1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "../SDL_internal.h" |
22 | |
23 | #include "SDL_syshaptic.h" |
24 | #include "SDL_haptic_c.h" |
25 | #include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */ |
26 | |
27 | /* Global for SDL_windowshaptic.c */ |
28 | #if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT) |
29 | SDL_Haptic *SDL_haptics = NULL; |
30 | #else |
31 | static SDL_Haptic *SDL_haptics = NULL; |
32 | #endif |
33 | |
34 | /* |
35 | * Initializes the Haptic devices. |
36 | */ |
37 | int |
38 | SDL_HapticInit(void) |
39 | { |
40 | int status; |
41 | |
42 | status = SDL_SYS_HapticInit(); |
43 | if (status >= 0) { |
44 | status = 0; |
45 | } |
46 | |
47 | return status; |
48 | } |
49 | |
50 | |
51 | /* |
52 | * Checks to see if the haptic device is valid |
53 | */ |
54 | static int |
55 | ValidHaptic(SDL_Haptic * haptic) |
56 | { |
57 | int valid; |
58 | SDL_Haptic *hapticlist; |
59 | |
60 | valid = 0; |
61 | if (haptic != NULL) { |
62 | hapticlist = SDL_haptics; |
63 | while ( hapticlist ) |
64 | { |
65 | if (hapticlist == haptic) { |
66 | valid = 1; |
67 | break; |
68 | } |
69 | hapticlist = hapticlist->next; |
70 | } |
71 | } |
72 | |
73 | /* Create the error here. */ |
74 | if (valid == 0) { |
75 | SDL_SetError("Haptic: Invalid haptic device identifier" ); |
76 | } |
77 | |
78 | return valid; |
79 | } |
80 | |
81 | |
82 | /* |
83 | * Returns the number of available devices. |
84 | */ |
85 | int |
86 | SDL_NumHaptics(void) |
87 | { |
88 | return SDL_SYS_NumHaptics(); |
89 | } |
90 | |
91 | |
92 | /* |
93 | * Gets the name of a Haptic device by index. |
94 | */ |
95 | const char * |
96 | SDL_HapticName(int device_index) |
97 | { |
98 | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { |
99 | SDL_SetError("Haptic: There are %d haptic devices available" , |
100 | SDL_NumHaptics()); |
101 | return NULL; |
102 | } |
103 | return SDL_SYS_HapticName(device_index); |
104 | } |
105 | |
106 | |
107 | /* |
108 | * Opens a Haptic device. |
109 | */ |
110 | SDL_Haptic * |
111 | SDL_HapticOpen(int device_index) |
112 | { |
113 | SDL_Haptic *haptic; |
114 | SDL_Haptic *hapticlist; |
115 | |
116 | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { |
117 | SDL_SetError("Haptic: There are %d haptic devices available" , |
118 | SDL_NumHaptics()); |
119 | return NULL; |
120 | } |
121 | |
122 | hapticlist = SDL_haptics; |
123 | /* If the haptic is already open, return it |
124 | * TODO: Should we create haptic instance IDs like the Joystick API? |
125 | */ |
126 | while ( hapticlist ) |
127 | { |
128 | if (device_index == hapticlist->index) { |
129 | haptic = hapticlist; |
130 | ++haptic->ref_count; |
131 | return haptic; |
132 | } |
133 | hapticlist = hapticlist->next; |
134 | } |
135 | |
136 | /* Create the haptic device */ |
137 | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); |
138 | if (haptic == NULL) { |
139 | SDL_OutOfMemory(); |
140 | return NULL; |
141 | } |
142 | |
143 | /* Initialize the haptic device */ |
144 | SDL_memset(haptic, 0, (sizeof *haptic)); |
145 | haptic->rumble_id = -1; |
146 | haptic->index = device_index; |
147 | if (SDL_SYS_HapticOpen(haptic) < 0) { |
148 | SDL_free(haptic); |
149 | return NULL; |
150 | } |
151 | |
152 | /* Add haptic to list */ |
153 | ++haptic->ref_count; |
154 | /* Link the haptic in the list */ |
155 | haptic->next = SDL_haptics; |
156 | SDL_haptics = haptic; |
157 | |
158 | /* Disable autocenter and set gain to max. */ |
159 | if (haptic->supported & SDL_HAPTIC_GAIN) |
160 | SDL_HapticSetGain(haptic, 100); |
161 | if (haptic->supported & SDL_HAPTIC_AUTOCENTER) |
