| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategorySystem |
| 24 | * |
| 25 | * Platform-specific SDL API functions. These are functions that deal with |
| 26 | * needs of specific operating systems, that didn't make sense to offer as |
| 27 | * platform-independent, generic APIs. |
| 28 | * |
| 29 | * Most apps can make do without these functions, but they can be useful for |
| 30 | * integrating with other parts of a specific system, adding platform-specific |
| 31 | * polish to an app, or solving problems that only affect one target. |
| 32 | */ |
| 33 | |
| 34 | #ifndef SDL_system_h_ |
| 35 | #define SDL_system_h_ |
| 36 | |
| 37 | #include <SDL3/SDL_stdinc.h> |
| 38 | #include <SDL3/SDL_error.h> |
| 39 | #include <SDL3/SDL_keyboard.h> |
| 40 | #include <SDL3/SDL_video.h> |
| 41 | |
| 42 | #include <SDL3/SDL_begin_code.h> |
| 43 | /* Set up for C function definitions, even when using C++ */ |
| 44 | #ifdef __cplusplus |
| 45 | extern "C" { |
| 46 | #endif |
| 47 | |
| 48 | |
| 49 | /* |
| 50 | * Platform specific functions for Windows |
| 51 | */ |
| 52 | #if defined(SDL_PLATFORM_WINDOWS) |
| 53 | |
| 54 | typedef struct tagMSG MSG; |
| 55 | |
| 56 | /** |
| 57 | * A callback to be used with SDL_SetWindowsMessageHook. |
| 58 | * |
| 59 | * This callback may modify the message, and should return true if the message |
| 60 | * should continue to be processed, or false to prevent further processing. |
| 61 | * |
| 62 | * As this is processing a message directly from the Windows event loop, this |
| 63 | * callback should do the minimum required work and return quickly. |
| 64 | * |
| 65 | * \param userdata the app-defined pointer provided to |
| 66 | * SDL_SetWindowsMessageHook. |
| 67 | * \param msg a pointer to a Win32 event structure to process. |
| 68 | * \returns true to let event continue on, false to drop it. |
| 69 | * |
| 70 | * \threadsafety This may only be called (by SDL) from the thread handling the |
| 71 | * Windows event loop. |
| 72 | * |
| 73 | * \since This datatype is available since SDL 3.2.0. |
| 74 | * |
| 75 | * \sa SDL_SetWindowsMessageHook |
| 76 | * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
| 77 | */ |
| 78 | typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); |
| 79 | |
| 80 | /** |
| 81 | * Set a callback for every Windows message, run before TranslateMessage(). |
| 82 | * |
| 83 | * The callback may modify the message, and should return true if the message |
| 84 | * should continue to be processed, or false to prevent further processing. |
| 85 | * |
| 86 | * \param callback the SDL_WindowsMessageHook function to call. |
| 87 | * \param userdata a pointer to pass to every iteration of `callback`. |
| 88 | * |
| 89 | * \since This function is available since SDL 3.2.0. |
| 90 | * |
| 91 | * \sa SDL_WindowsMessageHook |
| 92 | * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
| 93 | */ |
| 94 | extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
| 95 | |
| 96 | #endif /* defined(SDL_PLATFORM_WINDOWS) */ |
| 97 | |
| 98 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| 99 | |
| 100 | /** |
| 101 | * Get the D3D9 adapter index that matches the specified display. |
| 102 | * |
| 103 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
| 104 | * controls on which monitor a full screen application will appear. |
| 105 | * |
| 106 | * \param displayID the instance of the display to query. |
| 107 | * \returns the D3D9 adapter index on success or -1 on failure; call |
| 108 | * SDL_GetError() for more information. |
| 109 | * |
| 110 | * \since This function is available since SDL 3.2.0. |
| 111 | */ |
| 112 | extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); |
| 113 | |
| 114 | /** |
| 115 | * Get the DXGI Adapter and Output indices for the specified display. |
| 116 | * |
| 117 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
| 118 | * `EnumOutputs` respectively to get the objects required to create a DX10 or |
| 119 | * DX11 device and swap chain. |
| 120 | * |
| 121 | * \param displayID the instance of the display to query. |
| 122 | * \param adapterIndex a pointer to be filled in with the adapter index. |
