1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_gamepad_c_h_
23#define SDL_gamepad_c_h_
24
25#include "SDL_internal.h"
26
27// Useful functions and variables from SDL_gamepad.c
28
29// Initialization and shutdown functions
30extern bool SDL_InitGamepadMappings(void);
31extern void SDL_QuitGamepadMappings(void);
32extern bool SDL_InitGamepads(void);
33extern void SDL_QuitGamepads(void);
34
35extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
36extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
37
38// Function to return whether a joystick name and GUID is a gamepad
39extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
40
41// Function to return whether a gamepad should be ignored
42extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
43
44// Handle delayed guide button on a gamepad
45extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
46
47// Handle system sensor data
48extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);
49
50#endif // SDL_gamepad_c_h_
51