| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifndef SDL_blit_h_ |
| 24 | #define SDL_blit_h_ |
| 25 | |
| 26 | // Table to do pixel byte expansion |
| 27 | extern const Uint8 *SDL_expand_byte[9]; |
| 28 | extern const Uint16 SDL_expand_byte_10[]; |
| 29 | |
| 30 | // SDL blit copy flags |
| 31 | #define SDL_COPY_MODULATE_COLOR 0x00000001 |
| 32 | #define SDL_COPY_MODULATE_ALPHA 0x00000002 |
| 33 | #define SDL_COPY_MODULATE_MASK (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA) |
| 34 | #define SDL_COPY_BLEND 0x00000010 |
| 35 | #define SDL_COPY_BLEND_PREMULTIPLIED 0x00000020 |
| 36 | #define SDL_COPY_ADD 0x00000040 |
| 37 | #define SDL_COPY_ADD_PREMULTIPLIED 0x00000080 |
| 38 | #define SDL_COPY_MOD 0x00000100 |
| 39 | #define SDL_COPY_MUL 0x00000200 |
| 40 | #define SDL_COPY_BLEND_MASK (SDL_COPY_BLEND | SDL_COPY_BLEND_PREMULTIPLIED | SDL_COPY_ADD | SDL_COPY_ADD_PREMULTIPLIED | SDL_COPY_MOD | SDL_COPY_MUL) |
| 41 | #define SDL_COPY_COLORKEY 0x00000400 |
| 42 | #define SDL_COPY_NEAREST 0x00000800 |
| 43 | #define SDL_COPY_RLE_DESIRED 0x00001000 |
| 44 | #define SDL_COPY_RLE_COLORKEY 0x00002000 |
| 45 | #define SDL_COPY_RLE_ALPHAKEY 0x00004000 |
| 46 | #define SDL_COPY_RLE_MASK (SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY) |
| 47 | |
| 48 | // SDL blit CPU flags |
| 49 | #define SDL_CPU_ANY 0x00000000 |
| 50 | #define SDL_CPU_MMX 0x00000001 |
| 51 | #define SDL_CPU_SSE 0x00000002 |
| 52 | #define SDL_CPU_SSE2 0x00000004 |
| 53 | #define SDL_CPU_ALTIVEC_PREFETCH 0x00000008 |
| 54 | #define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000010 |
| 55 | |
| 56 | typedef struct |
| 57 | { |
| 58 | SDL_Surface *src_surface; |
| 59 | Uint8 *src; |
| 60 | int src_w, src_h; |
| 61 | int src_pitch; |
| 62 | int src_skip; |
| 63 | SDL_Surface *dst_surface; |
| 64 | Uint8 *dst; |
| 65 | int dst_w, dst_h; |
| 66 | int dst_pitch; |
| 67 | int dst_skip; |
| 68 | const SDL_PixelFormatDetails *src_fmt; |
| 69 | const SDL_Palette *src_pal; |
| 70 | const SDL_PixelFormatDetails *dst_fmt; |
| 71 | const SDL_Palette *dst_pal; |
| 72 | Uint8 *table; |
| 73 | SDL_HashTable *palette_map; |
| 74 | int flags; |
| 75 | Uint32 colorkey; |
| 76 | Uint8 r, g, b, a; |
| 77 | } SDL_BlitInfo; |
| 78 | |
| 79 | typedef void (*SDL_BlitFunc)(SDL_BlitInfo *info); |
| 80 | |
| 81 | typedef struct |
| 82 | { |
| 83 | SDL_PixelFormat src_format; |
| 84 | SDL_PixelFormat dst_format; |
| 85 | int flags; |
| 86 | unsigned int cpu; |
| 87 | SDL_BlitFunc func; |
| 88 | } SDL_BlitFuncEntry; |
| 89 | |
| 90 | typedef bool (SDLCALL *SDL_Blit) (struct SDL_Surface *src, const SDL_Rect *srcrect, struct SDL_Surface *dst, const SDL_Rect *dstrect); |
| 91 | |
| 92 | // Blit mapping definition |
| 93 | typedef struct SDL_BlitMap |
| 94 | { |
| 95 | int identity; |
| 96 | SDL_Blit blit; |
| 97 | void *data; |
| 98 | SDL_BlitInfo info; |
| 99 | |
| 100 | /* the version count matches the destination; mismatch indicates |
| 101 | an invalid mapping */ |
| 102 | Uint32 dst_palette_version; |
| 103 | Uint32 src_palette_version; |
| 104 | } SDL_BlitMap; |
| 105 | |
| 106 | // Functions found in SDL_blit.c |
| 107 | extern bool SDL_CalculateBlit(SDL_Surface *surface, SDL_Surface *dst); |
| 108 | |
