1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #include "SDL_joystick_c.h" |
24 | #include "SDL_steam_virtual_gamepad.h" |
25 | |
26 | #ifdef SDL_PLATFORM_WIN32 |
27 | #include "../core/windows/SDL_windows.h" |
28 | #else |
29 | #include <sys/types.h> |
30 | #include <sys/stat.h> |
31 | #endif |
32 | |
33 | #define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo" |
34 | |
35 | static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
36 | static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0; |
37 | static Uint64 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0; |
38 | static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
39 | static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0; |
40 | |
41 | |
42 | static Uint64 GetFileModificationTime(const char *file) |
43 | { |
44 | Uint64 modification_time = 0; |
45 | |
46 | #ifdef SDL_PLATFORM_WIN32 |
47 | WCHAR *wFile = WIN_UTF8ToStringW(file); |
48 | if (wFile) { |
49 | HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); |
50 | if (hFile != INVALID_HANDLE_VALUE) { |
51 | FILETIME last_write_time; |
52 | if (GetFileTime(hFile, NULL, NULL, &last_write_time)) { |
53 | modification_time = last_write_time.dwHighDateTime; |
54 | modification_time <<= 32; |
55 | modification_time |= last_write_time.dwLowDateTime; |
56 | } |
57 | CloseHandle(hFile); |
58 | } |
59 | SDL_free(wFile); |
60 | } |
61 | #else |
62 | struct stat sb; |
63 | |
64 | if (stat(file, &sb) == 0) { |
65 | modification_time = (Uint64)sb.st_mtime; |
66 | } |
67 | #endif |
68 | return modification_time; |
69 | } |
70 | |
71 | static void SDL_FreeSteamVirtualGamepadInfo(void) |
72 | { |
73 | int i; |
74 | |
75 | SDL_AssertJoysticksLocked(); |
76 | |
77 | for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) { |
78 | SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i]; |
79 | if (entry) { |
80 | SDL_free(entry->name); |
81 | SDL_free(entry); |
82 | } |
83 | } |
84 | SDL_free(SDL_steam_virtual_gamepad_info); |
85 | SDL_steam_virtual_gamepad_info = NULL; |
86 | SDL_steam_virtual_gamepad_info_count = 0; |
87 | } |
88 | |
89 | static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info) |
90 | { |
91 | SDL_SteamVirtualGamepadInfo *new_info; |
92 | |
93 | SDL_AssertJoysticksLocked(); |
94 | |
95 | if (slot < 0) { |
96 | return; |
97 | } |
98 | |
99 | if (slot >= SDL_steam_virtual_gamepad_info_count) { |
100 | SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info)); |
101 | if (!slots) { |
102 | return; |
103 | } |
104 | while (SDL_steam_virtual_gamepad_info_count <= slot) { |
105 | slots[SDL_steam_virtual_gamepad_info_count++] = NULL; |
106 | } |
107 | SDL_steam_virtual_gamepad_info = slots; |
108 | } |
109 | |
110 | if (SDL_steam_virtual_gamepad_info[slot]) { |
111 | // We already have this slot info |
112 | return; |
113 | } |
114 | |
115 | new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info)); |
116 | if (!new_info) { |
117 | return; |
118 | } |
119 | SDL_copyp(new_info, info); |
120 | SDL_steam_virtual_gamepad_info[slot] = new_info; |
121 | SDL_zerop(info); |
122 | } |
123 | |
124 | void SDL_InitSteamVirtualGamepadInfo(void) |
125 | { |
126 | const char *file; |
127 | |
128 | SDL_AssertJoysticksLocked(); |
129 | |
130 | // The file isn't available inside the macOS sandbox |
131 | if (SDL_GetSandbox() == SDL_SANDBOX_MACOS) { |
132 | return; |
133 | } |
134 | |
135 | file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE); |
136 | if (file && *file) { |
