| 1 | /* | 
| 2 |   Simple DirectMedia Layer | 
| 3 |   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
| 4 |  | 
| 5 |   This software is provided 'as-is', without any express or implied | 
| 6 |   warranty.  In no event will the authors be held liable for any damages | 
| 7 |   arising from the use of this software. | 
| 8 |  | 
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
| 10 |   including commercial applications, and to alter it and redistribute it | 
| 11 |   freely, subject to the following restrictions: | 
| 12 |  | 
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
| 14 |      claim that you wrote the original software. If you use this software | 
| 15 |      in a product, an acknowledgment in the product documentation would be | 
| 16 |      appreciated but is not required. | 
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
| 18 |      misrepresented as being the original software. | 
| 19 |   3. This notice may not be removed or altered from any source distribution. | 
| 20 | */ | 
| 21 |  | 
| 22 | #ifndef SDL_gamepad_c_h_ | 
| 23 | #define SDL_gamepad_c_h_ | 
| 24 |  | 
| 25 | #include "SDL_internal.h" | 
| 26 |  | 
| 27 | // Useful functions and variables from SDL_gamepad.c | 
| 28 |  | 
| 29 | // Initialization and shutdown functions | 
| 30 | extern bool SDL_InitGamepadMappings(void); | 
| 31 | extern void SDL_QuitGamepadMappings(void); | 
| 32 | extern bool SDL_InitGamepads(void); | 
| 33 | extern void SDL_QuitGamepads(void); | 
| 34 |  | 
| 35 | extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); | 
| 36 | extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); | 
| 37 |  | 
| 38 | // Function to return whether a joystick name and GUID is a gamepad | 
| 39 | extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid); | 
| 40 |  | 
| 41 | // Function to return whether a gamepad should be ignored | 
| 42 | extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); | 
| 43 |  | 
| 44 | // Handle delayed guide button on a gamepad | 
| 45 | extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); | 
| 46 |  | 
| 47 | // Handle system sensor data | 
| 48 | extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); | 
| 49 |  | 
| 50 | #endif // SDL_gamepad_c_h_ | 
| 51 |  |