| 109 | /* Functions found in SDL_blit_*.c */ |
| 110 | extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface); |
| 111 | extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface *surface); |
| 112 | extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface); |
| 113 | extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface); |
| 114 | |
| 115 | /* |
| 116 | * Useful macros for blitting routines |
| 117 | */ |
| 118 | |
| 119 | #ifdef __GNUC__ |
| 120 | #define DECLARE_ALIGNED(t, v, a) t __attribute__((aligned(a))) v |
| 121 | #elif defined(_MSC_VER) |
| 122 | #define DECLARE_ALIGNED(t, v, a) __declspec(align(a)) t v |
| 123 | #else |
| 124 | #define DECLARE_ALIGNED(t, v, a) t v |
| 125 | #endif |
| 126 | |
| 127 | // Load pixel of the specified format from a buffer and get its R-G-B values |
| 128 | #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ |
| 129 | { \ |
| 130 | r = SDL_expand_byte[fmt->Rbits][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \ |
| 131 | g = SDL_expand_byte[fmt->Gbits][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \ |
| 132 | b = SDL_expand_byte[fmt->Bbits][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \ |
| 133 | } |
| 134 | #define RGB_FROM_RGB565(Pixel, r, g, b) \ |
| 135 | { \ |
| 136 | r = SDL_expand_byte[5][((Pixel & 0xF800) >> 11)]; \ |
| 137 | g = SDL_expand_byte[6][((Pixel & 0x07E0) >> 5)]; \ |
| 138 | b = SDL_expand_byte[5][(Pixel & 0x001F)]; \ |
| 139 | } |
| 140 | #define RGB_FROM_RGB555(Pixel, r, g, b) \ |
| 141 | { \ |
| 142 | r = SDL_expand_byte[5][((Pixel & 0x7C00) >> 10)]; \ |
| 143 | g = SDL_expand_byte[5][((Pixel & 0x03E0) >> 5)]; \ |
| 144 | b = SDL_expand_byte[5][(Pixel & 0x001F)]; \ |
| 145 | } |
| 146 | #define RGB_FROM_XRGB8888(Pixel, r, g, b) \ |
| 147 | { \ |
| 148 | r = ((Pixel & 0xFF0000) >> 16); \ |
| 149 | g = ((Pixel & 0xFF00) >> 8); \ |
| 150 | b = (Pixel & 0xFF); \ |
| 151 | } |
| 152 | #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ |
| 153 | do { \ |
| 154 | switch (bpp) { \ |
| 155 | case 1: \ |
| 156 | Pixel = *((Uint8 *)(buf)); \ |
| 157 | break; \ |
| 158 | \ |
| 159 | case 2: \ |
| 160 | Pixel = *((Uint16 *)(buf)); \ |
| 161 | break; \ |
| 162 | \ |
| 163 | case 3: \ |
| 164 | { \ |
| 165 | Uint8 *B = (Uint8 *)(buf); \ |
| 166 | if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ |
| 167 | Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ |
| 168 | } else { \ |
| 169 | Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ |
| 170 | } \ |
| 171 | } break; \ |
| 172 | \ |
| 173 | case 4: \ |
| 174 | Pixel = *((Uint32 *)(buf)); \ |
| 175 | break; \ |
| 176 | \ |
| 177 | default: \ |
| 178 | Pixel = 0; /* stop gcc complaints */ \ |
| 179 | break; \ |
| 180 | } \ |
| 181 | } while (0) |
| 182 | |
| 183 | #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ |
| 184 | do { \ |
| 185 | switch (bpp) { \ |
| 186 | case 1: \ |
| 187 | Pixel = *((Uint8 *)(buf)); \ |
| 188 | RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
| 189 | break; \ |
| 190 | \ |
| 191 | case 2: \ |
| 192 | Pixel = *((Uint16 *)(buf)); \ |
| 193 | RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
| 194 | break; \ |
| 195 | \ |
| 196 | case 3: \ |
| 197 | { \ |
| 198 | Pixel = 0; \ |