| 123 | * \param outputIndex a pointer to be filled in with the output index. |
| 124 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 125 | * information. |
| 126 | * |
| 127 | * \since This function is available since SDL 3.2.0. |
| 128 | */ |
| 129 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); |
| 130 | |
| 131 | #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ |
| 132 | |
| 133 | |
| 134 | /* |
| 135 | * Platform specific functions for UNIX |
| 136 | */ |
| 137 | |
| 138 | /* this is defined in Xlib's headers, just need a simple declaration here. */ |
| 139 | typedef union _XEvent XEvent; |
| 140 | |
| 141 | /** |
| 142 | * A callback to be used with SDL_SetX11EventHook. |
| 143 | * |
| 144 | * This callback may modify the event, and should return true if the event |
| 145 | * should continue to be processed, or false to prevent further processing. |
| 146 | * |
| 147 | * As this is processing an event directly from the X11 event loop, this |
| 148 | * callback should do the minimum required work and return quickly. |
| 149 | * |
| 150 | * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. |
| 151 | * \param xevent a pointer to an Xlib XEvent union to process. |
| 152 | * \returns true to let event continue on, false to drop it. |
| 153 | * |
| 154 | * \threadsafety This may only be called (by SDL) from the thread handling the |
| 155 | * X11 event loop. |
| 156 | * |
| 157 | * \since This datatype is available since SDL 3.2.0. |
| 158 | * |
| 159 | * \sa SDL_SetX11EventHook |
| 160 | */ |
| 161 | typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); |
| 162 | |
| 163 | /** |
| 164 | * Set a callback for every X11 event. |
| 165 | * |
| 166 | * The callback may modify the event, and should return true if the event |
| 167 | * should continue to be processed, or false to prevent further processing. |
| 168 | * |
| 169 | * \param callback the SDL_X11EventHook function to call. |
| 170 | * \param userdata a pointer to pass to every iteration of `callback`. |
| 171 | * |
| 172 | * \since This function is available since SDL 3.2.0. |
| 173 | */ |
| 174 | extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); |
| 175 | |
| 176 | /* Platform specific functions for Linux*/ |
| 177 | #ifdef SDL_PLATFORM_LINUX |
| 178 | |
| 179 | /** |
| 180 | * Sets the UNIX nice value for a thread. |
| 181 | * |
| 182 | * This uses setpriority() if possible, and RealtimeKit if available. |
| 183 | * |
| 184 | * \param threadID the Unix thread ID to change priority of. |
| 185 | * \param priority the new, Unix-specific, priority value. |
| 186 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 187 | * information. |
| 188 | * |
| 189 | * \since This function is available since SDL 3.2.0. |
| 190 | */ |
| 191 | extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); |
| 192 | |
| 193 | /** |
| 194 | * Sets the priority (not nice level) and scheduling policy for a thread. |
| 195 | * |
| 196 | * This uses setpriority() if possible, and RealtimeKit if available. |
| 197 | * |
| 198 | * \param threadID the Unix thread ID to change priority of. |
| 199 | * \param sdlPriority the new SDL_ThreadPriority value. |
| 200 | * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, |
| 201 | * SCHED_OTHER, etc...). |
| 202 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 203 | * information. |
| 204 | * |
| 205 | * \since This function is available since SDL 3.2.0. |
| 206 | */ |
| 207 | extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
| 208 | |
| 209 | #endif /* SDL_PLATFORM_LINUX */ |
| 210 | |
| 211 | /* |
| 212 | * Platform specific functions for iOS |
| 213 | */ |
| 214 | #ifdef SDL_PLATFORM_IOS |
| 215 | |
| 216 | /** |
| 217 | * The prototype for an Apple iOS animation callback. |
| 218 | * |
| 219 | * This datatype is only useful on Apple iOS. |
| 220 | * |
| 221 | * After passing a function pointer of this type to |
| 222 | * SDL_SetiOSAnimationCallback, the system will call that function pointer at |
| 223 | * a regular interval. |
| 224 | * |
| 225 | * \param userdata what was passed as `callbackParam` to |
| 226 | * SDL_SetiOSAnimationCallback as `callbackParam`. |
| 227 | * |
