| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #if defined(SDL_VIDEO_DRIVER_WAYLAND) && defined(SDL_VIDEO_OPENGL_EGL) |
| 24 | |
| 25 | #include "../../core/unix/SDL_poll.h" |
| 26 | #include "../SDL_sysvideo.h" |
| 27 | #include "../../events/SDL_windowevents_c.h" |
| 28 | #include "SDL_waylandvideo.h" |
| 29 | #include "SDL_waylandopengles.h" |
| 30 | #include "SDL_waylandwindow.h" |
| 31 | #include "SDL_waylandevents_c.h" |
| 32 | |
| 33 | #include "xdg-shell-client-protocol.h" |
| 34 | |
| 35 | // EGL implementation of SDL OpenGL ES support |
| 36 | |
| 37 | bool Wayland_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path) |
| 38 | { |
| 39 | bool result; |
| 40 | SDL_VideoData *data = _this->internal; |
| 41 | |
| 42 | result = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType)data->display, _this->gl_config.egl_platform); |
| 43 | |
| 44 | Wayland_PumpEvents(_this); |
| 45 | WAYLAND_wl_display_flush(data->display); |
| 46 | |
| 47 | return result; |
| 48 | } |
| 49 | |
| 50 | SDL_GLContext Wayland_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) |
| 51 | { |
| 52 | SDL_GLContext context; |
| 53 | context = SDL_EGL_CreateContext(_this, window->internal->egl_surface); |
| 54 | WAYLAND_wl_display_flush(_this->internal->display); |
| 55 | |
| 56 | return context; |
| 57 | } |
| 58 | |
| 59 | /* Wayland wants to tell you when to provide new frames, and if you have a non-zero |
| 60 | swap interval, Mesa will block until a callback tells it to do so. On some |
| 61 | compositors, they might decide that a minimized window _never_ gets a callback, |
| 62 | which causes apps to hang during swapping forever. So we always set the official |
| 63 | eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves. |
| 64 | If a swap blocks for too long waiting on a callback, we just go on, under the |
| 65 | assumption the frame will be wasted, but this is better than freezing the app. |
| 66 | I frown upon platforms that dictate this sort of control inversion (the callback |
| 67 | is intended for _rendering_, not stalling until vsync), but we can work around |
| 68 | this for now. --ryan. */ |
| 69 | /* Addendum: several recent APIs demand this sort of control inversion: Emscripten, |
| 70 | libretro, Wayland, probably others...it feels like we're eventually going to have |
| 71 | to give in with a future SDL API revision, since we can bend the other APIs to |
| 72 | this style, but this style is much harder to bend the other way. :/ */ |
| 73 | bool Wayland_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval) |
| 74 | { |
| 75 | if (!_this->egl_data) { |
| 76 | return SDL_SetError("EGL not initialized" ); |
| 77 | } |
| 78 | |
| 79 | /* technically, this is _all_ adaptive vsync (-1), because we can't |
| 80 | actually wait for the _next_ vsync if you set 1, but things that |
| 81 | request 1 probably won't care _that_ much. I hope. No matter what |
| 82 | you do, though, you never see tearing on Wayland. */ |
| 83 | if (interval > 1) { |
| 84 | interval = 1; |
| 85 | } else if (interval < -1) { |
| 86 | interval = -1; |
| 87 | } |
| 88 | |
| 89 | // !!! FIXME: technically, this should be per-context, right? |
| 90 | _this->egl_data->egl_swapinterval = interval; |
| 91 | _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | bool Wayland_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval) |
| 96 | { |
| 97 | if (!_this->egl_data) { |
| 98 | return SDL_SetError("EGL not initialized" ); |
| 99 | } |
| 100 | |
| 101 | *interval =_this->egl_data->egl_swapinterval; |
| 102 | return true; |
| 103 | } |
| 104 | |
| 105 | bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) |
| 106 | { |
| 107 | SDL_WindowData *data = window->internal; |
| 108 | const int swap_interval = _this->egl_data->egl_swapinterval; |
| 109 | |
| 110 | /* For windows that we know are hidden, skip swaps entirely, if we don't do |
| 111 | * this compositors will intentionally stall us indefinitely and there's no |
| 112 | * way for an end user to show the window, unlike other situations (i.e. |
| 113 | * the window is minimized, behind another window, etc.). |
| 114 | * |
| 115 | * FIXME: Request EGL_WAYLAND_swap_buffers_with_timeout. |
| 116 | * -flibit |
| 117 | */ |
| 118 | if (data->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_SHOWN && |
