1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #if defined(SDL_VIDEO_DRIVER_WAYLAND) && defined(SDL_VIDEO_OPENGL_EGL) |
24 | |
25 | #include "../../core/unix/SDL_poll.h" |
26 | #include "../SDL_sysvideo.h" |
27 | #include "../../events/SDL_windowevents_c.h" |
28 | #include "SDL_waylandvideo.h" |
29 | #include "SDL_waylandopengles.h" |
30 | #include "SDL_waylandwindow.h" |
31 | #include "SDL_waylandevents_c.h" |
32 | |
33 | #include "xdg-shell-client-protocol.h" |
34 | |
35 | // EGL implementation of SDL OpenGL ES support |
36 | |
37 | bool Wayland_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path) |
38 | { |
39 | bool result; |
40 | SDL_VideoData *data = _this->internal; |
41 | |
42 | result = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType)data->display, _this->gl_config.egl_platform); |
43 | |
44 | Wayland_PumpEvents(_this); |
45 | WAYLAND_wl_display_flush(data->display); |
46 | |
47 | return result; |
48 | } |
49 | |
50 | SDL_GLContext Wayland_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) |
51 | { |
52 | SDL_GLContext context; |
53 | context = SDL_EGL_CreateContext(_this, window->internal->egl_surface); |
54 | WAYLAND_wl_display_flush(_this->internal->display); |
55 | |
56 | return context; |
57 | } |
58 | |
59 | /* Wayland wants to tell you when to provide new frames, and if you have a non-zero |
60 | swap interval, Mesa will block until a callback tells it to do so. On some |
61 | compositors, they might decide that a minimized window _never_ gets a callback, |
62 | which causes apps to hang during swapping forever. So we always set the official |
63 | eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves. |
64 | If a swap blocks for too long waiting on a callback, we just go on, under the |
65 | assumption the frame will be wasted, but this is better than freezing the app. |
66 | I frown upon platforms that dictate this sort of control inversion (the callback |
67 | is intended for _rendering_, not stalling until vsync), but we can work around |
68 | this for now. --ryan. */ |
69 | /* Addendum: several recent APIs demand this sort of control inversion: Emscripten, |
70 | libretro, Wayland, probably others...it feels like we're eventually going to have |
71 | to give in with a future SDL API revision, since we can bend the other APIs to |
72 | this style, but this style is much harder to bend the other way. :/ */ |
73 | bool Wayland_GLES_SetSwapInterval(SDL_VideoDevice *_this, int interval) |
74 | { |
75 | if (!_this->egl_data) { |
76 | return SDL_SetError("EGL not initialized" ); |
77 | } |
78 | |
79 | /* technically, this is _all_ adaptive vsync (-1), because we can't |
80 | actually wait for the _next_ vsync if you set 1, but things that |
81 | request 1 probably won't care _that_ much. I hope. No matter what |
82 | you do, though, you never see tearing on Wayland. */ |
83 | if (interval > 1) { |
84 | interval = 1; |
85 | } else if (interval < -1) { |
86 | interval = -1; |
87 | } |
88 | |
89 | // !!! FIXME: technically, this should be per-context, right? |
90 | _this->egl_data->egl_swapinterval = interval; |
91 | _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); |
92 | return true; |
93 | } |
94 | |
95 | bool Wayland_GLES_GetSwapInterval(SDL_VideoDevice *_this, int *interval) |
96 | { |
97 | if (!_this->egl_data) { |
98 | return SDL_SetError("EGL not initialized" ); |
99 | } |
100 | |
101 | *interval =_this->egl_data->egl_swapinterval; |
102 | return true; |
103 | } |
104 | |
105 | bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) |
106 | { |
107 | SDL_WindowData *data = window->internal; |
108 | const int swap_interval = _this->egl_data->egl_swapinterval; |
109 | |
110 | /* For windows that we know are hidden, skip swaps entirely, if we don't do |
111 | * this compositors will intentionally stall us indefinitely and there's no |
112 | * way for an end user to show the window, unlike other situations (i.e. |
113 | * the window is minimized, behind another window, etc.). |
114 | * |
115 | * FIXME: Request EGL_WAYLAND_swap_buffers_with_timeout. |
116 | * -flibit |
117 | */ |
118 | if (data->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_SHOWN && |