| 199 | if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ |
| 200 | r = *((buf) + fmt->Rshift / 8); \ |
| 201 | g = *((buf) + fmt->Gshift / 8); \ |
| 202 | b = *((buf) + fmt->Bshift / 8); \ |
| 203 | } else { \ |
| 204 | r = *((buf) + 2 - fmt->Rshift / 8); \ |
| 205 | g = *((buf) + 2 - fmt->Gshift / 8); \ |
| 206 | b = *((buf) + 2 - fmt->Bshift / 8); \ |
| 207 | } \ |
| 208 | } break; \ |
| 209 | \ |
| 210 | case 4: \ |
| 211 | Pixel = *((Uint32 *)(buf)); \ |
| 212 | RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ |
| 213 | break; \ |
| 214 | \ |
| 215 | default: \ |
| 216 | /* stop gcc complaints */ \ |
| 217 | Pixel = 0; \ |
| 218 | r = g = b = 0; \ |
| 219 | break; \ |
| 220 | } \ |
| 221 | } while (0) |
| 222 | |
| 223 | // Assemble R-G-B values into a specified pixel format and store them |
| 224 | #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ |
| 225 | { \ |
| 226 | Pixel = ((r >> (8 - fmt->Rbits)) << fmt->Rshift) | \ |
| 227 | ((g >> (8 - fmt->Gbits)) << fmt->Gshift) | \ |
| 228 | ((b >> (8 - fmt->Bbits)) << fmt->Bshift) | \ |
| 229 | fmt->Amask; \ |
| 230 | } |
| 231 | #define RGB332_FROM_RGB(Pixel, r, g, b) \ |
| 232 | { \ |
| 233 | Pixel = (Uint8)(((r >> 5) << 5) | ((g >> 5) << 2) | (b >> 6)); \ |
| 234 | } |
| 235 | #define RGB565_FROM_RGB(Pixel, r, g, b) \ |
| 236 | { \ |
| 237 | Pixel = (Uint16)(((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)); \ |
| 238 | } |
| 239 | #define RGB555_FROM_RGB(Pixel, r, g, b) \ |
| 240 | { \ |
| 241 | Pixel = (Uint16)(((r >> 3) << 10) | ((g >> 3) << 5) | (b >> 3)); \ |
| 242 | } |
| 243 | #define XRGB8888_FROM_RGB(Pixel, r, g, b) \ |
| 244 | { \ |
| 245 | Pixel = (r << 16) | (g << 8) | b; \ |
| 246 | } |
| 247 | #define ARGB8888_FROM_RGBA(Pixel, r, g, b, a) \ |
| 248 | { \ |
| 249 | Pixel = (a << 24) | (r << 16) | (g << 8) | b; \ |
| 250 | } |
| 251 | #define RGBA8888_FROM_RGBA(Pixel, r, g, b, a) \ |
| 252 | { \ |
| 253 | Pixel = (r << 24) | (g << 16) | (b << 8) | a; \ |
| 254 | } |
| 255 | #define ABGR8888_FROM_RGBA(Pixel, r, g, b, a) \ |
| 256 | { \ |
| 257 | Pixel = (a << 24) | (b << 16) | (g << 8) | r; \ |
| 258 | } |
| 259 | #define BGRA8888_FROM_RGBA(Pixel, r, g, b, a) \ |
| 260 | { \ |
| 261 | Pixel = (b << 24) | (g << 16) | (r << 8) | a; \ |
| 262 | } |
| 263 | #define ARGB2101010_FROM_RGBA(Pixel, r, g, b, a) \ |
| 264 | { \ |
| 265 | r = r ? ((r << 2) | 0x3) : 0; \ |
| 266 | g = g ? ((g << 2) | 0x3) : 0; \ |
| 267 | b = b ? ((b << 2) | 0x3) : 0; \ |
| 268 | a = (a * 3) / 255; \ |
| 269 | Pixel = (a << 30) | (r << 20) | (g << 10) | b; \ |
| 270 | } |
| 271 | #define ARGB2101010_FROM_RGBAFLOAT(Pixel, r, g, b, a) \ |
| 272 | { \ |
| 273 | r = SDL_clamp(r, 0.0f, 1.0f) * 1023.0f; \ |
| 274 | g = SDL_clamp(g, 0.0f, 1.0f) * 1023.0f; \ |
| 275 | b = SDL_clamp(b, 0.0f, 1.0f) * 1023.0f; \ |
| 276 | a = SDL_clamp(a, 0.0f, 1.0f) * 3.0f; \ |
| 277 | Pixel = (((Uint32)SDL_roundf(a)) << 30) | \ |
| 278 | (((Uint32)SDL_roundf(r)) << 20) | \ |
| 279 | (((Uint32)SDL_roundf(g)) << 10) | \ |
| 280 | (Uint32)SDL_roundf(b); \ |
| 281 | } |
| 282 | #define ABGR2101010_FROM_RGBA(Pixel, r, g, b, a) \ |
| 283 | { \ |
| 284 | r = r ? ((r << 2) | 0x3) : 0; \ |
| 285 | g = g ? ((g << 2) | 0x3) : 0; \ |
| 286 | b = b ? ((b << 2) | 0x3) : 0; \ |
