| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #include "SDL_internal.h" |
| 23 | #include "../SDL_main_callbacks.h" |
| 24 | #include "../../video/SDL_sysvideo.h" |
| 25 | |
| 26 | #ifndef SDL_PLATFORM_IOS |
| 27 | |
| 28 | static int callback_rate_increment = 0; |
| 29 | static bool iterate_after_waitevent = false; |
| 30 | |
| 31 | static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue) |
| 32 | { |
| 33 | iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent" ) == 0); |
| 34 | if (iterate_after_waitevent) { |
| 35 | callback_rate_increment = 0; |
| 36 | } else { |
| 37 | const int callback_rate = newValue ? SDL_atoi(newValue) : 0; |
| 38 | if (callback_rate > 0) { |
| 39 | callback_rate_increment = ((Uint64) 1000000000) / ((Uint64) callback_rate); |
| 40 | } else { |
| 41 | callback_rate_increment = 0; |
| 42 | } |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | static SDL_AppResult GenericIterateMainCallbacks(void) |
| 47 | { |
| 48 | if (iterate_after_waitevent) { |
| 49 | SDL_WaitEvent(NULL); |
| 50 | } |
| 51 | return SDL_IterateMainCallbacks(!iterate_after_waitevent); |
| 52 | } |
| 53 | |
| 54 | int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
| 55 | { |
| 56 | SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); |
| 57 | if (rc == 0) { |
| 58 | SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); |
| 59 | |
| 60 | Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0; |
| 61 | |
| 62 | while ((rc = GenericIterateMainCallbacks()) == SDL_APP_CONTINUE) { |
| 63 | // !!! FIXME: this can be made more complicated if we decide to |
| 64 | // !!! FIXME: optionally hand off callback responsibility to the |
| 65 | // !!! FIXME: video subsystem (for example, if Wayland has a |
| 66 | // !!! FIXME: protocol to drive an animation loop, maybe we hand |
| 67 | // !!! FIXME: off to them here if/when the video subsystem becomes |
| 68 | // !!! FIXME: initialized). |
| 69 | |
| 70 | // Try to run at whatever rate the hint requested. This makes this |
| 71 | // not eat all the CPU in simple things like loopwave. By |
| 72 | // default, we run as fast as possible, which means we'll clamp to |
| 73 | // vsync in common cases, and won't be restrained to vsync if the |
| 74 | // app is doing a benchmark or doesn't want to be, based on how |
| 75 | // they've set up that window. |
| 76 | if (callback_rate_increment == 0) { |
| 77 | next_iteration = 0; // just clear the timer and run at the pace the video subsystem allows. |
| 78 | } else { |
| 79 | const Uint64 now = SDL_GetTicksNS(); |
| 80 | if (next_iteration > now) { // Running faster than the limit, sleep a little. |
| 81 | SDL_DelayPrecise(next_iteration - now); |
| 82 | } else { |
| 83 | next_iteration = now; // if running behind, reset the timer. If right on time, `next_iteration` already equals `now`. |
| 84 | } |
| 85 | next_iteration += callback_rate_increment; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | SDL_RemoveHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); |
| 90 | } |
| 91 | SDL_QuitMainCallbacks(rc); |
| 92 | |
| 93 | return (rc == SDL_APP_FAILURE) ? 1 : 0; |
| 94 | } |
| 95 | |
| 96 | #endif // !SDL_PLATFORM_IOS |
| 97 | |