119 | data->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_WAITING_FOR_FRAME) { |
120 | return true; |
121 | } |
122 | |
123 | /* By default, we wait for the Wayland frame callback and then issue the pageflip (eglSwapBuffers), |
124 | * but if we want low latency (double buffer scheme), we issue the pageflip and then wait |
125 | * immediately for the Wayland frame callback. |
126 | */ |
127 | if (data->double_buffer) { |
128 | // Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. |
129 | if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) { |
130 | return SDL_EGL_SetError("unable to show color buffer in an OS-native window" , "eglSwapBuffers" ); |
131 | } |
132 | |
133 | WAYLAND_wl_display_flush(data->waylandData->display); |
134 | } |
135 | |
136 | // Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval |
137 | if (swap_interval != 0 && data->shell_surface_status == WAYLAND_SHELL_SURFACE_STATUS_SHOWN) { |
138 | SDL_VideoData *videodata = _this->internal; |
139 | struct wl_display *display = videodata->display; |
140 | // 20hz, so we'll progress even if throttled to zero. |
141 | const Uint64 max_wait = SDL_GetTicksNS() + (SDL_NS_PER_SECOND / 20); |
142 | while (SDL_GetAtomicInt(&data->swap_interval_ready) == 0) { |
143 | Uint64 now; |
144 | |
145 | WAYLAND_wl_display_flush(display); |
146 | |
147 | /* wl_display_prepare_read_queue() will return false if the event queue is not empty. |
148 | * If the event queue is empty, it will prepare us for our SDL_IOReady() call. */ |
149 | if (WAYLAND_wl_display_prepare_read_queue(display, data->gles_swap_frame_event_queue) != 0) { |
150 | // We have some pending events. Check if the frame callback happened. |
151 | WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
152 | continue; |
153 | } |
154 | |
155 | // Beyond this point, we must either call wl_display_cancel_read() or wl_display_read_events() |
156 | |
157 | now = SDL_GetTicksNS(); |
158 | if (now >= max_wait) { |
159 | // Timeout expired. Cancel the read. |
160 | WAYLAND_wl_display_cancel_read(display); |
161 | break; |
162 | } |
163 | |
164 | if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_IOR_READ, max_wait - now) <= 0) { |
165 | // Error or timeout expired without any events for us. Cancel the read. |
166 | WAYLAND_wl_display_cancel_read(display); |
167 | break; |
168 | } |
169 | |
170 | // We have events. Read and dispatch them. |
171 | WAYLAND_wl_display_read_events(display); |
172 | WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
173 | } |
174 | SDL_SetAtomicInt(&data->swap_interval_ready, 0); |
175 | } |
176 | |
177 | if (!data->double_buffer) { |
178 | // Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. |
179 | if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) { |
180 | return SDL_EGL_SetError("unable to show color buffer in an OS-native window" , "eglSwapBuffers" ); |
181 | } |
182 | |
183 | WAYLAND_wl_display_flush(data->waylandData->display); |
184 | } |
185 | |
186 | return true; |
187 | } |
188 | |
189 | bool Wayland_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) |
190 | { |
191 | bool result; |
192 | |
193 | if (window && context) { |
194 | result = SDL_EGL_MakeCurrent(_this, window->internal->egl_surface, context); |
195 | } else { |
196 | result = SDL_EGL_MakeCurrent(_this, NULL, NULL); |
197 | } |
198 | |
199 | WAYLAND_wl_display_flush(_this->internal->display); |
200 | |
201 | _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); // see comments on Wayland_GLES_SetSwapInterval. |
202 | |
203 | return result; |
204 | } |
205 | |
206 | bool Wayland_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context) |
207 | { |
208 | bool result = SDL_EGL_DestroyContext(_this, context); |
209 | WAYLAND_wl_display_flush(_this->internal->display); |
210 | return result; |
211 | } |
212 | |
213 | EGLSurface Wayland_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window) |
214 | { |
215 | SDL_WindowData *windowdata = window->internal; |
216 | |
217 | return windowdata->egl_surface; |
218 | } |
219 | |
220 | #endif // SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL |
221 | |