1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategorySystem |
24 | * |
25 | * Platform-specific SDL API functions. These are functions that deal with |
26 | * needs of specific operating systems, that didn't make sense to offer as |
27 | * platform-independent, generic APIs. |
28 | * |
29 | * Most apps can make do without these functions, but they can be useful for |
30 | * integrating with other parts of a specific system, adding platform-specific |
31 | * polish to an app, or solving problems that only affect one target. |
32 | */ |
33 | |
34 | #ifndef SDL_system_h_ |
35 | #define SDL_system_h_ |
36 | |
37 | #include <SDL3/SDL_stdinc.h> |
38 | #include <SDL3/SDL_error.h> |
39 | #include <SDL3/SDL_keyboard.h> |
40 | #include <SDL3/SDL_video.h> |
41 | |
42 | #include <SDL3/SDL_begin_code.h> |
43 | /* Set up for C function definitions, even when using C++ */ |
44 | #ifdef __cplusplus |
45 | extern "C" { |
46 | #endif |
47 | |
48 | |
49 | /* |
50 | * Platform specific functions for Windows |
51 | */ |
52 | #if defined(SDL_PLATFORM_WINDOWS) |
53 | |
54 | typedef struct tagMSG MSG; |
55 | |
56 | /** |
57 | * A callback to be used with SDL_SetWindowsMessageHook. |
58 | * |
59 | * This callback may modify the message, and should return true if the message |
60 | * should continue to be processed, or false to prevent further processing. |
61 | * |
62 | * As this is processing a message directly from the Windows event loop, this |
63 | * callback should do the minimum required work and return quickly. |
64 | * |
65 | * \param userdata the app-defined pointer provided to |
66 | * SDL_SetWindowsMessageHook. |
67 | * \param msg a pointer to a Win32 event structure to process. |
68 | * \returns true to let event continue on, false to drop it. |
69 | * |
70 | * \threadsafety This may only be called (by SDL) from the thread handling the |
71 | * Windows event loop. |
72 | * |
73 | * \since This datatype is available since SDL 3.2.0. |
74 | * |
75 | * \sa SDL_SetWindowsMessageHook |
76 | * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
77 | */ |
78 | typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); |
79 | |
80 | /** |
81 | * Set a callback for every Windows message, run before TranslateMessage(). |
82 | * |
83 | * The callback may modify the message, and should return true if the message |
84 | * should continue to be processed, or false to prevent further processing. |
85 | * |
86 | * \param callback the SDL_WindowsMessageHook function to call. |
87 | * \param userdata a pointer to pass to every iteration of `callback`. |
88 | * |
89 | * \since This function is available since SDL 3.2.0. |
90 | * |
91 | * \sa SDL_WindowsMessageHook |
92 | * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
93 | */ |
94 | extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
95 | |
96 | #endif /* defined(SDL_PLATFORM_WINDOWS) */ |
97 | |
98 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
99 | |
100 | /** |
101 | * Get the D3D9 adapter index that matches the specified display. |
102 | * |
103 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
104 | * controls on which monitor a full screen application will appear. |
105 | * |
106 | * \param displayID the instance of the display to query. |
107 | * \returns the D3D9 adapter index on success or -1 on failure; call |
108 | * SDL_GetError() for more information. |
109 | * |
110 | * \since This function is available since SDL 3.2.0. |
111 | */ |
112 | extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); |
113 | |
114 | /** |
115 | * Get the DXGI Adapter and Output indices for the specified display. |
116 | * |
117 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
118 | * `EnumOutputs` respectively to get the objects required to create a DX10 or |
119 | * DX11 device and swap chain. |
120 | * |
121 | * \param displayID the instance of the display to query. |
122 | * \param adapterIndex a pointer to be filled in with the adapter index. |
123 | * \param outputIndex a pointer to be filled in with the output index. |
124 | * \returns true on success or false on failure; call SDL_GetError() for more |
125 | * information. |
126 | * |
127 | * \since This function is available since SDL 3.2.0. |
128 | */ |
129 | extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); |
130 | |
131 | #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ |
132 | |
133 | |
134 | /* |
135 | * Platform specific functions for UNIX |
136 | */ |
137 | |
138 | /* this is defined in Xlib's headers, just need a simple declaration here. */ |
139 | typedef union _XEvent XEvent; |
140 | |
