1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_gamepad_c_h_ |
23 | #define SDL_gamepad_c_h_ |
24 | |
25 | #include "SDL_internal.h" |
26 | |
27 | // Useful functions and variables from SDL_gamepad.c |
28 | |
29 | // Initialization and shutdown functions |
30 | extern bool SDL_InitGamepadMappings(void); |
31 | extern void SDL_QuitGamepadMappings(void); |
32 | extern bool SDL_InitGamepads(void); |
33 | extern void SDL_QuitGamepads(void); |
34 | |
35 | extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); |
36 | extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); |
37 | |
38 | // Function to return whether a joystick name and GUID is a gamepad |
39 | extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid); |
40 | |
41 | // Function to return whether a gamepad should be ignored |
42 | extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
43 | |
44 | // Handle delayed guide button on a gamepad |
45 | extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); |
46 | |
47 | // Handle system sensor data |
48 | extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); |
49 | |
50 | #endif // SDL_gamepad_c_h_ |
51 | |