| 119 | data->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_WAITING_FOR_FRAME) { |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | /* By default, we wait for the Wayland frame callback and then issue the pageflip (eglSwapBuffers), |
| 124 | * but if we want low latency (double buffer scheme), we issue the pageflip and then wait |
| 125 | * immediately for the Wayland frame callback. |
| 126 | */ |
| 127 | if (data->double_buffer) { |
| 128 | // Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. |
| 129 | if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) { |
| 130 | return SDL_EGL_SetError("unable to show color buffer in an OS-native window" , "eglSwapBuffers" ); |
| 131 | } |
| 132 | |
| 133 | WAYLAND_wl_display_flush(data->waylandData->display); |
| 134 | } |
| 135 | |
| 136 | // Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval |
| 137 | if (swap_interval != 0 && data->shell_surface_status == WAYLAND_SHELL_SURFACE_STATUS_SHOWN) { |
| 138 | SDL_VideoData *videodata = _this->internal; |
| 139 | struct wl_display *display = videodata->display; |
| 140 | // 20hz, so we'll progress even if throttled to zero. |
| 141 | const Uint64 max_wait = SDL_GetTicksNS() + (SDL_NS_PER_SECOND / 20); |
| 142 | while (SDL_GetAtomicInt(&data->swap_interval_ready) == 0) { |
| 143 | Uint64 now; |
| 144 | |
| 145 | WAYLAND_wl_display_flush(display); |
| 146 | |
| 147 | /* wl_display_prepare_read_queue() will return false if the event queue is not empty. |
| 148 | * If the event queue is empty, it will prepare us for our SDL_IOReady() call. */ |
| 149 | if (WAYLAND_wl_display_prepare_read_queue(display, data->gles_swap_frame_event_queue) != 0) { |
| 150 | // We have some pending events. Check if the frame callback happened. |
| 151 | WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
| 152 | continue; |
| 153 | } |
| 154 | |
| 155 | // Beyond this point, we must either call wl_display_cancel_read() or wl_display_read_events() |
| 156 | |
| 157 | now = SDL_GetTicksNS(); |
| 158 | if (now >= max_wait) { |
| 159 | // Timeout expired. Cancel the read. |
| 160 | WAYLAND_wl_display_cancel_read(display); |
| 161 | break; |
| 162 | } |
| 163 | |
| 164 | if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_IOR_READ, max_wait - now) <= 0) { |
| 165 | // Error or timeout expired without any events for us. Cancel the read. |
| 166 | WAYLAND_wl_display_cancel_read(display); |
| 167 | break; |
| 168 | } |
| 169 | |
| 170 | // We have events. Read and dispatch them. |
| 171 | WAYLAND_wl_display_read_events(display); |
| 172 | WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
| 173 | } |
| 174 | SDL_SetAtomicInt(&data->swap_interval_ready, 0); |
| 175 | } |
| 176 | |
| 177 | if (!data->double_buffer) { |
| 178 | // Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. |
| 179 | if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) { |
| 180 | return SDL_EGL_SetError("unable to show color buffer in an OS-native window" , "eglSwapBuffers" ); |
| 181 | } |
| 182 | |
| 183 | WAYLAND_wl_display_flush(data->waylandData->display); |
| 184 | } |
| 185 | |
| 186 | return true; |
| 187 | } |
| 188 | |
| 189 | bool Wayland_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) |
| 190 | { |
| 191 | bool result; |
| 192 | |
| 193 | if (window && context) { |
| 194 | result = SDL_EGL_MakeCurrent(_this, window->internal->egl_surface, context); |
| 195 | } else { |
| 196 | result = SDL_EGL_MakeCurrent(_this, NULL, NULL); |
| 197 | } |
| 198 | |
| 199 | WAYLAND_wl_display_flush(_this->internal->display); |
| 200 | |
| 201 | _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); // see comments on Wayland_GLES_SetSwapInterval. |
| 202 | |
| 203 | return result; |
| 204 | } |
| 205 | |
| 206 | bool Wayland_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context) |
| 207 | { |
| 208 | bool result = SDL_EGL_DestroyContext(_this, context); |
| 209 | WAYLAND_wl_display_flush(_this->internal->display); |
| 210 | return result; |
| 211 | } |
| 212 | |
| 213 | EGLSurface Wayland_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window) |
| 214 | { |
| 215 | SDL_WindowData *windowdata = window->internal; |
| 216 | |
| 217 | return windowdata->egl_surface; |
| 218 | } |
| 219 | |
| 220 | #endif // SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL |
| 221 | |