 | */ |
223 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
224 | |
225 | /** |
226 | * Query if the application is running on Android TV. |
227 | * |
228 | * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. |
229 | */ |
230 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
231 | |
232 | /** |
233 | * Query if the application is running on a Chromebook. |
234 | * |
235 | * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. |
236 | */ |
237 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); |
238 | |
239 | /** |
240 | * Query if the application is running on a Samsung DeX docking station. |
241 | * |
242 | * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. |
243 | */ |
244 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); |
245 | |
246 | /** |
247 | * Trigger the Android system back button behavior. |
248 | */ |
249 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); |
250 | |
251 | /** |
252 | See the official Android developer guide for more information: |
253 | http://developer.android.com/guide/topics/data/data-storage.html |
254 | */ |
255 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
256 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
257 | |
258 | /** |
259 | * Get the path used for internal storage for this application. |
260 | * |
261 | * This path is unique to your application and cannot be written to by other |
262 | * applications. |
263 | * |
264 | * Your internal storage path is typically: |
265 | * `/data/data/your.app.package/files`. |
266 | * |
267 | * \returns the path used for internal storage or NULL on failure; call |
268 | * SDL_GetError() for more information. |
269 | * |
270 | * \since This function is available since SDL 2.0.0. |
271 | * |
272 | * \sa SDL_AndroidGetExternalStorageState |
273 | */ |
274 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
275 | |
276 | /** |
277 | * Get the current state of external storage. |
278 | * |
279 | * The current state of external storage, a bitmask of these values: |
280 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
281 | * |
282 | * If external storage is currently unavailable, this will return 0. |
283 | * |
284 | * \returns the current state of external storage on success or 0 on failure; |
285 | * call SDL_GetError() for more information. |
286 | * |
287 | * \since This function is available since SDL 2.0.0. |
288 | * |
289 | * \sa SDL_AndroidGetExternalStoragePath |
290 | */ |
291 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
292 | |
293 | /** |
294 | * Get the path used for external storage for this application. |
295 | * |
296 | * This path is unique to your application, but is public and can be written |
297 | * to by other applications. |
298 | * |
299 | * Your external storage path is typically: |
300 | * `/storage/sdcard0/Android/data/your.app.package/files`. |
301 | * |
302 | * \returns the path used for external storage for this application on success |
303 | * or NULL on failure; call SDL_GetError() for more information. |
304 | * |
305 | * \since This function is available since SDL 2.0.0. |
306 | * |
307 | * \sa SDL_AndroidGetExternalStorageState |
308 | */ |
309 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
310 | |
311 | /** |
312 | * Request permissions at runtime. |
313 | * |
314 | * This blocks the calling thread until the permission is granted or |
315 | * denied. |
316 | * |
317 | * \param permission The permission to request. |
318 | * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. |
319 | */ |
320 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); |
321 | |
322 | /** |
323 | * Shows an Android toast notification. |
324 | * |
325 | * Toasts are a sort of lightweight notification that are unique to Android. |
326 | * |
327 | * https://developer.android.com/guide/topics/ui/notifiers/toasts |
328 | * |
329 | * Shows toast in UI thread. |
330 | * |
331 | * For the `gravity` parameter, choose a value from here, or -1 if you don't |
332 | * have a preference: |
333 | * |
334 | * https://developer.android.com/reference/android/view/Gravity |
335 | * |
336 | * \param message text message to be shown |
337 | * \param duration 0=short, 1=long |
338 | * \param gravity where the notification should appear on the screen. |
339 | * \param xoffset set this parameter only when gravity >=0 |
340 | * \param yoffset set this parameter only when gravity >=0 |
341 | * \returns 0 if success, -1 if any error occurs. |
342 | */ |
343 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); |
344 | |
345 | #endif /* __ANDROID__ */ |
346 | |