141 | /** |
142 | * A callback to be used with SDL_SetX11EventHook. |
143 | * |
144 | * This callback may modify the event, and should return true if the event |
145 | * should continue to be processed, or false to prevent further processing. |
146 | * |
147 | * As this is processing an event directly from the X11 event loop, this |
148 | * callback should do the minimum required work and return quickly. |
149 | * |
150 | * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. |
151 | * \param xevent a pointer to an Xlib XEvent union to process. |
152 | * \returns true to let event continue on, false to drop it. |
153 | * |
154 | * \threadsafety This may only be called (by SDL) from the thread handling the |
155 | * X11 event loop. |
156 | * |
157 | * \since This datatype is available since SDL 3.2.0. |
158 | * |
159 | * \sa SDL_SetX11EventHook |
160 | */ |
161 | typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); |
162 | |
163 | /** |
164 | * Set a callback for every X11 event. |
165 | * |
166 | * The callback may modify the event, and should return true if the event |
167 | * should continue to be processed, or false to prevent further processing. |
168 | * |
169 | * \param callback the SDL_X11EventHook function to call. |
170 | * \param userdata a pointer to pass to every iteration of `callback`. |
171 | * |
172 | * \since This function is available since SDL 3.2.0. |
173 | */ |
174 | extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); |
175 | |
176 | /* Platform specific functions for Linux*/ |
177 | #ifdef SDL_PLATFORM_LINUX |
178 | |
179 | /** |
180 | * Sets the UNIX nice value for a thread. |
181 | * |
182 | * This uses setpriority() if possible, and RealtimeKit if available. |
183 | * |
184 | * \param threadID the Unix thread ID to change priority of. |
185 | * \param priority the new, Unix-specific, priority value. |
186 | * \returns true on success or false on failure; call SDL_GetError() for more |
187 | * information. |
188 | * |
189 | * \since This function is available since SDL 3.2.0. |
190 | */ |
191 | extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); |
192 | |
193 | /** |
194 | * Sets the priority (not nice level) and scheduling policy for a thread. |
195 | * |
196 | * This uses setpriority() if possible, and RealtimeKit if available. |
197 | * |
198 | * \param threadID the Unix thread ID to change priority of. |
199 | * \param sdlPriority the new SDL_ThreadPriority value. |
200 | * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, |
201 | * SCHED_OTHER, etc...). |
202 | * \returns true on success or false on failure; call SDL_GetError() for more |
203 | * information. |
204 | * |
205 | * \since This function is available since SDL 3.2.0. |
206 | */ |
207 | extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
208 | |
209 | #endif /* SDL_PLATFORM_LINUX */ |
210 | |
211 | /* |
212 | * Platform specific functions for iOS |
213 | */ |
214 | #ifdef SDL_PLATFORM_IOS |
215 | |
216 | /** |
217 | * The prototype for an Apple iOS animation callback. |
218 | * |
219 | * This datatype is only useful on Apple iOS. |
220 | * |
221 | * After passing a function pointer of this type to |
222 | * SDL_SetiOSAnimationCallback, the system will call that function pointer at |
223 | * a regular interval. |
224 | * |
225 | * \param userdata what was passed as `callbackParam` to |
226 | * SDL_SetiOSAnimationCallback as `callbackParam`. |
227 | * |
228 | * \since This datatype is available since SDL 3.2.0. |
229 | * |
230 | * \sa SDL_SetiOSAnimationCallback |
231 | */ |
232 | typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); |
233 | |
234 | /** |
235 | * Use this function to set the animation callback on Apple iOS. |
236 | * |
237 | * The function prototype for `callback` is: |
238 | * |
239 | * ```c |
240 | * void callback(void *callbackParam); |
241 | * ``` |
242 | * |
243 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
244 | * to SDL_SetiOSAnimationCallback(). |
245 | * |
246 | * This function is only available on Apple iOS. |
247 | * |
248 | * For more information see: |
249 | * |
250 | * https://wiki.libsdl.org/SDL3/README/ios |
251 | * |
252 | * Note that if you use the "main callbacks" instead of a standard C `main` |
253 | * function, you don't have to use this API, as SDL will manage this for you. |
254 | * |
255 | * Details on main callbacks are here: |
256 | * |
257 | * https://wiki.libsdl.org/SDL3/README/main-functions |
258 | * |
259 | * \param window the window for which the animation callback should be set. |
260 | * \param interval the number of frames after which **callback** will be |
