1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #include "SDL_internal.h" |
23 | #include "../SDL_main_callbacks.h" |
24 | #include "../../video/SDL_sysvideo.h" |
25 | |
26 | #ifndef SDL_PLATFORM_IOS |
27 | |
28 | static int callback_rate_increment = 0; |
29 | static bool iterate_after_waitevent = false; |
30 | |
31 | static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue) |
32 | { |
33 | iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent" ) == 0); |
34 | if (iterate_after_waitevent) { |
35 | callback_rate_increment = 0; |
36 | } else { |
37 | const int callback_rate = newValue ? SDL_atoi(newValue) : 0; |
38 | if (callback_rate > 0) { |
39 | callback_rate_increment = ((Uint64) 1000000000) / ((Uint64) callback_rate); |
40 | } else { |
41 | callback_rate_increment = 0; |
42 | } |
43 | } |
44 | } |
45 | |
46 | static SDL_AppResult GenericIterateMainCallbacks(void) |
47 | { |
48 | if (iterate_after_waitevent) { |
49 | SDL_WaitEvent(NULL); |
50 | } |
51 | return SDL_IterateMainCallbacks(!iterate_after_waitevent); |
52 | } |
53 | |
54 | int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
55 | { |
56 | SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); |
57 | if (rc == 0) { |
58 | SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); |
59 | |
60 | Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0; |
61 | |
62 | while ((rc = GenericIterateMainCallbacks()) == SDL_APP_CONTINUE) { |
63 | // !!! FIXME: this can be made more complicated if we decide to |
64 | // !!! FIXME: optionally hand off callback responsibility to the |
65 | // !!! FIXME: video subsystem (for example, if Wayland has a |
66 | // !!! FIXME: protocol to drive an animation loop, maybe we hand |
67 | // !!! FIXME: off to them here if/when the video subsystem becomes |
68 | // !!! FIXME: initialized). |
69 | |
70 | // Try to run at whatever rate the hint requested. This makes this |
71 | // not eat all the CPU in simple things like loopwave. By |
72 | // default, we run as fast as possible, which means we'll clamp to |
73 | // vsync in common cases, and won't be restrained to vsync if the |
74 | // app is doing a benchmark or doesn't want to be, based on how |
75 | // they've set up that window. |
76 | if (callback_rate_increment == 0) { |
77 | next_iteration = 0; // just clear the timer and run at the pace the video subsystem allows. |
78 | } else { |
79 | const Uint64 now = SDL_GetTicksNS(); |
80 | if (next_iteration > now) { // Running faster than the limit, sleep a little. |
81 | SDL_DelayPrecise(next_iteration - now); |
82 | } else { |
83 | next_iteration = now; // if running behind, reset the timer. If right on time, `next_iteration` already equals `now`. |
84 | } |
85 | next_iteration += callback_rate_increment; |
86 | } |
87 | } |
88 | |
89 | SDL_RemoveHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); |
90 | } |
91 | SDL_QuitMainCallbacks(rc); |
92 | |
93 | return (rc == SDL_APP_FAILURE) ? 1 : 0; |
94 | } |
95 | |
96 | #endif // !SDL_PLATFORM_IOS |
97 | |