| 228 | * \since This datatype is available since SDL 3.2.0. |
| 229 | * |
| 230 | * \sa SDL_SetiOSAnimationCallback |
| 231 | */ |
| 232 | typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); |
| 233 | |
| 234 | /** |
| 235 | * Use this function to set the animation callback on Apple iOS. |
| 236 | * |
| 237 | * The function prototype for `callback` is: |
| 238 | * |
| 239 | * ```c |
| 240 | * void callback(void *callbackParam); |
| 241 | * ``` |
| 242 | * |
| 243 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
| 244 | * to SDL_SetiOSAnimationCallback(). |
| 245 | * |
| 246 | * This function is only available on Apple iOS. |
| 247 | * |
| 248 | * For more information see: |
| 249 | * |
| 250 | * https://wiki.libsdl.org/SDL3/README/ios |
| 251 | * |
| 252 | * Note that if you use the "main callbacks" instead of a standard C `main` |
| 253 | * function, you don't have to use this API, as SDL will manage this for you. |
| 254 | * |
| 255 | * Details on main callbacks are here: |
| 256 | * |
| 257 | * https://wiki.libsdl.org/SDL3/README/main-functions |
| 258 | * |
| 259 | * \param window the window for which the animation callback should be set. |
| 260 | * \param interval the number of frames after which **callback** will be |
| 261 | * called. |
| 262 | * \param callback the function to call for every frame. |
| 263 | * \param callbackParam a pointer that is passed to `callback`. |
| 264 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 265 | * information. |
| 266 | * |
| 267 | * \since This function is available since SDL 3.2.0. |
| 268 | * |
| 269 | * \sa SDL_SetiOSEventPump |
| 270 | */ |
| 271 | extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); |
| 272 | |
| 273 | /** |
| 274 | * Use this function to enable or disable the SDL event pump on Apple iOS. |
| 275 | * |
| 276 | * This function is only available on Apple iOS. |
| 277 | * |
| 278 | * \param enabled true to enable the event pump, false to disable it. |
| 279 | * |
| 280 | * \since This function is available since SDL 3.2.0. |
| 281 | * |
| 282 | * \sa SDL_SetiOSAnimationCallback |
| 283 | */ |
| 284 | extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); |
| 285 | |
| 286 | #endif /* SDL_PLATFORM_IOS */ |
| 287 | |
| 288 | |
| 289 | /* |
| 290 | * Platform specific functions for Android |
| 291 | */ |
| 292 | #ifdef SDL_PLATFORM_ANDROID |
| 293 | |
| 294 | /** |
| 295 | * Get the Android Java Native Interface Environment of the current thread. |
| 296 | * |
| 297 | * This is the JNIEnv one needs to access the Java virtual machine from native |
| 298 | * code, and is needed for many Android APIs to be usable from C. |
| 299 | * |
| 300 | * The prototype of the function in SDL's code actually declare a void* return |
| 301 | * type, even if the implementation returns a pointer to a JNIEnv. The |
| 302 | * rationale being that the SDL headers can avoid including jni.h. |
| 303 | * |
| 304 | * \returns a pointer to Java native interface object (JNIEnv) to which the |
| 305 | * current thread is attached, or NULL on failure; call |
| 306 | * SDL_GetError() for more information. |
| 307 | * |
| 308 | * \threadsafety It is safe to call this function from any thread. |
| 309 | * |
| 310 | * \since This function is available since SDL 3.2.0. |
| 311 | * |
| 312 | * \sa SDL_GetAndroidActivity |
| 313 | */ |
| 314 | extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); |
| 315 | |
| 316 | /** |
| 317 | * Retrieve the Java instance of the Android activity class. |
| 318 | * |
| 319 | * The prototype of the function in SDL's code actually declares a void* |
| 320 | * return type, even if the implementation returns a jobject. The rationale |
| 321 | * being that the SDL headers can avoid including jni.h. |
| 322 | * |
| 323 | * The jobject returned by the function is a local reference and must be |
| 324 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
| 325 | * DeleteLocalRef() functions of the Java native interface: |
| 326 | * |
| 327 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
| 328 | * |
| 329 | * \returns the jobject representing the instance of the Activity class of the |