162 | SDL_HapticSetAutocenter(haptic, 0); |
163 | |
164 | return haptic; |
165 | } |
166 | |
167 | |
168 | /* |
169 | * Returns 1 if the device has been opened. |
170 | */ |
171 | int |
172 | SDL_HapticOpened(int device_index) |
173 | { |
174 | int opened; |
175 | SDL_Haptic *hapticlist; |
176 | |
177 | /* Make sure it's valid. */ |
178 | if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { |
179 | SDL_SetError("Haptic: There are %d haptic devices available" , |
180 | SDL_NumHaptics()); |
181 | return 0; |
182 | } |
183 | |
184 | opened = 0; |
185 | hapticlist = SDL_haptics; |
186 | /* TODO Should this use an instance ID? */ |
187 | while ( hapticlist ) |
188 | { |
189 | if (hapticlist->index == (Uint8) device_index) { |
190 | opened = 1; |
191 | break; |
192 | } |
193 | hapticlist = hapticlist->next; |
194 | } |
195 | return opened; |
196 | } |
197 | |
198 | |
199 | /* |
200 | * Returns the index to a haptic device. |
201 | */ |
202 | int |
203 | SDL_HapticIndex(SDL_Haptic * haptic) |
204 | { |
205 | if (!ValidHaptic(haptic)) { |
206 | return -1; |
207 | } |
208 | |
209 | return haptic->index; |
210 | } |
211 | |
212 | |
213 | /* |
214 | * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't. |
215 | */ |
216 | int |
217 | SDL_MouseIsHaptic(void) |
218 | { |
219 | if (SDL_SYS_HapticMouse() < 0) |
220 | return SDL_FALSE; |
221 | return SDL_TRUE; |
222 | } |
223 | |
224 | |
225 | /* |
226 | * Returns the haptic device if mouse is haptic or NULL elsewise. |
227 | */ |
228 | SDL_Haptic * |
229 | SDL_HapticOpenFromMouse(void) |
230 | { |
231 | int device_index; |
232 | |
233 | device_index = SDL_SYS_HapticMouse(); |
234 | |
235 | if (device_index < 0) { |
236 | SDL_SetError("Haptic: Mouse isn't a haptic device." ); |
237 | return NULL; |
238 | } |
239 | |
240 | return SDL_HapticOpen(device_index); |
241 | } |
242 | |
243 | |
244 | /* |
245 | * Returns SDL_TRUE if joystick has haptic features. |
246 | */ |
247 | int |
248 | SDL_JoystickIsHaptic(SDL_Joystick * joystick) |
249 | { |
250 | int ret; |
251 | |
252 | /* Must be a valid joystick */ |
253 | if (!SDL_PrivateJoystickValid(joystick)) { |
254 | return -1; |
255 | } |
256 | |
257 | ret = SDL_SYS_JoystickIsHaptic(joystick); |
258 | |
259 | if (ret > 0) |
260 | return SDL_TRUE; |
261 | else if (ret == 0) |
262 | return SDL_FALSE; |
263 | else |
264 | return -1; |
265 | } |
266 | |
267 | |
268 | /* |
269 | * Opens a haptic device from a joystick. |
270 | */ |
271 | SDL_Haptic * |
272 | SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) |
273 | { |
274 | SDL_Haptic *haptic; |
275 | SDL_Haptic *hapticlist; |
276 | |
277 | /* Make sure there is room. */ |
278 | if (SDL_NumHaptics() <= 0) { |
279 | SDL_SetError("Haptic: There are %d haptic devices available" , |
280 | SDL_NumHaptics()); |
281 | return NULL; |
282 | } |
283 | |
284 | /* Must be a valid joystick */ |
285 | if (!SDL_PrivateJoystickValid(joystick)) { |
286 | SDL_SetError("Haptic: Joystick isn't valid." ); |
287 | return NULL; |
288 | } |
289 | |
290 | /* Joystick must be haptic */ |
291 | if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) { |
292 | SDL_SetError("Haptic: Joystick isn't a haptic device." ); |
293 | return NULL; |
294 | } |
295 | |
296 | hapticlist = SDL_haptics; |
297 | /* Check to see if joystick's haptic is already open */ |
298 | while ( hapticlist ) |
299 | { |
300 | if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) { |
301 | haptic = hapticlist; |
302 | ++haptic->ref_count; |
303 | return haptic; |
304 | } |
305 | hapticlist = hapticlist->next; |