261 | * called. |
262 | * \param callback the function to call for every frame. |
263 | * \param callbackParam a pointer that is passed to `callback`. |
264 | * \returns true on success or false on failure; call SDL_GetError() for more |
265 | * information. |
266 | * |
267 | * \since This function is available since SDL 3.2.0. |
268 | * |
269 | * \sa SDL_SetiOSEventPump |
270 | */ |
271 | extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); |
272 | |
273 | /** |
274 | * Use this function to enable or disable the SDL event pump on Apple iOS. |
275 | * |
276 | * This function is only available on Apple iOS. |
277 | * |
278 | * \param enabled true to enable the event pump, false to disable it. |
279 | * |
280 | * \since This function is available since SDL 3.2.0. |
281 | * |
282 | * \sa SDL_SetiOSAnimationCallback |
283 | */ |
284 | extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); |
285 | |
286 | #endif /* SDL_PLATFORM_IOS */ |
287 | |
288 | |
289 | /* |
290 | * Platform specific functions for Android |
291 | */ |
292 | #ifdef SDL_PLATFORM_ANDROID |
293 | |
294 | /** |
295 | * Get the Android Java Native Interface Environment of the current thread. |
296 | * |
297 | * This is the JNIEnv one needs to access the Java virtual machine from native |
298 | * code, and is needed for many Android APIs to be usable from C. |
299 | * |
300 | * The prototype of the function in SDL's code actually declare a void* return |
301 | * type, even if the implementation returns a pointer to a JNIEnv. The |
302 | * rationale being that the SDL headers can avoid including jni.h. |
303 | * |
304 | * \returns a pointer to Java native interface object (JNIEnv) to which the |
305 | * current thread is attached, or NULL on failure; call |
306 | * SDL_GetError() for more information. |
307 | * |
308 | * \threadsafety It is safe to call this function from any thread. |
309 | * |
310 | * \since This function is available since SDL 3.2.0. |
311 | * |
312 | * \sa SDL_GetAndroidActivity |
313 | */ |
314 | extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); |
315 | |
316 | /** |
317 | * Retrieve the Java instance of the Android activity class. |
318 | * |
319 | * The prototype of the function in SDL's code actually declares a void* |
320 | * return type, even if the implementation returns a jobject. The rationale |
321 | * being that the SDL headers can avoid including jni.h. |
322 | * |
323 | * The jobject returned by the function is a local reference and must be |
324 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
325 | * DeleteLocalRef() functions of the Java native interface: |
326 | * |
327 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
328 | * |
329 | * \returns the jobject representing the instance of the Activity class of the |
330 | * Android application, or NULL on failure; call SDL_GetError() for |
331 | * more information. |
332 | * |
333 | * \threadsafety It is safe to call this function from any thread. |
334 | * |
335 | * \since This function is available since SDL 3.2.0. |
336 | * |
337 | * \sa SDL_GetAndroidJNIEnv |
338 | */ |
339 | extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); |
340 | |
341 | /** |
342 | * Query Android API level of the current device. |
343 | * |
344 | * - API level 35: Android 15 (VANILLA_ICE_CREAM) |
345 | * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) |
346 | * - API level 33: Android 13 (TIRAMISU) |
347 | * - API level 32: Android 12L (S_V2) |
348 | * - API level 31: Android 12 (S) |
349 | * - API level 30: Android 11 (R) |
350 | * - API level 29: Android 10 (Q) |
351 | * - API level 28: Android 9 (P) |
352 | * - API level 27: Android 8.1 (O_MR1) |
353 | * - API level 26: Android 8.0 (O) |
354 | * - API level 25: Android 7.1 (N_MR1) |
355 | * - API level 24: Android 7.0 (N) |
356 | * - API level 23: Android 6.0 (M) |
357 | * - API level 22: Android 5.1 (LOLLIPOP_MR1) |
358 | * - API level 21: Android 5.0 (LOLLIPOP, L) |
359 | * - API level 20: Android 4.4W (KITKAT_WATCH) |
360 | * - API level 19: Android 4.4 (KITKAT) |
361 | * - API level 18: Android 4.3 (JELLY_BEAN_MR2) |
362 | * - API level 17: Android 4.2 (JELLY_BEAN_MR1) |
363 | * - API level 16: Android 4.1 (JELLY_BEAN) |
364 | * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) |
365 | * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) |
366 | * - API level 13: Android 3.2 (HONEYCOMB_MR2) |
367 | * - API level 12: Android 3.1 (HONEYCOMB_MR1) |
368 | * - API level 11: Android 3.0 (HONEYCOMB) |
369 | * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) |
370 | * |