| 330 | * Android application, or NULL on failure; call SDL_GetError() for |
| 331 | * more information. |
| 332 | * |
| 333 | * \threadsafety It is safe to call this function from any thread. |
| 334 | * |
| 335 | * \since This function is available since SDL 3.2.0. |
| 336 | * |
| 337 | * \sa SDL_GetAndroidJNIEnv |
| 338 | */ |
| 339 | extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); |
| 340 | |
| 341 | /** |
| 342 | * Query Android API level of the current device. |
| 343 | * |
| 344 | * - API level 35: Android 15 (VANILLA_ICE_CREAM) |
| 345 | * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) |
| 346 | * - API level 33: Android 13 (TIRAMISU) |
| 347 | * - API level 32: Android 12L (S_V2) |
| 348 | * - API level 31: Android 12 (S) |
| 349 | * - API level 30: Android 11 (R) |
| 350 | * - API level 29: Android 10 (Q) |
| 351 | * - API level 28: Android 9 (P) |
| 352 | * - API level 27: Android 8.1 (O_MR1) |
| 353 | * - API level 26: Android 8.0 (O) |
| 354 | * - API level 25: Android 7.1 (N_MR1) |
| 355 | * - API level 24: Android 7.0 (N) |
| 356 | * - API level 23: Android 6.0 (M) |
| 357 | * - API level 22: Android 5.1 (LOLLIPOP_MR1) |
| 358 | * - API level 21: Android 5.0 (LOLLIPOP, L) |
| 359 | * - API level 20: Android 4.4W (KITKAT_WATCH) |
| 360 | * - API level 19: Android 4.4 (KITKAT) |
| 361 | * - API level 18: Android 4.3 (JELLY_BEAN_MR2) |
| 362 | * - API level 17: Android 4.2 (JELLY_BEAN_MR1) |
| 363 | * - API level 16: Android 4.1 (JELLY_BEAN) |
| 364 | * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) |
| 365 | * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) |
| 366 | * - API level 13: Android 3.2 (HONEYCOMB_MR2) |
| 367 | * - API level 12: Android 3.1 (HONEYCOMB_MR1) |
| 368 | * - API level 11: Android 3.0 (HONEYCOMB) |
| 369 | * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) |
| 370 | * |
| 371 | * \returns the Android API level. |
| 372 | * |
| 373 | * \since This function is available since SDL 3.2.0. |
| 374 | */ |
| 375 | extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
| 376 | |
| 377 | /** |
| 378 | * Query if the application is running on a Chromebook. |
| 379 | * |
| 380 | * \returns true if this is a Chromebook, false otherwise. |
| 381 | * |
| 382 | * \since This function is available since SDL 3.2.0. |
| 383 | */ |
| 384 | extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); |
| 385 | |
| 386 | /** |
| 387 | * Query if the application is running on a Samsung DeX docking station. |
| 388 | * |
| 389 | * \returns true if this is a DeX docking station, false otherwise. |
| 390 | * |
| 391 | * \since This function is available since SDL 3.2.0. |
| 392 | */ |
| 393 | extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); |
| 394 | |
| 395 | /** |
| 396 | * Trigger the Android system back button behavior. |
| 397 | * |
| 398 | * \threadsafety It is safe to call this function from any thread. |
| 399 | * |
| 400 | * \since This function is available since SDL 3.2.0. |
| 401 | */ |
| 402 | extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); |
| 403 | |
| 404 | /** |
| 405 | * See the official Android developer guide for more information: |
| 406 | * http://developer.android.com/guide/topics/data/data-storage.html |
| 407 | * |
| 408 | * \since This macro is available since SDL 3.2.0. |
| 409 | */ |
| 410 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| 411 | |
| 412 | /** |
| 413 | * See the official Android developer guide for more information: |
| 414 | * http://developer.android.com/guide/topics/data/data-storage.html |
| 415 | * |
| 416 | * \since This macro is available since SDL 3.2.0. |
| 417 | */ |
| 418 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| 419 | |
| 420 | /** |
| 421 | * Get the path used for internal storage for this Android application. |
| 422 | * |
| 423 | * This path is unique to your application and cannot be written to by other |
| 424 | * applications. |
| 425 | * |
| 426 | * Your internal storage path is typically: |
| 427 | * `/data/data/your.app.package/files`. |
| 428 | * |
| 429 | * This is a C wrapper over `android.content.Context.getFilesDir()`: |
| 430 | * |