306 | } |
307 | |
308 | /* Create the haptic device */ |
309 | haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); |
310 | if (haptic == NULL) { |
311 | SDL_OutOfMemory(); |
312 | return NULL; |
313 | } |
314 | |
315 | /* Initialize the haptic device */ |
316 | SDL_memset(haptic, 0, sizeof(SDL_Haptic)); |
317 | haptic->rumble_id = -1; |
318 | if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) { |
319 | SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed." ); |
320 | SDL_free(haptic); |
321 | return NULL; |
322 | } |
323 | |
324 | /* Add haptic to list */ |
325 | ++haptic->ref_count; |
326 | /* Link the haptic in the list */ |
327 | haptic->next = SDL_haptics; |
328 | SDL_haptics = haptic; |
329 | |
330 | return haptic; |
331 | } |
332 | |
333 | |
334 | /* |
335 | * Closes a SDL_Haptic device. |
336 | */ |
337 | void |
338 | SDL_HapticClose(SDL_Haptic * haptic) |
339 | { |
340 | int i; |
341 | SDL_Haptic *hapticlist; |
342 | SDL_Haptic *hapticlistprev; |
343 | |
344 | /* Must be valid */ |
345 | if (!ValidHaptic(haptic)) { |
346 | return; |
347 | } |
348 | |
349 | /* Check if it's still in use */ |
350 | if (--haptic->ref_count > 0) { |
351 | return; |
352 | } |
353 | |
354 | /* Close it, properly removing effects if needed */ |
355 | for (i = 0; i < haptic->neffects; i++) { |
356 | if (haptic->effects[i].hweffect != NULL) { |
357 | SDL_HapticDestroyEffect(haptic, i); |
358 | } |
359 | } |
360 | SDL_SYS_HapticClose(haptic); |
361 | |
362 | /* Remove from the list */ |
363 | hapticlist = SDL_haptics; |
364 | hapticlistprev = NULL; |
365 | while ( hapticlist ) |
366 | { |
367 | if (haptic == hapticlist) |
368 | { |
369 | if ( hapticlistprev ) |
370 | { |
371 | /* unlink this entry */ |
372 | hapticlistprev->next = hapticlist->next; |
373 | } |
374 | else |
375 | { |
376 | SDL_haptics = haptic->next; |
377 | } |
378 | |
379 | break; |
380 | } |
381 | hapticlistprev = hapticlist; |
382 | hapticlist = hapticlist->next; |
383 | } |
384 | |
385 | /* Free */ |
386 | SDL_free(haptic); |
387 | } |
388 | |
389 | /* |
390 | * Cleans up after the subsystem. |
391 | */ |
392 | void |
393 | SDL_HapticQuit(void) |
394 | { |
395 | while (SDL_haptics) { |
396 | SDL_HapticClose(SDL_haptics); |
397 | } |
398 | |
399 | SDL_SYS_HapticQuit(); |
400 | } |
401 | |
402 | /* |
403 | * Returns the number of effects a haptic device has. |
404 | */ |
405 | int |
406 | SDL_HapticNumEffects(SDL_Haptic * haptic) |
407 | { |
408 | if (!ValidHaptic(haptic)) { |
409 | return -1; |
410 | } |
411 | |
412 | return haptic->neffects; |
413 | } |
414 | |
415 | |
416 | /* |
417 | * Returns the number of effects a haptic device can play. |
418 | */ |
419 | int |
420 | SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) |
421 | { |
422 | if (!ValidHaptic(haptic)) { |
423 | return -1; |
424 | } |
425 | |
426 | return haptic->nplaying; |
427 | } |
428 | |
429 | |
430 | /* |
431 | * Returns supported effects by the device. |
432 | */ |
433 | unsigned int |
434 | SDL_HapticQuery(SDL_Haptic * haptic) |
435 | { |
436 | if (!ValidHaptic(haptic)) { |
437 | return 0; /* same as if no effects were supported */ |
438 | } |
439 | |
440 | return haptic->supported; |
441 | } |
442 | |
443 | |
444 | /* |
445 | * Returns the number of axis on the device. |
446 | */ |
447 | int |
448 | SDL_HapticNumAxes(SDL_Haptic * haptic) |
449 | { |
450 | if (!ValidHaptic(haptic)) { |
451 | return -1; |
452 | } |
453 | |
454 | return haptic->naxes; |
455 | } |
456 | |
457 | /* |
458 | * Checks to see if the device can support the effect. |
459 | */ |
460 | int |