371 | * \returns the Android API level. |
372 | * |
373 | * \since This function is available since SDL 3.2.0. |
374 | */ |
375 | extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
376 | |
377 | /** |
378 | * Query if the application is running on a Chromebook. |
379 | * |
380 | * \returns true if this is a Chromebook, false otherwise. |
381 | * |
382 | * \since This function is available since SDL 3.2.0. |
383 | */ |
384 | extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); |
385 | |
386 | /** |
387 | * Query if the application is running on a Samsung DeX docking station. |
388 | * |
389 | * \returns true if this is a DeX docking station, false otherwise. |
390 | * |
391 | * \since This function is available since SDL 3.2.0. |
392 | */ |
393 | extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); |
394 | |
395 | /** |
396 | * Trigger the Android system back button behavior. |
397 | * |
398 | * \threadsafety It is safe to call this function from any thread. |
399 | * |
400 | * \since This function is available since SDL 3.2.0. |
401 | */ |
402 | extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); |
403 | |
404 | /** |
405 | * See the official Android developer guide for more information: |
406 | * http://developer.android.com/guide/topics/data/data-storage.html |
407 | * |
408 | * \since This macro is available since SDL 3.2.0. |
409 | */ |
410 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
411 | |
412 | /** |
413 | * See the official Android developer guide for more information: |
414 | * http://developer.android.com/guide/topics/data/data-storage.html |
415 | * |
416 | * \since This macro is available since SDL 3.2.0. |
417 | */ |
418 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
419 | |
420 | /** |
421 | * Get the path used for internal storage for this Android application. |
422 | * |
423 | * This path is unique to your application and cannot be written to by other |
424 | * applications. |
425 | * |
426 | * Your internal storage path is typically: |
427 | * `/data/data/your.app.package/files`. |
428 | * |
429 | * This is a C wrapper over `android.content.Context.getFilesDir()`: |
430 | * |
431 | * https://developer.android.com/reference/android/content/Context#getFilesDir() |
432 | * |
433 | * \returns the path used for internal storage or NULL on failure; call |
434 | * SDL_GetError() for more information. |
435 | * |
436 | * \since This function is available since SDL 3.2.0. |
437 | * |
438 | * \sa SDL_GetAndroidExternalStoragePath |
439 | * \sa SDL_GetAndroidCachePath |
440 | */ |
441 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); |
442 | |
443 | /** |
444 | * Get the current state of external storage for this Android application. |
445 | * |
446 | * The current state of external storage, a bitmask of these values: |
447 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
448 | * |
449 | * If external storage is currently unavailable, this will return 0. |
450 | * |
451 | * \returns the current state of external storage, or 0 if external storage is |
452 | * currently unavailable. |
453 | * |
454 | * \since This function is available since SDL 3.2.0. |
455 | * |
456 | * \sa SDL_GetAndroidExternalStoragePath |
457 | */ |
458 | extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); |
459 | |
460 | /** |
461 | * Get the path used for external storage for this Android application. |
462 | * |
463 | * This path is unique to your application, but is public and can be written |
464 | * to by other applications. |
465 | * |
466 | * Your external storage path is typically: |
467 | * `/storage/sdcard0/Android/data/your.app.package/files`. |
468 | * |
469 | * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: |
470 | * |
471 | * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() |
472 | * |
473 | * \returns the path used for external storage for this application on success |
474 | * or NULL on failure; call SDL_GetError() for more information. |
475 | * |
476 | * \since This function is available since SDL 3.2.0. |
477 | * |
478 | * \sa SDL_GetAndroidExternalStorageState |
479 | * \sa SDL_GetAndroidInternalStoragePath |
480 | * \sa SDL_GetAndroidCachePath |
481 | */ |
482 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); |
483 | |
484 | /** |
485 | * Get the path used for caching data for this Android application. |
486 | * |
487 | * This path is unique to your application, but is public and can be written |
488 | * to by other applications. |
489 | * |
490 | * Your cache path is typically: `/data/data/your.app.package/cache/`. |
491 | * |