| 287 | a = (a * 3) / 255; \ |
| 288 | Pixel = (a << 30) | (b << 20) | (g << 10) | r; \ |
| 289 | } |
| 290 | #define ABGR2101010_FROM_RGBAFLOAT(Pixel, r, g, b, a) \ |
| 291 | { \ |
| 292 | r = SDL_clamp(r, 0.0f, 1.0f) * 1023.0f; \ |
| 293 | g = SDL_clamp(g, 0.0f, 1.0f) * 1023.0f; \ |
| 294 | b = SDL_clamp(b, 0.0f, 1.0f) * 1023.0f; \ |
| 295 | a = SDL_clamp(a, 0.0f, 1.0f) * 3.0f; \ |
| 296 | Pixel = (((Uint32)SDL_roundf(a)) << 30) | \ |
| 297 | (((Uint32)SDL_roundf(b)) << 20) | \ |
| 298 | (((Uint32)SDL_roundf(g)) << 10) | \ |
| 299 | (Uint32)SDL_roundf(r); \ |
| 300 | } |
| 301 | #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ |
| 302 | { \ |
| 303 | switch (bpp) { \ |
| 304 | case 1: \ |
| 305 | { \ |
| 306 | Uint8 _pixel; \ |
| 307 | \ |
| 308 | PIXEL_FROM_RGB(_pixel, fmt, r, g, b); \ |
| 309 | *((Uint8 *)(buf)) = _pixel; \ |
| 310 | } break; \ |
| 311 | \ |
| 312 | case 2: \ |
| 313 | { \ |
| 314 | Uint16 _pixel; \ |
| 315 | \ |
| 316 | PIXEL_FROM_RGB(_pixel, fmt, r, g, b); \ |
| 317 | *((Uint16 *)(buf)) = _pixel; \ |
| 318 | } break; \ |
| 319 | \ |
| 320 | case 3: \ |
| 321 | { \ |
| 322 | if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ |
| 323 | *((buf) + fmt->Rshift / 8) = r; \ |
| 324 | *((buf) + fmt->Gshift / 8) = g; \ |
| 325 | *((buf) + fmt->Bshift / 8) = b; \ |
| 326 | } else { \ |
| 327 | *((buf) + 2 - fmt->Rshift / 8) = r; \ |
| 328 | *((buf) + 2 - fmt->Gshift / 8) = g; \ |
| 329 | *((buf) + 2 - fmt->Bshift / 8) = b; \ |
| 330 | } \ |
| 331 | } break; \ |
| 332 | \ |
| 333 | case 4: \ |
| 334 | { \ |
| 335 | Uint32 _pixel; \ |
| 336 | \ |
| 337 | PIXEL_FROM_RGB(_pixel, fmt, r, g, b); \ |
| 338 | *((Uint32 *)(buf)) = _pixel; \ |
| 339 | } break; \ |
| 340 | } \ |
| 341 | } |
| 342 | |
| 343 | // FIXME: Should we rescale alpha into 0..255 here? |
| 344 | #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ |
| 345 | { \ |
| 346 | r = SDL_expand_byte[fmt->Rbits][((Pixel & fmt->Rmask) >> fmt->Rshift)]; \ |
| 347 | g = SDL_expand_byte[fmt->Gbits][((Pixel & fmt->Gmask) >> fmt->Gshift)]; \ |
| 348 | b = SDL_expand_byte[fmt->Bbits][((Pixel & fmt->Bmask) >> fmt->Bshift)]; \ |
| 349 | a = SDL_expand_byte[fmt->Abits][((Pixel & fmt->Amask) >> fmt->Ashift)]; \ |
| 350 | } |
| 351 | #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ |
| 352 | { \ |
| 353 | r = (Pixel & fmt->Rmask) >> fmt->Rshift; \ |
| 354 | g = (Pixel & fmt->Gmask) >> fmt->Gshift; \ |
| 355 | b = (Pixel & fmt->Bmask) >> fmt->Bshift; \ |
| 356 | a = (Pixel & fmt->Amask) >> fmt->Ashift; \ |
| 357 | } |
| 358 | #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ |
| 359 | { \ |
| 360 | r = (Pixel >> 24); \ |
| 361 | g = ((Pixel >> 16) & 0xFF); \ |
| 362 | b = ((Pixel >> 8) & 0xFF); \ |
| 363 | a = (Pixel & 0xFF); \ |
| 364 | } |
| 365 | #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ |
| 366 | { \ |
| 367 | r = ((Pixel >> 16) & 0xFF); \ |
| 368 | g = ((Pixel >> 8) & 0xFF); \ |
| 369 | b = (Pixel & 0xFF); \ |
| 370 | a = (Pixel >> 24); \ |
| 371 | } |
| 372 | #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ |
| 373 | { \ |
| 374 | r = (Pixel & 0xFF); \ |
| 375 | g = ((Pixel >> 8) & 0xFF); \ |
| 376 | b = ((Pixel >> 16) & 0xFF); \ |
| 377 | a = (Pixel >> 24); \ |
| 378 | } |