| 431 | * https://developer.android.com/reference/android/content/Context#getFilesDir() |
| 432 | * |
| 433 | * \returns the path used for internal storage or NULL on failure; call |
| 434 | * SDL_GetError() for more information. |
| 435 | * |
| 436 | * \since This function is available since SDL 3.2.0. |
| 437 | * |
| 438 | * \sa SDL_GetAndroidExternalStoragePath |
| 439 | * \sa SDL_GetAndroidCachePath |
| 440 | */ |
| 441 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); |
| 442 | |
| 443 | /** |
| 444 | * Get the current state of external storage for this Android application. |
| 445 | * |
| 446 | * The current state of external storage, a bitmask of these values: |
| 447 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
| 448 | * |
| 449 | * If external storage is currently unavailable, this will return 0. |
| 450 | * |
| 451 | * \returns the current state of external storage, or 0 if external storage is |
| 452 | * currently unavailable. |
| 453 | * |
| 454 | * \since This function is available since SDL 3.2.0. |
| 455 | * |
| 456 | * \sa SDL_GetAndroidExternalStoragePath |
| 457 | */ |
| 458 | extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); |
| 459 | |
| 460 | /** |
| 461 | * Get the path used for external storage for this Android application. |
| 462 | * |
| 463 | * This path is unique to your application, but is public and can be written |
| 464 | * to by other applications. |
| 465 | * |
| 466 | * Your external storage path is typically: |
| 467 | * `/storage/sdcard0/Android/data/your.app.package/files`. |
| 468 | * |
| 469 | * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: |
| 470 | * |
| 471 | * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() |
| 472 | * |
| 473 | * \returns the path used for external storage for this application on success |
| 474 | * or NULL on failure; call SDL_GetError() for more information. |
| 475 | * |
| 476 | * \since This function is available since SDL 3.2.0. |
| 477 | * |
| 478 | * \sa SDL_GetAndroidExternalStorageState |
| 479 | * \sa SDL_GetAndroidInternalStoragePath |
| 480 | * \sa SDL_GetAndroidCachePath |
| 481 | */ |
| 482 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); |
| 483 | |
| 484 | /** |
| 485 | * Get the path used for caching data for this Android application. |
| 486 | * |
| 487 | * This path is unique to your application, but is public and can be written |
| 488 | * to by other applications. |
| 489 | * |
| 490 | * Your cache path is typically: `/data/data/your.app.package/cache/`. |
| 491 | * |
| 492 | * This is a C wrapper over `android.content.Context.getCacheDir()`: |
| 493 | * |
| 494 | * https://developer.android.com/reference/android/content/Context#getCacheDir() |
| 495 | * |
| 496 | * \returns the path used for caches for this application on success or NULL |
| 497 | * on failure; call SDL_GetError() for more information. |
| 498 | * |
| 499 | * \since This function is available since SDL 3.2.0. |
| 500 | * |
| 501 | * \sa SDL_GetAndroidInternalStoragePath |
| 502 | * \sa SDL_GetAndroidExternalStoragePath |
| 503 | */ |
| 504 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); |
| 505 | |
| 506 | /** |
| 507 | * Callback that presents a response from a SDL_RequestAndroidPermission call. |
| 508 | * |
| 509 | * \param userdata an app-controlled pointer that is passed to the callback. |
| 510 | * \param permission the Android-specific permission name that was requested. |
| 511 | * \param granted true if permission is granted, false if denied. |
| 512 | * |
| 513 | * \since This datatype is available since SDL 3.2.0. |
| 514 | * |
| 515 | * \sa SDL_RequestAndroidPermission |
| 516 | */ |
| 517 | typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); |
| 518 | |
| 519 | /** |
| 520 | * Request permissions at runtime, asynchronously. |
| 521 | * |
| 522 | * You do not need to call this for built-in functionality of SDL; recording |
| 523 | * from a microphone or reading images from a camera, using standard SDL APIs, |
| 524 | * will manage permission requests for you. |
| 525 | * |
| 526 | * This function never blocks. Instead, the app-supplied callback will be |
| 527 | * called when a decision has been made. This callback may happen on a |