492 | * This is a C wrapper over `android.content.Context.getCacheDir()`: |
493 | * |
494 | * https://developer.android.com/reference/android/content/Context#getCacheDir() |
495 | * |
496 | * \returns the path used for caches for this application on success or NULL |
497 | * on failure; call SDL_GetError() for more information. |
498 | * |
499 | * \since This function is available since SDL 3.2.0. |
500 | * |
501 | * \sa SDL_GetAndroidInternalStoragePath |
502 | * \sa SDL_GetAndroidExternalStoragePath |
503 | */ |
504 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); |
505 | |
506 | /** |
507 | * Callback that presents a response from a SDL_RequestAndroidPermission call. |
508 | * |
509 | * \param userdata an app-controlled pointer that is passed to the callback. |
510 | * \param permission the Android-specific permission name that was requested. |
511 | * \param granted true if permission is granted, false if denied. |
512 | * |
513 | * \since This datatype is available since SDL 3.2.0. |
514 | * |
515 | * \sa SDL_RequestAndroidPermission |
516 | */ |
517 | typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); |
518 | |
519 | /** |
520 | * Request permissions at runtime, asynchronously. |
521 | * |
522 | * You do not need to call this for built-in functionality of SDL; recording |
523 | * from a microphone or reading images from a camera, using standard SDL APIs, |
524 | * will manage permission requests for you. |
525 | * |
526 | * This function never blocks. Instead, the app-supplied callback will be |
527 | * called when a decision has been made. This callback may happen on a |
528 | * different thread, and possibly much later, as it might wait on a user to |
529 | * respond to a system dialog. If permission has already been granted for a |
530 | * specific entitlement, the callback will still fire, probably on the current |
531 | * thread and before this function returns. |
532 | * |
533 | * If the request submission fails, this function returns -1 and the callback |
534 | * will NOT be called, but this should only happen in catastrophic conditions, |
535 | * like memory running out. Normally there will be a yes or no to the request |
536 | * through the callback. |
537 | * |
538 | * For the `permission` parameter, choose a value from here: |
539 | * |
540 | * https://developer.android.com/reference/android/Manifest.permission |
541 | * |
542 | * \param permission the permission to request. |
543 | * \param cb the callback to trigger when the request has a response. |
544 | * \param userdata an app-controlled pointer that is passed to the callback. |
545 | * \returns true if the request was submitted, false if there was an error |
546 | * submitting. The result of the request is only ever reported |
547 | * through the callback, not this return value. |
548 | * |
549 | * \threadsafety It is safe to call this function from any thread. |
550 | * |
551 | * \since This function is available since SDL 3.2.0. |
552 | */ |
553 | extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); |
554 | |
555 | /** |
556 | * Shows an Android toast notification. |
557 | * |
558 | * Toasts are a sort of lightweight notification that are unique to Android. |
559 | * |
560 | * https://developer.android.com/guide/topics/ui/notifiers/toasts |
561 | * |
562 | * Shows toast in UI thread. |
563 | * |
564 | * For the `gravity` parameter, choose a value from here, or -1 if you don't |
565 | * have a preference: |
566 | * |
567 | * https://developer.android.com/reference/android/view/Gravity |
568 | * |
569 | * \param message text message to be shown. |
570 | * \param duration 0=short, 1=long. |
571 | * \param gravity where the notification should appear on the screen. |
572 | * \param xoffset set this parameter only when gravity >=0. |
573 | * \param yoffset set this parameter only when gravity >=0. |
574 | * \returns true on success or false on failure; call SDL_GetError() for more |
575 | * information. |
576 | * |
577 | * \threadsafety It is safe to call this function from any thread. |
578 | * |
579 | * \since This function is available since SDL 3.2.0. |
580 | */ |
581 | extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); |
582 | |
583 | /** |
584 | * Send a user command to SDLActivity. |
585 | * |
586 | * Override "boolean onUnhandledMessage(Message msg)" to handle the message. |
587 | * |
588 | * \param command user command that must be greater or equal to 0x8000. |
589 | * \param param user parameter. |
590 | * \returns true on success or false on failure; call SDL_GetError() for more |
591 | * information. |
592 | * |