| 379 | #define RGBA_FROM_BGRA8888(Pixel, r, g, b, a) \ |
| 380 | { \ |
| 381 | r = ((Pixel >> 8) & 0xFF); \ |
| 382 | g = ((Pixel >> 16) & 0xFF); \ |
| 383 | b = (Pixel >> 24); \ |
| 384 | a = (Pixel & 0xFF); \ |
| 385 | } |
| 386 | #define RGBA_FROM_ARGB2101010(Pixel, r, g, b, a) \ |
| 387 | { \ |
| 388 | r = ((Pixel >> 22) & 0xFF); \ |
| 389 | g = ((Pixel >> 12) & 0xFF); \ |
| 390 | b = ((Pixel >> 2) & 0xFF); \ |
| 391 | a = SDL_expand_byte[2][(Pixel >> 30)]; \ |
| 392 | } |
| 393 | #define RGBAFLOAT_FROM_ARGB2101010(Pixel, r, g, b, a) \ |
| 394 | { \ |
| 395 | r = (float)((Pixel >> 20) & 0x3FF) / 1023.0f; \ |
| 396 | g = (float)((Pixel >> 10) & 0x3FF) / 1023.0f; \ |
| 397 | b = (float)((Pixel >> 0) & 0x3FF) / 1023.0f; \ |
| 398 | a = (float)(Pixel >> 30) / 3.0f; \ |
| 399 | } |
| 400 | #define RGBA_FROM_ABGR2101010(Pixel, r, g, b, a) \ |
| 401 | { \ |
| 402 | r = ((Pixel >> 2) & 0xFF); \ |
| 403 | g = ((Pixel >> 12) & 0xFF); \ |
| 404 | b = ((Pixel >> 22) & 0xFF); \ |
| 405 | a = SDL_expand_byte[2][(Pixel >> 30)]; \ |
| 406 | } |
| 407 | #define RGBAFLOAT_FROM_ABGR2101010(Pixel, r, g, b, a) \ |
| 408 | { \ |
| 409 | r = (float)((Pixel >> 0) & 0x3FF) / 1023.0f; \ |
| 410 | g = (float)((Pixel >> 10) & 0x3FF) / 1023.0f; \ |
| 411 | b = (float)((Pixel >> 20) & 0x3FF) / 1023.0f; \ |
| 412 | a = (float)(Pixel >> 30) / 3.0f; \ |
| 413 | } |
| 414 | #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ |
| 415 | do { \ |
| 416 | switch (bpp) { \ |
| 417 | case 1: \ |
| 418 | Pixel = *((Uint8 *)(buf)); \ |
| 419 | RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
| 420 | break; \ |
| 421 | \ |
| 422 | case 2: \ |
| 423 | Pixel = *((Uint16 *)(buf)); \ |
| 424 | RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
| 425 | break; \ |
| 426 | \ |
| 427 | case 3: \ |
| 428 | { \ |
| 429 | Pixel = 0; \ |
| 430 | if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ |
| 431 | r = *((buf) + fmt->Rshift / 8); \ |
| 432 | g = *((buf) + fmt->Gshift / 8); \ |
| 433 | b = *((buf) + fmt->Bshift / 8); \ |
| 434 | } else { \ |
| 435 | r = *((buf) + 2 - fmt->Rshift / 8); \ |
| 436 | g = *((buf) + 2 - fmt->Gshift / 8); \ |
| 437 | b = *((buf) + 2 - fmt->Bshift / 8); \ |
| 438 | } \ |
| 439 | a = 0xFF; \ |
| 440 | } break; \ |
| 441 | \ |
| 442 | case 4: \ |
| 443 | Pixel = *((Uint32 *)(buf)); \ |
| 444 | RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ |
| 445 | break; \ |
| 446 | \ |
| 447 | default: \ |
| 448 | /* stop gcc complaints */ \ |
| 449 | Pixel = 0; \ |
| 450 | r = g = b = a = 0; \ |
| 451 | break; \ |
| 452 | } \ |
| 453 | } while (0) |
| 454 | |
| 455 | // FIXME: this isn't correct, especially for Alpha (maximum != 255) |
| 456 | #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ |
| 457 | { \ |
| 458 | Pixel = ((r >> (8 - fmt->Rbits)) << fmt->Rshift) | \ |
| 459 | ((g >> (8 - fmt->Gbits)) << fmt->Gshift) | \ |
| 460 | ((b >> (8 - fmt->Bbits)) << fmt->Bshift) | \ |
| 461 | ((a >> (8 - fmt->Abits)) << fmt->Ashift); \ |
| 462 | } |
| 463 | #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ |
| 464 | { \ |
| 465 | switch (bpp) { \ |
| 466 | case 1: \ |
| 467 | { \ |
| 468 | Uint8 _pixel; \ |
| 469 | \ |
| 470 | PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ |
| 471 | *((Uint8 *)(buf)) = _pixel; \ |
| 472 | } break; \ |
| 473 | \ |
| 474 | case 2: \ |
| 475 | { \ |
| 476 | Uint16 _pixel; \ |
| 477 | \ |
| 478 | PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ |
| 479 | *((Uint16 *)(buf)) = _pixel; \ |
| 480 | } break; \ |
| 481 | \ |
| 482 | case 3: \ |
| 483 | { \ |
| 484 | if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ |
| 485 | *((buf) + fmt->Rshift / 8) = r; \ |
| 486 | *((buf) + fmt->Gshift / 8) = g; \ |
| 487 | *((buf) + fmt->Bshift / 8) = b; \ |
| 488 | } else { \ |
| 489 | *((buf) + 2 - fmt->Rshift / 8) = r; \ |
| 490 | *((buf) + 2 - fmt->Gshift / 8) = g; \ |
| 491 | *((buf) + 2 - fmt->Bshift / 8) = b; \ |
| 492 | } \ |
| 493 | } break; \ |
| 494 | \ |
| 495 | case 4: \ |
| 496 | { \ |
| 497 | Uint32 _pixel; \ |
| 498 | \ |
| 499 | PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ |
| 500 | *((Uint32 *)(buf)) = _pixel; \ |
| 501 | } break; \ |
| 502 | } \ |
| 503 | } |
| 504 | |
| 505 | // Convert any 32-bit 4-bpp pixel to ARGB format |
| 506 | #define PIXEL_TO_ARGB_PIXEL(src, srcfmt, dst) \ |
| 507 | do { \ |
| 508 | Uint8 a, r, g, b; \ |
| 509 | RGBA_FROM_PIXEL(src, srcfmt, r, g, b, a); \ |
| 510 | dst = a << 24 | r << 16 | g << 8 | b; \ |
| 511 | } while (0) |
| 512 | // Blend a single color channel or alpha value |
| 513 | /* dC = ((sC * sA) + (dC * (255 - sA))) / 255 */ |
| 514 | #define ALPHA_BLEND_CHANNEL(sC, dC, sA) \ |
| 515 | do { \ |
| 516 | Uint16 x; \ |
| 517 | x = ((sC - dC) * sA) + ((dC << 8) - dC); \ |
| 518 | x += 0x1U; \ |
| 519 | x += x >> 8; \ |
| 520 | dC = x >> 8; \ |
| 521 | } while (0) |
| 522 | // Perform a division by 255 after a multiplication of two 8-bit color channels |
| 523 | /* out = (sC * dC) / 255 */ |
| 524 | #define MULT_DIV_255(sC, dC, out) \ |
| 525 | do { \ |
| 526 | Uint16 x = sC * dC; \ |
| 527 | x += 0x1U; \ |
| 528 | x += x >> 8; \ |
| 529 | out = x >> 8; \ |
| 530 | } while (0) |
| 531 | // Blend the RGB values of two pixels with an alpha value |
| 532 | #define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB) \ |
| 533 | do { \ |
| 534 | ALPHA_BLEND_CHANNEL(sR, dR, A); \ |
| 535 | ALPHA_BLEND_CHANNEL(sG, dG, A); \ |
| 536 | ALPHA_BLEND_CHANNEL(sB, dB, A); \ |
| 537 | } while (0) |
| 538 | |
| 539 | // Blend two 8888 pixels with the same format |
| 540 | /* Calculates dst = ((src * factor) + (dst * (255 - factor))) / 255 */ |
| 541 | // FIXME: SDL_SIZE_MAX might not be an integer literal |
| 542 | #if defined(SIZE_MAX) && (SIZE_MAX == 0xffffffffffffffff) |
| 543 | #define FACTOR_BLEND_8888(src, dst, factor) \ |
| 544 | do { \ |
| 545 | Uint64 src64 = src; \ |
| 546 | src64 = (src64 | (src64 << 24)) & 0x00FF00FF00FF00FF; \ |
| 547 | \ |
| 548 | Uint64 dst64 = dst; \ |
| 549 | dst64 = (dst64 | (dst64 << 24)) & 0x00FF00FF00FF00FF; \ |
| 550 | \ |
| 551 | dst64 = ((src64 - dst64) * factor) + (dst64 << 8) - dst64; \ |
| 552 | dst64 += 0x0001000100010001; \ |
| 553 | dst64 += (dst64 >> 8) & 0x00FF00FF00FF00FF; \ |
| 554 | dst64 &= 0xFF00FF00FF00FF00; \ |
| 555 | \ |
| 556 | dst = (Uint32)((dst64 >> 8) | (dst64 >> 32)); \ |
| 557 | } while (0) |
| 558 | #else |
| 559 | #define FACTOR_BLEND_8888(src, dst, factor) \ |
| 560 | do { \ |
| 561 | Uint32 src02 = src & 0x00FF00FF; \ |