| 528 | * different thread, and possibly much later, as it might wait on a user to |
| 529 | * respond to a system dialog. If permission has already been granted for a |
| 530 | * specific entitlement, the callback will still fire, probably on the current |
| 531 | * thread and before this function returns. |
| 532 | * |
| 533 | * If the request submission fails, this function returns -1 and the callback |
| 534 | * will NOT be called, but this should only happen in catastrophic conditions, |
| 535 | * like memory running out. Normally there will be a yes or no to the request |
| 536 | * through the callback. |
| 537 | * |
| 538 | * For the `permission` parameter, choose a value from here: |
| 539 | * |
| 540 | * https://developer.android.com/reference/android/Manifest.permission |
| 541 | * |
| 542 | * \param permission the permission to request. |
| 543 | * \param cb the callback to trigger when the request has a response. |
| 544 | * \param userdata an app-controlled pointer that is passed to the callback. |
| 545 | * \returns true if the request was submitted, false if there was an error |
| 546 | * submitting. The result of the request is only ever reported |
| 547 | * through the callback, not this return value. |
| 548 | * |
| 549 | * \threadsafety It is safe to call this function from any thread. |
| 550 | * |
| 551 | * \since This function is available since SDL 3.2.0. |
| 552 | */ |
| 553 | extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); |
| 554 | |
| 555 | /** |
| 556 | * Shows an Android toast notification. |
| 557 | * |
| 558 | * Toasts are a sort of lightweight notification that are unique to Android. |
| 559 | * |
| 560 | * https://developer.android.com/guide/topics/ui/notifiers/toasts |
| 561 | * |
| 562 | * Shows toast in UI thread. |
| 563 | * |
| 564 | * For the `gravity` parameter, choose a value from here, or -1 if you don't |
| 565 | * have a preference: |
| 566 | * |
| 567 | * https://developer.android.com/reference/android/view/Gravity |
| 568 | * |
| 569 | * \param message text message to be shown. |
| 570 | * \param duration 0=short, 1=long. |
| 571 | * \param gravity where the notification should appear on the screen. |
| 572 | * \param xoffset set this parameter only when gravity >=0. |
| 573 | * \param yoffset set this parameter only when gravity >=0. |
| 574 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 575 | * information. |
| 576 | * |
| 577 | * \threadsafety It is safe to call this function from any thread. |
| 578 | * |
| 579 | * \since This function is available since SDL 3.2.0. |
| 580 | */ |
| 581 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); |
| 582 | |
| 583 | /** |
| 584 | * Send a user command to SDLActivity. |
| 585 | * |
| 586 | * Override "boolean onUnhandledMessage(Message msg)" to handle the message. |
| 587 | * |
| 588 | * \param command user command that must be greater or equal to 0x8000. |
| 589 | * \param param user parameter. |
| 590 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 591 | * information. |
| 592 | * |
| 593 | * \threadsafety It is safe to call this function from any thread. |
| 594 | * |
| 595 | * \since This function is available since SDL 3.2.0. |
| 596 | */ |
| 597 | extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); |
| 598 | |
| 599 | #endif /* SDL_PLATFORM_ANDROID */ |
| 600 | |
| 601 | /** |
| 602 | * Query if the current device is a tablet. |
| 603 | * |
| 604 | * If SDL can't determine this, it will return false. |
| 605 | * |
| 606 | * \returns true if the device is a tablet, false otherwise. |
| 607 | * |
| 608 | * \since This function is available since SDL 3.2.0. |
| 609 | */ |
| 610 | extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); |
| 611 | |
| 612 | /** |
| 613 | * Query if the current device is a TV. |
| 614 | * |
| 615 | * If SDL can't determine this, it will return false. |
| 616 | * |
| 617 | * \returns true if the device is a TV, false otherwise. |
| 618 | * |
| 619 | * \since This function is available since SDL 3.2.0. |
| 620 | */ |
| 621 | extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); |
| 622 | |
| 623 | /** |