347 | /* Platform specific functions for WinRT */ |
348 | #ifdef __WINRT__ |
349 | |
350 | /** |
351 | * \brief WinRT / Windows Phone path types |
352 | */ |
353 | typedef enum |
354 | { |
355 | /** \brief The installed app's root directory. |
356 | Files here are likely to be read-only. */ |
357 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
358 | |
359 | /** \brief The app's local data store. Files may be written here */ |
360 | SDL_WINRT_PATH_LOCAL_FOLDER, |
361 | |
362 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
363 | Files written here may be copied to other machines via a network |
364 | connection. |
365 | */ |
366 | SDL_WINRT_PATH_ROAMING_FOLDER, |
367 | |
368 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
369 | Files written here may be deleted at any time. */ |
370 | SDL_WINRT_PATH_TEMP_FOLDER |
371 | } SDL_WinRT_Path; |
372 | |
373 | |
374 | /** |
375 | * \brief WinRT Device Family |
376 | */ |
377 | typedef enum |
378 | { |
379 | /** \brief Unknown family */ |
380 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
381 | |
382 | /** \brief Desktop family*/ |
383 | SDL_WINRT_DEVICEFAMILY_DESKTOP, |
384 | |
385 | /** \brief Mobile family (for example smartphone) */ |
386 | SDL_WINRT_DEVICEFAMILY_MOBILE, |
387 | |
388 | /** \brief XBox family */ |
389 | SDL_WINRT_DEVICEFAMILY_XBOX, |
390 | } SDL_WinRT_DeviceFamily; |
391 | |
392 | |
393 | /** |
394 | * Retrieve a WinRT defined path on the local file system. |
395 | * |
396 | * Not all paths are available on all versions of Windows. This is especially |
397 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
398 | * for more information on which path types are supported where. |
399 | * |
400 | * Documentation on most app-specific path types on WinRT can be found on |
401 | * MSDN, at the URL: |
402 | * |
403 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
404 | * |
405 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
406 | * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if |
407 | * the path is not available for any reason; call SDL_GetError() for |
408 | * more information. |
409 | * |
410 | * \since This function is available since SDL 2.0.3. |
411 | * |
412 | * \sa SDL_WinRTGetFSPathUTF8 |
413 | */ |
414 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
415 | |
416 | /** |
417 | * Retrieve a WinRT defined path on the local file system. |
418 | * |
419 | * Not all paths are available on all versions of Windows. This is especially |
420 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
421 | * for more information on which path types are supported where. |
422 | * |
423 | * Documentation on most app-specific path types on WinRT can be found on |
424 | * MSDN, at the URL: |
425 | * |
426 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
427 | * |
428 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
429 | * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if |
430 | * the path is not available for any reason; call SDL_GetError() for |
431 | * more information. |
432 | * |
433 | * \since This function is available since SDL 2.0.3. |
434 | * |
435 | * \sa SDL_WinRTGetFSPathUNICODE |
436 | */ |
437 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
438 | |
439 | /** |
440 | * Detects the device family of WinRT plattform at runtime. |
441 | * |
442 | * \returns A value from the SDL_WinRT_DeviceFamily enum. |
443 | */ |
444 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
445 | |
446 | #endif /* __WINRT__ */ |
447 | |
448 | /** |
449 | * Query if the current device is a tablet. |
450 | * |
451 | * If SDL can't determine this, it will return SDL_FALSE. |
452 | * |
453 | * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. |
454 | */ |
455 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); |
456 | |
457 | /* Functions used by iOS application delegates to notify SDL about state changes */ |
458 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
459 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
460 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); |
461 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
462 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
463 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); |
464 | #ifdef __IPHONEOS__ |
465 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
466 | #endif |
467 | |
468 | /* Ends C function definitions when using C++ */ |
469 | #ifdef __cplusplus |
470 | } |
471 | #endif |
472 | #include "close_code.h" |
473 | |
474 | #endif /* SDL_system_h_ */ |
475 | |
476 | /* vi: set ts=4 sw=4 expandtab: */ |
477 | |