| 562 | Uint32 dst02 = dst & 0x00FF00FF; \ |
| 563 | \ |
| 564 | Uint32 src13 = (src >> 8) & 0x00FF00FF; \ |
| 565 | Uint32 dst13 = (dst >> 8) & 0x00FF00FF; \ |
| 566 | \ |
| 567 | Uint32 res02 = ((src02 - dst02) * factor) + (dst02 << 8) - dst02; \ |
| 568 | res02 += 0x00010001; \ |
| 569 | res02 += (res02 >> 8) & 0x00FF00FF; \ |
| 570 | res02 = (res02 >> 8) & 0x00FF00FF; \ |
| 571 | \ |
| 572 | Uint32 res13 = ((src13 - dst13) * factor) + (dst13 << 8) - dst13; \ |
| 573 | res13 += 0x00010001; \ |
| 574 | res13 += (res13 >> 8) & 0x00FF00FF; \ |
| 575 | res13 &= 0xFF00FF00; \ |
| 576 | dst = res02 | res13; \ |
| 577 | } while (0) |
| 578 | #endif |
| 579 | |
| 580 | // Alpha blend two 8888 pixels with the same formats. |
| 581 | #define ALPHA_BLEND_8888(src, dst, fmt) \ |
| 582 | do { \ |
| 583 | Uint32 srcA = (src >> fmt->Ashift) & 0xFF; \ |
| 584 | Uint32 tmp = src | fmt->Amask; \ |
| 585 | FACTOR_BLEND_8888(tmp, dst, srcA); \ |
| 586 | } while (0) |
| 587 | |
| 588 | // Alpha blend two 8888 pixels with differing formats. |
| 589 | #define ALPHA_BLEND_SWIZZLE_8888(src, dst, srcfmt, dstfmt) \ |
| 590 | do { \ |
| 591 | Uint32 srcA = (src >> srcfmt->Ashift) & 0xFF; \ |
| 592 | Uint32 tmp = (((src >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) | \ |
| 593 | (((src >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) | \ |
| 594 | (((src >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) | \ |
| 595 | dstfmt->Amask; \ |
| 596 | FACTOR_BLEND_8888(tmp, dst, srcA); \ |
| 597 | } while (0) |
| 598 | // Blend the RGBA values of two pixels |
| 599 | #define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \ |
| 600 | do { \ |
| 601 | ALPHA_BLEND_CHANNEL(sR, dR, sA); \ |
| 602 | ALPHA_BLEND_CHANNEL(sG, dG, sA); \ |
| 603 | ALPHA_BLEND_CHANNEL(sB, dB, sA); \ |
| 604 | ALPHA_BLEND_CHANNEL(255, dA, sA); \ |
| 605 | } while (0) |
| 606 | |
| 607 | // This is a very useful loop for optimizing blitters |
| 608 | #if defined(_MSC_VER) && (_MSC_VER == 1300) |
| 609 | // There's a bug in the Visual C++ 7 optimizer when compiling this code |
| 610 | #else |
| 611 | #define USE_DUFFS_LOOP |
| 612 | #endif |
| 613 | |
| 614 | #define DUFFS_LOOP1(pixel_copy_increment, width) \ |
| 615 | { \ |
| 616 | int n; \ |
| 617 | for (n = width; n > 0; --n) { \ |
| 618 | pixel_copy_increment; \ |
| 619 | } \ |
| 620 | } |
| 621 | |
| 622 | #ifdef USE_DUFFS_LOOP |
| 623 | |
| 624 | // 8-times unrolled loop |
| 625 | #define DUFFS_LOOP8(pixel_copy_increment, width) \ |
| 626 | { \ |
| 627 | int n = (width + 7) / 8; \ |
| 628 | switch (width & 7) { \ |
| 629 | case 0: \ |
| 630 | do { \ |
| 631 | pixel_copy_increment; \ |
| 632 | SDL_FALLTHROUGH; \ |
| 633 | case 7: \ |
| 634 | pixel_copy_increment; \ |
| 635 | SDL_FALLTHROUGH; \ |
| 636 | case 6: \ |
| 637 | pixel_copy_increment; \ |
| 638 | SDL_FALLTHROUGH; \ |
| 639 | case 5: \ |
| 640 | pixel_copy_increment; \ |
| 641 | SDL_FALLTHROUGH; \ |
| 642 | case 4: \ |
| 643 | pixel_copy_increment; \ |
| 644 | SDL_FALLTHROUGH; \ |
| 645 | case 3: \ |
| 646 | pixel_copy_increment; \ |
| 647 | SDL_FALLTHROUGH; \ |
| 648 | case 2: \ |
| 649 | pixel_copy_increment; \ |
| 650 | SDL_FALLTHROUGH; \ |
| 651 | case 1: \ |
| 652 | pixel_copy_increment; \ |