| 624 | * Application sandbox environment. |
| 625 | * |
| 626 | * \since This enum is available since SDL 3.2.0. |
| 627 | */ |
| 628 | typedef enum SDL_Sandbox |
| 629 | { |
| 630 | SDL_SANDBOX_NONE = 0, |
| 631 | SDL_SANDBOX_UNKNOWN_CONTAINER, |
| 632 | SDL_SANDBOX_FLATPAK, |
| 633 | SDL_SANDBOX_SNAP, |
| 634 | SDL_SANDBOX_MACOS |
| 635 | } SDL_Sandbox; |
| 636 | |
| 637 | /** |
| 638 | * Get the application sandbox environment, if any. |
| 639 | * |
| 640 | * \returns the application sandbox environment or SDL_SANDBOX_NONE if the |
| 641 | * application is not running in a sandbox environment. |
| 642 | * |
| 643 | * \since This function is available since SDL 3.2.0. |
| 644 | */ |
| 645 | extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); |
| 646 | |
| 647 | |
| 648 | /* Functions used by iOS app delegates to notify SDL about state changes. */ |
| 649 | |
| 650 | /** |
| 651 | * Let iOS apps with external event handling report |
| 652 | * onApplicationWillTerminate. |
| 653 | * |
| 654 | * This functions allows iOS apps that have their own event handling to hook |
| 655 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 656 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 657 | * available on all platforms, in case it might be useful for some specific |
| 658 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 659 | * code will handle all this for windows created by SDL_CreateWindow! |
| 660 | * |
| 661 | * \threadsafety It is safe to call this function from any thread. |
| 662 | * |
| 663 | * \since This function is available since SDL 3.2.0. |
| 664 | */ |
| 665 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
| 666 | |
| 667 | /** |
| 668 | * Let iOS apps with external event handling report |
| 669 | * onApplicationDidReceiveMemoryWarning. |
| 670 | * |
| 671 | * This functions allows iOS apps that have their own event handling to hook |
| 672 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 673 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 674 | * available on all platforms, in case it might be useful for some specific |
| 675 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 676 | * code will handle all this for windows created by SDL_CreateWindow! |
| 677 | * |
| 678 | * \threadsafety It is safe to call this function from any thread. |
| 679 | * |
| 680 | * \since This function is available since SDL 3.2.0. |
| 681 | */ |
| 682 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
| 683 | |
| 684 | /** |
| 685 | * Let iOS apps with external event handling report |
| 686 | * onApplicationWillResignActive. |
| 687 | * |
| 688 | * This functions allows iOS apps that have their own event handling to hook |
| 689 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 690 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 691 | * available on all platforms, in case it might be useful for some specific |
| 692 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 693 | * code will handle all this for windows created by SDL_CreateWindow! |
| 694 | * |
| 695 | * \threadsafety It is safe to call this function from any thread. |
| 696 | * |
| 697 | * \since This function is available since SDL 3.2.0. |
| 698 | */ |
| 699 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); |
| 700 | |
| 701 | /** |
| 702 | * Let iOS apps with external event handling report |
| 703 | * onApplicationDidEnterBackground. |
| 704 | * |
| 705 | * This functions allows iOS apps that have their own event handling to hook |
| 706 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 707 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 708 | * available on all platforms, in case it might be useful for some specific |
| 709 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 710 | * code will handle all this for windows created by SDL_CreateWindow! |
| 711 | * |
| 712 | * \threadsafety It is safe to call this function from any thread. |
| 713 | * |
| 714 | * \since This function is available since SDL 3.2.0. |
| 715 | */ |
| 716 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
| 717 | |
| 718 | /** |
| 719 | * Let iOS apps with external event handling report |
