| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | |
| 24 | #ifndef SDL_syshaptic_h_ |
| 25 | #define SDL_syshaptic_h_ |
| 26 | |
| 27 | // Set up for C function definitions, even when using C++ |
| 28 | #ifdef __cplusplus |
| 29 | extern "C" { |
| 30 | #endif |
| 31 | |
| 32 | struct haptic_effect |
| 33 | { |
| 34 | SDL_HapticEffect effect; // The current event |
| 35 | struct haptic_hweffect *hweffect; // The hardware behind the event |
| 36 | }; |
| 37 | |
| 38 | /* |
| 39 | * The real SDL_Haptic struct. |
| 40 | */ |
| 41 | struct SDL_Haptic |
| 42 | { |
| 43 | SDL_HapticID instance_id; // Device instance, monotonically increasing from 0 |
| 44 | char *name; // Device name - system dependent |
| 45 | |
| 46 | struct haptic_effect *effects; // Allocated effects |
| 47 | int neffects; // Maximum amount of effects |
| 48 | int nplaying; // Maximum amount of effects to play at the same time |
| 49 | Uint32 supported; // Supported effects and features |
| 50 | int naxes; // Number of axes on the device. |
| 51 | |
| 52 | struct haptic_hwdata *hwdata; // Driver dependent |
| 53 | int ref_count; // Count for multiple opens |
| 54 | |
| 55 | int rumble_id; // ID of rumble effect for simple rumble API. |
| 56 | SDL_HapticEffect rumble_effect; // Rumble effect. |
| 57 | struct SDL_Haptic *next; // pointer to next haptic we have allocated |
| 58 | }; |
| 59 | |
| 60 | /* |
| 61 | * Scans the system for haptic devices. |
| 62 | * |
| 63 | * Returns number of devices on success, -1 on error. |
| 64 | */ |
| 65 | extern bool SDL_SYS_HapticInit(void); |
| 66 | |
| 67 | // Function to return the number of haptic devices plugged in right now |
| 68 | extern int SDL_SYS_NumHaptics(void); |
| 69 | |
| 70 | /* |
| 71 | * Gets the instance ID of the haptic device |
| 72 | */ |
| 73 | extern SDL_HapticID SDL_SYS_HapticInstanceID(int index); |
| 74 | |
| 75 | /* |
| 76 | * Gets the device dependent name of the haptic device |
| 77 | */ |
| 78 | extern const char *SDL_SYS_HapticName(int index); |
| 79 | |
| 80 | /* |
| 81 | * Opens the haptic device for usage. The haptic device should have |
| 82 | * the index value set previously. |
| 83 | */ |
| 84 | extern bool SDL_SYS_HapticOpen(SDL_Haptic *haptic); |
| 85 | |
| 86 | /* |
| 87 | * Returns the index of the haptic core pointer or -1 if none is found. |
| 88 | */ |
| 89 | extern int SDL_SYS_HapticMouse(void); |
| 90 | |
| 91 | /* |
| 92 | * Checks to see if the joystick has haptic capabilities. |
| 93 | */ |
| 94 | extern bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick); |
| 95 | |
| 96 | /* |
| 97 | * Opens the haptic device for usage using the same device as |
| 98 | * the joystick. |
| 99 | */ |
| 100 | extern bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, |
| 101 | SDL_Joystick *joystick); |
| 102 | /* |
| 103 | * Checks to see if haptic device and joystick device are the same. |
| 104 | * |
| 105 | * Returns true if they are the same, false if they aren't. |
| 106 | */ |
| 107 | extern bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, |
| 108 | SDL_Joystick *joystick); |
| 109 | |
| 110 | /* |
| 111 | * Closes a haptic device after usage. |
| 112 | */ |
| 113 | extern void SDL_SYS_HapticClose(SDL_Haptic *haptic); |
| 114 | |
| 115 | /* |
| 116 | * Performs a cleanup on the haptic subsystem. |
| 117 | */ |
| 118 | extern void SDL_SYS_HapticQuit(void); |
| 119 | |
| 120 | /* |
| 121 | * Creates a new haptic effect on the haptic device using base |
| 122 | * as a template for the effect. |
| 123 | */ |
| 124 | extern bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, |
| 125 | struct haptic_effect *effect, |
| 126 | const SDL_HapticEffect *base); |
| 127 | |
| 128 | /* |
| 129 | * Updates the haptic effect on the haptic device using data |
| 130 | * as a template. |
| 131 | */ |
| 132 | extern bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, |
| 133 | struct haptic_effect *effect, |
| 134 | const SDL_HapticEffect *data); |
| 135 | |
| 136 | /* |
| 137 | * Runs the effect on the haptic device. |
| 138 | */ |
| 139 | extern bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, |
| 140 | struct haptic_effect *effect, |
| 141 | Uint32 iterations); |
| 142 | |
| 143 | /* |
| 144 | * Stops the effect on the haptic device. |
| 145 | */ |
| 146 | extern bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, |
| 147 | struct haptic_effect *effect); |
| 148 | |
| 149 | /* |
| 150 | * Cleanups up the effect on the haptic device. |
| 151 | */ |
| 152 | extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, |
| 153 | struct haptic_effect *effect); |
| 154 | |
| 155 | /* |
| 156 | * Queries the device for the status of effect. |
| 157 | * |
| 158 | * Returns 0 if device is stopped, >0 if device is playing and |
| 159 | * -1 on error. |
| 160 | */ |
| 161 | extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, |
| 162 | struct haptic_effect *effect); |
| 163 | |
| 164 | /* |
| 165 | * Sets the global gain of the haptic device. |
| 166 | */ |
| 167 | extern bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain); |
| 168 | |
| 169 | /* |
| 170 | * Sets the autocenter feature of the haptic device. |
| 171 | */ |
| 172 | extern bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter); |
| 173 | |
| 174 | /* |
| 175 | * Pauses the haptic device. |
| 176 | */ |
| 177 | extern bool SDL_SYS_HapticPause(SDL_Haptic *haptic); |
| 178 | |
| 179 | /* |
| 180 | * Unpauses the haptic device. |
| 181 | */ |
| 182 | extern bool SDL_SYS_HapticResume(SDL_Haptic *haptic); |
| 183 | |
| 184 | /* |
| 185 | * Stops all the currently playing haptic effects on the device. |
| 186 | */ |
| 187 | extern bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic); |
| 188 | |
| 189 | // Ends C function definitions when using C++ |
| 190 | #ifdef __cplusplus |
| 191 | } |
| 192 | #endif |
| 193 | |
| 194 | #endif // SDL_syshaptic_h_ |
| 195 | |