137 | SDL_steam_virtual_gamepad_info_file = SDL_strdup(file); |
138 | } |
139 | SDL_UpdateSteamVirtualGamepadInfo(); |
140 | } |
141 | |
142 | bool SDL_SteamVirtualGamepadEnabled(void) |
143 | { |
144 | SDL_AssertJoysticksLocked(); |
145 | |
146 | return (SDL_steam_virtual_gamepad_info != NULL); |
147 | } |
148 | |
149 | bool SDL_UpdateSteamVirtualGamepadInfo(void) |
150 | { |
151 | const int UPDATE_CHECK_INTERVAL_MS = 3000; |
152 | Uint64 now; |
153 | Uint64 mtime; |
154 | char *data, *end, *next, *line, *value; |
155 | size_t size; |
156 | int slot, new_slot; |
157 | SDL_SteamVirtualGamepadInfo info; |
158 | |
159 | SDL_AssertJoysticksLocked(); |
160 | |
161 | if (!SDL_steam_virtual_gamepad_info_file) { |
162 | return false; |
163 | } |
164 | |
165 | now = SDL_GetTicks(); |
166 | if (SDL_steam_virtual_gamepad_info_check_time && |
167 | now < (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS)) { |
168 | return false; |
169 | } |
170 | SDL_steam_virtual_gamepad_info_check_time = now; |
171 | |
172 | mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file); |
173 | if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) { |
174 | return false; |
175 | } |
176 | |
177 | data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size); |
178 | if (!data) { |
179 | return false; |
180 | } |
181 | |
182 | SDL_FreeSteamVirtualGamepadInfo(); |
183 | |
184 | slot = -1; |
185 | SDL_zero(info); |
186 | |
187 | for (next = data, end = data + size; next < end; ) { |
188 | while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) { |
189 | ++next; |
190 | } |
191 | |
192 | line = next; |
193 | |
194 | while (next < end && (*next != '\r' && *next != '\n')) { |
195 | ++next; |
196 | } |
197 | *next = '\0'; |
198 | |
199 | if (SDL_sscanf(line, "[slot %d]" , &new_slot) == 1) { |
200 | if (slot >= 0) { |
201 | AddVirtualGamepadInfo(slot, &info); |
202 | } |
203 | slot = new_slot; |
204 | } else { |
205 | value = SDL_strchr(line, '='); |
206 | if (value) { |
207 | *value++ = '\0'; |
208 | |
209 | if (SDL_strcmp(line, "name" ) == 0) { |
210 | SDL_free(info.name); |
211 | info.name = SDL_strdup(value); |
212 | } else if (SDL_strcmp(line, "VID" ) == 0) { |
213 | info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0); |
214 | } else if (SDL_strcmp(line, "PID" ) == 0) { |
215 | info.product_id = (Uint16)SDL_strtoul(value, NULL, 0); |
216 | } else if (SDL_strcmp(line, "type" ) == 0) { |
217 | info.type = SDL_GetGamepadTypeFromString(value); |
218 | } else if (SDL_strcmp(line, "handle" ) == 0) { |
219 | info.handle = (Uint64)SDL_strtoull(value, NULL, 0); |
220 | } |
221 | } |
222 | } |
223 | } |
224 | if (slot >= 0) { |
225 | AddVirtualGamepadInfo(slot, &info); |
226 | } |
227 | SDL_free(info.name); |
228 | SDL_free(data); |
229 | |
230 | SDL_steam_virtual_gamepad_info_file_mtime = mtime; |
231 | |
232 | return true; |
233 | } |
234 | |
235 | const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot) |
236 | { |
237 | SDL_AssertJoysticksLocked(); |
238 | |
239 | if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) { |
240 | return NULL; |
241 | } |
242 | return SDL_steam_virtual_gamepad_info[slot]; |
243 | } |
244 | |
245 | void SDL_QuitSteamVirtualGamepadInfo(void) |
246 | { |
247 | SDL_AssertJoysticksLocked(); |
248 | |
249 | if (SDL_steam_virtual_gamepad_info_file) { |
250 | SDL_FreeSteamVirtualGamepadInfo(); |
251 | SDL_free(SDL_steam_virtual_gamepad_info_file); |
252 | SDL_steam_virtual_gamepad_info_file = NULL; |
253 | } |
254 | } |
255 | |