593 | * \threadsafety It is safe to call this function from any thread. |
594 | * |
595 | * \since This function is available since SDL 3.2.0. |
596 | */ |
597 | extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); |
598 | |
599 | #endif /* SDL_PLATFORM_ANDROID */ |
600 | |
601 | /** |
602 | * Query if the current device is a tablet. |
603 | * |
604 | * If SDL can't determine this, it will return false. |
605 | * |
606 | * \returns true if the device is a tablet, false otherwise. |
607 | * |
608 | * \since This function is available since SDL 3.2.0. |
609 | */ |
610 | extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); |
611 | |
612 | /** |
613 | * Query if the current device is a TV. |
614 | * |
615 | * If SDL can't determine this, it will return false. |
616 | * |
617 | * \returns true if the device is a TV, false otherwise. |
618 | * |
619 | * \since This function is available since SDL 3.2.0. |
620 | */ |
621 | extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); |
622 | |
623 | /** |
624 | * Application sandbox environment. |
625 | * |
626 | * \since This enum is available since SDL 3.2.0. |
627 | */ |
628 | typedef enum SDL_Sandbox |
629 | { |
630 | SDL_SANDBOX_NONE = 0, |
631 | SDL_SANDBOX_UNKNOWN_CONTAINER, |
632 | SDL_SANDBOX_FLATPAK, |
633 | SDL_SANDBOX_SNAP, |
634 | SDL_SANDBOX_MACOS |
635 | } SDL_Sandbox; |
636 | |
637 | /** |
638 | * Get the application sandbox environment, if any. |
639 | * |
640 | * \returns the application sandbox environment or SDL_SANDBOX_NONE if the |
641 | * application is not running in a sandbox environment. |
642 | * |
643 | * \since This function is available since SDL 3.2.0. |
644 | */ |
645 | extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); |
646 | |
647 | |
648 | /* Functions used by iOS app delegates to notify SDL about state changes. */ |
649 | |
650 | /** |
651 | * Let iOS apps with external event handling report |
652 | * onApplicationWillTerminate. |
653 | * |
654 | * This functions allows iOS apps that have their own event handling to hook |
655 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
656 | * event, but since it doesn't do anything iOS-specific internally, it is |
657 | * available on all platforms, in case it might be useful for some specific |
658 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
659 | * code will handle all this for windows created by SDL_CreateWindow! |
660 | * |
661 | * \threadsafety It is safe to call this function from any thread. |
662 | * |
663 | * \since This function is available since SDL 3.2.0. |
664 | */ |
665 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
666 | |
667 | /** |
668 | * Let iOS apps with external event handling report |
669 | * onApplicationDidReceiveMemoryWarning. |
670 | * |
671 | * This functions allows iOS apps that have their own event handling to hook |
672 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
673 | * event, but since it doesn't do anything iOS-specific internally, it is |
674 | * available on all platforms, in case it might be useful for some specific |
675 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
676 | * code will handle all this for windows created by SDL_CreateWindow! |
677 | * |
678 | * \threadsafety It is safe to call this function from any thread. |
679 | * |
680 | * \since This function is available since SDL 3.2.0. |
681 | */ |
682 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
683 | |
684 | /** |
685 | * Let iOS apps with external event handling report |
686 | * onApplicationWillResignActive. |
687 | * |
688 | * This functions allows iOS apps that have their own event handling to hook |
689 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
690 | * event, but since it doesn't do anything iOS-specific internally, it is |
691 | * available on all platforms, in case it might be useful for some specific |
692 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
693 | * code will handle all this for windows created by SDL_CreateWindow! |
694 | * |
695 | * \threadsafety It is safe to call this function from any thread. |
696 | * |
697 | * \since This function is available since SDL 3.2.0. |
698 | */ |
699 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); |
700 | |
701 | /** |
702 | * Let iOS apps with external event handling report |
703 | * onApplicationDidEnterBackground. |
704 | * |
705 | * This functions allows iOS apps that have their own event handling to hook |
706 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
707 | * event, but since it doesn't do anything iOS-specific internally, it is |