461 | SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
462 | { |
463 | if (!ValidHaptic(haptic)) { |
464 | return -1; |
465 | } |
466 | |
467 | if ((haptic->supported & effect->type) != 0) |
468 | return SDL_TRUE; |
469 | return SDL_FALSE; |
470 | } |
471 | |
472 | /* |
473 | * Creates a new haptic effect. |
474 | */ |
475 | int |
476 | SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
477 | { |
478 | int i; |
479 | |
480 | /* Check for device validity. */ |
481 | if (!ValidHaptic(haptic)) { |
482 | return -1; |
483 | } |
484 | |
485 | /* Check to see if effect is supported */ |
486 | if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) { |
487 | return SDL_SetError("Haptic: Effect not supported by haptic device." ); |
488 | } |
489 | |
490 | /* See if there's a free slot */ |
491 | for (i = 0; i < haptic->neffects; i++) { |
492 | if (haptic->effects[i].hweffect == NULL) { |
493 | |
494 | /* Now let the backend create the real effect */ |
495 | if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) |
496 | != 0) { |
497 | return -1; /* Backend failed to create effect */ |
498 | } |
499 | |
500 | SDL_memcpy(&haptic->effects[i].effect, effect, |
501 | sizeof(SDL_HapticEffect)); |
502 | return i; |
503 | } |
504 | } |
505 | |
506 | return SDL_SetError("Haptic: Device has no free space left." ); |
507 | } |
508 | |
509 | /* |
510 | * Checks to see if an effect is valid. |
511 | */ |
512 | static int |
513 | ValidEffect(SDL_Haptic * haptic, int effect) |
514 | { |
515 | if ((effect < 0) || (effect >= haptic->neffects)) { |
516 | SDL_SetError("Haptic: Invalid effect identifier." ); |
517 | return 0; |
518 | } |
519 | return 1; |
520 | } |
521 | |
522 | /* |
523 | * Updates an effect. |
524 | */ |
525 | int |
526 | SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, |
527 | SDL_HapticEffect * data) |
528 | { |
529 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { |
530 | return -1; |
531 | } |
532 | |
533 | /* Can't change type dynamically. */ |
534 | if (data->type != haptic->effects[effect].effect.type) { |
535 | return SDL_SetError("Haptic: Updating effect type is illegal." ); |
536 | } |
537 | |
538 | /* Updates the effect */ |
539 | if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) < |
540 | 0) { |
541 | return -1; |
542 | } |
543 | |
544 | SDL_memcpy(&haptic->effects[effect].effect, data, |
545 | sizeof(SDL_HapticEffect)); |
546 | return 0; |
547 | } |
548 | |
549 | |
550 | /* |
551 | * Runs the haptic effect on the device. |
552 | */ |
553 | int |
554 | SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) |
555 | { |
556 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { |
557 | return -1; |
558 | } |
559 | |
560 | /* Run the effect */ |
561 | if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) |
562 | < 0) { |
563 | return -1; |
564 | } |
565 | |
566 | return 0; |
567 | } |
568 | |
569 | /* |
570 | * Stops the haptic effect on the device. |
571 | */ |
572 | int |
573 | SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) |
574 | { |
575 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { |
576 | return -1; |
577 | } |
578 | |
579 | /* Stop the effect */ |
580 | if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) { |
581 | return -1; |
582 | } |
583 | |
584 | return 0; |
585 | } |
586 | |
587 | /* |
588 | * Gets rid of a haptic effect. |
589 | */ |
590 | void |
591 | SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
592 | { |
593 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { |
594 | return; |
595 | } |
596 | |
597 | /* Not allocated */ |