| 720 | * onApplicationWillEnterForeground. |
| 721 | * |
| 722 | * This functions allows iOS apps that have their own event handling to hook |
| 723 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 724 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 725 | * available on all platforms, in case it might be useful for some specific |
| 726 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 727 | * code will handle all this for windows created by SDL_CreateWindow! |
| 728 | * |
| 729 | * \threadsafety It is safe to call this function from any thread. |
| 730 | * |
| 731 | * \since This function is available since SDL 3.2.0. |
| 732 | */ |
| 733 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
| 734 | |
| 735 | /** |
| 736 | * Let iOS apps with external event handling report |
| 737 | * onApplicationDidBecomeActive. |
| 738 | * |
| 739 | * This functions allows iOS apps that have their own event handling to hook |
| 740 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 741 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 742 | * available on all platforms, in case it might be useful for some specific |
| 743 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 744 | * code will handle all this for windows created by SDL_CreateWindow! |
| 745 | * |
| 746 | * \threadsafety It is safe to call this function from any thread. |
| 747 | * |
| 748 | * \since This function is available since SDL 3.2.0. |
| 749 | */ |
| 750 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); |
| 751 | |
| 752 | #ifdef SDL_PLATFORM_IOS |
| 753 | |
| 754 | /** |
| 755 | * Let iOS apps with external event handling report |
| 756 | * onApplicationDidChangeStatusBarOrientation. |
| 757 | * |
| 758 | * This functions allows iOS apps that have their own event handling to hook |
| 759 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
| 760 | * event, but since it doesn't do anything iOS-specific internally, it is |
| 761 | * available on all platforms, in case it might be useful for some specific |
| 762 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
| 763 | * code will handle all this for windows created by SDL_CreateWindow! |
| 764 | * |
| 765 | * \threadsafety It is safe to call this function from any thread. |
| 766 | * |
| 767 | * \since This function is available since SDL 3.2.0. |
| 768 | */ |
| 769 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
| 770 | #endif |
| 771 | |
| 772 | /* |
| 773 | * Functions used only by GDK |
| 774 | */ |
| 775 | #ifdef SDL_PLATFORM_GDK |
| 776 | typedef struct XTaskQueueObject *XTaskQueueHandle; |
| 777 | typedef struct XUser *XUserHandle; |
| 778 | |
| 779 | /** |
| 780 | * Gets a reference to the global async task queue handle for GDK, |
| 781 | * initializing if needed. |
| 782 | * |
| 783 | * Once you are done with the task queue, you should call |
| 784 | * XTaskQueueCloseHandle to reduce the reference count to avoid a resource |
| 785 | * leak. |
| 786 | * |
| 787 | * \param outTaskQueue a pointer to be filled in with task queue handle. |
| 788 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 789 | * information. |
| 790 | * |
| 791 | * \since This function is available since SDL 3.2.0. |
| 792 | */ |
| 793 | extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); |
| 794 | |
| 795 | /** |
| 796 | * Gets a reference to the default user handle for GDK. |
| 797 | * |
| 798 | * This is effectively a synchronous version of XUserAddAsync, which always |
| 799 | * prefers the default user and allows a sign-in UI. |
| 800 | * |
| 801 | * \param outUserHandle a pointer to be filled in with the default user |
| 802 | * handle. |
| 803 | * \returns true if success or false on failure; call SDL_GetError() for more |
| 804 | * information. |
| 805 | * |
| 806 | * \since This function is available since SDL 3.2.0. |
| 807 | */ |
| 808 | extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); |
| 809 | |
| 810 | #endif |
| 811 | |
| 812 | /* Ends C function definitions when using C++ */ |
| 813 | #ifdef __cplusplus |
| 814 | } |
| 815 | #endif |
| 816 | #include <SDL3/SDL_close_code.h> |
| 817 | |
| 818 | #endif /* SDL_system_h_ */ |
| 819 | |