| 653 | } while (--n > 0); \ |
| 654 | } \ |
| 655 | } |
| 656 | |
| 657 | // 4-times unrolled loop |
| 658 | #define DUFFS_LOOP4(pixel_copy_increment, width) \ |
| 659 | { \ |
| 660 | int n = (width + 3) / 4; \ |
| 661 | switch (width & 3) { \ |
| 662 | case 0: \ |
| 663 | do { \ |
| 664 | pixel_copy_increment; \ |
| 665 | SDL_FALLTHROUGH; \ |
| 666 | case 3: \ |
| 667 | pixel_copy_increment; \ |
| 668 | SDL_FALLTHROUGH; \ |
| 669 | case 2: \ |
| 670 | pixel_copy_increment; \ |
| 671 | SDL_FALLTHROUGH; \ |
| 672 | case 1: \ |
| 673 | pixel_copy_increment; \ |
| 674 | } while (--n > 0); \ |
| 675 | } \ |
| 676 | } |
| 677 | |
| 678 | // 2-times unrolled loop |
| 679 | #define DUFFS_LOOP2(pixel_copy_increment, width) \ |
| 680 | { \ |
| 681 | int n = (width + 1) / 2; \ |
| 682 | switch (width & 1) { \ |
| 683 | case 0: \ |
| 684 | do { \ |
| 685 | pixel_copy_increment; \ |
| 686 | SDL_FALLTHROUGH; \ |
| 687 | case 1: \ |
| 688 | pixel_copy_increment; \ |
| 689 | } while (--n > 0); \ |
| 690 | } \ |
| 691 | } |
| 692 | |
| 693 | // Use the 4-times version of the loop by default |
| 694 | #define DUFFS_LOOP(pixel_copy_increment, width) \ |
| 695 | DUFFS_LOOP4(pixel_copy_increment, width) |
| 696 | // Use the 8-times version of the loop for simple routines |
| 697 | #define DUFFS_LOOP_TRIVIAL(pixel_copy_increment, width) \ |
| 698 | DUFFS_LOOP8(pixel_copy_increment, width) |
| 699 | |
| 700 | // Special version of Duff's device for even more optimization |
| 701 | #define DUFFS_LOOP_124(pixel_copy_increment1, \ |
| 702 | pixel_copy_increment2, \ |
| 703 | pixel_copy_increment4, width) \ |
| 704 | { \ |
| 705 | int n = width; \ |
| 706 | if (n & 1) { \ |
| 707 | pixel_copy_increment1; \ |
| 708 | n -= 1; \ |
| 709 | } \ |
| 710 | if (n & 2) { \ |
| 711 | pixel_copy_increment2; \ |
| 712 | n -= 2; \ |
| 713 | } \ |
| 714 | if (n & 4) { \ |
| 715 | pixel_copy_increment4; \ |
| 716 | n -= 4; \ |
| 717 | } \ |
| 718 | if (n) { \ |
| 719 | n /= 8; \ |
| 720 | do { \ |
| 721 | pixel_copy_increment4; \ |
| 722 | pixel_copy_increment4; \ |
| 723 | } while (--n > 0); \ |
| 724 | } \ |
| 725 | } |
| 726 | |
| 727 | #else |
| 728 | |
| 729 | // Don't use Duff's device to unroll loops |
| 730 | #define DUFFS_LOOP(pixel_copy_increment, width) \ |
| 731 | DUFFS_LOOP1(pixel_copy_increment, width) |
| 732 | #define DUFFS_LOOP_TRIVIAL(pixel_copy_increment, width) \ |
| 733 | DUFFS_LOOP1(pixel_copy_increment, width) |
| 734 | #define DUFFS_LOOP8(pixel_copy_increment, width) \ |
| 735 | DUFFS_LOOP1(pixel_copy_increment, width) |
| 736 | #define DUFFS_LOOP4(pixel_copy_increment, width) \ |
| 737 | DUFFS_LOOP1(pixel_copy_increment, width) |
| 738 | #define DUFFS_LOOP2(pixel_copy_increment, width) \ |
| 739 | DUFFS_LOOP1(pixel_copy_increment, width) |
| 740 | #define DUFFS_LOOP_124(pixel_copy_increment1, \ |
| 741 | pixel_copy_increment2, \ |
| 742 | pixel_copy_increment4, width) \ |
| 743 | DUFFS_LOOP1(pixel_copy_increment1, width) |
| 744 | |
| 745 | #endif // USE_DUFFS_LOOP |
| 746 | |
| 747 | #if defined(_MSC_VER) && (_MSC_VER >= 600) |
| 748 | #pragma warning(disable : 4244) // '=': conversion from 'X' to 'Y', possible loss of data |
| 749 | #endif |
| 750 | |
| 751 | #endif // SDL_blit_h_ |
| 752 | |