598 | if (haptic->effects[effect].hweffect == NULL) { |
599 | return; |
600 | } |
601 | |
602 | SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]); |
603 | } |
604 | |
605 | /* |
606 | * Gets the status of a haptic effect. |
607 | */ |
608 | int |
609 | SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect) |
610 | { |
611 | if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { |
612 | return -1; |
613 | } |
614 | |
615 | if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) { |
616 | return SDL_SetError("Haptic: Device does not support status queries." ); |
617 | } |
618 | |
619 | return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]); |
620 | } |
621 | |
622 | /* |
623 | * Sets the global gain of the device. |
624 | */ |
625 | int |
626 | SDL_HapticSetGain(SDL_Haptic * haptic, int gain) |
627 | { |
628 | const char *env; |
629 | int real_gain, max_gain; |
630 | |
631 | if (!ValidHaptic(haptic)) { |
632 | return -1; |
633 | } |
634 | |
635 | if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) { |
636 | return SDL_SetError("Haptic: Device does not support setting gain." ); |
637 | } |
638 | |
639 | if ((gain < 0) || (gain > 100)) { |
640 | return SDL_SetError("Haptic: Gain must be between 0 and 100." ); |
641 | } |
642 | |
643 | /* We use the envvar to get the maximum gain. */ |
644 | env = SDL_getenv("SDL_HAPTIC_GAIN_MAX" ); |
645 | if (env != NULL) { |
646 | max_gain = SDL_atoi(env); |
647 | |
648 | /* Check for sanity. */ |
649 | if (max_gain < 0) |
650 | max_gain = 0; |
651 | else if (max_gain > 100) |
652 | max_gain = 100; |
653 | |
654 | /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */ |
655 | real_gain = (gain * max_gain) / 100; |
656 | } else { |
657 | real_gain = gain; |
658 | } |
659 | |
660 | if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) { |
661 | return -1; |
662 | } |
663 | |
664 | return 0; |
665 | } |
666 | |
667 | /* |
668 | * Makes the device autocenter, 0 disables. |
669 | */ |
670 | int |
671 | SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
672 | { |
673 | if (!ValidHaptic(haptic)) { |
674 | return -1; |
675 | } |
676 | |
677 | if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) { |
678 | return SDL_SetError("Haptic: Device does not support setting autocenter." ); |
679 | } |
680 | |
681 | if ((autocenter < 0) || (autocenter > 100)) { |
682 | return SDL_SetError("Haptic: Autocenter must be between 0 and 100." ); |
683 | } |
684 | |
685 | if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) { |
686 | return -1; |
687 | } |
688 | |
689 | return 0; |
690 | } |
691 | |
692 | /* |
693 | * Pauses the haptic device. |
694 | */ |
695 | int |
696 | SDL_HapticPause(SDL_Haptic * haptic) |
697 | { |
698 | if (!ValidHaptic(haptic)) { |
699 | return -1; |
700 | } |
701 | |
702 | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { |
703 | return SDL_SetError("Haptic: Device does not support setting pausing." ); |
704 | } |
705 | |
706 | return SDL_SYS_HapticPause(haptic); |
707 | } |
708 | |
709 | /* |
710 | * Unpauses the haptic device. |
711 | */ |
712 | int |
713 | SDL_HapticUnpause(SDL_Haptic * haptic) |
714 | { |
715 | if (!ValidHaptic(haptic)) { |
716 | return -1; |
717 | } |
718 | |
719 | if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { |
720 | return 0; /* Not going to be paused, so we pretend it's unpaused. */ |
721 | } |
722 | |
723 | return SDL_SYS_HapticUnpause(haptic); |
724 | } |
725 | |
726 | /* |
727 | * Stops all the currently playing effects. |
728 | */ |
729 | int |
730 | SDL_HapticStopAll(SDL_Haptic * haptic) |
731 | { |
732 | if (!ValidHaptic(haptic)) { |