708 | * available on all platforms, in case it might be useful for some specific |
709 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
710 | * code will handle all this for windows created by SDL_CreateWindow! |
711 | * |
712 | * \threadsafety It is safe to call this function from any thread. |
713 | * |
714 | * \since This function is available since SDL 3.2.0. |
715 | */ |
716 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
717 | |
718 | /** |
719 | * Let iOS apps with external event handling report |
720 | * onApplicationWillEnterForeground. |
721 | * |
722 | * This functions allows iOS apps that have their own event handling to hook |
723 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
724 | * event, but since it doesn't do anything iOS-specific internally, it is |
725 | * available on all platforms, in case it might be useful for some specific |
726 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
727 | * code will handle all this for windows created by SDL_CreateWindow! |
728 | * |
729 | * \threadsafety It is safe to call this function from any thread. |
730 | * |
731 | * \since This function is available since SDL 3.2.0. |
732 | */ |
733 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
734 | |
735 | /** |
736 | * Let iOS apps with external event handling report |
737 | * onApplicationDidBecomeActive. |
738 | * |
739 | * This functions allows iOS apps that have their own event handling to hook |
740 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
741 | * event, but since it doesn't do anything iOS-specific internally, it is |
742 | * available on all platforms, in case it might be useful for some specific |
743 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
744 | * code will handle all this for windows created by SDL_CreateWindow! |
745 | * |
746 | * \threadsafety It is safe to call this function from any thread. |
747 | * |
748 | * \since This function is available since SDL 3.2.0. |
749 | */ |
750 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); |
751 | |
752 | #ifdef SDL_PLATFORM_IOS |
753 | |
754 | /** |
755 | * Let iOS apps with external event handling report |
756 | * onApplicationDidChangeStatusBarOrientation. |
757 | * |
758 | * This functions allows iOS apps that have their own event handling to hook |
759 | * into SDL to generate SDL events. This maps directly to an iOS-specific |
760 | * event, but since it doesn't do anything iOS-specific internally, it is |
761 | * available on all platforms, in case it might be useful for some specific |
762 | * paradigm. Most apps do not need to use this directly; SDL's internal event |
763 | * code will handle all this for windows created by SDL_CreateWindow! |
764 | * |
765 | * \threadsafety It is safe to call this function from any thread. |
766 | * |
767 | * \since This function is available since SDL 3.2.0. |
768 | */ |
769 | extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
770 | #endif |
771 | |
772 | /* |
773 | * Functions used only by GDK |
774 | */ |
775 | #ifdef SDL_PLATFORM_GDK |
776 | typedef struct XTaskQueueObject *XTaskQueueHandle; |
777 | typedef struct XUser *XUserHandle; |
778 | |
779 | /** |
780 | * Gets a reference to the global async task queue handle for GDK, |
781 | * initializing if needed. |
782 | * |
783 | * Once you are done with the task queue, you should call |
784 | * XTaskQueueCloseHandle to reduce the reference count to avoid a resource |
785 | * leak. |
786 | * |
787 | * \param outTaskQueue a pointer to be filled in with task queue handle. |
788 | * \returns true on success or false on failure; call SDL_GetError() for more |
789 | * information. |
790 | * |
791 | * \since This function is available since SDL 3.2.0. |
792 | */ |
793 | extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); |
794 | |
795 | /** |
796 | * Gets a reference to the default user handle for GDK. |
797 | * |
798 | * This is effectively a synchronous version of XUserAddAsync, which always |
799 | * prefers the default user and allows a sign-in UI. |
800 | * |
801 | * \param outUserHandle a pointer to be filled in with the default user |
802 | * handle. |
803 | * \returns true if success or false on failure; call SDL_GetError() for more |
804 | * information. |
805 | * |
806 | * \since This function is available since SDL 3.2.0. |
807 | */ |
808 | extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); |
809 | |
810 | #endif |
811 | |
812 | /* Ends C function definitions when using C++ */ |
813 | #ifdef __cplusplus |
814 | } |
815 | #endif |
816 | #include <SDL3/SDL_close_code.h> |
817 | |
818 | #endif /* SDL_system_h_ */ |
819 | |