733 | return -1; |
734 | } |
735 | |
736 | return SDL_SYS_HapticStopAll(haptic); |
737 | } |
738 | |
739 | /* |
740 | * Checks to see if rumble is supported. |
741 | */ |
742 | int |
743 | SDL_HapticRumbleSupported(SDL_Haptic * haptic) |
744 | { |
745 | if (!ValidHaptic(haptic)) { |
746 | return -1; |
747 | } |
748 | |
749 | /* Most things can use SINE, but XInput only has LEFTRIGHT. */ |
750 | return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0); |
751 | } |
752 | |
753 | /* |
754 | * Initializes the haptic device for simple rumble playback. |
755 | */ |
756 | int |
757 | SDL_HapticRumbleInit(SDL_Haptic * haptic) |
758 | { |
759 | SDL_HapticEffect *efx = &haptic->rumble_effect; |
760 | |
761 | if (!ValidHaptic(haptic)) { |
762 | return -1; |
763 | } |
764 | |
765 | /* Already allocated. */ |
766 | if (haptic->rumble_id >= 0) { |
767 | return 0; |
768 | } |
769 | |
770 | SDL_zerop(efx); |
771 | if (haptic->supported & SDL_HAPTIC_SINE) { |
772 | efx->type = SDL_HAPTIC_SINE; |
773 | efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN; |
774 | efx->periodic.period = 1000; |
775 | efx->periodic.magnitude = 0x4000; |
776 | efx->periodic.length = 5000; |
777 | efx->periodic.attack_length = 0; |
778 | efx->periodic.fade_length = 0; |
779 | } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */ |
780 | efx->type = SDL_HAPTIC_LEFTRIGHT; |
781 | efx->leftright.length = 5000; |
782 | efx->leftright.large_magnitude = 0x4000; |
783 | efx->leftright.small_magnitude = 0x4000; |
784 | } else { |
785 | return SDL_SetError("Device doesn't support rumble" ); |
786 | } |
787 | |
788 | haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect); |
789 | if (haptic->rumble_id >= 0) { |
790 | return 0; |
791 | } |
792 | return -1; |
793 | } |
794 | |
795 | /* |
796 | * Runs simple rumble on a haptic device |
797 | */ |
798 | int |
799 | SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length) |
800 | { |
801 | SDL_HapticEffect *efx; |
802 | Sint16 magnitude; |
803 | |
804 | if (!ValidHaptic(haptic)) { |
805 | return -1; |
806 | } |
807 | |
808 | if (haptic->rumble_id < 0) { |
809 | return SDL_SetError("Haptic: Rumble effect not initialized on haptic device" ); |
810 | } |
811 | |
812 | /* Clamp strength. */ |
813 | if (strength > 1.0f) { |
814 | strength = 1.0f; |
815 | } else if (strength < 0.0f) { |
816 | strength = 0.0f; |
817 | } |
818 | magnitude = (Sint16)(32767.0f*strength); |
819 | |
820 | efx = &haptic->rumble_effect; |
821 | if (efx->type == SDL_HAPTIC_SINE) { |
822 | efx->periodic.magnitude = magnitude; |
823 | efx->periodic.length = length; |
824 | } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) { |
825 | efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude; |
826 | efx->leftright.length = length; |
827 | } else { |
828 | SDL_assert(0 && "This should have been caught elsewhere" ); |
829 | } |
830 | |
831 | if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) { |
832 | return -1; |
833 | } |
834 | |
835 | return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1); |
836 | } |
837 | |
838 | /* |
839 | * Stops the simple rumble on a haptic device. |
840 | */ |
841 | int |
842 | SDL_HapticRumbleStop(SDL_Haptic * haptic) |
843 | { |
844 | if (!ValidHaptic(haptic)) { |
845 | return -1; |
846 | } |
847 | |
848 | if (haptic->rumble_id < 0) { |
849 | return SDL_SetError("Haptic: Rumble effect not initialized on haptic device" ); |
850 | } |
851 | |
852 | return SDL_HapticStopEffect(haptic, haptic->rumble_id); |
853 | } |
854 | |
855 | /* vi: set ts=4 sw=4 expandtab: */ |
856 | |